Post by Frederic Bourgault-Christie on Apr 5, 2007 4:31:50 GMT -5
Name: Dax
Trainers:
Volt
Argo Gulskii
R. Daneel
Furion
Zaraki
Dauragon
Dizzy
Creator of Sambo
Chad
Psycho Mantis
[Ko - Bouncer
Appearance and Description:
Disposition and Personality:
History:
Family:
Friends:
Totem:
Occidental Zodiac:
Oriental Zodiac:
Traits:
Unbelievably Tough
Unbelievably Tough II
Unique Affinities
Four Uncontrollable Forms
Diamond in the Rough
Attributes:
Charisma - VH Superhuman
Strength - VH Supernatural
Reflex - VH Supernatural
Keen - VH Supernatural
P. Ability - VH Godlike
End - VH Supernatural
Int - VH Superhuman
Will - VH Superhuman
Affinities:
Magic - 215
Tech - 155
Ki - 150
Psi - 35
Special: +50 Affinity for fire attacks
+25 for Leaf
Classes:Red Mage (10), Martial Artist (10), Summoner (4), Quicksilver Flame (6), Blue Mage (6), Gatotsu (6), State Alchemist (6), Runesmith (6), Blaster (6), Dragon Thief (10), Siprt Limbce (5), Omni Ahmoqa (5), White Witch (5), Paladin (5), Veneficium Secutor (10), Geomancer (4), Cyber-Knight (4), Alchemist (10),
Abilities:
F2s
Cockroach's Shell
Ultima 3
Kobra's Crystalline Curse
(1 Salamando/Dryad/Undine F2
(1 Magic F2
Communal
Learned Abilities:
Red Chaff (Diamond Missile + red crystal controlling laser + when the crystals break down a spell targeting chaff breaks down)
Living City Summon
Mist of the Shadow Veil
Time Bend
Time Bend 2
Restorer
Barriers
Natural Regeneration
Ki Firebreath
Jump
Cherry Blossom
Dragon Sword
Excellia's Defense
All Mudras
Aesthetic Blind Man's Kata
Mana Magic (odd chaotic Dryad-based magic, can be used to create a Mana Saber on a blade)
Alter of one's choice (thanks to the Alter Skull)
Fear Ghost Cloud (stolen from Phobos)
Speed Equalizer
Ultima 2
Meganuke
Conjure Pyramid (summons a full megalithic pyramid with all ley line control and other powers)
Unjustified Cascade (uneven temporal wave across an enemy target)
Split Form
Hallucination III (hallucinations can use all equipment at full power and have limited combative ability)
Hashishim's Castle
Spells
Ultima 2
Ultima 3
X-Meteor
Tellah's Meteo
Steel Torrent (Steel Rain II)
Vicious Cycle (Vicious Circle II)
Warrior Century (Warrior Horde II)
Megalopolis (Metropolis II)
Meganuke
Summons
Salamando
Atlas Dragon
Zale Maymon
Wyld
Living Desert
Beast of Informed Fist
Beast of Parched [or Desert] Alchemy
Beast of Arcane Circles
Ifrit
Shiva
Ramuh
Shoat
Bismarck
Bahamut
Odin
Knights of the Round
Eden
Hades
Sylph
Lamprey
Chocobo
Choco-Mog
Abyssal Leviathan
Maw-Demon Heart
Midnight Highwayman
Bane Manticore
Golden Sutra Ravana
Gnosis Titan
Blue Magic
Roulette
Chlorine
Blind
Aero
Aero 2
Aero 3
Aero-All
?? (does damage equal to the difference between max HP and current HP)
Dark Shock (halves target level)
L. ? Pearl (normally last digit of current GP; if that is 0, set to 5)
L. 3 Flare
L. 4 Muddle
L. 5 Doom
Missile
Big Guard
Beta
Flash
Luna Song
Magic Hammer
Rippler
Guard Off
Stone
Shadow Flare
Shadow Flare II
Cleansweep
Aquarake
Goblin Punch
Step Mine
Force Field
Emission
Invulnerable???
