Post by Black Fox on Jan 19, 2007 19:10:46 GMT -5
Name: Derrick Nightblade
Race: Human
Attributes:
Str – VHGodlike
Int – VHGodlike
Will - VHGodlike
Reflex - Low Forbidden
Keenness -Low Forbidden
Charisma - VHGodlike
Paranormal - Low Forbidden
Endurance – VH Godlike
Affinities:
Tech – 1300
Psi – 1300
Ki – 200
Magic – 200
Classes:
-Bounty Hunter
-Gun Master
-Capoeira
-Telekinetic
-Dragon Thief
-Veneficium Secutor
-Omni Ahmoqa
-Red Mage
-Martial Artist
-White Witch
-Paladin
-Psychic
Equipment:
-Ironbane
-Black Cat (heaven and hell seeds inside—3 souls inside)
-Telekenetic power armor
Merits:
Vash the Stampede
Spike Spiegel
Warlord Scard
Hagan Lonovich
Garet Training
Mugen Training
Sheba Training
Tetsuo Training
Akira Training
Fortune Training
Traits:
(Positive)
-Dead Eye
-Observant
-Tactician
-Extreme Reflexes
(Negative)
-Stubborn
-Heavy Heart
-Bad Childhood(orphaned)
(Neutral)
-Quick Thinker
Abilities:
Team Identify: Identifies enemies, combined with the Tag aura, and gives the team subdual abilities
Dealers Curse: Anyone near you gets a Tag that you can use to either turn them into a bomb, put a cage around them, etc.
Caster Roulette: Derrick quick loads a certain amount of casters depending on a roll of die and unleashes them into the enemy.
Metabolism Boost: During Battle Derrick Metabolism increases giving him extremely high regeneration powers. It is building up during non combat.
Tk Trap:Any attack on Derrick is countered with telekinetic spikes forming around the enemy and coming down upon it for massive damage.
Summon Storm IV: Derrick Summons a freak lightning storm and taps into its power allowing him to direct the strikes of lightning.
Chakram of Chance: stores the luck and effort you do create for a later time, like a karmic cash-in.
Akira:Increases Derricks Power exponentially that lets him activate hidden parts of yourself and your consciousness that lay dormant around the universe.
Implosion Dynamics: One of Derricks moves that is so powerful, it causes him into a coma and tears a the fabric of reality itself imploding everything around him into a mass of its former self leaving a large blacked crater.
Mind Forge: Allows Derrick to block scrying better hiding his presence and abilities.
Multiple enemies kata: Derrick unsheathes blade and goes into a beserk of sorts attacking dodging and attacking multiple enemies with maximum amount of force and minimum amount of damage. He uses enemies as weapons throwing them like weights and his own sword at the same time.
Growth IV: Out-of-battle functions, like light special beacons or reactivate ancient machinery or move objects. It could also include with some Earth added some functions like a massive growth spurt (which could be used in battle for damage and out of battle to, say, open some doors or create a massive plant pathway). Can Supercharge Existing growth.
Skull Forge: Passive, DIO extender, every turn you create a new set of Archie-like devices.
Escalation: Draws upon the enemies hate to increase his own power unleashing powerful train of bullets.
Beast Tornado Strut: Derrick unleashes furry of attacks that call upon a water tornado in the shape of a beast that can destroy a planet.
Celestial Fragmentation Cascade: charge of energy that shoots and seperates into multiple energy shots like a barrage of missles
TK Force the size of a continent with infinite fingers that can manipulate objects just as a normal hand and against multiple foes do any martial arts move. A permanent DIO element and have a good number of sub powers.
