Post by songstress on Nov 10, 2006 3:55:58 GMT -5
Stage One
Bunshin No Jutsu (Clone Technique)
Requirements: Control 2, Intelligence 2
Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy. The user can create 1 Bunshin for every 2 control they have.
Base Duration: 1 post
Fukushi no Jutsu (Double Vision Technique)
Requirements: Power 3, Willpower 2
Description: This is a simple genjutsu that causes the opponent to see doubles of everything.
Base Duration: 2 posts
Ikamono Chishio (Fake blood)
Requirements: Control 3, Tactics 2
Description: This genjutsu can create fake blood and wounds on the user’s body to fool the enemy that he/she is wounded. The illusion is only visual; it cannot trick the sense of smell.
Base Duration: 3 posts
Suiganmourou no Jutsu (Drunken Sight Technique)
Requirements: Willpower 3, Reserves 3
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
Base Duration: 2 posts
Bouzenjishitsu no Jutsu (Stupification Technique)
Requirements: Willpower 4, Intelligence 4
Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over, so the maximum time of use would be two posts or so.
Base Duration: 1 Post
Stage Two
Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
Requirements: Control 5, Power 4, Reserves 4
Description: An illusion technique which disguises the surroundings as something else. For instance, you can make a classroom number that actually is room 201 appears as room 301... This will only work on targets no bigger than an adult man.
Base Duration: 2 posts
Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Requirements: Willpower 5, Intelligence 4, Tactics 4
Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
Base Duration: 1 Post
Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)
Requirements: Control 6, Power 6, Willpower 4
Prerequisites: Magen: Kokuni Arazu no Jutsu
Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used in combat, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning.
Base Duration: 5 posts
Senro Ue Fuku no Jutsu (Track Covering Technique)
Requirements: Willpower 6, Intelligence 5, Power 5
Description: This is a simple genjutsu that allows you to cover up foot prints in mud, snow, sand and grass. With each step the user takes they send a small burst of chakra to their feet. The chakra that is left on the ground where they stepped creates an illusion that makes it look like whatever element they were walking in hasn‘t been disturbed. The illusion lasts for three hours and then begins to diminish. If the enemy's Willpower is 5 higher than the user, the enemy will see through the genjutsu.
Base Duration: Entire Thread
Meisai no Jutsu (Camouflage Technique)
Requirements: Willpower 7, Intelligence 7, Power 6
Description: This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wish to stay camouflaged within the confines of the natural resource. Elaborating on natural resources, it must be something like a tree or the ground or a boulder that has not been created or shaped by mankind.
Base Duration: 4 posts
Stage Three
Tenjou Gyakumodori (Heaven and Earth Reversal)
Requirements: Control 8, Power 8, Reserves 6
Description: This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if he\she would move one of their legs, he\she will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat.
There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.
Base Duration: 1 Post
Genjutsu Kai (Release)
Requirements: Willpower 8, Intelligence 6, Tactics 8
Special: Requires at least three genjutsu or ninjutsu techniques (Academy/Universal Skills count in both requirements). This skill is also not available at character creation for Genin unless they are of the Genjutsu Specialist archetype.
Description: A jutsu that destroys/cancels out an illusionary jutsu attempted on the user once it is recognized as an illusion.
Atama Kusari No Jutsu (Chained Mind Technique)
Requirement: Control 9, Power 9, Willpower 7
This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
*If the target cannot see the shinobi's hands, the technique will not take hold.
Base Duration: 1 Post
Ikamono Chikara no Chakra (Fake Chakra Power)
Requirement: Willpower 9, Intelligence 9, Power 7
Description: Another genjutsu that is meant to scare the opponent into surrendering or retreating. The shinobi makes it look like a glowing and sparkling chakra aura surrounds him/her, so that he/she is extremely powerful and dangerous. The color of the chakra is up to the user but it is often red, black or purple in order to make it look more evil and powerful. The enemy can see the chakra as well as feel its enormous (but fake) strength and presence.
Base Duration: 3 posts
Suguni Ouda (Instant Strike)
Requirements: Willpower 10, Intelligence 10, Reserves 8
Description: For this technique the user must have eye contact with the target. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu. This technique means to paralyze the target in temporary terror.
Base Duration: 1 Post
Stage Four
Ataeru Kanjoo No Jutsu (Inflict Emotion Technique)
Requirement: Control 12, Power 11, Reserves 10, Willpower 12
This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.
