Post by songstress on Nov 21, 2006 21:04:58 GMT -5
This style of archery exemplifies the traditional use of the bow and arrow: sniping. Firing a bolt from a distance with speed and accuracy, stealing the life of an opponent without him knowing: that is the main objective of this style. To kill without being seen is the most efficient form of killing.
Patience and a sense of calm are integral to this style, and as such each archer who practices in this art has a steady hand and a steady mind in combat always. These archers focus on firing arrows in quick succession, each one with accuracy. Truly, these are the professionals, the most deadly of long-range taijutsu artists. Speed and stamina are considered the hallmarks of those who practice this style: speed allows the archer to move behind cover quickly in order to conceal himself, and stamina allows him to concentrate fully on his shot without fear of fatigue. However, beware, at close range such masters of the bow are powerless.
Style Basis: Weapon-Bow. However, it should be noted that a powerful bow is required for this tree, as a result, a full sized longbow or crossbow is needed. Therefore, a weaker bow such as a Hankyuu cannot be used.
Stage I
Requirements: 5 Speed, 3 Stamina
Bonuses: Speed 5, Stamina 4
At this stage the archer is not very patient, unable to wait for that perfect shot and content with the less perfect targets. At this beginning stage, power leaves much to desire, and arrows are only able to travel at a speed of 25
Draw: Drawing the arrow from the quiver and bringing it to the bow is an awkward and slow process. It is not smooth in the least, so archers should be prepared with arrows at hand or already strung when engaging an opponent.
Accuracy: Not so great. Although the archer’s accuracy is noticeably better than those not trained in this style, in comparison to later stages, they are inferior. Accuracy is at 100% at 25 meters away, and can still hit a target from distances of 90 meters.
Cover: Archers are capable of spotting ideal places for hiding, but cannot conceal their movements very well. Basically, while they know where to hide, they are unable to utilize this knowledge.
Stage II
Requirements: 8 Speed, 6 Stamina, 6 Willpower
Bonuses: Speed 5, Stamina 4
Patience and power are starting to show at this stage. Archers can wait for a good shot, but are not capable of waiting for an even better shot to reveal itself. The power of the arrows are equal to a speed of 35.
Draw: Drawing the arrow is still awkward, but not as slow. While the archer is faster he’s much clumsier, prone to dropping arrows in an attempt to draw one fast.
Accuracy: It’s improved. Shots are more accurate than in the previous stage due to more patience. Accuracy is at 100% at 30 meters away, and can still hit target at distances of 130 meters.
Cover: Now more adapt at using the knowledge granted to them from the study of concealment and camouflage, the user is now able to move to his place of hiding more easily. However, maintaining cover is a problem, and movements such as knocking an arrow, raising his bow, and even loud breathing still serve as tells to their location.
Stage III
Requirements: 11 Speed, 9 Stamina, 8 Willpower
Bonuses: Speed 5, Stamina 4
Patience is a virtue that is difficult to learn. The archer might wait a little longer for the best possible shot, but is still reluctant to do so. The power behind each bolt has improved significantly; the speed of the arrows is 40.
Draw: The archer’s draw is no longer awkward, but is still far from speedy. Attempts at repeated quick drawing will result in a lack of fluidity in the motion, and therefore slower, smoother draws are preferred at this stage.
Accuracy: Patience continues to pay off. Accuracy is at 100% at 40 meters away, and targets up to 180 meters can be realistically attempted.
Cover: The archer can find adequate cover with ease. Not only that, but the ability to sit motionless and go undetected is close to second nature. Finally the hidden part of this style is coming into play.
Regular Techniques:
Deflection shot
Using trees, rocks or other parts of the landscape, the archer fires an arrow so that it deflects off of what would usually be considered obstacles. The arrows can bounce off one obstacle for every stage above this one. The deflection shot’s accuracy is equal to the accuracy of one stage lower than the archer’s current stage.
Stage IV
Requirements: 17 Speed, 15 Stamina, 10 Strength, 14 Willpower
Bonuses: Speed 5, Stamina 2
This stage is a turning point in the style. The archer is patient and willing enough to wait for the best shot possible for as long as it takes. Power has reached a new plateau, and arrows now move at a speed of 45.
