Post by songstress on Nov 10, 2006 3:32:02 GMT -5
Stage One
Hakagami no Jutsu (Leaf Mirror Technique)
Requirements: Tactics=3, Reserves=3
Description: By concentrating a small amount of chakra onto a leaf, the user is able to turn it into a reflective surface making it useful for spying, planning an attack, or defending against an attack as well.
Konoha Tsujikaze no Jutsu (Leaf Cyclone Technique)
Requirements: Power=4, Control=4
Description: Somewhat of a cross between Henge and Kawarimi, this technique is used to distract an opponent. By gathering chakra much so like when preparing to Kawarimi, they instead draw leaves or other such foliage to them, wrapping themselves in it in what looks to be a cyclone. Then, using a slight form of Henge, they can either slip out of this technique unhindered, or make it seem that way. Through this, they are able to plan a variety of different attacks or escapes.
Note: This is not a Kawarimi. It does not allow for magical escapes.
Konoha No Shuriken no Jutsu (Leaf Shuriken Technique)
Requirements: Power=3, Willpower=2
Description: By focusing chakra into nearby tree leaves, the objects can be shot towards the opponent, sharpened by the energy channeled into them. Due to the relative weakness of the leaves (they can barely scratch the opponent) numerous amounts of leaves can be launched.
Itazurakko no Konoha no Jutsu (Mischievous Leaf Children Technique)
Requirements: Power=2, Intelligence=2
Description: This can technique can only be used on leaves already covering the ground. The user sends in chakra into the leaves on the ground, fully flattening the leaves. Then, the user causes the leaves to become extremely slippery with chakra, which can cause opponent’s slip and fall. For every 3 Control, the radius within which the leaves can be converted is extended 3 feet.
Gasagasa Kinoha no Jutsu (Rustling Leaves Technique)
Requirements: Control=3, Tactics=2
Description: The user can cause leaves within a forest to rustle loudly, which can be used to distract opponents, as well as bring about attention to the wrong direction.
Stage Two
Konoha Bunshin no Jutsu (Leaf Clone Technique)
Requirments: Tactics=5, Intelligence=4, Willpower=4
Description: In the same vein of the Leaf Shuriken, chakra is used to fuse large amounts of leaves into a single functional clone. Rather useless in attacking, it is used mainly as a distraction or shield. For every 5 Reservess, two clones can be made.
Konoha no Ame no Jutsu (Rain of Leaves Technique)
Requirements: Power=7, Control= 7, Tactics=6
Description: The shinobi is able to concentrate on using leaves as a means to attack. Coating said leaves with chakra, they literally “rain down upon” enemies with razor sharp leaves that cut into the skin. These leaves aren’t lethal, though, and can only cause, at most, gashes. But in mass amounts, this can be an extremely useful technique.
Hahishu no Jutsu Leaf (Dagger Technique)
Requirements: Power=6, Control=6, Tactics=4
Description: Using one or two leaves, the user can turn the leaves into kunai-like weapons to use in combat. The leaves do not maintain their state long after the user lets go of them however, and will revert back to leaves one post after they are out of the users hands.
Konoha Kabe No Jutsu (Leaf Wall Technique)
Requirements: Tactics=6, Intelligence=5, Control=5
Description: Using leaves and chakra, the user forms a large wall in front of him or her to block an oncoming attack. Not the strongest of walls, this technique is vulnerable to Katons, and Suitons as well, but can block minor Ninjutsu and Taijutsu (Stages 2 and down).
Open Slot: Power=5, Control=4, Reserves=4
Stage Three
Ryuuko No Jutsu (Dragon Leaf Technique)
Requirements: Power=9, Control=9, Tactics=7
Description: Creates a dragon head made of leaves and chakra and shoot towards the opponent. Causes large cuts and/or scratches. The dragon head is about the size of a pony.
Konoha Okori (Leaf Genesis)
Requirements: Tactics=8, Intelligence=6, Willpower=8
Description: By concentrating chakra within the user’s body, the user can create a large amount of leaves within his/her body, which is promptly spewed out of the user’s mouth, similar to Katon or Suiton. For every Power 5, the user can create enough leaves for one jutsu in Stage 1. For every Power 10, the user can create enough leaves for one jutsu in Stage 2 or 2 jutsu in Stage 1. For every Power 15, the user can create enough leaves for one jutsu in Stage 3, 2 jutsu in Stage 2, or 3 jutsu in Stage 1, and so on and so forth.