Base Duration: 2 posts
Nemuri (Sleep)
Requirement: Willpower 12, Intelligence 11, Tactics 10, Control 12
A genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat. Takes one full post to complete.
Base Duration: 5 posts
Nise Shookanjoo No Jutsu (False Summons Technique)
Requirements: Control 14, Power 13, Reserves 11, Intelligence 10
This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will stay there, but any decent ninja would figure out it's an illusion and simply ignore it then. The best use of this technique would be for intimidation or as a bluff ("that punk kid shouldn't be able to summon THAT! He must be a genius!").
Note: Making an illusion of higher level summoning can only be done by jounin-ranked genjutsu specialists. Anyone else is limited to medium-sized summons at best (Orochimaru's snakes at the Forest of Death, for example)
Base Duration: 4 posts
Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10
Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of his\her feet, instead of directions returning to normal, he\she will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.
Base Duration: 1 post
Kitsunetsuki (Spiritual Possession)
Requirement: Willpower 15, Intelligence 15, Tactics 13, Control 14
Prerequisites: Ikamono Chikara no Chakra (Fake Chakra Power)
Description: An upgrade of the Fake Chakra Power illusionary technique. The chakra aura becomes bigger and more intensified. The user’s body starts to change into something evil, like a demon. The form is up to the user. He/she can grow longer sharper fingernails and teeth, change hair and eye and skin color, grow horns from anywhere on the body.
Base Duration: 2 posts
Stage Five
Genmu no Henshuubyou (Visions of Paranoia)
Requirements: Control 17, Power 16, Reserves 16, Willpower 15
Description: This is an area effect that once the victim(s) have entered the area, for four posts they start to think that there are things watching them. The area effect makes it looks like there are shinobi in the trees or hiding. When seen through the corner of the eye they are there, yet upon moving the head to pinpoint the spies they seem to vanish. The technique stays even in a combat situation, and can be lethally distracting for the enemy.
Base Duration: 4 posts
Naisenranki no Jutsu (Internal Spawn Technique)
Requirements: Willpower 17, Intelligence 16, Tactics 16, Control 15
Description: Once that target is caught in the genjutsu (by seeing the user perform sealing) they begin to feel something moving inside of them. In a few moments slimy, blood covered tentacles come out of every orifice (mouth, nose, ears, eyes anything else in your imagination, wounds) in their body. It tastes like blood and many other bodily fluids (and makes strange squelching sounds). One of the effects is causing a gagging reflex. This gives the feeling of a helpless sort of weakening on the body.
Base Duration: 2 posts
Nehan Shouja No Jutsu (Salvation Temple Technique)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
Description: A high level illusion skill which is capable of putting a large crowd of people into a deep sleep, using imaginary feathers and chakra. It takes one full post to complete, during which a victim may Kai out of it.
Base Duration: 4 posts
Enmaku no Jutsu (Smokescreen Technique)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
Description: Forming the hands into a seal, the user fills up the area with an illusionary smokescreen, impossible to penetrate with the eyes or ears. Only the user is not affected, and can use this as a perfect escape plan, or even an attacking strategy. However, the smoke cannot be felt or smelled, which may cause the enemy to realize it is an illusionary smokescreen.
Base Duration: 3 posts
Stage Six
Kouchi no Jutsu (Slow Down Skill)
Requirements: Control 21, Power 20, Reserves 19, Willpower 17, Intelligence 15
Prerequisites: Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: After performing the necessary hand seals the user may attack. However, to the victim it takes five seconds longer for the user to even do the attack. Essentially, the user has a five second delay advantage over the victim. As soon as the victim and the user make bodily contact this jutsu is dispelled.
Base Duration: 1 Post
Gensou no Udai (World of Illusion)
Requirements: Willpower 21, Intelligence 20, Tactics 19, Control 17, Power 15
Description: A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The victim is put into a hypnotized half-sleep like state where he/she is balancing between being conscious and unconscious. While hypnotized, a person’s inhibition is greatly lowered, and they are much more likely to comply with the hypnotist’s demands. Some victims are able to resist the technique. It can take just a few minutes or several hours but sooner or later they will break, and tell their enemies anything they need to know. Only the user can communicate with the victim. The victim cannot see or hear any other enemies or allies. Once brought back, a victim does not remember anything what happened while he/she was under the influence of the genjutsu.
