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Classes
Sept 6, 2006 20:42:38 GMT -5
Post by DUNCE on Sept 6, 2006 20:42:38 GMT -5
this will explain all of the classes and the skills that you can put points into, i've organized the classes into type, and roles
time for class set-up sheet ver. 2.0!!!
alright, time for another set up, this one is ver. 3.0! in this version, i'm adding all of the skills/spells/abilities the classes get and at what level/skill tree they are, to make it easier for players.
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Classes
Sept 6, 2006 21:30:47 GMT -5
Post by DUNCE on Sept 6, 2006 21:30:47 GMT -5
ARMSMAN 2.2xLVL specialization points per level Armsmen are the most heavily armed and armored soldiers of Albion. Their offensive and defensive capabilities make them formidable opponents in both the eradication of monsters and in the war against enemy realms. Armsmen may train in a wide variety of weapons, and are the only class able to use Polearms. Polearms, like 2-Handed swords and hammers, are hard-hitting, yet slow-to-swing weapons. Unlike those other large weapons, Polearms have combat styles expressly intended for use against the warriors of other realms. An Armsman that chooses to use a Polearm or other 2-handed weapon is typically more offensive than one who chooses to use a one-handed weapon and a shield. Armor: Cloth, Leather, Studded, (Chain lvl 10), (Plate lvl 15) Specializations:Crush- with this you can specialize in the use of crushing weapons, such as clubs and maces, mostly used to stun and debilitate opponents 1 Daze 2 Crusher 4 Back Crush 6 Maul 8 Bludgeon 10 Bruiser 12 Concussion 15 Contusions (WORK IN PROGRESS!) 18 Blackjack 21 Protector 25 Divine Hammer 29 Skull Breaker 34 Side Crush 39 Bone Crusher 44 Body Masher 50 Devastate Slash- with this you can specialize in the use of slashing weapons, such as swords of all kinds, mostly use to deal damage Thrust- with this you can specialize in the use of thrusting weapons, such as, daggers, and rapiers, mostly used to cause bleeding status effects and harm the opponent otherwise Two-Handed- with this you can specialize in the use of large weapons, such as two-handed swords, and great clubs, used to deal lots of damage, usually position based attacks Polearm- with this you can specialize in the use of polearm weapons, such as bardiches and poleaxes, these are mainly used against enemies from other realms, doing large damage and inflicting debilitating effects Shields- with this you can specialize in the use of shields, such as small shields, to large shields, these are used to stun the opponent, and when the level of specialization increases, it also increases the rate in which your shield may intercept attacks Parry- with this you can specialize in the use of parrying, in which you deflect an enemies attack, taking no, or little damage
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Classes
Sept 6, 2006 21:50:59 GMT -5
Post by DUNCE on Sept 6, 2006 21:50:59 GMT -5
ANIMIST 1.2xLVL specialization points per level
Animists are a Hibernian primary spellcasting class that has an affinity with plants. They are able to animate plant life and other natural phenomena (phosphorescence, etc.) and use it to craft spells that damage their opponents. Animists are a pure spellcasting pet class that has pets that perform specific tasks in different ways. For example, they have "bomber" pets that are generated, float quickly to their target, and then explode. They also have "turrets", which are stationary pets that cast different damaging spells on any enemy that comes into range. Animists can have several turrets simultaneously, depending on their level.
Armor: Cloth
Tradeskill: Tailoring, Spellcraft
Automatic: Arboreal Path- Armor Factor Self buff-Damage Shield friend buff-Life drain
Creeping Path- Constitution Debuff Bomber-Damage Bomber-Root Bomber-Fire and Forget Damage Turret
Verdant Path- Self Bubble-Mez Cure (pet)-Healing Bomber (pet)-Regen Bomber (pet)-Fire and Forget physical resistance buff turret- fire and forget elemental resistances buff turret
Specialization: Arboreal Path Mastery- Damage Bomber-AoE Damage Bomber-Fire and Forget Root turret-Controllable damage turret
Creeping Path Mastery-Aoe Armor Debuff Bomber-Aoe Root Bomber-Fire and Forget Damage Debuff turret-fire and forget pulsing PBAoE damage debuff turret- Controllable Damage&Snare turret
Verdant Path Mastery- Damage PBAoE (pet)-Short duration armor buff bomber-Long duration armor buff bomber-Bubble Bomber-Fire and forget damage reduction proc buff turret-controllable tank turret
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Classes
Sept 6, 2006 22:17:06 GMT -5
Post by DUNCE on Sept 6, 2006 22:17:06 GMT -5
BAINSHEE 1.2xLVL specialization points per level
The Bainshee class is a cloth wearing class whose magic comes in the form of sound, and may only be played by female avatars. The class has three specialization lines, each line with spells focused in one of three areas: Point Blank Area of Effect, Ranged Area of Effect, and Frontal Area of Effect. The Bainshee is a class that debuts many unique magical abilities never before seen in the lands of Camelot. These include: a Befriend PBAE spell that will temporarily turn monsters into realm guards who will then attack any pursuing enemies for a short time; a ranged AE wail which, when sustained, can be used to reduce the visibility of enemies in an area; a Buffering Breath spell (a damage absorption buff) that will absorb a certain amount of spell damage for group members; and finally, is a PBAE shriek that causes nearby monsters to try and (temporarily) flee from the Bainshee until she finally stops to breathe.
Armor: Cloth
Tradeskill: All
Automatic: Spectral Force- Armor factor self buff-bubble-DD
Specialization: Phantasmal Wail- Dex/Qui AoE debuff-Pulsing PBAoE damage Chant-PBAoE (uninterpretable) root chant-Befriend PBAoE-Fear PBAoE pulse
Ethereal Shriek- AoE Snare-AoE Damage-AoE Damage Bolt-AoE nearsight-Physical ranged shield
Spectral Guard- Taunt-Damage Reduction Group Buff-AoE Frontal DD-AoE Frontal Root-AoE Frontal Damage Bolt
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Classes
Sept 6, 2006 22:36:26 GMT -5
Post by DUNCE on Sept 6, 2006 22:36:26 GMT -5
BARD 1.5xLVL specialization points per level
Bards are the singers of the realm of Hibernia. They use instruments to perform most of their repertoire. Their songs provide nurture and protection during and after battle. In addition, Bards are capable of increasing run speeds for their groups, which proves useful when attempting to outrun the enemy on the battlefield, or for traveling from place to place. In addition to songs, Bards can also heal and cast spells to enhance themselves and groupmates. They have the ability to stop people dead in their tracks with crowd control spells. Bards can specialize to gain additional healing abilities, area of effect crowd control abilities and offensive abilities (weapons and shout).