Doom Blade
Mind Blast
Tiny Song
Trine
L. 4 Suicide
Frog Song
White Wind
Angel Whisper
Dragon Force
Death Force
Laser
Matra Magic
Bad Breath
Magic Breath
Chocobuckle
Death Sentence
Pandora's Box
Blood Suck
1000 Needles
Death Claw
Pep Up
L. 2 Old
Exploder
Dischord
Quasar
Train
Grand Train
Fallen One
Acid
Ultra Waves
Shockwave Pulsar
Raybomb
Laser Eye
Homing Laser
Gatling Gun
Tome of Flame
Half damage from all fire and heat attacks and 25% less damage from electricity. The character also heals 3 times as quickly from burns.
The character can, at will, conjure: a flaming sword, a flaming field for the hands, a flaming shield, and a flaming suit of full plate mail (or any other type of armor).
All spells related to fire and heat gain 10% to range, duration, spell strength (what one has to roll against to save), and spell cast time. They also gain 50% to damage and cost 20% less.
The character can blast bolts of fire from his fingertips or eyes and even breathe fire like a flamethrower!
The character is a virtual encyclopedia about fire (the data has been burnt into his memory by trauma). Thus, he is especially effective at dealing with it and preparing for it, extending from supplies to performing medical care. This also means that all spells that the character is using to cure burns are twice as effective when treating the burn. Bobro the Water Mage casts a watery healing spell that cures 50 HP on Orbob, who has taken 20 points of burn damage and 40 points of bullet damage. The 20 points only count as 10, and thus Orbob is completely healed.
The character's fire attacks have a higher thermal mass and are thus harder to eliminate through interception by cooling attacks.
The character's fire attacks pierce fire resistances.
Martial Arts
Feign Death (Tech)
Fortress Penetration Kata
One Mind Kata
Warrior Spirit Kata
Five Principles Kata
Windmill Kata
Spear Kata
Trident Kata
Scimitar Kata
Knife Kata
Hammer Kata
Blind Man's Katas
Chi Ball Kata
Chi Defense Kata
Dragon Line Kata
Mending Chi Kata
Ying-Yang Kata
Healing Atemi
Neural Atemi
Blood Flow Atemi
Withering Flesh Atemi
Dim Mak
Open Hand Atemi
Grasping Hand Atemi
Enlightenment Atemi (cures possession or mind control)
Blindness Atemi
Chi Block Atemi
Tien Hsueh Amnesia
Finger-Snap Tien Hsueh (throws off balance)
Puppet Dance Tien Hsueh
Long-Distance Dim Mak
Chi Awareness
Chi Relaxation
Chi Healing
Chi Combat
Eight Horse Stomp
Light Body Climbing
Sword Chi Technique
Shift Internal Organs
Vital Harmony
Iai-Jutsu
Kaijutsu (kiais)
Discorporate Zenjoriki
Calm Minds Zenjoriki
Mind Walk Zenjoriki
Two Minds Zenjoriki
Spirit Burst Zenjoriki
Body Chi/Kokyu (boost attributes)
Hardened Chi (barrier)
Soft Chi (strike bonus or dodge bonus)
Find Weakness (Chi)
Fist Gesture (Negative Chi)
One Finger Chi (Negative Chi)
Dark Chi (Negative Chi)
Tamashiwara
Art of Mystic Invisibility (cloud minds)
Radiate Positive Chi
Heal the Mind
Chi Weight Control
Chi Overcharge
Fill Object with Chi
Divert Incoming Chi
Control Negative Chi/Negative Chi Polarity
Inflict Negative Chi Illness
Ki Barrier
Zanzoken
Ki Flight
Equipment
Control Form Materia (special Materia, helps constrain his transformations through Lifestream memories)
Ares Summon
Dax's Brass Knuckles
Shikai
Bankai
Zaraki's Sword
Argo's ball and chain
Daurogan's chains
Furion's staff
(Item Seed
Healing Wind IV Element (long duration, randomly recasts)
Hell's Bottom (black Element, mass death chance)
Skills
