Post by songstress on Nov 10, 2006 3:41:05 GMT -5
Stage One
Name: Fire Resistance - Uchiha Specialty 1
Requirements: Control 2, Tactics 2
Description: With the Uchiha’s constant use of fire and flames, this technique was an expansion of the village’s own Bounetsu no Jutsu (Fire Resistance Technique) devised to protect the Uchiha from the craft they practiced with, developing it into a useful defensive skill This is done by utilizing their chakra to absorb fire instead of creating it, a tricky venture due to the training and danger it involves. By crossing their forearms to brace themselves from an oncoming fire attack, they expel chakra and control it n such a way that it absorbs much of the energy behind the attack, lessening the damage received. At this stage, the Uchiha can only absorb small, non-chakra based fires that will merely scorch their skin slightly, rather than outright burning them. Any attempts to absorb any fire attacks will result in severe injuries and possibly death.
Name: Shintou Tanebi (Mind Spark)
Requirements: Power 3, Willpower 2
Description: Typically this technique comprises one of the earliest techniques any Uchiha are taught, primarily used for training purposes. It requires the user to concentrate on a single point in the nearby vicinity while the user fills their minds with thoughts of flame. With enough concentration the young Uchiha is able to make a brief puff of flame appear from seemingly nowhere, though it will quickly disappear. Though the flame is quite small, it can be useful to ignite flammable objects, or as a form of distraction or even a minor attack.
Name: Shinku Nousho Chouin (Scarlet Calligraphy Sealing)
Requirements: Control 3, Intelligence 2
Description: A different method to perform techniques other than the usage of hand seals is granted to the user. The user places chakra onto the finger, which bursts into flame, and writes kanji in mid-air, letting the flame trace the kanji into visibility. The kanji is the main name of the technique, which is executed normally. Works only on flame techniques and can replace hand seals.
Name: Katon: Buki Fo-ji no Jutsu (Fire Element: Weapon Forge Technique)
Requirements: Willpower 3, Reserves 3
Description: Using a form of flame, whether blowing it out or created from another source, he begins using chakra on his hands to mold the flame into a weapon. The weapons that can be made cannot exceed 2.5 feet in length or width, and cannot be a sword of any kind. It may only take on the form of projectiles (kunai, shuriken, arrows, etc.), and last 4 posts after creation.
Stage Two
Name: Fire Resistance - Uchiha Specialty 2
Requirements: Control 5, Power 4, Reserves 4,Fire Resistance - Uchiha Specialty 1
Description: The Uchiha is strengthened their chakra control by constantly absorbing fire techniques, usually fired at them from an instructor. This allows them to withstand higher-level blasts of Katons, (Stage 2) though this comes at the cost of many burns and injuries from the training itself. This does not negate a stage 2 Katon completely, but rather simply allows them to absorb the brunt of the blast so that while they will still be significantly harmed by the direct blast, they are still capable of fighting.
Name: Katon: Ame Hinote no Jutsu (Fire Element: Raining Flames)
Requirements: Willpower 5, Tactics 4, Intelligence 4
Description: Whether blowing a ball of flame or having it created through another source, the user molds it into a ball of flame, and tosses it in the air. The ball of flame expands into a cloud, and at the user’s command, will being releasing “drops” of flame upon the opponent. The flames are approximately the size of golf balls.
Name: Honoo Kei (Flame Whip)
Requirements: Control 6, Power 6, Willpower 4
Description: Taking upon a source of flame, the user pulls it into their hand and then immediately snaps it forward. A whip made of purely of flames emerges from it. The whip has an elastic attribute, and can be as long as 5 feet. It lasts for one post for every 5 reserves the user possesses, and burns upon a forcible impact.
Name: Bunryuu Funshutsu (Cracking Eruption)
Requirements: Willpower 6, Tactics 5, Power 5
Description: Upon completing a series of hand seals, the user stomps their foot on the ground hard, in which tiny cracks will appear and spread out. The cracks will move quickly and can reach up to ten feet before releasing large gouts of flames. The blasts can be controlled by the user, in which they can direct the blasts with their chakra.
Stage Three
Name: Fire Resistance - Uchiha Specialty 3
Requirements: Control 8, Power 8, Reserves 6, Fire Resistance - Uchiha Specialty 2
Description: About one to two years now have passed since the Uchiha started training in enduring fire blasts, and their endurance in absorbing fire blasts is now finally beginning to show itself more clearly. Stage 2 Katon and lower do far less damage than previously, while Stage 3 Katon can be endured to an extent. However attempting to withstand a stage 3 Katon attack would still result in painful burns.
