Post by songstress on Nov 10, 2006 13:34:32 GMT -5
Type: Universal Ninjutsu / Weapon - Taijutsu
History:
A practitioner of the Sakata-ryu Kenjutsu quit his dojo to pursue his own style, which he named Sokushi. The reason he quit was not simply vanity, to create something of his own, but to perfect a style of killing that best suited him. One that relied on momentum rather than strength, and like Sakata-ryu, focused itself to the rapid dispatching of opponents. Sokushi sticks to the idea that prolonged fights do nothing to determine skill, only stamina.
While maintaining some of the fundamental principles of the technique which he grafted his style around, it has major differences. Most notably for those attempting to learn this style of taijutsu, is the use of the trainees mental faculties, primarily for reinforcing their abilities through chakra manipulation and dealing with the pain that prolonged rapid movements bring.
It combines elements of Ninjutsu, Chakra control, and Taijutsu, though it can be used with or without a sword. However it is certainly most effective with one.
Users of this style employ such tactics as misdirection, feined movement, decoys, among other things. They practice their skills in live training excercises to hone their combat perception instincts, like so many other styles devoted to speed. As reading your opponents mind, while not letting them read your moves leads to quicker, decisive kills.
There is generally no love lost for honour within the ranks of the Sokushi schools, as it is the living that write the history books, and they'll do what they have to in order to survive.
--- --- ---
Stage 1: Academy
Requirements: Speed 6, Stamina 2
Stage Bonuses: +1 Strength +3 Stamina +5 Speed [Three Special Sacrificed]
Description
At this stage of the Taijutsu style, the fundamentals are drilled:
-Know your surroundings.
-Never expect a fair fight.
-Always play to your advantage.
-The honour of a victory is decided by the victor - the dead have no prize.
Ambush and assassination tactics are taught to the disciples of the style, including a variety of ways to entice victims into lower their guard, such as pretending to be a wounded civilian. However they are far too unskilled to put what they have learnt into practice yet.
Regular Technique - Sekken [Sweeping conquest]
This is a simple method that is taught to all users of the style, in order for them to maximise the power of their blows. They are taught to put their momentum into their strikes, not only to use charging or high speed attacks, but to pivot on the spot to spin and put their speed into an attack.
At first this skill is nothing to be concerned about, however at higher levels of the style, practitioners can go so far as to rotate in an instant, putting their full momentum into an attack. The obvious downside to too much spinning is that you leave your back open for a moment, the other options, such as charging or simply moving at high speed, do not have this downside.
--- --- ---
Stage 2: Genin
Requirements: 11 Speed, 3 Stamina, 6 Intelligence
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description:
The theory which has been drilled in the previous teachings of the style is now put into practice, mock assassination and ambush drills are the primary method of training, focusing on speed and surprise.
At this stage, the introduction of how to deal with multiple opponents arises, as often prospective victims will not travel alone. With the current level of proficiency, the user could still only fight one on one.
Regular Technique – Aibu [Caress]
Although this technique is most frequently used by those carrying some sort of bladed weapon, there are those that do not. It is also important that you never be without options in a fight, Aibu is a technique that maximises the chance of decisive killing blows. Although it is often used to beat simply beat an opponent to a pulp.
Aibu is a method to strike a victim twice with one blow. The user doesn’t fully clench their fist when they strike, instead hitting the victim with an initial blow from the joints on the middle of their fingers, followed by the remainder of their fist.
--- --- ---
Stage 3: Advanced Genin
Requirements: 14 Speed, 6 Stamina, 8 Intelligence
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description
The deadly strikes that form the backbone of the style are mastered, in practice at least. Disciples of the style are well versed in ambush and assassination techniques, and are able to engage in combat with two opponents unhindered.
The limitation of the style begins here, that the users cannot progress without actual combat experience. Because of this, live combat drills are the main form of training as well as actual combat missions, due to this, there is a high ‘drop-out’ rate at this stage.
Regular Technique – Hissatsu [Certain Kill]
The user launches themselves at an opponent, going from a standstill to their maximum speed, to quickly strike at an enemy. The technique is used as a one hit kill method of assassination, with the target typically being impaled through the throat or heart if it hits cleanly.
Limitations:
- The skill has an effective range of nine feet, three times the users level of proficiency in the style.
- Using this skill once a day without problem.
- Using the skill a second time causes the user’s body to give way, resulting in being unable to move normally for one post, you could still roll out of the way of an attack, but that is as agile as you’ll get.
- Using the skill a third time causes fractures to the users leg bones. This causes the users speed to be halved until medical attention is sought.