Kamisori Happa (Razor Leaf)
Requirements: Power=8, Control=8, Reserves=6
Description: Similar to Konoha no Ame, Razor Leaf coats leaves in chakra to harden and sharpen the leaves. However, the leaves in this technique are actually hardened and sharpened to the point that they are like kunai and shuriken, making the leaves much more deadly. Then, they are launched at the opponent, similar to Konoha no Ame. For every 1 Control, the user can sharpen and launch 1 leaf.
Giman Kinoha (Deceitful Leaves)
Requirements: Tactics=9, Intelligence=9, Control=7
Description: By applying chakra to leaves, the user can change the color and texture of the leaves. Chakra also lets the leaves attach to the side of things to disguise the object so that the side of the object can appear to be different (ie. changing the text of a paper or making tree bark look and feel like the skin of stone). This can be used to change documents, camouflage, change lettering, and disguise objects cleverly. The leaves can be removed by another with this jutsu. Leaves can only be changed once. After that, the leaves cannot be changed again, even to its original form.
Open Slot: Power=10, Control=10, Willpower=8 or Tactics=10, Intelligence=10, Reserves=8
Stage Four
Konoha Shunshin No Jutsu (Leaf Instantaneous Body Technique)
Requirements: Tactics=12, Intelligence=11, Willpower=10, Power=12
Description: An ability which allows the user to transport from one area to another in a veil of leaves. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile.
Happa Kinbaku no Jutsu (Leaf Bind Technique)
Requirements: Power=14, Control=13, Reserves=11, Intelligence=10
Description: The user directs dozens of leaves into the air straight at an opponent. The leaves hit the opponent, but instead of doing damage, they wrap around the opponent’s body, specifically the legs and arms. The chakra within the leaves then causes the opponent to slow down. For every 10 Power, the Strength and Speed of the opponent drops by 3. The opponent can rid of the leaves by ripping them off (this can only be done if the original Strength is greater than Power), as well as dodge the initial whirl of leaves in the beginning. For every 10 Control, the jutsu lasts one post.
Kuzureha Seifuu (Crumbling Leaf Breeze)
Requirements: Power=12, Control=11, Reserves=10, Tactics=12
Description: The user takes a handful of leaves and crushes the leaves within his/her hand, while applying chakra into the leaves at the same time. The user then blows the crumbled leaves (now very similar to dust) outward into the air. If the crumbled leaves are breathed in by anyone (including the user) the victim will succumb to effects similar to that of a Lingering Poison.
Open Slot: Tactics=14, Intelligence=13, Willpower=11, Control=10
Open Slot:Power=15, Control=15, Reserves=13, Tactics=14 or Tactics=15, Intelligence=15, Willpower=13, Power=14
Stage Five
Kinoha Hokou no Gyou (Art of Walking on Leaves)
Requirements: Tactics=17, Intelligence=16, Willpower=16, Power=15
Description: By focusing chakra into their feet, the user can create a tiny repelling force. This chakra force allows the user to literally stand on top of slender leaves that are hanging off branches or floating in the air, balanced delicately on their feet and toes, and without causing the leaves to fall down any faster than normal.
Konoha Daishizen no Sonota (Sonata of Leaf Nature)
Requirements: Power=18, Control=17, Reserves=17, Intelligence=14
Description: The user concentrates a large amount of chakra and then releases the chakra into the environment. For every 10 Power, the user can reach a 20 feet radius of chakra. Any leaf that the chakra touches (ie. grass, tree leaves, bush leaves, etc.) will become hardened into kunai strength and sharpness, creating a deadly environment that the user can control. The user can control the leaves, turning the jutsu on and off wherever the user moves, but opponents can be deadly injured in such an environment.
Kaeru Kougousei (Convert Photosynthesis)
Requirements: Power=17, Control=16, Reserves=16, Tactics=15
Description: A power jutsu used only by the strongest ninja, this is a jutsu that can determine the survival of ninja in dangerous, and sparse, territory. The user takes leaves and uses this jutsu on them. The chakra enters the leaves and causes the energy and make of the leaf to become literally edible. One leaf becomes the equivalent of a slice of bread. The water within the leaf can also be used, with ten leaves equaling a small cup of water.
