Post by songstress on Nov 10, 2006 3:57:41 GMT -5
Puppeteer Archetype:
Special: Can only be taken as a Primary. Puppetry requires devotion, and while a puppeteer can aquire other skills to compliment his puppetry, the years of training required to gain the basic control of a puppet make this a skill that no one can simple pick up. This archetype allows access to the Puppeteer List (to follow.) Please note that this archetype requires the Puppeteer to control his puppets from without. (edit: this is supposed to say "within")
Primary: Chakra
Secondary: Mental
Tertiary: Physical
Description: Battling from afar with mechanical weaponry dancing to the tune played by their fingers and mind, Puppeteers are dangerous foes who specialize in mid-long range combat as well as espionage.
Stat Merit: +1 Power, +1 Control, +1 Reserves
Stat Flaw: -1 Strength, -1 Stamina, -1 Speed
Kugutsushi Archetype:
Special: This archetype can only be taken by a character that possesses the Puppeteer archetype, and has progressed through the 7th stage of the Puppeteer list. When aquired, it gives access to the Kugutsushi pool of Jutsus, which must then be swapped into the Kugutsu no Jutsu list.
Description: There are those who are considered Puppet Masters, and there are those who are Puppet Masters, this archetype consists of the latter. Able to increase both the maximum number of puppets allowed by the Puppeteer archetype (3,) as well as increase the range of and versatility of their puppets, this elite archetype separates a true Master of Puppets from the normal (yet still dangerous) Puppeteer.
Stat Merit: +2 Power, +2 Control, +2 Reserves
Stat Flaw: -2 Strength, -2 Stamina, -2 Speed
Kugutsu no Jutsu
Requirements: Puppeteer Archetype
The Puppetry technique is unique amongst the various forms of Ninjutsu in the Shinobi world because it is a form of pure taijutsu by proxy. While the user may not be strong, or fast, or particularly durable, his puppet is all of these, and the puppet performs better as the puppeteer advances in his own abilities. Note that every technique that builds on another technique requires all the techniques of that name before it: i.e. Technique Adaptation IV requires III, II, and I. With so much devotion to the study of puppetry, Puppeteers are highly original shinobi-- you can never quite guess what unique tricks any individual puppeteer will have in store.
Stage 1
Kugutsu no Jutsu
Requirements: Power 2, Intelligence 2
Description: The most basic level of Kugutsu no jutsu, the user is able to control a single puppet through the use of chakra strings. It takes one post at this stage to connect the strings, though the puppet can still be used to defend against an attack in that post, and these strings are invisible to all but those with a doujutsu that allows them to see chakra (i.e. byakugan) and those creatures who consume chakra (kikai bugs.) Controlling the puppet requires both hands and the puppet's movements are functional if lacking fluidity. Puppets in combat use their controller's Power stat to determine their equivalent Strength, the controller's Control stat to determine their equivalent Speed, and the controller's Reserves stat to determine their equivalent Stamina (though armored puppets will have a bit more stamina through sheer durability of their materials.) The distance allowed between the puppeteer and the puppet is limited to about ten yards, beyond which distance the chakra strings snap and the puppet falls inert.
Technique Adaptation
Requirements: Control 3, Tactics 2
Description: The puppeteer can affect the puppet with the following jutsus (assuming he knows those jutsus himself)--henge, kawarimi, anrokku no jutsu, and nawanuke no jutsu.
Puppet Senses:
Requirements: Power 3, Willpower 2
Description: Without this series of techniques, a Puppeteer is limited to actually watching his puppet in battle. At this stage of Puppetry, however, the limit on distance almost guarantees that a Puppeteer will be watching the battle. Puppet Senses allows the Puppeteer to speak through his puppet.
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 2
Kugutsu no Jutsu II
Requirements: Power 5, Control 4, Reserves 4
Description: The genin level of Kugutsu no Jutsu comes with several benefits. Chakra strings can be attached to the puppet almost instantly, eliminating the need to use a full post to prepare for puppet use. The distance allowed between the puppeteer and his puppet is now increased to about twenty yards, allowing the puppeteer to hide without worrying overly much about the size of the battlefield.
Technique Adaptation II
Requirements: Tactics 5, Intelligence 4, Willpower 4
Description:The second level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus: Kinobori no Jutsu, Chakra Hikari no Jutsu (useful until Night Sight is gained,) and Koe Zofuku no Jutsu.
Puppet Senses II
Requirements: Power 6, Control 6, Tactics 4
Description: The second level of Puppet Senses allows the Puppeteer to see through the eyes of his puppet. Use of sight at this level requires the Puppeteer to close his own eyes, as the overlapping information from two visual sources is too much for him to handle.
