Post by songstress on Nov 10, 2006 3:39:35 GMT -5
OOC: This tree is learned like a taijutsu tree, but does not provide any stat bonuses to the character. He or she simply gains the abilities described at each stage.
Stage 1
Requirements: Stamina 3, Tactics 2
Communication:
The young Aburame is just beginning to learn how to effectively communicate with his kikai. His commands are limited to simple, one or two word statements. He is also unable to isolate a single insect to give commands. All instructions are passed on to the entire colony, so the Aburame must be very careful about what he or she instructs them to do. The maximum range that the Aburame can communicate with the kikai is 10 meters.
Evolution:
The Aburame is barely joined with his kikai, having only recently bonded with them. None of the bugs specialized abilities are yet available to him, save only the ability to consume chakra, since that is a part of the kikai’s natural food process.
Abilities:
When the Aburame first starts his training, he learns to be able to manipulate the bugs around him, telling them to take positions in certain areas and using their skill of analysis to understand the way the opponent's body moves.
Stage 2
Requirements: Stamina 6, Speed 6, Tactics 4
Communication:
The Aburame is now bonded enough with his kikai to use simple sentences to command them. He is also able to divide instructions between two groups of bugs, emaning he can isolate one bug, if desired, or can give special instructions to a larger group of kikai. Maximum range has increased to 20 meters.
Evolution:
The kikai have begun to evolve into two separate castes, a warrior and a worker caste. The warriors have developed specialized mandibles that are capable of inflicting painful bites upon a victim, besides having the ability to feed off the victim’s chakra. The workers have not developed any special traits, their role is simply to help keep the warriors running while they are away from the Aburame.
Abilities:
Having the larger communication range, the Aburame is able to position bugs in much wider varieties without the opponent being able to detect them. From previous training they are able to control the kikai to separate from being the form of a kunai before they reach their target, being able to plant kikai in certain places or have them just leap onto the opponent they are aimed at. They are also able to use them as tools to help them climb, float on water and other useful things.
Stage 3
Requirements: Stamina 9, Strength 9, Tactics 7
Communication:
The Aburame can now send images to their kikai to help in communicating instructions, though they are still limited to simple sentences for verbal communication. He or she may also divide the insects into three groups now, and the maximum range has increased to 30 meters.
Evolution:
As the Aburame has bonded more with the kikai, the bugs have come to adapt more specific roles for themselves. The warriors have not evolved any further at this stage. The workers, however, by aiding in the function of the Aburame’s bodily systems, are able to speed natural healing a bit and keep their hosts alive when they might otherwise bleed to death. So far, they are incapable of neutralizing poisons, though.
Abilities:
The kikai have become a large enough colony at this level, that they are able to join together to form a large object, such as a single clone of the Aburame, or any person. Alternatively, the kikai may be used to form several smaller objects, such a handful of shuriken.
Stage 4
Requirements: Stamina 14, Strength 13, Speed 11, Tactics 10
Communication:
The Aburame is now able to use complex sentences in giving orders. He is able to separate his kikai into up to four groups, and now has a 40-meter radius communication distance. Also, he is able to have limited communication with insects other than kikai, though this is limited to two word commands.
Evolution:
A third type of kikai has evolved, a sort of hybrid between the warrior and worker classes. This insect has enough knowledge of the human processes to actually subvert them. This is done by secreting a chemical that numbs the muscles slightly, slowing the heart rate and making movement difficult. This serves a dual purpose. Obviously, the kikai can secrete their chemical into an enemy and impede his combat effectiveness. However, the kikai can use the chemical on their own masters to slow the flow of blood, and the spread of any poison, keeping them alive for days when they would usually die within hours.
Abilities:
After a great deal of study, the bond between Aburame and Kikai has increased a substantial amount allowing more commands to be taken into effect. The Aburame has learned to control the kikai in such a way as to drain chakra from their opponents, which can be transferred into the Aburame's inner coils, for use by himself or by the kikai currently inside his body.
Stage 5
Requirements: Stamina 18, Strength 17, Speed 17, Tactics 14
Communication:
At this level of bonding with the kikai, the Aburame is able to establish a direct link into the mind of a single insect. He is able to see through the eyes of the kikai, the line of thought being transmitted much like a video stream. The Aburame is not able to transmit thoughts in this way, however. His instructions still rely on verbal orders and images. Up to five groups may be formed, and the maximum distance has increased to 50 meters.
