Post by Frederic Bourgault-Christie on Aug 30, 2006 1:21:15 GMT -5
So obviously I don't have the rules yet, but I was leaning towards a fun Grayhound-esque concept: A modern puppetmaster.
The benefit of mechanized infiltrators is clear: No need to support with additional food, water or other supplies; 100% of the body can be devoted to relevant functions; such infiltrators are immune to torture, pain, chemical attacks, etc. But unfortunately AI is prohibitively expensive and scarcely intelligent at all. Thus, a compromise solution was formed. Implant one agent behind enemy lines. Link him by invisible and nearly intangible wires as well as radio backup to a set of robots. His human intelligence, with tactical assistance from a safe distance from the target of infiltration and a laptop, will perform the actual computational, strategic and tactical details.
code name: Wire Octopus
LIFE: 500
stamina: 1000
age: 32
CQC: Mantis Style Kung Fu
special properties: Puppet-manipulation training
cash: $100.00
ATK: 130
STMNA: 40
DEF: 20
PERS: 40
WILL: 30
vision 20/20
rank:
backpack:
items: F.death pill x5, revival pill
camo: Zombie
Puppet One:Titan Sniper. This massive puppet has a similarly massive sniper rifle. Its underarm carries a long-distance camera that it uses to provide 360-degree surveillance around him, plus his body has eyes hidden over it. The rifle contains a powerful .50 caliber component, a smaller automatic barrel, and a RPG launcher designed to propel incendiaries and other such explosives long distances.
Puppet Two:Agni Infiltrator. This puppet is designed to burn down enemy installations. It is practically filled with napalm and is designed to make more by consuming foes' gasoline or weaponry. It has no obvious weapons, but it can expel flame through its fingers or mouth. It can explode in an incendiary explosion, and is designed to melt support structures and cause destructive full building collapses.
Puppet Three:Shifting Doppleganger. This design has a number of features to allow it to more effectively blend in. It has a cycling set of four default faces plus a gel that allows it to make a silly putty-like impression of other faces. No internal weapons are put in for fear of exposure by metal detectors or other means, so its armaments are restricted to what it can steal or carry.
Puppet Four:Metal Kali. This is a close-combat robot. It takes most of Wire Octopus' attention to use it, but its ten arms, numerous bladed weapons (including spines and blades retractable from the entire body) and other armaments make it deadly in close quarters.
The benefit of mechanized infiltrators is clear: No need to support with additional food, water or other supplies; 100% of the body can be devoted to relevant functions; such infiltrators are immune to torture, pain, chemical attacks, etc. But unfortunately AI is prohibitively expensive and scarcely intelligent at all. Thus, a compromise solution was formed. Implant one agent behind enemy lines. Link him by invisible and nearly intangible wires as well as radio backup to a set of robots. His human intelligence, with tactical assistance from a safe distance from the target of infiltration and a laptop, will perform the actual computational, strategic and tactical details.
code name: Wire Octopus
LIFE: 500
stamina: 1000
age: 32
CQC: Mantis Style Kung Fu
special properties: Puppet-manipulation training
cash: $100.00
ATK: 130
STMNA: 40
DEF: 20
PERS: 40
WILL: 30
vision 20/20
rank:
backpack:
items: F.death pill x5, revival pill
camo: Zombie
Puppet One:Titan Sniper. This massive puppet has a similarly massive sniper rifle. Its underarm carries a long-distance camera that it uses to provide 360-degree surveillance around him, plus his body has eyes hidden over it. The rifle contains a powerful .50 caliber component, a smaller automatic barrel, and a RPG launcher designed to propel incendiaries and other such explosives long distances.
Puppet Two:Agni Infiltrator. This puppet is designed to burn down enemy installations. It is practically filled with napalm and is designed to make more by consuming foes' gasoline or weaponry. It has no obvious weapons, but it can expel flame through its fingers or mouth. It can explode in an incendiary explosion, and is designed to melt support structures and cause destructive full building collapses.
Puppet Three:Shifting Doppleganger. This design has a number of features to allow it to more effectively blend in. It has a cycling set of four default faces plus a gel that allows it to make a silly putty-like impression of other faces. No internal weapons are put in for fear of exposure by metal detectors or other means, so its armaments are restricted to what it can steal or carry.
Puppet Four:Metal Kali. This is a close-combat robot. It takes most of Wire Octopus' attention to use it, but its ten arms, numerous bladed weapons (including spines and blades retractable from the entire body) and other armaments make it deadly in close quarters.