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Classes
Jan 24, 2008 19:53:26 GMT -5
Post by DUNCE on Jan 24, 2008 19:53:26 GMT -5
SCOUT 2.5xLVL specialization points per level
Quick, stealthy scouts are modeled after the historical Welsh longbowmen first seen in the Isles circa 633 CE through the heyday of English longbowmen in the Hundred Years War. As such, they are very proficient with the English longbow and smaller hunting bows. They are also skilled in melee combat, though not able to stand toe-to-toe in the infantry line next to their more heavily armored shield mates. When hunting solo, scouts often perform the duties of foresters, using stealth to get in good position to shoot their prey, and then their bow skills to severely wound it. If the arrows don't strike true, they are able to dispatch the wounded beast with their sword. When hunting with a group, scouts serve as an advance reconnaisance, and bait for ambushes. After finding their prey and leading it back to the hunting party, scouts help in the fight either by standing back with the healers and casters and shooting arrows though the melee, or by entering melee with agile, directed blows from their sword. Very often they are assigned the duties of protecting the healers and casters should their prey turn from the main battle line and charge the supporting divisions. In the wars, scouts use all these skills practiced in peacetime to perform as advanced scouts for the army. Their role is to locate the enemy while remaining undetected, accurately report back to their commanders the size, composition, command-and-control structures, and artillery (siege engines and magic) of the enemy, and cause what disruption they can. Many scouts group with infiltrators and minstrels to form stealthy scouting groups that hunt enemy stealth groups. They are expected to participate in large battles by reducing enemy numbers with massed archery, disrupting magical and mundane artillery, and defending Albion's support classes.
Armor: Cloth, Leather, (Studded at 10)
Tradeskills: All
Specialization: Slash- with this you can specialize in the use of slashing weapons, such as swords of all kinds, mostly use to deal damage
Thrust- with this you can specialize in the use of thrusting weapons, such as, daggers, and rapiers, mostly used to cause bleeding status effects and harm the opponent otherwise
Longbows- put points into this, and you wont need a T-13 to bullseye womp-rats, you'll be able to spot and sureshot anything the light touches
Shields- with this you can specialize in the use of shields, such as small shields, to large shields, these are used to stun the opponent, and when the level of specialization increases, it also increases the rate in which your shield may intercept attacks
Stealth- put more specialization points into this and you'll be able to sneak past anything, you'll be able to james bond your way into anything, you'll be able to jump from roof to roof, and get your friends, free cable
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Classes
Jan 24, 2008 20:00:37 GMT -5
Post by DUNCE on Jan 24, 2008 20:00:37 GMT -5
SHADOWBLADE 3.2xLVL specialization points per level
Shadowblades are sneaking little creatures, which lurk in the shadows and wait to stab their enemies from behind. They train heavily in the art of Stealthing and weaponry related to their roguish behavior. The Shadowblade derives his inspiration from the Norse trickster god, Loki. Much like any other rogue class, they have minimal armor available to them, but they train heavily in the art of evasion right up through the seventh level. They are stouter than their counterparts and able to take more hits.
