Post by songstress on Nov 10, 2006 3:42:48 GMT -5
Before we get into the Nara Techniques proper there are a couple of terms that need to be defined. If any of the particular techniques are labelled with such a term then you can be sure that they affect the technique in a fundamental way and cannot be ignored. Naturally, as befitting the Nara’s signature technique, both of these terms relate to the Kage Mane and its position as the Nara’s most fundamental jutsu.
Initiator: Any jutsu labelled as an Initiator is essentially just another way of affecting someone with the kage Mane. As such you need the Kage Mane to take any Initiator technique and the Initiator techniques generally follow the same rules as the Kage Mane.
Continuer: Those special jutsu labelled as a Continuer are essentially extensions of the Kage Mane. Once someone is bound by your shadow, be it by the Kage Mane or another Initiator, you may use these Continuer techniques to affect your opponent in an additional way. It is important to note that while maintaining the Kage Mane you cannot use any of your other jutsu unless it is specifically labelled as a Continuer – making these techniques quite important to the Nara’s overall offensive.
As a special note to save me some typing, only vaguely instant kill jutsu requrie the recipient's permission to use (unless the thread is death enabled as normal) and have the option of causing nonlethal damage where appropirate.
--------------
Stage 1
--------------
Name: Kage Mane (Shadow Bind)
Requirements: Power 2, Willpower 2
Continuer: The essential Nara technique, the Kage Mane is a move that commands your own shadow to stretch out and reach for an enemy’s shadow and while the shadow’s actual movement can’t be termed fast, should the two connect, the Nara is then capable of making his opponent mimic all of his actions. This technique lasts for three posts and you may not use other jutsu unless they are stated continuer techniques.
The user is also capable of capturing more than one person in the shadow bind - the limits of which are 1 additional person for every rank above gennin. Its maximum range is limited to how much shadow is in an area – you are limited to your shadow’s total surface area (and the shadows you can connect to) and no more. Also, if the enemy’s power is higher than the user’s power or the enemy's strength (including tai bonuses) is twice the user's power then the duration assigned to him is cut in half (two posts becomes 1). And should the enemy's strength be 3 times the user's power then the kage mane is too weak to restrain them. The Kage Mane itself moves fairly slowly when compared to ninja of a similar level to the user and thus needs to be employed tactically.
Name: Kage Genko (Shadow Fist)
Requirements: Control 3, Intelligence 2
Continuer: The Shadow Fist technique is usually used as a simple extension of the Kage Mane though it can be used alone. When an enemy becomes captured by the above technique, the user form a fist from the shadows at his enemy’s feet and cause it to punch his opponent once. This attack has a strength score equal to the user’s strength and may target everyone captured by the Shadow Bind.
Name: Kage Maku (Shadow Film)
Requirements: Power 3, Tactics 2
This technique is a simple little jutsu used for “getting the upper hand” on someone – quite literally. The user’s shadow becomes a non-conductive surface, the same as if you were standing on an area with nothing on it, a fresh area so to speak. Useful when you’re in an enemies battlefield (surrounded by water and mist-nin, grassy planes and grass-nin for example) this technique could give you the small yet helpful edge you need.
Curiously, when this technique is active the user can walk without their own shadow moving with them though once you step off the shadow the technique is cancelled. It's defence is somewhat limited though and it can only protect the user to a stage of technique they themself have attained (if you have stage 4, you can block stage 4).
--------------
Stage 2
--------------
Name: Kage Yuukai (Shadow Fusion)
Requirements: Power 5, Control 4, Reserves 4
Simple in theory, but slightly harder in execution than the previous level of techniques: effectively when this jutsu is activated the user slinks into the shadows around him and becomes neigh indistinguishable from the darkness he has blended with – the user has literall sunk into his own shadow for this technique. Capable of moving at his normal movement pace, but unable to go where his shadow cannot reach (the operation range is identical to the Kage Mane), the user is afforded with an excellent technique as long as the terrain proves cooperative.