Shiyakyousaku – Kokueiha (Obscurity of Vision – Dark Leaves)
Requirements: Tactics=18, Intelligence=17, Willpower=17, Control=14
Description: The user blows up a huge amount of leaves into the air and causes all the leaves to swirl around the vicinity. This huge amount obscures the vision of anyone within the storm (about 50 feet diameter) and anyone trying to look in. The user uses chakra within the leaves to feel contact with anyone within the swirl of leaves, effectively allowing the user to “see” anyone inside. This allows the user to attack using taijutsu. The user cannot use any ninjutsu or genjtusu without stopping this jutsu. The swirl of leaves also obscures hearing, though no actual damage is done with the jutsu. For every 10 Control, this will last two posts.
Open Slot: Power=19, Control=19, Reserves=18, Tactics=16 or Tactics=19, Intelligence=19, Willpower=18, Power=16
Stage Six
Happa Erimoto Kinbaku no Jutsu (Leaf Neck Bind Technique)
Requirements: Power=21, Control=20, Reserves=19, Tactics=17, Intelligence=15
Description: The user directs a dozen leaves into the air straight at an opponent. The leaves hit the opponent, but instead of doing damage, they wrap around the opponent’s neck. Then, the leaves begin to constrict tightly around the opponent’s neck, effectively choking the opponent. The leaves will continue to choke the opponent for three posts, getting tighter and tighter. On the fourth post, the opponent will lose consciousness. On the fifth post, the opponent will lose so much oxygen that he/she will die. The leaves can be ripped off by someone with Strength greater than the user’s Power. Other methods can be used as well, such as chakra strengthened weapons and the like. Opponent permission must be given to use this technique.
Konoha Sogekihei Hitokiri (Leaf Sniper Assassination)
Requirements: Tactics=23, Intelligence=23, Willpower=22, Control=16, Reserves=15
Description: The user takes up a single leaf and concentrates a huge amount of chakra into the leaf. Then, with a blast of chakra, the leaf shoots forward at a blinding speed and hits opponents. The leaf is so thin that it would go straight through most things without stopping (only something as or more dense then stone would stop the leaf). If the leaf hits a human body without hitting any major organs, there is little to no loss of health. However, if the leaf were to hit any major organ (heart, kidney, brain etc.) the victim’s organ would be promptly destroyed, effectively killing the opponent. There is a one post preparation for the jutsu. The leaf will travel half a mile effectively if there is no interference (such as stone or iron or steel). Opponent permission must be given to use this technique against an opponent, and even then the jutsu might miss.
Kyoha Senpuu no Jutsu (Great Leaf Whirlwind Technique)
Requirements: Power=23, Control=23, Reserves=22, Intelligence=16, Willpower=15
Description: The user summons up a humongously large amount of leaves (about the same as Obscurity of Vision) and uses chakra to harden the leaves into kunai strength and sharpness. The user then causes the leaves to create a cyclone of leaves, whirling madly in a circular motion, with the cyclone being 10 feet wide and nearly 60 feet high. The cyclone can be controlled to move slowly, and anyone caught within the cyclone can be severely injured.
Open Slot: Tactics=21, Intelligence=20, Willpower=19, Power=17, Control=15
Open Slot: Power=26, Control=25, Reserves=24, Tactics=19, Intelligence=17 or Tactics=26, Intelligence=25, Willpower=24, Power=19, Control=17
Stage Seven
Kaki no Kadode, Aki no Tourai (Departure of Summer, Arrival of Autumn)
Requirements: Power=32, Control=30, Reserves=28, Tactics= 24, Intelligence=22
Description: A deadly technique that manipulates the natural life of a leaf. The user first causes a large amount of healthy leaves to stick onto targets within a 15 feet radius. The chakra within the leaves causes the leaves to suddenly driy, then burst into flames, instantly bringing up fires that do first to second degree burns at first hit. If the flames continue for at least 2 posts, then the burns can increase to third or fourth degree. This jutsu can only be used once a thread and opponent permission is needed. If the opponent’s Strength is higher than the user’s Power, then the opponent can rip off the leaves.
Aki no Kadode, Fuyu no Tourai (Departure of Autumn, Arrival of Winter)
Reqiurements: Tactics=32, Intelligence=30, Willpower=28, Power=24, Control=22,
Description: A deadly technique that manipulates the natural life of a leaf. The user first causes a large amount of healthy leaves to stick onto targets within a 15 feet radius. The chakra within the leaves causes the leaves to suddenly decay. The rotten remains of the leaves become, via chakra, a poison (which has the effects of lethal poison) and is absorbed into the opponent’s body to transfer the poison effects. This jutsu can only be used once a thread and opponent permission is needed. If the opponent’s Strength is higher than the user’s Power, then the opponent can rip off the leaves.