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 3
Kugutsu no Jutsu III
Requirements: Power 8, Control 8, Reserves 6
Description: At this level, the first major breakthrough of the Kugutsu no Jutsu is accomplished, as the character can now control his puppet with a single hand, though this does not allow the use of two puppets simultaneously. He also, however, gains the ability to attach his chakra strings to inanimate objects, requiring one hand to do so. While this does not give any control over the objects attached, a Puppeteer can use these chakra lines to set up rudimentary trip wires and traps. A chakra string fades after 1 post (i.e. the beginning of the Puppeteer's next post.)
The distance allowed between puppeteer and puppet has increased to thirty yards, allowing the puppeteer to engage an opponent at long distance.
Technique Adaptation III
Requirements: Tactics 8, Intelligence 8, Willpower 6
Description: The third level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus: Hitoshizeru Bakuhatsu No Jutsu, Chakra Tsuitou no Jutsu.
Puppet Senses III
Requirements: Power 9, Control 9, Tactics 7
Description: At this level, the puppeteer gains the ability to hear sounds that are made within five yards of the puppet, though this sound is slightly muted and will not transmit the effects of Sound techniques. The Puppeteer can now see through his Puppet while keeping his eyes open, but he is only vaguely aware of his surrounding, making him an easy target if he is out in the open.
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 4
Kugutsu no Jutsu IV
Requirements: Power 12, Control 11, Reserves 10, Tactics 12
Description: With this stage of the Kugutsu no Jutsu technique, the Puppeteer can now control 2 puppets, one with each hand. The distance allowed between the puppets and the Puppeteer is now increased to 40 yards. Chakra strings that are attached to inanimate objects now last for 2 posts, and a Puppeteer can set 3 of them at a time, with one hand. Note: The increased number of strings both represents the number of strings a Puppeteer can put out in a post, as well as the maximum number he can maintain for the duration. Hence, he could not set 3 strings in one post and three in the next post at this stage (as his maximum number of strings is 3.) This applies to all further levels of Kugutsu no Jutsu.
Technique Adaptation IV
Requirements: Tactics 12, Intelligence 11, Willpower 10, Power 12
Description: The fourth level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus) : Suimen Hokou no Gyou, and any Shunshin technique that the user knows.
Puppet Senses IV
Requirements: Power 14, Control 13, Reserves 11, Intelligence 10
Description: At this level, the distance around the puppet that the puppeteer can discern sound in is increased to 10 yards, and the sound is no longer muted, though a failsafe in the technique (causing the strings to momentarily snap in the case of a chakra-laced sound) prevents sound jutsu from affecting the user through his puppet. The puppeteer also see through his Puppet's eyes while remaining fully aware of his surroundings, but he can only see through the eyes of one Puppet at a time, and switching takes between Puppets (if the user has more than 1) takes 1 post.
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 5
Kugutsu no Jutsu V
Requirements: Power 17, Control 16, Reserves 16, Tactics 15
Description: The Puppeteer can now control two puppets with a single hand, though this does not allow him to control 3 puppets with both hands. The distance between the puppeteer and the puppets is now increased to fifty yards. With a free hand, the puppeteer can now create elaborate traps consisting of as many as 6 chakra strings, which last for 3 posts before fading away.
Technique Adaptation V
Requirements: Tactics 17, Intelligence 16, Willpower 16, Power 15
Description: The fifth level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus) : Non-offensive jutsus from Stages 1 and 2 of a Village Ninjutsu list (list must be specified, i.e Stage 1 and 2 of Grass Ninjutsu.) Note that clone techniques are considered offensive.
Puppet Senses V
Requirements: Power 18, Control 17, Reserves 17, Intelligence 14
Description: The puppeteer can now process visual information from two of his puppets simultaneously if he closes his own eyes. Sound detection has increased to fifteen yards, and now works as amplifier for quiet noises (detecting and amplifying sounds about the volume of a whisper.)
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 6
Kugutsu no Jutsu VI
Requirements: Power 21, Control 20, Reserves 19, Tactics 17, Intelligence 15
Description: The sixth stage of the puppetry technique carries with it a new breakthrough; the ability to control 3 puppets at once. A greater understanding of the technique and the ability to transmit complex mental commands through the strings (as well as manipulate them normally) allows the puppeteer to control all three puppets with two hands (roughtly three strings per puppet.) The distance between the Puppeteer and his puppets is now increased to 60 yards. The puppeteer can now attach upwards of a dozen strings to inanimate objects with a single hand, and these strings last for 3 posts.
Technique Adaptation VI
Requirements: Tactics 21, Intelligence 20, Willpower 19, Power 17, Control 15
Description: The fifth level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus) : Non-offensive jutsus from Stages 1 and 2 of a Village Ninjutsu list (list must be specified, i.e Stage 1 and 2 of Grass Ninjutsu,) or he may choose the third Stage of a Village list in which he already has the first Stage.