Name: Kage Odori (Shadow Dance)
Requirements: Willpower 4, Intelligence 5, Tactics 4
This jutsu is fundamentally similar to the Bunshin no Jutsu. Like a fishing line, it creates a harmless clone , that mimics the users own actions, like a real shadow. It can be placed in the middle, beginning, or end of the users own shadow. It essentially becomes a bobber, if attacked, the enemy is already in the users shadow, its hand over lapping the person. This can lead into any technique. This is most useful in large areas of shadows, under clouds, trees, etcetera. Depending on how large the person wants the harmless clone to be, the users shadow becomes thinner , typically shorter in range as well.
Name: Kage Tansetsu (Shadow Forge)
Requirements: Power 6, Control 6, Intelligence 4
At first glance the Shadow Forge appears identical to the kage Mane in every respect. It is started with the same handseal and travels in the same manner and with the same speed. However, with a second hand seal the user causes the Kage Tansetsu to accelerate quickly to a combat pace and as it approaches it's target the shadow lifts off the ground and attempts to impale the target with a blade of raw shadow stuff.
--------------
Stage 3
--------------
Name: Kage Ori (Shadow Weave)
Requirements: Power 8, Control 8, Reserves 6
Initiator: An easy technique to explain, the user takes a projectile of some sort and attunes it with their shadow. This projectile now acts as a sort of homing device and when the user throws it his shadow follows up to its maximum length. While this does mean the user’s shadow isn’t as manoeuvrable as it usually is, it is possible that the user’s shadow can be made to go faster than it usually would if they’re good at throwing.
Name: Kage Tami (Shadow Mat)
Requirements: Willpower 6, Intelligence 8, Tactics 8
Even the best laid plans can sometimes go to waste, and as such it’s important to be able to defend yourself when they do. The Kage Tami is a simple and incredibly basic technique designed to cover the Nara’s hide when everything suddenly starts to go wrong. By manipulating their own shadow they bring it up in front of them and use it as a kind of screen against an attack from one side of them. It may block one attack (be it a tai or a nin) of any stage equal to the user’s highest stage -3 (to a minimum of 1).
Name: Kage Kichou (Shadow Screen)
Requirements: Power 9, Control 9, Intelligence 7
Initiator:As a defensive technique, the Shadow Screen offers a further dynamic to the Nara’s tactical arsenal. When this jutsu is performed the user’s shadow takes on a distorted quality – almost as if there were ripples in it. When the shadow of a physical object touches the user’s shadow this jutsu goes off and effectively activates the Kagemane – attempting to freeze the object in its tracks.
The trap will remain active for 1 post + 1 per rank, but as soon as its triggered the effect will last only a single post though since the enemy will be touching your shadow a following Kage Mane shouldn't be hard to acomplish. While this technique is active (and the user can dimiss it at any time like normal) no other shadow skills may be performed.
--------------
Stage 4
--------------
Name: Kage Kubi Shibari (Shadow Neck Bind)
Requirements: Power 12, Control 11, Intelligence 12, Reserves 10
Continuer: The shadow neck bind can only be described as a killing move. When an enemy is trapped by the Kage Mane the user channels his chakra to activate this technique. Hands form out of the shadows and creep across any victim trapped inside the Kage Mane…coiling themselves around their throat before slowly choking the life out of them. The victim will fall unconscious in two posts (his next post, then the post after that) and continued asphyxiation will result in death.
Name: Kage Ashikase (Shadow Trap)
Requirements: Power 12, Willpower 11, Intelligence 12, Tactics 10
Initiator: This technique requires the user to fill a tag as if it were a cup with his own shadow. Though the Tag is constantly bound to the user, since it is a shadow after all. It can be thrown or dropped anywhere, and the user can walk away. The tag can be activated once someone is close enough for the shadow to exit and just bind someone to the ground, keeping them on the floor, or if their close enough, even bind them in Kage Mane.
The tag can be thrown as far as the user wants, as long as he can stretch his farther to that point. A small sliver of a shadow constantly follows wherever the tag is until the point its to far. What the technique is doing constantly, is pulling out more and more shadow as the user walks away. If the user stays close to the tag, when someone comes around it can leap out of the tag and extend to long areas. However if you are further away from the tag, unless stepped on, the shadow just cant leap out of the shadow. This technique is cancelled by walking to far, which is usually about 30 feet per rank.
