Post by songstress on Nov 10, 2006 13:50:47 GMT -5
Style Description: The yo-yo, a classic toy that’s been around for generations, is adored by many. Mostly used by children, this beloved toy possesses much versatility. The capabilities of an average yo-yo are boundless when considering the fact that new tricks are still being introduced today. This seemingly simple object develops hand-eye coordination, a skill which countless shinobi utilize for a myriad of tasks. Although the exact time of its appearance as a taijutsu art form is still unknown, the reason why is very clear: the style allows the user to not only attack from all directions but to defend from them as well; as such, creativity and diversity in attacks are also greatly encouraged by this system. Techniques developed include the use of the object combined with the user’s chakra, thereby reinforcing the power of every strike. As the user progresses through the style, they gain further control of their actions with the yo-yo.
Note: Although the yo-yo is always described here in the singular form, it is important to keep in mind that the user can utilize one yo-yo per hand.
Style Basis: Weapon/Ninjutsu
Requirement: Ninja Yo-yo
Stage One
Stat Requirements: Stamina 4, Speed 4
Stage Bonuses: +2 Strength, +5 Stamina, +2 Speed
Description: The beginning stages of a yo-yo user. At this level, the newly devoted yo-yo user has newly obtained their first ninja yo-yo and begun to practice the most basic of techniques. Constant practice is necessary at any given opportunity to increase basic ability. As a result of the continuous launching of the yo-yo, stamina is a dire necessity and as such is quickly developed. Unfortunately, the beginning user is not yet able to make use of the Ninja Yo-yo’s hidden blades in fear of cutting themselves. At this point, the basic throw-down and Initial Launch are learned, but the user still has a hard time catching it on its way back. In addition, catching the yo-yo after it has hit its target is even more difficult.
Techniques:
Initial Launch
One of the most basic yo-yo maneuvers, required for all attacks. Along with the basic throw-down, the user learns to throw the yo-yo not only downwards, but also forward and upward.
Sleeper
The user adds slightly more force to the yo-yo as he performs a throw. This causes the yo-yo to stay at the string’s end while it continues to spin. With a small tug, the yo-yo can be commanded back up the string.
Reversal Launch
During the Sleeper, the user tugs the string causing the yo-yo to catapult to their hand. Instead of catching it however, the user allows it to continue on its path, thereby launching it in the opposite direction.
Special Techniques:
Sacrifice Special Techniques (3)
Stage Two
Stat Requirements: Stamina 7, Speed 7, Tactics 6
Stage Bonuses: +2 Strength, +5 Stamina, +2 Speed
Description: At this stage the yo-yo user is now capable of catching the yo-yo no matter where it lands, although they still have trouble catching it after it has hit a target. After constant practice with the Initial Launch, the user is now capable of throwing the yo-yo sideways. Considering their catching ability is still not perfect, use of the hidden blades is still dreaded by the user.
Techniques:
Launched Sleeper
A combination of the Initial Launch and the Sleeper. The user performs the Initial Launch, and as the yo-yo comes back, the user throws it around their finger into a Sleeper.
Around the World
This attack can be preformed vertically, to one’s side, horizontally, or over one’s head. The user executes the Initial Launch then makes a complete circle around their body, finally catching it after a full 360 degree rotation.
Special Techniques:
Sacrifice Special Techniques (3)
Stage Three
Stat Requirements: Stamina 10, Speed 10, Tactics 8
Stage Bonuses: +1 Strength, +4 Stamina, +2 Speed
Description: By this stage, the user now possesses the ability to catch the yo-yo regardless of what direction it is coming from. Furthermore, the user is now capable of attacking from any direction, as well as defending. As a result of their catching proficiency, the user can finally utilize the yo-yo’s hidden blades.
Techniques:
Three-Leafed Clover
A defensive maneuver performed with the yo-yo that deflects incoming attacks. The users throws the yo-yo in to the air, looping it around their hand to throw it forward, then another loop to throw it down to the ground. This can be done in any order.
Around the Galaxy
An upgrade to the Around the World technique. Because the user has acquired further skill, they are now able to walk while performing the technique. In addition, they can now rotate the yo-yo several times to either side of their body. The rotations can be done as often as desired.
Special Techniques:
Switch-Blade
By applying a small amount of chakra through the string, the user can expand or retract the yo-yo’s hidden blades.