Base Duration: 4 posts
(This is the technique that the Stone ninja in the Kakashi Gaiden used on Rin when she was captured.)
Gotai Habamu no Jutsu (Body Stop Technique)
Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15
Prerequisite: Suguni Ouda (Instant Strike)
Description: The first primitive version of Leaf’s Kishibari no Jutsu. After forming the proper seals, the user seems to swirl and vanish into thin air. Instead of using a tree to trap the victim, it seems as though the user has appeared behind the enemy like a solid ghost, gripping the back of his neck with one arm. The victim feels a sense of paralysis settle over his body, and the user is free to do to his captive what he wants. The technique lasts two posts: in the first, the user disappears (and the victim can still move), in the second the user re-appears and paralysis takes hold, but it wears off after that one post of being unable to move.
Base Duration: 2 posts
Hyoukai Nikutai no Jutsu (Melting Flesh Skill)
Requirements: Willpower 23, Intelligence 23, Tactics 22, Power 16, Reserves 15
Description: Upon watching the user form the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course… Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn’t really melting.
Base Duration: 2 posts
Stage Seven
Chishio Kayumi no Jutsu (Blood Itch Technique)
Requirements: Control 30, Power 27, Reserves 26, Willpower 22, Intelligence 20
Prerequisite: Naisenranki no Jutsu (Internal Spawn)
Description: This requires eye contact with the enemy. Immediately after, the victim feels an incredible itching all over his body, and invariably, he will begin to scratch. Yet, the scratching both alleviates and heightens the itching sensation. The victim scratches harder, reddening his skin, and then harder still, eventually tearing some of his clothing and right into his own flesh. Still, the itching doesn’t stop—it seems to be taunting him right from his very core. The technique ends by itself after three posts; by then the victim will have scratched himself into quite the quivering, bloody mess. More than one shinobi to fall under this genjutsu has clawed himself right down to the bone.
Base Duration: 1 Post
Tataki Nouzui (Mince Meat Brain)
Requirements: Willpower 30, Intelligence 27, Tactics 26, Control 22, Power 20
Description: This requires the user to make physical contact with the head region of the intended victim, even if it is just a tap on the back of the head. After, the enemy will feel the urge to sneeze, and will do so… but wait! What is that on his hands and the ground?
To the victim, he will see a tiny puddle of slimy, slightly translucent fluid with little bits of pale-pink, squishy meat, and he realizes to his horror that he’s just sneezed out a bit of his brain. Shocked, the genjutsu induces the victim to sneeze yet again, expelling more of his brain through his nose and mouth. The more panicked he becomes, the more he sneezes. Though there is little pain involved, being exposed to this genjutsu for too long may reduce the victim to an incoherent babbling mess, so convinced is he that he’s sneezed half his brains out. Proper counseling might help, if such is the case.
Base Duration: 3 posts
Jissei Muma no Jutsu (True Nightmare Technique)
Requirements: Control 32, Power 30, Reserves 28, Willpower 24, Intelligence 22
Prerequisite: Nemuri (Sleep)
Description: This technique requires physical contact with the victim before it can take hold, and even then, it will only show itself after the victim has fallen asleep, whether by force of jutsu or naturally. In this nightmare, he dreams of being attacked and shredded by wild beasts, monsters, demons, perhaps all three, and amazingly, he can feel the pain from his injuries but will not wake up. The screams from this sleeping torture are chilling to hear. After waking up, he may be afraid to sleep for several weeks.
Base Duration: 3 posts
Seibai no Shinigami (Death God’s Judgement)
Requirement: Willpower 32, Intelligence 30, Tactics 28, Control 24, Power 22
Special: Admin approval
Description: A technique that can literally scare an opponent to death. First everything becomes black around the victim and he/she can only see his/her own body. Suddenly a large spirit emerges in front of him/her… the Death God himself! The sight of the God of Death paralyzes most victims in fear. The Death God moves his clawed arm into the chest of the victim without causing any physical wounds and starts to slowly pull out the victim’s soul. The victim does not feel any physical pain, but still screams as the very essence of life leaves him/her and then has to watch as the Death God devours the soul. The technique can leave psychological damage on the victim and can only be restored by a skilled jounin healer.
Base Duration: 3 posts
Bunshin No Jutsu (Clone Technique)
Requirements: Control 2, Intelligence 2
Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy. The user can create 1 Bunshin for every 2 control they have.
