Post by Frederic Bourgault-Christie on Nov 19, 2005 16:17:41 GMT -5
Jin is among the best worked-out characters in CotG. But I imagine stuff can still be done.
Name: Jin Taing-Slaytker
Race: Half-Twanchen, Half-Banbar
Attributes
Charisma – VH Godlike
Endurance – VL Forbidden
Reflex – L Forbidden 10/20
Keenness – L Forbidden 10/20
Willpower – VL Forbidden
Paranormal Ability – VH Godlike 10/20
Intelligence – VH Godlike
Strength – VL Forbidden
Affinities:
Ki 400
Tech 741
Magic 410
Psi 495
Classes: Felsch School (12), Waer School (8), Irfry School (16), Futae no Kiwami (16), Quicksilver Master: Q. Blade (25), Blado Forjta (8), Thai Kickboxer (4), Drunken Boxing (4), Time Mage (2), Dancer (3), Terrain Dancer (3), Ayrt (3), Rath (3), Thrum (3), Thrash (8), Khiche (3), Ahspac (3), Chakra Spear (6), Battling Butcher (3), Principles of Steel (2), Grammaton Cleric (3), Quicksilver Dark Matter (2), Soul Smith (4), Accumulating Force (2), Orcish Blademaster (3), Crushing Reality (unique school, 22), Dowsha Limbce (2), Ilwil Worot (2), Siprt Limbce (2), Quicksilver Lightning (2), Crono School (4), Flash Man (4), Weapon of Chaos Creator (4), 4-D Being (4), Pandaren (3), Beastmaster (5), Simultaneous Strike FnK (2), Propulsion FnK (2), Light Incarnate (2), Snake and Turtle Art (Thrash, 2), Create Force Constructs (4), Reflexive Water (5), Samurai, Assassin, Hiten Mitsurugi Ryu, Crushing Assassin (5), Dragoon, Master of the Unseen Fist, Twanchen Dermal Flame Enbutsu, (Trainer Classes, 30 Points
Notes : Crushing Reality is a school focused on pure offense - no defense stemming from Jin can be used during its techniques, is the Shizd Lubalrak (Fast Bull)
Reflexive Water is Jin's new defensive school
Abilities:
Sword Ignition (ki flame)
Normal Irfry Stances
Rising Fire
Piercing Fire
Falling Fire
Ability Shatter
Skyimsth’s Hammer
Heaven’s Forge
Forging Flame
Normal Passives
Piercing Fist (passive)
Primal Surge (passive)
Dance the Thick Air (passive)
Water Snake’s Fang (passive)
Scald Sword (passive)
Switch-Up (passive)
Ringing Blades (passive)
Trembling Blades (passive)
Lal Rabrak Stif (passive)
Normal Utility Actives
Lightning Kata
Mist of the Shadow Veil
Blinding Speed Kata
Normal Combat Actives
Meteor Shield
The Tempest and the Volcano
Wheels of Flame
Useful Normal Combat Actives
Cripple Shatter (break limbs, parts of body, or equipment)
Power Break
Magic Break
Dowsha School
Shadow Arms
Shadow Armor
Shadow Defense
Shadow Offense
Forbidden – Passive Defense
5Armor of Techniques (passive)
6Tempural Ki Tweak Defense (passive, makes a ‘tweak’ in time to reduce damage done at the time of impact, works better if Jin can perceive opponent)
7Prolongation of Damage (passive, extends the period damage is dealt in, raises Threshold)
8Dark Matter Tar (passive defense)
9Cast Iron (passive, Forging Flame barrier + defense)
10Drunken Evasion (passive Forbidden Drunken Brawling evasion)
Forbidden – Passive Utility
11God of the Thick Air (passive)
12Pummel Catalyst (passive, muscles grow after pummeling)
13Delusion Field (passive Drunken Brawling field projection)
14FnK Reactive Strikes (FnK + Snake and Turtle lets Jin respond to hits by hitting back
15Time Shave (passive, increases efficiency and shaves off inefficient motions
Forbidden – Passive Propulsion
16Vacuum Propulsion (passive, Ayrt School)
17Friction Bubble (passive, Irfry School)
18Cleave the Limit (passive, negative friction)
19Hyperspace Eye (passive)
20Primal Surge
21Chaos Charge (passive, taken from Ominai, mimics his Chaos Motion
Forbidden – Passive Combat
22Muay Glass Ritual (whole body is covered in glass)
23Friction Blade Body (passive)
24Forbidden Critical Strikes (Orcish Blademaster, passive, all strikes are technically criticals)
25Vorpal Strikes (passive)
26FnK Infinite Chain (passive)
27Forbidden Twister's Touch (passive)
28FnK Organic Disruption (part passive)
29FnK Temporal Prolongation (part passive – part of Temporal Shift)
30Q. Blade Cleaving Aura (passive)
31Pandemonial Oscillation (passive, Ringing Blades + Pandemonial Flame)
32Water Dragon’s Apex (passive)
33Warming Hate (passive, horrible internal wounds)
34Shatter Knight (passive, applies Scald Sword + Trembling/Ringing Blades + Punishing Discharge to break equipment)
35Lal Rabrak Haihkce (passive, Forbidden Lal Rabrak Stif applied to all techniques)
36Spirit Blaze FnK (passive, combines Red Blaze/Demon Scratch Fever + spirit body doing FnK)
