Post by blacktothefuture on Jun 30, 2008 23:56:12 GMT -5
Attributes:
Strength - VL Superhuman
Endurance - M Superhuman
Keen - M Superhuman
Reflex - M Superhuman
Willpower - M Superhuman
Intelligence - M Superhuman
Charisma - VL Superhuman
P. Ability - VL Superhuman
+2 Reflex, +2 Keen, +1 Endurance, +1 Strength, +1 Willpower, +2 P. Ability Strength +1 Reflex, Keen
1 Archetype Point + whatever you want from Necron/Imperium tech + 7 Affinity Points + 1 Merit + 5 abilities.
1 AP and
Affinities:
Ki - 45
Tech - 50 , +2 Ki/Psi/Magic
Psi - 15
Magic - 10
Merits:
+5% vs. coma/death
+5% vs. magic
+20% to initiative
+30% to strike
+30% to parry
+30% to dodge
+5% vs. HF
+5% vs. poison
+5% vs. psionics
+5% vs. disease
+5% vs. possession
+10% v. Horror Factor
+10% v. pain
+10% v. illusion
+10% v. magic
+10% v. mind control
+10% v. possession
+10% v. status effects / debuffs
+10% v. psionics
+10% to disarm
+10% to entangle
+5% to roll with impact
EX
Street Fighter Three
Sneak attack
Hide of Scars
Bone Design
Hyperbolic Time Chamber Training
Xeno Efficiency Training
Xeno Toughness Training
Hunter.Net Posting Privileges (can post to Hunter.Net and read some glyphs)
Resistance to Chunky Salsa (derived from video game nature)
Fall Resistance (heavily resistant to fall damage)
Omnidirectional Spatial Orientation (can fight and think flawlessly facing any direction)
Surface Climber (can climb ceilings and walls reasonably well even without skates)
Skills:
Amestrisian Alchemy 30%
Alchemy 80%
Barometry 30%
Thermodynamics 30%
Science 30%
Investigation 40%
Ninjutsu 60%
Taijutsu 30%
ANBU taijutsu 40%
ANBU 70%
Boxing 30%
Botany 30%
Gentlemanly Conduct 30%
Pick Pockets 40%
Pick Locks 40%
Karate 40%
Ja Ou En Satsu Ken 40%
+20% sword.
+10% simultaneous attack
Archetype:
Veneficium Secutor Archetype (2)
Jet Set Radio Tagger (3)
Ninja (4)
Abilities:
Glyph Drawing (can use his paint to draw glyphs)
Lock On (can lock onto enemies for enhanced accuracy and ease in dodging their attack)
Wallriding
JSRF Combat (can win fights by spraying or tagging enemies)
Aerosol Flame Spray (low density, high spread and range)
Flaming Paint Bullet (fires explosive paint bullets, very long range, piercing)
Napalm Paint (high density, low spread and range)
Pyrotechnic Paint Sphere (large flaming ball)
Ink Clone (Creates an Ink Clone)
Super Beasts Imitation Picture (long name intimidates opponents)
Gutter Trash! (interrupts opponent's attack, demoralizes enemy)
Jet Upper cut!
Ducking Rush
Rolling Thunder
Steal
Spirit Flame
Spirit Flame Absorption
Spirit Flame Heat Cut
Smoke Punching [Zeru's martial art]
Sword of the Darkness Flame
Dragon of the Darkness Flame
Dragon of the Darkness Flame Absorption
Zanzoken
Hiei's Zanzoken
Hiei's Sword Flurry
Equipment:
The Black Justice (signature spray paint cans, nearly unlimited supply - refilled automatically by chakra, spray is powerful and does bonus damage to machines and people in authority / Lawful oriented enemies, the paint sprays at a high rate so stuns and if an enemy is completely covered drastically reduces their morale plus makes it very hard for them to move - can win fights only by spraying)
Spray Paint Grenades
Rocket Skates
Bladed Hooks
20,000 dollars in money and trade goods from the Hills Flat encounter
Firebending Scroll x1
Zanpakuto x1
$1.1,000,000
Hunter: Level Weapon : Lvl 1
Kuk Sool Won : Lvl 2
Full body military combat : Lvl 2
Shatter Jab : Lvl 2
Demon combination punch : Lvl 2
Dragonskin : Lvl 2
Firebending : Lvl 3
Pressure Shield : Lvl 2
Blaze Hammer: Lvl 2
Firebrand's Firebreath: Lvl 2
Body Ki: Lvl 2
Reaving Claw L. 1 (breaking technique)
Vile Spear L. 1 (Iruga's energy blast through a weapon)
Tai Chi L. 1
Sword L. 1
Counter L. 1
Fist of the Mortal Flame L. 1
I'll have to put all this somewhere:
One item of design
One Kata
One Mist
Three other abilities of choice
10 Skills (weapon, science, leadership, etc.)
1 Leadership Merit
a weapon or piece of armor or equipment of your choice that he creates or gives.