Puppet Senses VI
Requirements: Power 23, Control 23, Reserves 22, Intelligence 16, Willpower 15
Description: The puppeteer can now process visual information from two of his puppets while still processing visual information from his own area. If he closes his eyes, he can process visual information from upwards of 3 puppets. Sound detection has increased to twenty yards, and now the amplifier for quiet noises is increased (detecting and amplifying sounds about the volume of a pin dropping onto tile.)
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 7
Kugutsu no Jutsu VII
Requirements: Power 30, Control 27, Reserves 26, Tactics 22, Intelligence 20
Description: This level is considered the mastery of the Kugutsu no jutsu, and the puppeteer is granted the title Kugutsushi. With the combination of complex mental commands and intricate finger movements, a Puppeteer at this stage can control 3 puppets on a single hand, though this only frees up the other hand to lay chakra strings in the area (in other words, three puppets is the max... for now.) Distance between the Puppeteer and the Puppets can now be upwards of 70 yards. The Puppeteer can maintain upwards of two dozen chakra strings, and these strings last for 3 posts.
Technique Adaptation VII
Requirements: Tactics 30, Intelligence 27, Reserves 26, Power 22, Control 20
Description: The seventh level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus) : Non-offensive jutsus from Stages 1 and 2 of a Village Ninjutsu list (list must be specified, i.e Stage 1 and 2 of Grass Ninjutsu,) or he may choose the fourth Stage of a Village list in which he already has the first three Stages.
Puppet Senses VII
Requirements: Power 32, Control 30, Reserves 28, Tactics 24, Intelligence 22
Description: The puppeteer can now process visual information from all of his puppets while still processing visual information from his own area. Sound detection has not increased from the last level, but now the amplifier for quiet noises is greatly increased (detecting any sound in the area and amplifying it.) Due to the Puppeteer's ability to sort through data at a tremendous speed, this constant din of noise does not distract him, and he can pull out precisely the sounds that interest him, making a Puppeteer of this level an unparalleled spy.
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Kugutsushi Elite Archetype Pool of Techniques
To take any of the Kugutsushi swaps, you must first reach Stage 7 of the Puppeteer List, and have an empty Secondary Archetype in which to adopt the Kugutsushi Elite Archetype.
Kugutsushi Swaps are different from normal Swaps. When you acquire them, you must fill the first stage slot before moving on to the second stage slot, and so on up until the seventh stage slot. The techniques are not rated for a specific stage, instead they have a minimum stage requirement (i.e. a technique may require no less than the Fourth Stage Kugutsushi swap slot, but you can just as easily place it in the Sixth stage slot. Some techniques can be taken multiple times, the effect growing each time. These techniques will say as much in the description.
In any case where a technique augments a specific puppet, you cannot use multiples of the same puppet at once.
Chakra String Master
Requirements: This technique can be placed in the Stage 1 Kugutsushi slot or higher.
Description: This technique doubles the amount of Chakra strings that a Puppet Master can set up as a trap. It can be taken multiple times, each time doubling the number of strings allowed.
Distance Master
Requirements: This technique can be placed in the Stage 1 Kugutsushi slot or higher.
Description: This technique doubles the allowed range between a Puppet Master and his Puppets.
Deadly Strings
Requirements: This technique can be placed in the Stage 1 Kugutsushi slot or higher.
Description: With this technique, a Puppet Master's chakra strings gain the ability to cut as if they were wire.
Heavy Puppetry
Requirements: This technique can be placed in the Stage 2 Kugutsushi slot or higher.
Description: While some Puppeteers may attempt to wield Puppets of immense size, the Puppet Master knows how to create a Giant in terms of both power and size. When this technique is taken, the Puppet Master select one of his own puppets or create a new one; that Puppet recieves a +15 to its effective Strength and Stamina. If the Puppet selected did not have a Large Chassis, it must be rewritten and reworked to show as much (the effects of a large chassis stack with this technique.) Once this process is complete, the Puppet may never be modified again. If destroyed, an exact replica must be made to gain the benefits of this technique. A Puppet Master cannot use multiple replicas of the Puppet at the same time...
But this technique can be taken multiple times. Each time, it applies to a different Puppet.
Enhanced Puppet Senses
Requirements: This technique can be placed in the Stage 2 Kugutsushi slot or higher.
Description: Akin to Heavy Puppetry, this technique augments a single Puppet, which may not then be altered. It may not be used on a Puppet that has undergone the effects of Heavy Puppetry. Particularly good for spying, this allows a Puppet Master to experience all five senses through his Puppet. In terms of sight, the Puppet Master redesigns the puppet to have the equivalent of eyes in multiple places on the body, giving visual information in a range of 360 degrees. The sense of smell is enhanced to magnify faint scents, detect poisons hidden in or on other items, and recognize individuals by scent, thus rendering most disguises null. The sense of taste is there, but mostly cosmetic. Hearing remains unchanged. The sense of touch is not only available but very sensitive, able to feel the slightest cracks in walls or read ink on paper through the indentions.