Name: Kasei Hyoumei: Yoroiichigu (Fire Manifestation: Suit of Armor)
Requirements: Willpower 8, Tactics 6, Intelligence 8
Description: The use of flame has evolved beyond the staples of the variations of Suna no Yoroi or Ishi no Yoroi. This flame does more than that. With the proper kanji, the calligraphy splits and surrounds the user where the flame creates an actual suit of armor on them, with the abilities of reducing all non-elemental damage and damage from certain types of elements are either less reduced or more reduced. The armor fits snugly and leaves no part loose. An under suit comes before the armor. The under suit alone grants maximum flexibility. The armor covers the hands, forearms, the upper torso, the shins, and the upper leg. All joints are uncovered, to keep the maximum flexibility. This is not a heavy armor, and rather it is padded clothing. The reduction of damage is minimum, but it keeps many piercing projectile weapons at bay. Water will destroy the part of the armor hit with the element, and wind (level three and up) will chip or break off pieces depending on power. The armor has a temperature in accordance to the very element that created it, and can create a burst of flame upon contact. The armor lasts for 7 posts before reverting to flame once more. It can be deactivated at any time previous.
Name: Hi Wa (Fire Wheels)
Requirements: Control 9, Power 9, Willpower 7
Description: The jutsu begins with but a single seal, which after a brief moment causes several balls of fire to appear around the user, swirling around them constantly. These fireballs stay at a constant distance from the user, no matter how fast they move, making them a perfect jutsu for offensive and defensive purposes, making it very dangerous for anyone caught to close to the Uchiha. The speed and number of the fireballs is dependant on the users control and reserves respectively. With only 5 control the fireballs move quite lazily and are easy to dodge, while with 40 control the balls can be made to move with such speed that it is difficult to tell if it is actually fireballs circling the user, and not simply large rings of fire. For every 4 reserves the user possesses, one more fireball can be created.
Stage Four
Name: Fire Resistance - Uchiha Specialty 4
Requirements: Control 12, Power 11, Reserves 10, Willpower 12, Fire Resistance - Uchiha Specialty 3
Description: Able now to withstand more and more fire, Uchiha at this level are practically invulnerable to stage 1 Katons, and while the thread of stage 2-3 Katons are significantly lessened, they can still cause some minor burns if an attempt to absorb the attack is made. If they so desire the user can try to absorb stage 4 Katons, though it will still result in serious injuries.
Name: Enkou Kakuheki (Flame Wall)
Requirements: Willpower 12, Tactics 11, Intelligence 10, Control 12
Description: One of the few defensive fire techniques available, it begins with the user inhaling deeply, in doing so turning their breath into fire like most katon’s. In this case however, instead of exhaling the fire normally, the user holds their arms close and forcefully channels the fire from their body through their pores. The fire doesn’t form as it usually would immediately upon exiting the body, instead it forms as a circle of flame that surrounds the user between one and two meter’s in diameter. Fueled by the users chakra the flame immediately shoots upwards, going as high as fifteen feet while still remaining relatively dense.
However, while the flame’s are unnaturally dense, they still do not actually prevent most things from penetrating the flame’s. The way the defense actually works involves the rapidly rising flame, which quickly forces anything entering the flame upwards, and anything that refuses to be forced upwards is often torn apart by the flame’s themselves.
Name: Sokkenai Honoo (Cold Flame)
Requirements: Control 14, Power 13, Reserves 11, Tactics 10
Description: With the expression "so cold it burns" comes a new flame. Camouflaged as deep crimson, only one difference remains which is the difference in speed from a normal flame. This "cold flame" possesses an actual mass, subjecting it to the law of gravity.
-The flame is placed in the form of any attack the user performs involving flame. A substitute, basically. (This includes the armor) The cold flame is replaced with the regular flame in the calligraphy as well. Sage of Flame also protects the user from this.
-This cold flame has a temperature of -18 degrees Celsius, or 0 degrees Fahrenheit. When this hits an object, it spreads over it, enhancing the freezing effect. After it begins to freeze, the severe cold burns the object to the point in which the cells die and begin to break down the object. Human skin is slightly harder to burn, as the additional layers of the epidermis helps protect the skin from frostbite, but even then, the skin cannot prevent it after a while. Continued exposure to the cold flame can cause frostbite as quickly as an extra post.
Name: Honoo Kanadzuchi (Fire Hammer)
Requirements: Willpower 14, Tactics 13, Intelligence 11, Power 10
Description: A blaze surrounds the user’s arm, their hands filling with flames. Then, with the power of the flame in front their arm, it enhances his strength of a strike temporarily, making it hit with the density of a blacksmith's hammer. The arm hits with a battering ram effect, and cannot be used in conjunction with a weapon or any other technique. This effectively gives the Uchiha a +10 bonus to their strength, however there is a cool down period of three posts before it can be used again.