Armor: Cloth, Leather, (Reinforced Lvl 10)
Tradeskills: Weaponcrafting, Armorcrafting, Alchemy, Fletching
Automatic: Regrowth- Minor Heal-Heal-Minor Group Heal-Resurrection-Cure Poison-Cure Disease
Nurture- Af Buff-Str Buff-Dex Buff-Con Buff
Music- Mezmerize-Remove Mez-Amnesia-AoE amnesia
Specialization: Blades- with this you can specialize in the world of blades, with weapons such as swords of all kinds, this specialization focuses on dealing damage and hindering enemies
Blunt- with this you can specialize in the world of blunt weapons, with weapons such as light maces, and clubs, this specialization focuses on disorenting the enemy and debilitating them
Regrowth Specialization- Major Heal-Greater Heal-Group Heal-Resurrection-Health Regeneration (song)
Nurture Specialization- Af Buff-Speed (song)-Mana Regen (song)-Stamina Regen (song)
Music Specialization- Damage (instant)-Mez (instant)-AoE Mez-AoE Mez (instant)-Confusion-Resistance Buff (chant)
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Classes
Sept 6, 2006 23:06:25 GMT -5
Post by DUNCE on Sept 6, 2006 23:06:25 GMT -5
BERSERKER 2.0xLVL specialization points per level
Patrons of Modi, the Norse god of battle-rage, Berserkers are light tanks who eschew heavy armor and rely on wielding two weapons at once. Their heavy training in weapons helps them deal powerful amounts of damage when in battle. They have the ability to call upon their god, Modi, and transform into a giant beast. This is called "Berserk" and makes each hit that lands a critical hit. It comes with the sacrifice of all defensive abilities, but is so powerful and frightening in battle that it is considered worth the price to this fierce fighter.
Armor: Cloth, Leather, (lvl 10 Studded)
Tradeskill: Weaponcrafting, Armorcrafting
Specialization: Axe- with this specialization the user becomes more adept in the use of axes, of all kinds, with these weapons they can turn out huge amounts of damage in quick amount of time
Hammer- with this specialization the user becomes more adept in the use of all hammers, with these weapons you crush opponents, stunning and thrashing them
Sword- if you haven't gotten it by now, if you specialize in this weapon skill, you will be able to use this type of weapon to do large amounts of damage in small amounts of time
Left Axe- with this specialization the user becomes more adept in the use of an axe in his left hand, essentially doubling his capacity for damage with two weapons at the same time, the styles in this focus on crippling the opponent while doing great damage
Parry- this specialization will help you deflect oncoming blows lowering the damage taken to little to none
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Classes
Sept 6, 2006 23:48:28 GMT -5
Post by DUNCE on Sept 6, 2006 23:48:28 GMT -5
BONEDANCER 1.2xLVL specialization points per level
The Bonedancer is a Midgard pet caster who follows the Valkyn ancient pre-Norse god Bogdar. Bogdar was accepted by the Norse gods when the Valkyn race became civilized and integrated with the Trolls, Kobolds, Dwarves, and human Norse. Bogdar is the Valkyn god of the dead - because Valkyn are staunch believers in reincarnation, Bogdar's job is to evaluate each dead soul and determine its next life. As the soul is reincarnated, its old body is discarded and eventually is returned to the Earth Mother through decomposition. Bogdar grants Bonedancers the power to re-animate the skeletal remains of discarded bodies as creatures that will obey commands. The heart of this class is that they are a pet caster who can summon more than one pet at a time, at higher levels. However, they control only one pet directly, the commander - all the other minions are controlled by the commander. If a commander is killed, all the minions are immediately released, hence it is imperative that the Bonedancer keep his commander alive. By extremely high levels, the Bonedancer can have up to three different minions under his commander's control (four pets total). At low levels, they can summon only an undead commander, and act much like a normal pet class until level 15 -21 depending on specialization choices. From then on, they can mix and match several combinations of minions, available at level 15 and 18 respectively in specialization lines. Examples are archers and melee tanks in Bone Army specialization, buffers and healers in Suppression specialization, and nukers and debuffers in Darkness specialization, in addition to their commander.
Armor: Cloth
Tradeskill: Tailoring, Spellcraft
Automatic: Darkness- Dex Debuff (instant)-DD
Suppression- AF buff (self)-Str Debuff (instant)-Root-DD
Bone Army- DoT-bubble-heal (pet)-cure mez (pet)- summon skeletal pet
Specialization: Bone Mystics- Dex/Qui buff (pet)-Physical Debuff-damage and snare-summon bone minoin (caster)-summon bone minion (debuffer)-summon bone magus
Bone Guardians- AoE damage&snare-Lifedrain (instant)(put your pants back on, it has a 8 second cooldown!)-damage reduction (pet)- summon bone minion (buffer)-summon bone minion (healer)-summon bone keeper-snare focus
Bone Warriors- DoT-AoE DoT-Str/Con Buff-Damage Add (pet)-summon bone captain-summon bone minion (archer)-summon bone minion (warrior)
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Classes
Jan 15, 2008 0:11:18 GMT -5
Post by DUNCE on Jan 15, 2008 0:11:18 GMT -5
BLADEMASTER 2.2xLVL specialization points per level
Followers of the Path of Harmony, Blademasters are the light, fast fighters of Hibernia. They have sacrificed heavier armors for the ability to wield two weapons at once. Despite the name, they are able to master more than just swords, and their dual-wielding strength lies in their training in Celtic Dual. While their true strength lies in charging the enemy and taking their foes down quickly, Blademasters can also function as guardians of their realm mates, with the ability to train in Shields, and the skills of Intercept, Guard and Protect. What they lack in heavy armor, Blademasters make up for with their quickness. They can evade attacks from all sides with relative ease. While they are not magical in nature, the Blademaster has the ability to summon a magical third sword to assist them in difficult battles.
Armor: Cloth, Leather, Reinforced
Tradeskills: Weaponcrafting, Armorcrafting
Specializations: Blades- with this specialization, you become better at using swords and bladed weapons of all kinds, this skill functions mainly to dish out lots of damage
Piercing- With this specialization, you become better at using piercing weapons, such as knives, daggers, and other pointy weapons, this technique typically used to debilitate opponents and cause them to bleed
Celtic Dual- this is the skill in using two weapons at once, put more points into this and you'll be able to use complex styles and efficiently double your damaging capacity!
