Post by songstress on Nov 10, 2006 13:36:37 GMT -5
Style Description: The Onigokko style of sword fighting is heavily dependant on the use of illusions. By channeling their chakra into their sword and altering it as they attack, the user of the style can alter their opponents’ perception of where attacks are coming from. At the lowest stage, the user can only make it seem as if they and their weapon are an inch or so from where they actually are, but at higher levels they can go so far as to make the enemy think they are in front of them, while in actuality they are to their side. A very tricky style to defend against, as if you don’t have a good idea of exactly where the attack is coming from, it is harder to defend against. This method of fighting is known as the “feint” ability.
Onigokko users also pride themselves in their dodging abilities and higher than average speed. It is because they lack the appropriate level of physical strength and durability that they chose to avoid an enemy’s attack altogether over blocking them.
Style Basis: Genjutsu
A: Speed
B: Stamina
C: Strength
D: Willpower
E: Tactics
F: Intelligence
Style History: The Onigokko Kenjutsu style was invented by a man by the name of Yamato Shinnyo. Shinnyo had begun his career as a swordsman training in the Sakata-ryu style, but upon being introduced to the alteration of chakra (at the age of ten), he decided to add his own flair to the style. Being the genius that he was, he was successfully able to create and master his own style. Over the years he became famed for his use of the Onigokko techniques. Rather than keep the unique sword style to himself, he opened up a dojo, allowing it to branch out. People who learned directly from him would then go on to teach it to people of their own in their respective countries, taking it from the Fire Country to the entire world.
---------------------------------------------------------------------
Stage One
Stat Requirements: 5 Speed, 3 Stamina
Stage Bonuses: +5 Speed, +4 Stamina (Three Specials Sacrificed)
At this point, the style practitioner can not use the “feint” abilities at all. They are just learning of the concept of altering chakra to make an illusionary aura around themselves and their weapon. Everything they think they know comes directly from their teacher’s mouth or a book, not from experience. As far as their abilities physically go, they now have a good amount of speed, despite their actual inexperience on the battle field. While they can’t dodge with much fluidity, they are still evasively based in their defenses. Their use of their sword is basic, basic, basic, and as such they have no real “techniques”.
Stage Two
Stat Requirements: 8 Speed, 6 Stamina, 6 Willpower
Stage Bonuses: +5 Speed, +2 Stamina (Two Specials Sacrificed)
Having finally learned to use the feint ability, the user can now alter their physical location, as well as the location of any weapon in hand by four inches. While this may not seem like much, depending on how it is used, it can be. Most commonly, they use this to effect the enemy’s depth perception, causing them to block a second sooner or a second too late. Physically, nothing much has changed since the previous stage, with the exception of them having improved their speed. As far as sword abilities go, they now have grasped the basics of sword fighting and are moving on to the more advanced aspects.
Normal Technique: Initiate I
Description: As the feint ability is far from passive, it must be initiated. To do so, the user must make sure all those soon to be under its effects see the blade of the weapon. Any part of the blade will do; even the smallest section imaginable. As long as the blade is seen. This technique lasts for a base post of one, with an addition of one more post for every two points of willpower the user has.
Normal Technique: Release
Description: At the user’s command, the feint ability’s illusion is removed, revealing the user’s actual location. This technique remains the same at all stages of the taijutsu style.
Special Technique: Tag the Devil
Description: As the user prepares an attack, an illusionary arm will exit the user’s left side and aim to slash the opponent from that side. Meanwhile, the user brings their sword down at the opponent’s body from the opposite angle. If they dodge the first attack (an illusion), they will usually be less prepared for the secondary (not an illusion) attack. Base Duration = 1 Post
Stage Three
Requirements: 13 Speed, 7 Stamina, 8 Willpower
Stage Bonus: +5 Speed, +2 Stamina (Two Specials Sacrificed)
Now with experience of their own using the feint ability, as well as more training in the ways of genjutsu, the person in question can alter their location and the location of their weapon (still must be in hand), by eight inches. As far as dodging abilities go, their instincts have improved drastically from the original stage. They can fully follow taijutsu users of the same speed or lower as them, carefully watching every moment until they can begin to predict the movements to come. Speed is now very important to the style, as their strength is still very low compared to users of other styles. Stamina is also a large focus, as to continuously avoid enemy attacks they must have a large supply of energy.
Normal Technique: Initiate II
Description: A more advanced version of Initiate I. The main difference in this one is that the required amount of blade needed to be seen is lowered. Whereas in the first version, the entire blade was needed to be seen, at this stage only half of the blade (whatever the length) must be revealed. This technique lasts for a base post of one, with an addition of one more post for every two points of willpower the user has.
