Post by Grubrot Zodd on Jun 27, 2008 21:39:39 GMT -5
DIO
1.Joseph
2.Tiger
3.Mr.Skittles
4. The Savior
5.Igor (excluded from double size)
6. Hawks
7.Chest Amalgamate
8.Snake (excluded also)
9. Ol' One Eye
10. Zanoni Broodlord
Pet Aug.:
Double size
+200 MDC
Dragons breath
Motion detection
Attributes:
P. Ability - Mod Superhuman
Charisma - L Superhuman
Intelligence - H Superhuman
Strength - L superHuman
Keen - Mod SuperHuman
Endurance - mod SuperHuman
Willpower - Mod Superhuman
Reflex - VL SuperHuman
Affinities -
Magic - 10
Psi - 89
Ki - 15
Tech - 35
Bio-wizardry:
+200 MDC
Enhance Physical beauty
Doubled Size
Bonus Arms
Body Spikes
True Night vision Eyes
Infrared Eyes
Knee Spikes
Ankle spurs
Foot Talons
Heat detection
Symbiotic Heart
Thundergut
Electrones (2)
Chest Amalgamate
Mindlink
Dragon's Breath
Crab limbs
Retractable mini-tentacles
extra tentacles
Natural MDC plate armor
Chemical spray
tail stinger
Tail spikes
Tail
Underwater eyes
instinctive sense of direction
internal clock
polarized eyes
Graftings:
Balrog Wings (100 mph)
Mindlink (linked to the whole team)
Talo Mind Worms (+12 I.S.P., +5% v. psionic attacks, bio-regenerate self, psychic purification, resist fatigue, empathy, sixth sense, mind block auto-defense, summon inner strength, 20 Talo Mind Worms granting another bonus of +38 M.D.C. and +95 I.S.P)
Abilities:
Flash step L. 1
Zanpakuto L. 3
Lunatic L.1
Moon Saber L.1
Natural selection
Absurr life node (+200 mdc)
Light Saber 40%
Deflect blaster bolts
Mutations:
Lazer Vision: Classic Lazer eyes
Eye stalks: Extra set of eyes in the back of my head, can extend and look around corners, can also shoot lazers.
Spore Mine Lvl 1: exhumes concussive or acid autonomous floating spores.
Rending Claws Lvl 1: Adds rending to all cutting attacks-increasing Critical damage and bypassing armor saves.
Hypodermic Claws Lvl 1:Claws Excrete subtsance of choosing upon successful cut.
Healing Excretion Lvl 1: Heals upon injection, Healing over time
Acidic Excretion Lvl 1: Has an equipment sundering effect
Biotoxin Excretion Lvl 1:paralyzes living organisms upon injection.
Burrowing: Burrows into ground in dire situations
Pet Mutations(applies to all Tyranid pets spawned)
Healing Excretion Glands Lvl 1: Activates upon wounding, heals physical Damage
Thicker Carapace Lvl 1: provides better protection than the average Chitinous Carapace
FleshBorer Lvl: Guns mounted on a smaller secondary set of arms, shoots fleshing eating/boring beetles.
Meat Hooks: extremly strong barbs that extend when someone tries to flank me
Blood Tracking
Psyker Abilities:
Synapse Lvl 1: Increases number of pet slots, psychicly controls tyranid pets within a 3 mile radius.
Synaptic Control (weak mind control)
Shadow of the Warp Lvl 1: Acts as a anti-psychic proximity field, excluding my own.
Telepathy Lvl 1: Reading thoughts or transmitting them
Mind Drain Lvl 1
Sixth Sense
Teleportation
Warp Portal
Empathy
Empathic Transmission (project emotions)
Bio-regenerate Self
Psychic Purification
Resist Fatigue
Mind block Auto-defense
Summon Inner Strength
Warp Bolt
Warp field: Protective Barrier over myself and close by pets +2 armour save and a +6 invulnerable save.
Electrokinesis
Psychic Penetration
Crush opposition
Force abilities:
Force lightning
Force Boosted skills
Force Jump
Force Push
Force Telekinesis
Carapace
Supporting Exoskeleton (exoskeletal structure allows lifting of heavier objects, support through high-stress battle situations, etc.)