Blunt- with this specialization, you become better at using blunt weapons, such as clubs, and maces, this is used primarily to stun and cripple your opponents
Shields- the more points you put into this, the easyer it is to block incoming attacks of many sorts, you can also use shields to seriously stun opponents
Parry- with this specialization, you are able to deflect attacks and increase your survivability by not taking damage when you parry
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Classes
Jan 15, 2008 0:38:39 GMT -5
Post by DUNCE on Jan 15, 2008 0:38:39 GMT -5
CABILIST 1.2xLVL specialization points per level
Cabalists are mages that have joined the Guild of Shadows. The order has taught them many powerful and destructive methods of using magic against their enemies. Cabalists can summon various pets to do their bidding, as well as painful acids which do damage over time. They can drain life from their foes while sacrificing their own life to heal others. They can blind and disease enemies, and use a variety of other debuff spells. One never knows quite which tool the Cabalist is going to choose.
Armor: Cloth
Tradeskills: Tailoring, Spellcraft
Automatic: Matter- AF buff (self)-DoT-bubble-Dex Debuff
Body Destruction- Lifedrain-Str Debuff-Root
Spirit Animation- Heal (pet)-summon simularicum-Str Buff (pet)-Dex Buff (pet)
Specialization: Matter Manipulation- DoT-Focusing damage shield (pet)-Nearsight
Essence Manipulation- Lifedrain-Combat Speed debuff (instant)-Disease-AoE disease-Life transfer (caster to friend)
Vivification- Combat speed buff (pet)-Str/Con Buff (pet)-Dex/Qui buff (pet)-Damage add (pet)-snare-AoE snare-reclaim pet-magic debuff-movement speed buff (pet)
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Classes
Jan 15, 2008 19:35:43 GMT -5
Post by DUNCE on Jan 15, 2008 19:35:43 GMT -5
CHAMPION 2.5xLVL specialization points per level
Champions are a fusion between a Caster and a Fighter. They have offensive capabilities, but they are enhanced through their powerful debuff spells. Champions instantly fling debuffs upon their enemies, which greatly hinder the enemy's ability to fight at his best level. This ultimately gives the Champion the upper hand in many situations. They have defensive abilities including evasion and protection skills. Their Scale armor helps protect them from any further damage that is dealt from enemy swings. Though their debuffs are the highlight of the Valor spell line, Champions also have a self-only buff, snare spell, and instant direct damage shout.
Armor: cloth, leather, reinforced, (scale lvl 10)
Tradeskill: Weaponcraft, Armorcraft, Alchemy
Specialization: Blades- with this you can specialize in the world of blades, with weapons such as swords of all kinds, this specialization focuses on dealing damage and hindering enemies
Piercing- With this specialization, you become better at using piercing weapons, such as knives, daggers, and other pointy weapons, this technique typically used to debilitate opponents and cause them to bleed
Large Weapons- with this specialization, large weapons are far more powerful in your hands, with styles that are used to deal gargantuan ammounts of damage per swing of two-handed swords, or greatclubs or such weaponry
Blunt- with this you can specialize in the world of blunt weapons, with weapons such as light maces, and clubs, this specialization focuses on disorenting the enemy and debilitating them
Parry- with this you can specialize in the use of parrying, in which you deflect an enemies attack, taking no, or little damage
Shields- with this you can specialize in the use of shields, such as small shields, to large shields, these are used to stun the opponent, and when the level of specialization increases, it also increases the rate in which your shield may intercept attacks
Valor- Combat speed debuff (instant)-Str/Con self buff-Snare (instant)-Damage (instant)-Dex/Qui debuff (instant)-Str/Con debuff (instant)
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Classes
Jan 15, 2008 20:06:00 GMT -5
Post by DUNCE on Jan 15, 2008 20:06:00 GMT -5
CLERIC 1.2xLVL specialization points per level
As primary healers of the realm of Albion, Clerics provide their realm-mates with the best healing and buffing available. Clerics are members of the Church of Albion, just like their Friar and Paladin brethren. They train in the ways of assisting others, but not without defensive capabilities in their Smite spell lines. Clerics are encouraged to heal and buff those around them and those they see on their travels, though Smiting enemies and dangers they may encounter is also encouraged. Their greatest abilities lie in the ways of helping others. Though smiting provides long-ranged direct damage, their healing abilities also provide long-ranged support for the grueling battles ahead of them in the war.
Armor: Cloth, Leather, (studded lvl 5), (chain lvl 15)
Tradeskill: Armorcraft, Spellcraft
Automatic: Rejuvination- Minor Heal-Heal-Minor Group Heal-Ressurection-Cure Poison-Cure Disease
Enhancement- Af Buff-Str Buff-Dex Buff-Con Buff
Smite- Damage-Stun
Specialization: Rejuvination Specialization- Major Heal-Greater Heal-Group Heal-Instant Heal-Instant Group Heal-Super Heal-Resurrection-Cure Poison- Cure Disease-Cure Nearsight-Cure All
Enhancements Specialization- Af buff-Str/Con Buff-Dex/Qui Buff-Health Regen Buff-Intelligence Buff-Physical Resistance Buff-Remove Buffs (enemies!)-Combat Damage buff
Smiting Specialization- Damage Add-Damage-AoE Damage-PBAoE Damage (instant)-PBAoE Mez (Instant)-PBAoE Snare (instant)
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Classes
Jan 15, 2008 20:46:30 GMT -5
Post by DUNCE on Jan 15, 2008 20:46:30 GMT -5
DRUID 1.2xLVL specialization points per level
The enemy approaches through the trees. The group stops while the druid calls upon Nature to buff his companions for the fight they will be facing. The enemy appears. From the side, you see the druid casting spells to heal and aid the group during the fight. Another enemy breaks from the trees. The druid quickly sends his spirit companion to intercept the additional foe. A third enemy approaches and the druid calls upon the trees. Their roots spring from the ground to hold the enemy in place. Followers of the Path of Harmony, druids use natural magic. They are primarily healers with a variety of spells they can learn to aid their realm mates. They receive basic buffs and can specialize in buffs that are unique in the realm. Druids have some offensive capabilities. Besides the ability to pick up a weapon and swing it at an enemy, they can cast poison spells to physically harm their opponent and cast root spells to freeze their opponent in place. They are also able to summon Nature's spirits as companions to travel or fight beside them. The role of a healing druid can be exacting. It takes a lot of patience, dedication and quick reflexes to keep your group healthy and performing their best. A druid can choose to spend his life alone with his spirit companion, dedicated to a group, or a little of both.