Armor: Cloth, Leather
Tradeskills: All
Axe- with this specialization the user becomes more adept in the use of axes, of all kinds, with these weapons they can turn out huge amounts of damage in quick amount of time
Left Axe- with this specialization the user becomes more adept in the use of an axe in his left hand, essentially doubling his capacity for damage with two weapons at the same time, the styles in this focus on crippling the opponent while doing great damage
Sword- if you haven't gotten it by now, if you specialize in this weapon skill, you will be able to use this type of weapon to do large amounts of damage in small amounts of time
Critical strike- this is an assasin's technique, one that uses the weapons (any weapons) in ones hands to hit the most viatal parts of the enemy to deal huge ammounts of damage
Envenom: with this specialize you can use poison and imbue your weapons with the deadly or debilitating concoctions, more points, crazyier poisons
Stealth- put more specialization points into this and you'll be able to sneak past anything, you'll be able to james bond your way into anything, you'll be able to jump from roof to roof, and get your friends, free cable
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Classes
Jan 24, 2008 20:28:56 GMT -5
Post by DUNCE on Jan 24, 2008 20:28:56 GMT -5
SHAMAN 1.2xLVL specialization points per level
Patrons of Ymir, the ancient god whose body comprises the world of Midgard, Shaman are tribal spellcasters who specialize in a variety of healing and combat magic. Their healing abilities are primitive in comparison with the cultured Healer class, but good enough to serve as a primary healer in a group when needed. They are best known for their buffing abilities. They have a large selection of buffs they use to enhance the battle abilities of their comrades. As with most classes, the Shaman is not without an offensive option. The Shaman has a spell line, which composes primarily of fungal magic and damage-over-time spells, which slowly decompose the bodies of the enemy. They rely on their tribal training to guide them into battle.
Armor: Cloth, Leather, (Studded at 5), (Chain at 20)
Tradeskills: All
Automatic: Mending- Minor Heal-Heal-Minor Group Heal-Resurrection-Cure Poison-Cure Disease
Augmentation- AF buff- Str buff-Dex buff-Con buff
Cave Magic- DoT-Disease-AoE Disease-Root
Specialization: Mending Specialization- Major Heal-Greater Heal-Group Heal-Resurrection-Health Regen Buff-Health Regen Group Buff
Augmentation Specialization- Str/Con Buff-Dex/Qui Buff-Damage Add-Magic resistance buff-Buff Removal-PBAoE Intelligence Buff-Endurance Regen Buff-Damage add group buff
Cave Magic Specialization- AoE DoT-Damage Shield-Damage-Damage (bolt)-PBAoE Disease (instant)-AoE root
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Classes
Jan 24, 2008 21:01:26 GMT -5
Post by DUNCE on Jan 24, 2008 21:01:26 GMT -5
SKALD 1.5xLVL specialization points per level
Bragi, the god of poetry and song bestows his blessings on the class called Skalds. With Bragi's blessings, the Skald is infused with the ability to deliver his party swiftly into battle. During the battle the Skald may call upon Bragi to enhance the party's battle prowess by chanting Bragi's poetry. The chants will either inspire the party to do better within the battle, or they may allow the party to be more aware of certain magic, allowing them to avoid such damage. The Skald fights alongside his Viking brethren, and has the ability to augment his fighting skills by shouting the words of Bragi at his enemies. The words can be used to hurt an opponent outright, slow their progress, or to stop them in their tracks. When the battle is over, the Skald may use a soothing verse to speed the healing process and ready his party for battle once again.
Armor: Cloth, Leather, (Studded at 5), (Chain at 20)
Tradeskills: All
Specialization: Axe- with this specialization the user becomes more adept in the use of axes, of all kinds, with these weapons they can turn out huge amounts of damage in quick amount of time
Hammer- with this specialization the user becomes more adept in the use of all hammers, with these weapons you crush opponents, stunning and thrashing them
Sword- if you haven't gotten it by now, if you specialize in this weapon skill, you will be able to use this type of weapon to do large amounts of damage in small amounts of time
Parry- with this you can specialize in the use of parrying, in which you deflect an enemies attack, taking no, or little damage
Battlesongs- Snare (instant)-Damage (instant)-Mez (instant)-Endurance use reduction (instant)(pulse)-Speed (chant)-Health Regen (song)-Mana Regeneration (song)-Damage Add (chant)-Magic resistance buff (chant)-Damage Reduction (chant)
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Classes
Jan 24, 2008 21:24:28 GMT -5
Post by DUNCE on Jan 24, 2008 21:24:28 GMT -5
SORCERER 1.2xLVL specialization points per level
Sorcerers are powerful magicians and researchers of arcane powers, which focus primarily around mind control and powerful damage-over-time spells. Sorcerer has the ability to deal direct-damage from a distance and through the use of his powerful damage-over-time spells. These spells deal small damage in doses over a period of time and can be stacked on top of one another to cause more pain per interval. The Sorcerer is greatly sought out for his crowd control abilities. He is capable of stopping any enemies in their tracks, which is greatly important for keeping large armies from eradicating a smaller Albion army. They also have the ability to reduce the duration of enemy mezmerisation effects on their allies, or remove the effect entirely.