Draw: Now capable of drawing arrows both quickly and smoothly, the archer is subsequently able to fire his arrows in quicker succession in order to maintain a constant assault.
Accuracy: New, wonderful progress has been made in this style. The archer can now pull off shots with the accuracy of stage 3 while in motion. While in sniper mode, however, Accuracy is at 100% at 60 meters, and shots up to 210 meters away can be realistically attempted.
Cover: Furthering improving upon their ability to use cover to their advantage, the user has now managed to mask his breath and conceal the necessary actions of a sniper. However, while they have learned to hide these advanced tells, they are still not perfect at the performance, and therefore repeated attempts at movements would prove to be difficult.
Regular Techniques:
Arrow Scatter
The archer fires multiple arrows at the target. Initially this technique allows 2 arrows to be fired at once, but for each stage after this one another additional arrow may be fired simultaneously. This shot’s accuracy is equal to one stage lower than the archer’s current stage.
Special Techniques
Hunter’s Sight
Maintaining visual confirmation of a target is one of the most important hallmarks of the sniper. Therefore, obviously, one of the most effective methods of defending against one who seeks to strike from afar would be to obstruct the assassin’s vision. As a result, snipers have learned to maintain a flow of chakra to their eyes in order to bypass the two most common obstructions: darkness and smoke. With this jutsu active, nighttime would appear as bright as day (though in black and white), and smoke would seem as transparent as air. This visionary enhancement requires a constant flow of chakra to maintain, as well as an extra surge of chakra in order to activate its power.
Stage V
Requirements: 21 Speed, 19 Stamina, 16 Strength, 16 Willpower
Bonuses: Speed 5, Stamina 2
Power has seen noticeable improvement. The speed in which the arrows fly is amazing; arrows fly faster than any senbon or kunai. Arrows fly at a speed equivalent to a shinobi with 50 speed (refer to the Taijutsu section of the Handbook for a better idea of this speed.)
Draw: Not much change, except that it’s faster. Archer’s might start to dangle arrows from between their fingers to shorten the drawing time.
Accuracy: Shots can be made in motion with the accuracy of stage 4. Normal shots are 100% accurate at 70 meters away, and shots can realistically be attempted from 270 meters away.
Cover: The archer can stay hidden for hours and remain undetected. No unnecessary motions are made while hidden, and any movement that is made is made without disturbing the area in which the archer is hidden.
Special Techniques:
Phantom
The archer can hide amongst any natural cover without revealing his presence. There is literally no trace of the archer at all. Nothing except for a jutsu could possibly locate him/her. This perfect cover is blown after firing an arrow, however, this cover can be maintained for every additional stage after this one. This means that for those with stage 7, 3 arrows can be fired without revealing the archer’s location.
Stage VI
Requirements: 28 Speed, 25 Stamina, 22 Strength, 20 Willpower, 16 Tactics
Bonuses: Speed 5, Stamina 4
Power continues to improve. The speed of the arrow is now equivalent to a shinobi with 60 speed.
Draw: Drawing an arrow is one quick, fluid motion. No mistakes are made when drawing and knocking an arrow; it’s done so fast and precise that drawing in the midst of battle is no longer a problem.
Accuracy: shots can be made in motion with the accuracy of stage 5. Normal shots are 100% accurate at 80 meters, and shots can be attempted from distances as far as 270 meters.
Cover: The archer is even more silent than before. Breathing is completely concealed, as is every other motion. The only thing non-jutsu related that could give away the archer’s position is firing an arrow.
Stage VII
Requirements: 38 Speed, 33 Stamina, 28 Strength, 24 Willpower, 20 Tactics
Bonuses: Speed 5, Stamina 4
Patience improves once more; the archer can literally wait days, or even weeks, for a perfect shot. They will not move, will not eat or drink, and will even urinate on the spot before leaving. Power has increased phenomenally; the speed of the arrow is equivalent to a shinobi with 70 speed.
Draw: Not much to improve at this point. Drawing is smooth, flawless, and fails to impede the archer in any way.
Accuracy: Shots can be made in motion with the accuracy of stage 6. Normal shots are perfect up to 100 meters away, and can be attempted at distances up to 400 meters.