37Flesh Like Meat (passive, reduces resistance of flesh on a logarithmic scale
38Edge of No Thickness (passive, based on the Taoist parable)
39Blyt Dzrail’s Spines (passive, combines with Pandemonial Oscillation + all other Ayrt School)
40Brewer's Rage (Tough Man Forbidden, Negative Ki passive, his ki infects/intoxicates/confuses/bewilders/intimidated opponent)
41Devil's Intimidation (passive, intimidation that even does some damage)
42Forbidden Fat's Fire
43Forbidden Toxin
44Forbidden Folding Paper
Forbidden – Active Combat
45Supernova Stance
46Impale Ability
47Affinity Crush
48FnK World Nova
49FnK Infinite Render
50Chariots of Flame
51Forging Flame 3
52Skyimsth’s Hammer
53Heaven’s Forge 3
54Forge of the Elements
Forbidden – Active Utility
55Saint’s Cry
56Bereaver (Soul Smith ability, link together captured souls with relationship to each other for unique effect)
57Redemption Blade (Soul Smith ability, Soul Smiths would kill criminals to empower their sword – can be used to redeem a horrible evil
58Ring of Technique
59Forbidden Berserker
60Beast Rage (use FF-style monster abilities, random free attacks
61Steel Rain II
62Wreck Step
63FnK Death Blow
64FnK Temporal Shift
65Chakra Strike of Great Decay
66Total Conversion: Third Eye
67Artillery Blades
68Quicksilver Arsenal
69Splendid Ki Chop Kata
70Spirit Star (makes chain weapons have a ki star at the end of them)
71Lash, Chastise and Break (all attacks both contain lashing/breaking/pain elements, passive)
72Unravelling Chain (spins weapon so fast and with such a technique that it soon splits into many others; also allows infinite range on flails)
73Ki or Tech Forbidden Chains (make a trapping maze or cage, defense, offense, etc.)
74Zone-Decimation Spiral (charge for one turn, do a melee attack that strikes a number of important vulnerability zones
Hidden Dance (involves repeatedly striking with one side of the body while keeping the other side hidden (for example, all arms and one leg). The longer you can let force accumulate in that part of the body and the longer you can keep it hidden, the more effective.
75Warm Up (do a slow, light version of the strikes, do it again instantaneously
76Pumpkin’s All Hallow’s Eve (Forbidden Dance)
77Tempural Whirlwind (stand with a disruptive barrier of reality, amass a ton of energy and torque
78Metapsychic Combat (Forbidden Intuitive Combat)
79Boundary Limbce (step between life/death)
80Crumbling Space (activate to make a “hard” ki)
81Forge of Infinity
82FnK Time Release
83FnK Successive Chain
84FnK Nail Strike
85FnK Universal Snap
86FnK Whirlwind (spin about using FnK and amass lots of torque)
87Quicksilver Nail Blade
88Nightmare Transformation (Firebrand school)
89Quicksilver Magnetic Storm
90Muddling Thunder (Forbidden Crono Confuse)
91Thunder Top (Forbidden Crono Cyclone)
92Combat Aestheticism (passive, Grammaton Cleric Forbidden, see where an opponent’s motion is crude or unaesthetic – see weak points or points of incomplete development
93Mist of the Drunken Veil
94Ultima Control Kamehameha
95Nine by Nine Storm
96Stance of Destructive Intimidation (
97Forbidden Ni Huei Kata
98Animalistic Bereaver (Shizd
99Shizd Lulbalrak Form
100Forbidden Crab Seize
101Stomach Trap
102Chidori III: Chidori Body (whole body is one sharp point directed at one target)
103Rasengan III
104Shadow Clone Jutsu
105Shadow Shift Jutsu
106Dispatch III
107Counter III
108Slash III
109Empowerer III
110256 Slam
111256 Slice
112Stunner III
113Cleave III
114Human Forge (Blado Forjta transformation
115(1 Weapon of Chaos Creator
116(1 Light Incarnate Forbidden
117Sealing Dragon (causes pressure on the Spirit Realms and the Four Dragons to either match growth in a type of paranormal ability or dampen; Neutral Excalibur
118(Increased affinity with Chrononova Control)
119(Increased affinity with Spirit Portal Chakras)
120 (1 Principles of Steel
Forbidden 2
121Banbar Volcano
122Drunken Volcano (sacrifice move)
123Chronanova
124Chronanova Special
125Spin Cut X
126Quicksilver Infinite Cleave
127FnK Perpetual Shockwave
128Four Infinite Principles (Q. Blade passive, infinitely wounding, infinitely heavy, infinitely finessed, infinitely sharp)
129Tough Boy Brawler (reactive stance: Thrash's Rath School sword ki block + Dowsha School multi-attack + Rocky take a hit and deliver it back + Rocky left/right tricks + run in a circle to 'aggro' while generating a Shuku/Tempural Ki spinning wall, three layers: block + counter-attack all + take hit for extra counter-attack + FnK redirection)
