Post by Frederic Bourgault-Christie on Nov 6, 2008 17:13:59 GMT -5
Attributes:
Strength - VH Superhuman 6/10
Endurance - VH Superhuman
Charisma - VH Human
Intelligence - VL Superhuman 1/2
Keenness - M Superhuman
Reflex - M Superhuman
P. Ability - L Superhuman
Willpower - VH Human
Affinities:
Magic - 22
Tech - 78
Ki - 35
Psi -10
Traits:
Positive:
Raised by Doctor Light (1)
Blessed of Erim (1)
Born Nobody (earned)
Born Weapon Master (earned)
Born Video Game Character (earned)
Born Captain Nintendo Heir (earned)
Negative:
Stuttering (-1)
Low Confidence (-1)
Fate Points: 2
Abilities:
Super Strength
Super Endurance
Super Agility
Super Dexterity
Super Perception
Cero
Hierro
Flight
Psi-Sword
Regen
Godzilla Regeneration
Atomic Firebreath
Energy Blast
Santoryu
Ichi Gorilla
Ni Gorilla
Tatsumaki (Dragon Twister)
Bullet Time
Phase Images (Phase World power)
Phase Shift: Distance
Jashin Ritual
Jashin Transformation
Jashin Immortality (requires death to stay alive)
Pad Cannon
Ursa Shock
Repulsion Motion
Nikyu Deflection (deflect most attacks)
Teleport Others
Henge no Jutsu
Magic Cloak of Invisibility Jutsu
Bunshin no Jutsu
Kawarimi
Rope Untying Jutsu
Unlocking Jutsu
Psi Kunai
Psi Shuriken
Explosive Tag Barrage (fires a tons of explosive tags from his cybernetic body)
Gemini Multi-Body (powers himself up from the inside with his Gemini forms)
Hundred Pad Cannon (pad repulsion multi-attack
Captain Nintendo Up Button (insane jump or scroll upwards)
Captain Nintendo Screen Scroll
Captain Nintendo Pause
Captain Nintendo Turbo
Double Jump
Dual Blade: Dual weapon style, pairs with two psychic swords to make a total of four swords
Valor Waves: Creates waves of amplified power
Valor Resonance: Wave bounce and resonate off allies and enemies to harm enemies
Dual Blade's Ringing: The resonance created by Dual Blade enhances everyone's power and valor
Valor's Stand: Enemy's power raises Redfox's and allies' power
Holy Sword (passive)
Cranium Basher Measured stunning style, like a construction worker, two-handed - no paired option
Shockwave (like the WoW one)
Shatter Cluster (spikes off the Cranium Basher break, AoE minor stun)
Ogan Style (passive, massive defense as long as he has the hammer)
Long Tooth: Draining style, typically wears his Mask of Death, fights with a fencing style, wounding
Mouth of Nobody: Creates sucking bear-trap like mouths that pin people helplessly in the air and constantly feed, draining HP and MP to Redfox
Sange: Wounds and slows
Desperate Touch: Basically Charlotte's assault, does multiple minor wounds to take healing
Trickling River: Blood trickles controlled into patterns to make enemy's footwork slip
Immaculé: With a touch, absorb the blood emitted by all other wounds
Sickle and Tornado
Equilbrium Flow: Stabs in and forces blood out through the pores
Long Tooth: Signature ability, fires a Zelda-style energy sword
Rupture
Pestilent Fang: Must be activated at constant energy cost, attacks don't regenerate
Grinder Cannon Spins the cannon like an organ grinder, plays punk music and metal when grinding it, the spinning causes Strength to dump into the bullet element of the flechettes (ups the pressure of the explosion) plus the arrow element (classic arrow) PLUS an additional laser PLUS the constant sonic damage, leaps around hectically like a monkey, Fred's old TW minigun is in it
Grinder Fence (fires the flechettes at the ground, making a horrible defensive fence)
Attunement Arrow (flechette that sonically attunes the person, making all subsequent shots hit)
Cluster Split (explosive cluster bomb effect, remote controlled)
Driving Grapple (grappling spinning drill that reels one in while firing, gun can split apart if necessary to fire at other targets while reeling but always has the reel firing at them)