Name: Kage Nui (Shadow Sewing)
Requirements: Power 14, Willpower 10, Control 13, Reserves 11
Different to the other jutsu simply because this is a directly offensive technique, the Kage Nui is performed in much the same manner as the Kage Mane – with a single hand seal the user causes his own shadow to stretch out across the ground at the exact same speed – but with a second hand seal the user is capable of causing his shadow to split into a multitude of tendrils sharp enough to pierce flesh and impale the unwary. A dangerous technique, the user may split his shadow into 1 tendril for every 4 intelligence.
--------------
Stage 5
--------------
Name: Kage Kurinuku (Shadow Drill)
Requirements: Power 15, Willpower 16, Intelligence 17, Tactics 16
Continuer: This technique can be as useful as its name in itself. The users shadow slides up someone while in kagemane as if going into neckbind, but instead a more typical swirling motion begins on the target. Once finalized, the shadow will literally drill into the person to the users liking, and pull out, the remains of what it dug into plopping against the ground as the shadow reverts to normal. This can be used to drill through bone, or even drill into a bank and steal the money inside, or even dig it out with the hole created
Name: Kage Anouen (Shadow Un-rooting)
Requirements: Power 14, Control 15, Intelligence 14, Reserves 15
Continuer: This technique is relatively simple, and almost exactly like shadow film, only on a much larger setting. What it does is slide under any object, and then creates a separate path for the object to slide down, no matter how steep the area their standing on is. It literally pulls the object as if on a treadmill. The shadow is traction-less and when on a separate shadow, the user can bind someone first, slide under any object, and send it rolling at frightening speeds.
Name: Kage Senshi (Back Stab)
Requirements: Power 18, Willpower 14, Control 17, Reserves 17
Continuer: A more efficient – and certainly more brutal – version of the Shadow Neck Bind, the Shadow Back Stab functions in a similar manner regardless. This technique creates a knife of shadow that then attempts to stab the trapped foe wherever the user desires and it deals damage equal to what the user would have done by stabbing an opponent with a kunai directly. Unlike the Shadow Neck Bind (which can be done on more than one person), the Shadow Back Stab may only be used on one person and ends the user’s Kage Mane after its use.
--------------
Stage 6
--------------
Name: Kage Jishaku (Shadow Magnet)
Requirements: Power 21, Willpower 15, Control 20, Intelligence 17, Reserves 16
Continuer: This technique first requires shadow bind. The next step is to send small tendrils onto the enemy, as is miniature shadows attempting to bind. What they do is go after each and every small shadow on the enemy, folds of clothes, shoulder blades, anything. Then, they attempt to connect to the enemy’s shadow. Literally everything starts to be pulled down until the pure pressure begins to snap inside them. First, their front is brought down, then their back attempts to attach to their shadow, and begins to snap forward
This can work for anything to bring it down, trees can begin to bend or snap, doors being rips off their hinges to slam down. Though this is just an added thing, almost never used for that purpose.
Name: Kage Migawari (Shadow Substitute)
Requirements: Power 17, Willpower 15, Control 15, Intelligence 21, Tactics 19
Migawari is a term used in folk law to describe a doll which receives the misfortunes of its owner, and the Kage Migawari could be said to have been named after that particular myth. The user manipulates his shadow and causes it to rise from the ground and “stand up” as if it were another person (though it is still obviously the user’s shadow). The user is capable of directing the shadow to move about as if it was a bunshin, and the technique’s primary use is as a solid defence. Essentially, the Substitute gets in the way of an attack and blocks it for better or worse. It has the user’s “stamina” when it comes to taijutsu and when dealing with ninjutsu any attack will subtract its stage from the Substitute’s stage and should it reach 0 in that manner the Substitute disappears (even if the stage is higher it will block that one attack).
Usually employed as part of a decoy or a diversionary strategy, the Kage Migawari is nevertheless a useful delaying tactic should the Nara be caught unawares. Of course, it goes without saying that as long as the Migawari is active the user’s shadow is unavailable for use in other Nara techniques.