Armor: Cloth
Tradeskills: Tailoring, Spellcraft
Automatic: Matter- AF self Buff-DoT-bubble-Dex Debuff (instant)
Body Destruction- Lifedrain-Str Debuff (instant)-Root
Mind Twisting- Mez-Speed (chant)-Confusion-remove mez-amnesia-AoE amnesia
Specialization: Telekinesis- DoT-Damage&Snare-Dex/Qui Debuff (instant)-AoE Dex/Qui Debuff (instant)
Disorentation- Magic resistance debuff-Damage-AoE Dex/Qui debuff (instant)-Root-AoE Root
Domination- AoE Mez-Charm-AoE Str/Con debuff (instant)-Mana Regen Buff-Mez Dampening self buff-Mez Dampening group chant
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Classes
Feb 9, 2008 20:42:54 GMT -5
Post by DUNCE on Feb 9, 2008 20:42:54 GMT -5
SPIRITMASTER 1.2xLVL specialization points per level
Spiritmasters are a primary casting class in the Midgardian realm. They derive their power from the Queen of the Norse underworld, Hel. Her divine grace provides the Spiritmaster with the ability to summon the spirits of Midgard soldiers from the underworld to the surface to aid in the continuing battle against the infidels of Albion and Hibernia. They carry with them the ability to debuff and control large crowds of enemies with their area effect mesmerize spells. They also have the ability to buff their spirit fighters.
Armor: Cloth
Tradeskills: All
Automatic: Darkness- Dex Debuff (instant)-Damage
Suppression- Af self Buff-Str Debuff (instant)-Root-Damage
Summoning- bubble-Heal (pet)-Summon Spirit Thrall
Specialization: Spirit Dimming- lifedrain-Physical resistance Debuff (instant)-AoE Mesmerize-PBAoE Mesmerize-Charm-AoE Dex/Qui Debuff (instant)
Spirit Suppression- Combat Speed Debuff (instant)-PBAoE Damage-Mesmerise-Remove Mesmerisation-AoE Str/Con Debuff (instant)-Health Transfer
Spirit Enhancement- Damage Shield-Damage Shield (focus)(pet)-Combat Speed Buff (pet)-Str/Con Buff (pet)-Dex/Qui Buff (pet)-Resurrection-Offensive snare Proc
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Classes
Feb 9, 2008 21:04:15 GMT -5
Post by DUNCE on Feb 9, 2008 21:04:15 GMT -5
THANE 2.5xLVL specialization points per level
A Thane is a worshiper of the Norse God of Thunder and Lightning. Thor is probably the most famous of all the Norse gods know for his protection of Midgard using Mjolnir his mighty hammer, and the power of the storms rage to defeat any danger to Midgard. The character of a Thane draws upon both the Magic of Lightning and the Strength of Melee combat to defend Midgard. They are part of the Hybrid grouping of characters; they attack their enemies through the use of Lightning when their foe is at range, and their Strength and Melee Weapons once they reach their target. Thanes are eventually able to use the best armor available to Midgard, and any Midgard weapon save the Spear, Hand-to-hand Devices of the Savages and Thrown Weapons.