Sacrifice Special Techniques (2)
Stage Four
Stat Requirements: Stamina 15, Speed 15, Strength 13, Tactics 14
Stage Bonuses: +1 Strength, +3 Stamina, +1 Speed
Description: Having learned the basic maneuvers, the user is now capable of using chakra to enforce every attack. The users control over the yo-yo has become nearly perfect, and starts to string previous attacks together to strike quicker than their opponent. Now that the user’s stamina has doubled, they can begin using chakra to control the yo-yo in different ways.
Special Techniques:
Walk the Dog
The user begins by performing the Sleeper technique. With or without the hidden blades exposed, the yo-yo touches the floor and glides across the surface. Though normally a simple technique, this offensive maneuver contains a trick. By applying a small amount of chakra to the yo-yo, the user can make it stick to any surface, thus allowing it to walk across walls, upward, on the ceiling, and even on people.
String Manipulation
After throwing the yo-yo, the user is able change its direction in midair.
Example: After an Initial Launch, the user can make the yo-yo loop or turn instead of it normally going straight. Upon its return, the yo-yo follows that same path back.
Sacrifice Special Techniques (1)
Stage Five
Stat Requirements: Stamina 21, Speed 19, Strength 16, Tactics 16
Stage Bonuses: +1 Strength, +3 Stamina, +1 Speed
Description: By now, the user is more proficient in using chakra to further manipulate the yo-yo’s movements. To those around him, the user no longer looks like a mere child playing with a toy yo-yo; the weapon has begun to act much more like a rope spear, a widely acknowledged deadly weapon. Although now extremely talented, the user has not completely mastered this style, preventing it from looking as smooth and graceful as its final stages.
Special Techniques:
Chakra String
A skill copied directly from the infamous ninja puppeteers, the user no longer requires physical string to perform attacks with. Therefore, only the sphere itself is carried, as all maneuvers can now be executed with the chakra string. As an added bonus, the user is able to attach and detach this string even when they are not physically touching the object.
Example: The user performs an Initial Launch: they can remove the chakra string which allows the yo-yo to travel further; subsequently the user can reattach the string from a five foot radius, allowing him to recall it.
Tractor
Requires the “Chakra String” special technique. When the yo-yo has wrapped itself around an object, or impaled itself into something with its blades, the user can either pull the object closer (an enemy, a bag, etc.) or pull themselves closer to the object (a roof top, a cliff wall, etc.).
Sacrifice Special Techniques (1)
Stage Six
Stat Requirements: Stamina 31, Speed 23, Strength 21, Tactics 18, Intelligence 18
Stage Bonuses: +1 Strength, +4 Stamina, +2 Speed
Description: To those observing, this style now looks and feels like the user is attacking with a rope spear, as no one would suspect a yo-yo to be performing such amazing feats. By this stage, the user can combine regular skills with their newly acquired chakra-controlling abilities effortlessly. This grants the user the capability to now attack and defend from all directions with relative ease.
Regular Techniques:
Guillotine
The user throws the yo-yo as to wrap itself around the target’s ligament (arm, leg, neck, etc), constricting the appendage. Having been successfully bound around a person’s limb, the user tugs on the string, not to pull the enemy closer, but to command the yo-yo to travel back with its blades exposed. If performed correctly and precisely, the end result of the yo-yo’s return can cause near removal of the limb, a consequence similar to an actual guillotine.
Special Techniques:
Yo-Yo Shadow
A technique very similar to the Shuriken Shadow Clone Technique. The user makes shadow copies of the yo-yo for offensive purposes; two additional yo-yos can be created in each of the person’s hands.
Sacrifice Special Techniques (2)
Stage Seven
Stat Requirements: Stamina 37, Speed 32, Strength 30, Tactics 22, Intelligence 22
Stage Bonuses: +3 Stamina, +2 Speed
Description: The concluding stage of the Yo-Yo Style introduces the final techniques necessary to develop into a fully offensive fighter with the yo-yo. Having reached this level of skill, the user’s yo-yo ability is perfect; Attacks can be thrown from any direction desired, as can defensive maneuvers. In addition, the yo-yo’s course can be altered while in midair to further the user’s competence, allowing them to adapt to any situation. Furthermore, the user has developed great aptitude in combining multiple attacks to confuse and defeat any foe.
Special Techniques:
Razor’s Edge
This technique may only be performed while the hidden blades are exposed. The user can perform this during any desired attack by sending chakra to the yo-yo. Doing so increases the yo-yo’s rotation, which in turn allows it to pierce through nearly any object.