- Using the skill a fourth time [which ignores the halved speed penalty of your legs] results in you being crippled until medical attention is received. At best you could crawl away from a fight after this, your legs couldn’t support a grasshopper.
--- --- ---
Stage 4: Chuunin
Requirements: 18 Speed, 15 Stamina, 10 Strength, 14 Intelligence
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description
At this stage, those training in the technique are set to work on refining what they have learnt through live exercises, on living targets, primarily gangs of thugs or low level targets. By doing this, the users get a feel for combat, and learn how to deal with fighting groups of three people at once.
Regular Technique – Aibu [Caress]
Although this technique is most frequently used by those carrying some sort of bladed weapon, there are those that do not. It is also important that you never be without options in a fight, Aibu is a technique that maximises the chance of decisive killing blows. Although it is often used to beat simply beat an opponent to a pulp.
At this stage a practitioner of this style has enough speed and skill to deliver two punches in rapid succession, a split second slower than it would take them to deliver one punch. Needless to say, if the first hit lands, the second is assured to, which effectively doubles the suffering of the victim.
--- --- ---
Stage 5: Advanced Chuunin
Requirements: 23 Speed, 19 Stamina, 14 Strength, 16 Intelligence
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description
After gaining sufficient combat experience, users of the Sokushi style are allowed to progress to further levels of training, during which they are able to put their experience to use with the theory they learn.
They are instructed on the proper application of the Hissatsu technique, as well as being encouraged to spar with multiple users of the same rank. This gives the shinobi a furthered understanding of frenzied, melee type combat, and most at this rank are able to fight with up to four opponents simultaneously.
Regular Technique – Hissatsu [Certain Kill]
The user launches themselves at an opponent, going from a standstill to their maximum speed, to quickly strike at an enemy. The technique is used as a one hit kill method of assassination, with the target typically being impaled through the throat or heart if it hits cleanly.
Limitations:
- The skill has an effective range of fifteen feet, three times the users level of proficiency in the style.
- Using this skill once a day without problem.
- Using the skill a second or third time causes the user’s body to give way, resulting in being unable to move normally for one post, you could still roll out of the way of an attack, but that is as agile as you’ll get.
- Using the skill a fourth time causes fractures to the users leg bones. This causes the users speed to be halved until medical attention is sought.
- Using the skill a fifth time [which ignores the halved speed penalty of your legs] results in you being crippled until medical attention is received. At best you could crawl away from a fight after this, your legs couldn’t support a grasshopper.
--- --- ---
Stage 6: Jounin
Requirements: 35 Speed, 22 Stamina, 18 Strength, 26 Intelligence, 10 Willpower
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description
By this point, assassination and ambush methods are mastered. The speed which dominates the style is focused on throughout this level of development, as a master of one hit kills is trained to deliver them at ever decreasing intervals.
Due to the focus on increasing the speed of the shinobi, no further training is given in engaging multiple opponents, however what they have learnt already is reinforced.
--- --- ---
Stage 7: Advanced Jounin
Requirements: 50 Speed, 26 Stamina, 23 Strength, 26 Intelligence, 18 Willpower
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description
Sokushi is completely mastered, anyone that manages to reach this level can be consider a grand master in the style, capable of engaging any number of opponents without problem. As after a certain number, the volume of opponents would be more of a disadvantage to the attackers, as they would obstruct each others movement.
Regular Technique – Aibu [Caress]
Although this technique is most frequently used by those carrying some sort of bladed weapon, there are those that do not. It is also important that you never be without options in a fight, Aibu is a technique that maximises the chance of decisive killing blows. Although it is often used to beat simply beat an opponent to a pulp.
At this stage a practitioner of this style has enough speed and skill to deliver three punches in rapid succession, a split second slower than it would take them to deliver one punch. Needless to say, if the first hit lands, the rest are assured to, which effectively triples the suffering of the victim.
Regular Technique – Hissatsu [Certain Kill]
The user launches themselves at an opponent, going from a standstill to their maximum speed, to quickly strike at an enemy. The technique is used as a one hit kill method of assassination, with the target typically being impaled through the throat or heart if it hits cleanly.
Limitations:
- The skill has an effective range of twenty one feet, three times the users level of proficiency in the style.
- Using this skill twice a day is no problem at all.
- Using the skill a three to five times causes the user’s body to give way, resulting in being unable to move normally for one post, you could still roll out of the way of an attack, but that is as agile as you’ll get.
- Using the skill a sixth time causes fractures to the users leg bones. This causes the users speed to be halved until medical attention is sought.
- Using the skill a seventh time [which ignores the halved speed penalty of your legs] results in you being crippled until medical attention is received. At best you could crawl away from a fight after this, your legs couldn’t support a grasshopper.