Armor: Cloth, Leather, Studded, (Chain at 10)
Tradeskills: All
Specialization: Axe- with this specialization the user becomes more adept in the use of axes, of all kinds, with these weapons they can turn out huge amounts of damage in quick amount of time
Hammer- with this specialization the user becomes more adept in the use of all hammers, with these weapons you crush opponents, stunning and thrashing them
Sword- if you haven't gotten it by now, if you specialize in this weapon skill, you will be able to use this type of weapon to do large amounts of damage in small amounts of time
Shields- with this you can specialize in the use of shields, such as small shields, to large shields, these are used to stun the opponent, and when the level of specialization increases, it also increases the rate in which your shield may intercept attacks
Parry- with this you can specialize in the use of parrying, in which you deflect an enemies attack, taking no, or little damage
Stormcalling- Str/Con Self Buff-Damage Add Self Buff-Damage-AoE Damage-PBAoE Damage (instant)-Damage (instant)-PBAoE Elemental Resistance Debuff-Elemental Resistance Debuff Offensive Proc (self)
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Classes
Feb 9, 2008 21:21:34 GMT -5
Post by DUNCE on Feb 9, 2008 21:21:34 GMT -5
THEURGIST 1.2xLVL specialization points per level
Theurgists carry with them the ability to create their own small armies through the summoning of elemental creatures, commonly referred to as "pets." The Theurgist can deal direct damage on the enemy as well as pummel him with a small army of elementals. Summoning elementals one after the other, Theurgists hit their enemies from all sides, thus confusing them in the heat of battle. They have the ability to buff several aspects of their realm-mates. Hasting weapons and increasing the damage done by each swing are two of the ways that Theurgists add to a group's buffing efforts. Theurgists who specialize in earth are often sought out for their bladeturn spell, which helps absorb several swings from enemy weapons and arrows.
Armor: Cloth
Tradeskills: Tailoring, Spellcraft
Automatic: Path of Earth- AF self buff-Damage Add-Group Damage Add
Path of Ice- Root-Damage
Path of Air- Combat Speed Buff-Speed (chant)
Specialization: Abrasion-bubble-Combat Speed Debuff (instant)-Damage-AoE Damage-Summon Earth Elemental-Bladeturn (chant)
Refrigeration- Damage&Snare-Summon Ice Elemental-AoE Root
Vapormancy- Damage-AoE Mesmerize-Summon Air Elemental
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Classes
Feb 9, 2008 22:07:50 GMT -5
Post by DUNCE on Feb 9, 2008 22:07:50 GMT -5
VALKYRIE 2.0xLVL specialization points per level
The Order of the Valkyries was started by two stunningly beautiful orphaned twin sisters named Sigrun and Brynhild, who since childhood claimed to be able to hear the voices of the honored dead speaking to them from Valhalla. The voices warned the sisters from an early age that a time of great crisis would soon face the denizens of Midgard, and commanded them to build the Order of Valkyries to lead the defense of the realm against Albion and Hibernia. Women who choose to be Valkyries are trained to fight using both melee and magic to damage their enemies. They can use swords, shields, and spears, and they have special styles in each line available only to the Order of the Valkyries. Their magic line, Odin's Will, primarily uses Cone Area Effect (CAE) spells, a new spell type that affects every enemy in front of the Valkyrie who is in range of the spell.
Armor: Cloth, Leather, Studded, (chain at 15)
Tradeskills: All
Automatic: Odin's Will- Resurrection-Damage (instant)-Frontal AoE Damage Pulse (instant)-Offensive Damage Add Proc Buff (group)-Frontal AoE Snare-Frontal AoE Damage (instant)
Mending- Minor Heal-Heal-Minor Group Heal-Resurrection-Cure Poison-Cure Disease
Specialization: Sword- if you haven't gotten it by now, if you specialize in this weapon skill, you will be able to use this type of weapon to do large amounts of damage in small amounts of time
Spear-with this specialization, you use long weapons to dish out damage, with attacks made specifically to destroy other players, efficiently
Shields- with this you can specialize in the use of shields, such as small shields, to large shields, these are used to stun the opponent, and when the level of specialization increases, it also increases the rate in which your shield may intercept attacks
Parry- with this you can specialize in the use of parrying, in which you deflect an enemies attack, taking no, or little damage
Mending Specialization- Major Heal-Resurrection-Health Regen Buff (instant)-Heal over Time (instant)-Health Regen Group Buff-Heal over Time (group)-PBAoE Heal (instant)
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Classes
Feb 10, 2008 16:27:06 GMT -5
Post by DUNCE on Feb 10, 2008 16:27:06 GMT -5
VAMPIIR 2.0xLVL specialization points per level
The Vampiir class is a fighter who wields a one-handed piercing weapon in its right hand. While in melee combat, it is able to cast Vampiir magic with the left hand. The class does not have a normal power pool, however. It will gain power from a variety of attacks - primarily melee strikes. The class receives Safefall and Climb Walls, as well as a passive form of health regeneration. Vampiiric magic comes in three categories or spell lines: "Self Enhancement" spells such as parry, evade, run speed, magic and melee absorption bonuses; "Offensive Damage" spells such as Flame Strikes and a special ability to turn the left hand into a claw for further melee attacks; and "Utility" spells such as a single target mez, snare, Lull Enemies, and effectiveness debuffs.