--------------
Stage 7
--------------
Name: Kage Oomata (Shadow Stride)
Requirements: Power 30, Willpower 20, Control 27, Intelligence 22, Reserves 26
This rather versatile jutsu acts much like a normal ninja’s sunshin would. Unlike a sunshin however, the user requires a shadow at least large enough to step into completely to perform this technique and likewise requires the user to be able to see a shadow large enough to completely cover his body to step out of again, and the user cannot move until he has completely exited the shadow. Unlike a regular sunshin however this technique can be used in combat to full effectives and makes an effective assault jutus. This move may only be performed twice per thread.
Name: Kage Hanketsu (Shadow Sentence)
Requirements: Power 22, Willpower 27, Control 20, Intelligence 30, Tactics 26
Continuer: Essentially, this is the Nara’s ultimate finishing move. As its name suggests, it is a death sentence to all those who are condemned to it. With an enemy trapped by the Kage Mane, the Nara uses this technique in an attempt to leave almost nothing left. Acting almost like a Continuer version of the Kage Nui, this jutsu inserts dozens upon dozens of razor sharp tendrils into the captured enemy – consuming him in shadow – before explosively ripping them apart from the inside out. It would take a man of great stamina to resist these probing tentacles but there is no doubt that the most sure defence against this technique is to avoid the Kage Mane to begin with.
Name: Kage Hifu (Shadow Skin)
Requirements: Power 32, Willpower 22, Control 30, Intelligence 24, Reserves 28
Continuer: This technique requires two conditions to be fufilled before it can be used. Firstly, as stated, the enemy must already be bound by the Kage Mane and secondly they must have at least one open wound on their body. This wound is like a gate way...it's open and therefore light can get inside and with that comes shadow. This of course is a bad thing for the enemy, it allows the Nara to get underneath their skin.
Primarly used as a torture jutsu, the effects of this really are quite simple. With the enemy bound, the user works outwards from the open wound and peels away at the surrounding skin. The effect can either be slow and (obviously) torturous but it can also be really quite fast. Fast enough to remove an enemy of his birthday suit before he's even realized what's going on. I shouldn't have to say that being flayed alive is (unless your a sick, invincible monster) usually very lethal indeed.
Initiator: Any jutsu labelled as an Initiator is essentially just another way of affecting someone with the kage Mane. As such you need the Kage Mane to take any Initiator technique and the Initiator techniques generally follow the same rules as the Kage Mane.
Continuer: Those special jutsu labelled as a Continuer are essentially extensions of the Kage Mane. Once someone is bound by your shadow, be it by the Kage Mane or another Initiator, you may use these Continuer techniques to affect your opponent in an additional way. It is important to note that while maintaining the Kage Mane you cannot use any of your other jutsu unless it is specifically labelled as a Continuer – making these techniques quite important to the Nara’s overall offensive.
As a special note to save me some typing, only vaguely instant kill jutsu requrie the recipient's permission to use (unless the thread is death enabled as normal) and have the option of causing nonlethal damage where appropirate.
--------------
Stage 1
--------------
Name: Kage Mane (Shadow Bind)
Requirements: Power 2, Willpower 2
Continuer: The essential Nara technique, the Kage Mane is a move that commands your own shadow to stretch out and reach for an enemy’s shadow and while the shadow’s actual movement can’t be termed fast, should the two connect, the Nara is then capable of making his opponent mimic all of his actions. This technique lasts for three posts and you may not use other jutsu unless they are stated continuer techniques.
The user is also capable of capturing more than one person in the shadow bind - the limits of which are 1 additional person for every rank above gennin. Its maximum range is limited to how much shadow is in an area – you are limited to your shadow’s total surface area (and the shadows you can connect to) and no more. Also, if the enemy’s power is higher than the user’s power or the enemy's strength (including tai bonuses) is twice the user's power then the duration assigned to him is cut in half (two posts becomes 1). And should the enemy's strength be 3 times the user's power then the kage mane is too weak to restrain them. The Kage Mane itself moves fairly slowly when compared to ninja of a similar level to the user and thus needs to be employed tactically.