Yo-Yo Burst
Requires the “Yo-Yo Shadow” and “Chakra String” special techniques. A technique very similar to the “Exploding Shadow Clone Technique”. To perform this technique, the user must have existing yo-yo shadows present. Forcing great amounts of chakra into the yo-yo, the shadow copies vigorously explode. An attack of such force is not recommended unless the yo-yo is detached from the chakra string. Upon explosion, the blades hidden inside the yo-yo are separately released, sending multiple one inch spikes in every direction. Due to the nature of this technique, there is a high probability of not only damaging the opponent, but the user as well if performed incorrectly.
Special Techniques:
Sacrifice Special Techniques (1)
Note: Although the yo-yo is always described here in the singular form, it is important to keep in mind that the user can utilize one yo-yo per hand.
Style Basis: Weapon/Ninjutsu
Requirement: Ninja Yo-yo
Stage One
Stat Requirements: Stamina 4, Speed 4
Stage Bonuses: +2 Strength, +5 Stamina, +2 Speed
Description: The beginning stages of a yo-yo user. At this level, the newly devoted yo-yo user has newly obtained their first ninja yo-yo and begun to practice the most basic of techniques. Constant practice is necessary at any given opportunity to increase basic ability. As a result of the continuous launching of the yo-yo, stamina is a dire necessity and as such is quickly developed. Unfortunately, the beginning user is not yet able to make use of the Ninja Yo-yo’s hidden blades in fear of cutting themselves. At this point, the basic throw-down and Initial Launch are learned, but the user still has a hard time catching it on its way back. In addition, catching the yo-yo after it has hit its target is even more difficult.
Techniques:
Initial Launch
One of the most basic yo-yo maneuvers, required for all attacks. Along with the basic throw-down, the user learns to throw the yo-yo not only downwards, but also forward and upward.
Sleeper
The user adds slightly more force to the yo-yo as he performs a throw. This causes the yo-yo to stay at the string’s end while it continues to spin. With a small tug, the yo-yo can be commanded back up the string.
Reversal Launch
During the Sleeper, the user tugs the string causing the yo-yo to catapult to their hand. Instead of catching it however, the user allows it to continue on its path, thereby launching it in the opposite direction.
Special Techniques:
Sacrifice Special Techniques (3)
Stage Two
Stat Requirements: Stamina 7, Speed 7, Tactics 6
Stage Bonuses: +2 Strength, +5 Stamina, +2 Speed
Description: At this stage the yo-yo user is now capable of catching the yo-yo no matter where it lands, although they still have trouble catching it after it has hit a target. After constant practice with the Initial Launch, the user is now capable of throwing the yo-yo sideways. Considering their catching ability is still not perfect, use of the hidden blades is still dreaded by the user.
Techniques:
Launched Sleeper
A combination of the Initial Launch and the Sleeper. The user performs the Initial Launch, and as the yo-yo comes back, the user throws it around their finger into a Sleeper.
Around the World
This attack can be preformed vertically, to one’s side, horizontally, or over one’s head. The user executes the Initial Launch then makes a complete circle around their body, finally catching it after a full 360 degree rotation.
Special Techniques:
Sacrifice Special Techniques (3)
Stage Three
Stat Requirements: Stamina 10, Speed 10, Tactics 8
Stage Bonuses: +1 Strength, +4 Stamina, +2 Speed
Description: By this stage, the user now possesses the ability to catch the yo-yo regardless of what direction it is coming from. Furthermore, the user is now capable of attacking from any direction, as well as defending. As a result of their catching proficiency, the user can finally utilize the yo-yo’s hidden blades.
Techniques:
Three-Leafed Clover
A defensive maneuver performed with the yo-yo that deflects incoming attacks. The users throws the yo-yo in to the air, looping it around their hand to throw it forward, then another loop to throw it down to the ground. This can be done in any order.
Around the Galaxy
An upgrade to the Around the World technique. Because the user has acquired further skill, they are now able to walk while performing the technique. In addition, they can now rotate the yo-yo several times to either side of their body. The rotations can be done as often as desired.
Special Techniques:
Switch-Blade
By applying a small amount of chakra through the string, the user can expand or retract the yo-yo’s hidden blades.
Sacrifice Special Techniques (2)
Stage Four
Stat Requirements: Stamina 15, Speed 15, Strength 13, Tactics 14
Stage Bonuses: +1 Strength, +3 Stamina, +1 Speed
Description: Having learned the basic maneuvers, the user is now capable of using chakra to enforce every attack. The users control over the yo-yo has become nearly perfect, and starts to string previous attacks together to strike quicker than their opponent. Now that the user’s stamina has doubled, they can begin using chakra to control the yo-yo in different ways.
