Post by GM on May 4, 2007 1:10:21 GMT -5
Name: Xim
True Name: Charleston Montgomery
Alignment: Abberant
Attributes: P.S. 40, P.P. 26, P.E. 30, I.Q. 24, M.A. 20, M.E. 22, P.B. 19, SPD 58
Hit Points: 36
Age: 24
Size: 6 feet tall 220 pounds
S.D.C.: 84
P.P.E: 110
I.S.P: 58
Horror Factor/ Reputation:
Disposition:
Natural Abilties: P.P.E. Channeling, Fire Energy Bolts, Steal & Re-direct ley line energy, Impervious to Energy, Masters of Combat, Ley Line Abilties.
Combat: 4 physical or psychic attacks per melee or 2 spell attacks, pin/incapacitate 18,19, or 20, Automatic knockout on roll of 20.
Bonuses: + 11 roll with punch or fall, +9 (10 with sword) parry, +9 dodge, +3 to pull punch, +3 initiative, +3 disarm, +2 entangle, +35% save vs. coma/death, +11 save vs. disease/poison, +8 save vs. magic.
Damage: Punch 1d4+25 S.D., kick 2d4+25 S.D., Body Block/Tackle 1d4+25 S.D. roll parry or dodge to avoid being knocked down, Crush/Squeeze 1d4+25 S.D. per crush.
Experience Level: 1st level mystic knight
Magic: Magic Shield, Armor of Ithan, Aura of Death, Tongues, Energize Spell, Fists of Fury, Power Weapon, Cure Illness, Heal Wounds.
Psionics: See the invisible, sixth sense, resist fatigue, mind block, alter aura, telekinetics, telepathy, bio-regeneration.
Skills: (OOC Skills)
Speak American (90%)
Speak Dragonese (80%)
Literate American (55%)
Horsemanship: Knight (50%)
Horsemanship: Exotic (60%)
Magic Lore (45%)
Demon Lore (55%)
Boxing
Running
Land Navigation (56%)
Detect Ambush (50%)
Wilderness Survival (50%)
Demolitions (85%)
Demolitions Disposal (85%)
Prowl (55%)
Streetwise (40%)
W.P. Sword
W.P. Knives
W.P. Archery and Targeting
W.P. Energy Pistol
W.P. Energy Rifle
Hand to Hand: Martial Arts
(OCC Related Skills)
Radio: Basic (60%)
First Aid (55%)
Mathmatics: Advanced (70%)
Detect Concealment (40%)
Escape Artist (45%)
Intelligence (47%)
Tracking (40%)
(Secondary Skills)
Acrobatics - Sense of Balance (70%), Walk Tightrope/Highwire (70%), Climb Rope (90%)
Athletics
Body Building & Weight Lifting
Gymnastics - Work Parallel Rings/Bars (70%), Backflip (80%)
Swimming (60%)
Wrestling
Weapons and Equipment: (Weapons)
Dragonfire Blade - M.D.C. 200 regenerates 2d6 a day, P.P.E. 60 recharges 20 per day or full at nexus or stone pyramid, M.D. 1d4*10+8 double to creature vulnerable to fire, Magic properties: Fire Gout, Circle of Flame, Fuel Flames all at fifth level as incantation.
(Other Equipment)
set of clothes, uniform, ceremonial robes, utility belt, two canteens, backpack, knapsack, three weeks of food rations, a pair of handcuffs, 50 feet (15.2 m) of strong cordhope, 4 flares, a flashlight, compass, and a pocket knife.
Allies:
Enemies:
Still a work in progress as I have to go to bed will probably be finished by tomorrow.
True Name: Charleston Montgomery
Alignment: Abberant
Attributes: P.S. 40, P.P. 26, P.E. 30, I.Q. 24, M.A. 20, M.E. 22, P.B. 19, SPD 58
Hit Points: 36
Age: 24
Size: 6 feet tall 220 pounds
S.D.C.: 84
P.P.E: 110
I.S.P: 58
Horror Factor/ Reputation:
Disposition:
Natural Abilties: P.P.E. Channeling, Fire Energy Bolts, Steal & Re-direct ley line energy, Impervious to Energy, Masters of Combat, Ley Line Abilties.
Combat: 4 physical or psychic attacks per melee or 2 spell attacks, pin/incapacitate 18,19, or 20, Automatic knockout on roll of 20.
Bonuses: + 11 roll with punch or fall, +9 (10 with sword) parry, +9 dodge, +3 to pull punch, +3 initiative, +3 disarm, +2 entangle, +35% save vs. coma/death, +11 save vs. disease/poison, +8 save vs. magic.
Damage: Punch 1d4+25 S.D., kick 2d4+25 S.D., Body Block/Tackle 1d4+25 S.D. roll parry or dodge to avoid being knocked down, Crush/Squeeze 1d4+25 S.D. per crush.
Experience Level: 1st level mystic knight
Magic: Magic Shield, Armor of Ithan, Aura of Death, Tongues, Energize Spell, Fists of Fury, Power Weapon, Cure Illness, Heal Wounds.
Psionics: See the invisible, sixth sense, resist fatigue, mind block, alter aura, telekinetics, telepathy, bio-regeneration.
Skills: (OOC Skills)
Speak American (90%)
Speak Dragonese (80%)
Literate American (55%)
Horsemanship: Knight (50%)
Horsemanship: Exotic (60%)
Magic Lore (45%)
Demon Lore (55%)
Boxing
Running
Land Navigation (56%)
Detect Ambush (50%)
Wilderness Survival (50%)
Demolitions (85%)
Demolitions Disposal (85%)
Prowl (55%)
Streetwise (40%)
W.P. Sword
W.P. Knives
W.P. Archery and Targeting
W.P. Energy Pistol
W.P. Energy Rifle
Hand to Hand: Martial Arts
(OCC Related Skills)
Radio: Basic (60%)
First Aid (55%)
Mathmatics: Advanced (70%)
Detect Concealment (40%)
Escape Artist (45%)
Intelligence (47%)
Tracking (40%)
(Secondary Skills)
Acrobatics - Sense of Balance (70%), Walk Tightrope/Highwire (70%), Climb Rope (90%)
Athletics
Body Building & Weight Lifting
Gymnastics - Work Parallel Rings/Bars (70%), Backflip (80%)
Swimming (60%)
Wrestling
Weapons and Equipment: (Weapons)
Dragonfire Blade - M.D.C. 200 regenerates 2d6 a day, P.P.E. 60 recharges 20 per day or full at nexus or stone pyramid, M.D. 1d4*10+8 double to creature vulnerable to fire, Magic properties: Fire Gout, Circle of Flame, Fuel Flames all at fifth level as incantation.
(Other Equipment)
set of clothes, uniform, ceremonial robes, utility belt, two canteens, backpack, knapsack, three weeks of food rations, a pair of handcuffs, 50 feet (15.2 m) of strong cordhope, 4 flares, a flashlight, compass, and a pocket knife.
Allies:
Enemies:
Still a work in progress as I have to go to bed will probably be finished by tomorrow.