Evolution:
The worker caste kikai have evolved even further, by this time. They have such a good knowledge of the Aburame’s anatomy that they are able to classify most poisons and concoct an antidote. This antidote is then dispersed into the bloodstream, healing the Aburame in a matter of minutes. It takes at least 3 posts for the kikai to analyze the poison and another post for the antidote to take effect.
Abilities:
Mass producing clones, weapons, and the like has now become second nature to the Aburame. He is now fully able to produce up to three clones of himself (or others), as well as a full set of kunai, or one or two larger weapons. The kikai colony has become a fully-fledged army at this level.
Stage 6
Requirements: Stamina 23, Strength 23, Speed 22, Tactics 16, Willpower 15
Communication:
The Aburame is now able to transmit live thoughts to his kikai, giving them the ability to act as a sort of personal recorder. This also cuts down severely on the complexity of giving orders to different groups of kikai. The Aburame may now form up to six different groups and his communication distance is limited to 60 meters. Finally, the Aburame may now communicate, through simple sentences, with any type of insect.
Evolution:
The warrior kikai have started to evolve again. Using the knowledge of human anatomy gleaned by the worker caste, they have manufactured a poison gland of their own, and are able to inject it into whatever body they are attacking. This poison acts upon the inner coils and the nervous system, making it exceedingly difficult both for the victim to mold chakra and to react and move quickly. This poison generally takes three posts to take effect after being administered. (Unless treated by an upper-chuunin level medical nin.)
Abilties:
The kikai have reached a point of unity that they are actually able to use some jutsu. They must be in a clone shape in order to form seals. By each of them contributing a bit of chakra, they are able to use any jutsu known by their masters, up to (and including) stage 3.
Stage 7
Requirements: Stamina 32, Strength 30, Speed 28, Tactics 24, Willpower 22
Communication:
The Aburame is now capable of totally perfect communication with his kikai, able to form up to seven separate groups with different instructions, and able to transmit thoughts up to 70 meters away. He is also able to carry on full conversations with other insects, limited only by the mental capacity of the insects themselves.
Evolution:
The worker kikai have gained an enormous amount of knowledge about the Aburame’s body. They are able to manipulate cell growth in order to rapidly heal wounds, as well as cure poisons within two posts. The warrior’s poison has become more potent, able to afflict the victim a single post after being introduced into the bloodstream. (Unless treated by a medical nin of at least beginning jounin level.)
Abilties:
The kikai are now capable of performing some of the higher level jutsu (up to stage four) known by the Aburame.
Aburame Elder: (Requires Clan GM approval. Costs two jutsu points.)
Requirements: Stamina 23, Strength 23, Speed 22, Tactics 16, Willpower 15
When a new Elder of the clan is named, he or she chooses an aspect with which to bond. This aspect takes form in one of the four Guardian insects of the clan. These insects are very old and highly intelligent, operating in most cases like a summon would, though they tend to be more loyal. Only one of the Guardians may be bonded with, and once the choice is made, the bond lasts for the rest of the Elder’s life.
Makushi:
Makushi appears as a great praying mantis. The insides of her forearms are lined with jagged spikes that are excellent for causing large amounts of physical damage. She has been known to lure her enemies to her with a sweet song before striking out to hungrily devour them. She is best known for the awesome strength of her claws and the lightning speed with which she strikes.
Wajudo:
Wajudo is the mistress of healing arts of the four Guardians. She is not very powerful and is quite fragile, often hiding behind others in combat. She appears as a large moth and is capable of spreading a powdered chemical that will heal even the deadliest of injuries and bring back a person from the very brink of death.
Kashiga:
Kashiga takes on the form of a huge spider. She is possibly the most fearsome of the four, having a pair of terrible fangs that drip with venom. She has two major venom glands, one containing a muscle paralysis agent that keeps the victim from moving at all. The second contains a very deadly poison, capable of killing even the hardiest of men within minutes (four posts) unless treated by an advanced jounin medical nin.
Banzatsuia:
Banzatsuia takes the appearance of an enormous stag beetle, the largest of the four, with an almost impenetrable exoskeleton. She is not very quick, but can guard a large number of allies with her spread out wings as a wall. She is also capable of generating a gust of wind with her wings to imbalance her enemies. Her pincers can grip like a vice, keeping a person from escaping, but are not able to seriously injure him.