Armor: cloth, leather, (reinforced lvl 5) (scale lvl 15)
Tradeskill: Armorcraft, Spellcraft
Automatic: Regrowth- Minor Heal-Heal-Minor Group Heal-Resurrection-Cure Poison-Cure Disease
Nurture- AF buff-Str Buff-Dex buff-Con buff
Nature Affinity- Damage Add-Summon Nature Spirit-Root
Specialization: Regrowth Specialization- Major Heal-Greater Heal-Group Heal-Instant Heal-Instant Group Heal-Super Heal-Resurrection-Cure Poison-Cure Disease-Cure Nearsight-Cure All
Nurture Specialization- Combat Speed Buff-Str/Con Buff-Dex/Qui Buff-Physical Resistance buff-buff removal (enemies!)-Intelligence buff
Nature affinity Specialization- DoT-Damage Shield-Summon nature spirit-AoE root-root (instant)-AoE root (instant)-PBAoE root
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Classes
Jan 16, 2008 20:08:42 GMT -5
Post by DUNCE on Jan 16, 2008 20:08:42 GMT -5
ELDRITCH 1.2xLVL specialization points per level
Eldritches are one of the primary damage-dealing casters of the realm of Hibernia. They research and study the ways of nature among the Sun, the Moon, and the Eclipse. The different spell lines provide many options to Eldritches in the way they deal their damage. As with most primary casters, the Eldritch has access to powerful bolts of magic, which are flung quickly across great distances to his enemies. They pack a powerful punch when successfully landed. Along with this they have some very nice utility spells.
Armor: cloth
Tradeskills: All
Automatic: Way of the Sun- Damage-Stun
Way of the Moon- Af self Buff-bubble-Damage Shield
Way of the Eclipse- Dex Debuff (instant)-Str Debuff (instant)-Damage-Damage (bolt)
Specialization: Shadow Control- Nearsight-Damage-AoE Mez-Dex/Qui Debuff (instant)
Vacuumancy- Disease-AoE Disease-PBAoE Damage-Damage&snare-AoE Damage&Snare-Str/Con Debuff (instant)-AoE Str/Con Debuff (instant)
Void Mastery- Physical resistance debuff-AoE Damage-Damage (Bolt)-Ground Target AoE damage
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Classes
Jan 17, 2008 19:52:59 GMT -5
Post by DUNCE on Jan 17, 2008 19:52:59 GMT -5
ENCHANTER 1.2xLVL specialization points per level
Enchanters are the only casters in the realm of Hibernia who summon citizens of the "Underhill" to assist them in battle. They, too, research and study the ways of magic through the Sun, the Moon, and Enchanting powers. They have the ability to buff their realm-mates and deal powerful direct damage against their enemies. They have powerful debuffs, which have large ranges and greatly hinder the enemy.
Armor: cloth
Tradeskills: All
Automatic: Way of the Sun- Damage-Stun
Way of the Moon- AF self buff-bubble-Damage Shield
Enchantment- Heal (pet)-Speed (chant)-Summon underhill Companion
Specialization: Bedazzling- Combat Speed Debuff-Damage-AoE Combat Speed Debuff-Damage Debuff(instant)
Empowering- Damage Shield (pet)(focus)-Elemental resistance debuff-PBAoE Damage
Enchantment Mastery- Str/Con Buff (pet)-Dex/Qui Buff (pet)-Damage Add-Defensive heal proc (pet)-Damage add (group)
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Classes
Jan 17, 2008 20:56:59 GMT -5
Post by DUNCE on Jan 17, 2008 20:56:59 GMT -5
FRIAR 2.2xLVL specialization points per level
As members of the Defenders of Albion and brothers within the church, the Friar has access to the basic buffs and healing abilities that their Cleric sisters and brothers use. Friars are the natural fusion of a Cleric and a Fighting class. Their healing abilities make them very helpful to groups, but their offensive abilities make them wonderful fighting companions both in monster hunts and realm wars. Friars, though offensive in many ways, are limited by their armor, leather. They have access to Evading skills up to the fifth level as well as many advanced forms of self-only buffs, which increase the survivability of the Friar in tight situations.
Armor: Cloth, Leather
Tradeskill: All
Automatic: Rejuvination- Minor Heal-Heal-Minor Group Heal-Resurrection-Cure Poison-Cure Disease
Enhancement- Af buff-Str Buff-Dex Buff- Con Buff
Specialization: Rejuvenation Specialization- Major Heal-Greater Heal-Group Heal-Resurrection-Heal over Time-offensive heal proc (group)-Heal over Time (group)
Enhancements Specialization- AF self buff-Combat speed self buff (instant)-Combat Speed buff-Dex/Qui buff-elemental resistance buff-Fatigue Reduction (group)-Endurance Regeneration (instant)(chant)-offensive PBAoE heal proc self buff-defensive heal proc (group)
Staff-with this specialization, you'll be the only one on your block, only friars can specialize in the use of staves, wodden, iron, magical, with these impressive weapons they are very proficient in dealing out massive damage, withh the almost artfull use of this weapon you'll leave the enemy battered and broken in no time!
Parry- with this you can specialize in the use of parrying, in which you deflect an enemies attack, taking no, or little damage
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Classes
Jan 17, 2008 21:12:47 GMT -5
Post by DUNCE on Jan 17, 2008 21:12:47 GMT -5
HEALER 1.2xLVL specialization points per level
Followers of Eir, the Norse goddess of healing, Healers aid their comrades in battle with a variety of healing and buffing magic as well as very powerful crowd controlling spells. Despite their strong ability to heal, mesmerize, and stun those who come before them, they have little to no offensive abilities. Healers are blessed with their strong spell-working, yet are only capable of swinging a hammer at their enemies if they come too closely. As a Healer, one must learn to stand in the back of the battle and watch from the edge while the warriors of the realm rush in for blood and vengeance for wrongful acts against their forefathers. Ahh, but there are some Healers that make the rush with their realm-mates... primarily stunning the enemy with their amazing good looks and charm.
