Post by songstress on Nov 10, 2006 3:42:00 GMT -5
Stage One:
Cell Manipulation
Requirement: Control = 2, Intelligence = 2
Description: Another basic jutsu of the Akimichi. The user sends chakra into their body cells, allowing them to be able to consciously alter the size and mass of the cells to their own choice.
*Required for the Tech Tree.
Fast Digestion (Thanks to Cavane ^^)
Requirement: Power = 3 Tactics = 2
Description: A jutsu that allows the digestive system to break down and absorb food ten times of the normal rate. A useful jutsu that can be used in or between battles when the Akimichi is in desperate need to replenish his chakra within a short amount of time.
Light Weight
Requirement: Control = 3, Willpower = 2
Description: By focusing an amount of chakra beneath the feet and suddenly releasing the energy, this jutsu allows the user to cover twice as much ground as normal in this post. Does not affect the attacking speed of the user.
Fat Conversion
Requirements: Tactics = 3, Reserve = 3
Description: One of the basic jutsu of the Akimichi clan. Allows the user to burn up fat in the body in order to create extra chakra. Note that if too much fat is used up in a short amount of time, it can cause serious pain and harm to the body with the extreme speed and amount of fat being taken away from the body.
Imperfect Fat Defense
Requirements: Control = 4 Power = 4
By condensing the fat in their bodies, Akimichi are able to use the nerveless material as an internal armor. At this stage, the fat can lighten light blows wherever the fat naturally is. Protects against blunt blows where the attacker's (total, including gates and taijutsu bonuses) strength is less than half the Akimichi's reserves.
Stage Two:
Multi-Size Skill
Requirement: Control = 5, Power = 4, Reserve = 4
Description: The most commonly seen combat jutsu of the Akimichi. Chakra is infused into the body’s cells and expands them. This doubles the size and mass of the body for a while. As a constant stream of chakra is needed, the jutsu can only be maintained if there’s a steady supply of chakra or fat being used. Number of posts that the jutsu can be used is calculated by Power stat divided by 3. The number of posts can be used in one go or added up throughout the thread. Use of Fat Conversion adds an extra post of use.
Needle Meat Bullet Tank
Requirement: Tactics = 5, Intelligence = 4, Willpower = 4 Kunai and String
Description: The user loops strings of kunai around their body then performs Baika no Jutsu. The user has now become something of a large porcupine. While this could be accomplished without use of this jutsu, any attempt to do so would result in severe injury to the Akimichi. The kunai not only offer protection against physical attacks, but also adds extra damage to attacks that the user would be using afterwards.
Meat Bullet Tank
Requirement: Control = 6, Power = 6, Tactics = 4
Description: After having enlarged one’s body with Multi-Size, the user rotates their body at high speed and with small bursts of chakra, propels one’s body around as a large, high-speeding, rolling mass. Aided by gravity and speed, this attack contains a lot of power and could easily break bones if it slams into the opponent.
Fat Movement
Requirement: Tactics = 6, Intelligence = 5, Power = 5
Description: The user is able to move the fat in the body to a certain part of the body. Only one limb at a time can the fat be channeled into. This can be used to lessen the impact and damage of physical attacks, as the extra layers of fat surrounding the attacked limb could absorb some of the impact and lessen the damage done by a small amount. This could only work if the user knows there the attack is coming from. Only works against physical attacks, not ninjutsu or genjutsu. Only works in the same post that it’s activated in and has a cooling period of one post where the fat returns back to the rest of the body.
Improved partial fat defense
Requirements: Imperfect Fat Defense, Fat Movement, Control=7, Power= 7, Tactics=6
At this stage, the Akimichi focuses on hardening the fat in one part of their body. The defensive strength increases slightly, but the mobility of the limb is greatly hindered. While more effective against blunt weapons, it is still not effective against bladed weapons. Effective when attacker's (total, including gates and taijutsu bonuses) strength is less than the Akimichi's reserves.
Stage Three:
Partial Multi-Size Skill
Requirements:Multi-Size Skill Control = 8, Power = 8, Reserve = 6
Description: A variation to Multi-size. Instead of expanding the whole body, the user is now able to control different parts of the body and expand only those that they wished for.
Earthen Meat Tank
Requirements: Tactics = 8, Intelligence = 6, Willpower = 8
Description: While using Multi-Size, the user focuses their chakra and spins their body, using it as a drill to dig underground. Beneath the earth the user would maneuver themselves into position and then burst out from beneath the ground. Since the user is underground, it’s nearly impossible for the opponent to know where the user’s position was, allowing for a deadly surprise attack. Problem with this jutsu is that, once underground, the user loses contact with what’s happening above the earth. So while this jutsu holds a great amount of potential in its element of surprise, the user is allowing the chance for themselves to be caught in a trap prepared aboveground while they are moving into position.