All of these senses include a failsafe. Anything that would override a sense and conceivably harm the Puppet Master (sudden bright lights, noxious smells, damage to the puppet) triggers the momentary switch for that sense, filtering out the problem. This technique may be taken multiple times, but each time it must apply to a different Puppet. If the Puppet is destroyed, a replica must be created for it to recieve the benefits of this technique. When applied to a Puppet, its description must be altered to show that this technique was used.
Puppet Weight Reduction
Requirements: This technique can be placed in the Stage 2 Kugutsushi slot or higher.
Description: With this technique, the Puppet Master learns to control his Puppets as if they weighed less. Each Puppet the Master controls is considered to weight 5 less than its actual weight for the purposes of how much weight the Puppet Master can handle. It is usually taken in preparation for the Additional Puppet technique.
Technique Adaptation VIII
Requirements: This technique can be placed in the Stage 3 Kugutsushi slot or higher.
Description: Technique Adaptation VIII allows a Puppet Master to use 5th Stage techniques of a Village List through his puppet, in which he already has the ability to use the first 4 stages. Optionally, he can choose to be able to channel non-offensive Jutsus from the first 3 stages of a Village or Universal List.
Additional Puppet
Requirements: This technique can be placed in the Stage 3 Kugutsushi slot or higher.
Description: As the name suggests, this increases a Puppet Master's maximum number of Puppets to 4. If the Puppet Master has Puppet Senses VII, then he can likewise process visual information from this new Puppet as well.
Puppet Agent
Requirements: This technique can be placed in the Stage 3 Kugutsushi slot or higher.
Description: Puppet Agent augments one specific Puppet at a time, much like Enhanced Senses and Heavy Puppetry. This technique, however, can be used in conjunction with either of those techniques; an Agent may be one of destruction or one of espionage, so to speak. This technique allows the Puppet Master to control this Puppet at any distance and furthermore the ease of control is such that the Puppet Master can be engaged in any other activity whilst controlling the Agent. Thus, the Master could be enjoying a fine dinner as his Agent several countries away is reading through stolen documents, he could be giving a lecture at an Academy as his Agent is committing assassination, he could be tortured while his own Agent is on its way to save him. The Agent has no intelligence of its own, the Master is simply that adept at processing information and controlling his creation.
This technique may be taken multiple times, but not more than three times. Each time it increases the number of Agents the Puppet Master can control (to a maximum of three at once.) This does not allow a Puppet Master to exceed his maximum amount of Puppets (as this merely eliminates the range restriction between Master and Puppet.)
Puppet War Machine
Requirements: This technique can be placed in the Stage 4 Kugutsushi slot or higher.
Description: Using the technique, the Puppet's description must once more be rewritten to include a chamber of sorts inside the Puppet from which the Master may control it. In addition to this, the Puppet gains +5 to its Stamina. This technique has all the limitations of the Heavy Puppetry technique, but can only be taken once.
Lifelike Puppet
Requirements: This technique can be placed in the Stage 4 Kugutsushi slot or higher.
Description: While some Puppeteers have strived to make their Puppets lifelike as a means of disguise, this technique represents perfection. A Puppet augmented by this technique gains the ability to become indistinguishable from other humans. It is, in truth, an advanced form of Henge that is without duration. It may be turned on or off at will, and the technique can only be forcibly ended through the destruction of the Puppet. The Puppet will sweat, bleed, have a pulse, etc. This technique does not allow a Puppet to mask its size, however. A giant Puppet will seem like a giant man, for example.
This technique may be taken multiple times, and each time it applies to a new Puppet. Once applied, the Puppet cannot be changed (though this stacks with other Puppet Augmenting techniques, the most usual being Agent and Enhanced Senses.) If destroyed, a replica must be made to gain the benefits of this technique.
Technique Adaptation IX
Requirements: This technique can be placed in the Stage 4 Kugutsushi slot or higher.
Description: Technique Adaptation IX allows a Puppet Master to use 6th Stage techniques of a Village List through his puppet, in which he already has the ability to use the first 5 stages. Optionally, he can choose to be able to channel non-offensive Jutsus from the 4th and 5th stages of a Village or Universal List in which he alread has access to the first 3 stages.
Additional Puppet II
Requirements: This technique can be placed in the Stage 5 Kugutsushi slot or higher.
Description: As the name suggests, this increases a Puppet Master's maximum number of Puppets to 5. If the Puppet Master has Puppet Senses VII, then he can likewise process visual information from this new Puppet as well. This is the highest number of Puppets a Puppet Master can ever control. Obviously, you need to have taken Additional Puppet I before you can take this jutsu.
