Post by blacktothefuture on Oct 22, 2006 2:47:05 GMT -5
Name: Janyukuh Eiochii
Age:16
Sex: Male
Height: 5’ 11”
Country/Village: Kirigakure “The village of the Bloody Mist”
Rank: Chunin
Physical Description: Tall, dark, and mysterious for his age. Shrouded within the very mists that enmesh his homeland, a lone few have born witness to this “artist of the mist” at work and paid with less than their lives. He is fairly tall with black hair that hangs ruggedly over his face. With eyes a misty blue, and with a build that reflects his unique approach to his role in the mist’s military. The fair bit of muscle that sits upon his long bones seeming oddly out of place, almost…..unreal.
Clothing: A black cloak of sorts hangs artfully over his frame, more cape-like than anything. Fastened by one silver buckle on its front it bears his excess supplies within its dark grey folds. Underneath them a sleeveless shirt and light-weight pants tucked into a pair of flexible yet firm boots. A sturdy belt between the two holds his primary supply bag and a blue cloth possessing the symbol of Kirigakure graces the center of his forehead.
Personality: Cold, flowing, constantly shifting form to adapt to the situation.
Nindo; "Way of the Ninja": "Variation is efficency"
Clan/Bloodline: None (?)
Primary Archetype: Ninjutsu specialist
Secondary Archetype: Taijutsu specialist
Statistics
Chakra (primary) 20
Power: 6
Control: 8
Reserves:6
Physical (secondary) 16
Strength: 6
Speed: 5
Stamina: 5
Mental (teritary) 11
Intelligence: 3
Tactics: 6
Willpower: 3
Tree One: Mist ninjutsu
Stage One
Mizu Soujuu (Water Manipulation)
Requirements: Power 4, Control 4
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone
Mizu Bunshin no Jutsu (Water Clone Technique)
Requirements: Intelligence 3, Reserves 3
Description: Creates one or multiple identical copies of the original out of water. For every 5 points of Intelligence and Reserves above the requirement, you can create another Mizu Bunshin, to a maximum of ten clones total.
More similar to Kage Bunshin then a regular Bunshin, Water Clones are capable of attacking, except each Clone is roughly 1/10 the power of the original. This means that each clone has Physical and Chakra stats equal to 1/10th (rounded up, a minimum of 1 in each stat) the user's own stats.
Uo Tsuba (Fish Spit)
Requirements: Power 3, Willpower 2
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot per post. The number of shots increases as the character's power and reserves increase. For each point above the requirement in Power and Reserves, the user can spit another shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.
Mizu Kagami no Jutsu (Water Mirror Technique)
Requirements: Control 3, Intelligence 2
Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.
Mizu no Waruasobi (Trick of Water)
Requirements: Power 2, Tactics 2
Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision for one post.
Stage Two
Mizutamari no Jutsu (Water Puddle Technique)
Requirements: Intelligence 5, Tactics 4, Willpower 4
Description: By altering personal body shape, the user can melt into a puddle of water on the ground, and remain in that form for a number of posts equal to half his Stamina rating (round up.) This allows the user to hide and set up an ambush, or lose inexperienced trackers.
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Requirements: Power 5, Control 4, Reserves 4
Description: A Jutsu that makes the user's reflection in water able to step out the reflection and attack on its own. This type of Water Clone is just as more powerful than the Mizu Bunshin, possessing Physical stats equivalent to 1/3 the user's stats (rounded up.) Only one clone can be created at a time, and it is destroyed after a single successful strike against it.
Tree two: Tekken/Gouken-fu (Iron Fist Style)
Level One
Requirements: Speed 4, Strength 4
Stage Bonus: +3 Speed, +3 Strength, +3 Stamina
This is the initial stage of learning where fundamentals and hard work are key. Any person practicing this style will from here on out begin to physically condition their body through all sorts of exercises. Rows of pushups, sit-ups, and miles of jogging are common amongst even Academy Students wishing to excel in this art. As per the teachings in this stage, Gouken emphasizes the geometric function of the straight line: it is the shortest and quickest path between two destinations. And when your fist is point A and your opponent’s chest is point B, this can be the determining factor in any engagement.
However, the secondary emphasis here is aggression. Gouken by its very nature is offensive. Sometimes seen as rash or reckless, this is by all means intentional. There is a subtlety in it all, as highlighted in this next and very important lesson: defeating your opponent is as easy as keeping him unfocused. With these two core teachings in place, the students of Gouken begin their training. They are not, however, the hard-hitting martial artists they can grow to become. It is only their speed that is of any consequence here, for their bodies are fresh to the training and the results are easily seen.