Meat Tank Cannonball
Requirement: Control = 9, Power = 9, Tactics = 7
Description: Just like Meat Bullet Tank, one must be in Multi-Size in order to use this jutsu. The user starts off by rotating their body until they achieve the same speed as Meat Bullet Tank. The user then gathers chakra, compresses it against the ground and let the pressure build up. Taking aim at the target, the user releases the chakra which acts like a spring and propels the spinning body straight towards the target at a startling rate. Caught unprepared, the target could easily suffer serious internal injuries as something slams into them with the strength of a cannon-ball.
High Speed
Requirement: Tactics = 9, Intelligence = 9, Willpower = 7. Light Weight
Description: When the body’s size is increased, reflex and agility is decreased due to the extra mass and weight that needs to move against air friction. This jutsu works by coating the expanded body part with a layer of chakra which acts as a barrier between the skin and its surroundings, allowing for normal dexterity as if one’s body part was of normal size.
Improved Fat Defense
Requirements: Improved partial fat defense Control=10, Power=10, Willpower=8
Effectively the same as improved partial fat defense, except the level of defense can now be applied to the whole body by averaging the fat over the space. The effectiveness is the same, but it applies to the whole body. The drawback is that speed is cut in half while this is activated. Effective when attacker's (total, including gates and taijutsu bonuses) strength is less than the Akimichi's reserves. Can be used Reserves/4 times in a thread.
Stage Four:
Meat Tank Spin
Requirement: Control = 12, Power = 11, Reserve=10, Tactics = 12. Meat Tank Cannonball
Description: A jutsu which holds the same theory as Hakkeshou Kaiten, but has less offensive strength. Same as Meat Tank Cannonball, the user collects and pressurizes a large amount of chakra together beneath them. When there is enough power, the user releases the chakra as they spin their body. A large wall of chakra then coats the body and the user becomes a large spinning ball of chakra. Any projectiles directed towards the user would be rendered harmless and fall to the ground upon contact. Stage Three and below ninjutsu would not harm the user, but anything higher would be able to pass through the chakra coating and harm the user. Can only be maintained for one post.
Hammerfall
Requirement: Tactics = 12, Intelligence = 11, Willpower = 10, Control = 12. Partial Multi-Size
Description: After using Partial Multi-Size, the user pushes their chakra into the expanded body part, making the limb twice as heavy. The user then lifts up the limb and smashes it downwards onto the opponent, much like a massive hammer. With twice the weight, the jutsu can easily shatter the ground and break small trees. But while using this jutsu the user is unable to move around due to the extra weight of the expanded limb.
Flexbility
Requirement: Control = 14, Power = 13, Reserve = 11, Intelligence = 10. Partial Multi-Size
Description: A jutsu which allows the user to manipulate the size and length of their limbs. The strength of limbs is reversely proportional to the length of the limbs and can only be used with Partial Multi-Size. Ex: The user could make their arms twice as longs as normal, but this means that the limbs have only half the strength as normal. With the same reasoning, if the user decides to shorten their arms by half (So giving it the appearance of an over-sized fly-swatter), the strength of the arms would be twice as strong. Can not be used with Hammerfall.
Compact Fat
Requirement: Tactics = 14, Intelligence = 13, Willpower = 11, Power = 10. Fat Movement
Description: By infusing chakra into one limb, the fat in the that body part obtains the same properties as rubber. If the user is hit by a physical attack, the impact of the attack would be absorbed by the fat and the damage spread throughout the fat in the whole body rather than that one area. Small to medium sized weapons that hits the user would cut through the skin, but not result in a serious injury as the chakra-infused fat would absorb the strength of the attack so that there won’t be enough power to push the weapon far into the body. This is only effective against physical attacks, not ninjutsu. User's Stamina stats must be higher or equal to that of the opponent's for this jutus to be effective.
Enhanced Partial Fat Defense
Requirements: Improved Fat Defense, Compact Fat Control=15, Power=15, Reserves=13, Tactics=14
At this stage, the user focuses on condensing the fat in one limb to the point where it becomes like stone. While this eliminates the mobility of the limb while the jutsu is in effect, it does increase the defensive capabilities to the point where bladed weapons start to have difficulty cutting the fat. Against blunt weapons, this defends against (total, including gates and taijutsu bonuses)strength equal to the Akimichi's reserves, and against bladed weapons, strength equal half of the reserves. The jutsu lasts one full post, meaning during the post it is started, the Akimichi cannot bend that limb at all. Can be used Reserves/4 times in a thread.
Stage Five:
Mega Partial Multi-Size
Requirements: Control = 17, Power = 16, Reserve = 16, Tactics = 15. Partial Multi-Size Skill
Description: An advanced version of the Partial Multi-Size where the user’s limbs are changed to twenty times the original size and mass.
Durablility
Requirement: Tactics = 17, Intelligence = 16, Willpower = 16, Control = 15. Compact Fat
Description: Upon using Baika no Jutsu, the user’s body gains properties similar to rubber. If the user is hit by a physical attack, the user would receive only a fraction of the damage as the body would bounce away under the impact. Is able to reflect away the damage of physical attacks of Stage Four and under, while ninjutsu would have the same effect upon the user.