Fuyu no Kadode, Koushou no Tourai (Departure of Winter, Arrival of Spring)
Requirements: Tactics=30, Intelligence=27, Willpower=26, Power=22, Control=20
Description: A deadly technique that manipulates the natural life of a leaf. The user first causes a large amount of healthy leaves to stick onto targets within a 15 feet radius. The chakra within the leaves causes the leaves to brighten and grow a bit larger. The end of the leaves grow small stems, which root themselves into the opponent’s body (rather painfully) and begin to such away at the chakra within the opponent’s body. The chakra enters the leaves, making the leaves healthier and more beautiful. For every post the leaves are on the opponent, the opponent loses 5 Strength, Speed, and Stamina (this starts on the post after the post this jutsu was used on). This jutsu can only be used once a thread and opponent permission is needed. If the opponent’s Strength is higher than the user’s Power, then the opponent can rip off the leaves.
Koushou no Kadode, Kaki no Tourai (Departure of Spring, Arrival of Summer)
Requirements: Power=30, Control=27, Reserves=26, Tactics=22, Intelligence=20
Description: A deadly technique that manipulates the natural life of a leaf. The user first causes a large amount of healthy leaves to stick onto targets within a 15 feet radius. The chakra within the leaves causes the leaves to suddenly multiply all over the opponent’s body, literally covering the opponent from head to toe without a centimeter of skin showing through. The leaves then begin to slowly suffocate the opponent, while at the same time constrict around the opponent’s body tighter and tighter. It soon becomes a race between whether the opponent will lose all his oxygen first or be crushed to death by the constricting leaves. Either one can happen within 4 posts (it depends on the opponent’s RP). This jutsu can only be used once a thread and opponent permission is needed. If the opponent’s Strength is higher than the user’s Power, then the opponent can rip off the leaves.
Open Slot: Power=35, Control=33, Reserves=31, Tactics=26, Willpower=18 or Tactics=35, Intelligence=33, Willpower=31, Power=26, Reserves=18
Hakagami no Jutsu (Leaf Mirror Technique)
Requirements: Tactics=3, Reserves=3
Description: By concentrating a small amount of chakra onto a leaf, the user is able to turn it into a reflective surface making it useful for spying, planning an attack, or defending against an attack as well.
Konoha Tsujikaze no Jutsu (Leaf Cyclone Technique)
Requirements: Power=4, Control=4
Description: Somewhat of a cross between Henge and Kawarimi, this technique is used to distract an opponent. By gathering chakra much so like when preparing to Kawarimi, they instead draw leaves or other such foliage to them, wrapping themselves in it in what looks to be a cyclone. Then, using a slight form of Henge, they can either slip out of this technique unhindered, or make it seem that way. Through this, they are able to plan a variety of different attacks or escapes.
Note: This is not a Kawarimi. It does not allow for magical escapes.
Konoha No Shuriken no Jutsu (Leaf Shuriken Technique)
Requirements: Power=3, Willpower=2
Description: By focusing chakra into nearby tree leaves, the objects can be shot towards the opponent, sharpened by the energy channeled into them. Due to the relative weakness of the leaves (they can barely scratch the opponent) numerous amounts of leaves can be launched.
Itazurakko no Konoha no Jutsu (Mischievous Leaf Children Technique)
Requirements: Power=2, Intelligence=2
Description: This can technique can only be used on leaves already covering the ground. The user sends in chakra into the leaves on the ground, fully flattening the leaves. Then, the user causes the leaves to become extremely slippery with chakra, which can cause opponent’s slip and fall. For every 3 Control, the radius within which the leaves can be converted is extended 3 feet.
Gasagasa Kinoha no Jutsu (Rustling Leaves Technique)
Requirements: Control=3, Tactics=2
Description: The user can cause leaves within a forest to rustle loudly, which can be used to distract opponents, as well as bring about attention to the wrong direction.
Stage Two
Konoha Bunshin no Jutsu (Leaf Clone Technique)
Requirments: Tactics=5, Intelligence=4, Willpower=4
Description: In the same vein of the Leaf Shuriken, chakra is used to fuse large amounts of leaves into a single functional clone. Rather useless in attacking, it is used mainly as a distraction or shield. For every 5 Reservess, two clones can be made.