Grinder Tower (tower based on flechette rounds fired, lets him fire downwards gaining marriage of gravity)
Monkey Surprise (monkey-jack-in-the-box spring comes out, can throw bouncing bombs or surprise a melee opponent)
Organ Grinder (terrible pun, Grinder Cannon's main melee alternative)
Stall (grinds forward but holds the flechettes for a sudden burst)
Pin to the Sound (fires a flechette into someone then pins them in place by having the flechette round get pinned to a solid wall of air from the sound)
Aftermath (spins around in all directions, adding the circular torque to eliminate enemies in a circle, then the shockwave gives the move its namesake by erupting afterwards and forming a tidal wave of sound)
Cables (blasts cables, cutting monofilaments, can be used as support for the Grinder Tower or Fences or other effects, density can be controlled, the energy component can be combined with a paired energy effect or with electricity)
Tesla Polygon (fire simultaneous flechettes then crackle lightning among them, making an array)
Static Discharge (static energy built into the gun is discharged point blank, the other option besides Monkey Surprise and Organ Grinder)
Death Head's Flail: A gruesome head with a scythe sticking through it, makes Redfox into a berserking doom Fred with necromantic powers,
Cloud of Flesh: Passive, when equipped flesh from the head and from the things it has killed in the past rise and form random barriers of flesh and bone and muscle to impede and horrify
Unhallowing Presence: Passive, unholy aura does slow chip damage and raises the dead or spirits to pin and torment
Banshee of the Night: Passive, gains power from nearby death, shadow, blackness, and the night
Chomp Down: The skull bites, keeping a foe pinned with negative energy and a nasty bite, smashing them into foes
Curdled Blood: Passive, the death energy running through him makes draining anything very dangerous
Death's Apex: Passive, as he gets worn down his rage builds up and getting closer to death raises his power
Death's Inevitable Victory: Passive, lowers enemy regeneration
Phantasmal Specter: Advances around like a rushing spectre, great combo with Shark Claws
Black Countdown: A horrible crushing wound that does a Countdown effect
Ring of Death: Creates an impassable ring that is a combination barrier and deathly black flames, combines with the cloud of flesh to make running hard, also includes zombies that pin and throw back in,
Spectrum Torus: A torus-shaped discus or chakram made of pure energy, has the seven prismatic colors plus two floating bands of black and white, when thrown can be used in combinations of blunt - sharp / sharp - sharp / sharp - blunt / blunt- blunt by alternating the way the two bands/arcs and the main torus damage, designed to work as a caster weapon by boosting stats passively, circulating energy causing higher magic, gathering energy when thrown, similar to Megascythe, attacks tend to pierce armor and have some knockback and interruption but somewhat anemic damage, illusion and trickery
Spectrum Saw: Puts the blade on its end and spins it, using the two bands as points of contact and constricting them; fires constant sparks or bullets of the seven colors and the two shades
Dancing Shades: The two shades move around the weapon in complex, X-like configurations, forming almost a throwing star, when it strikes the shades dance around and do internal damage to the target
Deceptiveness: Passive, the color array of the torus makes it very difficult to track visually, it has no scent and makes no sound, its energy signature is constantly shifting and reflects off of random particles causing spiritual and energy detection to fail, and its incorporeal nature and array of configurations makes touch no sure guide