130Gasoline Candle (Zaraki Forbidden 2)
131Crushing Control (direct energy back at someone grappling, destroy their body so they can't grapple)
132Pi's Transcendence (practically costless, Chronanova forces + Ichigo-style parrying + Thrash-style omni directional block + FnK redirection, corkscrew/spiral/circular parries)
133Downdraft Drake (Hiten Mitsurugi Ryu dragon transformation, all attacks created sucking vortexes to throw off foes' stances, stresses high speed and aerial attacks ala Falling Flame, magnifies Ayrt School powers, reduces Rath School, Ryuumeisen effect right before dives, all swords manifest in claws)
134Demon Rainbow Splitter (Yusuke aura, gives all of Jin's kis: Wuldrak Ortise, Angel Light, Human, Demon, Tempural, Shuku, Shizd Lulbalrak, Spirit Chakra, Chakra, Kyuubi, Dworl Ramson; plus adds new ki types)
135Forbidden 2 Ancestral Army
136Forbidden 2 First Hit, No Quit
137(Sol
138(Chuu
139(Ting
140(Cloud
141(Zorro
142(Jiraiya – range ability
143(Naruto
144(Cyan – multi-enemy
145(Ting
146(Tempural Ki
147(Blado Forjta OR Supersoldier
Alters
Nova Arm
Crushing First Nova
Slashing Second Nova
Drunken Third Nova
Shizd Lulbalrak Nova Shine
Speed God Moves
Speed Freeze (run so fast it produces a solid and unmoving after-image)
Speed Clones
Negative Speed
Spatial Tornado (move fast enough to create expelling forces from a distance)
Fast Metabolize (can artificially make the body breathe in too much and make tons of oxygen to empower flame abilities; )
Mass Bomb (vibrate over and over to increase mass to an incredible extent, can even make one ignite like a star)
Ubiquity Assault (bombard foe in an AOE fashion like the Sun bombards the world with light)
Ubiquity Grappling
Time Travel
Speed Application (Unique Merit, allows Jin to replace Reflex and Keen into attribute checks, great to compensate for one of Jin's weaknesses: some of his abilities, like FnK and such, require Strength and he doesn't have as much of that as he does R/K)
Pressure Flame
Antimatter Body
Antimatter Creation
Forbidden 3s
Battered Chronanova (projects speed field self inside and bashes it apart from the inside, loosely defined borders and no Transgressive limit)
Abilities Jacked:
1Time Bend
2Time Bend 2
3Restorer
4Barriers
5Natural Regeneration
6Ki Firebreath
7Jump
8Cherry Blossom
9Dragon Sword
10Excellia's defense (partially)
11Ork's Mudras
12Spells from the Neo-Avatars
13Abilities from the Sand/Alchemical Monster
14Abilities from the Technique Giant
15Abilities from the Stormguard
Summons:
Gamabunta
Kyuubi
Merits:
1Iron Hands
2Shuku Chi
3Drunken Master
4Tamashiwara
5Youki
6Demon Temple Recognition
7Ultimate Personal Power (bonus to Willpower, Strength, etc., Diamond in the Rough maxed out)
8Firebrand’s Head Butts
9Secret School Certification
10Omega Mentalist : Paragon
11Crono Training
12Firebrand Training
13Thrash Training (2)
14Sanosuke Training
15Mugen Training
16Naruto Training
17Rocky Balboa Training
18Cyan Training
19Chuu Training
20Zorro Training
21Jiraiya Training
22Sol Badguy Training
23Yusuke Training
24Ichigo Training
25Kenshin Training (as Battousai)
26Zaraki Kinpache Training
27Cloud Training
28Ting Training
29Kazuma Training
30Conan the Barbarian Training
31Break the Rules
32Lingering Damage : Swords
33Lingering Damage : Fists
34Affinity Shatter Criticals
35Attribute Feedback Criticals (All)
36Random Bonus : Strike
37Random Bonus : Damage
38Bodhisattva of Infinite Resolve
39Power Attack
40Stunning Attacks
41Lingering Rage
42Ruinous Rage
43Cleave
44Great Cleave
45Epic Cleave
46Forbidden Cleave
47Forbidden Aggravated Wounds
48Forbidden Aggravated Criticals
49Speed while Stealthed
50Speed while Stealthed II
51Speed while Stealthed III
52Dexterous Vanishing (right after Stealth, Keen bonus)
53Absolute Blind Fight
54Nightvision
55Thermal Sense
56Ultravision
57Motion Detection
58Vulnerability Detection
59See the Invisible
60Spirit Sight
61Flexible
62Legendary Flexible
63Forbidden Flexible
64Spellcaster Harrier
65Full Self-Concealment
1.Control Revulsion
2.Dam Sum Sing
3.Demon Digestion
4.Double Edge Doctrine
5.Expanding Gum Diet
6.Flux Striking
7.Fury and Fright Doctrine
8.Gravity Training
9.Hallucination Training
10.Impossibilty Training
11.Iron Hand
12.Irfry Poker Blade
13.Joint Hardening
14.Kangeiko/Shochu Geiko
15.Laughing Pain