Cover: No improvement remains to be made, like the stage before, the sniper is essentially a phantom.
Patience and a sense of calm are integral to this style, and as such each archer who practices in this art has a steady hand and a steady mind in combat always. These archers focus on firing arrows in quick succession, each one with accuracy. Truly, these are the professionals, the most deadly of long-range taijutsu artists. Speed and stamina are considered the hallmarks of those who practice this style: speed allows the archer to move behind cover quickly in order to conceal himself, and stamina allows him to concentrate fully on his shot without fear of fatigue. However, beware, at close range such masters of the bow are powerless.
Style Basis: Weapon-Bow. However, it should be noted that a powerful bow is required for this tree, as a result, a full sized longbow or crossbow is needed. Therefore, a weaker bow such as a Hankyuu cannot be used.
Stage I
Requirements: 5 Speed, 3 Stamina
Bonuses: Speed 5, Stamina 4
At this stage the archer is not very patient, unable to wait for that perfect shot and content with the less perfect targets. At this beginning stage, power leaves much to desire, and arrows are only able to travel at a speed of 25
Draw: Drawing the arrow from the quiver and bringing it to the bow is an awkward and slow process. It is not smooth in the least, so archers should be prepared with arrows at hand or already strung when engaging an opponent.
Accuracy: Not so great. Although the archer’s accuracy is noticeably better than those not trained in this style, in comparison to later stages, they are inferior. Accuracy is at 100% at 25 meters away, and can still hit a target from distances of 90 meters.
Cover: Archers are capable of spotting ideal places for hiding, but cannot conceal their movements very well. Basically, while they know where to hide, they are unable to utilize this knowledge.
Stage II
Requirements: 8 Speed, 6 Stamina, 6 Willpower
Bonuses: Speed 5, Stamina 4
Patience and power are starting to show at this stage. Archers can wait for a good shot, but are not capable of waiting for an even better shot to reveal itself. The power of the arrows are equal to a speed of 35.
Draw: Drawing the arrow is still awkward, but not as slow. While the archer is faster he’s much clumsier, prone to dropping arrows in an attempt to draw one fast.
Accuracy: It’s improved. Shots are more accurate than in the previous stage due to more patience. Accuracy is at 100% at 30 meters away, and can still hit target at distances of 130 meters.
Cover: Now more adapt at using the knowledge granted to them from the study of concealment and camouflage, the user is now able to move to his place of hiding more easily. However, maintaining cover is a problem, and movements such as knocking an arrow, raising his bow, and even loud breathing still serve as tells to their location.
Stage III
Requirements: 11 Speed, 9 Stamina, 8 Willpower
Bonuses: Speed 5, Stamina 4
Patience is a virtue that is difficult to learn. The archer might wait a little longer for the best possible shot, but is still reluctant to do so. The power behind each bolt has improved significantly; the speed of the arrows is 40.
Draw: The archer’s draw is no longer awkward, but is still far from speedy. Attempts at repeated quick drawing will result in a lack of fluidity in the motion, and therefore slower, smoother draws are preferred at this stage.
Accuracy: Patience continues to pay off. Accuracy is at 100% at 40 meters away, and targets up to 180 meters can be realistically attempted.
Cover: The archer can find adequate cover with ease. Not only that, but the ability to sit motionless and go undetected is close to second nature. Finally the hidden part of this style is coming into play.
Regular Techniques:
Deflection shot
Using trees, rocks or other parts of the landscape, the archer fires an arrow so that it deflects off of what would usually be considered obstacles. The arrows can bounce off one obstacle for every stage above this one. The deflection shot’s accuracy is equal to the accuracy of one stage lower than the archer’s current stage.
Stage IV
Requirements: 17 Speed, 15 Stamina, 10 Strength, 14 Willpower
Bonuses: Speed 5, Stamina 2
This stage is a turning point in the style. The archer is patient and willing enough to wait for the best shot possible for as long as it takes. Power has reached a new plateau, and arrows now move at a speed of 45.
Draw: Now capable of drawing arrows both quickly and smoothly, the archer is subsequently able to fire his arrows in quicker succession in order to maintain a constant assault.