Armor: Cloth, Leather
Tradeskills: All
Specialization: Piercing- With this specialization, you become better at using piercing weapons, such as knives, daggers, and other pointy weapons, this technique typically used to debilitate opponents and cause them to bleed
Shadow Mastery- Endurance Drain-Speed self Buff-Damage (free hand)-Snare pulse-Heal over time self buff-Combat Speed self buff
Vampiiric Embrace- Damage-Evade chance self Buff-Damage (free hand)-Weapon Skill self buff-Weapon Skill Debuff-Stealth Detection self buff
Dementia- Damage (free hand)-Physical resistance self buff-Magical resistance self buff-AF debuff-mesmerize (pulse)-Random Buff removal
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Classes
Feb 10, 2008 16:45:50 GMT -5
Post by DUNCE on Feb 10, 2008 16:45:50 GMT -5
WARDEN 2.5xLVL specialization points per level
Wardens have their roots in the art of healing, but over the years have focused their abilities on buffing and fighting. They retain the ability to cast basic heals, but are not as strong of a healer as they are as a fighter / buffer. Wardens can train in one hand weapons as well as parry and are able to wear Scale armor and use a standard medium shield. They also have the ability to use a short bow. This gives Wardens a good foundation as a fighter, but their magical abilities are what really give them their real power. Wardens magical abilities focus almost exclusively on buffs. This includes the group effecting damage add, run speed, and bladeturn chants. Wardens also have group castable resistance buffs and several stat boosting buffs. Wardens also have several self-only buffs, including the best haste spell in all the realms.
Armor: Cloth, Leather, (reinforced at 5), (Scale at 20)
Tradeskills: Armorcraft, Alchemy
Automatic: Regrowth- Minor Heal-Heal-Minor Group Heal-Resurrection-Cure Poison-Cure Disease
Nurture- AF buff-Str Buff-Dex Buff-Con Buff
Specialization: Blades- with this specialization, you become better at using swords and bladed weapons of all kinds, this skill functions mainly to dish out lots of damage
Blunt- with this specialization, you become better at using blunt weapons, such as clubs, and maces, this is used primarily to stun and cripple your opponents
Shields- the more points you put into this, the easyer it is to block incoming attacks of many sorts, you can also use shields to seriously stun opponents
Parry- with this specialization, you are able to deflect attacks and increase your survivability by not taking damage when you parry
Regrowth Specialization- Major Heal-Resurrection-Health Regen Self Buff-Offensive Group Heal Proc self buff-Heal Over Time (group)
Nurture Specialization- bubble-Combat Speed Buff-Physical Resistance Buff-Endurance use Reduction-Speed (Chant)-Damage Add (chant)-bubble (chant)-Offensice PBAoE heal proc self buff
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Classes
Feb 10, 2008 17:14:13 GMT -5
Post by DUNCE on Feb 10, 2008 17:14:13 GMT -5
WARLOCK 1.2xLVL specialization points per level
Originating from a cult that lived underground in caves beneath the Realm of Midgard, Warlocks are cloth-wearing worshippers of Hel who have mastered the art of spell weaving. They have three types of spells: Primary spells (Cursing Spec), Secondary spells (Hexing Spec), and Utility spells (witchcraft). Warlock Primary spells take about twice as long to cast as regular spells in the game - however, anytime the Warlock casts a primary spell, they can (at no cost) add in a secondary spell that will land at the same time as the primary. This allows Warlocks to mix and match pairs of spells to fit whatever situation they find themselves in.