Base Duration: 1 post
Fukushi no Jutsu (Double Vision Technique)
Requirements: Power 3, Willpower 2
Description: This is a simple genjutsu that causes the opponent to see doubles of everything.
Base Duration: 2 posts
Ikamono Chishio (Fake blood)
Requirements: Control 3, Tactics 2
Description: This genjutsu can create fake blood and wounds on the user’s body to fool the enemy that he/she is wounded. The illusion is only visual; it cannot trick the sense of smell.
Base Duration: 3 posts
Suiganmourou no Jutsu (Drunken Sight Technique)
Requirements: Willpower 3, Reserves 3
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.
Base Duration: 2 posts
Bouzenjishitsu no Jutsu (Stupification Technique)
Requirements: Willpower 4, Intelligence 4
Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over, so the maximum time of use would be two posts or so.
Base Duration: 1 Post
Stage Two
Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
Requirements: Control 5, Power 4, Reserves 4
Description: An illusion technique which disguises the surroundings as something else. For instance, you can make a classroom number that actually is room 201 appears as room 301... This will only work on targets no bigger than an adult man.
Base Duration: 2 posts
Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Requirements: Willpower 5, Intelligence 4, Tactics 4
Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
Base Duration: 1 Post
Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)
Requirements: Control 6, Power 6, Willpower 4
Prerequisites: Magen: Kokuni Arazu no Jutsu
Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used in combat, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning.
Base Duration: 5 posts
Senro Ue Fuku no Jutsu (Track Covering Technique)
Requirements: Willpower 6, Intelligence 5, Power 5
Description: This is a simple genjutsu that allows you to cover up foot prints in mud, snow, sand and grass. With each step the user takes they send a small burst of chakra to their feet. The chakra that is left on the ground where they stepped creates an illusion that makes it look like whatever element they were walking in hasn‘t been disturbed. The illusion lasts for three hours and then begins to diminish. If the enemy's Willpower is 5 higher than the user, the enemy will see through the genjutsu.
Base Duration: Entire Thread
Meisai no Jutsu (Camouflage Technique)
Requirements: Willpower 7, Intelligence 7, Power 6
Description: This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wish to stay camouflaged within the confines of the natural resource. Elaborating on natural resources, it must be something like a tree or the ground or a boulder that has not been created or shaped by mankind.
Base Duration: 4 posts
Stage Three
Tenjou Gyakumodori (Heaven and Earth Reversal)
Requirements: Control 8, Power 8, Reserves 6
Description: This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if he\she would move one of their legs, he\she will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat.
There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.
Base Duration: 1 Post
Genjutsu Kai (Release)
Requirements: Willpower 8, Intelligence 6, Tactics 8
Special: Requires at least three genjutsu or ninjutsu techniques (Academy/Universal Skills count in both requirements). This skill is also not available at character creation for Genin unless they are of the Genjutsu Specialist archetype.
Description: A jutsu that destroys/cancels out an illusionary jutsu attempted on the user once it is recognized as an illusion.
Atama Kusari No Jutsu (Chained Mind Technique)
Requirement: Control 9, Power 9, Willpower 7
This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement*. However, this effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
*If the target cannot see the shinobi's hands, the technique will not take hold.
Base Duration: 1 Post
Ikamono Chikara no Chakra (Fake Chakra Power)
Requirement: Willpower 9, Intelligence 9, Power 7
Description: Another genjutsu that is meant to scare the opponent into surrendering or retreating. The shinobi makes it look like a glowing and sparkling chakra aura surrounds him/her, so that he/she is extremely powerful and dangerous. The color of the chakra is up to the user but it is often red, black or purple in order to make it look more evil and powerful. The enemy can see the chakra as well as feel its enormous (but fake) strength and presence.
Base Duration: 3 posts
Suguni Ouda (Instant Strike)
Requirements: Willpower 10, Intelligence 10, Reserves 8
Description: For this technique the user must have eye contact with the target. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu. This technique means to paralyze the target in temporary terror.
Base Duration: 1 Post
Stage Four
Ataeru Kanjoo No Jutsu (Inflict Emotion Technique)
Requirement: Control 12, Power 11, Reserves 10, Willpower 12
This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.
Base Duration: 2 posts
Nemuri (Sleep)
Requirement: Willpower 12, Intelligence 11, Tactics 10, Control 12
A genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat. Takes one full post to complete.