Special Techniques:
Walk the Dog
The user begins by performing the Sleeper technique. With or without the hidden blades exposed, the yo-yo touches the floor and glides across the surface. Though normally a simple technique, this offensive maneuver contains a trick. By applying a small amount of chakra to the yo-yo, the user can make it stick to any surface, thus allowing it to walk across walls, upward, on the ceiling, and even on people.
String Manipulation
After throwing the yo-yo, the user is able change its direction in midair.
Example: After an Initial Launch, the user can make the yo-yo loop or turn instead of it normally going straight. Upon its return, the yo-yo follows that same path back.
Sacrifice Special Techniques (1)
Stage Five
Stat Requirements: Stamina 21, Speed 19, Strength 16, Tactics 16
Stage Bonuses: +1 Strength, +3 Stamina, +1 Speed
Description: By now, the user is more proficient in using chakra to further manipulate the yo-yo’s movements. To those around him, the user no longer looks like a mere child playing with a toy yo-yo; the weapon has begun to act much more like a rope spear, a widely acknowledged deadly weapon. Although now extremely talented, the user has not completely mastered this style, preventing it from looking as smooth and graceful as its final stages.
Special Techniques:
Chakra String
A skill copied directly from the infamous ninja puppeteers, the user no longer requires physical string to perform attacks with. Therefore, only the sphere itself is carried, as all maneuvers can now be executed with the chakra string. As an added bonus, the user is able to attach and detach this string even when they are not physically touching the object.
Example: The user performs an Initial Launch: they can remove the chakra string which allows the yo-yo to travel further; subsequently the user can reattach the string from a five foot radius, allowing him to recall it.
Tractor
Requires the “Chakra String” special technique. When the yo-yo has wrapped itself around an object, or impaled itself into something with its blades, the user can either pull the object closer (an enemy, a bag, etc.) or pull themselves closer to the object (a roof top, a cliff wall, etc.).
Sacrifice Special Techniques (1)
Stage Six
Stat Requirements: Stamina 31, Speed 23, Strength 21, Tactics 18, Intelligence 18
Stage Bonuses: +1 Strength, +4 Stamina, +2 Speed
Description: To those observing, this style now looks and feels like the user is attacking with a rope spear, as no one would suspect a yo-yo to be performing such amazing feats. By this stage, the user can combine regular skills with their newly acquired chakra-controlling abilities effortlessly. This grants the user the capability to now attack and defend from all directions with relative ease.
Regular Techniques:
Guillotine
The user throws the yo-yo as to wrap itself around the target’s ligament (arm, leg, neck, etc), constricting the appendage. Having been successfully bound around a person’s limb, the user tugs on the string, not to pull the enemy closer, but to command the yo-yo to travel back with its blades exposed. If performed correctly and precisely, the end result of the yo-yo’s return can cause near removal of the limb, a consequence similar to an actual guillotine.
Special Techniques:
Yo-Yo Shadow
A technique very similar to the Shuriken Shadow Clone Technique. The user makes shadow copies of the yo-yo for offensive purposes; two additional yo-yos can be created in each of the person’s hands.
Sacrifice Special Techniques (2)
Stage Seven
Stat Requirements: Stamina 37, Speed 32, Strength 30, Tactics 22, Intelligence 22
Stage Bonuses: +3 Stamina, +2 Speed
Description: The concluding stage of the Yo-Yo Style introduces the final techniques necessary to develop into a fully offensive fighter with the yo-yo. Having reached this level of skill, the user’s yo-yo ability is perfect; Attacks can be thrown from any direction desired, as can defensive maneuvers. In addition, the yo-yo’s course can be altered while in midair to further the user’s competence, allowing them to adapt to any situation. Furthermore, the user has developed great aptitude in combining multiple attacks to confuse and defeat any foe.
Special Techniques:
Razor’s Edge
This technique may only be performed while the hidden blades are exposed. The user can perform this during any desired attack by sending chakra to the yo-yo. Doing so increases the yo-yo’s rotation, which in turn allows it to pierce through nearly any object.
Yo-Yo Burst
Requires the “Yo-Yo Shadow” and “Chakra String” special techniques. A technique very similar to the “Exploding Shadow Clone Technique”. To perform this technique, the user must have existing yo-yo shadows present. Forcing great amounts of chakra into the yo-yo, the shadow copies vigorously explode. An attack of such force is not recommended unless the yo-yo is detached from the chakra string. Upon explosion, the blades hidden inside the yo-yo are separately released, sending multiple one inch spikes in every direction. Due to the nature of this technique, there is a high probability of not only damaging the opponent, but the user as well if performed incorrectly.
Special Techniques:
Sacrifice Special Techniques (1)