Post by Mace Parshath on Dec 27, 2006 20:36:48 GMT -5
*What do they do when they are nervous? Sad? Happy?
Nervous: Goes quiet.
Sad: Plays cards with himself, endlessly, never talking.
Happy: Laughs, becomes very talkactive, jokes around, and is overall a fun guy to be around.
*What lets them let off steam?
Playing cards, jogging, working out, or just talking with people.
*Are they domineering, type A individuals or relaxed, type B individuals?
Type B
*Are they sociable or lone wolves?
When people are around, he will pop open a bottle of wine and enjoy the time. But when nothing special is going on, he's normally alone, or with a very small group of people playing cards.
*Are they talkative or quiet? Are there some instances where they may be more or less talkative?
Talkactive at parties and poker games, quiet most other times. He seems to need the relaxed, artsy sort of atmosphere to really get active and jovial. Or drunk, which is next to never.
Family: All his family is dead from back when he was child, his dad went into serious debt and the Yakuza came after him, killing everyone except the boy so they could raise him. There is no real explaination as to why.
Homeworld: Chicago, Earth (Lives in Tokyo)
School/Childhood: He was two years old when his parents were killed by the same men who raised him afterwards - The Yakuza. He bears no ill-will towards them, since he barely remembers anything that happened that far back. Jerry grew up with a firm, but leniant hand, which brought him up as a great person to hang around with, but also a strict person when it came to family honor. He doesn't regret anything about his childhood.
Property: Several decks of cards, a nice apartment, and a slick motorcycle. He doesn't but much.
Contacts/Friends: Yakuza.
Enemies: Enemies of the Yakuza.
Ethics: Honor, to him, is high on his list. He believes that friends are great to have, and work is before play. He has a basic set of principles, like only lie if it's to help save a life or something similar. But he believes in taking responsibility for his actions, never stealing nor hurting anyone unless there's a reason for it. He often plays devil's advocate.
Religious and Spirituality: Shintoism.
Appearance:
*Apparent Age: Late-Thirties
*Hair: Short, dark brown hair.
*Eyes: Paris blue.
*Skin color: Generic White.
*Apparent personality: Quiet, easily annoyed.
*Apparent ethnicity: Caucasian
Ethical Archetypes:
-Hobbies: Playing cards, jogging, tennis, grooming, and meditation.
Race: Human
Affinities:
-Magic: 305
-Psi: 305
-Ki: 1025
-Tech: 305
Attributes:
Str - VH Godlike
Keen - L Forbidden
Rflx - L Forbidden
End - VH Godlike
Cha - VH Godlike
Int - VL Forbidden
P.A. - VH Godlike
Will - L Forbidden
Trainers:
Cait Sith
Wakka
Ichigo
Yoh
Gambit
Mia
Piers
Alex
Garet
Ishmael
Classes:
Red Mage (10)
Martial Artist (10)
Veneficium Secutor (5)
Dragon Thief (5)
Thrash Ahmoqa (5)
White Witch (5)
Paladin (5)
-------------
Gambler (30)
Psi-Gambler (30)
Drunken Boxing (20)
Yakuza (30)
Yakuza Mystic (20)
Drunken Kung-Fu (20)
Ki Telekineticist (20)
Mercury Adept (20)
Mars Adept (10)
Mystic Gambler (30)
Soul Society Swordsman/Shinigami (30)
Yakuza Tattoo Fighter (20)
Shaman (SK) (20)
Traits:
Positive:
Rare Ki (4)
Neutral:
Negative:
Chronic Pains (4)
DARK-DARK Gambling/Psyenergy
DARK-LIGHT Martial Arts
LIGHT-DARK Atlantean Technology
LIGHT-LIGHT Mysticism
-Zodiac Sign: Saggitarius
-Blood Type: AB
-Personal Totem: Wolf
-Patron God: N/A
Equipment:
Seburo M-5
Magatama Necklace
Shinto Deck
Object: Cards (The Lost Room)
Worn Deck
Zanpokuto
Bioware:
Tailored Pheromones
Tattooes:
One is a giant target sight on his left shoulderblade where his heart will be, which draws in encounters for the group.
Another is Pac-Man eating marshmallows around his right bicep that allows him to draw in HP with every hit he deals.
He has a pissed off moogle on his left middle-finger, with steam coming from the bouncy spoof ball on its antennae (antennae imprinted right into his fingernail), which better increases his chances with the Slots technique, or any other chance-based attack.
Finally, he has a pair of animated red dice tattooed tumbling down from his ears down to an animated tattoo of a cup in his chest, which shakes itself, then drops six dices, each finding a place on his six-pack set of abs. This, depending on the numbers the dice land on, will double, triple, etc. his accuracy, potency, chances, etc.
DIO:
Jerry
Amidamaru
Criss Cross Roy (Overspirit)
RSN
Riding Moogle
Tzemke
Skills:
Gunslinging 300%
Smuggling 300%
Demolitions 200%
Lying & Cheating 700%
Driving: Cars 550%
Swordsmanship 900%
Unarmed Combat 600%
Disguise 500%
Escape Artist 500%
Infiltration 400%
Palming 300%
Shadowing 500%
Etiquette 400%
Gymnastics 900%
Lock-Picking 300%
Psychology 800%
Sweet Talk 500%
Nervous: Goes quiet.
