Post by songstress on Nov 10, 2006 13:33:25 GMT -5
Style Description: This style focuses on using the Gurabu Tsume as a primary weapon. It is based on using all parts of the weapon. Both a close and mid range style. Though, this style prefers evading and then counterattacking rather then taking hits. So speed is encouraged.
Striking: The basic form of close range fighting with this. Basically using the large claw as the user would use as a sword or another weapon of sort.
Chain Ability: Basically able to shoot the chain in accordance to shifting the user’s own weight to make it go in the direction intended, or just plain aim at that.
Evasion: How fast the user is able to dodge and react to attacks thrown against them.
Style Basis: Weapon
Training Methods: The training methods of this style are focused on carrying the weight of the weapon used, as well as aim with the chain. Footwork, speed and dodging simple thrown objects as well. The user will often be seen dodging a set of projectiles as well as lifting weights.
A: Speed
B: Strength
C: Stamina
D: Willpower
E: Tactics
Stage One
Stat Requirements: 4 Speed, 4 Strength
Stage Bonuses: + 4 Speed, + 2 Strength, + 1 Stamina
Striking: At this level the user is barely able to run with the weapon, much less fight with it. Right now, the most the practioneer can do is shift their weight onto one foot and then bring the giant claw downwards. Of course, this will do damage if they get a clear shot.
Chain Ability: N/A
Evasion: Like said before, the user can barely attack with the weapon. At this stage, the ninja practices more on evading then attacking. The user is able to dodge inept thrown projectiles.
Normal Techniques: N/A
Special Techniques:
Kusari bunshin (Chain clone)(*Needed for all special techs)
Description: The user forms a bunshin out of their weapons (preferably kunai or shuriken). When summoned, the clone looks identical to the user in every way. This bunshin is used later on in the style. It is capable of being attacked as well as attacking. The clone's stats are 1/10 of the user’s original . One clone can be created for every 4 Willpower ,10 clones can be created.
Stage Two
Stage Requirements: 7 Speed, 7 Strength, 6 Willpower
Stage Bonuses: + 4 Speed, + 3 Strength, + 2 Stamina
Striking: The user is now able to fight decent enough with the weapon to be called a practioneer of the style. At this point though, the user tries to combine their evasiveness with their speed in able to get an opening on their opponent, then strike.
Chain Ability: A newly possessed skill. The user is able to shoot out their hidden chain by applying chakra to the gears. The chain can travel a distance of 7 feet right now and takes one post to rewind.
Evasion: The user’s ability to evade attacks has changed slightly. While their do better in dodging projected weapons, they are also able to dodge close range attacks with difficulty, mainly because they have to carry around the large glove.
Normal Techniques: N/A
Special Techniques: N/A
Stage Three
Stage Requirements: 10 Speed, 10 Strength, 8 Willpower
Stage Bonuses: + 4 Speed, + 2 Strength, + 1 Stamina
Striking: The user’s ability to strike with the glove has increased tremendously. They are now used to the extra weight, and can make clear shots easily.
Chain Ability: At this level the user can now fire the chain to a distance of 13 feet. But, because it still takes one post to rewind the chain, the user prefers to use the chain as either a finishing move.
Evasion: Now more adapt at dodging close range attacks, as well as being able to dodge projectiles more easily.
Normal Techniques: N/A
Special Techniques:
Hensei: Binshou Kison (Formation: Quick Assassination)
Description: The user summons one chain bunshin. Upon created, the clone’s chain and the user’s chain are linked together and visible. The next part of the attack is the clone and user circle the enemy, and wrap him in the chains. Then, they pull their Gurabu Tsume’s in the opposite direction, thus shredding the target.
Stage Four
Stage Requirements: 16 Speed, 14 Strength, 13 Stamina, Willpower 14
Stage Bonuses: + 4 Speed, + 2 Strength, + 1 Stamina
Striking: The user’s ability to strike the target is incredible. Not only is the strike an almost guaranteed gash or worse, as well as their countering ability is hard to comprehend.