Konoha no Ame no Jutsu (Rain of Leaves Technique)
Requirements: Power=7, Control= 7, Tactics=6
Description: The shinobi is able to concentrate on using leaves as a means to attack. Coating said leaves with chakra, they literally “rain down upon” enemies with razor sharp leaves that cut into the skin. These leaves aren’t lethal, though, and can only cause, at most, gashes. But in mass amounts, this can be an extremely useful technique.
Hahishu no Jutsu Leaf (Dagger Technique)
Requirements: Power=6, Control=6, Tactics=4
Description: Using one or two leaves, the user can turn the leaves into kunai-like weapons to use in combat. The leaves do not maintain their state long after the user lets go of them however, and will revert back to leaves one post after they are out of the users hands.
Konoha Kabe No Jutsu (Leaf Wall Technique)
Requirements: Tactics=6, Intelligence=5, Control=5
Description: Using leaves and chakra, the user forms a large wall in front of him or her to block an oncoming attack. Not the strongest of walls, this technique is vulnerable to Katons, and Suitons as well, but can block minor Ninjutsu and Taijutsu (Stages 2 and down).
Open Slot: Power=5, Control=4, Reserves=4
Stage Three
Ryuuko No Jutsu (Dragon Leaf Technique)
Requirements: Power=9, Control=9, Tactics=7
Description: Creates a dragon head made of leaves and chakra and shoot towards the opponent. Causes large cuts and/or scratches. The dragon head is about the size of a pony.
Konoha Okori (Leaf Genesis)
Requirements: Tactics=8, Intelligence=6, Willpower=8
Description: By concentrating chakra within the user’s body, the user can create a large amount of leaves within his/her body, which is promptly spewed out of the user’s mouth, similar to Katon or Suiton. For every Power 5, the user can create enough leaves for one jutsu in Stage 1. For every Power 10, the user can create enough leaves for one jutsu in Stage 2 or 2 jutsu in Stage 1. For every Power 15, the user can create enough leaves for one jutsu in Stage 3, 2 jutsu in Stage 2, or 3 jutsu in Stage 1, and so on and so forth.
Kamisori Happa (Razor Leaf)
Requirements: Power=8, Control=8, Reserves=6
Description: Similar to Konoha no Ame, Razor Leaf coats leaves in chakra to harden and sharpen the leaves. However, the leaves in this technique are actually hardened and sharpened to the point that they are like kunai and shuriken, making the leaves much more deadly. Then, they are launched at the opponent, similar to Konoha no Ame. For every 1 Control, the user can sharpen and launch 1 leaf.
Giman Kinoha (Deceitful Leaves)
Requirements: Tactics=9, Intelligence=9, Control=7
Description: By applying chakra to leaves, the user can change the color and texture of the leaves. Chakra also lets the leaves attach to the side of things to disguise the object so that the side of the object can appear to be different (ie. changing the text of a paper or making tree bark look and feel like the skin of stone). This can be used to change documents, camouflage, change lettering, and disguise objects cleverly. The leaves can be removed by another with this jutsu. Leaves can only be changed once. After that, the leaves cannot be changed again, even to its original form.
Open Slot: Power=10, Control=10, Willpower=8 or Tactics=10, Intelligence=10, Reserves=8
Stage Four
Konoha Shunshin No Jutsu (Leaf Instantaneous Body Technique)
Requirements: Tactics=12, Intelligence=11, Willpower=10, Power=12
Description: An ability which allows the user to transport from one area to another in a veil of leaves. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile.
Happa Kinbaku no Jutsu (Leaf Bind Technique)
Requirements: Power=14, Control=13, Reserves=11, Intelligence=10
Description: The user directs dozens of leaves into the air straight at an opponent. The leaves hit the opponent, but instead of doing damage, they wrap around the opponent’s body, specifically the legs and arms. The chakra within the leaves then causes the opponent to slow down. For every 10 Power, the Strength and Speed of the opponent drops by 3. The opponent can rid of the leaves by ripping them off (this can only be done if the original Strength is greater than Power), as well as dodge the initial whirl of leaves in the beginning. For every 10 Control, the jutsu lasts one post.