Mirror Move #1: Mirrors the saw behind the target or on all four sides, causing an intercepting strike
Mirror Move #2: Leaps from any mirrored surface
Mirror Move #3: Fades out and leaps to a different target
Torus Shield: Can be used as a backup shield to prevent pushback, knockback and stuns when casting
Spell Refractor: Splits a spell into up to seven different targets
Column: When thrown, can have some of the rings or even all of them split apart, either making up to seven rings at different elevations or making weird bands
Circle Dance: Can split into seven circles and the two bands and have them spin around an area at high velocity, covering a large AoE
Central Power Array: The seven rings are used to channel a spell through the center
Mana regen +
Magic damage +
Multiple Image
Demi
Fire
Lightning
Ice
Aqua
Geo
Aero
Bio
[Some spectrum-based ability to get MP back
[Illusion
Caduceus of Universal Restoration: Healer gear, psi-sword option but somewhat clumsy
Associated abilities:
Hope Surge (raises emotion and does healing proportional to that)
Power Recycle
Shine Heal
Burst of Light
True Python (healing ability that causes two twisting snakes to burst out from the target formed of their status effects)
Memory Barrier (retains the memory of damage cast and can throw it out as a barrier)
Healing Touch
Place of Benevolence (passive bonus to save vs. magic / protection circle style bonuses and passive HP and energy regen rate)
Quelling Medicine (heals through stuns and such)
Shark's Claws:
Dimension Door (charges)
Sharp Motion
Bloodthirsty Charge
Bone Grapple
Swinging Run (heavy mercury-like filling in the claws helps movement speed)
Land Swimming (move like a shark in all terrains)
Speed Clones
Zanzoken
Fast Turn (turns to a location and uses that velocity to move incredibly quickly)
Bloody Shark's Appearance (comes from any direction
Platinum Guns:
Bullet Stack: Fire multiple bullets at the same location, leading to cumulative velocity and momentum
Killshot: Instant death single shot
Platinum Poisoning: A "lead poison" effect
Equipment:
Dual Blade
Lawful Good aligned
Grinder Cannon
True Neutral aligned
Spectrum Torus
Long Tooth
Caliber-X
Quicksilver Dagger
Caduceus of Universal Restoration
Cranium Basher
Keyblade
Talon of the Stars
Death's Head Flail
Shark Claws
Dagon [caster item]
Bubble Whip Staff
Flower Discus
Chrono Weapon
Mega Armor
Mega Zapper
Gades' Book
Summonable Rush
Summonable Beat
Summonable Tango
1 million GP
Platinum Guns
Jashin Scythe
DNA tester to make sure that the blood is that of the victim's
Vorpal
Keen
Chaotic Evil alignment
Archetypes:
Weapon Master (6)
Weapons bring out new abilities
Scales weapons upwards
Nobody (2)
Keyblade User (1)
Video Game Character (2)
Hollow / Artificial Arrancar (2)
Kenjutsu Master (2)
Pirate (2)
Ninja (1)
Captain Nintendo (2)
Shinigami (2)
Element / Innate: Shadow / Yellow
Devil Fruit:
Gemini Gemini no Mi (can split into many, only one form has the Devil Fruit, the twins can wield different weapons and are superhumanly capable of coordination, all one aspect of the same body so all equally strong)
Nikyu Nikyu no Mi
Cybernetics
Heavy Cyborg Armor
Gyro-compass
Clock calendar
Mouth Laser
Micro-missiles
Hidden particle beam rod
Multi-optic eyes
Eye lasers
Implanted barrier
AA-1 Cybernetic Disguise Unit
Hand blood analyzer/tox-screen unit
Epidermal temperature gauge
Sensor hand
Voice modulator and amplifier
Radio
Molecular analyzer
Oxygen storage cell
Motion detector
Metal detector
Amplified hearing
Psionic scrambler
Electromagnetic psi-dampeners
Radar sensor
Radiation sensor
Language translator
Knuckle spikes
Shock fangs
Plasma napalm firebreath
Explosive tag factory
Bio-Wizard:
+200 M.D.C.
Enhanced P.B.