Guerilla Warfare - 725%
Alchemy - 550%
Lore Magic - 550%
Martial Arts - 550%
Fire Mechanics - 550%
Armor Proficiency - 300%
Astronomy - 300%
Barometry - 300%
Biology - 300%
Botany - 300%
Brewing - 300%
Chain Weapons - 300%
Clockwork Mechanics - 300%
Close Quarters Combat - 300%
Dancing - 300%
General Science - 300%
General Weapons - 300%
Genetics - 300%
Electromagnetic Mechanics - 300%
First Aid - 300%
Forging - 300%
Gas Mechanics - 300%
Hacking - 300%
Hammer 300%
Heavy Weapons - 300%
History 300%
Iscariot Art - 300%
Knife - 300%
Lenscrafting 300%
Lore: Astral - 300%
Lore: Demons - 300%
Lore: Dragon - 300%
Lore: Realms of the Dead/Ghosts 300%
Lore: Taoist/Mythological Creatures/Spirit Realms 300%
Lore: Universe 300%
Mechanics - 300%
Music - 300%
Negotiation - 300%
Neurology - 300%
Ninjutsu - 300%
Observation - 300%
Origami - 300%
Pick Pocket - 300%
Pilot Car - 300%
Pilot General 300%
Pilot Mech 300%
Pilot Spaceship - 300%
Portal/Dimensional Mechanics - 300%
Potionmaking 300%
Prowl - 300%
Rifle - 300%
Sniping - 300%
Sword - 300%
Trident 300%
War Pick - 300%
Wrestling - 300%
White Lotus - 300%
X-Men Commando Martial Art - 300%
Energon Disc Forms
Note: Energon Disc interacts to make forms that are still hard to go into and control but much more potent.
Van
Ape
Potions
Annath’s Draft (immunity to normal cold, magical cold does limited damage, once a day unthaw frozen ground, acute awareness of changes in temperature)
Flame Elixir (makes eyes glow with fire three times a day, ignite wood/rope/charcoal twice a day y touch, fire stream of fire from fingertips once, one round’s worth of contact with any fire w/o harm)
Halaster’s Quaff (immune to chill touch/death or distentegrate magic/strength or ability or energy drain/paralysis/feeblemindedness, fight at an additional –20% below zero during which haste and free action is on, makes any Swooned or even Killed character go to the ethereal realm to regenerate)
Great Elixirs (bonus to tracking proficiency checks, armor on self 4 times a day, change self 3 times a day, detect magic at will, dimension door once a day, dispel magic once a day, ESP twice a day, automatic featherfall, hold person by touch for seven rounds, Invisibility: Superior twice a day, pass without trace at will, spell turning three times a day, spider climb/water breathing without limit, wraithform once a day for 3 rounds)
Chih Shu Po Tzu (revival potion, offers a second sight, Reraise)
Huang Shui Yueh Hua (Greater Yin Elixir)
Pi Cheng Fei Hua (supernatural control over ki + blinding speed and dexterity)
Merits
Transgressive
Brawler's Purity (massive bonuses to damage and armor if not using any weapons or equipment)
Forbidden
Control Revulsion
Dam Sum Sing
Demon Digestion
Double Edge Doctrine
Expanding Gum Diet
Flux Striking
Fury and Fright Doctrine
Gravity Training
Hallucination Training
Impossibilty Training
Iron Hand
Irfry Poker Blade
Joint Hardening
Kangeiko/Shochu Geiko
Laughing Pain
Life Stone
Lotus Pillar
Low Oxygen
Neck Beefing
Running the Gauntlet
Sensory Deprivation
Shochu Geiko
Stroboscopic Combat Practice
Weightlessness Training
Yoke Training
Sword Ki
Gun Ki
Falling Technique
X-Magic
Forbidden Ignore Ritual Components
Forbidden Ignore Somatic Components
Forbidden Ignore Equipment Restrictions
Forbidden Ignore Verbal Components
Forbidden Ignore Alignment Restrictions (Magic)
Forbidden Fire Resistance
Forbidden Status Effect Resistance: Burn