Special: Can only be taken as a Primary. Puppetry requires devotion, and while a puppeteer can aquire other skills to compliment his puppetry, the years of training required to gain the basic control of a puppet make this a skill that no one can simple pick up. This archetype allows access to the Puppeteer List (to follow.) Please note that this archetype requires the Puppeteer to control his puppets from without. (edit: this is supposed to say "within")
Primary: Chakra
Secondary: Mental
Tertiary: Physical
Description: Battling from afar with mechanical weaponry dancing to the tune played by their fingers and mind, Puppeteers are dangerous foes who specialize in mid-long range combat as well as espionage.
Stat Merit: +1 Power, +1 Control, +1 Reserves
Stat Flaw: -1 Strength, -1 Stamina, -1 Speed
Kugutsushi Archetype:
Special: This archetype can only be taken by a character that possesses the Puppeteer archetype, and has progressed through the 7th stage of the Puppeteer list. When aquired, it gives access to the Kugutsushi pool of Jutsus, which must then be swapped into the Kugutsu no Jutsu list.
Description: There are those who are considered Puppet Masters, and there are those who are Puppet Masters, this archetype consists of the latter. Able to increase both the maximum number of puppets allowed by the Puppeteer archetype (3,) as well as increase the range of and versatility of their puppets, this elite archetype separates a true Master of Puppets from the normal (yet still dangerous) Puppeteer.
Stat Merit: +2 Power, +2 Control, +2 Reserves
Stat Flaw: -2 Strength, -2 Stamina, -2 Speed
Kugutsu no Jutsu
Requirements: Puppeteer Archetype
The Puppetry technique is unique amongst the various forms of Ninjutsu in the Shinobi world because it is a form of pure taijutsu by proxy. While the user may not be strong, or fast, or particularly durable, his puppet is all of these, and the puppet performs better as the puppeteer advances in his own abilities. Note that every technique that builds on another technique requires all the techniques of that name before it: i.e. Technique Adaptation IV requires III, II, and I. With so much devotion to the study of puppetry, Puppeteers are highly original shinobi-- you can never quite guess what unique tricks any individual puppeteer will have in store.
Stage 1
Kugutsu no Jutsu
Requirements: Power 2, Intelligence 2
Description: The most basic level of Kugutsu no jutsu, the user is able to control a single puppet through the use of chakra strings. It takes one post at this stage to connect the strings, though the puppet can still be used to defend against an attack in that post, and these strings are invisible to all but those with a doujutsu that allows them to see chakra (i.e. byakugan) and those creatures who consume chakra (kikai bugs.) Controlling the puppet requires both hands and the puppet's movements are functional if lacking fluidity. Puppets in combat use their controller's Power stat to determine their equivalent Strength, the controller's Control stat to determine their equivalent Speed, and the controller's Reserves stat to determine their equivalent Stamina (though armored puppets will have a bit more stamina through sheer durability of their materials.) The distance allowed between the puppeteer and the puppet is limited to about ten yards, beyond which distance the chakra strings snap and the puppet falls inert.
Technique Adaptation
Requirements: Control 3, Tactics 2
Description: The puppeteer can affect the puppet with the following jutsus (assuming he knows those jutsus himself)--henge, kawarimi, anrokku no jutsu, and nawanuke no jutsu.
Puppet Senses:
Requirements: Power 3, Willpower 2
Description: Without this series of techniques, a Puppeteer is limited to actually watching his puppet in battle. At this stage of Puppetry, however, the limit on distance almost guarantees that a Puppeteer will be watching the battle. Puppet Senses allows the Puppeteer to speak through his puppet.
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 2
Kugutsu no Jutsu II
Requirements: Power 5, Control 4, Reserves 4
Description: The genin level of Kugutsu no Jutsu comes with several benefits. Chakra strings can be attached to the puppet almost instantly, eliminating the need to use a full post to prepare for puppet use. The distance allowed between the puppeteer and his puppet is now increased to about twenty yards, allowing the puppeteer to hide without worrying overly much about the size of the battlefield.
Technique Adaptation II
Requirements: Tactics 5, Intelligence 4, Willpower 4
Description:The second level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus: Kinobori no Jutsu, Chakra Hikari no Jutsu (useful until Night Sight is gained,) and Koe Zofuku no Jutsu.
Puppet Senses II
Requirements: Power 6, Control 6, Tactics 4
Description: The second level of Puppet Senses allows the Puppeteer to see through the eyes of his puppet. Use of sight at this level requires the Puppeteer to close his own eyes, as the overlapping information from two visual sources is too much for him to handle.
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 3
Kugutsu no Jutsu III
Requirements: Power 8, Control 8, Reserves 6
Description: At this level, the first major breakthrough of the Kugutsu no Jutsu is accomplished, as the character can now control his puppet with a single hand, though this does not allow the use of two puppets simultaneously. He also, however, gains the ability to attach his chakra strings to inanimate objects, requiring one hand to do so. While this does not give any control over the objects attached, a Puppeteer can use these chakra lines to set up rudimentary trip wires and traps. A chakra string fades after 1 post (i.e. the beginning of the Puppeteer's next post.)
