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Post by Frederic Bourgault-Christie on Oct 9, 2006 20:04:48 GMT -5
Derrick and Sam were playing a War Game as Rangers doing investigation.
Last we left off, our eight heroes were fending off fire from one of the pirate ships attacking the Endrodak and were about to board to deal with the assailants.
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Post by Black Fox on Oct 11, 2006 20:01:44 GMT -5
Derrick over intercom:'PREPARE FOR EVASIVE MANUEVERS INCOMING POD BRACE FOR IMPACT' while derrick attempts to dodge the incoming pod, and if succesfull board upon the Endrodak. Sam'hmmm...' As he attempts to find something he can hold on to
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Post by Frederic Bourgault-Christie on Oct 11, 2006 21:20:40 GMT -5
OOG: Remember, there was no pod being fired AT YOU, there was a weapons pod SHOOTING YOU.
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Post by Black Fox on Oct 12, 2006 11:35:29 GMT -5
ya...thats where i was confused...so its jes lasers? well im not too worried about that i have some faith in my shields....so im going to raise shields on the bottom if possible in the alloted time and continue with the boarding.
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Post by Frederic Bourgault-Christie on Oct 12, 2006 16:04:01 GMT -5
Just lasers. And you had done that, you were now in the process of boarding. Any particular actions that you'd like to do while getting the boarding set up, i.e. equipment check, set up any buffs, etc.?
BTW: Just for reference, Felhame and Samuel are the strongest/most experienced in this current group.
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Post by Black Fox on Oct 12, 2006 18:53:55 GMT -5
Sam will be ready to go in first(i want sam to have alot of speed and physical prowess) with his sword cane in hand.
Derrick will make his way towards the loading bay and operate the boarding drill
(im assuming youll take care of the NPCS right?) (and does derrikc still have the black cat even though this is low powered, or another weapon, and im assuming if he does its lowered to take into account all this
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Post by Frederic Bourgault-Christie on Oct 13, 2006 23:19:55 GMT -5
OOG: Re: NPCs, yes, but if you have ideas you can tell me.
He does have the Black Cat, appropriately scaled.
You sure you want a speedy/prowess type instead of a tanky type to go first?
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Post by Black Fox on Oct 14, 2006 15:49:58 GMT -5
Well Im assuming an NPC tank will go but Sam will go after the tanks to get inside:
Sam will after the Tanks go in attempt to go through and stay to the ceiling assuming the gravity is off
Derrick will go in also after the Tanks with black cat unholstered
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Post by Frederic Bourgault-Christie on Oct 14, 2006 16:23:27 GMT -5
The tankiest of the people here is Krane, followed by Sarashito with her Alter on and Denios. Quion, Felhame and Erishkai/Danara are less so. Sam would go ahead of the latter three, Derrick can place himself where he sees fit.
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Post by Black Fox on Oct 15, 2006 10:57:56 GMT -5
Well seeing as Derrick is crazy in battle in CotG normally he will go after Sarashito.
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Post by Frederic Bourgault-Christie on Oct 16, 2006 3:58:39 GMT -5
Crazy in battle and tanky ain't the same thing. Jin can secondary tank but usually not main tank even though he is one of the most ludicrous damage sources on the team.
The group loads into the smaller cargo bay (there is a larger one that contains shuttles). Immediately, they come under energy weapon fire. There is a large crate separating them from their foes, who are using it for cover. Luckily, the weapons, like most space combat weapons, have been set to lower frequencies that only do tissue damage, and these have been set even lower to stun (for kidnapping) and to not risk damaging even fragile items. Samuel can actually preempt them; after that, Quion, Felhame, and Krane can go. Denios gets caught by stray fire because of poor dodging. The blast takes a lot; however, luckily he is demonic and also takes less damage from energy weapons. He falls to the ground from the shot.
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Post by Black Fox on Oct 17, 2006 0:54:08 GMT -5
Derrick' someone grab him im tossing a flash bang out!'*on his turn that is*
Sam: I want to attempt to sneak up if possible and start cutting through with his sword can, but if thats not possible i want him to roll from cover with his .38 and pop some shots off hopefully acurately, and to see how many of them there are.
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Post by Frederic Bourgault-Christie on Oct 18, 2006 2:14:02 GMT -5
It's a long shot to be able to cover that much distance in a turn, even considering your superhuman speed. You are sure you can get to the large box. Aside from that, there's a number of smaller boxes, only enough for someone to crouch behind.
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Post by Black Fox on Oct 19, 2006 19:06:15 GMT -5
Well i really just wanted him to go between the closest cover, if i can make the large box ill do it, if not ill crouch behind a small box
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Post by Frederic Bourgault-Christie on Oct 20, 2006 1:33:23 GMT -5
You can make the large box but you're not sure you can do anything else after.
