Post by songstress on Nov 10, 2006 3:31:30 GMT -5
Stage One
Katon: Ichi (Fire Element: One)
Type: Ninjutsu
Requirements: Power 4, Control 4
Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.
Katon: Shoumeidan no Jutsu (Fire Element: Flare Technique)
Type: Ninjutsu
Requirements: Control 3, Intelligence 2
Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.
Katon: Shuriken no Jutsu (Fire Element: Shuriken Technique)
Type: Ninjutsu
Requirements: Power 2, Tactics 2
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.
Katon: Fukumen no Jutsu (Fire Element: Veil Technique)
Type: Ninjutsu
Requirements: Power 3, Willpower 2
Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.
Note: Both the effect and the recovery from this technique can be overcome in one post.
Stage Two
- Requires one of the techniques listed above.
Katon: Ni (Fire Element: Two)
Type: Ninjutsu
Requirements: Katon: Ichi; Power 7, Control 7, Intelligence 6
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial burns.
Katon Housenka no Jutsu (Fire Element: Mythical Fire Flower Technique)
Type: Ninjutsu
Requirements: Power 6, Control 6, Intelligence 4
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
Katon: Hoteri Ougigata no Jutsu (Fire Element: Flash Fan Technique)
Type: Ninjustu
Requirements: Intelligence 5, Tactics 4, Willpower 4
Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.
Katon: Bounetsu no Jutsu (Fire Element: Flame-Resistance Technique)
Type: Ninjutsu
Requirements: Intelligence 6, Tactics 5, Control 5
Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.
Note: The effect of this jutsu can only be used to ‘withstand’ up to two jutsus, ranging from Stage 2 and below. After any two Katons are staved off, the user must roleplay taking realistic damage from any other Katon afterwards. This technique can only be used once per thread.
Stage Three
- Available to Genin rank and above.
- Requires one of the technique listed above.
Katon: San (Fire Element: Three)
Type: Ninjutsu
Requirements: Katon: Ni; Power 9, Control 9, Intelligence 7
Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.
Katon Ryuuka no Jutsu (Fire Element: Dragon Fire Technique)
Type: Ninjutsu
Requirements: Power 8, Control 8, Reserves 6
Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
Katon: Kyuuka no Jutsu (Fire Element: Flame Sphere Technique)
Type: Ninjutsu
Requirements: Power 10, Control 10, Willpower 8
Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.
Note: User must remain still while using this technique.
Katon: Shouidan no Jutsu (Fire Element: Incendiary Technique)
Type: Ninjutsu
Requirements: Intelligence 9, Tactics 9, Control 7
Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well is leave a lasting flame going.
Note: Genin gifted enough to perform this jutsu can only create explosions that range from 1m – 2m in radius. Chuunin can set a 4m – 5m radius ablaze. And Jounin are capable of kindling an area of approximately 5m – 10m.
Stage Four
- Available to Chuunin rank and above.
- Requires one of the technique listed above.
Katon: Shi (Katon: Four)
Type: Ninjutsu
Requirements: Katon: San; Power 15, Control 15, Reserves 13, Intelligence 14
Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni.
Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.
Katon Goukakyuu no Jutsu (Fire Element: Powerful Fireball Technique)
Requirement: Katon Ryuuka
Type: Ninjutsu
Requirements: Power 14, Control 13, Reserves 11, Tactics 10
Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.
Katon: Nenshou Tosshin (Fire Element: Burning Rush)
Type: Ninjutsu
Requirements: Katon: Kyuuka no Jutsu; Power 12, Control 11, Reserves 10, Intelligence 12
Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated.
Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed (+5 points to Speed) than usual for the duration of two posts alongside the actual flame effects that obviously harm opponents upon contact.
Katon: Taika no Jutsu (Fire Element: Fireproof Technique)
Type: Ninjutsu
Requirements: Katon: Bounetsu no Jutsu; Intelligence 14, Tactics 13, Willpower 11, Control 10
Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.
Note: Only up to two things may be protected in this way, there are no limitations on what can be protected. The effect of this shield holds through up to three attacks, potency ranging by rank. Chuunin can protect themselves from all Katons Stage Four and below while Jounin are guarded against Stage Five and below. This technique can only be used once per thread and the sharing effect must be used within the first three posts of activation.
Stage Five
- Available to Chuunin rank and above.
- Requires one of the technique listed above.