Heaven Reversal
Requirement: Control =18, Power = 17, Reserve = 17, Intelligence = 14. Green Pill
Description: A jutus that temporarily doubles the weight of half the body. Considering that a majority of the Akimichi clan’s jutsu are based on weight and mass, it can give twice the power to the said jutsu.
Cobra Strike
Requirement: Tactics = 18, Intelligence = 17, Willpower = 17, Power = 14. Green Pill, Heaven Reversal
Description: After taking the green pill, the user’s chakra and physical strength is twice as high as normal. Gathering chakra to their feet, the user rushes towards the opponent with startling speed. Anyone but the most experienced jounins would only see a blur. The user would suddenly seem to strike out of nowhere. Focusing chakra into the limb, the user would unleash the chakra as they hit the opponent’s body. The chakra would then be focused through the opponent’s body, creating internal injuries and breaking bones.
Enhanced Fat Defense
Requirements: Enhanced Partial Fat Defense Control=19, Power=19, Reserves=18, Tactics=16
With the same defensive ability as the previous stage, the Akimichi applies the jutsu to his or her whole body making it impossible to find a weaker point. However, it does render the Akimichi immobile for a post since expanding the fat takes time so it does not expand too quickly and burst. Against blunt weapons, this defends against (total, including gates and taijutsu bonuses)strength equal to the Akimichi's reserves, and against bladed weapons, strength equal half of the reserves. Can be used Reserves/6 times in a thread
Stage Six:
Super Multi-Size Skill
Requirement: Control = 21, Power = 20, Reserve = 19, Tactics = 17, Intelligence = 15. Mega Partial Multi-Size
Description: An advanced version of the Multi-Size, which multiplies the size and weight of an individual comparable to a large building. Due to the massiveness of this jutsu, chakra usage is incredibly high and it can only be used for 2 of the user's posts.
Sky Fall
Requirement: Tactics = 21, Intelligence = 20, Willpower = 19, Control = 17, Power = 15. Mega Partial Multi-Size, Hammerfall Opponent Permission
Description: A combination of Hammerfall while using Mega Partial Multi-Size. The user takes a firm hold of the opponent(s) (Depends on how many can be fit into both hands). The user then twist their hands until the opponents are upside-down, lifts them into the sky and then brings the fists crashing down onto the ground. With double the weight of the fists as they dropped, the enemies would be smashing face-first into the ground. The injuries vary from concussions to fractured skulls to broken spines and occasionally deaths. Has a cooling period of one post where the user brings their hands back to normal.
Dawn Break
Requirement: Control = 23, Power = 23, Reserve = 22, Intelligence = 16, Willpower = 15. Yellow Pill, Heaven Reversal
Description: Now, instead of being only able to increase the weight towards half the body, the user can apply this to the whole body. But since there’s twice the weight, muscles and bones would be under great pressure and would not be able to maintain the same level of speed as before. Not only that, but used for a long duration ( +2 posts), and the user’s muscles would begin to tear under the pressure while the bones would show large fractures. Used more than four posts and the user’s body could very well collapse under the strain. They would no longer be able to move and will only have 2/3 of their stats for the next thread. All jutsu using the Yellow Pill have the same stat penalties.
Poison Bite
Requirement: Tactics = 23, Intelligence = 23, Willpower = 22, Power = 16, Reserve = 15. Yellow Pill, Dawn Break, Cobra Strike.
Description: Yellow pill sees the user’s chakra and physical strength trice as strong as normal. Like before, the user would rush towards the opponent. After going through the seals, the user concentrates chakra into the fists and pummels the opponent into the ground. Each time the fist connects with the body, the chakra on the fists moves into that part of the body and melts away the fat while expanding the muscle, skin, bone and nerve cells it touches. Since the opponent’s body isn’t accustomed to this, extreme pain is caused. Unconsciousness could occur as the brain’s overwhelmed by pain and occasional deaths as well. After two posts the chakra evaporates and the opponent’s body returns to normal.
Because of the large amount of chakra that's needed, muscle cells along with fat is being consumed by the pill's effects. If not treated by a jounin leveled medical-nin within eight posts, death will occure for the user.
Solid Fat Defense
Requirements: Enhanced Fat Defense Control=26, Power=25, Reserves=24, Tactics=19, Intelligence=17
At this stage, the Akimichi is capable of effectively turning his or her body to stone by hardening the fat all over his or her body. While like this, the Akimichi is unable to move, but with this stage it is possible to engage and disengage the jutsu right before the attack and after. This makes it so the user does not lose too much time in battle and is able to retaliate. Protects against blunt weapons when the opponent's (total, including gates and taijutsu bonuses) strength is less than 1.5 times the Akimichi's reserves, and against bladed weapons when the opponent's strength is less than the Akimichi's reserves. Has a cool down time of 4 posts and can be used reserves/8 times.