Forbidden Status Effect Resistance: Berserk
Golem Threshold
Genetic Modification:
Sharingen
Guardian Force
Death Phoenix
Materia
Heartless Void
Dark-Light Path
Mastered Paths:
------Life
----Natural (boosts Life and Death, stresses abilities)
------Death
Dax
-------Peace (boost to Charisma, Intelligence, Keen, P. Ability,
----Disruption (boosts Peace and War, stresses attributes)
-------War (boost to Willpower, Reflex, Strength, Endurance, U Tough II,
DIO
Dax
Red Shadow Ninja
Tzemke Hive
Trainers:
Volt
Argo Gulskii
R. Daneel
Furion
Zaraki
Dauragon
Dizzy
Creator of Sambo
Chad
Psycho Mantis
[Ko - Bouncer
Appearance and Description:
Disposition and Personality:
History:
Family:
Friends:
Totem:
Occidental Zodiac:
Oriental Zodiac:
Traits:
Unbelievably Tough
Unbelievably Tough II
Unique Affinities
Four Uncontrollable Forms
Diamond in the Rough
Attributes:
Charisma - VH Superhuman
Strength - VH Supernatural
Reflex - VH Supernatural
Keen - VH Supernatural
P. Ability - VH Godlike
End - VH Supernatural
Int - VH Superhuman
Will - VH Superhuman
Affinities:
Magic - 215
Tech - 155
Ki - 150
Psi - 35
Special: +50 Affinity for fire attacks
+25 for Leaf
Classes:Red Mage (10), Martial Artist (10), Summoner (4), Quicksilver Flame (6), Blue Mage (6), Gatotsu (6), State Alchemist (6), Runesmith (6), Blaster (6), Dragon Thief (10), Siprt Limbce (5), Omni Ahmoqa (5), White Witch (5), Paladin (5), Veneficium Secutor (10), Geomancer (4), Cyber-Knight (4), Alchemist (10),
Abilities:
F2s
Cockroach's Shell
Ultima 3
Kobra's Crystalline Curse
(1 Salamando/Dryad/Undine F2
(1 Magic F2
Communal
Learned Abilities:
Red Chaff (Diamond Missile + red crystal controlling laser + when the crystals break down a spell targeting chaff breaks down)
Living City Summon
Mist of the Shadow Veil
Time Bend
Time Bend 2
Restorer
Barriers
Natural Regeneration
Ki Firebreath
Jump
Cherry Blossom
Dragon Sword
Excellia's Defense
All Mudras
Aesthetic Blind Man's Kata
Mana Magic (odd chaotic Dryad-based magic, can be used to create a Mana Saber on a blade)
Alter of one's choice (thanks to the Alter Skull)
Fear Ghost Cloud (stolen from Phobos)
Speed Equalizer
Ultima 2
Meganuke
Conjure Pyramid (summons a full megalithic pyramid with all ley line control and other powers)
Unjustified Cascade (uneven temporal wave across an enemy target)
Split Form
Hallucination III (hallucinations can use all equipment at full power and have limited combative ability)
Hashishim's Castle
Spells
Ultima 2
Ultima 3
X-Meteor
Tellah's Meteo
Steel Torrent (Steel Rain II)
Vicious Cycle (Vicious Circle II)
Warrior Century (Warrior Horde II)
Megalopolis (Metropolis II)
Meganuke
Summons
Salamando
Atlas Dragon
Zale Maymon
Wyld
Living Desert
Beast of Informed Fist
Beast of Parched [or Desert] Alchemy
Beast of Arcane Circles
Ifrit
Shiva
Ramuh
Shoat
Bismarck
Bahamut
Odin
Knights of the Round
Eden
Hades
Sylph
Lamprey
Chocobo
Choco-Mog
Abyssal Leviathan
Maw-Demon Heart
Midnight Highwayman
Bane Manticore
Golden Sutra Ravana
Gnosis Titan
Blue Magic
Roulette
Chlorine
Blind
Aero
Aero 2
Aero 3
Aero-All
?? (does damage equal to the difference between max HP and current HP)
Dark Shock (halves target level)
L. ? Pearl (normally last digit of current GP; if that is 0, set to 5)
L. 3 Flare
L. 4 Muddle
L. 5 Doom
Missile
Big Guard
Beta
Flash
Luna Song
Magic Hammer
Rippler
Guard Off
Stone
Shadow Flare
Shadow Flare II
Cleansweep
Aquarake
Goblin Punch
Step Mine
Force Field
Emission
Invulnerable???