Name: Kage Genko (Shadow Fist)
Requirements: Control 3, Intelligence 2
Continuer: The Shadow Fist technique is usually used as a simple extension of the Kage Mane though it can be used alone. When an enemy becomes captured by the above technique, the user form a fist from the shadows at his enemy’s feet and cause it to punch his opponent once. This attack has a strength score equal to the user’s strength and may target everyone captured by the Shadow Bind.
Name: Kage Maku (Shadow Film)
Requirements: Power 3, Tactics 2
This technique is a simple little jutsu used for “getting the upper hand” on someone – quite literally. The user’s shadow becomes a non-conductive surface, the same as if you were standing on an area with nothing on it, a fresh area so to speak. Useful when you’re in an enemies battlefield (surrounded by water and mist-nin, grassy planes and grass-nin for example) this technique could give you the small yet helpful edge you need.
Curiously, when this technique is active the user can walk without their own shadow moving with them though once you step off the shadow the technique is cancelled. It's defence is somewhat limited though and it can only protect the user to a stage of technique they themself have attained (if you have stage 4, you can block stage 4).
--------------
Stage 2
--------------
Name: Kage Yuukai (Shadow Fusion)
Requirements: Power 5, Control 4, Reserves 4
Simple in theory, but slightly harder in execution than the previous level of techniques: effectively when this jutsu is activated the user slinks into the shadows around him and becomes neigh indistinguishable from the darkness he has blended with – the user has literall sunk into his own shadow for this technique. Capable of moving at his normal movement pace, but unable to go where his shadow cannot reach (the operation range is identical to the Kage Mane), the user is afforded with an excellent technique as long as the terrain proves cooperative.
Name: Kage Odori (Shadow Dance)
Requirements: Willpower 4, Intelligence 5, Tactics 4
This jutsu is fundamentally similar to the Bunshin no Jutsu. Like a fishing line, it creates a harmless clone , that mimics the users own actions, like a real shadow. It can be placed in the middle, beginning, or end of the users own shadow. It essentially becomes a bobber, if attacked, the enemy is already in the users shadow, its hand over lapping the person. This can lead into any technique. This is most useful in large areas of shadows, under clouds, trees, etcetera. Depending on how large the person wants the harmless clone to be, the users shadow becomes thinner , typically shorter in range as well.
Name: Kage Tansetsu (Shadow Forge)
Requirements: Power 6, Control 6, Intelligence 4
At first glance the Shadow Forge appears identical to the kage Mane in every respect. It is started with the same handseal and travels in the same manner and with the same speed. However, with a second hand seal the user causes the Kage Tansetsu to accelerate quickly to a combat pace and as it approaches it's target the shadow lifts off the ground and attempts to impale the target with a blade of raw shadow stuff.
--------------
Stage 3
--------------
Name: Kage Ori (Shadow Weave)
Requirements: Power 8, Control 8, Reserves 6
Initiator: An easy technique to explain, the user takes a projectile of some sort and attunes it with their shadow. This projectile now acts as a sort of homing device and when the user throws it his shadow follows up to its maximum length. While this does mean the user’s shadow isn’t as manoeuvrable as it usually is, it is possible that the user’s shadow can be made to go faster than it usually would if they’re good at throwing.
Name: Kage Tami (Shadow Mat)
Requirements: Willpower 6, Intelligence 8, Tactics 8
Even the best laid plans can sometimes go to waste, and as such it’s important to be able to defend yourself when they do. The Kage Tami is a simple and incredibly basic technique designed to cover the Nara’s hide when everything suddenly starts to go wrong. By manipulating their own shadow they bring it up in front of them and use it as a kind of screen against an attack from one side of them. It may block one attack (be it a tai or a nin) of any stage equal to the user’s highest stage -3 (to a minimum of 1).
Name: Kage Kichou (Shadow Screen)
Requirements: Power 9, Control 9, Intelligence 7
Initiator:As a defensive technique, the Shadow Screen offers a further dynamic to the Nara’s tactical arsenal. When this jutsu is performed the user’s shadow takes on a distorted quality – almost as if there were ripples in it. When the shadow of a physical object touches the user’s shadow this jutsu goes off and effectively activates the Kagemane – attempting to freeze the object in its tracks.