Katon: Go (Fire Element: Five)
Type: Ninjutsu
Requirements: Katon: Shi; Power 19, Control 19, Reserves 18, Intelligence 16
Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is exactly as in the jutsu before this if only covering a larger area.
Katon Hidora no Jutsu (Fire Element: Hydra Technique)
Type: Ninjutsu
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
Katon: Daitou no Jutsu (Fire Element: Longsword Technique)
Type: Ninjutsu
Requirements: Katon: Kyuuka; Power 18, Control 17, Reserves 17, Tactics 14
Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively. If it used longer than a minute (one post) the user’s arm will be singed and will be unavailable for the rest of the fight.
Katon: Hibashira no Jutsu (Fire Element: Blazing Column Technique)
Type: Ninjutsu
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.
Stage Six
- Available to Jounin rank.
- Requires one of the technique listed above.
Kaseiken (Flame Fist)
Type: Ninjutsu
Requirements: Katon: Go; Power 26, Control 25, Reserves 24, Intelligence 19
Description: Kaiseken, essentially, is an attack that causes an explosion by transferring all heat from the user’s hand to the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation. Because of this, the technique can only be used twice a day for even the most gifted jounin. If used any more, the bones of the user’s arm will shatter from internal pressures caused by the technique.
Note: Can only be used once a thread and to strike an opponent with this technique requires admin/player approval.
Katon Karyuu Endan (Fire Element: Fire Dragon Blast)
Type: Ninjutsu
Requirements: Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15
Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.
Katon Yurika no Jutsu (Fire Element: Fire Lily Technique)
Type: Ninjutsu
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15
Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.
Note: Can only be used once a thread.
Fuuinka (Fire Sealing)
Type: Ninjutsu
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15
Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.
Note: Only one technique can be sealed at a time, and only two per thread. Using a technique that has been sealed is limited in that that specific technique must be used within the next two posts after it has been absorbed into the scroll. Seals labeled for ‘study’ (not copying) cannot be used in combat whatsoever. Summoned creatures are exempt from this rule, but not their techniques. Also, only techniques Stage Six and below are capable of being absorbed.
Stage Seven
- Available to Jounin rank.
- Requires one of the technique listed above.
Moushou Kaseiken (Fierce Flame Fist)
Type: Ninjutsu
Requirements: Kaseiken; Power 35, Control 33, Reserves 31, Intelligence 26, Willpower 18
Description: A fabled level of mastery, this version of the Kaseiken almost completely revolutionizes the previous. Rather than flames wrapping around a users fist, the fire instead engulfs the user completely and generally makes the user look imposing. But these flames are much more than show. Now that the flame that was previously surrounding only the fist is available in such large amounts through the entire body, the destruction of the attack is also multiplied. However, this is a make or break technique. At this stage of mastery, the explosion itself can be controlled enough so that the user is not harmed, but the amount of chakra it takes to both control and create such force immediately forces the user out of the fight.
Note: Can only be used once a thread and to strike an opponent with this technique requires admin/player approval.
Katon Shinhidora no Jutsu (Fire Element: True Hydra Technique)
Type: Ninjutsu
Requirements: Power 32, Control 30, Reserves 28, Intelligence 24, Tactics 22
Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them: a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.
Katon Bunshin no Jutsu (Fire Clone Technique)
Type: Ninjutsu
Requirements: Intelligence 30, Tactics 27, Willpower 26, Power 22, Control 20
Description: Fashioned from flame, this clone is much different than its other elemental counterparts. A base and rather expected property of this bunshin is that it’s extremely warm to the touch. Each blow dealt by it could be compared to being hit with a newly fashioned sledgehammer straight from the furnace. Second to that would be its innate tendency to explode in a burst of ember when dealt a killing blow. However, it’s more unique abilities are thus: Creating a Katon Bunshin is not as simple a matter as it may seem. Unlike most others, this one is crafted straight from a user’s mouth, quite literally breathing life into it. So, in effect, this can be used both as a tool and a form of attack all in one. And still, even, each bunshin is easily equipped with a majority of the user’s own techniques.
Note: Obviously quite an elaborate and powerful bunshin, there are some key restrictions here as well. Only one bunshin may be created in any given post, and at maximum three bunshins in one thread (past or present). The limit is based on reserves, and a user must possess 15 points per bunshin (45 in reserves would meet the maximum amount of bunshins in a single thread). Also, the amount of techniques each bunshin knows is dependent on the user. All Katons Stage 5 and below at the user’s disposal are taken as the bunshin’s as well. They can use one jutsu at most and afterwards disperse naturally as a wisp of smoke.