Stage Five
Name: Fire Resistance - Uchiha Specialty 5
Requirements: Control 17, Power 16, Reserves 16, Willpower 15, Fire Resistance - Uchiha Specialty 4
Description: Many years have been spent withstanding constant fire attacks, and much pain has been endured from the damage it caused. But the training has reached the point where stage 1-2 Katons do very little damage to the Uchiha, Stage 3-4 Katons cause painful burns, and in addition they can attempt to withstand a stage 5 Katon blast now, though still suffer a good deal of the damage from doing so, with the user’s chakra being unable to compensate for the high level of fire being directed towards them. In addition at this stage they have such control over fire that they can even redirect stage 1 & 2 katons, potentially sending them back at the opponent.
Name: Katon: Honoo Tereporutashon (Fire Element: Flame Teleportation)
Requirements: Willpower 17, Tactics 16, Intelligence 16, Control 15
Description: This jutsu requires the use of a regular fire jutsu to begin (Katon Ryuuka and Katon Goukakyuu are ideal for this). The user begins the fire jutsu like normal, breathing out flame in the direction of the intended target, however, at a point chosen by the user, the users body seems to evaporate, being replaced by flames which are quickly swept along the same path as the flames from the technique. The user has infact allowed their body to merge with the flames, and in the short moment before the flames disipate entierly, the user allows themselves to be pushed forward so their body can reform at spot where the flames were targeted. This jutsu despite allowing the user to move quickly from one spot to another is not typically suitable as a jutsu for quickly avoiding as it requires another fire jutsu to be used to begin it, as such it is more often used for surprise attacks.
Name: Honoo no Wareme (Chasm Of Flame)
Requirements: Control 18, Power 17, Reserves 17, Tactics 14
Description: After a short series of seals, the user holds their hands up to their mouth and exhales a short breath over their hands, imbuing their hands with incredible heat. This heat is not harmful to the user, but the moment they touch a solid object, the heat from that hand is released, typically melting through the object in question. Naturally the type of material touched will determine the efficacy of the technique, as such while the user could easily incinerate a reasonably large tree with one hand, they would need to expend the heat in both hands to melt through something such as a thick steel door. The name of the technique comes from the first known use of this technique, in which the shinobi pressed both of their hands to the ground in the direction of an advancing group of shinobi, burning right through the ground to a great depth, causing a number of the shinobi to fall in and succumb to the flames within. Unfortunately one major drawback of this technique, is it cannot be used when the user is moving at high speeds, the reason being that the high speed contact with the heat imbued hands actually causes the air itself to ignite, potentially burning the users hands and anything else exposed to the flames, though the jutsu is still usable providing the users body has not been damaged too much by the flames.
Name: Katon: Misairu Danmaku no Jutsu (Fire Element: Missile Barrage Technique)
Requirements: Willpower 18, Tactics 17, Intelligence 17, Power 14
Description: After blowing a desired size ball of flame, the ball begins to travel in any direction, as if a slightly larger single Housenka. At will, the ball of flame can shoot "missiles" of flame, about 2 inches thick and with the shape of a needle. The "missiles" can be controlled if the user is within 2 feet of the original ball. The attack is controlled with the trails of flame that are left behind when they shoot towards a target. The power of the attack is slightly stronger in comparison to explosion tags when making impact. Strings can be used to control the movement of the original ball.
Stage Six
Name: Fire Resistance - Uchiha Specialty 6
Requirements: Control 21, Power 20, Reserves 19, Willpower 17, Tactics 15, Fire Resistance - Uchiha Specialty 5
Description: Stage 1 Katons are now as effective as a mosquito bite, while stages 2-3 Katon techniques cause minor scorching of the skin. Being blasted with stages 4-5 Katon jutsus result in painful burns, but nothing serious enough to take the Uchiha out of the fight. Trying to take a stage 6 Katon blast will result in much of the damage being lessened, though their control is not quite enough to prevent the blast from giving them 2nd degree burns.
The ability to knock aside the Katons have improved at this stage as well, giving them the ability push aside Katons from stages 1-4 by several feet, possibly back towards the enemy.
Name: Fudan Funshutsu (Unremitting Eruption)
Requirements: Willpower 21, Tactics 20, Intelligence 19, Control 17, Power 15
Description: Swirling flames around their arm, the user places a chunk of it straight into their fist. By then slamming their fist into the ground, it allows the flame to pierce straight through the ground, in which it will travel up and burst forth in a straight line. This jutsu has a maximum range of 20 feet.