Kuzureha Seifuu (Crumbling Leaf Breeze)
Requirements: Power=12, Control=11, Reserves=10, Tactics=12
Description: The user takes a handful of leaves and crushes the leaves within his/her hand, while applying chakra into the leaves at the same time. The user then blows the crumbled leaves (now very similar to dust) outward into the air. If the crumbled leaves are breathed in by anyone (including the user) the victim will succumb to effects similar to that of a Lingering Poison.
Open Slot: Tactics=14, Intelligence=13, Willpower=11, Control=10
Open Slot:Power=15, Control=15, Reserves=13, Tactics=14 or Tactics=15, Intelligence=15, Willpower=13, Power=14
Stage Five
Kinoha Hokou no Gyou (Art of Walking on Leaves)
Requirements: Tactics=17, Intelligence=16, Willpower=16, Power=15
Description: By focusing chakra into their feet, the user can create a tiny repelling force. This chakra force allows the user to literally stand on top of slender leaves that are hanging off branches or floating in the air, balanced delicately on their feet and toes, and without causing the leaves to fall down any faster than normal.
Konoha Daishizen no Sonota (Sonata of Leaf Nature)
Requirements: Power=18, Control=17, Reserves=17, Intelligence=14
Description: The user concentrates a large amount of chakra and then releases the chakra into the environment. For every 10 Power, the user can reach a 20 feet radius of chakra. Any leaf that the chakra touches (ie. grass, tree leaves, bush leaves, etc.) will become hardened into kunai strength and sharpness, creating a deadly environment that the user can control. The user can control the leaves, turning the jutsu on and off wherever the user moves, but opponents can be deadly injured in such an environment.
Kaeru Kougousei (Convert Photosynthesis)
Requirements: Power=17, Control=16, Reserves=16, Tactics=15
Description: A power jutsu used only by the strongest ninja, this is a jutsu that can determine the survival of ninja in dangerous, and sparse, territory. The user takes leaves and uses this jutsu on them. The chakra enters the leaves and causes the energy and make of the leaf to become literally edible. One leaf becomes the equivalent of a slice of bread. The water within the leaf can also be used, with ten leaves equaling a small cup of water.
Shiyakyousaku – Kokueiha (Obscurity of Vision – Dark Leaves)
Requirements: Tactics=18, Intelligence=17, Willpower=17, Control=14
Description: The user blows up a huge amount of leaves into the air and causes all the leaves to swirl around the vicinity. This huge amount obscures the vision of anyone within the storm (about 50 feet diameter) and anyone trying to look in. The user uses chakra within the leaves to feel contact with anyone within the swirl of leaves, effectively allowing the user to “see” anyone inside. This allows the user to attack using taijutsu. The user cannot use any ninjutsu or genjtusu without stopping this jutsu. The swirl of leaves also obscures hearing, though no actual damage is done with the jutsu. For every 10 Control, this will last two posts.
Open Slot: Power=19, Control=19, Reserves=18, Tactics=16 or Tactics=19, Intelligence=19, Willpower=18, Power=16
Stage Six
Happa Erimoto Kinbaku no Jutsu (Leaf Neck Bind Technique)
Requirements: Power=21, Control=20, Reserves=19, Tactics=17, Intelligence=15
Description: The user directs a dozen leaves into the air straight at an opponent. The leaves hit the opponent, but instead of doing damage, they wrap around the opponent’s neck. Then, the leaves begin to constrict tightly around the opponent’s neck, effectively choking the opponent. The leaves will continue to choke the opponent for three posts, getting tighter and tighter. On the fourth post, the opponent will lose consciousness. On the fifth post, the opponent will lose so much oxygen that he/she will die. The leaves can be ripped off by someone with Strength greater than the user’s Power. Other methods can be used as well, such as chakra strengthened weapons and the like. Opponent permission must be given to use this technique.
Konoha Sogekihei Hitokiri (Leaf Sniper Assassination)
Requirements: Tactics=23, Intelligence=23, Willpower=22, Control=16, Reserves=15
Description: The user takes up a single leaf and concentrates a huge amount of chakra into the leaf. Then, with a blast of chakra, the leaf shoots forward at a blinding speed and hits opponents. The leaf is so thin that it would go straight through most things without stopping (only something as or more dense then stone would stop the leaf). If the leaf hits a human body without hitting any major organs, there is little to no loss of health. However, if the leaf were to hit any major organ (heart, kidney, brain etc.) the victim’s organ would be promptly destroyed, effectively killing the opponent. There is a one post preparation for the jutsu. The leaf will travel half a mile effectively if there is no interference (such as stone or iron or steel). Opponent permission must be given to use this technique against an opponent, and even then the jutsu might miss.