Doom Blade
Mind Blast
Tiny Song
Trine
L. 4 Suicide
Frog Song
White Wind
Angel Whisper
Dragon Force
Death Force
Laser
Matra Magic
Bad Breath
Magic Breath
Chocobuckle
Death Sentence
Pandora's Box
Blood Suck
1000 Needles
Death Claw
Pep Up
L. 2 Old
Exploder
Dischord
Quasar
Train
Grand Train
Fallen One
Acid
Ultra Waves
Shockwave Pulsar
Raybomb
Laser Eye
Homing Laser
Gatling Gun
Tome of Flame
Half damage from all fire and heat attacks and 25% less damage from electricity. The character also heals 3 times as quickly from burns.
The character can, at will, conjure: a flaming sword, a flaming field for the hands, a flaming shield, and a flaming suit of full plate mail (or any other type of armor).
All spells related to fire and heat gain 10% to range, duration, spell strength (what one has to roll against to save), and spell cast time. They also gain 50% to damage and cost 20% less.
The character can blast bolts of fire from his fingertips or eyes and even breathe fire like a flamethrower!
The character is a virtual encyclopedia about fire (the data has been burnt into his memory by trauma). Thus, he is especially effective at dealing with it and preparing for it, extending from supplies to performing medical care. This also means that all spells that the character is using to cure burns are twice as effective when treating the burn. Bobro the Water Mage casts a watery healing spell that cures 50 HP on Orbob, who has taken 20 points of burn damage and 40 points of bullet damage. The 20 points only count as 10, and thus Orbob is completely healed.
The character's fire attacks have a higher thermal mass and are thus harder to eliminate through interception by cooling attacks.
The character's fire attacks pierce fire resistances.
Martial Arts
Feign Death (Tech)
Fortress Penetration Kata
One Mind Kata
Warrior Spirit Kata
Five Principles Kata
Windmill Kata
Spear Kata
Trident Kata
Scimitar Kata
Knife Kata
Hammer Kata
Blind Man's Katas
Chi Ball Kata
Chi Defense Kata
Dragon Line Kata
Mending Chi Kata
Ying-Yang Kata
Healing Atemi
Neural Atemi
Blood Flow Atemi
Withering Flesh Atemi
Dim Mak
Open Hand Atemi
Grasping Hand Atemi
Enlightenment Atemi (cures possession or mind control)
Blindness Atemi
Chi Block Atemi
Tien Hsueh Amnesia
Finger-Snap Tien Hsueh (throws off balance)
Puppet Dance Tien Hsueh
Long-Distance Dim Mak
Chi Awareness
Chi Relaxation
Chi Healing
Chi Combat
Eight Horse Stomp
Light Body Climbing
Sword Chi Technique
Shift Internal Organs
Vital Harmony
Iai-Jutsu
Kaijutsu (kiais)
Discorporate Zenjoriki
Calm Minds Zenjoriki
Mind Walk Zenjoriki
Two Minds Zenjoriki
Spirit Burst Zenjoriki
Body Chi/Kokyu (boost attributes)
Hardened Chi (barrier)
Soft Chi (strike bonus or dodge bonus)
Find Weakness (Chi)
Fist Gesture (Negative Chi)
One Finger Chi (Negative Chi)
Dark Chi (Negative Chi)
Tamashiwara
Art of Mystic Invisibility (cloud minds)
Radiate Positive Chi
Heal the Mind
Chi Weight Control
Chi Overcharge
Fill Object with Chi
Divert Incoming Chi
Control Negative Chi/Negative Chi Polarity
Inflict Negative Chi Illness
Ki Barrier
Zanzoken
Ki Flight
Equipment
Control Form Materia (special Materia, helps constrain his transformations through Lifestream memories)
Ares Summon
Dax's Brass Knuckles
Shikai
Bankai
Zaraki's Sword
Argo's ball and chain
Daurogan's chains
Furion's staff
(Item Seed
Healing Wind IV Element (long duration, randomly recasts)
Hell's Bottom (black Element, mass death chance)
Skills
Guerilla Warfare - 725%
Alchemy - 550%
Lore Magic - 550%
Martial Arts - 550%
Fire Mechanics - 550%
Armor Proficiency - 300%
Astronomy - 300%
Barometry - 300%
Biology - 300%
Botany - 300%
Brewing - 300%
Chain Weapons - 300%
Clockwork Mechanics - 300%