Katon Shunshin no Jutsu (Fire Transport Technique)
Type: Ninjutsu
Requirements: Intelligence 32, Tactics 30, Willpower 28, Power 24, Control 22
Description: In a haze of flame the user travels from place to place, quite literally leaving disaster in their wake. Much unlike the varying techniques that most other villages boast, this one not only carries the user from one area to another in an elemental, almost ethereal form, but causes a great deal of devastation as well. Performing the necessary seals, the user suddenly becomes the literal form of fire and moves in that form. Also unlike it’s other counterparts, this technique is very much offensive in that the entire area around an opponent can be set ablaze as well and keep them from escaping.
Note: Once used, the person who performed this technique must exit the thread no matter the outcome of the attack. It is quite literally an escape technique.
Stage Eight
- Available to Sennin and Hokage NPCs only.
- Requirements GM approval
Fuuinka Koui (Highest Ranking Fire Sealing)
Type: Ninjutsu
Requirements: To be announced; NPC only
Description: A technique which was once known to be unique solely to Jiraiya, it has been passed down to only the most celebrated of shinobi in Konoha. A marker of their might and cunning, this seal retains almost all the effects of the lesser Fuuinka, but with all limitations removed. It is the strongest form of Fire Sealing, and no technique yet has been able to overcome it.
Note: Almost all limitations from the previous techniques (minus the detail about copying) are removed. That is to say, all fire-based techniques fall prey to this one. The only things exempt are Summons (as mentioned in the Fuuinka). The scroll usage is carried between threads and the amount that can be stowed away is nearly unlimited. These details will be added to character sheets and removed when appropriate.
Katon: Daikonran (Fire Element: Pandemonium)
Type: Ninjutsu
Requirements: To be announced; NPC only
Description: Very few people have seen this technique in action and even less have ever spoken of it. And yet as cliché as that sounds, it is most definitely a truth that cannot be denied. During the course of a battle, the user carefully sets different parts of the battlefield on fire and then sets this very special technique to use. Drawing upon the heat energy from all the surrounding flames, the user transforms them into spheres of purely charged heat through the use of very particular seals. Then, as the seals are completed, the balls begin to surround the opponent. Finally, they close in on the enemy at incredible speeds and the heat is completely absorbed into their bodies… causing them to explode from all the internal pressures and other biological processes which have failed due to the intense rise in temperature. The user can, also, delay this process by mentally dragging each sphere through the air and disabling an opponent’s appendages one by one before finishing them off.
Katon: Ichi (Fire Element: One)
Type: Ninjutsu
Requirements: Power 4, Control 4
Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.
Katon: Shoumeidan no Jutsu (Fire Element: Flare Technique)
Type: Ninjutsu
Requirements: Control 3, Intelligence 2
Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.
Katon: Shuriken no Jutsu (Fire Element: Shuriken Technique)
Type: Ninjutsu
Requirements: Power 2, Tactics 2
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.
Katon: Fukumen no Jutsu (Fire Element: Veil Technique)
Type: Ninjutsu
Requirements: Power 3, Willpower 2
Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.
Note: Both the effect and the recovery from this technique can be overcome in one post.
Stage Two
- Requires one of the techniques listed above.
Katon: Ni (Fire Element: Two)
Type: Ninjutsu
Requirements: Katon: Ichi; Power 7, Control 7, Intelligence 6
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial burns.
Katon Housenka no Jutsu (Fire Element: Mythical Fire Flower Technique)
Type: Ninjutsu
Requirements: Power 6, Control 6, Intelligence 4
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
Katon: Hoteri Ougigata no Jutsu (Fire Element: Flash Fan Technique)
Type: Ninjustu
Requirements: Intelligence 5, Tactics 4, Willpower 4
Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.
Katon: Bounetsu no Jutsu (Fire Element: Flame-Resistance Technique)
Type: Ninjutsu
Requirements: Intelligence 6, Tactics 5, Control 5
Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.
Note: The effect of this jutsu can only be used to ‘withstand’ up to two jutsus, ranging from Stage 2 and below. After any two Katons are staved off, the user must roleplay taking realistic damage from any other Katon afterwards. This technique can only be used once per thread.
Stage Three
- Available to Genin rank and above.
- Requires one of the technique listed above.