Synergy with the Retainer Scorpion
Evocation of the Retainer Scorpion
Arthropodic Legend Mail (armor power)
Seizers of Subdual (tail and pincers focused on seizing)
Summon Scorpio
Summon Retainer Scorpion (instant)
Conjure Retainer Scorpion (long term)
Toxic Pincer (long term intersecting poison blasts)
Possess with Retainer Scorpion
Skills:
(Derricks)
Gun 740%
Black Cat 740%
Pilot Spaceship 740%
Pilot Black Hawk 740%
Running 740%
Gunslinging 740%
Reflex Training 740%
Telekinetics 700%
Telekinetic Power 700%
Pilot Snub Fighters 700%
Pilot Trucks 700%
Dodge 700%
Jumping 700%
Boxing 700%
Mugen Sword Form 725%
aikido 700%
Capoeira 700%
Street Brawling 725%
Lore: Occult 700%
Lore: Trading Runs 700%
Streetwise: Criminals 700%
Streetwise: Drugs 700%
Tazer 700%
Bounty Hunting: 725%
Law: Police Specialization 700%
Capturing 700%
Knowledge: Judicial System 725%
Pilot Exodus 725%
Repair Exodus 700%
Repair Black Cat 700%
Repair Black Hawk 700%
Knowledge: Crime Bosses 700%
Lore: Space Mythology 700%
Disguise 700%
Make-up Artist 700%
Plastic Surgery 700%
Immitate Voice 700%
Telepathy 700%
Bluff 700%
Intimidate 700%
Demolitions 700%
Grenades 700%
Close Combat shooting 700%
(communal)
Alchemy - 550%
Lore Magic - 550%
Armor Proficiency - 300%
Astronomy - 300%
Barometry - 300%
Biology - 300%
Botany - 300%
Brewing - 300%
Chain Weapons - 300%
Clockwork Mechanics - 300%
Close Quarters Combat - 700%
Dancing - 300%
General Science - 300%
General Weapons - 300%
Genetics - 300%
Electromagnetic Mechanics - 300%
First Aid - 700%
Forging - 300%
Gas Mechanics - 300%
Hacking - 700%
Hammer 300%
Heavy Weapons - 700%
History 300%
Iscariot Art - 300%
Knife - 700%
Lenscrafting 300%
Lore: Astral - 300%
Lore: Demons - 300%
Lore: Dragon - 300%
Lore: Realms of the Dead/Ghosts 300%
Lore: Taoist/Mythological Creatures/Spirit Realms 300%
Lore: Universe 300%
Mechanics - 300%
Music - 300%
Negotiation - 300%
Neurology - 300%
Ninjutsu - 300%
Observation - 300%
Origami - 300%
Pick Pocket - 300%
Pilot Car - 300%
Pilot General 300%
Pilot Mech 300%
Pilot Spaceship - 300%
Portal/Dimensional Mechanics - 300%
Potionmaking 300%
Prowl - 700%
Rifle - 300%
Sniping - 700%
Sword - 700%
Trident 300%
War Pick - 700%
Wrestling - 700%
White Lotus - 300%
X-Men Commando Martial Art - 300%
Potions:
Annath’s Draft (immunity to normal cold, magical cold does limited damage, once a day unthaw frozen ground, acute awareness of changes in temperature)
Flame Elixir (makes eyes glow with fire three times a day, ignite wood/rope/charcoal twice a day y touch, fire stream of fire from fingertips once, one round’s worth of contact with any fire w/o harm)
Halaster’s Quaff (immune to chill touch/death or distentegrate magic/strength or ability or energy drain/paralysis/feeblemindedness, fight at an additional –20% below zero during which haste and free action is on, makes any Swooned or even Killed character go to the ethereal realm to regenerate)
Great Elixirs (bonus to tracking proficiency checks, armor on self 4 times a day, change self 3 times a day, detect magic at will, dimension door once a once a day, dispel magic once a day, ESP twice a day, automatic featherfall, hold person by touch for seven rounds, Invisibility: Superior twice a day, pass without trace at will, spell turning three times a day, spider climb/water breathing without limit, wraithform once a day for 3 rounds)
Chih Shu Po Tzu (revival potion, offers a second sight, Reraise)
Huang Shui Yueh Hua (Greater Yin Elixir)
Pi Cheng Fei Hua (supernatural control over ki + blinding speed and dexterity)
Communal Abilities
Classes:Red Mage (10), Martial Artist (10), Summoner (4), Quicksilver Flame (6), Blue Mage (6), Gatotsu (6), State Alchemist (6), Runesmith (6), Blaster (6)
DIO:
Derrick
Skull Forge:Similiar to corys junk yard can use it to create things
Black Hawk: Can use targeting systems to launch an orbital bombardment
Red shadow ninja: Red ninja that uses jutsus and travels as a red shadow
Black Cat: Derricks Gun has three souls inside of it, allowing for multiple special attacks besides Derricks own
Armor: Boosts telekinetic powers and allows for telekinetic attacks
Tzemke Hive: Range from many different types and sizes from starship size to small bugs and range from uses such as med bugs, attack bugs, scouts etc.