Base Duration: 5 posts
Nise Shookanjoo No Jutsu (False Summons Technique)
Requirements: Control 14, Power 13, Reserves 11, Intelligence 10
This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will stay there, but any decent ninja would figure out it's an illusion and simply ignore it then. The best use of this technique would be for intimidation or as a bluff ("that punk kid shouldn't be able to summon THAT! He must be a genius!").
Note: Making an illusion of higher level summoning can only be done by jounin-ranked genjutsu specialists. Anyone else is limited to medium-sized summons at best (Orochimaru's snakes at the Forest of Death, for example)
Base Duration: 4 posts
Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10
Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of his\her feet, instead of directions returning to normal, he\she will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.
Base Duration: 1 post
Kitsunetsuki (Spiritual Possession)
Requirement: Willpower 15, Intelligence 15, Tactics 13, Control 14
Prerequisites: Ikamono Chikara no Chakra (Fake Chakra Power)
Description: An upgrade of the Fake Chakra Power illusionary technique. The chakra aura becomes bigger and more intensified. The user’s body starts to change into something evil, like a demon. The form is up to the user. He/she can grow longer sharper fingernails and teeth, change hair and eye and skin color, grow horns from anywhere on the body.
Base Duration: 2 posts
Stage Five
Genmu no Henshuubyou (Visions of Paranoia)
Requirements: Control 17, Power 16, Reserves 16, Willpower 15
Description: This is an area effect that once the victim(s) have entered the area, for four posts they start to think that there are things watching them. The area effect makes it looks like there are shinobi in the trees or hiding. When seen through the corner of the eye they are there, yet upon moving the head to pinpoint the spies they seem to vanish. The technique stays even in a combat situation, and can be lethally distracting for the enemy.
Base Duration: 4 posts
Naisenranki no Jutsu (Internal Spawn Technique)
Requirements: Willpower 17, Intelligence 16, Tactics 16, Control 15
Description: Once that target is caught in the genjutsu (by seeing the user perform sealing) they begin to feel something moving inside of them. In a few moments slimy, blood covered tentacles come out of every orifice (mouth, nose, ears, eyes anything else in your imagination, wounds) in their body. It tastes like blood and many other bodily fluids (and makes strange squelching sounds). One of the effects is causing a gagging reflex. This gives the feeling of a helpless sort of weakening on the body.
Base Duration: 2 posts
Nehan Shouja No Jutsu (Salvation Temple Technique)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
Description: A high level illusion skill which is capable of putting a large crowd of people into a deep sleep, using imaginary feathers and chakra. It takes one full post to complete, during which a victim may Kai out of it.
Base Duration: 4 posts
Enmaku no Jutsu (Smokescreen Technique)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
Description: Forming the hands into a seal, the user fills up the area with an illusionary smokescreen, impossible to penetrate with the eyes or ears. Only the user is not affected, and can use this as a perfect escape plan, or even an attacking strategy. However, the smoke cannot be felt or smelled, which may cause the enemy to realize it is an illusionary smokescreen.
Base Duration: 3 posts
Stage Six
Kouchi no Jutsu (Slow Down Skill)
Requirements: Control 21, Power 20, Reserves 19, Willpower 17, Intelligence 15
Prerequisites: Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: After performing the necessary hand seals the user may attack. However, to the victim it takes five seconds longer for the user to even do the attack. Essentially, the user has a five second delay advantage over the victim. As soon as the victim and the user make bodily contact this jutsu is dispelled.
Base Duration: 1 Post
Gensou no Udai (World of Illusion)
Requirements: Willpower 21, Intelligence 20, Tactics 19, Control 17, Power 15
Description: A technique that is meant to find out vital information from people without using physical torture, mostly on prisoners and captives. It cannot be used during battle. The victim is put into a hypnotized half-sleep like state where he/she is balancing between being conscious and unconscious. While hypnotized, a person’s inhibition is greatly lowered, and they are much more likely to comply with the hypnotist’s demands. Some victims are able to resist the technique. It can take just a few minutes or several hours but sooner or later they will break, and tell their enemies anything they need to know. Only the user can communicate with the victim. The victim cannot see or hear any other enemies or allies. Once brought back, a victim does not remember anything what happened while he/she was under the influence of the genjutsu.
Base Duration: 4 posts
(This is the technique that the Stone ninja in the Kakashi Gaiden used on Rin when she was captured.)