Stage Seven:
Hidama Nikudan Sensha (Falling Star Meat Tank)
Requirement: Control = 30, Power = 27, Reserve = 26, Tactics = 22, Intelligence = 20. Super Multi-Size Skill.
Description: Jumping up into the sky, the user marks the seals for Chou Baika. They then falls to the ground and onto the opponent beneath with life-threatening strength. Being fallen on by something as large as a tall building, only those with a Stamina of 50 or above may avoid death or life-threatening injuries. As it requires an immense amount of chakra, the user can only use this jutsu once per thread, and will later be left with half their chakra gone.
Spinning Star Meat Tank
Requirement: Tactics = 30, Intelligence = 27, Willpower = 26, Control = 22, Power = 20. Super Multi-Size Skill.
Description: Jumping into the air, the user begins spinning in the sky as they make the hand seals got Chou Baika. Falling back onto the ground, the user’s spinning would be enough to create a gigantic hole in the ground while blowing trees and rocks away with the force of the spinning chakra. While Hidama Nikudan Sensha is more accurate and usually used upon singular opponents, Spinning Star Meat Tank is more effective when one wishes to blow or seriously injure a larger number of enemies. Considering the amount of chakra needed for this, the user can only use this jutsu once per thread, and will later be left with half their chakra gone.
High Noon
Requirement: Control = 32, Power = 30, Reserve = 28, Tactics = 24, Intelligence = 22. Red Pill, Dawn Break
Description: The user’s speed and reflexes have caught up to their chakra and strength at this point. So much chakra is being emitted that it’s taken a visible form around the user. One punch from the user at this point and its death for most opponents. Only those whose stamina is 60 or more could withstand the attack without life-threatening injuries. Since speed has also increased, chakra is no longer needed to hasten the user’s movements.
Such a large amount of chakra needs a source. As the fat reserved had long burnt out inside the body, the chakra is now feeding off muscle and tissue cells within the body. After two posts, the user’s insides would be seriously damaged, as large amounts of cells have died to produce the energy needed. After three posts the user’s body would no longer maintain the chakra and automatically faint. If the user is not treated by a medical jounin of Stage Six or higher within the next four posts, they would die. When entering the next thread, the user would only have 1/2 of their stats. The second thread would see the user with 3/4 of their stats recovered and the third thread with their energy fully recovered. All jutsu that uses the Red Pill will have the same stat penalties.
Fanged Fury
Requirement: Tactics = 32, Intelligence = 30, Willpower = 28, Control = 24, Power = 22. Red Pill, Dawn Break, Poison Bite.
Description: The user punches the opponent, enveloping the enemy with the user’s chakra and simply forces chakra into the oppoent’s body cells until the opponent’s body becomes too inflated and the cells explode. Only those whose Power is 60 or above could force the user’s chakra out of their body. After this attack, the user automatically faints, no matter what. Must be treated by a medical jounin of Stage Six or higher within the next four posts in order to stay alive, and will have the same stat penalities as High Noon.
Nearly Complete Fat Defense
Requirements: Solid Fat Defense Control =35, Power =33, Reserves=31, Tactics=26, Willpower=18
At this stage, the Akimichi is able to fluidly control the fat in his or her body so well that it can be sent to any part that is about to be struck and then condensed into an armor like substance nearly instantly, even if multiple parts are going to be struck. The only condition is that the Akimichi must know where the strike will be occuring. Since this works by increasing the density in spots only, this does not effect the mobility of the user. Incredibly effective against blunt attacks, though bladed weapons have difficulty cutting through the many layers of densely packed fat. Protects when the opponents strength (including stat bonuses from gates and taijustu styles) is less than or equal to 2 times the user's reserves when using blunt attacks, and 1.5 times the user's reserves when using a blade. Has a cool down of two posts and can only be used three times in a thread.
Stage Eight;
Perfect Fat Defense
Requirements: Nearly Complete Fat Defense Control = 41, Power = 35, Reserves = 33, Tactics = 29, Intelligence = 27 Willpower = 24
At this stage, the Akimichi is able to fluidly control the fat in his or her body so well that it can be sent to any part that is about to be struck and then condensed into an armor like substance nearly instantly, even if multiple parts are going to be struck. The only condition is that the Akimichi must know where the strike will be occuring. Incredibly effective against blunt attacks, though bladed weapons have difficulty cutting through the many layers of densely packed fat. Protects when the opponents strength (including stat bonuses from gates and taijustu styles) is less than or equal to 2 times the user's reserves when using blunt attacks and 1.5 when using a blade. Has a cool down of two posts and can only be used three times in a thread.
Instant body size change
Requirements: Super Multi-Size Tactics = 41, Intelligence = 35, Willpower = 33, Control = 29, Power = 27 Reserves = 24
This jutsu allows the Akimichi to effectively increase and decrease their size is an instant that is difficult for the best trained eye without a doujutsu to see. For those unfamiliar with it, it seems like they are struck by nothing since the Akimichi can be up to 20 feet away. This can only be used Reserves/10 times per thread. Opponent permission required.