History:
A practitioner of the Sakata-ryu Kenjutsu quit his dojo to pursue his own style, which he named Sokushi. The reason he quit was not simply vanity, to create something of his own, but to perfect a style of killing that best suited him. One that relied on momentum rather than strength, and like Sakata-ryu, focused itself to the rapid dispatching of opponents. Sokushi sticks to the idea that prolonged fights do nothing to determine skill, only stamina.
While maintaining some of the fundamental principles of the technique which he grafted his style around, it has major differences. Most notably for those attempting to learn this style of taijutsu, is the use of the trainees mental faculties, primarily for reinforcing their abilities through chakra manipulation and dealing with the pain that prolonged rapid movements bring.
It combines elements of Ninjutsu, Chakra control, and Taijutsu, though it can be used with or without a sword. However it is certainly most effective with one.
Users of this style employ such tactics as misdirection, feined movement, decoys, among other things. They practice their skills in live training excercises to hone their combat perception instincts, like so many other styles devoted to speed. As reading your opponents mind, while not letting them read your moves leads to quicker, decisive kills.
There is generally no love lost for honour within the ranks of the Sokushi schools, as it is the living that write the history books, and they'll do what they have to in order to survive.
--- --- ---
Stage 1: Academy
Requirements: Speed 6, Stamina 2
Stage Bonuses: +1 Strength +3 Stamina +5 Speed [Three Special Sacrificed]
Description
At this stage of the Taijutsu style, the fundamentals are drilled:
-Know your surroundings.
-Never expect a fair fight.
-Always play to your advantage.
-The honour of a victory is decided by the victor - the dead have no prize.
Ambush and assassination tactics are taught to the disciples of the style, including a variety of ways to entice victims into lower their guard, such as pretending to be a wounded civilian. However they are far too unskilled to put what they have learnt into practice yet.
Regular Technique - Sekken [Sweeping conquest]
This is a simple method that is taught to all users of the style, in order for them to maximise the power of their blows. They are taught to put their momentum into their strikes, not only to use charging or high speed attacks, but to pivot on the spot to spin and put their speed into an attack.
At first this skill is nothing to be concerned about, however at higher levels of the style, practitioners can go so far as to rotate in an instant, putting their full momentum into an attack. The obvious downside to too much spinning is that you leave your back open for a moment, the other options, such as charging or simply moving at high speed, do not have this downside.
--- --- ---
Stage 2: Genin
Requirements: 11 Speed, 3 Stamina, 6 Intelligence
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description:
The theory which has been drilled in the previous teachings of the style is now put into practice, mock assassination and ambush drills are the primary method of training, focusing on speed and surprise.
At this stage, the introduction of how to deal with multiple opponents arises, as often prospective victims will not travel alone. With the current level of proficiency, the user could still only fight one on one.
Regular Technique – Aibu [Caress]
Although this technique is most frequently used by those carrying some sort of bladed weapon, there are those that do not. It is also important that you never be without options in a fight, Aibu is a technique that maximises the chance of decisive killing blows. Although it is often used to beat simply beat an opponent to a pulp.
Aibu is a method to strike a victim twice with one blow. The user doesn’t fully clench their fist when they strike, instead hitting the victim with an initial blow from the joints on the middle of their fingers, followed by the remainder of their fist.
--- --- ---
Stage 3: Advanced Genin
Requirements: 14 Speed, 6 Stamina, 8 Intelligence
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description
The deadly strikes that form the backbone of the style are mastered, in practice at least. Disciples of the style are well versed in ambush and assassination techniques, and are able to engage in combat with two opponents unhindered.
The limitation of the style begins here, that the users cannot progress without actual combat experience. Because of this, live combat drills are the main form of training as well as actual combat missions, due to this, there is a high ‘drop-out’ rate at this stage.
Regular Technique – Hissatsu [Certain Kill]
The user launches themselves at an opponent, going from a standstill to their maximum speed, to quickly strike at an enemy. The technique is used as a one hit kill method of assassination, with the target typically being impaled through the throat or heart if it hits cleanly.
Limitations:
- The skill has an effective range of nine feet, three times the users level of proficiency in the style.
- Using this skill once a day without problem.
- Using the skill a second time causes the user’s body to give way, resulting in being unable to move normally for one post, you could still roll out of the way of an attack, but that is as agile as you’ll get.
- Using the skill a third time causes fractures to the users leg bones. This causes the users speed to be halved until medical attention is sought.
- Using the skill a fourth time [which ignores the halved speed penalty of your legs] results in you being crippled until medical attention is received. At best you could crawl away from a fight after this, your legs couldn’t support a grasshopper.