Katon: San (Fire Element: Three)
Type: Ninjutsu
Requirements: Katon: Ni; Power 9, Control 9, Intelligence 7
Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.
Katon Ryuuka no Jutsu (Fire Element: Dragon Fire Technique)
Type: Ninjutsu
Requirements: Power 8, Control 8, Reserves 6
Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
Katon: Kyuuka no Jutsu (Fire Element: Flame Sphere Technique)
Type: Ninjutsu
Requirements: Power 10, Control 10, Willpower 8
Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.
Note: User must remain still while using this technique.
Katon: Shouidan no Jutsu (Fire Element: Incendiary Technique)
Type: Ninjutsu
Requirements: Intelligence 9, Tactics 9, Control 7
Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well is leave a lasting flame going.
Note: Genin gifted enough to perform this jutsu can only create explosions that range from 1m – 2m in radius. Chuunin can set a 4m – 5m radius ablaze. And Jounin are capable of kindling an area of approximately 5m – 10m.
Stage Four
- Available to Chuunin rank and above.
- Requires one of the technique listed above.
Katon: Shi (Katon: Four)
Type: Ninjutsu
Requirements: Katon: San; Power 15, Control 15, Reserves 13, Intelligence 14
Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni.
Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.
Katon Goukakyuu no Jutsu (Fire Element: Powerful Fireball Technique)
Requirement: Katon Ryuuka
Type: Ninjutsu
Requirements: Power 14, Control 13, Reserves 11, Tactics 10
Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.
Katon: Nenshou Tosshin (Fire Element: Burning Rush)
Type: Ninjutsu
Requirements: Katon: Kyuuka no Jutsu; Power 12, Control 11, Reserves 10, Intelligence 12
Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated.
Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed (+5 points to Speed) than usual for the duration of two posts alongside the actual flame effects that obviously harm opponents upon contact.
Katon: Taika no Jutsu (Fire Element: Fireproof Technique)
Type: Ninjutsu
Requirements: Katon: Bounetsu no Jutsu; Intelligence 14, Tactics 13, Willpower 11, Control 10
Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.
Note: Only up to two things may be protected in this way, there are no limitations on what can be protected. The effect of this shield holds through up to three attacks, potency ranging by rank. Chuunin can protect themselves from all Katons Stage Four and below while Jounin are guarded against Stage Five and below. This technique can only be used once per thread and the sharing effect must be used within the first three posts of activation.
Stage Five
- Available to Chuunin rank and above.
- Requires one of the technique listed above.
Katon: Go (Fire Element: Five)
Type: Ninjutsu
Requirements: Katon: Shi; Power 19, Control 19, Reserves 18, Intelligence 16
Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is exactly as in the jutsu before this if only covering a larger area.
Katon Hidora no Jutsu (Fire Element: Hydra Technique)
Type: Ninjutsu
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
Katon: Daitou no Jutsu (Fire Element: Longsword Technique)
Type: Ninjutsu
Requirements: Katon: Kyuuka; Power 18, Control 17, Reserves 17, Tactics 14
Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively. If it used longer than a minute (one post) the user’s arm will be singed and will be unavailable for the rest of the fight.
Katon: Hibashira no Jutsu (Fire Element: Blazing Column Technique)
Type: Ninjutsu
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.
Stage Six
- Available to Jounin rank.
- Requires one of the technique listed above.
Kaseiken (Flame Fist)
Type: Ninjutsu
Requirements: Katon: Go; Power 26, Control 25, Reserves 24, Intelligence 19
Description: Kaiseken, essentially, is an attack that causes an explosion by transferring all heat from the user’s hand to the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation. Because of this, the technique can only be used twice a day for even the most gifted jounin. If used any more, the bones of the user’s arm will shatter from internal pressures caused by the technique.
Note: Can only be used once a thread and to strike an opponent with this technique requires admin/player approval.
Katon Karyuu Endan (Fire Element: Fire Dragon Blast)
Type: Ninjutsu
Requirements: Power 23, Control 23, Reserves 22, Tactics 16, Willpower 15
Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.
Katon Yurika no Jutsu (Fire Element: Fire Lily Technique)
Type: Ninjutsu
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Tactics 15
Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.
Note: Can only be used once a thread.
Fuuinka (Fire Sealing)
Type: Ninjutsu
Requirements: Intelligence 21, Tactics 20, Willpower 19, Power 17, Control 15
Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.
