Post by Frederic Bourgault-Christie on Aug 21, 2006 18:08:44 GMT -5
Name: Krane
Code Name: Brilliant Crescent
Notes:
Currently following Gylach's path, very Zen – anti-rational, koans; matronly; prone to fits of rage both as a teaching tool and because of its , travels with a Mamodo trickster that is far more evil than even Gein, formerly of Enryukai
Attributes:
Strength – L Forbidden 10/20
Charisma – Mod Legendary
Endurance – L Forbidden
P. Ability – L Forbidden
Will – VL Forbidden
Intelligence – Mod Legendary
Keen – VH Godlike
Reflex – VL Forbidden
Affinities:
Ki/Prana – 1400
Tech - 650
Magic - 1325
Psi – 200
Granted: (+ from Guardian)
Classes: Tae Kwon Do (8), Capoeira (8), Acolyte of the Skin (9), Path of the Blood Mandala (30), Chiang di Chuang (8), Nazca Line Mage (4), Skinjob (6), Rune Warrior (4), Tong Lun Kung Fu (12), Pao Chih (12), Summoner (6), Dark Gaia Acolyte (30), Monk (15), Muay Thai (6), Sensui School (6), Metamira School (6), Mimic (6), Crane School (6), Master Living Bomb (6), Night Witch (6), Gladiamori (6), Death Walker (6), Murder Mage (6), Cursebringer (6), Jagan Master: Primal Lightning (8), Hexblade (4), Frenzied Berserker (4), Crooked Monk (8), Genkai School Master (4), Weapon of Chaos Creator (8), Arken Mage (8), Orcish Blade Master (4), Enryukai Training (6), (Spekkio Class Point Tabs, Colossus fight
Item Granted: Guardian
Description:
Krane: Krane seems like a fairly standard Xiticix Leaper. Her legs are long and powerful, clearly designed for powerful jumps and kicks, and incredibly flexible, bending not only at the knees but also at the shin and thigh. They are clearly strongest when used to kick to her rear. Stretching behind her are moth-like wings, not very large and clearly designed for hovering and precise motion rather than great speed. Her head is almost demonic and quite distinct from other Xiticix: Red composite eyes recessed under a heavy ridge, a third eye in the center of her forehead, and additional small eyes placed around her head, all protected by a jagged carapace. The skull and body are barbed and spined. Two large spines, probably antennae, grow out of her back. On either side of her head are two fins that further protect her head from damage. Her mouth is not at all insectoid but is far more arachnid, with hooked mandibles, an unhinging jaw that can bite from virtually any direction, and a slightly green-sheened poison.
Krane's behavior is truly strange. She is a Monk, but of a strange amalgamation of spiritualities that seem to be amoral if not immoral.
Gran: Gran at first glance seems like an innocent and small child. But then one notices that his skin resembles less the skin of a child than a perforated exoskeleton, and that underneath the exoskeleton are deadly quills. He has no eyelids, instead a perforated double-layered visor that is either up, partially down or down. His eyes are white splotches with a free-floating red misshapen mass that seems to function as the pupil/irises
Traits:
Dark Gaia
Mamodo
Jagan Eye
Maw of Collapsing Madness
Momodo: Gran, core power is war and traps
Innate: Black
Granted: White
Element: Shadow
Totem:
Zodiac: Scorpio
Abilities:
Dark Gaian Powers
Safeguard (Light version of Freedan)
Speed-Raising Manuever
Slowing Manuever
Lazy Falling Star
Sol (Light version of Shadow)
Queen
Drakul (Alucard)
Guardian
Careless Adversary
Other Metamorphoses
Wolf
Bat
Mist
Black Dragon
Bracken Form
Crane
Monkey
Dragon
Pheonix
Leopard
Tiger
Bear
Crab
Xiticix Powers
Dark Cocoon (transform self or others to new forms)
Resin Weapons
Resin Creation
Resin Glob
Colony Identification Scent
Call to Arms Scent
Chemical Alarm Scent
Death Scent
Trail Scent
Spit Acid
Make Sludge
Camouflage
Mark Target
Create Techno-Wizard Weapons
Digging
Flight
Building
Regeneration
Mamodo Powers
Gran Zue (energy attack, hits the person who will most likely cause rage and war in a given area or is a horrible sniper attack)
Gran Kritz (energy attack that blasts over a gigantic area)
Gran Hien (shield, spreads the damage outwards as collateral damage)