Cell Manipulation
Requirement: Control = 2, Intelligence = 2
Description: Another basic jutsu of the Akimichi. The user sends chakra into their body cells, allowing them to be able to consciously alter the size and mass of the cells to their own choice.
*Required for the Tech Tree.
Fast Digestion (Thanks to Cavane ^^)
Requirement: Power = 3 Tactics = 2
Description: A jutsu that allows the digestive system to break down and absorb food ten times of the normal rate. A useful jutsu that can be used in or between battles when the Akimichi is in desperate need to replenish his chakra within a short amount of time.
Light Weight
Requirement: Control = 3, Willpower = 2
Description: By focusing an amount of chakra beneath the feet and suddenly releasing the energy, this jutsu allows the user to cover twice as much ground as normal in this post. Does not affect the attacking speed of the user.
Fat Conversion
Requirements: Tactics = 3, Reserve = 3
Description: One of the basic jutsu of the Akimichi clan. Allows the user to burn up fat in the body in order to create extra chakra. Note that if too much fat is used up in a short amount of time, it can cause serious pain and harm to the body with the extreme speed and amount of fat being taken away from the body.
Imperfect Fat Defense
Requirements: Control = 4 Power = 4
By condensing the fat in their bodies, Akimichi are able to use the nerveless material as an internal armor. At this stage, the fat can lighten light blows wherever the fat naturally is. Protects against blunt blows where the attacker's (total, including gates and taijutsu bonuses) strength is less than half the Akimichi's reserves.
Stage Two:
Multi-Size Skill
Requirement: Control = 5, Power = 4, Reserve = 4
Description: The most commonly seen combat jutsu of the Akimichi. Chakra is infused into the body’s cells and expands them. This doubles the size and mass of the body for a while. As a constant stream of chakra is needed, the jutsu can only be maintained if there’s a steady supply of chakra or fat being used. Number of posts that the jutsu can be used is calculated by Power stat divided by 3. The number of posts can be used in one go or added up throughout the thread. Use of Fat Conversion adds an extra post of use.
Needle Meat Bullet Tank
Requirement: Tactics = 5, Intelligence = 4, Willpower = 4 Kunai and String
Description: The user loops strings of kunai around their body then performs Baika no Jutsu. The user has now become something of a large porcupine. While this could be accomplished without use of this jutsu, any attempt to do so would result in severe injury to the Akimichi. The kunai not only offer protection against physical attacks, but also adds extra damage to attacks that the user would be using afterwards.
Meat Bullet Tank
Requirement: Control = 6, Power = 6, Tactics = 4
Description: After having enlarged one’s body with Multi-Size, the user rotates their body at high speed and with small bursts of chakra, propels one’s body around as a large, high-speeding, rolling mass. Aided by gravity and speed, this attack contains a lot of power and could easily break bones if it slams into the opponent.
Fat Movement
Requirement: Tactics = 6, Intelligence = 5, Power = 5
Description: The user is able to move the fat in the body to a certain part of the body. Only one limb at a time can the fat be channeled into. This can be used to lessen the impact and damage of physical attacks, as the extra layers of fat surrounding the attacked limb could absorb some of the impact and lessen the damage done by a small amount. This could only work if the user knows there the attack is coming from. Only works against physical attacks, not ninjutsu or genjutsu. Only works in the same post that it’s activated in and has a cooling period of one post where the fat returns back to the rest of the body.
Improved partial fat defense
Requirements: Imperfect Fat Defense, Fat Movement, Control=7, Power= 7, Tactics=6
At this stage, the Akimichi focuses on hardening the fat in one part of their body. The defensive strength increases slightly, but the mobility of the limb is greatly hindered. While more effective against blunt weapons, it is still not effective against bladed weapons. Effective when attacker's (total, including gates and taijutsu bonuses) strength is less than the Akimichi's reserves.
Stage Three:
Partial Multi-Size Skill
Requirements:Multi-Size Skill Control = 8, Power = 8, Reserve = 6
Description: A variation to Multi-size. Instead of expanding the whole body, the user is now able to control different parts of the body and expand only those that they wished for.
Earthen Meat Tank
Requirements: Tactics = 8, Intelligence = 6, Willpower = 8
Description: While using Multi-Size, the user focuses their chakra and spins their body, using it as a drill to dig underground. Beneath the earth the user would maneuver themselves into position and then burst out from beneath the ground. Since the user is underground, it’s nearly impossible for the opponent to know where the user’s position was, allowing for a deadly surprise attack. Problem with this jutsu is that, once underground, the user loses contact with what’s happening above the earth. So while this jutsu holds a great amount of potential in its element of surprise, the user is allowing the chance for themselves to be caught in a trap prepared aboveground while they are moving into position.