Race: Human
Attributes:
Str – VHGodlike
Int – VHGodlike
Will - VHGodlike
Reflex - Low Forbidden
Keenness -Low Forbidden
Charisma - VHGodlike
Paranormal - Low Forbidden
Endurance – VH Godlike
Affinities:
Tech – 1300
Psi – 1300
Ki – 200
Magic – 200
Classes:
-Bounty Hunter
-Gun Master
-Capoeira
-Telekinetic
-Dragon Thief
-Veneficium Secutor
-Omni Ahmoqa
-Red Mage
-Martial Artist
-White Witch
-Paladin
-Psychic
Equipment:
-Ironbane
-Black Cat (heaven and hell seeds inside—3 souls inside)
-Telekenetic power armor
Merits:
Vash the Stampede
Spike Spiegel
Warlord Scard
Hagan Lonovich
Garet Training
Mugen Training
Sheba Training
Tetsuo Training
Akira Training
Fortune Training
Traits:
(Positive)
-Dead Eye
-Observant
-Tactician
-Extreme Reflexes
(Negative)
-Stubborn
-Heavy Heart
-Bad Childhood(orphaned)
(Neutral)
-Quick Thinker
Abilities:
Team Identify: Identifies enemies, combined with the Tag aura, and gives the team subdual abilities
Dealers Curse: Anyone near you gets a Tag that you can use to either turn them into a bomb, put a cage around them, etc.
Caster Roulette: Derrick quick loads a certain amount of casters depending on a roll of die and unleashes them into the enemy.
Metabolism Boost: During Battle Derrick Metabolism increases giving him extremely high regeneration powers. It is building up during non combat.
Tk Trap:Any attack on Derrick is countered with telekinetic spikes forming around the enemy and coming down upon it for massive damage.
Summon Storm IV: Derrick Summons a freak lightning storm and taps into its power allowing him to direct the strikes of lightning.
Chakram of Chance: stores the luck and effort you do create for a later time, like a karmic cash-in.
Akira:Increases Derricks Power exponentially that lets him activate hidden parts of yourself and your consciousness that lay dormant around the universe.
Implosion Dynamics: One of Derricks moves that is so powerful, it causes him into a coma and tears a the fabric of reality itself imploding everything around him into a mass of its former self leaving a large blacked crater.
Mind Forge: Allows Derrick to block scrying better hiding his presence and abilities.
Multiple enemies kata: Derrick unsheathes blade and goes into a beserk of sorts attacking dodging and attacking multiple enemies with maximum amount of force and minimum amount of damage. He uses enemies as weapons throwing them like weights and his own sword at the same time.
Growth IV: Out-of-battle functions, like light special beacons or reactivate ancient machinery or move objects. It could also include with some Earth added some functions like a massive growth spurt (which could be used in battle for damage and out of battle to, say, open some doors or create a massive plant pathway). Can Supercharge Existing growth.
Skull Forge: Passive, DIO extender, every turn you create a new set of Archie-like devices.
Escalation: Draws upon the enemies hate to increase his own power unleashing powerful train of bullets.
Beast Tornado Strut: Derrick unleashes furry of attacks that call upon a water tornado in the shape of a beast that can destroy a planet.
Celestial Fragmentation Cascade: charge of energy that shoots and seperates into multiple energy shots like a barrage of missles
TK Force the size of a continent with infinite fingers that can manipulate objects just as a normal hand and against multiple foes do any martial arts move. A permanent DIO element and have a good number of sub powers.