Chain Ability: The user can now rely on their ability with the chain enough to use it more often. They can now shoot the chain to a distance of 15 feet and can rewind the chain in the same post it is shot.
Evasion: Still viewable to the human eye. What a lame title. Unfortunately this is what the user is. Now focusing on make a long dash instead of trying to dodge each projectile, and to side step whenever close range fighting.
Normal Techniques: N/A
Special Techniques:
Hensei: Hanasu Ken Fuubi (Formation: Divide and Conquer)
Description: A rather bold formation. This technique requires two bunshin, no more, no less. When the clones are created, one will be standing left of the user and another to the right. The three attackers will charge at the enemy and then split three ways. The user (who is charging in the middle) will leap and slash at the target’s head. The other two clones will strife to the left/right and then fire their chains at the target, either impaling him/her or holding them down. The end result (if worked correctly) is a headless/ impaled and headless target.
Stage Five
Stage Requirements: 20 Speed , 18 Strength , 17 Stamina, 16 Willpower
Stage Bonuses: + 4 Speed, + 2 Strength, + 1 Stamina
Striking: A breakthrough with strength, they have gained enough of it to snap a katana or pole in half if they can get their claw on it.
Chain Ability: No Change
Evasion: The user now looks like a blur to the target. Projectiles are dodged based on instinct, and close ranged fighting is becoming better.
Normal Techniques: N/A
Special Techniques:
Hensei: Kagai no bunshin (Formation: Assault of the clones)
Description: This technique takes a step up on clone creation. Four clones are required for this technique.
Unlike the other techniques, this one can only be used in the middle of battle. The user runs at the target, and then forms four chain bunshin in what would look like an arrow formation. The clones and the user split up so they surround the target four ways around. From here, the fighters’ run around the target, confusing his/her sense, of which is which. Every few seconds, a clone will jump out of the running circle and slash at the target, then retreat back to the circle. Repeat.
Stage Six
Stage Requirements: 30 Speed, 23 Strength, Stamina 22, Willpower 20, Tactics 16
Stage Bonuses: + 4 Strength, + 2 Speed, + 1 Stamina
Striking: Every strike and hit feels like a brick smashing into the target flying at 10 mph, as well leaving a nasty mark. The user can now use the claw as if it were an appendage, the weight difference no longer causes even the slightest problem.
Chain Ability: No Change
Evasion: Finally, the user is able to evade almost any kind of attack. Projectiles still remain useless against the target, and now close range weapons pose no threat.
Normal Techniques: N/A
Special Techniques:
Mattaki Kusari Bunshin (Perfect Chain Clone)
Description: An improved chain bunshin. This clone’s only difference is it will not disperse when struck. The bunshin’s stats are half of the user’s physical/mental/chakra stats plus five to each category. Also, the clone has knowledge of up to stage three of the Tenrai Tsume style. One clone can be created. Can only be destroyed if the user runs out of chakra or dismisses it
Stage Seven
Stage Requirements: 38 Speed, Strength 32, Stamina 29, Willpower 26, 18 Tactics
Stage Bonuses: + 4 Speed, + 2 Strength, + 1 Stamina
Striking: Finally at the seventh stage. The user has enough experience with the weapon that it takes no more then a few hits to bring some of the hardest opponents to their knees.
Chain Ability: The user’s ability to shoot the chain has increased to a range of twenty feet and can be rewound the same post fired.
Evasion: The user may still be seen to the human eye, but the image of him is hard to comprehend. At this stage, the user is seen as a blur of colors and after images if going at full speed, leaving any weapon thrown at them rendered useless.
Normal Techniques: N/A
Special Techniques:
Hensei: Bunshin Finaru (Formation: Clone Finale)
Description: Truly an attack to be afraid of. The user by now can make at least five chain bunshin. Any more will be fine.
The attack starts out where the user is about to strike the opponent. Whether it’s an ambush or running into battle, they are ready. Upon heading into the fray, the user creates a number of clones (5+). Each clone will rush at the enemy and prepare to go one on one. Of course, they never will because it’s about five clones or more all-together fighting one enemy. The user will wait in the distance and make an attempt to fire the chain at the enemy. After what seems like a minute, the remaining clones (that weren’t destroyed) will attack the target with any weapon they have left. This includes the chain, claws or just feet and legs.