Name: Kasei Hyoumei: Enten - Yoroiichigu (Fire Manifestation: Blazing Heat - Suit of Armor)
Requirements: Control 23, Power 23, Reserves 22, Tactics 16, Intelligence 15
Description: As with the last suit of armor, this one is the same in origin, but has added and different effects to it, making it considerably stronger than the previous one. In this form of armor, the Sharingan appears on the front and parts of the body previously covered in the padded clothing are now reinforced with a steel alloy, which makes it lighter in exchange for a slight weakness. The armor itself is capable of producing flame on the body with in a burst, making the user to have minor manipulation of it. The flame guards against non-elemental Ninjutsu at Stage Four or lower. For element resistance:
Water - Stage Two
Wind/Air Pressure - Stage Three
Fire - Equal to User's Level
Sound - Stage Two
Stone - Stage Three
Sand - Stage Three
Lightning - Stage Three
Attacks a stage over will crack the suit (exception of water), and those two or more stages higher will break the targeted piece off. Water will, at one stage over, cause the piece affected to fall apart. At two stages over, it will cause the area around the affected area to fall off as well. For non-elemental resistance, the Taijutsu opponent can be less than 2 stages below the user's Taijutsu to make a forcible impact.
Name: Yougan Tsuba (Lava Spit)
Requirements: Willpower 23, Tactics 23, Intelligence 22, Power 16, Reserves 15
Description: After performing a series of seals and building up a supply of chakra in their lungs, the Uchiha spits out a liquid orb of lava…about the size of a softball. The lava ball is very much like lava; a direct hit on bare skin can cause serious burns. After being exposed to the air for a few seconds the lava will cool, and if it had struck a person, it will dry up and become a hard substance that limits a person’s movement depending on where it hardens. The substance can be broken, but requires a physical strength of 25 or Power of 25 to do so, anything lower will have severe difficulties escaping. Up to five of these lava balls can be spat at a time, though after there the user must wait for three posts before using this technique again.
Stage Seven
Name: Fire Resistance - Uchiha Specialty 7
Requirements: Control 30, Power 27, Reserves 26, Willpower 22, Tactics 20, Fire Resistance - Uchiha Specialty 6
Description: The culmination of their training can now be seen; Level 1-3 Katons are able to be negated completely will no ill repercussions, while stages 4-5 Katons cause minor burns, and Stage 6 causes more serious, painful ones. The Uchiha can now withstand a level 7 Katon blast, though it is recommended one does not make a common practice of this, due to that it only prevents them from being incinerated. The heat and any after-effects of the blast will still affect the user, very possibly causing injuries that while they are saved from being reduce to ashes, usually leave them out of the fight for good until serious medical attention is received. Also, stages 1-5 Katons can be pushed aside completely, or if desired the Uchiha now is able to “cut” through them, using their hands to slice through the fireball and let it pass by unharmed.
Name: Katon: Futtou Ki no Jutsu (Fire Element: Boiling Tree Technique)
Requirements: Willpower 30, Tactics 27, Intelligence 26, Control 22, Power 20
Description: A devastating technique devised to eliminate opponents hiding inside a forest or other such area without having to trouble themselves by looking for them. The user begins by applying chakra to a single tree. The tree heats up so much that the sap inside is set alight, causing the three to explode from the inside out, sending hot splinters shooting in every direction. This technique is most dangerous in a heavily forested area, for it will have a chain reaction to any nearby trees.
Name: Katon: Gouka (Fire Element: Hellfire)
Requirements: Control 32, Power 30, Reserves 28, Willpower 24, Tactics 22
Description: By molding chakra, the Uchiha can “flick” a small ball of fire towards the enemy. The goal is not to strike them, but to just make sure it lands near the area they are in. Once this small ball of flames come into contact with the ground, it’ll immediately grown and surround the target in a complete circle. There is a small five-second delay as the small spheres of fire flash, before the circle of flames erupt into a huge column of fire, reaching up nto twenty feet high. The heat generated from the flames are so intense that anything within the column will be incinerated. With a higher control the user can increase the range of the fires; a 5 in control would only be large enough to encompass one person, while a 40 could encircle a small village.
Name: Kasai Kuchiyose no Jutsu: Ifrit (Fire Summoning Technique: Ifrit)
Requirements: Willpower 32, Tactics 30, Intelligence 28, Control 24, Power 22
Description: An entity of flame has emerged, known to be called Ifrit. The entity is that of a beast, a type of ogre, to be exact. The power of this ogre is the highest among flame, being 12 feet tall and intensely muscular. The summon does not appear like the other summons, but rather bursts from the ground in a tornado of flame. Upon reaching the ground, the ogre may fight, and has the option of using a few techniques. However, one attack that it can do on its own is an attack in which he becomes covered in flame. Once doing so, he charges towards the target, and once flying through, the flame follows shortly afterwards, creating a heat wave that stretches as far as the ogre travels (30 feet is the limit), and 30 feet wide. This technique is a finisher, for he is automatically dismissed after the technique is finished. The ogre dissipates into a small flame when dismissed, or if defeated. Can be defeated instantly by Suiton at Stage 5 or above. Lower level Suiton evaporate instantly upon touching his body. Stage Four techniques can cause him to stagger, however.