Level Two
Requirements: Speed 7, Strength 7, Tactic 6
Stage Bonus: +3 Speed, +3 Strength, +3 Stamina
This stage of development serves to display the first onsets of might in any Gouken user. Still not especially powerful by most regards, the teachings of the first stage begin to take shape and form in the style. Fast and solid strikes become a staple here, though nothing outside the realm of average. Often, though, passerby’s will find a young student practicing their art against the bark of a tree for hours on end, perfecting the art of striking fast and hard whilst also accustoming their hands or legs to the force.
Attacks begin to come at tandem in this stage, though they are not very coordinated. Scattered is another way of describing any multiple attack efforts, though the effects are still brutal if underestimated. What begins to show here is that though the user is able to perform row upon row of attack at somewhat heightened speeds, but their stamina sometimes hinder them from prolonging any sort of engagement. Even the once simple acts of dashing and leaping seem to take its toll, unfamiliarity with one’s abilities being the cause. This is why training for a Gouken user never ceases: their bodies must be in perfect condition and ready for any situation.
Tree three: Universal ninjutsu
Stage One
Kakuremino No Jutsu (Magic Cloak Of Invisibility Technique)
Type: Ninjutsu
Requirements: Power 2, Tactics 2
Description: A very basic skill utilizing a sheet to help the user in blending with the background. This is actually only used by Academy students.
Nawanuke No Jutsu (Rope Untying Technique)
Type: Ninjutsu
Requirements: Control 3, Intelligence 2
Description: A basic skill that lets the user invest chakra into a rope or chain to push the knot in it in the right way, so it loosens. This is used to escape from a rope binding.
Henge No Jutsu (Transformation Technique)
Type: Ninjutsu
Requirements: Power 3, Willpower 2
Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.
System: The Transformation will last for a number of posts equal to the user's Control.
Kawarimi No Jutsu (Body Switch Technique)
Type: Ninjutsu
Requirements: Intelligence 3, Reserves 3
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies. Kawarimi may be used twice per battle.
Anrokku no Jutsu (Unlocking Technique)
Type: Ninjutsu
Requirements: Power 4, Control 4
Description: A relatively easy-to-perform jutsu used mostly on stealth missions and when stealing. By concentrating chakra on a basic lock such as a door lock or on a safe, the user can force the mechanism to unlock even without the key or knowing the code. Nothing about the lock will have changed other than it will open once before it locks up again. This skill leaves no signs of tampering.
Stage Two
Chakra Kami Nawa (Chakra Hair Rope)
Type: Ninjutsu
Requirements: Power 5, Control 4, Reserves 4, The user must have long hair
Description: By laying down large amounts of hair, the user can create a chakra infused rope that can bind an opponent's legs to the ground. This leaves the enemy open to various kinds of attack since they are unable to move. In order to be effective, the opponent must be standing on the hair.
System: The number of posts the enemy will be unable to move is equal to the user's Chakra Control. For each point more the enemy has in Chakra Power than the user does, the effect will diminish a post. The minimum remains at one, though, and can never be fully negated.
Tree four: Mist Genjutsu
Stage 1
Doro Bunshin no Jutsu (Mud Clone Skill)
Requirements: Control 3, Intelligence 2
This jutsu creates the illusion of bunshins that try to reassemble themselves after being hit. They are, however, complete illusions incapable of any real action, and are often used to tire down the unsuspecting opponent.
Base Duration: 2 posts
Bakuretsu Kunai (Exploding Kunai)
Requirements: Control 2, Willpower 3
Whenever the target touches a weapon it seemingly explodes. Even if it’s there own.
Base Duration: N/A
Tree five: The Celestial Gates
Kai-Mon (Initial Gate)
Requirements: Stamina 4, Strength 4
Opening the Kai-Mon will remove the brain’s built-in inhibitors that prevent the body’s muscles from exerting their full force. These inhibitors, however, are in place for good reason. They also prevent the musceles from literally tearing themselves apart through overuse. However, there may come a time when a person is willing to risk their body for some cause, and the temporary increase in power that comes as a result of full use of the muscles may be their only option.
Inventory:
Explosive tags: 2
Kunai: 6
Shuriken: 6
There we go, well except for the other info. but hey, we're planning to start this century right?