Striking: The basic form of close range fighting with this. Basically using the large claw as the user would use as a sword or another weapon of sort.
Chain Ability: Basically able to shoot the chain in accordance to shifting the user’s own weight to make it go in the direction intended, or just plain aim at that.
Evasion: How fast the user is able to dodge and react to attacks thrown against them.
Style Basis: Weapon
Training Methods: The training methods of this style are focused on carrying the weight of the weapon used, as well as aim with the chain. Footwork, speed and dodging simple thrown objects as well. The user will often be seen dodging a set of projectiles as well as lifting weights.
A: Speed
B: Strength
C: Stamina
D: Willpower
E: Tactics
Stage One
Stat Requirements: 4 Speed, 4 Strength
Stage Bonuses: + 4 Speed, + 2 Strength, + 1 Stamina
Striking: At this level the user is barely able to run with the weapon, much less fight with it. Right now, the most the practioneer can do is shift their weight onto one foot and then bring the giant claw downwards. Of course, this will do damage if they get a clear shot.
Chain Ability: N/A
Evasion: Like said before, the user can barely attack with the weapon. At this stage, the ninja practices more on evading then attacking. The user is able to dodge inept thrown projectiles.
Normal Techniques: N/A
Special Techniques:
Kusari bunshin (Chain clone)(*Needed for all special techs)
Description: The user forms a bunshin out of their weapons (preferably kunai or shuriken). When summoned, the clone looks identical to the user in every way. This bunshin is used later on in the style. It is capable of being attacked as well as attacking. The clone's stats are 1/10 of the user’s original . One clone can be created for every 4 Willpower ,10 clones can be created.
Stage Two
Stage Requirements: 7 Speed, 7 Strength, 6 Willpower
Stage Bonuses: + 4 Speed, + 3 Strength, + 2 Stamina
Striking: The user is now able to fight decent enough with the weapon to be called a practioneer of the style. At this point though, the user tries to combine their evasiveness with their speed in able to get an opening on their opponent, then strike.
Chain Ability: A newly possessed skill. The user is able to shoot out their hidden chain by applying chakra to the gears. The chain can travel a distance of 7 feet right now and takes one post to rewind.
Evasion: The user’s ability to evade attacks has changed slightly. While their do better in dodging projected weapons, they are also able to dodge close range attacks with difficulty, mainly because they have to carry around the large glove.
Normal Techniques: N/A
Special Techniques: N/A
Stage Three
Stage Requirements: 10 Speed, 10 Strength, 8 Willpower
Stage Bonuses: + 4 Speed, + 2 Strength, + 1 Stamina
Striking: The user’s ability to strike with the glove has increased tremendously. They are now used to the extra weight, and can make clear shots easily.
Chain Ability: At this level the user can now fire the chain to a distance of 13 feet. But, because it still takes one post to rewind the chain, the user prefers to use the chain as either a finishing move.
Evasion: Now more adapt at dodging close range attacks, as well as being able to dodge projectiles more easily.
Normal Techniques: N/A
Special Techniques:
Hensei: Binshou Kison (Formation: Quick Assassination)
Description: The user summons one chain bunshin. Upon created, the clone’s chain and the user’s chain are linked together and visible. The next part of the attack is the clone and user circle the enemy, and wrap him in the chains. Then, they pull their Gurabu Tsume’s in the opposite direction, thus shredding the target.
Stage Four
Stage Requirements: 16 Speed, 14 Strength, 13 Stamina, Willpower 14
Stage Bonuses: + 4 Speed, + 2 Strength, + 1 Stamina
Striking: The user’s ability to strike the target is incredible. Not only is the strike an almost guaranteed gash or worse, as well as their countering ability is hard to comprehend.
Chain Ability: The user can now rely on their ability with the chain enough to use it more often. They can now shoot the chain to a distance of 15 feet and can rewind the chain in the same post it is shot.