16.Life Stone
17.Lotus Pillar
18.Low Oxygen
19.Neck Beefing
20.Running the Gauntlet
21.Sensory Deprivation
22.Shochu Geiko
23.Stroboscopic Combat Practice
24.Weightlessness Training
25.Yoke Training
26.Sword Ki
27.Gun Ki
66Falling Technique
67Stunning Criticals
68Crippling Criticals
69Deathly Criticals
70Attribute Shatter Criticals: Keen
71Attribute Feedback Criticals
72Crippling Lingering Damage
73Hasten Turn
74Elongate Turn
75Omniglot
76Attribute Application
77Affinity Application
78Backstab
79Legendary Backstab
80Forbidden Backstab
81Transgressive Backstab
82Prevent Retreat
83Legendary Prevent Retreat
84Transgressive Prevent Retreat
85Prevent Reflection
86Will of the Attack (Transgressive Prevent Reflection, control the will of his attck to prevent it from being drained/stolen/redirected/deflected/reflected)
87Forbidden 2 Cleave
88Forbidden 2 Stored Turns
89SwdTech Meter (Unique Merit, charge for stronger abilities)
90Apply Stamina to Shaman Magic
91Apply Tech to Shaman Magic
92Apply HP to Shaman Magic
93Forbidden 2 Spellcaster Harrier
94(7 Merits
95(Nitro, Rocky Balboa, Mr. T, Ivan Drago, Kazuma, Little Mac, Ting, Sonic
Traits:
Sharingen Eye
Renaissance Man: Blado Forjta
Renaissance Man: Quicksilver Blade Master
Unique Ki: Time Compression (Tempural)
Unbelievably Tough
Unbelivably Tough II (Unique Trait, from Tough Man)
Supersoldier
Speed God
(8 Trait Points
Negative
Scarred
Penniless
Hunted (-2)
Chronic Pains (-2)
Allergy: Poison Oak (-1)
Allergy: Catnip (-1)
Sensory Difficulty: Taste (-1)
Dark-Light Path:
Mastered: Tough Man
Current: Tough Man
----------------Buddy
-------Fast Man
---------------Brawler
Jin
---------------Drunk Man
-------Tough Man
----------------Crazy Man
Equipment:
Blado Randce Brass Knuckles
[Blado Randce triple-joint armor – REDESIGN]
Sake Sun: Blado Randce Dual Blades – induces
Blado Randce and shields
Too much alcohol
“Bad” shirt
Rubber Mallet (giant hammer with a bounceback design)
Fleetfire Boots Mk. II
Master Drain Zanbato
Neutral Excalibur
Kyuubi Trap
Naruto's Kunai
Ultimate Weapon
Rainbow (Bankai:
Zangetsu (w/ Bankai)
Sunderdusk
Fever Touch
Damage Bonus
Turn Self and Wielder Invisible
Create Unnatural Darkness
Power of Darkness
Portal of Fear
Creates battle armor: Form-fitting ninja suit, actually gives you a separate alias
Imbues Create Force Constructs and Force Field Generation
Alcohol-based poison
Raises Magic
Designed for backstabbing and assassination skills
Thrash's Armor (first layer: flexible, second layer: mutability, third layer: durability)
Feedback the Channeler
Reverse Edge Sword
Red Blaze training gauntlets and leggings
Red Blaze coat (with Bad written in English, Twanchen, Japanese, Banbar, and Demon; turns into a horned dragon)
Stealth coat: Last artifact of a lost god, Turns into a dragonfly mantis
Defense coat: Turns into a turtle
Ring of Grand Protection
Amulet of the Sun
Incarnate Trap (Dworl Ramson – World Sun, Light Spirit, giant prismatic hawk)
Zaraki's Eyepatch
Zaraki's Sword
Cat-of-Nine-Flails
[Brews
[Poison
Special Brews:
Cybernetic:
Skills:
Running 600%
Sword 600%
Wrestling 600%
Boxing 600%
Pick Locks 500%
Pick Pocket 500%
Prowl 500%
Climb 450%
Body Building 450%
Trap-Making 450%
Grappling Hook 450%
Blado Randce 600%
FnK 600%
Mixed Schools 600%
Banbar 300%
Twanchen 300%
English/Common 300%
Interrogation 450%
Acrobatics 450%
Dancing 450%
Baseball 450%
Fencing 450%
Gymnastics 450%
Bull-fighter 450%
Kunai 450%
Shuriken 450%
Climb Rope 450%
Juggling 450%
Swimming 450%
Concealment 450%
Detect Ambush 450%
Detect Concealment and Traps 450%
Ventriloquism 450%
Guitar 450%
Statistics 450%
Math 450%
Mechanics 450%
Rope Works 600%
Chain Weapons 600%
General Weapons 600%
Forging Weapons 600%
Forgery 450%
Chemistry 450%
Metalworking 450%
Palming 450%
Poison-Making 450%
Streetwise 450%
Safecracking 450%
Escape Artist 450%
Disguise 450%
Imitate Voice 450%
Locate Secret Compartments 450%
Cardshark 450%
Negotiation 300%
Brewing 600%
Hammer 600%
Navigation 150%
Track and Field 300%
(4000% Skill Points
A few I came up with:
Sponge Absorb - A lot of Thrash's abilities deal with being able to take blows in more ways than endurance (that's Xeno's deal) or dodging (since he's relatively large). Rocky's strategy against Clubber Lang was to taunt him and take blows until Clubber was too tired and angry to land blows. Problem is that Jin's Charisma is rock-bottom for being able to taunt.