Bijuu:
Godzilla
Skills:
Acrobatics 40%
Axe 40%
Chain Weapons 40%
Claws 40%
Climbing 40%
Computer Hacking 10%
Computer Operation 40%
Demolitions 40%
Dagger 40%
Discus 40%
Disguise 40%
English 98%
Escape Artist 40%
Field Surgery 40%
Flail 40%
Explosive Tags 40%
General Science 40%
German 40%
Guns 40%
Japanese 40%
Jashin Taijutsu 40%
Knife 40%
Kunai 40%
Lore: Magic 20%
Lore: Robots 40%
Lore: Video Games 40%
Mathematics 40%
Military Etiquette 40%
Military Shorthand 40%
Minigun 40%
Navigation 40%
Net 40%
Nitoryu 40%
Nunchaku 40%
Pistols 40%
Power Tools / Weapons 40%
Prowl 40%
Recognize Weapon Quality 40%
Repair 40%
Robotics 40%
Rod 40%
Santoryu 40%
Scythe 40%
Shuriken 40%
Sign Language 40%
Spear 40%
Staff 40%
Sumo 50%
Swimming 40%
Swords 40%
Throwing Knives 40%
Throwing Weapons 40%
Tracking 40%
Trident 40%
Wrestling 40%
Writing 40%
Zen Combat 40%
Trainers:
Hidan
Mega Man
Captain Nintendo
Bartholomew Kuma
Zoro
Fred / Aizen
Desired Trainers:
Barathrum (for Greater Bash)
Merits:
Reiatsu Bonus Attribute
Weapon Bonus Attribute
Sneak Attack
Extra Weapon (can use two weapons with some weapon master skill)
Two-Weapon Fighting
Improved Two-Weapon Fighting
Power Attack
Cleave
Great Cleave
Improved Trip
Knock Down (free trip attack on an attack that does 10 D&D damage)
Knockback Hits (attacks have knockback)
Expert Tactician
Combat Reflexes
Combat Expertise
Battoujutsu
Bonus Attack of Opportunity I
Weapon Skill Bonus (+20% to all skills if they apply to weapons: for example, Haggling for weapons is +20%)
Vorpal Strikes
Keen Strikes
Mercurial Strikes
Aligned Strikes (strikes with appropriate alignment to each weapon)
Heavy Strikes (strikes with damage as if a size class higher)
Bonuses:
+5% to strike
+5% to strike with any weapon
+5% to dodge
+5% to dodge when wielding a weapon [compensates for dodge penalties for heavier weapons]
+5% to parry
+5% to parry with any weapon
+5% to disarm
+5% to entangle
+5% on initiative
+5% versus Horror Factor
+5% vs. magic
+5% vs. psionics
Strength - VH Superhuman 6/10
Endurance - VH Superhuman
Charisma - VH Human
Intelligence - VL Superhuman 1/2
Keenness - M Superhuman
Reflex - M Superhuman
P. Ability - L Superhuman
Willpower - VH Human
Affinities:
Magic - 22
Tech - 78
Ki - 35
Psi -10
Traits:
Positive:
Raised by Doctor Light (1)
Blessed of Erim (1)
Born Nobody (earned)
Born Weapon Master (earned)
Born Video Game Character (earned)
Born Captain Nintendo Heir (earned)
Negative:
Stuttering (-1)
Low Confidence (-1)
Fate Points: 2
Abilities:
Super Strength
Super Endurance
Super Agility
Super Dexterity
Super Perception
Cero
Hierro
Flight
Psi-Sword
Regen
Godzilla Regeneration
Atomic Firebreath
Energy Blast
Santoryu
Ichi Gorilla
Ni Gorilla
Tatsumaki (Dragon Twister)
Bullet Time
Phase Images (Phase World power)
Phase Shift: Distance
Jashin Ritual
Jashin Transformation
Jashin Immortality (requires death to stay alive)
Pad Cannon
Ursa Shock
Repulsion Motion
Nikyu Deflection (deflect most attacks)
Teleport Others
Henge no Jutsu
Magic Cloak of Invisibility Jutsu
Bunshin no Jutsu
Kawarimi
Rope Untying Jutsu
Unlocking Jutsu
Psi Kunai
Psi Shuriken
Explosive Tag Barrage (fires a tons of explosive tags from his cybernetic body)
Gemini Multi-Body (powers himself up from the inside with his Gemini forms)
Hundred Pad Cannon (pad repulsion multi-attack
Captain Nintendo Up Button (insane jump or scroll upwards)
Captain Nintendo Screen Scroll
Captain Nintendo Pause
Captain Nintendo Turbo
Double Jump
Dual Blade: Dual weapon style, pairs with two psychic swords to make a total of four swords
Valor Waves: Creates waves of amplified power
Valor Resonance: Wave bounce and resonate off allies and enemies to harm enemies
Dual Blade's Ringing: The resonance created by Dual Blade enhances everyone's power and valor