The distance allowed between puppeteer and puppet has increased to thirty yards, allowing the puppeteer to engage an opponent at long distance.
Technique Adaptation III
Requirements: Tactics 8, Intelligence 8, Willpower 6
Description: The third level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus: Hitoshizeru Bakuhatsu No Jutsu, Chakra Tsuitou no Jutsu.
Puppet Senses III
Requirements: Power 9, Control 9, Tactics 7
Description: At this level, the puppeteer gains the ability to hear sounds that are made within five yards of the puppet, though this sound is slightly muted and will not transmit the effects of Sound techniques. The Puppeteer can now see through his Puppet while keeping his eyes open, but he is only vaguely aware of his surrounding, making him an easy target if he is out in the open.
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 4
Kugutsu no Jutsu IV
Requirements: Power 12, Control 11, Reserves 10, Tactics 12
Description: With this stage of the Kugutsu no Jutsu technique, the Puppeteer can now control 2 puppets, one with each hand. The distance allowed between the puppets and the Puppeteer is now increased to 40 yards. Chakra strings that are attached to inanimate objects now last for 2 posts, and a Puppeteer can set 3 of them at a time, with one hand. Note: The increased number of strings both represents the number of strings a Puppeteer can put out in a post, as well as the maximum number he can maintain for the duration. Hence, he could not set 3 strings in one post and three in the next post at this stage (as his maximum number of strings is 3.) This applies to all further levels of Kugutsu no Jutsu.
Technique Adaptation IV
Requirements: Tactics 12, Intelligence 11, Willpower 10, Power 12
Description: The fourth level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus) : Suimen Hokou no Gyou, and any Shunshin technique that the user knows.
Puppet Senses IV
Requirements: Power 14, Control 13, Reserves 11, Intelligence 10
Description: At this level, the distance around the puppet that the puppeteer can discern sound in is increased to 10 yards, and the sound is no longer muted, though a failsafe in the technique (causing the strings to momentarily snap in the case of a chakra-laced sound) prevents sound jutsu from affecting the user through his puppet. The puppeteer also see through his Puppet's eyes while remaining fully aware of his surroundings, but he can only see through the eyes of one Puppet at a time, and switching takes between Puppets (if the user has more than 1) takes 1 post.
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 5
Kugutsu no Jutsu V
Requirements: Power 17, Control 16, Reserves 16, Tactics 15
Description: The Puppeteer can now control two puppets with a single hand, though this does not allow him to control 3 puppets with both hands. The distance between the puppeteer and the puppets is now increased to fifty yards. With a free hand, the puppeteer can now create elaborate traps consisting of as many as 6 chakra strings, which last for 3 posts before fading away.
Technique Adaptation V
Requirements: Tactics 17, Intelligence 16, Willpower 16, Power 15
Description: The fifth level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus) : Non-offensive jutsus from Stages 1 and 2 of a Village Ninjutsu list (list must be specified, i.e Stage 1 and 2 of Grass Ninjutsu.) Note that clone techniques are considered offensive.
Puppet Senses V
Requirements: Power 18, Control 17, Reserves 17, Intelligence 14
Description: The puppeteer can now process visual information from two of his puppets simultaneously if he closes his own eyes. Sound detection has increased to fifteen yards, and now works as amplifier for quiet noises (detecting and amplifying sounds about the volume of a whisper.)
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 6
Kugutsu no Jutsu VI
Requirements: Power 21, Control 20, Reserves 19, Tactics 17, Intelligence 15
Description: The sixth stage of the puppetry technique carries with it a new breakthrough; the ability to control 3 puppets at once. A greater understanding of the technique and the ability to transmit complex mental commands through the strings (as well as manipulate them normally) allows the puppeteer to control all three puppets with two hands (roughtly three strings per puppet.) The distance between the Puppeteer and his puppets is now increased to 60 yards. The puppeteer can now attach upwards of a dozen strings to inanimate objects with a single hand, and these strings last for 3 posts.
Technique Adaptation VI
Requirements: Tactics 21, Intelligence 20, Willpower 19, Power 17, Control 15
Description: The fifth level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus) : Non-offensive jutsus from Stages 1 and 2 of a Village Ninjutsu list (list must be specified, i.e Stage 1 and 2 of Grass Ninjutsu,) or he may choose the third Stage of a Village list in which he already has the first Stage.
Puppet Senses VI
Requirements: Power 23, Control 23, Reserves 22, Intelligence 16, Willpower 15
Description: The puppeteer can now process visual information from two of his puppets while still processing visual information from his own area. If he closes his eyes, he can process visual information from upwards of 3 puppets. Sound detection has increased to twenty yards, and now the amplifier for quiet noises is increased (detecting and amplifying sounds about the volume of a pin dropping onto tile.)