Special Technique: Surprise the Devil
Description: This technique creates an illusion of a clone of the user appearing right behind the enemy. The illusionary clone appears with its blade piercing through the opponent. As the target is hit with the pain and sight of a sword stabbing them from behind, the user will simultaneously deliver the real attack. Base Duration = 1 Post
Stage Four
Requirements: 21 Speed, 13 Stamina, 9 Strength, 14 Willpower
Stage Bonus: +5 Speed, +2 Stamina (Two Specials Sacrificed)
At this stage, the practitioner of the style has furthered their knowledge of the mechanics of the feint ability, as well as become more and more experienced in using it while fighting. They can now alter their physical location by one foot any which direction. Also at this point, they do not have to be within physical contact of their weapon. As long as the weapon is six inches or closer to them, it is still under the feint ability effects. Evasive ability has made more improvement as well. They are now capable of following enemies with speed up to ten more then their own with ease, dodging the attacks best as possible while trying to learn what to expect next based on the style. Physically, their speed has improved rather dramatically compared to the last stage, making it much easier for their dodging based defenses.
Normal Technique: Initiate III
Description: A more advanced version of Initiate II. The main difference in this one is that the required amount of blade needed to be seen is lowered. Whereas in the second version, half of the entire blade was needed to be seen, at this stage any amount of the blade being seen will do. That’s right. The smallest amount of metal that catches the enemy’s eye will suffice. This technique lasts for a base post of one, with an addition of one more post for every two points of willpower the user has.
Special Technique: Catch the Devil
Description: A more advanced version of “Tag the Devil”. This time, as the user prepares their attack two giant arms (illusionary of course) will spread out from their sides and grab the opponent, rendering them immobile. The user will then aim a downward slash for the opponent’s midsection. The opponent, now thinking they can not move, is a lot more susceptible to the physical attack. Base Duration = 1 Post
Stage Five
Requirements: 23 Speed, 19 Stamina, 14 Strength, Willpower 16
Stage Bonus: +5 Speed, +2 Stamina (Two Techniques Sacrificed)
The Feint Ability is now nearing its most dangerous point. At this stage, the user of the Onigokko can alter their own apparent physical location by two feet in any direction of choice, be that straight, back, to the left, to the right, or diagonally (same with all stages, just a longer distance). They can also be up to one foot away from their weapon and still alter its apparent location. Their speed and dodging abilities haven’t improved much at all, but they have increased their stamina, as well as their strength to make them more formidable when fighting other swordsman.
Normal Technique: Initiate IV
Description: A more advanced version of Initiate III. The main difference in this one is that the required amount of blade needed to be seen is lowered. Whereas in the third version, any portion of the blade of the weapon in question needed to be seen, at this stage only the hilt of the weapon must meet with the target’s eye. As in, it doesn’t even need to be unsheathed to catch them in the feint illusion. This technique lasts for a base post of one, with an addition of one more post for every two points of willpower the user has.
Special Technique: Disassemble the Devil
Description: Naturally, a more advanced version of “Catch the Devil”. This time as the user prepares their attack, two illusionary arms will burst forth from the sides of the user, blades in hand. They will immediately proceed to “cut off” both of the opponent’s arms. As the arms are being cut off, the user will aim a sword attack of their own. Base Duration = 1 Post
Stage Six
Requirements: 33 Speed, 25 Stamina, 17 Strength, 20 Willpower, 16 Tactics
Stage Bonus: +5 Speed, +4 Stamina (Three Specials Sacrificed)
This is where the feint ability reaches its peak. The user can alter their apparent physical location by three feet, again any which way. They can also alter the appearance of their weapon up to two feet away from them. Physically, their speed has taken another large leap. Their ability to predict their opponents’ attacks based on observed attack patterns is also at its best and their ability to dodge seemingly “unavoidable” barrages of weaponry and jutsu has reached its peek.
Normal Technique: Initiate V
Description: A more advanced version of Initiate IV. The main difference in this one is that the required section of the weapon needed to be seen has changed. In fact, the weapon itself does not need to be seen at all. Only one of the user's hands must be seen by the target. This technique lasts for a base post of one, with an addition of one more post for every two points of willpower the user has.
Stage Seven
Requirements: 40 Speed, 35 Stamina, 24 Strength, 24 Willpower, 20 Tactics
Stage Bonus: +5 Speed, +2 Stamina (Two Specials Sacrificed)
This stage is pretty much the same as the previous one, only difference being that their physical abilities have improved, stamina especially, allowing them to keep up their high speed and dodging for what some people would consider a “loooong fight”, without getting overly tired.