Armor: Cloth, Leather, (Studded at 5), (Chain at 15)
Tradeskill: All
Automatic: Mending- Minor Heal-Heal-Minor Group Heal-Resurrection-Cure Poison-Cure Disease
Augmentation- AF buff-Str Buff-Dex Buff-Con Buff
Pacification- Mesmerise-Stun-Speed (chant)-Remove Mesmerisation-Amnesia-AoE amnesia
Specialization: Mending Specialization- Major Heal-Greater Heal-Group Heal-Instant heal-Instant Group Heal-Spreadheal (self)-Resurrection-Cure Poison-Cure Disease-Cure Nearsight-Cure All
Augmentation Specialization- AF buff-Damage Shield-Combat Speed Buff-Str/Con Buff-Damage Add (self)-physical resistance Buff-Combat speed Group Buff
Pacification Specialization- Combat Speed Debuff (instant)-Mez (instant)-AoE Mez-AoE Mez (instant)-AoE stun-Stun (instant)-AoE Stun (instant)-Root-Mana Regeneration Buff
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Classes
Jan 17, 2008 21:48:32 GMT -5
Post by DUNCE on Jan 17, 2008 21:48:32 GMT -5
HERETIC 2.2xLVL specialization points per level
Heretics are able to use flexible weapons, but are restricted to cloth armor as well as small shields. As evil Clerics, they fit into the hybrid category, with both the use of combat styles and high-damage focus spells. The Heretic's specialization spell lines are unique in Dark Age of Camelot. Where the cleric and friar classes have Rejuvenation baseline/Rejuvenation specline and Enhancement baseline/Enhancement specline spells, the Heretic will have Rejuvenation baseline spells and Arawn's Fire specline spells, as well as Enhancement baseline and Cthonic Accretion specline spells. This allows the Heretic to spec high in their offensive damage line, while receiving the benefits of a high Rejuvenation/Arawn's Fire spec for the Rejuvenation baseline spells. The Arawn's Fire spec includes single target and area effect focus damage spells. Strategically, that means the Heretic will start attacking a target, and while their damage will start off slowly, it will eventually ramp up over the course of 10-20 seconds to match that of a pure damage dealing caster. Arawn's Fire also has lower damage, uninterruptible versions of the focus damage spells, as well as a focus DD/Snare and an insta-cast snare for escape purposes. Rounding out the line is a twist on the basic resurrection spell where the Heretic can raise a dead realmmate - but as a horribly twisted creature that can do damage to enemies for a period of time before reverting back to normal form with only a small number of hit points remaining.
Armor:Cloth
Tradeskills: All
Autromatic: Rejuvination- Minor Heal-Heal-Minor Group Heal-Resurrection-Cure Poison-Cure Disease
Enhancement- AF buff-Str Buff-Dex Buff-Con Buff
Specialization: Flexible-with this specialization you can wield whips and flails, to use agains your enemies and cause a long list of damages to their bodies
Crush- with this you can specialize in the use of crushing weapons, such as clubs and maces, mostly used to stun and debilitate opponents
Shields- with this you can specialize in the use of shields, such as small shields, to large shields, these are used to stun the opponent, and when the level of specialization increases, it also increases the rate in which your shield may intercept attacks
Rejuvenation Specialization- Damage over time (instant)-Snare (instant)-Heal-Damage (pulse)(focus)-Aoe Damage&Snare (focus)-Resurrection (monster)-Damage (focus)(uninterruptable by ranged attacks)-Damage&combat damage/speed debuff (focus)
Enhancement Specialization- %damage reduction self buff- AF self buff-Damage shield-Str/Con self Buff-Combat Damage self buff-offensive buff removal proc (group)-Damage Shield group buff
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Classes
Jan 17, 2008 21:57:05 GMT -5
Post by DUNCE on Jan 17, 2008 21:57:05 GMT -5
HERO 2.2xLVL specialization points per level
Heroes are the basic fighting class of the Hibernian realm. They have the ability to train in all of the weapons available in the realm. They also have access to every type of Hibernian armor. Heroes can tap into the beast within themselves and morph into a large, intimidating stag, which gives a short burst of health. No magic is available to the Hero, for he is purely a melee character, but he does have some training in protection and evasion skills. Heroes are sought after for their expertise in weaponry and killing.
Armor: cloth, leather, reinforced, (scale at 10)
Tradeskills: All
Specialization: Blades- with this you can specialize in the world of blades, with weapons such as swords of all kinds, this specialization focuses on dealing damage and hindering enemies
Piercing- With this specialization, you become better at using piercing weapons, such as knives, daggers, and other pointy weapons, this technique typically used to debilitate opponents and cause them to bleed
Celtic Spear- the equivelent of a pole with a sharp thingy at the end, sounds fluffy and nice? wrong! with this specialization, you can rip through flesh and bone alike like it was nothing and destroy enemies abilites to fight
Large Weapons- with this specialization, large weapons are far more powerful in your hands, with styles that are used to deal gargantuan ammounts of damage per swing of two-handed swords, or greatclubs or such weaponry
Blunt- with this specialization, you become better at using blunt weapons, such as clubs, and maces, this is used primarily to stun and cripple your opponents
Parry- with this you can specialize in the use of parrying, in which you deflect an enemies attack, taking no, or little damage
Shields- with this you can specialize in the use of shields, such as small shields, to large shields, these are used to stun the opponent, and when the level of specialization increases, it also increases the rate in which your shield may intercept attacks
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Classes
Jan 17, 2008 22:52:31 GMT -5
Post by DUNCE on Jan 17, 2008 22:52:31 GMT -5
HUNTER 2.5xLVL specialization points per level
Hunters are the only archers of the frosty realm of Midgard. Their ability to train in Composite Bows leads them to be one of the best long-ranged damage dealers in the realm. While their bows are slightly shorter ranged and slightly less damaging than their counterparts in the other realms, Hunters are better melee fighters. In addition, blessed by their Norse goddess of the Hunt, Skadi, Hunters are capable of using her blessings to enhance and protect themselves. Beastcraft is the small spell line available to Hunters, which gives them some buffing abilities as well as pet summoning and charming spells. While Hunters are neither masters of arms, archery, nor stealth, their combined abilities allow them to battle using tactics and guile over sheer brute strength.
Armor: Cloth, leather (studded at 5)
Tradeskill: All
Sword- if you haven't gotten it by now, if you specialize in this weapon skill, you will be able to use this type of weapon to do large amounts of damage in small amounts of time
Spear-with this specialization, you use long weapons to dish out damage, with attacks made specifically to destroy other players, efficiently
Compound Bow- with this specialization you can gain many uses with the compound bow, ranging from rapid shooting, to being able to pierce bubbles! and on top of that, your damage with it increases!
Stealth- put more specialization points into this and you'll be able to sneak past anything, you'll be able to james bond your way into anything, you'll be able to jump from roof to roof, and get your friends, free cable
Beastcraft- Str/Con Buff (pet)-Charm animal-Charm Insect-Summon Wolf-Charm Reptile
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Classes
Jan 18, 2008 20:33:35 GMT -5
Post by DUNCE on Jan 18, 2008 20:33:35 GMT -5
INFILTRATOR 3.2xLVL specialization points per level
Sneaking, hiding, and ambushing are the ways of the Infiltrator. Members of the Guild of Shadows, Infiltrators are cunning individuals, who are capable of moving about the Frontiers unseen. They rely heavily on their strong, initial stealth attacks and debilitating poisons to turn fights in their favor. They are limited to leather armor, but gain Evading skills through the seventh level, which aids their defensive abilities greatly. The Infiltrator's offensive capabilities should not be underestimated, however with their highly developed defensive training, the Infiltrator is a formidable opponent when on the battlefield. Not only is their ability to stealth and backstab with high damage a reason to watch your step, but their ability to train in deadly poisons, commonly applied to weapons, is another reason to fear these individuals. Those who are foolish enough to stray from their groups in the frontier may find themselves as bait for the poisoned blades of the stealthy Infiltrator.