Accuracy: New, wonderful progress has been made in this style. The archer can now pull off shots with the accuracy of stage 3 while in motion. While in sniper mode, however, Accuracy is at 100% at 60 meters, and shots up to 210 meters away can be realistically attempted.
Cover: Furthering improving upon their ability to use cover to their advantage, the user has now managed to mask his breath and conceal the necessary actions of a sniper. However, while they have learned to hide these advanced tells, they are still not perfect at the performance, and therefore repeated attempts at movements would prove to be difficult.
Regular Techniques:
Arrow Scatter
The archer fires multiple arrows at the target. Initially this technique allows 2 arrows to be fired at once, but for each stage after this one another additional arrow may be fired simultaneously. This shot’s accuracy is equal to one stage lower than the archer’s current stage.
Special Techniques
Hunter’s Sight
Maintaining visual confirmation of a target is one of the most important hallmarks of the sniper. Therefore, obviously, one of the most effective methods of defending against one who seeks to strike from afar would be to obstruct the assassin’s vision. As a result, snipers have learned to maintain a flow of chakra to their eyes in order to bypass the two most common obstructions: darkness and smoke. With this jutsu active, nighttime would appear as bright as day (though in black and white), and smoke would seem as transparent as air. This visionary enhancement requires a constant flow of chakra to maintain, as well as an extra surge of chakra in order to activate its power.
Stage V
Requirements: 21 Speed, 19 Stamina, 16 Strength, 16 Willpower
Bonuses: Speed 5, Stamina 2
Power has seen noticeable improvement. The speed in which the arrows fly is amazing; arrows fly faster than any senbon or kunai. Arrows fly at a speed equivalent to a shinobi with 50 speed (refer to the Taijutsu section of the Handbook for a better idea of this speed.)
Draw: Not much change, except that it’s faster. Archer’s might start to dangle arrows from between their fingers to shorten the drawing time.
Accuracy: Shots can be made in motion with the accuracy of stage 4. Normal shots are 100% accurate at 70 meters away, and shots can realistically be attempted from 270 meters away.
Cover: The archer can stay hidden for hours and remain undetected. No unnecessary motions are made while hidden, and any movement that is made is made without disturbing the area in which the archer is hidden.
Special Techniques:
Phantom
The archer can hide amongst any natural cover without revealing his presence. There is literally no trace of the archer at all. Nothing except for a jutsu could possibly locate him/her. This perfect cover is blown after firing an arrow, however, this cover can be maintained for every additional stage after this one. This means that for those with stage 7, 3 arrows can be fired without revealing the archer’s location.
Stage VI
Requirements: 28 Speed, 25 Stamina, 22 Strength, 20 Willpower, 16 Tactics
Bonuses: Speed 5, Stamina 4
Power continues to improve. The speed of the arrow is now equivalent to a shinobi with 60 speed.
Draw: Drawing an arrow is one quick, fluid motion. No mistakes are made when drawing and knocking an arrow; it’s done so fast and precise that drawing in the midst of battle is no longer a problem.
Accuracy: shots can be made in motion with the accuracy of stage 5. Normal shots are 100% accurate at 80 meters, and shots can be attempted from distances as far as 270 meters.
Cover: The archer is even more silent than before. Breathing is completely concealed, as is every other motion. The only thing non-jutsu related that could give away the archer’s position is firing an arrow.
Stage VII
Requirements: 38 Speed, 33 Stamina, 28 Strength, 24 Willpower, 20 Tactics
Bonuses: Speed 5, Stamina 4
Patience improves once more; the archer can literally wait days, or even weeks, for a perfect shot. They will not move, will not eat or drink, and will even urinate on the spot before leaving. Power has increased phenomenally; the speed of the arrow is equivalent to a shinobi with 70 speed.
Draw: Not much to improve at this point. Drawing is smooth, flawless, and fails to impede the archer in any way.
Accuracy: Shots can be made in motion with the accuracy of stage 6. Normal shots are perfect up to 100 meters away, and can be attempted at distances up to 400 meters.
Cover: No improvement remains to be made, like the stage before, the sniper is essentially a phantom.