Meat Tank Cannonball
Requirement: Control = 9, Power = 9, Tactics = 7
Description: Just like Meat Bullet Tank, one must be in Multi-Size in order to use this jutsu. The user starts off by rotating their body until they achieve the same speed as Meat Bullet Tank. The user then gathers chakra, compresses it against the ground and let the pressure build up. Taking aim at the target, the user releases the chakra which acts like a spring and propels the spinning body straight towards the target at a startling rate. Caught unprepared, the target could easily suffer serious internal injuries as something slams into them with the strength of a cannon-ball.
High Speed
Requirement: Tactics = 9, Intelligence = 9, Willpower = 7. Light Weight
Description: When the body’s size is increased, reflex and agility is decreased due to the extra mass and weight that needs to move against air friction. This jutsu works by coating the expanded body part with a layer of chakra which acts as a barrier between the skin and its surroundings, allowing for normal dexterity as if one’s body part was of normal size.
Improved Fat Defense
Requirements: Improved partial fat defense Control=10, Power=10, Willpower=8
Effectively the same as improved partial fat defense, except the level of defense can now be applied to the whole body by averaging the fat over the space. The effectiveness is the same, but it applies to the whole body. The drawback is that speed is cut in half while this is activated. Effective when attacker's (total, including gates and taijutsu bonuses) strength is less than the Akimichi's reserves. Can be used Reserves/4 times in a thread.
Stage Four:
Meat Tank Spin
Requirement: Control = 12, Power = 11, Reserve=10, Tactics = 12. Meat Tank Cannonball
Description: A jutsu which holds the same theory as Hakkeshou Kaiten, but has less offensive strength. Same as Meat Tank Cannonball, the user collects and pressurizes a large amount of chakra together beneath them. When there is enough power, the user releases the chakra as they spin their body. A large wall of chakra then coats the body and the user becomes a large spinning ball of chakra. Any projectiles directed towards the user would be rendered harmless and fall to the ground upon contact. Stage Three and below ninjutsu would not harm the user, but anything higher would be able to pass through the chakra coating and harm the user. Can only be maintained for one post.
Hammerfall
Requirement: Tactics = 12, Intelligence = 11, Willpower = 10, Control = 12. Partial Multi-Size
Description: After using Partial Multi-Size, the user pushes their chakra into the expanded body part, making the limb twice as heavy. The user then lifts up the limb and smashes it downwards onto the opponent, much like a massive hammer. With twice the weight, the jutsu can easily shatter the ground and break small trees. But while using this jutsu the user is unable to move around due to the extra weight of the expanded limb.
Flexbility
Requirement: Control = 14, Power = 13, Reserve = 11, Intelligence = 10. Partial Multi-Size
Description: A jutsu which allows the user to manipulate the size and length of their limbs. The strength of limbs is reversely proportional to the length of the limbs and can only be used with Partial Multi-Size. Ex: The user could make their arms twice as longs as normal, but this means that the limbs have only half the strength as normal. With the same reasoning, if the user decides to shorten their arms by half (So giving it the appearance of an over-sized fly-swatter), the strength of the arms would be twice as strong. Can not be used with Hammerfall.
Compact Fat
Requirement: Tactics = 14, Intelligence = 13, Willpower = 11, Power = 10. Fat Movement
Description: By infusing chakra into one limb, the fat in the that body part obtains the same properties as rubber. If the user is hit by a physical attack, the impact of the attack would be absorbed by the fat and the damage spread throughout the fat in the whole body rather than that one area. Small to medium sized weapons that hits the user would cut through the skin, but not result in a serious injury as the chakra-infused fat would absorb the strength of the attack so that there won’t be enough power to push the weapon far into the body. This is only effective against physical attacks, not ninjutsu. User's Stamina stats must be higher or equal to that of the opponent's for this jutus to be effective.
Enhanced Partial Fat Defense
Requirements: Improved Fat Defense, Compact Fat Control=15, Power=15, Reserves=13, Tactics=14
At this stage, the user focuses on condensing the fat in one limb to the point where it becomes like stone. While this eliminates the mobility of the limb while the jutsu is in effect, it does increase the defensive capabilities to the point where bladed weapons start to have difficulty cutting the fat. Against blunt weapons, this defends against (total, including gates and taijutsu bonuses)strength equal to the Akimichi's reserves, and against bladed weapons, strength equal half of the reserves. The jutsu lasts one full post, meaning during the post it is started, the Akimichi cannot bend that limb at all. Can be used Reserves/4 times in a thread.
Stage Five:
Mega Partial Multi-Size
Requirements: Control = 17, Power = 16, Reserve = 16, Tactics = 15. Partial Multi-Size Skill
Description: An advanced version of the Partial Multi-Size where the user’s limbs are changed to twenty times the original size and mass.
Durablility
Requirement: Tactics = 17, Intelligence = 16, Willpower = 16, Control = 15. Compact Fat
Description: Upon using Baika no Jutsu, the user’s body gains properties similar to rubber. If the user is hit by a physical attack, the user would receive only a fraction of the damage as the body would bounce away under the impact. Is able to reflect away the damage of physical attacks of Stage Four and under, while ninjutsu would have the same effect upon the user.