Techniques Known:
-Katon Goukakyuu
-Honoo no Tadai Yaiba
-Katon: Misairu Danmaku no Jutsu (Fire Element: Missile Barrage Technique)
-Fudan Funshutsu (Unremitting Eruption)
Name: Fire Resistance - Uchiha Specialty 1
Requirements: Control 2, Tactics 2
Description: With the Uchiha’s constant use of fire and flames, this technique was an expansion of the village’s own Bounetsu no Jutsu (Fire Resistance Technique) devised to protect the Uchiha from the craft they practiced with, developing it into a useful defensive skill This is done by utilizing their chakra to absorb fire instead of creating it, a tricky venture due to the training and danger it involves. By crossing their forearms to brace themselves from an oncoming fire attack, they expel chakra and control it n such a way that it absorbs much of the energy behind the attack, lessening the damage received. At this stage, the Uchiha can only absorb small, non-chakra based fires that will merely scorch their skin slightly, rather than outright burning them. Any attempts to absorb any fire attacks will result in severe injuries and possibly death.
Name: Shintou Tanebi (Mind Spark)
Requirements: Power 3, Willpower 2
Description: Typically this technique comprises one of the earliest techniques any Uchiha are taught, primarily used for training purposes. It requires the user to concentrate on a single point in the nearby vicinity while the user fills their minds with thoughts of flame. With enough concentration the young Uchiha is able to make a brief puff of flame appear from seemingly nowhere, though it will quickly disappear. Though the flame is quite small, it can be useful to ignite flammable objects, or as a form of distraction or even a minor attack.
Name: Shinku Nousho Chouin (Scarlet Calligraphy Sealing)
Requirements: Control 3, Intelligence 2
Description: A different method to perform techniques other than the usage of hand seals is granted to the user. The user places chakra onto the finger, which bursts into flame, and writes kanji in mid-air, letting the flame trace the kanji into visibility. The kanji is the main name of the technique, which is executed normally. Works only on flame techniques and can replace hand seals.
Name: Katon: Buki Fo-ji no Jutsu (Fire Element: Weapon Forge Technique)
Requirements: Willpower 3, Reserves 3
Description: Using a form of flame, whether blowing it out or created from another source, he begins using chakra on his hands to mold the flame into a weapon. The weapons that can be made cannot exceed 2.5 feet in length or width, and cannot be a sword of any kind. It may only take on the form of projectiles (kunai, shuriken, arrows, etc.), and last 4 posts after creation.
Stage Two
Name: Fire Resistance - Uchiha Specialty 2
Requirements: Control 5, Power 4, Reserves 4,Fire Resistance - Uchiha Specialty 1
Description: The Uchiha is strengthened their chakra control by constantly absorbing fire techniques, usually fired at them from an instructor. This allows them to withstand higher-level blasts of Katons, (Stage 2) though this comes at the cost of many burns and injuries from the training itself. This does not negate a stage 2 Katon completely, but rather simply allows them to absorb the brunt of the blast so that while they will still be significantly harmed by the direct blast, they are still capable of fighting.
Name: Katon: Ame Hinote no Jutsu (Fire Element: Raining Flames)
Requirements: Willpower 5, Tactics 4, Intelligence 4
Description: Whether blowing a ball of flame or having it created through another source, the user molds it into a ball of flame, and tosses it in the air. The ball of flame expands into a cloud, and at the user’s command, will being releasing “drops” of flame upon the opponent. The flames are approximately the size of golf balls.
Name: Honoo Kei (Flame Whip)
Requirements: Control 6, Power 6, Willpower 4
Description: Taking upon a source of flame, the user pulls it into their hand and then immediately snaps it forward. A whip made of purely of flames emerges from it. The whip has an elastic attribute, and can be as long as 5 feet. It lasts for one post for every 5 reserves the user possesses, and burns upon a forcible impact.
Name: Bunryuu Funshutsu (Cracking Eruption)
Requirements: Willpower 6, Tactics 5, Power 5
Description: Upon completing a series of hand seals, the user stomps their foot on the ground hard, in which tiny cracks will appear and spread out. The cracks will move quickly and can reach up to ten feet before releasing large gouts of flames. The blasts can be controlled by the user, in which they can direct the blasts with their chakra.
Stage Three
Name: Fire Resistance - Uchiha Specialty 3
Requirements: Control 8, Power 8, Reserves 6, Fire Resistance - Uchiha Specialty 2
Description: About one to two years now have passed since the Uchiha started training in enduring fire blasts, and their endurance in absorbing fire blasts is now finally beginning to show itself more clearly. Stage 2 Katon and lower do far less damage than previously, while Stage 3 Katon can be endured to an extent. However attempting to withstand a stage 3 Katon attack would still result in painful burns.