The trap will remain active for 1 post + 1 per rank, but as soon as its triggered the effect will last only a single post though since the enemy will be touching your shadow a following Kage Mane shouldn't be hard to acomplish. While this technique is active (and the user can dimiss it at any time like normal) no other shadow skills may be performed.
--------------
Stage 4
--------------
Name: Kage Kubi Shibari (Shadow Neck Bind)
Requirements: Power 12, Control 11, Intelligence 12, Reserves 10
Continuer: The shadow neck bind can only be described as a killing move. When an enemy is trapped by the Kage Mane the user channels his chakra to activate this technique. Hands form out of the shadows and creep across any victim trapped inside the Kage Mane…coiling themselves around their throat before slowly choking the life out of them. The victim will fall unconscious in two posts (his next post, then the post after that) and continued asphyxiation will result in death.
Name: Kage Ashikase (Shadow Trap)
Requirements: Power 12, Willpower 11, Intelligence 12, Tactics 10
Initiator: This technique requires the user to fill a tag as if it were a cup with his own shadow. Though the Tag is constantly bound to the user, since it is a shadow after all. It can be thrown or dropped anywhere, and the user can walk away. The tag can be activated once someone is close enough for the shadow to exit and just bind someone to the ground, keeping them on the floor, or if their close enough, even bind them in Kage Mane.
The tag can be thrown as far as the user wants, as long as he can stretch his farther to that point. A small sliver of a shadow constantly follows wherever the tag is until the point its to far. What the technique is doing constantly, is pulling out more and more shadow as the user walks away. If the user stays close to the tag, when someone comes around it can leap out of the tag and extend to long areas. However if you are further away from the tag, unless stepped on, the shadow just cant leap out of the shadow. This technique is cancelled by walking to far, which is usually about 30 feet per rank.
Name: Kage Nui (Shadow Sewing)
Requirements: Power 14, Willpower 10, Control 13, Reserves 11
Different to the other jutsu simply because this is a directly offensive technique, the Kage Nui is performed in much the same manner as the Kage Mane – with a single hand seal the user causes his own shadow to stretch out across the ground at the exact same speed – but with a second hand seal the user is capable of causing his shadow to split into a multitude of tendrils sharp enough to pierce flesh and impale the unwary. A dangerous technique, the user may split his shadow into 1 tendril for every 4 intelligence.
--------------
Stage 5
--------------
Name: Kage Kurinuku (Shadow Drill)
Requirements: Power 15, Willpower 16, Intelligence 17, Tactics 16
Continuer: This technique can be as useful as its name in itself. The users shadow slides up someone while in kagemane as if going into neckbind, but instead a more typical swirling motion begins on the target. Once finalized, the shadow will literally drill into the person to the users liking, and pull out, the remains of what it dug into plopping against the ground as the shadow reverts to normal. This can be used to drill through bone, or even drill into a bank and steal the money inside, or even dig it out with the hole created
Name: Kage Anouen (Shadow Un-rooting)
Requirements: Power 14, Control 15, Intelligence 14, Reserves 15
Continuer: This technique is relatively simple, and almost exactly like shadow film, only on a much larger setting. What it does is slide under any object, and then creates a separate path for the object to slide down, no matter how steep the area their standing on is. It literally pulls the object as if on a treadmill. The shadow is traction-less and when on a separate shadow, the user can bind someone first, slide under any object, and send it rolling at frightening speeds.
Name: Kage Senshi (Back Stab)
Requirements: Power 18, Willpower 14, Control 17, Reserves 17
Continuer: A more efficient – and certainly more brutal – version of the Shadow Neck Bind, the Shadow Back Stab functions in a similar manner regardless. This technique creates a knife of shadow that then attempts to stab the trapped foe wherever the user desires and it deals damage equal to what the user would have done by stabbing an opponent with a kunai directly. Unlike the Shadow Neck Bind (which can be done on more than one person), the Shadow Back Stab may only be used on one person and ends the user’s Kage Mane after its use.