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Post by Black Fox on Oct 20, 2006 16:09:04 GMT -5
well ill go to the small box and shoot while doing so, and if possible when i make it with sam toss a flash
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Post by Frederic Bourgault-Christie on Oct 20, 2006 21:10:24 GMT -5
Sam is able to do all of that but nothing more. The flash is well-targeted but seems to misfire, doing nothing. Luckily, the men don't notice it; someone like Denios could probably redetonate it. Sam manages to get a decent angle and take down one of the men. Sam calculates there are nine pirates firing, now eight. Sam now has another action.
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Post by Black Fox on Oct 20, 2006 22:03:03 GMT -5
Spend each action staying behind cover and pulling aimed shots into the pirates
and if Denios is on my NPC list i chose id like him to do just that if not Derrick is throwing one on his turn.
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Post by Frederic Bourgault-Christie on Oct 21, 2006 5:33:13 GMT -5
Denios is on your NPC list, which is why I mentioned him . Fortunately, despite the pain, he will be able to act on his turn. Sam's next shot hits but is poorly aimed and easily defended; however, his immediately following doubleshot catches his next foe off guard and knocks down the pirates another notch. He then again misses and finally his gun jams. Any ideas for Quion, Felhame and Krane you'd like to propose, or just have me go?
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Post by Black Fox on Oct 21, 2006 10:02:15 GMT -5
give me a jist of what each of them can do
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Post by Frederic Bourgault-Christie on Oct 21, 2006 14:26:29 GMT -5
Quion is a Trickster Magi. (Need to know what Magis can do in general? Basic powers are flight, energy blast, etherealization, invisibility, telekinesis, teleportation, and a few others at the cost of their internal energy stores). He in particular specializes in tricksy moves.
Felhame is half-Simvan priest/classical magician (ala Gandalf)/shaman/druid, meaning that she can control animals, has some psychic abilities, and has some fun magic, and half Pranax Mandal, my dude from HU.
Krane is... Krane. Monk, Blood Mandala and Dark Gaia advocate...
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Post by Black Fox on Oct 26, 2006 20:33:38 GMT -5
Ok on Denios' turn i want him to attempt to redetonate the flash bang, and once that is done Quion i want to do his stuff with the trick magic, and Flehame to attempt to knock the pirates out with stun
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Post by Frederic Bourgault-Christie on Oct 27, 2006 22:09:04 GMT -5
I mean for dodging.
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Post by Black Fox on Oct 28, 2006 10:49:16 GMT -5
i was just posting their actions on the next turn, and go ahead and post what they would do for a dodge cause im not exactly sure.
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Post by Frederic Bourgault-Christie on Oct 28, 2006 19:32:13 GMT -5
Quion tries to create a mystical mirror. He doesn't do so fast enough. Krane spreads these wing-like appendages on her spear, erupting from the barbs and making a triangular impromptu shield, and intercepts the ones that would have harmed her, Quion, Derrick and Erishkai and Danara. Felhame turns her arms into massive reflective shields, which don't reflect the shots at all but do prevent any harm. Unfortunately, they cover no more allies than her. The rest of the team all has blaster damage (which basically is Sarashito in her white armor Alter that takes damage like this very well).
Sam and Derrick first, I'll do NPCs after.
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Post by Black Fox on Oct 28, 2006 21:42:13 GMT -5
Sam looks around his surroundings attempting to find something in his surroundings he could use to better himself over the pirates.
Derrick sends a tk shokwave only powerfull enough toattempt to knock down the attackers, not enough to damage the ships hull. and is firing critical shots off at the enemy
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Post by Frederic Bourgault-Christie on Oct 29, 2006 3:56:20 GMT -5
In what way? An item that could be hurled at them, what? The smaller crates are within Sam's throwing limit.
Derrick would have to put a good amount of effort to damage the hull. Derrick launches an effective shockwave that knocks them back but not down. His critical shots knock down three pirates, killing them.
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Post by Black Fox on Oct 29, 2006 10:38:44 GMT -5
Ok, Sam will push a pile of boxes onto the pirates and start firing some more into them.
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Post by Frederic Bourgault-Christie on Oct 29, 2006 14:46:27 GMT -5
Do a running push or a shoving push hoping it'll glide? The floor is slightly ridged so objects won't slip, so there is some friction and the boxes may tip if pushed.
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Post by Black Fox on Nov 1, 2006 14:41:14 GMT -5
I want to attempt to push the boxes over this is though me guessing that there may be some piled up.
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