Special Technique: Open Slot
IMPORTANT NOTE: To use the Feint Ability, the user must use the Initiate technique in their post. They will then use "OOC" to explain to the target where they will appear from then on. If the target is caught in the illusion, their next post will have them as seeing you in the designated location.
Onigokko users also pride themselves in their dodging abilities and higher than average speed. It is because they lack the appropriate level of physical strength and durability that they chose to avoid an enemy’s attack altogether over blocking them.
Style Basis: Genjutsu
A: Speed
B: Stamina
C: Strength
D: Willpower
E: Tactics
F: Intelligence
Style History: The Onigokko Kenjutsu style was invented by a man by the name of Yamato Shinnyo. Shinnyo had begun his career as a swordsman training in the Sakata-ryu style, but upon being introduced to the alteration of chakra (at the age of ten), he decided to add his own flair to the style. Being the genius that he was, he was successfully able to create and master his own style. Over the years he became famed for his use of the Onigokko techniques. Rather than keep the unique sword style to himself, he opened up a dojo, allowing it to branch out. People who learned directly from him would then go on to teach it to people of their own in their respective countries, taking it from the Fire Country to the entire world.
---------------------------------------------------------------------
Stage One
Stat Requirements: 5 Speed, 3 Stamina
Stage Bonuses: +5 Speed, +4 Stamina (Three Specials Sacrificed)
At this point, the style practitioner can not use the “feint” abilities at all. They are just learning of the concept of altering chakra to make an illusionary aura around themselves and their weapon. Everything they think they know comes directly from their teacher’s mouth or a book, not from experience. As far as their abilities physically go, they now have a good amount of speed, despite their actual inexperience on the battle field. While they can’t dodge with much fluidity, they are still evasively based in their defenses. Their use of their sword is basic, basic, basic, and as such they have no real “techniques”.
Stage Two
Stat Requirements: 8 Speed, 6 Stamina, 6 Willpower
Stage Bonuses: +5 Speed, +2 Stamina (Two Specials Sacrificed)
Having finally learned to use the feint ability, the user can now alter their physical location, as well as the location of any weapon in hand by four inches. While this may not seem like much, depending on how it is used, it can be. Most commonly, they use this to effect the enemy’s depth perception, causing them to block a second sooner or a second too late. Physically, nothing much has changed since the previous stage, with the exception of them having improved their speed. As far as sword abilities go, they now have grasped the basics of sword fighting and are moving on to the more advanced aspects.
Normal Technique: Initiate I
Description: As the feint ability is far from passive, it must be initiated. To do so, the user must make sure all those soon to be under its effects see the blade of the weapon. Any part of the blade will do; even the smallest section imaginable. As long as the blade is seen. This technique lasts for a base post of one, with an addition of one more post for every two points of willpower the user has.
Normal Technique: Release
Description: At the user’s command, the feint ability’s illusion is removed, revealing the user’s actual location. This technique remains the same at all stages of the taijutsu style.
Special Technique: Tag the Devil
Description: As the user prepares an attack, an illusionary arm will exit the user’s left side and aim to slash the opponent from that side. Meanwhile, the user brings their sword down at the opponent’s body from the opposite angle. If they dodge the first attack (an illusion), they will usually be less prepared for the secondary (not an illusion) attack. Base Duration = 1 Post
Stage Three
Requirements: 13 Speed, 7 Stamina, 8 Willpower
Stage Bonus: +5 Speed, +2 Stamina (Two Specials Sacrificed)
Now with experience of their own using the feint ability, as well as more training in the ways of genjutsu, the person in question can alter their location and the location of their weapon (still must be in hand), by eight inches. As far as dodging abilities go, their instincts have improved drastically from the original stage. They can fully follow taijutsu users of the same speed or lower as them, carefully watching every moment until they can begin to predict the movements to come. Speed is now very important to the style, as their strength is still very low compared to users of other styles. Stamina is also a large focus, as to continuously avoid enemy attacks they must have a large supply of energy.
Normal Technique: Initiate II
Description: A more advanced version of Initiate I. The main difference in this one is that the required amount of blade needed to be seen is lowered. Whereas in the first version, the entire blade was needed to be seen, at this stage only half of the blade (whatever the length) must be revealed. This technique lasts for a base post of one, with an addition of one more post for every two points of willpower the user has.