Heaven Reversal
Requirement: Control =18, Power = 17, Reserve = 17, Intelligence = 14. Green Pill
Description: A jutus that temporarily doubles the weight of half the body. Considering that a majority of the Akimichi clan’s jutsu are based on weight and mass, it can give twice the power to the said jutsu.
Cobra Strike
Requirement: Tactics = 18, Intelligence = 17, Willpower = 17, Power = 14. Green Pill, Heaven Reversal
Description: After taking the green pill, the user’s chakra and physical strength is twice as high as normal. Gathering chakra to their feet, the user rushes towards the opponent with startling speed. Anyone but the most experienced jounins would only see a blur. The user would suddenly seem to strike out of nowhere. Focusing chakra into the limb, the user would unleash the chakra as they hit the opponent’s body. The chakra would then be focused through the opponent’s body, creating internal injuries and breaking bones.
Enhanced Fat Defense
Requirements: Enhanced Partial Fat Defense Control=19, Power=19, Reserves=18, Tactics=16
With the same defensive ability as the previous stage, the Akimichi applies the jutsu to his or her whole body making it impossible to find a weaker point. However, it does render the Akimichi immobile for a post since expanding the fat takes time so it does not expand too quickly and burst. Against blunt weapons, this defends against (total, including gates and taijutsu bonuses)strength equal to the Akimichi's reserves, and against bladed weapons, strength equal half of the reserves. Can be used Reserves/6 times in a thread
Stage Six:
Super Multi-Size Skill
Requirement: Control = 21, Power = 20, Reserve = 19, Tactics = 17, Intelligence = 15. Mega Partial Multi-Size
Description: An advanced version of the Multi-Size, which multiplies the size and weight of an individual comparable to a large building. Due to the massiveness of this jutsu, chakra usage is incredibly high and it can only be used for 2 of the user's posts.
Sky Fall
Requirement: Tactics = 21, Intelligence = 20, Willpower = 19, Control = 17, Power = 15. Mega Partial Multi-Size, Hammerfall Opponent Permission
Description: A combination of Hammerfall while using Mega Partial Multi-Size. The user takes a firm hold of the opponent(s) (Depends on how many can be fit into both hands). The user then twist their hands until the opponents are upside-down, lifts them into the sky and then brings the fists crashing down onto the ground. With double the weight of the fists as they dropped, the enemies would be smashing face-first into the ground. The injuries vary from concussions to fractured skulls to broken spines and occasionally deaths. Has a cooling period of one post where the user brings their hands back to normal.
Dawn Break
Requirement: Control = 23, Power = 23, Reserve = 22, Intelligence = 16, Willpower = 15. Yellow Pill, Heaven Reversal
Description: Now, instead of being only able to increase the weight towards half the body, the user can apply this to the whole body. But since there’s twice the weight, muscles and bones would be under great pressure and would not be able to maintain the same level of speed as before. Not only that, but used for a long duration ( +2 posts), and the user’s muscles would begin to tear under the pressure while the bones would show large fractures. Used more than four posts and the user’s body could very well collapse under the strain. They would no longer be able to move and will only have 2/3 of their stats for the next thread. All jutsu using the Yellow Pill have the same stat penalties.
Poison Bite
Requirement: Tactics = 23, Intelligence = 23, Willpower = 22, Power = 16, Reserve = 15. Yellow Pill, Dawn Break, Cobra Strike.
Description: Yellow pill sees the user’s chakra and physical strength trice as strong as normal. Like before, the user would rush towards the opponent. After going through the seals, the user concentrates chakra into the fists and pummels the opponent into the ground. Each time the fist connects with the body, the chakra on the fists moves into that part of the body and melts away the fat while expanding the muscle, skin, bone and nerve cells it touches. Since the opponent’s body isn’t accustomed to this, extreme pain is caused. Unconsciousness could occur as the brain’s overwhelmed by pain and occasional deaths as well. After two posts the chakra evaporates and the opponent’s body returns to normal.
Because of the large amount of chakra that's needed, muscle cells along with fat is being consumed by the pill's effects. If not treated by a jounin leveled medical-nin within eight posts, death will occure for the user.
Solid Fat Defense
Requirements: Enhanced Fat Defense Control=26, Power=25, Reserves=24, Tactics=19, Intelligence=17
At this stage, the Akimichi is capable of effectively turning his or her body to stone by hardening the fat all over his or her body. While like this, the Akimichi is unable to move, but with this stage it is possible to engage and disengage the jutsu right before the attack and after. This makes it so the user does not lose too much time in battle and is able to retaliate. Protects against blunt weapons when the opponent's (total, including gates and taijutsu bonuses) strength is less than 1.5 times the Akimichi's reserves, and against bladed weapons when the opponent's strength is less than the Akimichi's reserves. Has a cool down time of 4 posts and can be used reserves/8 times.