Gran Laets (trap, gives them back a lot of their own medicine)
Gran Xijen (trick)
Gran Brex (needle shot)
Gran Gran (transformation)
Gran Frex (auto-attacking turret)
Gran Prenz (tall spiked pole that attracts enemies to it)
Gran Adz (lets loose the dogs of war)
Martial Arts Abilities
X-Block (spear energy block)
Spear Dive
Spear Rush
Circle Spin
Thrust Press
Webbing Spear
Angel Blades III
Invisible Slash III
Grizzly Claw III
Skin Powers
Lightwave Powers
Lighthawk Wings
Lightwave Blade
Lightwave Spear
Lightwave Barbs
Lightwave Blast
Lightwave Guardian System
Blood Mandala
Spells
(Pins
(Magirocks
Forbidden 2s
Gran Vesh (the reason Gran was sealed away, forces all combatants on both sides to launch one catastrophic attack but allows Krane some spare energy)
Careless Adversary (first become an evil form like Deathevn, typically espousing death and violence; then becomes a giant boss form: one such form is a giant silver metallic snake ending in a humanoid body with a two-faced single head with two crashing light/silver shields in front of it and four orbs that fire back)
Endless Crescent (crescent kick with practically infinite power)
Dragon's Wisdom (passive, healing, teaching/Class Point raising Aura, can be pumped up if necessary to actually trade and teach abilities, passive revive)
Immortal Blood Mandala (Forbidden 2 transformation)
Dark Gaia Suit (creates a DG Nova Blade-style suit for the situation)
Otane Drain F2
Firebird III
X-Block IV
Premonition Wave (passive, rides and controls the waves of possibilities, Probability Control, be one with the universe at Q-like levels, gives allies foresight)
Vlad Tepesh's Sun (passive, vampiric and thorns aura)
Vlad Tepesh's Castle (vampiric soul and blood absorption castle, raises remarkable ghouls as warriors,
Cuttlefish Style (Master Anthra F2)
Lighthawk Falcon (summons huge wings that drastically raise power, can ride electromagnetic flows like solar winds, incredible speed and keenness, great when used with sword combat)
Zeromus' Meteo
Inside Clone (passive, inside of body counts as clones that can be used for parries/sluff damage onto/Mimicking multiple foes/spare turns)
Seducing Secret (Otane F2 + Premonition Wave + Dragon's Wisdom, drains knowledge and skills)
Force Spirit IV (passive)
Angel Blades IV
Devil's Forge (evil bio-mechanical equivalent of God's Forge from Ichigaki)
Veil of the Intersecting Rock (passive, raises resistances, if turns the right way can “convince” an opposing elemental or otherwise aligned force that it is part of the same force)
Dark Gaia World (fusion, requires a certain number or power to create, forms the group into a new Dark Gaia with a whole comet or world behind her)
Dark Gaia Whittling Blast III
Reactionary Minefield (passive, Karasu F2 that creates various intelligent bombs that perform obsevrational as well as defensive purposes)
Colossus Dig (Mogu + Colossus F2, in battle digs through defenses, out of battle can be used to find awesome items especially enemies)
Restorer II (note: works with Dragon's Aura to make also a good revive)
Bane of the Incorporeal (great Guardian blast that dispels barriers, positive status effects, ghosts, shadow copies)
Combination Abilities
Eye of Karasu (Eye of Shikaku – Sand Defense + the Karasu defense, hides the mines and the gunpowder in the sand to make a reactive defense + trap)
Double Colossus Dig (Mole King from Earth Summons + Colossus Dig)
Equipment:
Hero Spear
Hero Armor
Red Armor (lowers Defense, raises Offense and Magic)
Pro Armor (raises Defense and Health, lowers Offense)
Holy Suit (lowers Strength, raises Luck)
Dash Boots
White Book
Nova's Boomerang
Will Flute
Xiticix Executioner's Blade
Xiticix TK-Rifle
Gylach's Ton Zen
Gundam Vest
Empty Spear (a spear that's designed to trap and capture another's weapon)
Speed of the Snail Potion
White Innate Granter
Mandala of the State of History (look through time, discover all sorts of quests, 100 artifact)
Chariot of Fear
Guardian Amulet (gives her Nightbane Guardian powers)
Kis
Xiticix-style spear
Covered with sadistic poisoned barbs
