Post by songstress on Nov 10, 2006 12:14:22 GMT -5
Style Description: While weaker in hand to hand combat, shinobi that train in this style employ means of very accurate and very deadly. Accuracy is desired above all else and is assumed for someone with this style. Due to the necessity for the assassin to be able to maintain a distance between himself and his target and pursuers, this is primarily a speed based style. (Can work with any ninjutsu created projectiles of any medium)
Style Basis: Projectiles: Kunai, shaken, shuriken, senbon and the like. (Small bombs, flash bangs, smoke bombs, explosive pouches, rocks, and other small objects also work, though it must be able to fit and be held between two fingers)
Velocity: How fast a projectile can be thrown. *Note that this can not be amplified above 10 additional speed by anyother jutsu or other such skill no matter the reasoning.*
Range: How far a projectile can be thrown.
Control: How maneuverable the projectile is during flight. Total flight diameter is dependent on skill level. The projectiles can move in any direction from its original path, though the flight vector will have to be parallel. (This does not allow the projectile to curve around, but allows for more accuracy)
Quantity: How many projectiles can be thrown at a time.
Stats:
A=Speed B=Stamina C=Strength D=Control, E=Power, F=Reserves
Stage One:
Stat Requirements: 5 Speed, 3 Stamina
Stage Bonuses: +4 Speed, +2 Strength, +3 Stamina
Velocity: The velocity of the projectiles thrown aren’t anything special and can only reach speeds of 20 speed.
Range: The shinobi can maintain accuracy for 30 meters, after which the projectiles will not be accurate any longer.
Control: By focusing chakra into the projectile when it is thrown, the flight of the projectile can be altered by a foot in any direction (it can curve and swerve as long as it goes straight forward this allows the projectile to weave back and forth and gives a total 2 foot diameter weaving area.)
Quantity: Only two projectiles from each hand may be thrown at peak skill, though the assassin may hit with accuracy two separate targets.
Stage Two:
Stat Requirements: 10 Speed 4 Stamina 6 Control
Stage Bonuses: +4 Speed, +2 Strength, +3 Stamina
Velocity: Projectiles now may go 30 speed.
Range: The shinobi can maintain accuracy for 50 meters, after which the projectiles will not be accurate any longer.
Control: The weaving diameter is now increased to three feet.
Quantity: Three projectiles may now be thrown from each hand, though the shinobi may still only aim at two targets.
Stage Three:
Stat Requirements: 15 Speed 5 Stamina 8 Control
Stage Bonuses: +4 Speed, +2 Strength, +3 Stamina
Velocity: Projectiles now travel at 35 speed
Range: Projectiles can maintain accuracy for 70 meters.
Control: The weaving diameter of the projectile now increases to four feet.
Quantity: Four projectiles may now be thrown from each hand, though the shinobi may still only aim at two targets.
Stage Four:
Stat Requirements: 20 Speed 15 Stamina 8 Strength 14 Control
Stage Bonuses: +4 Speed, +2 Strength, +1 Stamina (1 Special Technique Available)
Velocity: Projectiles can be thrown at 40 speed
Range: Projectiles maintain accuracy for 120 meters
Control: The weaving diameter of the projectiles now increases to 6 feet.
Quantity: Three projectiles may be thrown from each hand and may aim at three separate targets. The shinobi also learns to quick throw at a single target and may throw two hand-fulls of four projectiles in quick succession (one post) at a single target for a total of 16 projectiles. Quick throws may only be used twice per thread.
Stage Five:
Stat Requirements: 26 Speed, 20 Stamina 10 Strength 16 Control
Stage Bonuses: +4 Speed, +2 Strength, +1 Stamina (1 Special Technique Available)
Velocity: Projectiles can be thrown at 45 speed
Range: Projectiles maintain accuracy for 170 meters.
Control: The weaving diameter of the projectiles now increases to 8 feet. (four feet in any direction from its original path)
Quantity: Four projectiles may be thrown from each hand and may be made to aim at four separate targets. The shinobi now gains more control over their quick throws and can aim the 16 projectiles at two targets. Quick throws may be used thrice per thread.
Stage Six:
Stat Requirements: 30 Speed 25 Stamina 20 Strength 20 Control 16 power
Stage Bonuses: +4 Speed, +2 Strength, +1 Stamina (1 Special Technique Available)
Velocity: Projectiles can be thrown at 50 speed
Range: Projectiles maintain accuracy for 250 meters.
Control: The weaving diameter of the projectiles now increases to 12 feet.
Quantity: Three projectiles may be thrown from each hand and be made to aim at 6 different targets. The 16 projectiles from a quick throw may now aim at three separate targets. Quick throws may be used four times per thread.
Stage Seven:
Stat Requirements: 40 Speed 30 Stamina 29 Strength 24 Control 20 Power
Stage Bonuses: +4 Speed, +2 Strength, +1 Stamina (1 Special Technique Available)
Velocity: Projectiles can be thrown at 60 speed
Range: Projectiles maintain accuracy for 350 meters.
Control: The weaving diameter of the projectiles now increases to 16 feet.