Gotai Habamu no Jutsu (Body Stop Technique)
Requirements: Control 23, Power 23, Reserves 22, Intelligence 16, Tactics 15
Prerequisite: Suguni Ouda (Instant Strike)
Description: The first primitive version of Leaf’s Kishibari no Jutsu. After forming the proper seals, the user seems to swirl and vanish into thin air. Instead of using a tree to trap the victim, it seems as though the user has appeared behind the enemy like a solid ghost, gripping the back of his neck with one arm. The victim feels a sense of paralysis settle over his body, and the user is free to do to his captive what he wants. The technique lasts two posts: in the first, the user disappears (and the victim can still move), in the second the user re-appears and paralysis takes hold, but it wears off after that one post of being unable to move.
Base Duration: 2 posts
Hyoukai Nikutai no Jutsu (Melting Flesh Skill)
Requirements: Willpower 23, Intelligence 23, Tactics 22, Power 16, Reserves 15
Description: Upon watching the user form the necessary hand seals, the victim will see many chains suddenly surround and bind him to the ground, upright. Slowly, he will feel the flesh on his bones melt and drip to the floor, all over, on his limbs and torso and face. There is a great deal of illusionary pain involved, of course… Even after the effects are over, the victim feels compelled to pat himself, just to make sure he isn’t really melting.
Base Duration: 2 posts
Stage Seven
Chishio Kayumi no Jutsu (Blood Itch Technique)
Requirements: Control 30, Power 27, Reserves 26, Willpower 22, Intelligence 20
Prerequisite: Naisenranki no Jutsu (Internal Spawn)
Description: This requires eye contact with the enemy. Immediately after, the victim feels an incredible itching all over his body, and invariably, he will begin to scratch. Yet, the scratching both alleviates and heightens the itching sensation. The victim scratches harder, reddening his skin, and then harder still, eventually tearing some of his clothing and right into his own flesh. Still, the itching doesn’t stop—it seems to be taunting him right from his very core. The technique ends by itself after three posts; by then the victim will have scratched himself into quite the quivering, bloody mess. More than one shinobi to fall under this genjutsu has clawed himself right down to the bone.
Base Duration: 1 Post
Tataki Nouzui (Mince Meat Brain)
Requirements: Willpower 30, Intelligence 27, Tactics 26, Control 22, Power 20
Description: This requires the user to make physical contact with the head region of the intended victim, even if it is just a tap on the back of the head. After, the enemy will feel the urge to sneeze, and will do so… but wait! What is that on his hands and the ground?
To the victim, he will see a tiny puddle of slimy, slightly translucent fluid with little bits of pale-pink, squishy meat, and he realizes to his horror that he’s just sneezed out a bit of his brain. Shocked, the genjutsu induces the victim to sneeze yet again, expelling more of his brain through his nose and mouth. The more panicked he becomes, the more he sneezes. Though there is little pain involved, being exposed to this genjutsu for too long may reduce the victim to an incoherent babbling mess, so convinced is he that he’s sneezed half his brains out. Proper counseling might help, if such is the case.
Base Duration: 3 posts
Jissei Muma no Jutsu (True Nightmare Technique)
Requirements: Control 32, Power 30, Reserves 28, Willpower 24, Intelligence 22
Prerequisite: Nemuri (Sleep)
Description: This technique requires physical contact with the victim before it can take hold, and even then, it will only show itself after the victim has fallen asleep, whether by force of jutsu or naturally. In this nightmare, he dreams of being attacked and shredded by wild beasts, monsters, demons, perhaps all three, and amazingly, he can feel the pain from his injuries but will not wake up. The screams from this sleeping torture are chilling to hear. After waking up, he may be afraid to sleep for several weeks.
Base Duration: 3 posts
Seibai no Shinigami (Death God’s Judgement)
Requirement: Willpower 32, Intelligence 30, Tactics 28, Control 24, Power 22
Special: Admin approval
Description: A technique that can literally scare an opponent to death. First everything becomes black around the victim and he/she can only see his/her own body. Suddenly a large spirit emerges in front of him/her… the Death God himself! The sight of the God of Death paralyzes most victims in fear. The Death God moves his clawed arm into the chest of the victim without causing any physical wounds and starts to slowly pull out the victim’s soul. The victim does not feel any physical pain, but still screams as the very essence of life leaves him/her and then has to watch as the Death God devours the soul. The technique can leave psychological damage on the victim and can only be restored by a skilled jounin healer.
Base Duration: 3 posts