Sad: Plays cards with himself, endlessly, never talking.
Happy: Laughs, becomes very talkactive, jokes around, and is overall a fun guy to be around.
*What lets them let off steam?
Playing cards, jogging, working out, or just talking with people.
*Are they domineering, type A individuals or relaxed, type B individuals?
Type B
*Are they sociable or lone wolves?
When people are around, he will pop open a bottle of wine and enjoy the time. But when nothing special is going on, he's normally alone, or with a very small group of people playing cards.
*Are they talkative or quiet? Are there some instances where they may be more or less talkative?
Talkactive at parties and poker games, quiet most other times. He seems to need the relaxed, artsy sort of atmosphere to really get active and jovial. Or drunk, which is next to never.
Family: All his family is dead from back when he was child, his dad went into serious debt and the Yakuza came after him, killing everyone except the boy so they could raise him. There is no real explaination as to why.
Homeworld: Chicago, Earth (Lives in Tokyo)
School/Childhood: He was two years old when his parents were killed by the same men who raised him afterwards - The Yakuza. He bears no ill-will towards them, since he barely remembers anything that happened that far back. Jerry grew up with a firm, but leniant hand, which brought him up as a great person to hang around with, but also a strict person when it came to family honor. He doesn't regret anything about his childhood.
Property: Several decks of cards, a nice apartment, and a slick motorcycle. He doesn't but much.
Contacts/Friends: Yakuza.
Enemies: Enemies of the Yakuza.
Ethics: Honor, to him, is high on his list. He believes that friends are great to have, and work is before play. He has a basic set of principles, like only lie if it's to help save a life or something similar. But he believes in taking responsibility for his actions, never stealing nor hurting anyone unless there's a reason for it. He often plays devil's advocate.
Religious and Spirituality: Shintoism.
Appearance:
*Apparent Age: Late-Thirties
*Hair: Short, dark brown hair.
*Eyes: Paris blue.
*Skin color: Generic White.
*Apparent personality: Quiet, easily annoyed.
*Apparent ethnicity: Caucasian
Ethical Archetypes:
-Hobbies: Playing cards, jogging, tennis, grooming, and meditation.
Race: Human
Affinities:
-Magic: 305
-Psi: 305
-Ki: 1025
-Tech: 305
Attributes:
Str - VH Godlike
Keen - L Forbidden
Rflx - L Forbidden
End - VH Godlike
Cha - VH Godlike
Int - VL Forbidden
P.A. - VH Godlike
Will - L Forbidden
Trainers:
Cait Sith
Wakka
Ichigo
Yoh
Gambit
Mia
Piers
Alex
Garet
Ishmael
Classes:
Red Mage (10)
Martial Artist (10)
Veneficium Secutor (5)
Dragon Thief (5)
Thrash Ahmoqa (5)
White Witch (5)
Paladin (5)
-------------
Gambler (30)
Psi-Gambler (30)
Drunken Boxing (20)
Yakuza (30)
Yakuza Mystic (20)
Drunken Kung-Fu (20)
Ki Telekineticist (20)
Mercury Adept (20)
Mars Adept (10)
Mystic Gambler (30)
Soul Society Swordsman/Shinigami (30)
Yakuza Tattoo Fighter (20)
Shaman (SK) (20)
Traits:
Positive:
Rare Ki (4)
Neutral:
Negative:
Chronic Pains (4)
DARK-DARK Gambling/Psyenergy
DARK-LIGHT Martial Arts
LIGHT-DARK Atlantean Technology
LIGHT-LIGHT Mysticism
-Zodiac Sign: Saggitarius
-Blood Type: AB
-Personal Totem: Wolf
-Patron God: N/A
Equipment:
Seburo M-5
Magatama Necklace
Shinto Deck
Object: Cards (The Lost Room)
Worn Deck
Zanpokuto
Bioware:
Tailored Pheromones
Tattooes:
One is a giant target sight on his left shoulderblade where his heart will be, which draws in encounters for the group.
Another is Pac-Man eating marshmallows around his right bicep that allows him to draw in HP with every hit he deals.
He has a pissed off moogle on his left middle-finger, with steam coming from the bouncy spoof ball on its antennae (antennae imprinted right into his fingernail), which better increases his chances with the Slots technique, or any other chance-based attack.
Finally, he has a pair of animated red dice tattooed tumbling down from his ears down to an animated tattoo of a cup in his chest, which shakes itself, then drops six dices, each finding a place on his six-pack set of abs. This, depending on the numbers the dice land on, will double, triple, etc. his accuracy, potency, chances, etc.
DIO:
Jerry
Amidamaru
Criss Cross Roy (Overspirit)
RSN
Riding Moogle
Tzemke
Skills:
Gunslinging 300%
Smuggling 300%
Demolitions 200%
Lying & Cheating 700%
Driving: Cars 550%
Swordsmanship 900%
Unarmed Combat 600%
Disguise 500%
Escape Artist 500%
Infiltration 400%
Palming 300%
Shadowing 500%
Etiquette 400%
Gymnastics 900%
Lock-Picking 300%
Psychology 800%
Sweet Talk 500%