Also, you should totally use Ichigo-style tricks with chains wrapped around your blades.
Name: Jin Taing-Slaytker
Race: Half-Twanchen, Half-Banbar
Attributes
Charisma – VH Godlike
Endurance – VL Forbidden
Reflex – L Forbidden 10/20
Keenness – L Forbidden 10/20
Willpower – VL Forbidden
Paranormal Ability – VH Godlike 10/20
Intelligence – VH Godlike
Strength – VL Forbidden
Affinities:
Ki 400
Tech 741
Magic 410
Psi 495
Classes: Felsch School (12), Waer School (8), Irfry School (16), Futae no Kiwami (16), Quicksilver Master: Q. Blade (25), Blado Forjta (8), Thai Kickboxer (4), Drunken Boxing (4), Time Mage (2), Dancer (3), Terrain Dancer (3), Ayrt (3), Rath (3), Thrum (3), Thrash (8), Khiche (3), Ahspac (3), Chakra Spear (6), Battling Butcher (3), Principles of Steel (2), Grammaton Cleric (3), Quicksilver Dark Matter (2), Soul Smith (4), Accumulating Force (2), Orcish Blademaster (3), Crushing Reality (unique school, 22), Dowsha Limbce (2), Ilwil Worot (2), Siprt Limbce (2), Quicksilver Lightning (2), Crono School (4), Flash Man (4), Weapon of Chaos Creator (4), 4-D Being (4), Pandaren (3), Beastmaster (5), Simultaneous Strike FnK (2), Propulsion FnK (2), Light Incarnate (2), Snake and Turtle Art (Thrash, 2), Create Force Constructs (4), Reflexive Water (5), Samurai, Assassin, Hiten Mitsurugi Ryu, Crushing Assassin (5), Dragoon, Master of the Unseen Fist, Twanchen Dermal Flame Enbutsu, (Trainer Classes, 30 Points
Notes : Crushing Reality is a school focused on pure offense - no defense stemming from Jin can be used during its techniques, is the Shizd Lubalrak (Fast Bull)
Reflexive Water is Jin's new defensive school
Abilities:
Sword Ignition (ki flame)
Normal Irfry Stances
Rising Fire
Piercing Fire
Falling Fire
Ability Shatter
Skyimsth’s Hammer
Heaven’s Forge
Forging Flame
Normal Passives
Piercing Fist (passive)
Primal Surge (passive)
Dance the Thick Air (passive)
Water Snake’s Fang (passive)
Scald Sword (passive)
Switch-Up (passive)
Ringing Blades (passive)
Trembling Blades (passive)
Lal Rabrak Stif (passive)
Normal Utility Actives
Lightning Kata
Mist of the Shadow Veil
Blinding Speed Kata
Normal Combat Actives
Meteor Shield
The Tempest and the Volcano
Wheels of Flame
Useful Normal Combat Actives
Cripple Shatter (break limbs, parts of body, or equipment)
Power Break
Magic Break
Dowsha School
Shadow Arms
Shadow Armor
Shadow Defense
Shadow Offense
Forbidden – Passive Defense
5Armor of Techniques (passive)
6Tempural Ki Tweak Defense (passive, makes a ‘tweak’ in time to reduce damage done at the time of impact, works better if Jin can perceive opponent)
7Prolongation of Damage (passive, extends the period damage is dealt in, raises Threshold)
8Dark Matter Tar (passive defense)
9Cast Iron (passive, Forging Flame barrier + defense)
10Drunken Evasion (passive Forbidden Drunken Brawling evasion)
Forbidden – Passive Utility
11God of the Thick Air (passive)
12Pummel Catalyst (passive, muscles grow after pummeling)
13Delusion Field (passive Drunken Brawling field projection)
14FnK Reactive Strikes (FnK + Snake and Turtle lets Jin respond to hits by hitting back
15Time Shave (passive, increases efficiency and shaves off inefficient motions
Forbidden – Passive Propulsion
16Vacuum Propulsion (passive, Ayrt School)
17Friction Bubble (passive, Irfry School)
18Cleave the Limit (passive, negative friction)
19Hyperspace Eye (passive)
20Primal Surge
21Chaos Charge (passive, taken from Ominai, mimics his Chaos Motion
Forbidden – Passive Combat
22Muay Glass Ritual (whole body is covered in glass)
23Friction Blade Body (passive)
24Forbidden Critical Strikes (Orcish Blademaster, passive, all strikes are technically criticals)
25Vorpal Strikes (passive)
26FnK Infinite Chain (passive)
27Forbidden Twister's Touch (passive)
28FnK Organic Disruption (part passive)
29FnK Temporal Prolongation (part passive – part of Temporal Shift)
30Q. Blade Cleaving Aura (passive)
31Pandemonial Oscillation (passive, Ringing Blades + Pandemonial Flame)
32Water Dragon’s Apex (passive)
33Warming Hate (passive, horrible internal wounds)
34Shatter Knight (passive, applies Scald Sword + Trembling/Ringing Blades + Punishing Discharge to break equipment)
35Lal Rabrak Haihkce (passive, Forbidden Lal Rabrak Stif applied to all techniques)
36Spirit Blaze FnK (passive, combines Red Blaze/Demon Scratch Fever + spirit body doing FnK)
37Flesh Like Meat (passive, reduces resistance of flesh on a logarithmic scale