Kyoha Senpuu no Jutsu (Great Leaf Whirlwind Technique)
Requirements: Power=23, Control=23, Reserves=22, Intelligence=16, Willpower=15
Description: The user summons up a humongously large amount of leaves (about the same as Obscurity of Vision) and uses chakra to harden the leaves into kunai strength and sharpness. The user then causes the leaves to create a cyclone of leaves, whirling madly in a circular motion, with the cyclone being 10 feet wide and nearly 60 feet high. The cyclone can be controlled to move slowly, and anyone caught within the cyclone can be severely injured.
Open Slot: Tactics=21, Intelligence=20, Willpower=19, Power=17, Control=15
Open Slot: Power=26, Control=25, Reserves=24, Tactics=19, Intelligence=17 or Tactics=26, Intelligence=25, Willpower=24, Power=19, Control=17
Stage Seven
Kaki no Kadode, Aki no Tourai (Departure of Summer, Arrival of Autumn)
Requirements: Power=32, Control=30, Reserves=28, Tactics= 24, Intelligence=22
Description: A deadly technique that manipulates the natural life of a leaf. The user first causes a large amount of healthy leaves to stick onto targets within a 15 feet radius. The chakra within the leaves causes the leaves to suddenly driy, then burst into flames, instantly bringing up fires that do first to second degree burns at first hit. If the flames continue for at least 2 posts, then the burns can increase to third or fourth degree. This jutsu can only be used once a thread and opponent permission is needed. If the opponent’s Strength is higher than the user’s Power, then the opponent can rip off the leaves.
Aki no Kadode, Fuyu no Tourai (Departure of Autumn, Arrival of Winter)
Reqiurements: Tactics=32, Intelligence=30, Willpower=28, Power=24, Control=22,
Description: A deadly technique that manipulates the natural life of a leaf. The user first causes a large amount of healthy leaves to stick onto targets within a 15 feet radius. The chakra within the leaves causes the leaves to suddenly decay. The rotten remains of the leaves become, via chakra, a poison (which has the effects of lethal poison) and is absorbed into the opponent’s body to transfer the poison effects. This jutsu can only be used once a thread and opponent permission is needed. If the opponent’s Strength is higher than the user’s Power, then the opponent can rip off the leaves.
Fuyu no Kadode, Koushou no Tourai (Departure of Winter, Arrival of Spring)
Requirements: Tactics=30, Intelligence=27, Willpower=26, Power=22, Control=20
Description: A deadly technique that manipulates the natural life of a leaf. The user first causes a large amount of healthy leaves to stick onto targets within a 15 feet radius. The chakra within the leaves causes the leaves to brighten and grow a bit larger. The end of the leaves grow small stems, which root themselves into the opponent’s body (rather painfully) and begin to such away at the chakra within the opponent’s body. The chakra enters the leaves, making the leaves healthier and more beautiful. For every post the leaves are on the opponent, the opponent loses 5 Strength, Speed, and Stamina (this starts on the post after the post this jutsu was used on). This jutsu can only be used once a thread and opponent permission is needed. If the opponent’s Strength is higher than the user’s Power, then the opponent can rip off the leaves.
Koushou no Kadode, Kaki no Tourai (Departure of Spring, Arrival of Summer)
Requirements: Power=30, Control=27, Reserves=26, Tactics=22, Intelligence=20
Description: A deadly technique that manipulates the natural life of a leaf. The user first causes a large amount of healthy leaves to stick onto targets within a 15 feet radius. The chakra within the leaves causes the leaves to suddenly multiply all over the opponent’s body, literally covering the opponent from head to toe without a centimeter of skin showing through. The leaves then begin to slowly suffocate the opponent, while at the same time constrict around the opponent’s body tighter and tighter. It soon becomes a race between whether the opponent will lose all his oxygen first or be crushed to death by the constricting leaves. Either one can happen within 4 posts (it depends on the opponent’s RP). This jutsu can only be used once a thread and opponent permission is needed. If the opponent’s Strength is higher than the user’s Power, then the opponent can rip off the leaves.
Open Slot: Power=35, Control=33, Reserves=31, Tactics=26, Willpower=18 or Tactics=35, Intelligence=33, Willpower=31, Power=26, Reserves=18