Close Quarters Combat - 300%
Dancing - 300%
General Science - 300%
General Weapons - 300%
Genetics - 300%
Electromagnetic Mechanics - 300%
First Aid - 300%
Forging - 300%
Gas Mechanics - 300%
Hacking - 300%
Hammer 300%
Heavy Weapons - 300%
History 300%
Iscariot Art - 300%
Knife - 300%
Lenscrafting 300%
Lore: Astral - 300%
Lore: Demons - 300%
Lore: Dragon - 300%
Lore: Realms of the Dead/Ghosts 300%
Lore: Taoist/Mythological Creatures/Spirit Realms 300%
Lore: Universe 300%
Mechanics - 300%
Music - 300%
Negotiation - 300%
Neurology - 300%
Ninjutsu - 300%
Observation - 300%
Origami - 300%
Pick Pocket - 300%
Pilot Car - 300%
Pilot General 300%
Pilot Mech 300%
Pilot Spaceship - 300%
Portal/Dimensional Mechanics - 300%
Potionmaking 300%
Prowl - 300%
Rifle - 300%
Sniping - 300%
Sword - 300%
Trident 300%
War Pick - 300%
Wrestling - 300%
White Lotus - 300%
X-Men Commando Martial Art - 300%
Energon Disc Forms
Note: Energon Disc interacts to make forms that are still hard to go into and control but much more potent.
Van
Ape
Potions
Annath’s Draft (immunity to normal cold, magical cold does limited damage, once a day unthaw frozen ground, acute awareness of changes in temperature)
Flame Elixir (makes eyes glow with fire three times a day, ignite wood/rope/charcoal twice a day y touch, fire stream of fire from fingertips once, one round’s worth of contact with any fire w/o harm)
Halaster’s Quaff (immune to chill touch/death or distentegrate magic/strength or ability or energy drain/paralysis/feeblemindedness, fight at an additional –20% below zero during which haste and free action is on, makes any Swooned or even Killed character go to the ethereal realm to regenerate)
Great Elixirs (bonus to tracking proficiency checks, armor on self 4 times a day, change self 3 times a day, detect magic at will, dimension door once a day, dispel magic once a day, ESP twice a day, automatic featherfall, hold person by touch for seven rounds, Invisibility: Superior twice a day, pass without trace at will, spell turning three times a day, spider climb/water breathing without limit, wraithform once a day for 3 rounds)
Chih Shu Po Tzu (revival potion, offers a second sight, Reraise)
Huang Shui Yueh Hua (Greater Yin Elixir)
Pi Cheng Fei Hua (supernatural control over ki + blinding speed and dexterity)
Merits
Transgressive
Brawler's Purity (massive bonuses to damage and armor if not using any weapons or equipment)
Forbidden
Control Revulsion
Dam Sum Sing
Demon Digestion
Double Edge Doctrine
Expanding Gum Diet
Flux Striking
Fury and Fright Doctrine
Gravity Training
Hallucination Training
Impossibilty Training
Iron Hand
Irfry Poker Blade
Joint Hardening
Kangeiko/Shochu Geiko
Laughing Pain
Life Stone
Lotus Pillar
Low Oxygen
Neck Beefing
Running the Gauntlet
Sensory Deprivation
Shochu Geiko
Stroboscopic Combat Practice
Weightlessness Training
Yoke Training
Sword Ki
Gun Ki
Falling Technique
X-Magic
Forbidden Ignore Ritual Components
Forbidden Ignore Somatic Components
Forbidden Ignore Equipment Restrictions
Forbidden Ignore Verbal Components
Forbidden Ignore Alignment Restrictions (Magic)
Forbidden Fire Resistance
Forbidden Status Effect Resistance: Burn
Forbidden Status Effect Resistance: Berserk
Golem Threshold
Genetic Modification:
Sharingen
Guardian Force
Death Phoenix
Materia
Heartless Void
Dark-Light Path
Mastered Paths:
------Life
----Natural (boosts Life and Death, stresses abilities)
------Death
Dax
-------Peace (boost to Charisma, Intelligence, Keen, P. Ability,
----Disruption (boosts Peace and War, stresses attributes)
-------War (boost to Willpower, Reflex, Strength, Endurance, U Tough II,
DIO
Dax
Red Shadow Ninja
Tzemke Hive