38Edge of No Thickness (passive, based on the Taoist parable)
39Blyt Dzrail’s Spines (passive, combines with Pandemonial Oscillation + all other Ayrt School)
40Brewer's Rage (Tough Man Forbidden, Negative Ki passive, his ki infects/intoxicates/confuses/bewilders/intimidated opponent)
41Devil's Intimidation (passive, intimidation that even does some damage)
42Forbidden Fat's Fire
43Forbidden Toxin
44Forbidden Folding Paper
Forbidden – Active Combat
45Supernova Stance
46Impale Ability
47Affinity Crush
48FnK World Nova
49FnK Infinite Render
50Chariots of Flame
51Forging Flame 3
52Skyimsth’s Hammer
53Heaven’s Forge 3
54Forge of the Elements
Forbidden – Active Utility
55Saint’s Cry
56Bereaver (Soul Smith ability, link together captured souls with relationship to each other for unique effect)
57Redemption Blade (Soul Smith ability, Soul Smiths would kill criminals to empower their sword – can be used to redeem a horrible evil
58Ring of Technique
59Forbidden Berserker
60Beast Rage (use FF-style monster abilities, random free attacks
61Steel Rain II
62Wreck Step
63FnK Death Blow
64FnK Temporal Shift
65Chakra Strike of Great Decay
66Total Conversion: Third Eye
67Artillery Blades
68Quicksilver Arsenal
69Splendid Ki Chop Kata
70Spirit Star (makes chain weapons have a ki star at the end of them)
71Lash, Chastise and Break (all attacks both contain lashing/breaking/pain elements, passive)
72Unravelling Chain (spins weapon so fast and with such a technique that it soon splits into many others; also allows infinite range on flails)
73Ki or Tech Forbidden Chains (make a trapping maze or cage, defense, offense, etc.)
74Zone-Decimation Spiral (charge for one turn, do a melee attack that strikes a number of important vulnerability zones
Hidden Dance (involves repeatedly striking with one side of the body while keeping the other side hidden (for example, all arms and one leg). The longer you can let force accumulate in that part of the body and the longer you can keep it hidden, the more effective.
75Warm Up (do a slow, light version of the strikes, do it again instantaneously
76Pumpkin’s All Hallow’s Eve (Forbidden Dance)
77Tempural Whirlwind (stand with a disruptive barrier of reality, amass a ton of energy and torque
78Metapsychic Combat (Forbidden Intuitive Combat)
79Boundary Limbce (step between life/death)
80Crumbling Space (activate to make a “hard” ki)
81Forge of Infinity
82FnK Time Release
83FnK Successive Chain
84FnK Nail Strike
85FnK Universal Snap
86FnK Whirlwind (spin about using FnK and amass lots of torque)
87Quicksilver Nail Blade
88Nightmare Transformation (Firebrand school)
89Quicksilver Magnetic Storm
90Muddling Thunder (Forbidden Crono Confuse)
91Thunder Top (Forbidden Crono Cyclone)
92Combat Aestheticism (passive, Grammaton Cleric Forbidden, see where an opponent’s motion is crude or unaesthetic – see weak points or points of incomplete development
93Mist of the Drunken Veil
94Ultima Control Kamehameha
95Nine by Nine Storm
96Stance of Destructive Intimidation (
97Forbidden Ni Huei Kata
98Animalistic Bereaver (Shizd
99Shizd Lulbalrak Form
100Forbidden Crab Seize
101Stomach Trap
102Chidori III: Chidori Body (whole body is one sharp point directed at one target)
103Rasengan III
104Shadow Clone Jutsu
105Shadow Shift Jutsu
106Dispatch III
107Counter III
108Slash III
109Empowerer III
110256 Slam
111256 Slice
112Stunner III
113Cleave III
114Human Forge (Blado Forjta transformation
115(1 Weapon of Chaos Creator
116(1 Light Incarnate Forbidden
117Sealing Dragon (causes pressure on the Spirit Realms and the Four Dragons to either match growth in a type of paranormal ability or dampen; Neutral Excalibur
118(Increased affinity with Chrononova Control)
119(Increased affinity with Spirit Portal Chakras)
120 (1 Principles of Steel
Forbidden 2
121Banbar Volcano
122Drunken Volcano (sacrifice move)
123Chronanova
124Chronanova Special
125Spin Cut X
126Quicksilver Infinite Cleave
127FnK Perpetual Shockwave
128Four Infinite Principles (Q. Blade passive, infinitely wounding, infinitely heavy, infinitely finessed, infinitely sharp)
129Tough Boy Brawler (reactive stance: Thrash's Rath School sword ki block + Dowsha School multi-attack + Rocky take a hit and deliver it back + Rocky left/right tricks + run in a circle to 'aggro' while generating a Shuku/Tempural Ki spinning wall, three layers: block + counter-attack all + take hit for extra counter-attack + FnK redirection)