Special Technique: Surprise the Devil
Description: This technique creates an illusion of a clone of the user appearing right behind the enemy. The illusionary clone appears with its blade piercing through the opponent. As the target is hit with the pain and sight of a sword stabbing them from behind, the user will simultaneously deliver the real attack. Base Duration = 1 Post
Stage Four
Requirements: 21 Speed, 13 Stamina, 9 Strength, 14 Willpower
Stage Bonus: +5 Speed, +2 Stamina (Two Specials Sacrificed)
At this stage, the practitioner of the style has furthered their knowledge of the mechanics of the feint ability, as well as become more and more experienced in using it while fighting. They can now alter their physical location by one foot any which direction. Also at this point, they do not have to be within physical contact of their weapon. As long as the weapon is six inches or closer to them, it is still under the feint ability effects. Evasive ability has made more improvement as well. They are now capable of following enemies with speed up to ten more then their own with ease, dodging the attacks best as possible while trying to learn what to expect next based on the style. Physically, their speed has improved rather dramatically compared to the last stage, making it much easier for their dodging based defenses.
Normal Technique: Initiate III
Description: A more advanced version of Initiate II. The main difference in this one is that the required amount of blade needed to be seen is lowered. Whereas in the second version, half of the entire blade was needed to be seen, at this stage any amount of the blade being seen will do. That’s right. The smallest amount of metal that catches the enemy’s eye will suffice. This technique lasts for a base post of one, with an addition of one more post for every two points of willpower the user has.
Special Technique: Catch the Devil
Description: A more advanced version of “Tag the Devil”. This time, as the user prepares their attack two giant arms (illusionary of course) will spread out from their sides and grab the opponent, rendering them immobile. The user will then aim a downward slash for the opponent’s midsection. The opponent, now thinking they can not move, is a lot more susceptible to the physical attack. Base Duration = 1 Post
Stage Five
Requirements: 23 Speed, 19 Stamina, 14 Strength, Willpower 16
Stage Bonus: +5 Speed, +2 Stamina (Two Techniques Sacrificed)
The Feint Ability is now nearing its most dangerous point. At this stage, the user of the Onigokko can alter their own apparent physical location by two feet in any direction of choice, be that straight, back, to the left, to the right, or diagonally (same with all stages, just a longer distance). They can also be up to one foot away from their weapon and still alter its apparent location. Their speed and dodging abilities haven’t improved much at all, but they have increased their stamina, as well as their strength to make them more formidable when fighting other swordsman.
Normal Technique: Initiate IV
Description: A more advanced version of Initiate III. The main difference in this one is that the required amount of blade needed to be seen is lowered. Whereas in the third version, any portion of the blade of the weapon in question needed to be seen, at this stage only the hilt of the weapon must meet with the target’s eye. As in, it doesn’t even need to be unsheathed to catch them in the feint illusion. This technique lasts for a base post of one, with an addition of one more post for every two points of willpower the user has.
Special Technique: Disassemble the Devil
Description: Naturally, a more advanced version of “Catch the Devil”. This time as the user prepares their attack, two illusionary arms will burst forth from the sides of the user, blades in hand. They will immediately proceed to “cut off” both of the opponent’s arms. As the arms are being cut off, the user will aim a sword attack of their own. Base Duration = 1 Post
Stage Six
Requirements: 33 Speed, 25 Stamina, 17 Strength, 20 Willpower, 16 Tactics
Stage Bonus: +5 Speed, +4 Stamina (Three Specials Sacrificed)
This is where the feint ability reaches its peak. The user can alter their apparent physical location by three feet, again any which way. They can also alter the appearance of their weapon up to two feet away from them. Physically, their speed has taken another large leap. Their ability to predict their opponents’ attacks based on observed attack patterns is also at its best and their ability to dodge seemingly “unavoidable” barrages of weaponry and jutsu has reached its peek.
Normal Technique: Initiate V
Description: A more advanced version of Initiate IV. The main difference in this one is that the required section of the weapon needed to be seen has changed. In fact, the weapon itself does not need to be seen at all. Only one of the user's hands must be seen by the target. This technique lasts for a base post of one, with an addition of one more post for every two points of willpower the user has.
Stage Seven
Requirements: 40 Speed, 35 Stamina, 24 Strength, 24 Willpower, 20 Tactics
Stage Bonus: +5 Speed, +2 Stamina (Two Specials Sacrificed)
This stage is pretty much the same as the previous one, only difference being that their physical abilities have improved, stamina especially, allowing them to keep up their high speed and dodging for what some people would consider a “loooong fight”, without getting overly tired.
Special Technique: Open Slot
IMPORTANT NOTE: To use the Feint Ability, the user must use the Initiate technique in their post. They will then use "OOC" to explain to the target where they will appear from then on. If the target is caught in the illusion, their next post will have them as seeing you in the designated location.