Name: Kasei Hyoumei: Yoroiichigu (Fire Manifestation: Suit of Armor)
Requirements: Willpower 8, Tactics 6, Intelligence 8
Description: The use of flame has evolved beyond the staples of the variations of Suna no Yoroi or Ishi no Yoroi. This flame does more than that. With the proper kanji, the calligraphy splits and surrounds the user where the flame creates an actual suit of armor on them, with the abilities of reducing all non-elemental damage and damage from certain types of elements are either less reduced or more reduced. The armor fits snugly and leaves no part loose. An under suit comes before the armor. The under suit alone grants maximum flexibility. The armor covers the hands, forearms, the upper torso, the shins, and the upper leg. All joints are uncovered, to keep the maximum flexibility. This is not a heavy armor, and rather it is padded clothing. The reduction of damage is minimum, but it keeps many piercing projectile weapons at bay. Water will destroy the part of the armor hit with the element, and wind (level three and up) will chip or break off pieces depending on power. The armor has a temperature in accordance to the very element that created it, and can create a burst of flame upon contact. The armor lasts for 7 posts before reverting to flame once more. It can be deactivated at any time previous.
Name: Hi Wa (Fire Wheels)
Requirements: Control 9, Power 9, Willpower 7
Description: The jutsu begins with but a single seal, which after a brief moment causes several balls of fire to appear around the user, swirling around them constantly. These fireballs stay at a constant distance from the user, no matter how fast they move, making them a perfect jutsu for offensive and defensive purposes, making it very dangerous for anyone caught to close to the Uchiha. The speed and number of the fireballs is dependant on the users control and reserves respectively. With only 5 control the fireballs move quite lazily and are easy to dodge, while with 40 control the balls can be made to move with such speed that it is difficult to tell if it is actually fireballs circling the user, and not simply large rings of fire. For every 4 reserves the user possesses, one more fireball can be created.
Stage Four
Name: Fire Resistance - Uchiha Specialty 4
Requirements: Control 12, Power 11, Reserves 10, Willpower 12, Fire Resistance - Uchiha Specialty 3
Description: Able now to withstand more and more fire, Uchiha at this level are practically invulnerable to stage 1 Katons, and while the thread of stage 2-3 Katons are significantly lessened, they can still cause some minor burns if an attempt to absorb the attack is made. If they so desire the user can try to absorb stage 4 Katons, though it will still result in serious injuries.
Name: Enkou Kakuheki (Flame Wall)
Requirements: Willpower 12, Tactics 11, Intelligence 10, Control 12
Description: One of the few defensive fire techniques available, it begins with the user inhaling deeply, in doing so turning their breath into fire like most katon’s. In this case however, instead of exhaling the fire normally, the user holds their arms close and forcefully channels the fire from their body through their pores. The fire doesn’t form as it usually would immediately upon exiting the body, instead it forms as a circle of flame that surrounds the user between one and two meter’s in diameter. Fueled by the users chakra the flame immediately shoots upwards, going as high as fifteen feet while still remaining relatively dense.
However, while the flame’s are unnaturally dense, they still do not actually prevent most things from penetrating the flame’s. The way the defense actually works involves the rapidly rising flame, which quickly forces anything entering the flame upwards, and anything that refuses to be forced upwards is often torn apart by the flame’s themselves.
Name: Sokkenai Honoo (Cold Flame)
Requirements: Control 14, Power 13, Reserves 11, Tactics 10
Description: With the expression "so cold it burns" comes a new flame. Camouflaged as deep crimson, only one difference remains which is the difference in speed from a normal flame. This "cold flame" possesses an actual mass, subjecting it to the law of gravity.
-The flame is placed in the form of any attack the user performs involving flame. A substitute, basically. (This includes the armor) The cold flame is replaced with the regular flame in the calligraphy as well. Sage of Flame also protects the user from this.
-This cold flame has a temperature of -18 degrees Celsius, or 0 degrees Fahrenheit. When this hits an object, it spreads over it, enhancing the freezing effect. After it begins to freeze, the severe cold burns the object to the point in which the cells die and begin to break down the object. Human skin is slightly harder to burn, as the additional layers of the epidermis helps protect the skin from frostbite, but even then, the skin cannot prevent it after a while. Continued exposure to the cold flame can cause frostbite as quickly as an extra post.
Name: Honoo Kanadzuchi (Fire Hammer)
Requirements: Willpower 14, Tactics 13, Intelligence 11, Power 10
Description: A blaze surrounds the user’s arm, their hands filling with flames. Then, with the power of the flame in front their arm, it enhances his strength of a strike temporarily, making it hit with the density of a blacksmith's hammer. The arm hits with a battering ram effect, and cannot be used in conjunction with a weapon or any other technique. This effectively gives the Uchiha a +10 bonus to their strength, however there is a cool down period of three posts before it can be used again.