Synergy with the Retainer Scorpion
Evocation of the Retainer Scorpion
Arthropodic Legend Mail (armor power)
Seizers of Subdual (tail and pincers focused on seizing)
Summon Scorpio
Summon Retainer Scorpion (instant)
Conjure Retainer Scorpion (long term)
Toxic Pincer (long term intersecting poison blasts)
Possess with Retainer Scorpion
Skills:
(Derricks)
Gun 740%
Black Cat 740%
Pilot Spaceship 740%
Pilot Black Hawk 740%
Running 740%
Gunslinging 740%
Reflex Training 740%
Telekinetics 700%
Telekinetic Power 700%
Pilot Snub Fighters 700%
Pilot Trucks 700%
Dodge 700%
Jumping 700%
Boxing 700%
Mugen Sword Form 725%
aikido 700%
Capoeira 700%
Street Brawling 725%
Lore: Occult 700%
Lore: Trading Runs 700%
Streetwise: Criminals 700%
Streetwise: Drugs 700%
Tazer 700%
Bounty Hunting: 725%
Law: Police Specialization 700%
Capturing 700%
Knowledge: Judicial System 725%
Pilot Exodus 725%
Repair Exodus 700%
Repair Black Cat 700%
Repair Black Hawk 700%
Knowledge: Crime Bosses 700%
Lore: Space Mythology 700%
Disguise 700%
Make-up Artist 700%
Plastic Surgery 700%
Immitate Voice 700%
Telepathy 700%
Bluff 700%
Intimidate 700%
Demolitions 700%
Grenades 700%
Close Combat shooting 700%
(communal)
Alchemy - 550%
Lore Magic - 550%
Armor Proficiency - 300%
Astronomy - 300%
Barometry - 300%
Biology - 300%
Botany - 300%
Brewing - 300%
Chain Weapons - 300%
Clockwork Mechanics - 300%
Close Quarters Combat - 700%
Dancing - 300%
General Science - 300%
General Weapons - 300%
Genetics - 300%
Electromagnetic Mechanics - 300%
First Aid - 700%
Forging - 300%
Gas Mechanics - 300%
Hacking - 700%
Hammer 300%
Heavy Weapons - 700%
History 300%
Iscariot Art - 300%
Knife - 700%
Lenscrafting 300%
Lore: Astral - 300%
Lore: Demons - 300%
Lore: Dragon - 300%
Lore: Realms of the Dead/Ghosts 300%
Lore: Taoist/Mythological Creatures/Spirit Realms 300%
Lore: Universe 300%
Mechanics - 300%
Music - 300%
Negotiation - 300%
Neurology - 300%
Ninjutsu - 300%
Observation - 300%
Origami - 300%
Pick Pocket - 300%
Pilot Car - 300%
Pilot General 300%
Pilot Mech 300%
Pilot Spaceship - 300%
Portal/Dimensional Mechanics - 300%
Potionmaking 300%
Prowl - 700%
Rifle - 300%
Sniping - 700%
Sword - 700%
Trident 300%
War Pick - 700%
Wrestling - 700%
White Lotus - 300%
X-Men Commando Martial Art - 300%
Potions:
Annath’s Draft (immunity to normal cold, magical cold does limited damage, once a day unthaw frozen ground, acute awareness of changes in temperature)
Flame Elixir (makes eyes glow with fire three times a day, ignite wood/rope/charcoal twice a day y touch, fire stream of fire from fingertips once, one round’s worth of contact with any fire w/o harm)
Halaster’s Quaff (immune to chill touch/death or distentegrate magic/strength or ability or energy drain/paralysis/feeblemindedness, fight at an additional –20% below zero during which haste and free action is on, makes any Swooned or even Killed character go to the ethereal realm to regenerate)
Great Elixirs (bonus to tracking proficiency checks, armor on self 4 times a day, change self 3 times a day, detect magic at will, dimension door once a once a day, dispel magic once a day, ESP twice a day, automatic featherfall, hold person by touch for seven rounds, Invisibility: Superior twice a day, pass without trace at will, spell turning three times a day, spider climb/water breathing without limit, wraithform once a day for 3 rounds)
Chih Shu Po Tzu (revival potion, offers a second sight, Reraise)
Huang Shui Yueh Hua (Greater Yin Elixir)
Pi Cheng Fei Hua (supernatural control over ki + blinding speed and dexterity)
Communal Abilities
Classes:Red Mage (10), Martial Artist (10), Summoner (4), Quicksilver Flame (6), Blue Mage (6), Gatotsu (6), State Alchemist (6), Runesmith (6), Blaster (6)
DIO:
Derrick
Skull Forge:Similiar to corys junk yard can use it to create things
Black Hawk: Can use targeting systems to launch an orbital bombardment
Red shadow ninja: Red ninja that uses jutsus and travels as a red shadow
Black Cat: Derricks Gun has three souls inside of it, allowing for multiple special attacks besides Derricks own
Armor: Boosts telekinetic powers and allows for telekinetic attacks
Tzemke Hive: Range from many different types and sizes from starship size to small bugs and range from uses such as med bugs, attack bugs, scouts etc.