Armor: Cloth, Leather
Tradeskills: All
Specialization: Slash- with this you can specialize in the use of slashing weapons, such as swords of all kinds, mostly use to deal damage
Thrust- with this you can specialize in the use of thrusting weapons, such as, daggers, and rapiers, mostly used to cause bleeding status effects and harm the opponent otherwise
Critical strike- this is an assasin's technique, one that uses the weapons (any weapons) in ones hands to hit the most viatal parts of the enemy to deal huge ammounts of damage
Dual Wield- the use of two weapons at once, whether it is crushing weapons, stabbing weapons, or any two weapons, even flexing weapons, you can use them to wreak havok on all enemies you choose to honor with your attacks!
Envenom: with this specialize you can use poison and imbue your weapons with the deadly or debilitating concoctions, more points, crazyier poisons
Stealth- put more specialization points into this and you'll be able to sneak past anything, you'll be able to james bond your way into anything, you'll be able to jump from roof to roof, and get your friends, free cable
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Classes
Jan 23, 2008 21:54:43 GMT -5
Post by DUNCE on Jan 23, 2008 21:54:43 GMT -5
MENTALIST 1.2xLVL specialization points per level
Mentalists are pure casters with the ability to heal their realm-mates and control the minds of their enemies. Much like the other casters of Hibernia, the Mentalist researches and studies the ways of nature's magic through the Sun, the Moon, and Mentalism. Their training in Mentalism provides them with crowd controlling spell elements, which prove very useful when in sticky situations on the frontier. Their minor healing abilities make them wonderful backup healers, again, in tight situations. In addition to the offensive power granted to Mentalists by their pets (which they get by charming monsters), they also have damaging spells.
Armor: Cloth
Tradeskills: All
Automatic: Way of the Sun- Damage-Stun
Way of the Moon- AF self Buff-Bubble-Damage Shield
Mentalism- DoT-Heal-Damage
Specialization: Illusions- Damage-AoE Damage-Charm (song)-Charm
Holism- DoT-AoE DoT-Heal over Time-Mana Regen Buff
Mind Mastery- Major Heal-Mez-Confusion-Remove Mez
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Classes
Jan 23, 2008 22:03:27 GMT -5
Post by DUNCE on Jan 23, 2008 22:03:27 GMT -5
MERCENARY 2.2xLVL specialization points per level
There are those who do not choose to fight for glory or a higher purpose. They work for money. The guild of Shadows employs Mercenaries for the defense of Albion, and these "dirty" fighters are known to be quick and light on their feet, charging an enemy and quickly cutting them down. They scoff at the shiny platemail of the heavier-clad fighters, choosing to wear chainmail, which affords them the ability to be able to occasionally dodge enemy blows. Not necessarily able to put out the sheer devestating damage of a polearm blow, Mercenaries utilise a weapon in each hand to be able to break through the defenses that a slow tank might find difficult. Loyal to Albion, they do not want to see it overrun by enemies, but they might as well make a profit by the conflict.
Armor: Cloth, Leather, Studded, (Chain at 10)
Tradeskills: All
Specialization: Crush- with this you can specialize in the use of crushing weapons, such as clubs and maces, mostly used to stun and debilitate opponents
Slash- with this you can specialize in the use of slashing weapons, such as swords of all kinds, mostly use to deal damage
Thrust- with this you can specialize in the use of thrusting weapons, such as, daggers, and rapiers, mostly used to cause bleeding status effects and harm the opponent otherwise
Dual Wield- the use of two weapons at once, whether it is crushing weapons, stabbing weapons, or any two weapons, even flexing weapons, you can use them to wreak havok on all enemies you choose to honor with your attacks!
Shields- with this you can specialize in the use of shields, such as small shields, to large shields, these are used to stun the opponent, and when the level of specialization increases, it also increases the rate in which your shield may intercept attacks
Parry- with this you can specialize in the use of parrying, in which you deflect an enemies attack, taking no, or little damage
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Classes
Jan 23, 2008 22:36:47 GMT -5
Post by DUNCE on Jan 23, 2008 22:36:47 GMT -5
MINSTREL 1.5xLVL specialization points per level
Keepers of Song, the Minstrels of the realm of Albion provide many helpful services to their realm-mates. They are capable of many tasks, including crowd control, direct damage, increased run speeds, and much more. They find themselves in the position of being good at many things, but gods at nothing. Holding these valuable skills proves great worth in the fight against monsters and enemies in other realms. The Minstrel's run speeds makes them and their group-mates very hard to catch in the frontier. As a defensive mechanism, groups will seek out Minstrels in hopes of having this ability to outrun the enemy and to travel to their destinations much quicker than most. That's just one of several reasons that groups would seek out a Minstrel. Minstrels have many offensive and defensive abilities, though they rely heavily on their songs to stay alive. They must play instruments when performing musical pieces, unlike their Skald counterparts in Midgard. Minstrels derive from the rogue classes of Albion. They have many similarities to the Infiltrator class in that they have the ability to stealth and sneak around their enemies whenever they are in danger. Though they have these similarities, they are not nearly as strong as the Infiltrator when it comes to hiding.
Armor: Cloth, Leather, (Studded at 5), (Chain at 20)
Tradeskills: All
Specialization: Slash- with this you can specialize in the use of slashing weapons, such as swords of all kinds, mostly use to deal damage
Thrust- with this you can specialize in the use of thrusting weapons, such as, daggers, and rapiers, mostly used to cause bleeding status effects and harm the opponent otherwise
Stealth- put more specialization points into this and you'll be able to sneak past anything, you'll be able to james bond your way into anything, you'll be able to jump from roof to roof, and get your friends, free cable
Instruments- Damage (Instant)-AoE Mez-Stun (instant)-Charm (song)-Speed (song)-Confusion-Mez (song)-Health Regen (song)-Mana Regen (song)-Remove Mez-Damage reduction buff (pulse)-Damage (instant)(yes, there are two instant damage spells!)