Evasion: Still viewable to the human eye. What a lame title. Unfortunately this is what the user is. Now focusing on make a long dash instead of trying to dodge each projectile, and to side step whenever close range fighting.
Normal Techniques: N/A
Special Techniques:
Hensei: Hanasu Ken Fuubi (Formation: Divide and Conquer)
Description: A rather bold formation. This technique requires two bunshin, no more, no less. When the clones are created, one will be standing left of the user and another to the right. The three attackers will charge at the enemy and then split three ways. The user (who is charging in the middle) will leap and slash at the target’s head. The other two clones will strife to the left/right and then fire their chains at the target, either impaling him/her or holding them down. The end result (if worked correctly) is a headless/ impaled and headless target.
Stage Five
Stage Requirements: 20 Speed , 18 Strength , 17 Stamina, 16 Willpower
Stage Bonuses: + 4 Speed, + 2 Strength, + 1 Stamina
Striking: A breakthrough with strength, they have gained enough of it to snap a katana or pole in half if they can get their claw on it.
Chain Ability: No Change
Evasion: The user now looks like a blur to the target. Projectiles are dodged based on instinct, and close ranged fighting is becoming better.
Normal Techniques: N/A
Special Techniques:
Hensei: Kagai no bunshin (Formation: Assault of the clones)
Description: This technique takes a step up on clone creation. Four clones are required for this technique.
Unlike the other techniques, this one can only be used in the middle of battle. The user runs at the target, and then forms four chain bunshin in what would look like an arrow formation. The clones and the user split up so they surround the target four ways around. From here, the fighters’ run around the target, confusing his/her sense, of which is which. Every few seconds, a clone will jump out of the running circle and slash at the target, then retreat back to the circle. Repeat.
Stage Six
Stage Requirements: 30 Speed, 23 Strength, Stamina 22, Willpower 20, Tactics 16
Stage Bonuses: + 4 Strength, + 2 Speed, + 1 Stamina
Striking: Every strike and hit feels like a brick smashing into the target flying at 10 mph, as well leaving a nasty mark. The user can now use the claw as if it were an appendage, the weight difference no longer causes even the slightest problem.
Chain Ability: No Change
Evasion: Finally, the user is able to evade almost any kind of attack. Projectiles still remain useless against the target, and now close range weapons pose no threat.
Normal Techniques: N/A
Special Techniques:
Mattaki Kusari Bunshin (Perfect Chain Clone)
Description: An improved chain bunshin. This clone’s only difference is it will not disperse when struck. The bunshin’s stats are half of the user’s physical/mental/chakra stats plus five to each category. Also, the clone has knowledge of up to stage three of the Tenrai Tsume style. One clone can be created. Can only be destroyed if the user runs out of chakra or dismisses it
Stage Seven
Stage Requirements: 38 Speed, Strength 32, Stamina 29, Willpower 26, 18 Tactics
Stage Bonuses: + 4 Speed, + 2 Strength, + 1 Stamina
Striking: Finally at the seventh stage. The user has enough experience with the weapon that it takes no more then a few hits to bring some of the hardest opponents to their knees.
Chain Ability: The user’s ability to shoot the chain has increased to a range of twenty feet and can be rewound the same post fired.
Evasion: The user may still be seen to the human eye, but the image of him is hard to comprehend. At this stage, the user is seen as a blur of colors and after images if going at full speed, leaving any weapon thrown at them rendered useless.
Normal Techniques: N/A
Special Techniques:
Hensei: Bunshin Finaru (Formation: Clone Finale)
Description: Truly an attack to be afraid of. The user by now can make at least five chain bunshin. Any more will be fine.
The attack starts out where the user is about to strike the opponent. Whether it’s an ambush or running into battle, they are ready. Upon heading into the fray, the user creates a number of clones (5+). Each clone will rush at the enemy and prepare to go one on one. Of course, they never will because it’s about five clones or more all-together fighting one enemy. The user will wait in the distance and make an attempt to fire the chain at the enemy. After what seems like a minute, the remaining clones (that weren’t destroyed) will attack the target with any weapon they have left. This includes the chain, claws or just feet and legs.