Strength - VL Superhuman
Endurance - M Superhuman
Keen - M Superhuman
Reflex - M Superhuman
Willpower - M Superhuman
Intelligence - M Superhuman
Charisma - VL Superhuman
P. Ability - VL Superhuman
+2 Reflex, +2 Keen, +1 Endurance, +1 Strength, +1 Willpower, +2 P. Ability Strength +1 Reflex, Keen
1 Archetype Point + whatever you want from Necron/Imperium tech + 7 Affinity Points + 1 Merit + 5 abilities.
1 AP and
Affinities:
Ki - 45
Tech - 50 , +2 Ki/Psi/Magic
Psi - 15
Magic - 10
Merits:
+5% vs. coma/death
+5% vs. magic
+20% to initiative
+30% to strike
+30% to parry
+30% to dodge
+5% vs. HF
+5% vs. poison
+5% vs. psionics
+5% vs. disease
+5% vs. possession
+10% v. Horror Factor
+10% v. pain
+10% v. illusion
+10% v. magic
+10% v. mind control
+10% v. possession
+10% v. status effects / debuffs
+10% v. psionics
+10% to disarm
+10% to entangle
+5% to roll with impact
EX
Street Fighter Three
Sneak attack
Hide of Scars
Bone Design
Hyperbolic Time Chamber Training
Xeno Efficiency Training
Xeno Toughness Training
Hunter.Net Posting Privileges (can post to Hunter.Net and read some glyphs)
Resistance to Chunky Salsa (derived from video game nature)
Fall Resistance (heavily resistant to fall damage)
Omnidirectional Spatial Orientation (can fight and think flawlessly facing any direction)
Surface Climber (can climb ceilings and walls reasonably well even without skates)
Skills:
Amestrisian Alchemy 30%
Alchemy 80%
Barometry 30%
Thermodynamics 30%
Science 30%
Investigation 40%
Ninjutsu 60%
Taijutsu 30%
ANBU taijutsu 40%
ANBU 70%
Boxing 30%
Botany 30%
Gentlemanly Conduct 30%
Pick Pockets 40%
Pick Locks 40%
Karate 40%
Ja Ou En Satsu Ken 40%
+20% sword.
+10% simultaneous attack
Archetype:
Veneficium Secutor Archetype (2)
Jet Set Radio Tagger (3)
Ninja (4)
Abilities:
Glyph Drawing (can use his paint to draw glyphs)
Lock On (can lock onto enemies for enhanced accuracy and ease in dodging their attack)
Wallriding
JSRF Combat (can win fights by spraying or tagging enemies)
Aerosol Flame Spray (low density, high spread and range)
Flaming Paint Bullet (fires explosive paint bullets, very long range, piercing)
Napalm Paint (high density, low spread and range)
Pyrotechnic Paint Sphere (large flaming ball)
Ink Clone (Creates an Ink Clone)
Super Beasts Imitation Picture (long name intimidates opponents)
Gutter Trash! (interrupts opponent's attack, demoralizes enemy)
Jet Upper cut!
Ducking Rush
Rolling Thunder
Steal
Spirit Flame
Spirit Flame Absorption
Spirit Flame Heat Cut
Smoke Punching [Zeru's martial art]
Sword of the Darkness Flame
Dragon of the Darkness Flame
Dragon of the Darkness Flame Absorption
Zanzoken
Hiei's Zanzoken
Hiei's Sword Flurry
Equipment:
The Black Justice (signature spray paint cans, nearly unlimited supply - refilled automatically by chakra, spray is powerful and does bonus damage to machines and people in authority / Lawful oriented enemies, the paint sprays at a high rate so stuns and if an enemy is completely covered drastically reduces their morale plus makes it very hard for them to move - can win fights only by spraying)
Spray Paint Grenades
Rocket Skates
Bladed Hooks
20,000 dollars in money and trade goods from the Hills Flat encounter
Firebending Scroll x1
Zanpakuto x1
$1.1,000,000
Hunter: Level Weapon : Lvl 1
Kuk Sool Won : Lvl 2
Full body military combat : Lvl 2
Shatter Jab : Lvl 2
Demon combination punch : Lvl 2
Dragonskin : Lvl 2
Firebending : Lvl 3
Pressure Shield : Lvl 2
Blaze Hammer: Lvl 2
Firebrand's Firebreath: Lvl 2
Body Ki: Lvl 2
Reaving Claw L. 1 (breaking technique)
Vile Spear L. 1 (Iruga's energy blast through a weapon)
Tai Chi L. 1
Sword L. 1
Counter L. 1
Fist of the Mortal Flame L. 1
I'll have to put all this somewhere:
One item of design
One Kata
One Mist
Three other abilities of choice
10 Skills (weapon, science, leadership, etc.)
1 Leadership Merit
a weapon or piece of armor or equipment of your choice that he creates or gives.