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Stage 7
Kugutsu no Jutsu VII
Requirements: Power 30, Control 27, Reserves 26, Tactics 22, Intelligence 20
Description: This level is considered the mastery of the Kugutsu no jutsu, and the puppeteer is granted the title Kugutsushi. With the combination of complex mental commands and intricate finger movements, a Puppeteer at this stage can control 3 puppets on a single hand, though this only frees up the other hand to lay chakra strings in the area (in other words, three puppets is the max... for now.) Distance between the Puppeteer and the Puppets can now be upwards of 70 yards. The Puppeteer can maintain upwards of two dozen chakra strings, and these strings last for 3 posts.
Technique Adaptation VII
Requirements: Tactics 30, Intelligence 27, Reserves 26, Power 22, Control 20
Description: The seventh level of Technique Adaptation allows the Puppeteer to use the following jutsus through his puppet (assuming, of course, he knows those jutsus) : Non-offensive jutsus from Stages 1 and 2 of a Village Ninjutsu list (list must be specified, i.e Stage 1 and 2 of Grass Ninjutsu,) or he may choose the fourth Stage of a Village list in which he already has the first three Stages.
Puppet Senses VII
Requirements: Power 32, Control 30, Reserves 28, Tactics 24, Intelligence 22
Description: The puppeteer can now process visual information from all of his puppets while still processing visual information from his own area. Sound detection has not increased from the last level, but now the amplifier for quiet noises is greatly increased (detecting any sound in the area and amplifying it.) Due to the Puppeteer's ability to sort through data at a tremendous speed, this constant din of noise does not distract him, and he can pull out precisely the sounds that interest him, making a Puppeteer of this level an unparalleled spy.
<4th Jutsu - Empty Slot>
<5th Jutsu - Reserved for Kugutsushi>
Kugutsushi Elite Archetype Pool of Techniques
To take any of the Kugutsushi swaps, you must first reach Stage 7 of the Puppeteer List, and have an empty Secondary Archetype in which to adopt the Kugutsushi Elite Archetype.
Kugutsushi Swaps are different from normal Swaps. When you acquire them, you must fill the first stage slot before moving on to the second stage slot, and so on up until the seventh stage slot. The techniques are not rated for a specific stage, instead they have a minimum stage requirement (i.e. a technique may require no less than the Fourth Stage Kugutsushi swap slot, but you can just as easily place it in the Sixth stage slot. Some techniques can be taken multiple times, the effect growing each time. These techniques will say as much in the description.
In any case where a technique augments a specific puppet, you cannot use multiples of the same puppet at once.
Chakra String Master
Requirements: This technique can be placed in the Stage 1 Kugutsushi slot or higher.
Description: This technique doubles the amount of Chakra strings that a Puppet Master can set up as a trap. It can be taken multiple times, each time doubling the number of strings allowed.
Distance Master
Requirements: This technique can be placed in the Stage 1 Kugutsushi slot or higher.
Description: This technique doubles the allowed range between a Puppet Master and his Puppets.
Deadly Strings
Requirements: This technique can be placed in the Stage 1 Kugutsushi slot or higher.
Description: With this technique, a Puppet Master's chakra strings gain the ability to cut as if they were wire.
Heavy Puppetry
Requirements: This technique can be placed in the Stage 2 Kugutsushi slot or higher.
Description: While some Puppeteers may attempt to wield Puppets of immense size, the Puppet Master knows how to create a Giant in terms of both power and size. When this technique is taken, the Puppet Master select one of his own puppets or create a new one; that Puppet recieves a +15 to its effective Strength and Stamina. If the Puppet selected did not have a Large Chassis, it must be rewritten and reworked to show as much (the effects of a large chassis stack with this technique.) Once this process is complete, the Puppet may never be modified again. If destroyed, an exact replica must be made to gain the benefits of this technique. A Puppet Master cannot use multiple replicas of the Puppet at the same time...
But this technique can be taken multiple times. Each time, it applies to a different Puppet.
Enhanced Puppet Senses
Requirements: This technique can be placed in the Stage 2 Kugutsushi slot or higher.
Description: Akin to Heavy Puppetry, this technique augments a single Puppet, which may not then be altered. It may not be used on a Puppet that has undergone the effects of Heavy Puppetry. Particularly good for spying, this allows a Puppet Master to experience all five senses through his Puppet. In terms of sight, the Puppet Master redesigns the puppet to have the equivalent of eyes in multiple places on the body, giving visual information in a range of 360 degrees. The sense of smell is enhanced to magnify faint scents, detect poisons hidden in or on other items, and recognize individuals by scent, thus rendering most disguises null. The sense of taste is there, but mostly cosmetic. Hearing remains unchanged. The sense of touch is not only available but very sensitive, able to feel the slightest cracks in walls or read ink on paper through the indentions.