130Gasoline Candle (Zaraki Forbidden 2)
131Crushing Control (direct energy back at someone grappling, destroy their body so they can't grapple)
132Pi's Transcendence (practically costless, Chronanova forces + Ichigo-style parrying + Thrash-style omni directional block + FnK redirection, corkscrew/spiral/circular parries)
133Downdraft Drake (Hiten Mitsurugi Ryu dragon transformation, all attacks created sucking vortexes to throw off foes' stances, stresses high speed and aerial attacks ala Falling Flame, magnifies Ayrt School powers, reduces Rath School, Ryuumeisen effect right before dives, all swords manifest in claws)
134Demon Rainbow Splitter (Yusuke aura, gives all of Jin's kis: Wuldrak Ortise, Angel Light, Human, Demon, Tempural, Shuku, Shizd Lulbalrak, Spirit Chakra, Chakra, Kyuubi, Dworl Ramson; plus adds new ki types)
135Forbidden 2 Ancestral Army
136Forbidden 2 First Hit, No Quit
137(Sol
138(Chuu
139(Ting
140(Cloud
141(Zorro
142(Jiraiya – range ability
143(Naruto
144(Cyan – multi-enemy
145(Ting
146(Tempural Ki
147(Blado Forjta OR Supersoldier
Alters
Nova Arm
Crushing First Nova
Slashing Second Nova
Drunken Third Nova
Shizd Lulbalrak Nova Shine
Speed God Moves
Speed Freeze (run so fast it produces a solid and unmoving after-image)
Speed Clones
Negative Speed
Spatial Tornado (move fast enough to create expelling forces from a distance)
Fast Metabolize (can artificially make the body breathe in too much and make tons of oxygen to empower flame abilities; )
Mass Bomb (vibrate over and over to increase mass to an incredible extent, can even make one ignite like a star)
Ubiquity Assault (bombard foe in an AOE fashion like the Sun bombards the world with light)
Ubiquity Grappling
Time Travel
Speed Application (Unique Merit, allows Jin to replace Reflex and Keen into attribute checks, great to compensate for one of Jin's weaknesses: some of his abilities, like FnK and such, require Strength and he doesn't have as much of that as he does R/K)
Pressure Flame
Antimatter Body
Antimatter Creation
Forbidden 3s
Battered Chronanova (projects speed field self inside and bashes it apart from the inside, loosely defined borders and no Transgressive limit)
Abilities Jacked:
1Time Bend
2Time Bend 2
3Restorer
4Barriers
5Natural Regeneration
6Ki Firebreath
7Jump
8Cherry Blossom
9Dragon Sword
10Excellia's defense (partially)
11Ork's Mudras
12Spells from the Neo-Avatars
13Abilities from the Sand/Alchemical Monster
14Abilities from the Technique Giant
15Abilities from the Stormguard
Summons:
Gamabunta
Kyuubi
Merits:
1Iron Hands
2Shuku Chi
3Drunken Master
4Tamashiwara
5Youki
6Demon Temple Recognition
7Ultimate Personal Power (bonus to Willpower, Strength, etc., Diamond in the Rough maxed out)
8Firebrand’s Head Butts
9Secret School Certification
10Omega Mentalist : Paragon
11Crono Training
12Firebrand Training
13Thrash Training (2)
14Sanosuke Training
15Mugen Training
16Naruto Training
17Rocky Balboa Training
18Cyan Training
19Chuu Training
20Zorro Training
21Jiraiya Training
22Sol Badguy Training
23Yusuke Training
24Ichigo Training
25Kenshin Training (as Battousai)
26Zaraki Kinpache Training
27Cloud Training
28Ting Training
29Kazuma Training
30Conan the Barbarian Training
31Break the Rules
32Lingering Damage : Swords
33Lingering Damage : Fists
34Affinity Shatter Criticals
35Attribute Feedback Criticals (All)
36Random Bonus : Strike
37Random Bonus : Damage
38Bodhisattva of Infinite Resolve
39Power Attack
40Stunning Attacks
41Lingering Rage
42Ruinous Rage
43Cleave
44Great Cleave
45Epic Cleave
46Forbidden Cleave
47Forbidden Aggravated Wounds
48Forbidden Aggravated Criticals
49Speed while Stealthed
50Speed while Stealthed II
51Speed while Stealthed III
52Dexterous Vanishing (right after Stealth, Keen bonus)
53Absolute Blind Fight
54Nightvision
55Thermal Sense
56Ultravision
57Motion Detection
58Vulnerability Detection
59See the Invisible
60Spirit Sight
61Flexible
62Legendary Flexible
63Forbidden Flexible
64Spellcaster Harrier
65Full Self-Concealment
1.Control Revulsion
2.Dam Sum Sing
3.Demon Digestion
4.Double Edge Doctrine
5.Expanding Gum Diet
6.Flux Striking
7.Fury and Fright Doctrine
8.Gravity Training
9.Hallucination Training
10.Impossibilty Training
11.Iron Hand
12.Irfry Poker Blade
13.Joint Hardening
14.Kangeiko/Shochu Geiko
15.Laughing Pain
16.Life Stone
17.Lotus Pillar
18.Low Oxygen
19.Neck Beefing
20.Running the Gauntlet