Stage Seven:
Hidama Nikudan Sensha (Falling Star Meat Tank)
Requirement: Control = 30, Power = 27, Reserve = 26, Tactics = 22, Intelligence = 20. Super Multi-Size Skill.
Description: Jumping up into the sky, the user marks the seals for Chou Baika. They then falls to the ground and onto the opponent beneath with life-threatening strength. Being fallen on by something as large as a tall building, only those with a Stamina of 50 or above may avoid death or life-threatening injuries. As it requires an immense amount of chakra, the user can only use this jutsu once per thread, and will later be left with half their chakra gone.
Spinning Star Meat Tank
Requirement: Tactics = 30, Intelligence = 27, Willpower = 26, Control = 22, Power = 20. Super Multi-Size Skill.
Description: Jumping into the air, the user begins spinning in the sky as they make the hand seals got Chou Baika. Falling back onto the ground, the user’s spinning would be enough to create a gigantic hole in the ground while blowing trees and rocks away with the force of the spinning chakra. While Hidama Nikudan Sensha is more accurate and usually used upon singular opponents, Spinning Star Meat Tank is more effective when one wishes to blow or seriously injure a larger number of enemies. Considering the amount of chakra needed for this, the user can only use this jutsu once per thread, and will later be left with half their chakra gone.
High Noon
Requirement: Control = 32, Power = 30, Reserve = 28, Tactics = 24, Intelligence = 22. Red Pill, Dawn Break
Description: The user’s speed and reflexes have caught up to their chakra and strength at this point. So much chakra is being emitted that it’s taken a visible form around the user. One punch from the user at this point and its death for most opponents. Only those whose stamina is 60 or more could withstand the attack without life-threatening injuries. Since speed has also increased, chakra is no longer needed to hasten the user’s movements.
Such a large amount of chakra needs a source. As the fat reserved had long burnt out inside the body, the chakra is now feeding off muscle and tissue cells within the body. After two posts, the user’s insides would be seriously damaged, as large amounts of cells have died to produce the energy needed. After three posts the user’s body would no longer maintain the chakra and automatically faint. If the user is not treated by a medical jounin of Stage Six or higher within the next four posts, they would die. When entering the next thread, the user would only have 1/2 of their stats. The second thread would see the user with 3/4 of their stats recovered and the third thread with their energy fully recovered. All jutsu that uses the Red Pill will have the same stat penalties.
Fanged Fury
Requirement: Tactics = 32, Intelligence = 30, Willpower = 28, Control = 24, Power = 22. Red Pill, Dawn Break, Poison Bite.
Description: The user punches the opponent, enveloping the enemy with the user’s chakra and simply forces chakra into the oppoent’s body cells until the opponent’s body becomes too inflated and the cells explode. Only those whose Power is 60 or above could force the user’s chakra out of their body. After this attack, the user automatically faints, no matter what. Must be treated by a medical jounin of Stage Six or higher within the next four posts in order to stay alive, and will have the same stat penalities as High Noon.
Nearly Complete Fat Defense
Requirements: Solid Fat Defense Control =35, Power =33, Reserves=31, Tactics=26, Willpower=18
At this stage, the Akimichi is able to fluidly control the fat in his or her body so well that it can be sent to any part that is about to be struck and then condensed into an armor like substance nearly instantly, even if multiple parts are going to be struck. The only condition is that the Akimichi must know where the strike will be occuring. Since this works by increasing the density in spots only, this does not effect the mobility of the user. Incredibly effective against blunt attacks, though bladed weapons have difficulty cutting through the many layers of densely packed fat. Protects when the opponents strength (including stat bonuses from gates and taijustu styles) is less than or equal to 2 times the user's reserves when using blunt attacks, and 1.5 times the user's reserves when using a blade. Has a cool down of two posts and can only be used three times in a thread.
Stage Eight;
Perfect Fat Defense
Requirements: Nearly Complete Fat Defense Control = 41, Power = 35, Reserves = 33, Tactics = 29, Intelligence = 27 Willpower = 24
At this stage, the Akimichi is able to fluidly control the fat in his or her body so well that it can be sent to any part that is about to be struck and then condensed into an armor like substance nearly instantly, even if multiple parts are going to be struck. The only condition is that the Akimichi must know where the strike will be occuring. Incredibly effective against blunt attacks, though bladed weapons have difficulty cutting through the many layers of densely packed fat. Protects when the opponents strength (including stat bonuses from gates and taijustu styles) is less than or equal to 2 times the user's reserves when using blunt attacks and 1.5 when using a blade. Has a cool down of two posts and can only be used three times in a thread.
Instant body size change
Requirements: Super Multi-Size Tactics = 41, Intelligence = 35, Willpower = 33, Control = 29, Power = 27 Reserves = 24
This jutsu allows the Akimichi to effectively increase and decrease their size is an instant that is difficult for the best trained eye without a doujutsu to see. For those unfamiliar with it, it seems like they are struck by nothing since the Akimichi can be up to 20 feet away. This can only be used Reserves/10 times per thread. Opponent permission required.