--------------
Stage 6
--------------
Name: Kage Jishaku (Shadow Magnet)
Requirements: Power 21, Willpower 15, Control 20, Intelligence 17, Reserves 16
Continuer: This technique first requires shadow bind. The next step is to send small tendrils onto the enemy, as is miniature shadows attempting to bind. What they do is go after each and every small shadow on the enemy, folds of clothes, shoulder blades, anything. Then, they attempt to connect to the enemy’s shadow. Literally everything starts to be pulled down until the pure pressure begins to snap inside them. First, their front is brought down, then their back attempts to attach to their shadow, and begins to snap forward
This can work for anything to bring it down, trees can begin to bend or snap, doors being rips off their hinges to slam down. Though this is just an added thing, almost never used for that purpose.
Name: Kage Migawari (Shadow Substitute)
Requirements: Power 17, Willpower 15, Control 15, Intelligence 21, Tactics 19
Migawari is a term used in folk law to describe a doll which receives the misfortunes of its owner, and the Kage Migawari could be said to have been named after that particular myth. The user manipulates his shadow and causes it to rise from the ground and “stand up” as if it were another person (though it is still obviously the user’s shadow). The user is capable of directing the shadow to move about as if it was a bunshin, and the technique’s primary use is as a solid defence. Essentially, the Substitute gets in the way of an attack and blocks it for better or worse. It has the user’s “stamina” when it comes to taijutsu and when dealing with ninjutsu any attack will subtract its stage from the Substitute’s stage and should it reach 0 in that manner the Substitute disappears (even if the stage is higher it will block that one attack).
Usually employed as part of a decoy or a diversionary strategy, the Kage Migawari is nevertheless a useful delaying tactic should the Nara be caught unawares. Of course, it goes without saying that as long as the Migawari is active the user’s shadow is unavailable for use in other Nara techniques.
--------------
Stage 7
--------------
Name: Kage Oomata (Shadow Stride)
Requirements: Power 30, Willpower 20, Control 27, Intelligence 22, Reserves 26
This rather versatile jutsu acts much like a normal ninja’s sunshin would. Unlike a sunshin however, the user requires a shadow at least large enough to step into completely to perform this technique and likewise requires the user to be able to see a shadow large enough to completely cover his body to step out of again, and the user cannot move until he has completely exited the shadow. Unlike a regular sunshin however this technique can be used in combat to full effectives and makes an effective assault jutus. This move may only be performed twice per thread.
Name: Kage Hanketsu (Shadow Sentence)
Requirements: Power 22, Willpower 27, Control 20, Intelligence 30, Tactics 26
Continuer: Essentially, this is the Nara’s ultimate finishing move. As its name suggests, it is a death sentence to all those who are condemned to it. With an enemy trapped by the Kage Mane, the Nara uses this technique in an attempt to leave almost nothing left. Acting almost like a Continuer version of the Kage Nui, this jutsu inserts dozens upon dozens of razor sharp tendrils into the captured enemy – consuming him in shadow – before explosively ripping them apart from the inside out. It would take a man of great stamina to resist these probing tentacles but there is no doubt that the most sure defence against this technique is to avoid the Kage Mane to begin with.
Name: Kage Hifu (Shadow Skin)
Requirements: Power 32, Willpower 22, Control 30, Intelligence 24, Reserves 28
Continuer: This technique requires two conditions to be fufilled before it can be used. Firstly, as stated, the enemy must already be bound by the Kage Mane and secondly they must have at least one open wound on their body. This wound is like a gate way...it's open and therefore light can get inside and with that comes shadow. This of course is a bad thing for the enemy, it allows the Nara to get underneath their skin.
Primarly used as a torture jutsu, the effects of this really are quite simple. With the enemy bound, the user works outwards from the open wound and peels away at the surrounding skin. The effect can either be slow and (obviously) torturous but it can also be really quite fast. Fast enough to remove an enemy of his birthday suit before he's even realized what's going on. I shouldn't have to say that being flayed alive is (unless your a sick, invincible monster) usually very lethal indeed.