Sprays chemical tracking agent from rear, telekinetic bolts from front
Weapon of Chaos: Fever Touch, Turns Itself and Wielder Invisible, Damage Bonus, Animate and Control the Dead, Mystic Shield, Power Bolt, Immortality Mega-Hero, God Syndrome, grants Control Radiation, battle suit based on the Dark Gaia/Blood Mandala theme
Gundam Vest
Suits
Newt Suit
Wet Suit
Rocket Suit
Patriot Suit
Skins
Beetle Nightbane
Cybernetics:
Mo Fuqian
Symbiotes:
L (Krane symbiote, looks like a white scar that moves around, normally on hand or foot, splotchy, feeds on Krane's or others' pain and flesh)
DSS Cards:
Ones to Get:
Morpheus
Thanatos
Tower
Swords
Cups
Pentacles
Familiar:
Yomi
Minions:
Bats (powerful)
Wolves (somewhat weaker but more plentiful)
Rats (swarms of)
Xiticix-Like Dog
Mount:
Rage Beetle (Crinsebbon's acid flame, like Bleu's Thunder Bug that stopped the Dark Dragon invasion, also like a Fury Beetle)
Merits:
Alucard (Castlevania)
Ark Training
Will Training
Doyle Training
Master Anthra Training
Ray Bradoc Training
Nova Blade Training
Otane Goketugi
Gylach Training
Tenchi Training
Zeerod-Quad Training
Dr. Ichigaki
Ryou (Angel Blades Kid)
Swallowed Drow
Karasu
Mogu
Spekkio Training
[Frieza
[Kick Master
Quests:
Zeerod-Quad repeated cloning of allies
Focuses:
Minions and DIO
Tanking
Kicking
Spear play
Dark Gaia and other creepy powers
DIO:
Krane
Inside Clone
Force Spirit IV
Devil's Forge
Red Ninja Shadow
Karasu Aura
Golden Beetles (from the Nightbane)
Sometimes L
Gran
When conjured: Independent Animus (Mantis + Pao Chih + Angrar demon armor Gundam Vest) (Charge)
Sometimes Split Forms (focused on power rather than numbers)
Chariot of Fear
Rage Beetle
Suit
Yomi-Like Being
Bats OR Rats OR Wolves
Night Witch/Dark Gaia Demon Minions
Code Name: Brilliant Crescent
Notes:
Currently following Gylach's path, very Zen – anti-rational, koans; matronly; prone to fits of rage both as a teaching tool and because of its , travels with a Mamodo trickster that is far more evil than even Gein, formerly of Enryukai
Attributes:
Strength – L Forbidden 10/20
Charisma – Mod Legendary
Endurance – L Forbidden
P. Ability – L Forbidden
Will – VL Forbidden
Intelligence – Mod Legendary
Keen – VH Godlike
Reflex – VL Forbidden
Affinities:
Ki/Prana – 1400
Tech - 650
Magic - 1325
Psi – 200
Granted: (+ from Guardian)
Classes: Tae Kwon Do (8), Capoeira (8), Acolyte of the Skin (9), Path of the Blood Mandala (30), Chiang di Chuang (8), Nazca Line Mage (4), Skinjob (6), Rune Warrior (4), Tong Lun Kung Fu (12), Pao Chih (12), Summoner (6), Dark Gaia Acolyte (30), Monk (15), Muay Thai (6), Sensui School (6), Metamira School (6), Mimic (6), Crane School (6), Master Living Bomb (6), Night Witch (6), Gladiamori (6), Death Walker (6), Murder Mage (6), Cursebringer (6), Jagan Master: Primal Lightning (8), Hexblade (4), Frenzied Berserker (4), Crooked Monk (8), Genkai School Master (4), Weapon of Chaos Creator (8), Arken Mage (8), Orcish Blade Master (4), Enryukai Training (6), (Spekkio Class Point Tabs, Colossus fight
Item Granted: Guardian
Description:
Krane: Krane seems like a fairly standard Xiticix Leaper. Her legs are long and powerful, clearly designed for powerful jumps and kicks, and incredibly flexible, bending not only at the knees but also at the shin and thigh. They are clearly strongest when used to kick to her rear. Stretching behind her are moth-like wings, not very large and clearly designed for hovering and precise motion rather than great speed. Her head is almost demonic and quite distinct from other Xiticix: Red composite eyes recessed under a heavy ridge, a third eye in the center of her forehead, and additional small eyes placed around her head, all protected by a jagged carapace. The skull and body are barbed and spined. Two large spines, probably antennae, grow out of her back. On either side of her head are two fins that further protect her head from damage. Her mouth is not at all insectoid but is far more arachnid, with hooked mandibles, an unhinging jaw that can bite from virtually any direction, and a slightly green-sheened poison.