Valor's Stand: Enemy's power raises Redfox's and allies' power
Holy Sword (passive)
Cranium Basher Measured stunning style, like a construction worker, two-handed - no paired option
Shockwave (like the WoW one)
Shatter Cluster (spikes off the Cranium Basher break, AoE minor stun)
Ogan Style (passive, massive defense as long as he has the hammer)
Long Tooth: Draining style, typically wears his Mask of Death, fights with a fencing style, wounding
Mouth of Nobody: Creates sucking bear-trap like mouths that pin people helplessly in the air and constantly feed, draining HP and MP to Redfox
Sange: Wounds and slows
Desperate Touch: Basically Charlotte's assault, does multiple minor wounds to take healing
Trickling River: Blood trickles controlled into patterns to make enemy's footwork slip
Immaculé: With a touch, absorb the blood emitted by all other wounds
Sickle and Tornado
Equilbrium Flow: Stabs in and forces blood out through the pores
Long Tooth: Signature ability, fires a Zelda-style energy sword
Rupture
Pestilent Fang: Must be activated at constant energy cost, attacks don't regenerate
Grinder Cannon Spins the cannon like an organ grinder, plays punk music and metal when grinding it, the spinning causes Strength to dump into the bullet element of the flechettes (ups the pressure of the explosion) plus the arrow element (classic arrow) PLUS an additional laser PLUS the constant sonic damage, leaps around hectically like a monkey, Fred's old TW minigun is in it
Grinder Fence (fires the flechettes at the ground, making a horrible defensive fence)
Attunement Arrow (flechette that sonically attunes the person, making all subsequent shots hit)
Cluster Split (explosive cluster bomb effect, remote controlled)
Driving Grapple (grappling spinning drill that reels one in while firing, gun can split apart if necessary to fire at other targets while reeling but always has the reel firing at them)
Grinder Tower (tower based on flechette rounds fired, lets him fire downwards gaining marriage of gravity)
Monkey Surprise (monkey-jack-in-the-box spring comes out, can throw bouncing bombs or surprise a melee opponent)
Organ Grinder (terrible pun, Grinder Cannon's main melee alternative)
Stall (grinds forward but holds the flechettes for a sudden burst)
Pin to the Sound (fires a flechette into someone then pins them in place by having the flechette round get pinned to a solid wall of air from the sound)
Aftermath (spins around in all directions, adding the circular torque to eliminate enemies in a circle, then the shockwave gives the move its namesake by erupting afterwards and forming a tidal wave of sound)
Cables (blasts cables, cutting monofilaments, can be used as support for the Grinder Tower or Fences or other effects, density can be controlled, the energy component can be combined with a paired energy effect or with electricity)
Tesla Polygon (fire simultaneous flechettes then crackle lightning among them, making an array)
Static Discharge (static energy built into the gun is discharged point blank, the other option besides Monkey Surprise and Organ Grinder)
Death Head's Flail: A gruesome head with a scythe sticking through it, makes Redfox into a berserking doom Fred with necromantic powers,
Cloud of Flesh: Passive, when equipped flesh from the head and from the things it has killed in the past rise and form random barriers of flesh and bone and muscle to impede and horrify
Unhallowing Presence: Passive, unholy aura does slow chip damage and raises the dead or spirits to pin and torment
Banshee of the Night: Passive, gains power from nearby death, shadow, blackness, and the night
Chomp Down: The skull bites, keeping a foe pinned with negative energy and a nasty bite, smashing them into foes
Curdled Blood: Passive, the death energy running through him makes draining anything very dangerous