Stage 1
Requirements: Stamina 3, Tactics 2
Communication:
The young Aburame is just beginning to learn how to effectively communicate with his kikai. His commands are limited to simple, one or two word statements. He is also unable to isolate a single insect to give commands. All instructions are passed on to the entire colony, so the Aburame must be very careful about what he or she instructs them to do. The maximum range that the Aburame can communicate with the kikai is 10 meters.
Evolution:
The Aburame is barely joined with his kikai, having only recently bonded with them. None of the bugs specialized abilities are yet available to him, save only the ability to consume chakra, since that is a part of the kikai’s natural food process.
Abilities:
When the Aburame first starts his training, he learns to be able to manipulate the bugs around him, telling them to take positions in certain areas and using their skill of analysis to understand the way the opponent's body moves.
Stage 2
Requirements: Stamina 6, Speed 6, Tactics 4
Communication:
The Aburame is now bonded enough with his kikai to use simple sentences to command them. He is also able to divide instructions between two groups of bugs, emaning he can isolate one bug, if desired, or can give special instructions to a larger group of kikai. Maximum range has increased to 20 meters.
Evolution:
The kikai have begun to evolve into two separate castes, a warrior and a worker caste. The warriors have developed specialized mandibles that are capable of inflicting painful bites upon a victim, besides having the ability to feed off the victim’s chakra. The workers have not developed any special traits, their role is simply to help keep the warriors running while they are away from the Aburame.
Abilities:
Having the larger communication range, the Aburame is able to position bugs in much wider varieties without the opponent being able to detect them. From previous training they are able to control the kikai to separate from being the form of a kunai before they reach their target, being able to plant kikai in certain places or have them just leap onto the opponent they are aimed at. They are also able to use them as tools to help them climb, float on water and other useful things.
Stage 3
Requirements: Stamina 9, Strength 9, Tactics 7
Communication:
The Aburame can now send images to their kikai to help in communicating instructions, though they are still limited to simple sentences for verbal communication. He or she may also divide the insects into three groups now, and the maximum range has increased to 30 meters.
Evolution:
As the Aburame has bonded more with the kikai, the bugs have come to adapt more specific roles for themselves. The warriors have not evolved any further at this stage. The workers, however, by aiding in the function of the Aburame’s bodily systems, are able to speed natural healing a bit and keep their hosts alive when they might otherwise bleed to death. So far, they are incapable of neutralizing poisons, though.
Abilities:
The kikai have become a large enough colony at this level, that they are able to join together to form a large object, such as a single clone of the Aburame, or any person. Alternatively, the kikai may be used to form several smaller objects, such a handful of shuriken.
Stage 4
Requirements: Stamina 14, Strength 13, Speed 11, Tactics 10
Communication:
The Aburame is now able to use complex sentences in giving orders. He is able to separate his kikai into up to four groups, and now has a 40-meter radius communication distance. Also, he is able to have limited communication with insects other than kikai, though this is limited to two word commands.
Evolution:
A third type of kikai has evolved, a sort of hybrid between the warrior and worker classes. This insect has enough knowledge of the human processes to actually subvert them. This is done by secreting a chemical that numbs the muscles slightly, slowing the heart rate and making movement difficult. This serves a dual purpose. Obviously, the kikai can secrete their chemical into an enemy and impede his combat effectiveness. However, the kikai can use the chemical on their own masters to slow the flow of blood, and the spread of any poison, keeping them alive for days when they would usually die within hours.
Abilities:
After a great deal of study, the bond between Aburame and Kikai has increased a substantial amount allowing more commands to be taken into effect. The Aburame has learned to control the kikai in such a way as to drain chakra from their opponents, which can be transferred into the Aburame's inner coils, for use by himself or by the kikai currently inside his body.
Stage 5
Requirements: Stamina 18, Strength 17, Speed 17, Tactics 14
Communication:
At this level of bonding with the kikai, the Aburame is able to establish a direct link into the mind of a single insect. He is able to see through the eyes of the kikai, the line of thought being transmitted much like a video stream. The Aburame is not able to transmit thoughts in this way, however. His instructions still rely on verbal orders and images. Up to five groups may be formed, and the maximum distance has increased to 50 meters.