Biography and other info in progress.
Age:16
Sex: Male
Height: 5’ 11”
Country/Village: Kirigakure “The village of the Bloody Mist”
Rank: Chunin
Physical Description: Tall, dark, and mysterious for his age. Shrouded within the very mists that enmesh his homeland, a lone few have born witness to this “artist of the mist” at work and paid with less than their lives. He is fairly tall with black hair that hangs ruggedly over his face. With eyes a misty blue, and with a build that reflects his unique approach to his role in the mist’s military. The fair bit of muscle that sits upon his long bones seeming oddly out of place, almost…..unreal.
Clothing: A black cloak of sorts hangs artfully over his frame, more cape-like than anything. Fastened by one silver buckle on its front it bears his excess supplies within its dark grey folds. Underneath them a sleeveless shirt and light-weight pants tucked into a pair of flexible yet firm boots. A sturdy belt between the two holds his primary supply bag and a blue cloth possessing the symbol of Kirigakure graces the center of his forehead.
Personality: Cold, flowing, constantly shifting form to adapt to the situation.
Nindo; "Way of the Ninja": "Variation is efficency"
Clan/Bloodline: None (?)
Primary Archetype: Ninjutsu specialist
Secondary Archetype: Taijutsu specialist
Statistics
Chakra (primary) 20
Power: 6
Control: 8
Reserves:6
Physical (secondary) 16
Strength: 6
Speed: 5
Stamina: 5
Mental (teritary) 11
Intelligence: 3
Tactics: 6
Willpower: 3
Tree One: Mist ninjutsu
Stage One
Mizu Soujuu (Water Manipulation)
Requirements: Power 4, Control 4
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone
Mizu Bunshin no Jutsu (Water Clone Technique)
Requirements: Intelligence 3, Reserves 3
Description: Creates one or multiple identical copies of the original out of water. For every 5 points of Intelligence and Reserves above the requirement, you can create another Mizu Bunshin, to a maximum of ten clones total.
More similar to Kage Bunshin then a regular Bunshin, Water Clones are capable of attacking, except each Clone is roughly 1/10 the power of the original. This means that each clone has Physical and Chakra stats equal to 1/10th (rounded up, a minimum of 1 in each stat) the user's own stats.
Uo Tsuba (Fish Spit)
Requirements: Power 3, Willpower 2
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot per post. The number of shots increases as the character's power and reserves increase. For each point above the requirement in Power and Reserves, the user can spit another shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.
Mizu Kagami no Jutsu (Water Mirror Technique)
Requirements: Control 3, Intelligence 2
Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.
Mizu no Waruasobi (Trick of Water)
Requirements: Power 2, Tactics 2
Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision for one post.
Stage Two
Mizutamari no Jutsu (Water Puddle Technique)
Requirements: Intelligence 5, Tactics 4, Willpower 4
Description: By altering personal body shape, the user can melt into a puddle of water on the ground, and remain in that form for a number of posts equal to half his Stamina rating (round up.) This allows the user to hide and set up an ambush, or lose inexperienced trackers.
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Requirements: Power 5, Control 4, Reserves 4
Description: A Jutsu that makes the user's reflection in water able to step out the reflection and attack on its own. This type of Water Clone is just as more powerful than the Mizu Bunshin, possessing Physical stats equivalent to 1/3 the user's stats (rounded up.) Only one clone can be created at a time, and it is destroyed after a single successful strike against it.
Tree two: Tekken/Gouken-fu (Iron Fist Style)
Level One
Requirements: Speed 4, Strength 4
Stage Bonus: +3 Speed, +3 Strength, +3 Stamina
This is the initial stage of learning where fundamentals and hard work are key. Any person practicing this style will from here on out begin to physically condition their body through all sorts of exercises. Rows of pushups, sit-ups, and miles of jogging are common amongst even Academy Students wishing to excel in this art. As per the teachings in this stage, Gouken emphasizes the geometric function of the straight line: it is the shortest and quickest path between two destinations. And when your fist is point A and your opponent’s chest is point B, this can be the determining factor in any engagement.
However, the secondary emphasis here is aggression. Gouken by its very nature is offensive. Sometimes seen as rash or reckless, this is by all means intentional. There is a subtlety in it all, as highlighted in this next and very important lesson: defeating your opponent is as easy as keeping him unfocused. With these two core teachings in place, the students of Gouken begin their training. They are not, however, the hard-hitting martial artists they can grow to become. It is only their speed that is of any consequence here, for their bodies are fresh to the training and the results are easily seen.