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Classes
Jan 23, 2008 23:21:11 GMT -5
Post by DUNCE on Jan 23, 2008 23:21:11 GMT -5
NECROMANCER 1.2xLVL specialization points per level
The Necromancer is a cloth wearing priest class of Arawn, lord of the underworld. Due to their allegiance to their dark master, they are granted spellcasting and combat prowess that is welcomed by Albion. Unlike other casters, a Necromancer is powerless until it calls upon the dark magic of Arawn to transform itself into a fearsome servant controlled by an ethereal "shade". All their spells are cast through their servant (or pet). They may heal the pet, command it to cast spells on enemies, command it to attack enemies, etc. In order to kill a Necromancer, you must first kill his pet, which forces the Necromancer to become visible, where it can then be targeted and killed. While a shade, the Necro is displayed as a translucent shadowy, floating ghost that cannot be targeted or damaged by melee or spells. When the pet is killed or released in combat, the Necromancer returns to mortal form, alive, but with a a very small amount of health. If the pet is not injured or in combat when released, the Necromancer comes back from shade mode with no loss of health. The intent of this is to make it so as long as the pet is alive, the Necro is at full health, but when his pet dies, the Necro is extremely damaged, weak and vulnerable. Necromancers have the ability to do damage, and the pain it inflicts brings them a surge of power or restores life to their servant. They don't drain power or life directly from their target, but they receive a portion of damage back as power or servant life.
Armor: Cloth
Tradeskills: All
Special necromancer note, there are two kinds of spells, pet spells (spells casted by pet) and necro spells (spells casted by necromancer, through pet... you still need a pet up in order to use these spells)
Automatic: Deathsight- Lifedrain (pet)-Dex Buff for pet (necro)-AF Debuff (pet)
Painworking- Snare (pet)-Remove Mez for pet (necro)-Con Debuff (pet)-Uninterruptable spells (instant)
Death Servant- Str Buff for pet (necro)-Heal over Time for pet (necro)-Summon Necrotic Spirit
Specialization: Deathsight Mastery- % damage reduction buff for pet (necro)-AF Debuff (necro)-Lifedrain (necro)-Manadrain (pet)-Mana Transfer (pet)
Painworking Mastery- Str/Con Buff for pet (necro)-AoE Snare (pet)-AoE Str/Con Debuff (pet)-AoE DoT (pet)-Dot (Instant)(necro)
Death Servant Mastery- Damage Shield for pet (necro)-Dex/Qui Buff for pet (necro)-Damage (instant)(necro)-PBAoE Damage (pet)
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Classes
Jan 23, 2008 23:29:51 GMT -5
Post by DUNCE on Jan 23, 2008 23:29:51 GMT -5
NIGHTSHADE 3.2xLVL specialization points per level
While not physically as imposing as the other assassins of the realms, those which choose to walk down the Way of Stealth and follow the Path of Essence depend on their quick reactions, stealth, speed and sharp wit to combat the enemies of the Hibernian Realm. To assist in the endeavors, the Nightshade Elders have developed and passed down a few magical baubles that grow in strength as the Nightshade becomes more acquainted with his repertoire of skills. In addition to the more common means that Nightshades use to dispatch their foes, they freely practice the skill and art to poisoned weaponry and then turn these deadly blades upon their enemies. As their name would imply, there are certain Nightshades who are renowned for the unusual potency of these poisons. They are the stalkers of the night, that can strike quickly and efficiently from concealment, using poisons and a touch of magic to help fell their opponents.
Armor: Cloth, Leather
Tradeskills: All
Specialization: Blades- with this you can specialize in the world of blades, with weapons such as swords of all kinds, this specialization focuses on dealing damage and hindering enemies
Piercing- With this specialization, you become better at using piercing weapons, such as knives, daggers, and other pointy weapons, this technique typically used to debilitate opponents and cause them to bleed
Celtic Dual- this is the skill in using two weapons at once, put more points into this and you'll be able to use complex styles and efficiently double your damaging capacity!
Critical strike- this is an assasin's technique, one that uses the weapons (any weapons) in ones hands to hit the most viatal parts of the enemy to deal huge ammounts of damage
Envenom: with this specialize you can use poison and imbue your weapons with the deadly or debilitating concoctions, more points, crazyier poisons
Stealth- put more specialization points into this and you'll be able to sneak past anything, you'll be able to james bond your way into anything, you'll be able to jump from roof to roof, and get your friends, free cable
Nightshade Magic- DoT (instant)-Damage Shield-Damage-Damage (instant)
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Classes
Jan 23, 2008 23:43:14 GMT -5
Post by DUNCE on Jan 23, 2008 23:43:14 GMT -5
PALADIN 2.5xLVL specialization points per level
Paladins are members of the Church of Albion alongside the Cleric class. They are primarily hybrids between a Fighting class and a Clerical class due to their vast weapon training options and their Clerical group beneficial chants. They rely on their ability to chant holy battle vows to assist their realm-mates. Though having the ability to wear plate and train in weapons, the Paladin is not as strong in melee as the Armsman. Paladins are holy men who vow to defend the honor of the Church of Albion in the name of Arthur Pendragon, the late King of Camelot and leader of the realm of Albion. They may not be as offensive as the Armsman, but Paladins do have a choice to become offensive or defensive through their options in weaponry. They may train in two-handed weapons or one-handed weapons. They also have the ability to train in Shields, which prove very useful when defending oneself and others.
Armor: Cloth, Leather, Studded, (Chain at 10), (Plate at 20)
Tradeskills: All
Specialization: Crush- with this you can specialize in the use of crushing weapons, such as clubs and maces, mostly used to stun and debilitate opponents
Slash- with this you can specialize in the use of slashing weapons, such as swords of all kinds, mostly use to deal damage
Two-Handed- with this you can specialize in the use of large weapons, such as two-handed swords, and great clubs, used to deal lots of damage, usually position based attacks
Thrust- with this you can specialize in the use of thrusting weapons, such as, daggers, and rapiers, mostly used to cause bleeding status effects and harm the opponent otherwise
Shields- with this you can specialize in the use of shields, such as small shields, to large shields, these are used to stun the opponent, and when the level of specialization increases, it also increases the rate in which your shield may intercept attacks
Parry- with this you can specialize in the use of parrying, in which you deflect an enemies attack, taking no, or little damage
Chants- AF self Buff-Str self Buff-Resurrection-Heal (chant)-Damage Add (chant)-AF Buff (chant)-Endurance Regenaration (chant)-Physical Resistance Buff (chant)-Magical Resistance (chant)-damage reduction group buff-Combat Speed Group Buff (instant)(pulse)
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Classes
Jan 23, 2008 23:52:41 GMT -5
Post by DUNCE on Jan 23, 2008 23:52:41 GMT -5
RANGER 2.5xLVL specialization points per level
Rangers are the archers of the realm of Hibernia. Their extensive training in Recurved Bows proves to be quite useful in the ranged attacks of war. They are similar to the Nightshade class, in that they are capable of stealthing and training in piercing weapons. Their minimal stealth training is useful in hiding and sneaking around enemies in order to find the best position for a bowshot. They have some magical abilities, which provide them with self-only buffs and run speeds for quick sprinting away from the enemy. Though as small as their magical knowledge may be, the buffs do prove to be useful in making up for lighter training in areas other than the bow.