Armor: Cloth
Tradeskills: All
Automatic: Cursing- AF self buff-Bubble-Damage-Damage (bolt)
Specialization: Cursing Specialization- Heal-Damage-Damage (bolt)-Root (primary)
Witchcraft Specialization- (primary/secondary spell doodads, also, allows to hold extra spells)
Hexing Specialization- Lifedrain (secondary)-DoT (secondary)-Snare (secondary)-Nearsight (secondary)-group heal (secondary)-PBAoE Damage (secondary)-Mana Regen Group Buff (secondary)
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Classes
Feb 10, 2008 17:24:28 GMT -5
Post by DUNCE on Feb 10, 2008 17:24:28 GMT -5
WARRIOR 2.2xLVL specialization points per level
The fighting class of Midgard, Warriors are provided strength by Tyr, the Norse god of battle. Warriors have no magical abilities; instead they are the masters of weapons and armor. Able to use one and two handed weapons equally well, Warriors are also skilled with shield and parry. Courageous in battle, Warriors strike fear into their enemies and protect their weaker realm members from harm. They have little fear of other fighters, but an enemy mage can be their downfall.
Armor:cloth, leather, studded, (chain at 10)
Tradeskills: Weaponcrafting, Armorcrafting
Specialization: Axe- with this specialization the user becomes more adept in the use of axes, of all kinds, with these weapons they can turn out huge amounts of damage in quick amount of time
Hammer- with this specialization the user becomes more adept in the use of all hammers, with these weapons you crush opponents, stunning and thrashing them
Sword- if you haven't gotten it by now, if you specialize in this weapon skill, you will be able to use this type of weapon to do large amounts of damage in small amounts of time
Thrown- this specialization lets you use throwing knives, throwing axes, and pretty much anything you can lift and increases your aim, and your power of your throw it with
Parry- this specialization will help you deflect oncoming blows lowering the damage taken to little to none
Shields- with this you can specialize in the use of shields, such as small shields, to large shields, these are used to stun the opponent, and when the level of specialization increases, it also increases the rate in which your shield may intercept attacks
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Classes
Feb 10, 2008 17:32:16 GMT -5
Post by DUNCE on Feb 10, 2008 17:32:16 GMT -5
WIZARD 1.2xLVL specialization points per level
Wizards are members of the Academy who have specialized in conjuring elemental powers to deal damage against the enemies of Albion in a variety of ways. They have the ability to cast bolts of powerful elemental magic from great distances, which deal heavy amounts of damage when successfully landed. They are also capable of casting damage in a radius around their bodies to ward off enemies and inflict elemental pain in the form of area effect spells. Wizards have the choice of specializing in three types of elemental magic: Ice, Earth, and Fire. Each spell line has its own strengths and weaknesses when weighed against each other.
Armor: Cloth
Tradeskills: Tailoring, Spellcraft
Automatic: Path of Earth- AF self Buff-Damage Add-Damage Add (group)
Path of Ice- Root-Damage
Path of Fire- bubble-Damage-Damage (bolt)
Specialization: Calefaction- DoT-Damage Shield-Nearsight-Damage (bolt)-Damage&snare-AoE Damage&snare-Damage (ground Target)
Liquification- PBAoE Damage-Damage&Elemental Resistance Debuff-AoE Damage&elemental Resistance Debuff-AoE Root
Pyromancy- AoE Damage-Damage (Bolt)-Damage&elemental Resistance Debuff
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