Stage Five
Name: Fire Resistance - Uchiha Specialty 5
Requirements: Control 17, Power 16, Reserves 16, Willpower 15, Fire Resistance - Uchiha Specialty 4
Description: Many years have been spent withstanding constant fire attacks, and much pain has been endured from the damage it caused. But the training has reached the point where stage 1-2 Katons do very little damage to the Uchiha, Stage 3-4 Katons cause painful burns, and in addition they can attempt to withstand a stage 5 Katon blast now, though still suffer a good deal of the damage from doing so, with the user’s chakra being unable to compensate for the high level of fire being directed towards them. In addition at this stage they have such control over fire that they can even redirect stage 1 & 2 katons, potentially sending them back at the opponent.
Name: Katon: Honoo Tereporutashon (Fire Element: Flame Teleportation)
Requirements: Willpower 17, Tactics 16, Intelligence 16, Control 15
Description: This jutsu requires the use of a regular fire jutsu to begin (Katon Ryuuka and Katon Goukakyuu are ideal for this). The user begins the fire jutsu like normal, breathing out flame in the direction of the intended target, however, at a point chosen by the user, the users body seems to evaporate, being replaced by flames which are quickly swept along the same path as the flames from the technique. The user has infact allowed their body to merge with the flames, and in the short moment before the flames disipate entierly, the user allows themselves to be pushed forward so their body can reform at spot where the flames were targeted. This jutsu despite allowing the user to move quickly from one spot to another is not typically suitable as a jutsu for quickly avoiding as it requires another fire jutsu to be used to begin it, as such it is more often used for surprise attacks.
Name: Honoo no Wareme (Chasm Of Flame)
Requirements: Control 18, Power 17, Reserves 17, Tactics 14
Description: After a short series of seals, the user holds their hands up to their mouth and exhales a short breath over their hands, imbuing their hands with incredible heat. This heat is not harmful to the user, but the moment they touch a solid object, the heat from that hand is released, typically melting through the object in question. Naturally the type of material touched will determine the efficacy of the technique, as such while the user could easily incinerate a reasonably large tree with one hand, they would need to expend the heat in both hands to melt through something such as a thick steel door. The name of the technique comes from the first known use of this technique, in which the shinobi pressed both of their hands to the ground in the direction of an advancing group of shinobi, burning right through the ground to a great depth, causing a number of the shinobi to fall in and succumb to the flames within. Unfortunately one major drawback of this technique, is it cannot be used when the user is moving at high speeds, the reason being that the high speed contact with the heat imbued hands actually causes the air itself to ignite, potentially burning the users hands and anything else exposed to the flames, though the jutsu is still usable providing the users body has not been damaged too much by the flames.
Name: Katon: Misairu Danmaku no Jutsu (Fire Element: Missile Barrage Technique)
Requirements: Willpower 18, Tactics 17, Intelligence 17, Power 14
Description: After blowing a desired size ball of flame, the ball begins to travel in any direction, as if a slightly larger single Housenka. At will, the ball of flame can shoot "missiles" of flame, about 2 inches thick and with the shape of a needle. The "missiles" can be controlled if the user is within 2 feet of the original ball. The attack is controlled with the trails of flame that are left behind when they shoot towards a target. The power of the attack is slightly stronger in comparison to explosion tags when making impact. Strings can be used to control the movement of the original ball.
Stage Six
Name: Fire Resistance - Uchiha Specialty 6
Requirements: Control 21, Power 20, Reserves 19, Willpower 17, Tactics 15, Fire Resistance - Uchiha Specialty 5
Description: Stage 1 Katons are now as effective as a mosquito bite, while stages 2-3 Katon techniques cause minor scorching of the skin. Being blasted with stages 4-5 Katon jutsus result in painful burns, but nothing serious enough to take the Uchiha out of the fight. Trying to take a stage 6 Katon blast will result in much of the damage being lessened, though their control is not quite enough to prevent the blast from giving them 2nd degree burns.
The ability to knock aside the Katons have improved at this stage as well, giving them the ability push aside Katons from stages 1-4 by several feet, possibly back towards the enemy.
Name: Fudan Funshutsu (Unremitting Eruption)
Requirements: Willpower 21, Tactics 20, Intelligence 19, Control 17, Power 15
Description: Swirling flames around their arm, the user places a chunk of it straight into their fist. By then slamming their fist into the ground, it allows the flame to pierce straight through the ground, in which it will travel up and burst forth in a straight line. This jutsu has a maximum range of 20 feet.
Name: Kasei Hyoumei: Enten - Yoroiichigu (Fire Manifestation: Blazing Heat - Suit of Armor)
Requirements: Control 23, Power 23, Reserves 22, Tactics 16, Intelligence 15
Description: As with the last suit of armor, this one is the same in origin, but has added and different effects to it, making it considerably stronger than the previous one. In this form of armor, the Sharingan appears on the front and parts of the body previously covered in the padded clothing are now reinforced with a steel alloy, which makes it lighter in exchange for a slight weakness. The armor itself is capable of producing flame on the body with in a burst, making the user to have minor manipulation of it. The flame guards against non-elemental Ninjutsu at Stage Four or lower. For element resistance:
Water - Stage Two
Wind/Air Pressure - Stage Three
Fire - Equal to User's Level
Sound - Stage Two
Stone - Stage Three
Sand - Stage Three
Lightning - Stage Three
Attacks a stage over will crack the suit (exception of water), and those two or more stages higher will break the targeted piece off. Water will, at one stage over, cause the piece affected to fall apart. At two stages over, it will cause the area around the affected area to fall off as well. For non-elemental resistance, the Taijutsu opponent can be less than 2 stages below the user's Taijutsu to make a forcible impact.