Evolution:
The worker caste kikai have evolved even further, by this time. They have such a good knowledge of the Aburame’s anatomy that they are able to classify most poisons and concoct an antidote. This antidote is then dispersed into the bloodstream, healing the Aburame in a matter of minutes. It takes at least 3 posts for the kikai to analyze the poison and another post for the antidote to take effect.
Abilities:
Mass producing clones, weapons, and the like has now become second nature to the Aburame. He is now fully able to produce up to three clones of himself (or others), as well as a full set of kunai, or one or two larger weapons. The kikai colony has become a fully-fledged army at this level.
Stage 6
Requirements: Stamina 23, Strength 23, Speed 22, Tactics 16, Willpower 15
Communication:
The Aburame is now able to transmit live thoughts to his kikai, giving them the ability to act as a sort of personal recorder. This also cuts down severely on the complexity of giving orders to different groups of kikai. The Aburame may now form up to six different groups and his communication distance is limited to 60 meters. Finally, the Aburame may now communicate, through simple sentences, with any type of insect.
Evolution:
The warrior kikai have started to evolve again. Using the knowledge of human anatomy gleaned by the worker caste, they have manufactured a poison gland of their own, and are able to inject it into whatever body they are attacking. This poison acts upon the inner coils and the nervous system, making it exceedingly difficult both for the victim to mold chakra and to react and move quickly. This poison generally takes three posts to take effect after being administered. (Unless treated by an upper-chuunin level medical nin.)
Abilties:
The kikai have reached a point of unity that they are actually able to use some jutsu. They must be in a clone shape in order to form seals. By each of them contributing a bit of chakra, they are able to use any jutsu known by their masters, up to (and including) stage 3.
Stage 7
Requirements: Stamina 32, Strength 30, Speed 28, Tactics 24, Willpower 22
Communication:
The Aburame is now capable of totally perfect communication with his kikai, able to form up to seven separate groups with different instructions, and able to transmit thoughts up to 70 meters away. He is also able to carry on full conversations with other insects, limited only by the mental capacity of the insects themselves.
Evolution:
The worker kikai have gained an enormous amount of knowledge about the Aburame’s body. They are able to manipulate cell growth in order to rapidly heal wounds, as well as cure poisons within two posts. The warrior’s poison has become more potent, able to afflict the victim a single post after being introduced into the bloodstream. (Unless treated by a medical nin of at least beginning jounin level.)
Abilties:
The kikai are now capable of performing some of the higher level jutsu (up to stage four) known by the Aburame.
Aburame Elder: (Requires Clan GM approval. Costs two jutsu points.)
Requirements: Stamina 23, Strength 23, Speed 22, Tactics 16, Willpower 15
When a new Elder of the clan is named, he or she chooses an aspect with which to bond. This aspect takes form in one of the four Guardian insects of the clan. These insects are very old and highly intelligent, operating in most cases like a summon would, though they tend to be more loyal. Only one of the Guardians may be bonded with, and once the choice is made, the bond lasts for the rest of the Elder’s life.
Makushi:
Makushi appears as a great praying mantis. The insides of her forearms are lined with jagged spikes that are excellent for causing large amounts of physical damage. She has been known to lure her enemies to her with a sweet song before striking out to hungrily devour them. She is best known for the awesome strength of her claws and the lightning speed with which she strikes.
Wajudo:
Wajudo is the mistress of healing arts of the four Guardians. She is not very powerful and is quite fragile, often hiding behind others in combat. She appears as a large moth and is capable of spreading a powdered chemical that will heal even the deadliest of injuries and bring back a person from the very brink of death.
Kashiga:
Kashiga takes on the form of a huge spider. She is possibly the most fearsome of the four, having a pair of terrible fangs that drip with venom. She has two major venom glands, one containing a muscle paralysis agent that keeps the victim from moving at all. The second contains a very deadly poison, capable of killing even the hardiest of men within minutes (four posts) unless treated by an advanced jounin medical nin.
Banzatsuia:
Banzatsuia takes the appearance of an enormous stag beetle, the largest of the four, with an almost impenetrable exoskeleton. She is not very quick, but can guard a large number of allies with her spread out wings as a wall. She is also capable of generating a gust of wind with her wings to imbalance her enemies. Her pincers can grip like a vice, keeping a person from escaping, but are not able to seriously injure him.