Equipment:
Vanguard shield (bonus HP, 60% block chance, doesn't need to be equipped, bonus HP regen a second in battle - becomes much slower out of battle)
Great Luck fetish:Permanent +5% initiative, +10% dodge, +10% disarm, +10% roll, +10% save v. poison and magic potions, +20% vs. disease, +2% to most skills, +5% to cardsharp/demolitions/seduction/trap/mine detection/prospecting.
Black Belt (gives Counter chance)
Necklace of Dragon Teeth (see the invisible)
BoneFist: augmented claw extension with a bone sword mounted on a tentacle
activates catalyst:a pet get another attack action
Tyranid (7):
Dragoon (1):
x10 jump height + 20 foot base (goes up as archetype levels or levels are gained)
+10% to spear damage
x1.25 damage to dragons
+10% Armor Piercing to all attacks
Wear heavy armor
Wield lances, spears, swords, etc.
Can command respect of dragons
+10% to strike with spear
+5% versus horror factor
+5% to parry in general
+5% to parry in Swords/spears
Archetype: Regenerator (4)
Skills:
Lore: Demons 20%
Lore: Magic 7%
Language: Maidu 7%
Lore: Ritual 7%
Lore: Mummy 7%
Lore: Shamanism 7%
Lore: Gears 10%
Pilot: Power Armor 30%
Merits:
5% Save Vs: Demon Horror Factor
20% Save Vs. Poisons
10% Save Vs.Drugs
3% Initiative in Flight
8% Dodge In Flight
+1000 hp from firerband
+300 pain tolerance from archetype
Favored Enemy: Magical Opponents
Tension 0%
Posion resistance lvl 1
Cluster attack
Languages:
English
Euro
German
dragonese(read/write)
Elven(Read/Write)
Pets:
Tigger Von Kat
Bouncing Cat
Mr. Skittles
Yin Wave
Tyranids: Total Points 150
1 Hierophant
Name: The Savior
Tyranid Hawks
Mods:Rending claws,enhanced sight, acid vomit,diamond claws.
1.Joseph
2.Tiger
3.Mr.Skittles
4. The Savior
5.Igor (excluded from double size)
6. Hawks
7.Chest Amalgamate
8.Snake (excluded also)
9. Ol' One Eye
10. Zanoni Broodlord
Pet Aug.:
Double size
+200 MDC
Dragons breath
Motion detection
Attributes:
P. Ability - Mod Superhuman
Charisma - L Superhuman
Intelligence - H Superhuman
Strength - L superHuman
Keen - Mod SuperHuman
Endurance - mod SuperHuman
Willpower - Mod Superhuman
Reflex - VL SuperHuman
Affinities -
Magic - 10
Psi - 89
Ki - 15
Tech - 35
Bio-wizardry:
+200 MDC
Enhance Physical beauty
Doubled Size
Bonus Arms
Body Spikes
True Night vision Eyes
Infrared Eyes
Knee Spikes
Ankle spurs
Foot Talons
Heat detection
Symbiotic Heart
Thundergut
Electrones (2)
Chest Amalgamate
Mindlink
Dragon's Breath
Crab limbs
Retractable mini-tentacles
extra tentacles
Natural MDC plate armor
Chemical spray
tail stinger
Tail spikes
Tail
Underwater eyes
instinctive sense of direction
internal clock
polarized eyes
Graftings:
Balrog Wings (100 mph)
Mindlink (linked to the whole team)
Talo Mind Worms (+12 I.S.P., +5% v. psionic attacks, bio-regenerate self, psychic purification, resist fatigue, empathy, sixth sense, mind block auto-defense, summon inner strength, 20 Talo Mind Worms granting another bonus of +38 M.D.C. and +95 I.S.P)
Abilities:
Flash step L. 1
Zanpakuto L. 3
Lunatic L.1
Moon Saber L.1
Natural selection
Absurr life node (+200 mdc)
Light Saber 40%
Deflect blaster bolts
Mutations:
Lazer Vision: Classic Lazer eyes
Eye stalks: Extra set of eyes in the back of my head, can extend and look around corners, can also shoot lazers.