Krane's behavior is truly strange. She is a Monk, but of a strange amalgamation of spiritualities that seem to be amoral if not immoral.
Gran: Gran at first glance seems like an innocent and small child. But then one notices that his skin resembles less the skin of a child than a perforated exoskeleton, and that underneath the exoskeleton are deadly quills. He has no eyelids, instead a perforated double-layered visor that is either up, partially down or down. His eyes are white splotches with a free-floating red misshapen mass that seems to function as the pupil/irises
Traits:
Dark Gaia
Mamodo
Jagan Eye
Maw of Collapsing Madness
Momodo: Gran, core power is war and traps
Innate: Black
Granted: White
Element: Shadow
Totem:
Zodiac: Scorpio
Abilities:
Dark Gaian Powers
Safeguard (Light version of Freedan)
Speed-Raising Manuever
Slowing Manuever
Lazy Falling Star
Sol (Light version of Shadow)
Queen
Drakul (Alucard)
Guardian
Careless Adversary
Other Metamorphoses
Wolf
Bat
Mist
Black Dragon
Bracken Form
Crane
Monkey
Dragon
Pheonix
Leopard
Tiger
Bear
Crab
Xiticix Powers
Dark Cocoon (transform self or others to new forms)
Resin Weapons
Resin Creation
Resin Glob
Colony Identification Scent
Call to Arms Scent
Chemical Alarm Scent
Death Scent
Trail Scent
Spit Acid
Make Sludge
Camouflage
Mark Target
Create Techno-Wizard Weapons
Digging
Flight
Building
Regeneration
Mamodo Powers
Gran Zue (energy attack, hits the person who will most likely cause rage and war in a given area or is a horrible sniper attack)
Gran Kritz (energy attack that blasts over a gigantic area)
Gran Hien (shield, spreads the damage outwards as collateral damage)
Gran Laets (trap, gives them back a lot of their own medicine)
Gran Xijen (trick)
Gran Brex (needle shot)
Gran Gran (transformation)
Gran Frex (auto-attacking turret)
Gran Prenz (tall spiked pole that attracts enemies to it)
Gran Adz (lets loose the dogs of war)
Martial Arts Abilities
X-Block (spear energy block)
Spear Dive
Spear Rush
Circle Spin
Thrust Press
Webbing Spear
Angel Blades III
Invisible Slash III
Grizzly Claw III
Skin Powers
Lightwave Powers
Lighthawk Wings
Lightwave Blade
Lightwave Spear
Lightwave Barbs
Lightwave Blast
Lightwave Guardian System
Blood Mandala
Spells
(Pins
(Magirocks
Forbidden 2s
Gran Vesh (the reason Gran was sealed away, forces all combatants on both sides to launch one catastrophic attack but allows Krane some spare energy)
Careless Adversary (first become an evil form like Deathevn, typically espousing death and violence; then becomes a giant boss form: one such form is a giant silver metallic snake ending in a humanoid body with a two-faced single head with two crashing light/silver shields in front of it and four orbs that fire back)
Endless Crescent (crescent kick with practically infinite power)
Dragon's Wisdom (passive, healing, teaching/Class Point raising Aura, can be pumped up if necessary to actually trade and teach abilities, passive revive)
Immortal Blood Mandala (Forbidden 2 transformation)
Dark Gaia Suit (creates a DG Nova Blade-style suit for the situation)
Otane Drain F2
Firebird III
X-Block IV
Premonition Wave (passive, rides and controls the waves of possibilities, Probability Control, be one with the universe at Q-like levels, gives allies foresight)
Vlad Tepesh's Sun (passive, vampiric and thorns aura)
Vlad Tepesh's Castle (vampiric soul and blood absorption castle, raises remarkable ghouls as warriors,
Cuttlefish Style (Master Anthra F2)
Lighthawk Falcon (summons huge wings that drastically raise power, can ride electromagnetic flows like solar winds, incredible speed and keenness, great when used with sword combat)
Zeromus' Meteo
Inside Clone (passive, inside of body counts as clones that can be used for parries/sluff damage onto/Mimicking multiple foes/spare turns)