Armor: Cloth, Leather, (Reinforced at 10)
Tradeskills: All
Specialization: Blades- with this you can specialize in the world of blades, with weapons such as swords of all kinds, this specialization focuses on dealing damage and hindering enemies
Piercing- With this specialization, you become better at using piercing weapons, such as knives, daggers, and other pointy weapons, this technique typically used to debilitate opponents and cause them to bleed
Celtic Dual- this is the skill in using two weapons at once, put more points into this and you'll be able to use complex styles and efficiently double your damaging capacity!
Stealth- put more specialization points into this and you'll be able to sneak past anything, you'll be able to james bond your way into anything, you'll be able to jump from roof to roof, and get your friends, free cable
Recurve Bow- this specialization line is used for improving your use of the recurve bow, so you can hand out death from a distance, with things from critical shot, all the way to rapid shots and vollies
Pathfinding- AF self Buff-Str self Buff- Dex/Qui self Buff-Damage Add self Buff-Speed (instant)
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Classes
Jan 24, 2008 0:04:49 GMT -5
Post by DUNCE on Jan 24, 2008 0:04:49 GMT -5
REAVER 2.5xLVL specialization points per level
Reavers are hybrid Necromancer/Fighters with chain armor and a variety of Albion weapon skills. They are the fighting class that protects Arawn, lord of the underworld. Reavers are hybrid caster/tanks, related in spirit more to the Thane and Champion than the Paladin. They have some debuffs, like the Champion, and some direct damage/lifetap, like the Thane. They also can specialize in a variety of melee skills including all the one handed weapon specs, shields, and parry. Their spells are a variety of debuffs and lifedrains which are intended to augment their damage in combat.
Armor: cloth, leather, studded, (chain at 10)
Tradeskills: All
Specialization: Crush- with this you can specialize in the use of crushing weapons, such as clubs and maces, mostly used to stun and debilitate opponents
Slash- with this you can specialize in the use of slashing weapons, such as swords of all kinds, mostly use to deal damage
Thrust- with this you can specialize in the use of thrusting weapons, such as, daggers, and rapiers, mostly used to cause bleeding status effects and harm the opponent otherwise
Flexible-with this specialization you can wield whips and flails, to use agains your enemies and cause a long list of damages to their bodies
Shields- with this you can specialize in the use of shields, such as small shields, to large shields, these are used to stun the opponent, and when the level of specialization increases, it also increases the rate in which your shield may intercept attacks
Parry- with this you can specialize in the use of parrying, in which you deflect an enemies attack, taking no, or little damage
Soulrending- Offensive Lifedrain self Proc (instant)-Damage Add self buff (instant)-PBAoE Damage Chant (pulsing)(instant)-PBAoE Magical Resistance Debuff Chant (pulsing)(instant)-Offensive Damage self Proc-DoT (instant)
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Classes
Jan 24, 2008 19:16:59 GMT -5
Post by DUNCE on Jan 24, 2008 19:16:59 GMT -5
RUNEMASTER 1.2xLVL specialization points per level
Being one of the powerful direct-damage caster in the realm of Midgard, the Runemaster smites foes from great distances with vast amounts of power and wracking pain. He fashions his powerful spells from ancient runes used by the Mystics of Midgard. These runes are the absolute source of his power and work like recipes for the deadly destruction of the opposition. The Runemaster is complex in his options for damage-dealing. The runic spells allow him to trap, explode, and smolder his enemies on the battlefield. He is ideal for distanced damage and firepower.
Armor: Cloth
Tradeskills: All
Automatic: Darkness- Dex Debuff (instant)-Damage-Damage Add groupo buff
Suppression- AF self buff- Str Debuff (instant)-Root-Damage
Runecarving- Damage-Damage (bolt)-Speed (chant)
Specialization: Runes of Darkness- Damage Add- Damage-Damage&magic resistance Debuff-AoE Damage&magic resistance Debuff
Runes of Suppression- Bubble-Nearsight-Damage&Snare-AoE Damage&Snare-Confusion-Bubble (chant)
Runes of Destruction- Magic resistance debuff (instant)-AoE Damage-Damage (bolt)-Ground Target AoE Damage
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Classes
Jan 24, 2008 19:41:15 GMT -5
Post by DUNCE on Jan 24, 2008 19:41:15 GMT -5
SAVAGE 2.2xLVL specialization points per level
The Savage is a studded-armor wearing fighter who disdains normal weapons in favor of hand-to-hand combat. Savages aren't interested in mastering the art of complicated weapons - instead they affix simple sharp or bladed weapons to their hands and swing away. In addition to a number of different weapon types, the Savage can learn special H2H combat styles as he specs up in the H2H spec - some of these combat styles allow the Savage to attack more than one enemy in the same round. The Savage also can specialize in a set of combat abilities called "Savagery", which allow the Savage to modify his combat chances, such as chance to evade, parry, buff attack speed or DPS, and also convert hit points to endurance. Most Savagery abilities take a percentage of your base hitpoints when they wear off or are refreshed.
Armor: Cloth, Leather, Studded
Tradeskills: All
Specialization: Axe- with this specialization the user becomes more adept in the use of axes, of all kinds, with these weapons they can turn out huge amounts of damage in quick amount of time
Hammer- with this specialization the user becomes more adept in the use of all hammers, with these weapons you crush opponents, stunning and thrashing them
Sword- if you haven't gotten it by now, if you specialize in this weapon skill, you will be able to use this type of weapon to do large amounts of damage in small amounts of time
Hand to Hand- this specialization helps you use those things you call fists, and the weapons you decide to throw on them, used primarily to quickly beat down all enemies near you, they are also good for beneficial status for you and debilitating ones for your targets
Parry- with this you can specialize in the use of parrying, in which you deflect an enemies attack, taking no, or little damage
Savagery- Combat Speed self buff (instant)-Parry Chance self buff (instant)-Evasion Chance self buff (instant)-Physical resistance self buff (instant)-Combat damage self buff (instant)-Health to Endurance transfer (instant)
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