--- --- ---
Stage 4: Chuunin
Requirements: 18 Speed, 15 Stamina, 10 Strength, 14 Intelligence
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description
At this stage, those training in the technique are set to work on refining what they have learnt through live exercises, on living targets, primarily gangs of thugs or low level targets. By doing this, the users get a feel for combat, and learn how to deal with fighting groups of three people at once.
Regular Technique – Aibu [Caress]
Although this technique is most frequently used by those carrying some sort of bladed weapon, there are those that do not. It is also important that you never be without options in a fight, Aibu is a technique that maximises the chance of decisive killing blows. Although it is often used to beat simply beat an opponent to a pulp.
At this stage a practitioner of this style has enough speed and skill to deliver two punches in rapid succession, a split second slower than it would take them to deliver one punch. Needless to say, if the first hit lands, the second is assured to, which effectively doubles the suffering of the victim.
--- --- ---
Stage 5: Advanced Chuunin
Requirements: 23 Speed, 19 Stamina, 14 Strength, 16 Intelligence
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description
After gaining sufficient combat experience, users of the Sokushi style are allowed to progress to further levels of training, during which they are able to put their experience to use with the theory they learn.
They are instructed on the proper application of the Hissatsu technique, as well as being encouraged to spar with multiple users of the same rank. This gives the shinobi a furthered understanding of frenzied, melee type combat, and most at this rank are able to fight with up to four opponents simultaneously.
Regular Technique – Hissatsu [Certain Kill]
The user launches themselves at an opponent, going from a standstill to their maximum speed, to quickly strike at an enemy. The technique is used as a one hit kill method of assassination, with the target typically being impaled through the throat or heart if it hits cleanly.
Limitations:
- The skill has an effective range of fifteen feet, three times the users level of proficiency in the style.
- Using this skill once a day without problem.
- Using the skill a second or third time causes the user’s body to give way, resulting in being unable to move normally for one post, you could still roll out of the way of an attack, but that is as agile as you’ll get.
- Using the skill a fourth time causes fractures to the users leg bones. This causes the users speed to be halved until medical attention is sought.
- Using the skill a fifth time [which ignores the halved speed penalty of your legs] results in you being crippled until medical attention is received. At best you could crawl away from a fight after this, your legs couldn’t support a grasshopper.
--- --- ---
Stage 6: Jounin
Requirements: 35 Speed, 22 Stamina, 18 Strength, 26 Intelligence, 10 Willpower
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description
By this point, assassination and ambush methods are mastered. The speed which dominates the style is focused on throughout this level of development, as a master of one hit kills is trained to deliver them at ever decreasing intervals.
Due to the focus on increasing the speed of the shinobi, no further training is given in engaging multiple opponents, however what they have learnt already is reinforced.
--- --- ---
Stage 7: Advanced Jounin
Requirements: 50 Speed, 26 Stamina, 23 Strength, 26 Intelligence, 18 Willpower
Stage Bonus: +1 Strength, +3 Stamina, +5 Speed [Three Specials Sacrificed]
Description
Sokushi is completely mastered, anyone that manages to reach this level can be consider a grand master in the style, capable of engaging any number of opponents without problem. As after a certain number, the volume of opponents would be more of a disadvantage to the attackers, as they would obstruct each others movement.
Regular Technique – Aibu [Caress]
Although this technique is most frequently used by those carrying some sort of bladed weapon, there are those that do not. It is also important that you never be without options in a fight, Aibu is a technique that maximises the chance of decisive killing blows. Although it is often used to beat simply beat an opponent to a pulp.
At this stage a practitioner of this style has enough speed and skill to deliver three punches in rapid succession, a split second slower than it would take them to deliver one punch. Needless to say, if the first hit lands, the rest are assured to, which effectively triples the suffering of the victim.
Regular Technique – Hissatsu [Certain Kill]
The user launches themselves at an opponent, going from a standstill to their maximum speed, to quickly strike at an enemy. The technique is used as a one hit kill method of assassination, with the target typically being impaled through the throat or heart if it hits cleanly.
Limitations:
- The skill has an effective range of twenty one feet, three times the users level of proficiency in the style.
- Using this skill twice a day is no problem at all.
- Using the skill a three to five times causes the user’s body to give way, resulting in being unable to move normally for one post, you could still roll out of the way of an attack, but that is as agile as you’ll get.
- Using the skill a sixth time causes fractures to the users leg bones. This causes the users speed to be halved until medical attention is sought.
- Using the skill a seventh time [which ignores the halved speed penalty of your legs] results in you being crippled until medical attention is received. At best you could crawl away from a fight after this, your legs couldn’t support a grasshopper.