Name: Yougan Tsuba (Lava Spit)
Requirements: Willpower 23, Tactics 23, Intelligence 22, Power 16, Reserves 15
Description: After performing a series of seals and building up a supply of chakra in their lungs, the Uchiha spits out a liquid orb of lava…about the size of a softball. The lava ball is very much like lava; a direct hit on bare skin can cause serious burns. After being exposed to the air for a few seconds the lava will cool, and if it had struck a person, it will dry up and become a hard substance that limits a person’s movement depending on where it hardens. The substance can be broken, but requires a physical strength of 25 or Power of 25 to do so, anything lower will have severe difficulties escaping. Up to five of these lava balls can be spat at a time, though after there the user must wait for three posts before using this technique again.
Stage Seven
Name: Fire Resistance - Uchiha Specialty 7
Requirements: Control 30, Power 27, Reserves 26, Willpower 22, Tactics 20, Fire Resistance - Uchiha Specialty 6
Description: The culmination of their training can now be seen; Level 1-3 Katons are able to be negated completely will no ill repercussions, while stages 4-5 Katons cause minor burns, and Stage 6 causes more serious, painful ones. The Uchiha can now withstand a level 7 Katon blast, though it is recommended one does not make a common practice of this, due to that it only prevents them from being incinerated. The heat and any after-effects of the blast will still affect the user, very possibly causing injuries that while they are saved from being reduce to ashes, usually leave them out of the fight for good until serious medical attention is received. Also, stages 1-5 Katons can be pushed aside completely, or if desired the Uchiha now is able to “cut” through them, using their hands to slice through the fireball and let it pass by unharmed.
Name: Katon: Futtou Ki no Jutsu (Fire Element: Boiling Tree Technique)
Requirements: Willpower 30, Tactics 27, Intelligence 26, Control 22, Power 20
Description: A devastating technique devised to eliminate opponents hiding inside a forest or other such area without having to trouble themselves by looking for them. The user begins by applying chakra to a single tree. The tree heats up so much that the sap inside is set alight, causing the three to explode from the inside out, sending hot splinters shooting in every direction. This technique is most dangerous in a heavily forested area, for it will have a chain reaction to any nearby trees.
Name: Katon: Gouka (Fire Element: Hellfire)
Requirements: Control 32, Power 30, Reserves 28, Willpower 24, Tactics 22
Description: By molding chakra, the Uchiha can “flick” a small ball of fire towards the enemy. The goal is not to strike them, but to just make sure it lands near the area they are in. Once this small ball of flames come into contact with the ground, it’ll immediately grown and surround the target in a complete circle. There is a small five-second delay as the small spheres of fire flash, before the circle of flames erupt into a huge column of fire, reaching up nto twenty feet high. The heat generated from the flames are so intense that anything within the column will be incinerated. With a higher control the user can increase the range of the fires; a 5 in control would only be large enough to encompass one person, while a 40 could encircle a small village.
Name: Kasai Kuchiyose no Jutsu: Ifrit (Fire Summoning Technique: Ifrit)
Requirements: Willpower 32, Tactics 30, Intelligence 28, Control 24, Power 22
Description: An entity of flame has emerged, known to be called Ifrit. The entity is that of a beast, a type of ogre, to be exact. The power of this ogre is the highest among flame, being 12 feet tall and intensely muscular. The summon does not appear like the other summons, but rather bursts from the ground in a tornado of flame. Upon reaching the ground, the ogre may fight, and has the option of using a few techniques. However, one attack that it can do on its own is an attack in which he becomes covered in flame. Once doing so, he charges towards the target, and once flying through, the flame follows shortly afterwards, creating a heat wave that stretches as far as the ogre travels (30 feet is the limit), and 30 feet wide. This technique is a finisher, for he is automatically dismissed after the technique is finished. The ogre dissipates into a small flame when dismissed, or if defeated. Can be defeated instantly by Suiton at Stage 5 or above. Lower level Suiton evaporate instantly upon touching his body. Stage Four techniques can cause him to stagger, however.
Techniques Known:
-Katon Goukakyuu
-Honoo no Tadai Yaiba
-Katon: Misairu Danmaku no Jutsu (Fire Element: Missile Barrage Technique)
-Fudan Funshutsu (Unremitting Eruption)