21.Sensory Deprivation
22.Shochu Geiko
23.Stroboscopic Combat Practice
24.Weightlessness Training
25.Yoke Training
26.Sword Ki
27.Gun Ki
66Falling Technique
67Stunning Criticals
68Crippling Criticals
69Deathly Criticals
70Attribute Shatter Criticals: Keen
71Attribute Feedback Criticals
72Crippling Lingering Damage
73Hasten Turn
74Elongate Turn
75Omniglot
76Attribute Application
77Affinity Application
78Backstab
79Legendary Backstab
80Forbidden Backstab
81Transgressive Backstab
82Prevent Retreat
83Legendary Prevent Retreat
84Transgressive Prevent Retreat
85Prevent Reflection
86Will of the Attack (Transgressive Prevent Reflection, control the will of his attck to prevent it from being drained/stolen/redirected/deflected/reflected)
87Forbidden 2 Cleave
88Forbidden 2 Stored Turns
89SwdTech Meter (Unique Merit, charge for stronger abilities)
90Apply Stamina to Shaman Magic
91Apply Tech to Shaman Magic
92Apply HP to Shaman Magic
93Forbidden 2 Spellcaster Harrier
94(7 Merits
95(Nitro, Rocky Balboa, Mr. T, Ivan Drago, Kazuma, Little Mac, Ting, Sonic
Traits:
Sharingen Eye
Renaissance Man: Blado Forjta
Renaissance Man: Quicksilver Blade Master
Unique Ki: Time Compression (Tempural)
Unbelievably Tough
Unbelivably Tough II (Unique Trait, from Tough Man)
Supersoldier
Speed God
(8 Trait Points
Negative
Scarred
Penniless
Hunted (-2)
Chronic Pains (-2)
Allergy: Poison Oak (-1)
Allergy: Catnip (-1)
Sensory Difficulty: Taste (-1)
Dark-Light Path:
Mastered: Tough Man
Current: Tough Man
----------------Buddy
-------Fast Man
---------------Brawler
Jin
---------------Drunk Man
-------Tough Man
----------------Crazy Man
Equipment:
Blado Randce Brass Knuckles
[Blado Randce triple-joint armor – REDESIGN]
Sake Sun: Blado Randce Dual Blades – induces
Blado Randce and shields
Too much alcohol
“Bad” shirt
Rubber Mallet (giant hammer with a bounceback design)
Fleetfire Boots Mk. II
Master Drain Zanbato
Neutral Excalibur
Kyuubi Trap
Naruto's Kunai
Ultimate Weapon
Rainbow (Bankai:
Zangetsu (w/ Bankai)
Sunderdusk
Fever Touch
Damage Bonus
Turn Self and Wielder Invisible
Create Unnatural Darkness
Power of Darkness
Portal of Fear
Creates battle armor: Form-fitting ninja suit, actually gives you a separate alias
Imbues Create Force Constructs and Force Field Generation
Alcohol-based poison
Raises Magic
Designed for backstabbing and assassination skills
Thrash's Armor (first layer: flexible, second layer: mutability, third layer: durability)
Feedback the Channeler
Reverse Edge Sword
Red Blaze training gauntlets and leggings
Red Blaze coat (with Bad written in English, Twanchen, Japanese, Banbar, and Demon; turns into a horned dragon)
Stealth coat: Last artifact of a lost god, Turns into a dragonfly mantis
Defense coat: Turns into a turtle
Ring of Grand Protection
Amulet of the Sun
Incarnate Trap (Dworl Ramson – World Sun, Light Spirit, giant prismatic hawk)
Zaraki's Eyepatch
Zaraki's Sword
Cat-of-Nine-Flails
[Brews
[Poison
Special Brews:
Cybernetic:
Skills:
Running 600%
Sword 600%
Wrestling 600%
Boxing 600%
Pick Locks 500%
Pick Pocket 500%
Prowl 500%
Climb 450%
Body Building 450%
Trap-Making 450%
Grappling Hook 450%
Blado Randce 600%
FnK 600%
Mixed Schools 600%
Banbar 300%
Twanchen 300%
English/Common 300%
Interrogation 450%
Acrobatics 450%
Dancing 450%
Baseball 450%
Fencing 450%
Gymnastics 450%
Bull-fighter 450%
Kunai 450%
Shuriken 450%
Climb Rope 450%
Juggling 450%
Swimming 450%
Concealment 450%
Detect Ambush 450%
Detect Concealment and Traps 450%
Ventriloquism 450%
Guitar 450%
Statistics 450%
Math 450%
Mechanics 450%
Rope Works 600%
Chain Weapons 600%
General Weapons 600%
Forging Weapons 600%
Forgery 450%
Chemistry 450%
Metalworking 450%
Palming 450%
Poison-Making 450%
Streetwise 450%
Safecracking 450%
Escape Artist 450%
Disguise 450%
Imitate Voice 450%
Locate Secret Compartments 450%
Cardshark 450%
Negotiation 300%
Brewing 600%
Hammer 600%
Navigation 150%
Track and Field 300%
(4000% Skill Points
A few I came up with:
Sponge Absorb - A lot of Thrash's abilities deal with being able to take blows in more ways than endurance (that's Xeno's deal) or dodging (since he's relatively large). Rocky's strategy against Clubber Lang was to taunt him and take blows until Clubber was too tired and angry to land blows. Problem is that Jin's Charisma is rock-bottom for being able to taunt.
Also, you should totally use Ichigo-style tricks with chains wrapped around your blades.