Death's Apex: Passive, as he gets worn down his rage builds up and getting closer to death raises his power
Death's Inevitable Victory: Passive, lowers enemy regeneration
Phantasmal Specter: Advances around like a rushing spectre, great combo with Shark Claws
Black Countdown: A horrible crushing wound that does a Countdown effect
Ring of Death: Creates an impassable ring that is a combination barrier and deathly black flames, combines with the cloud of flesh to make running hard, also includes zombies that pin and throw back in,
Spectrum Torus: A torus-shaped discus or chakram made of pure energy, has the seven prismatic colors plus two floating bands of black and white, when thrown can be used in combinations of blunt - sharp / sharp - sharp / sharp - blunt / blunt- blunt by alternating the way the two bands/arcs and the main torus damage, designed to work as a caster weapon by boosting stats passively, circulating energy causing higher magic, gathering energy when thrown, similar to Megascythe, attacks tend to pierce armor and have some knockback and interruption but somewhat anemic damage, illusion and trickery
Spectrum Saw: Puts the blade on its end and spins it, using the two bands as points of contact and constricting them; fires constant sparks or bullets of the seven colors and the two shades
Dancing Shades: The two shades move around the weapon in complex, X-like configurations, forming almost a throwing star, when it strikes the shades dance around and do internal damage to the target
Deceptiveness: Passive, the color array of the torus makes it very difficult to track visually, it has no scent and makes no sound, its energy signature is constantly shifting and reflects off of random particles causing spiritual and energy detection to fail, and its incorporeal nature and array of configurations makes touch no sure guide
Mirror Move #1: Mirrors the saw behind the target or on all four sides, causing an intercepting strike
Mirror Move #2: Leaps from any mirrored surface
Mirror Move #3: Fades out and leaps to a different target
Torus Shield: Can be used as a backup shield to prevent pushback, knockback and stuns when casting
Spell Refractor: Splits a spell into up to seven different targets
Column: When thrown, can have some of the rings or even all of them split apart, either making up to seven rings at different elevations or making weird bands
Circle Dance: Can split into seven circles and the two bands and have them spin around an area at high velocity, covering a large AoE
Central Power Array: The seven rings are used to channel a spell through the center
Mana regen +
Magic damage +
Multiple Image
Demi
Fire
Lightning
Ice
Aqua
Geo
Aero
Bio
[Some spectrum-based ability to get MP back
[Illusion
Caduceus of Universal Restoration: Healer gear, psi-sword option but somewhat clumsy
Associated abilities:
Hope Surge (raises emotion and does healing proportional to that)
Power Recycle
Shine Heal
Burst of Light
True Python (healing ability that causes two twisting snakes to burst out from the target formed of their status effects)
Memory Barrier (retains the memory of damage cast and can throw it out as a barrier)
Healing Touch
Place of Benevolence (passive bonus to save vs. magic / protection circle style bonuses and passive HP and energy regen rate)
Quelling Medicine (heals through stuns and such)
Shark's Claws:
Dimension Door (charges)
Sharp Motion
Bloodthirsty Charge
Bone Grapple
Swinging Run (heavy mercury-like filling in the claws helps movement speed)
Land Swimming (move like a shark in all terrains)
Speed Clones
Zanzoken
Fast Turn (turns to a location and uses that velocity to move incredibly quickly)
Bloody Shark's Appearance (comes from any direction
Platinum Guns:
Bullet Stack: Fire multiple bullets at the same location, leading to cumulative velocity and momentum
Killshot: Instant death single shot
Platinum Poisoning: A "lead poison" effect
Equipment:
Dual Blade
Lawful Good aligned
Grinder Cannon
True Neutral aligned
Spectrum Torus
Long Tooth
Caliber-X
Quicksilver Dagger
Caduceus of Universal Restoration
Cranium Basher
Keyblade
Talon of the Stars
Death's Head Flail
Shark Claws
Dagon [caster item]
Bubble Whip Staff
Flower Discus
Chrono Weapon
Mega Armor
Mega Zapper
Gades' Book
Summonable Rush
Summonable Beat
Summonable Tango
1 million GP
Platinum Guns
Jashin Scythe
DNA tester to make sure that the blood is that of the victim's
Vorpal
Keen
Chaotic Evil alignment
Archetypes:
Weapon Master (6)
Weapons bring out new abilities
Scales weapons upwards
Nobody (2)
Keyblade User (1)
Video Game Character (2)
Hollow / Artificial Arrancar (2)
Kenjutsu Master (2)
Pirate (2)
Ninja (1)
Captain Nintendo (2)
Shinigami (2)
Element / Innate: Shadow / Yellow
Devil Fruit:
Gemini Gemini no Mi (can split into many, only one form has the Devil Fruit, the twins can wield different weapons and are superhumanly capable of coordination, all one aspect of the same body so all equally strong)
Nikyu Nikyu no Mi
Cybernetics
Heavy Cyborg Armor
Gyro-compass
Clock calendar
Mouth Laser
Micro-missiles
Hidden particle beam rod
Multi-optic eyes
Eye lasers
Implanted barrier
AA-1 Cybernetic Disguise Unit
Hand blood analyzer/tox-screen unit
Epidermal temperature gauge
Sensor hand
Voice modulator and amplifier
Radio
Molecular analyzer
Oxygen storage cell
Motion detector
Metal detector
Amplified hearing
Psionic scrambler
Electromagnetic psi-dampeners
Radar sensor
Radiation sensor
Language translator
Knuckle spikes
Shock fangs
Plasma napalm firebreath
Explosive tag factory
Bio-Wizard:
+200 M.D.C.
Enhanced P.B.
Bijuu:
Godzilla
Skills:
Acrobatics 40%
Axe 40%
Chain Weapons 40%
Claws 40%
Climbing 40%
Computer Hacking 10%
Computer Operation 40%
Demolitions 40%
Dagger 40%
Discus 40%
Disguise 40%
English 98%
Escape Artist 40%
Field Surgery 40%
Flail 40%
Explosive Tags 40%
General Science 40%
German 40%
Guns 40%
Japanese 40%
Jashin Taijutsu 40%
Knife 40%
Kunai 40%
Lore: Magic 20%
Lore: Robots 40%
Lore: Video Games 40%
Mathematics 40%
Military Etiquette 40%
Military Shorthand 40%
Minigun 40%
Navigation 40%
Net 40%
Nitoryu 40%
Nunchaku 40%
Pistols 40%
Power Tools / Weapons 40%
Prowl 40%
Recognize Weapon Quality 40%
Repair 40%
Robotics 40%
Rod 40%
Santoryu 40%
Scythe 40%
Shuriken 40%
Sign Language 40%
Spear 40%
Staff 40%
Sumo 50%
Swimming 40%
Swords 40%
Throwing Knives 40%
Throwing Weapons 40%
Tracking 40%
Trident 40%
Wrestling 40%
Writing 40%
Zen Combat 40%
Trainers:
Hidan
Mega Man
Captain Nintendo
Bartholomew Kuma
Zoro
Fred / Aizen
Desired Trainers:
Barathrum (for Greater Bash)
Merits:
Reiatsu Bonus Attribute
Weapon Bonus Attribute
Sneak Attack
Extra Weapon (can use two weapons with some weapon master skill)
Two-Weapon Fighting
Improved Two-Weapon Fighting
Power Attack
Cleave
Great Cleave
Improved Trip
Knock Down (free trip attack on an attack that does 10 D&D damage)
Knockback Hits (attacks have knockback)
Expert Tactician
Combat Reflexes
Combat Expertise
Battoujutsu
Bonus Attack of Opportunity I
Weapon Skill Bonus (+20% to all skills if they apply to weapons: for example, Haggling for weapons is +20%)
Vorpal Strikes
Keen Strikes
Mercurial Strikes
Aligned Strikes (strikes with appropriate alignment to each weapon)
Heavy Strikes (strikes with damage as if a size class higher)
Bonuses:
+5% to strike
+5% to strike with any weapon
+5% to dodge
+5% to dodge when wielding a weapon [compensates for dodge penalties for heavier weapons]
+5% to parry
+5% to parry with any weapon
+5% to disarm
+5% to entangle
+5% on initiative
+5% versus Horror Factor
+5% vs. magic
+5% vs. psionics