Spore Mine Lvl 1: exhumes concussive or acid autonomous floating spores.
Rending Claws Lvl 1: Adds rending to all cutting attacks-increasing Critical damage and bypassing armor saves.
Hypodermic Claws Lvl 1:Claws Excrete subtsance of choosing upon successful cut.
Healing Excretion Lvl 1: Heals upon injection, Healing over time
Acidic Excretion Lvl 1: Has an equipment sundering effect
Biotoxin Excretion Lvl 1:paralyzes living organisms upon injection.
Burrowing: Burrows into ground in dire situations
Pet Mutations(applies to all Tyranid pets spawned)
Healing Excretion Glands Lvl 1: Activates upon wounding, heals physical Damage
Thicker Carapace Lvl 1: provides better protection than the average Chitinous Carapace
FleshBorer Lvl: Guns mounted on a smaller secondary set of arms, shoots fleshing eating/boring beetles.
Meat Hooks: extremly strong barbs that extend when someone tries to flank me
Blood Tracking
Psyker Abilities:
Synapse Lvl 1: Increases number of pet slots, psychicly controls tyranid pets within a 3 mile radius.
Synaptic Control (weak mind control)
Shadow of the Warp Lvl 1: Acts as a anti-psychic proximity field, excluding my own.
Telepathy Lvl 1: Reading thoughts or transmitting them
Mind Drain Lvl 1
Sixth Sense
Teleportation
Warp Portal
Empathy
Empathic Transmission (project emotions)
Bio-regenerate Self
Psychic Purification
Resist Fatigue
Mind block Auto-defense
Summon Inner Strength
Warp Bolt
Warp field: Protective Barrier over myself and close by pets +2 armour save and a +6 invulnerable save.
Electrokinesis
Psychic Penetration
Crush opposition
Force abilities:
Force lightning
Force Boosted skills
Force Jump
Force Push
Force Telekinesis
Carapace
Supporting Exoskeleton (exoskeletal structure allows lifting of heavier objects, support through high-stress battle situations, etc.)
Equipment:
Vanguard shield (bonus HP, 60% block chance, doesn't need to be equipped, bonus HP regen a second in battle - becomes much slower out of battle)
Great Luck fetish:Permanent +5% initiative, +10% dodge, +10% disarm, +10% roll, +10% save v. poison and magic potions, +20% vs. disease, +2% to most skills, +5% to cardsharp/demolitions/seduction/trap/mine detection/prospecting.
Black Belt (gives Counter chance)
Necklace of Dragon Teeth (see the invisible)
BoneFist: augmented claw extension with a bone sword mounted on a tentacle
activates catalyst:a pet get another attack action
Tyranid (7):
Dragoon (1):
x10 jump height + 20 foot base (goes up as archetype levels or levels are gained)
+10% to spear damage
x1.25 damage to dragons
+10% Armor Piercing to all attacks
Wear heavy armor
Wield lances, spears, swords, etc.
Can command respect of dragons
+10% to strike with spear
+5% versus horror factor
+5% to parry in general
+5% to parry in Swords/spears
Archetype: Regenerator (4)
Skills:
Lore: Demons 20%
Lore: Magic 7%
Language: Maidu 7%
Lore: Ritual 7%
Lore: Mummy 7%
Lore: Shamanism 7%
Lore: Gears 10%
Pilot: Power Armor 30%
Merits:
5% Save Vs: Demon Horror Factor
20% Save Vs. Poisons
10% Save Vs.Drugs
3% Initiative in Flight
8% Dodge In Flight
+1000 hp from firerband
+300 pain tolerance from archetype
Favored Enemy: Magical Opponents
Tension 0%
Posion resistance lvl 1
Cluster attack
Languages:
English
Euro
German
dragonese(read/write)
Elven(Read/Write)
Pets:
Tigger Von Kat
Bouncing Cat
Mr. Skittles
Yin Wave
Tyranids: Total Points 150
1 Hierophant
Name: The Savior
Tyranid Hawks
Mods:Rending claws,enhanced sight, acid vomit,diamond claws.