Level Two
Requirements: Speed 7, Strength 7, Tactic 6
Stage Bonus: +3 Speed, +3 Strength, +3 Stamina
This stage of development serves to display the first onsets of might in any Gouken user. Still not especially powerful by most regards, the teachings of the first stage begin to take shape and form in the style. Fast and solid strikes become a staple here, though nothing outside the realm of average. Often, though, passerby’s will find a young student practicing their art against the bark of a tree for hours on end, perfecting the art of striking fast and hard whilst also accustoming their hands or legs to the force.
Attacks begin to come at tandem in this stage, though they are not very coordinated. Scattered is another way of describing any multiple attack efforts, though the effects are still brutal if underestimated. What begins to show here is that though the user is able to perform row upon row of attack at somewhat heightened speeds, but their stamina sometimes hinder them from prolonging any sort of engagement. Even the once simple acts of dashing and leaping seem to take its toll, unfamiliarity with one’s abilities being the cause. This is why training for a Gouken user never ceases: their bodies must be in perfect condition and ready for any situation.
Tree three: Universal ninjutsu
Stage One
Kakuremino No Jutsu (Magic Cloak Of Invisibility Technique)
Type: Ninjutsu
Requirements: Power 2, Tactics 2
Description: A very basic skill utilizing a sheet to help the user in blending with the background. This is actually only used by Academy students.
Nawanuke No Jutsu (Rope Untying Technique)
Type: Ninjutsu
Requirements: Control 3, Intelligence 2
Description: A basic skill that lets the user invest chakra into a rope or chain to push the knot in it in the right way, so it loosens. This is used to escape from a rope binding.
Henge No Jutsu (Transformation Technique)
Type: Ninjutsu
Requirements: Power 3, Willpower 2
Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.
System: The Transformation will last for a number of posts equal to the user's Control.
Kawarimi No Jutsu (Body Switch Technique)
Type: Ninjutsu
Requirements: Intelligence 3, Reserves 3
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies. Kawarimi may be used twice per battle.
Anrokku no Jutsu (Unlocking Technique)
Type: Ninjutsu
Requirements: Power 4, Control 4
Description: A relatively easy-to-perform jutsu used mostly on stealth missions and when stealing. By concentrating chakra on a basic lock such as a door lock or on a safe, the user can force the mechanism to unlock even without the key or knowing the code. Nothing about the lock will have changed other than it will open once before it locks up again. This skill leaves no signs of tampering.
Stage Two
Chakra Kami Nawa (Chakra Hair Rope)
Type: Ninjutsu
Requirements: Power 5, Control 4, Reserves 4, The user must have long hair
Description: By laying down large amounts of hair, the user can create a chakra infused rope that can bind an opponent's legs to the ground. This leaves the enemy open to various kinds of attack since they are unable to move. In order to be effective, the opponent must be standing on the hair.
System: The number of posts the enemy will be unable to move is equal to the user's Chakra Control. For each point more the enemy has in Chakra Power than the user does, the effect will diminish a post. The minimum remains at one, though, and can never be fully negated.
Tree four: Mist Genjutsu
Stage 1
Doro Bunshin no Jutsu (Mud Clone Skill)
Requirements: Control 3, Intelligence 2
This jutsu creates the illusion of bunshins that try to reassemble themselves after being hit. They are, however, complete illusions incapable of any real action, and are often used to tire down the unsuspecting opponent.
Base Duration: 2 posts
Bakuretsu Kunai (Exploding Kunai)
Requirements: Control 2, Willpower 3
Whenever the target touches a weapon it seemingly explodes. Even if it’s there own.
Base Duration: N/A
Tree five: The Celestial Gates
Kai-Mon (Initial Gate)
Requirements: Stamina 4, Strength 4
Opening the Kai-Mon will remove the brain’s built-in inhibitors that prevent the body’s muscles from exerting their full force. These inhibitors, however, are in place for good reason. They also prevent the musceles from literally tearing themselves apart through overuse. However, there may come a time when a person is willing to risk their body for some cause, and the temporary increase in power that comes as a result of full use of the muscles may be their only option.
Inventory:
Explosive tags: 2
Kunai: 6
Shuriken: 6
There we go, well except for the other info. but hey, we're planning to start this century right?
Biography and other info in progress.