Post by Black Fox on Dec 24, 2006 18:50:50 GMT -5
I.Q.
M.E.
M.A.
P.S.
P.P.
P.E.
P.B.
Spd.
Hit Points:
S.D.C.:
Size:
Weight
Horror Factor:
P.P.E.
I.S.P.
Natural Abilities
Combat:
Damage:
Bonuses:
Magic Powers:
Psionic Powers:
Average Life Span:
Experience Level:
Vulnerabilities/Penalties:
R.C.C./O.C.C. skills:
Weapons
Inventory
I need this a sticky, i can't make it one would be appreciated!
Anyway to the rest of you players, this is a character sheet, that way you dont have to go through and make your own character sheet.
I hope whomever plays the game has a palladium book, but im not gonna require it, Id like to post as few rules as possible, but PM for character creation, read the description of the game in general chat Nightbane.
You can play a
Nightbane: Nightbane fight for whatever, they are usually young kids, or latents nightbane who could have lived a normal human life but after Dark day changed, The nightlords are the enemies of the Nightbane and they are the ones who have always gone bump in the night, now its time for the Nightbane to bump back.
Sorcerer: These aren't your gandalf wizards, in fact, there are no magic users like that. Sorcery is dangerous and alot of the time you die young, anything previously known before dark day has alot less chance of working, things moved around and shit got fucked up.
Mystic: Im going to assume this is a more shamanistic aspect of magic, i haven't read up too much on a mystic.
Psycic: Psycics have the ability to control others thoughs, increase their own physical attributes, and heal among other powers. On the run from the nightlords hunt of anything supernatural, they fight along side any of the character classes.
Sword Bearer: A sword bearer is a principled character who fights the darkness...the being rumored to be behind the nightlords. Sword bearers have come across great artifacts that when not used manifest as anything as mundane as a necklace to a small dagger, and when called, turn into any ancient weapon. along with this manifests armor and abilities given from the magic. Otherwise just normal people who have been chosen for greatness.
Guardians: Some call them angels, others aliens, they themselves dont even know what they are. Albino like with small bodies and childlike features, Nightbane deal in shadows, the Guardians deal in light.
Wampyr:(note, i dont want everone playing a wampyr, and i will limit the class) Vampires who, out of pure chance or fate, were able to break free from the control of vampire intelligences. They have abilities similar to the vampires and not all of their weaknesses.
This is the extent of classes i'm going to allow. If a convincing point is made i might allow other classes or if the selection runs out.
M.E.
M.A.
P.S.
P.P.
P.E.
P.B.
Spd.
Hit Points:
S.D.C.:
Size:
Weight
Horror Factor:
P.P.E.
I.S.P.
Natural Abilities
Combat:
Damage:
Bonuses:
Magic Powers:
Psionic Powers:
Average Life Span:
Experience Level:
Vulnerabilities/Penalties:
R.C.C./O.C.C. skills:
Weapons
Inventory
I need this a sticky, i can't make it one would be appreciated!
Anyway to the rest of you players, this is a character sheet, that way you dont have to go through and make your own character sheet.
I hope whomever plays the game has a palladium book, but im not gonna require it, Id like to post as few rules as possible, but PM for character creation, read the description of the game in general chat Nightbane.
You can play a
Nightbane: Nightbane fight for whatever, they are usually young kids, or latents nightbane who could have lived a normal human life but after Dark day changed, The nightlords are the enemies of the Nightbane and they are the ones who have always gone bump in the night, now its time for the Nightbane to bump back.
Sorcerer: These aren't your gandalf wizards, in fact, there are no magic users like that. Sorcery is dangerous and alot of the time you die young, anything previously known before dark day has alot less chance of working, things moved around and shit got fucked up.
Mystic: Im going to assume this is a more shamanistic aspect of magic, i haven't read up too much on a mystic.
Psycic: Psycics have the ability to control others thoughs, increase their own physical attributes, and heal among other powers. On the run from the nightlords hunt of anything supernatural, they fight along side any of the character classes.
Sword Bearer: A sword bearer is a principled character who fights the darkness...the being rumored to be behind the nightlords. Sword bearers have come across great artifacts that when not used manifest as anything as mundane as a necklace to a small dagger, and when called, turn into any ancient weapon. along with this manifests armor and abilities given from the magic. Otherwise just normal people who have been chosen for greatness.
Guardians: Some call them angels, others aliens, they themselves dont even know what they are. Albino like with small bodies and childlike features, Nightbane deal in shadows, the Guardians deal in light.
Wampyr:(note, i dont want everone playing a wampyr, and i will limit the class) Vampires who, out of pure chance or fate, were able to break free from the control of vampire intelligences. They have abilities similar to the vampires and not all of their weaknesses.
This is the extent of classes i'm going to allow. If a convincing point is made i might allow other classes or if the selection runs out.