Quantity: Four projectiles may be thrown from each hand and be made to aim at 8 different targets. The 16 projectiles from a quick throw may now aim at four separate targets. Quick throws may be used five times per thread.
Style Basis: Projectiles: Kunai, shaken, shuriken, senbon and the like. (Small bombs, flash bangs, smoke bombs, explosive pouches, rocks, and other small objects also work, though it must be able to fit and be held between two fingers)
Velocity: How fast a projectile can be thrown. *Note that this can not be amplified above 10 additional speed by anyother jutsu or other such skill no matter the reasoning.*
Range: How far a projectile can be thrown.
Control: How maneuverable the projectile is during flight. Total flight diameter is dependent on skill level. The projectiles can move in any direction from its original path, though the flight vector will have to be parallel. (This does not allow the projectile to curve around, but allows for more accuracy)
Quantity: How many projectiles can be thrown at a time.
Stats:
A=Speed B=Stamina C=Strength D=Control, E=Power, F=Reserves
Stage One:
Stat Requirements: 5 Speed, 3 Stamina
Stage Bonuses: +4 Speed, +2 Strength, +3 Stamina
Velocity: The velocity of the projectiles thrown aren’t anything special and can only reach speeds of 20 speed.
Range: The shinobi can maintain accuracy for 30 meters, after which the projectiles will not be accurate any longer.
Control: By focusing chakra into the projectile when it is thrown, the flight of the projectile can be altered by a foot in any direction (it can curve and swerve as long as it goes straight forward this allows the projectile to weave back and forth and gives a total 2 foot diameter weaving area.)
Quantity: Only two projectiles from each hand may be thrown at peak skill, though the assassin may hit with accuracy two separate targets.
Stage Two:
Stat Requirements: 10 Speed 4 Stamina 6 Control
Stage Bonuses: +4 Speed, +2 Strength, +3 Stamina
Velocity: Projectiles now may go 30 speed.
Range: The shinobi can maintain accuracy for 50 meters, after which the projectiles will not be accurate any longer.
Control: The weaving diameter is now increased to three feet.
Quantity: Three projectiles may now be thrown from each hand, though the shinobi may still only aim at two targets.
Stage Three:
Stat Requirements: 15 Speed 5 Stamina 8 Control
Stage Bonuses: +4 Speed, +2 Strength, +3 Stamina
Velocity: Projectiles now travel at 35 speed
Range: Projectiles can maintain accuracy for 70 meters.
Control: The weaving diameter of the projectile now increases to four feet.
Quantity: Four projectiles may now be thrown from each hand, though the shinobi may still only aim at two targets.
Stage Four:
Stat Requirements: 20 Speed 15 Stamina 8 Strength 14 Control
Stage Bonuses: +4 Speed, +2 Strength, +1 Stamina (1 Special Technique Available)
Velocity: Projectiles can be thrown at 40 speed
Range: Projectiles maintain accuracy for 120 meters
Control: The weaving diameter of the projectiles now increases to 6 feet.
Quantity: Three projectiles may be thrown from each hand and may aim at three separate targets. The shinobi also learns to quick throw at a single target and may throw two hand-fulls of four projectiles in quick succession (one post) at a single target for a total of 16 projectiles. Quick throws may only be used twice per thread.
Stage Five:
Stat Requirements: 26 Speed, 20 Stamina 10 Strength 16 Control
Stage Bonuses: +4 Speed, +2 Strength, +1 Stamina (1 Special Technique Available)
Velocity: Projectiles can be thrown at 45 speed
Range: Projectiles maintain accuracy for 170 meters.
Control: The weaving diameter of the projectiles now increases to 8 feet. (four feet in any direction from its original path)
Quantity: Four projectiles may be thrown from each hand and may be made to aim at four separate targets. The shinobi now gains more control over their quick throws and can aim the 16 projectiles at two targets. Quick throws may be used thrice per thread.
Stage Six:
Stat Requirements: 30 Speed 25 Stamina 20 Strength 20 Control 16 power
Stage Bonuses: +4 Speed, +2 Strength, +1 Stamina (1 Special Technique Available)
Velocity: Projectiles can be thrown at 50 speed
Range: Projectiles maintain accuracy for 250 meters.
Control: The weaving diameter of the projectiles now increases to 12 feet.
Quantity: Three projectiles may be thrown from each hand and be made to aim at 6 different targets. The 16 projectiles from a quick throw may now aim at three separate targets. Quick throws may be used four times per thread.
Stage Seven:
Stat Requirements: 40 Speed 30 Stamina 29 Strength 24 Control 20 Power
Stage Bonuses: +4 Speed, +2 Strength, +1 Stamina (1 Special Technique Available)
Velocity: Projectiles can be thrown at 60 speed
Range: Projectiles maintain accuracy for 350 meters.
Control: The weaving diameter of the projectiles now increases to 16 feet.
Quantity: Four projectiles may be thrown from each hand and be made to aim at 8 different targets. The 16 projectiles from a quick throw may now aim at four separate targets. Quick throws may be used five times per thread.