Seducing Secret (Otane F2 + Premonition Wave + Dragon's Wisdom, drains knowledge and skills)
Force Spirit IV (passive)
Angel Blades IV
Devil's Forge (evil bio-mechanical equivalent of God's Forge from Ichigaki)
Veil of the Intersecting Rock (passive, raises resistances, if turns the right way can “convince” an opposing elemental or otherwise aligned force that it is part of the same force)
Dark Gaia World (fusion, requires a certain number or power to create, forms the group into a new Dark Gaia with a whole comet or world behind her)
Dark Gaia Whittling Blast III
Reactionary Minefield (passive, Karasu F2 that creates various intelligent bombs that perform obsevrational as well as defensive purposes)
Colossus Dig (Mogu + Colossus F2, in battle digs through defenses, out of battle can be used to find awesome items especially enemies)
Restorer II (note: works with Dragon's Aura to make also a good revive)
Bane of the Incorporeal (great Guardian blast that dispels barriers, positive status effects, ghosts, shadow copies)
Combination Abilities
Eye of Karasu (Eye of Shikaku – Sand Defense + the Karasu defense, hides the mines and the gunpowder in the sand to make a reactive defense + trap)
Double Colossus Dig (Mole King from Earth Summons + Colossus Dig)
Equipment:
Hero Spear
Hero Armor
Red Armor (lowers Defense, raises Offense and Magic)
Pro Armor (raises Defense and Health, lowers Offense)
Holy Suit (lowers Strength, raises Luck)
Dash Boots
White Book
Nova's Boomerang
Will Flute
Xiticix Executioner's Blade
Xiticix TK-Rifle
Gylach's Ton Zen
Gundam Vest
Empty Spear (a spear that's designed to trap and capture another's weapon)
Speed of the Snail Potion
White Innate Granter
Mandala of the State of History (look through time, discover all sorts of quests, 100 artifact)
Chariot of Fear
Guardian Amulet (gives her Nightbane Guardian powers)
Kis
Xiticix-style spear
Covered with sadistic poisoned barbs
Sprays chemical tracking agent from rear, telekinetic bolts from front
Weapon of Chaos: Fever Touch, Turns Itself and Wielder Invisible, Damage Bonus, Animate and Control the Dead, Mystic Shield, Power Bolt, Immortality Mega-Hero, God Syndrome, grants Control Radiation, battle suit based on the Dark Gaia/Blood Mandala theme
Gundam Vest
Suits
Newt Suit
Wet Suit
Rocket Suit
Patriot Suit
Skins
Beetle Nightbane
Cybernetics:
Mo Fuqian
Symbiotes:
L (Krane symbiote, looks like a white scar that moves around, normally on hand or foot, splotchy, feeds on Krane's or others' pain and flesh)
DSS Cards:
Ones to Get:
Morpheus
Thanatos
Tower
Swords
Cups
Pentacles
Familiar:
Yomi
Minions:
Bats (powerful)
Wolves (somewhat weaker but more plentiful)
Rats (swarms of)
Xiticix-Like Dog
Mount:
Rage Beetle (Crinsebbon's acid flame, like Bleu's Thunder Bug that stopped the Dark Dragon invasion, also like a Fury Beetle)
Merits:
Alucard (Castlevania)
Ark Training
Will Training
Doyle Training
Master Anthra Training
Ray Bradoc Training
Nova Blade Training
Otane Goketugi
Gylach Training
Tenchi Training
Zeerod-Quad Training
Dr. Ichigaki
Ryou (Angel Blades Kid)
Swallowed Drow
Karasu
Mogu
Spekkio Training
[Frieza
[Kick Master
Quests:
Zeerod-Quad repeated cloning of allies
Focuses:
Minions and DIO
Tanking
Kicking
Spear play
Dark Gaia and other creepy powers
DIO:
Krane
Inside Clone
Force Spirit IV
Devil's Forge
Red Ninja Shadow
Karasu Aura
Golden Beetles (from the Nightbane)
Sometimes L
Gran
When conjured: Independent Animus (Mantis + Pao Chih + Angrar demon armor Gundam Vest) (Charge)
Sometimes Split Forms (focused on power rather than numbers)
Chariot of Fear
Rage Beetle
Suit
Yomi-Like Being
Bats OR Rats OR Wolves
Night Witch/Dark Gaia Demon Minions