All of these senses include a failsafe. Anything that would override a sense and conceivably harm the Puppet Master (sudden bright lights, noxious smells, damage to the puppet) triggers the momentary switch for that sense, filtering out the problem. This technique may be taken multiple times, but each time it must apply to a different Puppet. If the Puppet is destroyed, a replica must be created for it to recieve the benefits of this technique. When applied to a Puppet, its description must be altered to show that this technique was used.
Puppet Weight Reduction
Requirements: This technique can be placed in the Stage 2 Kugutsushi slot or higher.
Description: With this technique, the Puppet Master learns to control his Puppets as if they weighed less. Each Puppet the Master controls is considered to weight 5 less than its actual weight for the purposes of how much weight the Puppet Master can handle. It is usually taken in preparation for the Additional Puppet technique.
Technique Adaptation VIII
Requirements: This technique can be placed in the Stage 3 Kugutsushi slot or higher.
Description: Technique Adaptation VIII allows a Puppet Master to use 5th Stage techniques of a Village List through his puppet, in which he already has the ability to use the first 4 stages. Optionally, he can choose to be able to channel non-offensive Jutsus from the first 3 stages of a Village or Universal List.
Additional Puppet
Requirements: This technique can be placed in the Stage 3 Kugutsushi slot or higher.
Description: As the name suggests, this increases a Puppet Master's maximum number of Puppets to 4. If the Puppet Master has Puppet Senses VII, then he can likewise process visual information from this new Puppet as well.
Puppet Agent
Requirements: This technique can be placed in the Stage 3 Kugutsushi slot or higher.
Description: Puppet Agent augments one specific Puppet at a time, much like Enhanced Senses and Heavy Puppetry. This technique, however, can be used in conjunction with either of those techniques; an Agent may be one of destruction or one of espionage, so to speak. This technique allows the Puppet Master to control this Puppet at any distance and furthermore the ease of control is such that the Puppet Master can be engaged in any other activity whilst controlling the Agent. Thus, the Master could be enjoying a fine dinner as his Agent several countries away is reading through stolen documents, he could be giving a lecture at an Academy as his Agent is committing assassination, he could be tortured while his own Agent is on its way to save him. The Agent has no intelligence of its own, the Master is simply that adept at processing information and controlling his creation.
This technique may be taken multiple times, but not more than three times. Each time it increases the number of Agents the Puppet Master can control (to a maximum of three at once.) This does not allow a Puppet Master to exceed his maximum amount of Puppets (as this merely eliminates the range restriction between Master and Puppet.)
Puppet War Machine
Requirements: This technique can be placed in the Stage 4 Kugutsushi slot or higher.
Description: Using the technique, the Puppet's description must once more be rewritten to include a chamber of sorts inside the Puppet from which the Master may control it. In addition to this, the Puppet gains +5 to its Stamina. This technique has all the limitations of the Heavy Puppetry technique, but can only be taken once.
Lifelike Puppet
Requirements: This technique can be placed in the Stage 4 Kugutsushi slot or higher.
Description: While some Puppeteers have strived to make their Puppets lifelike as a means of disguise, this technique represents perfection. A Puppet augmented by this technique gains the ability to become indistinguishable from other humans. It is, in truth, an advanced form of Henge that is without duration. It may be turned on or off at will, and the technique can only be forcibly ended through the destruction of the Puppet. The Puppet will sweat, bleed, have a pulse, etc. This technique does not allow a Puppet to mask its size, however. A giant Puppet will seem like a giant man, for example.
This technique may be taken multiple times, and each time it applies to a new Puppet. Once applied, the Puppet cannot be changed (though this stacks with other Puppet Augmenting techniques, the most usual being Agent and Enhanced Senses.) If destroyed, a replica must be made to gain the benefits of this technique.
Technique Adaptation IX
Requirements: This technique can be placed in the Stage 4 Kugutsushi slot or higher.
Description: Technique Adaptation IX allows a Puppet Master to use 6th Stage techniques of a Village List through his puppet, in which he already has the ability to use the first 5 stages. Optionally, he can choose to be able to channel non-offensive Jutsus from the 4th and 5th stages of a Village or Universal List in which he alread has access to the first 3 stages.
Additional Puppet II
Requirements: This technique can be placed in the Stage 5 Kugutsushi slot or higher.
Description: As the name suggests, this increases a Puppet Master's maximum number of Puppets to 5. If the Puppet Master has Puppet Senses VII, then he can likewise process visual information from this new Puppet as well. This is the highest number of Puppets a Puppet Master can ever control. Obviously, you need to have taken Additional Puppet I before you can take this jutsu.