Note: Only one technique can be sealed at a time, and only two per thread. Using a technique that has been sealed is limited in that that specific technique must be used within the next two posts after it has been absorbed into the scroll. Seals labeled for ‘study’ (not copying) cannot be used in combat whatsoever. Summoned creatures are exempt from this rule, but not their techniques. Also, only techniques Stage Six and below are capable of being absorbed.
Stage Seven
- Available to Jounin rank.
- Requires one of the technique listed above.
Moushou Kaseiken (Fierce Flame Fist)
Type: Ninjutsu
Requirements: Kaseiken; Power 35, Control 33, Reserves 31, Intelligence 26, Willpower 18
Description: A fabled level of mastery, this version of the Kaseiken almost completely revolutionizes the previous. Rather than flames wrapping around a users fist, the fire instead engulfs the user completely and generally makes the user look imposing. But these flames are much more than show. Now that the flame that was previously surrounding only the fist is available in such large amounts through the entire body, the destruction of the attack is also multiplied. However, this is a make or break technique. At this stage of mastery, the explosion itself can be controlled enough so that the user is not harmed, but the amount of chakra it takes to both control and create such force immediately forces the user out of the fight.
Note: Can only be used once a thread and to strike an opponent with this technique requires admin/player approval.
Katon Shinhidora no Jutsu (Fire Element: True Hydra Technique)
Type: Ninjutsu
Requirements: Power 32, Control 30, Reserves 28, Intelligence 24, Tactics 22
Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them: a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.
Katon Bunshin no Jutsu (Fire Clone Technique)
Type: Ninjutsu
Requirements: Intelligence 30, Tactics 27, Willpower 26, Power 22, Control 20
Description: Fashioned from flame, this clone is much different than its other elemental counterparts. A base and rather expected property of this bunshin is that it’s extremely warm to the touch. Each blow dealt by it could be compared to being hit with a newly fashioned sledgehammer straight from the furnace. Second to that would be its innate tendency to explode in a burst of ember when dealt a killing blow. However, it’s more unique abilities are thus: Creating a Katon Bunshin is not as simple a matter as it may seem. Unlike most others, this one is crafted straight from a user’s mouth, quite literally breathing life into it. So, in effect, this can be used both as a tool and a form of attack all in one. And still, even, each bunshin is easily equipped with a majority of the user’s own techniques.
Note: Obviously quite an elaborate and powerful bunshin, there are some key restrictions here as well. Only one bunshin may be created in any given post, and at maximum three bunshins in one thread (past or present). The limit is based on reserves, and a user must possess 15 points per bunshin (45 in reserves would meet the maximum amount of bunshins in a single thread). Also, the amount of techniques each bunshin knows is dependent on the user. All Katons Stage 5 and below at the user’s disposal are taken as the bunshin’s as well. They can use one jutsu at most and afterwards disperse naturally as a wisp of smoke.
Katon Shunshin no Jutsu (Fire Transport Technique)
Type: Ninjutsu
Requirements: Intelligence 32, Tactics 30, Willpower 28, Power 24, Control 22
Description: In a haze of flame the user travels from place to place, quite literally leaving disaster in their wake. Much unlike the varying techniques that most other villages boast, this one not only carries the user from one area to another in an elemental, almost ethereal form, but causes a great deal of devastation as well. Performing the necessary seals, the user suddenly becomes the literal form of fire and moves in that form. Also unlike it’s other counterparts, this technique is very much offensive in that the entire area around an opponent can be set ablaze as well and keep them from escaping.
Note: Once used, the person who performed this technique must exit the thread no matter the outcome of the attack. It is quite literally an escape technique.
Stage Eight
- Available to Sennin and Hokage NPCs only.
- Requirements GM approval
Fuuinka Koui (Highest Ranking Fire Sealing)
Type: Ninjutsu
Requirements: To be announced; NPC only
Description: A technique which was once known to be unique solely to Jiraiya, it has been passed down to only the most celebrated of shinobi in Konoha. A marker of their might and cunning, this seal retains almost all the effects of the lesser Fuuinka, but with all limitations removed. It is the strongest form of Fire Sealing, and no technique yet has been able to overcome it.
Note: Almost all limitations from the previous techniques (minus the detail about copying) are removed. That is to say, all fire-based techniques fall prey to this one. The only things exempt are Summons (as mentioned in the Fuuinka). The scroll usage is carried between threads and the amount that can be stowed away is nearly unlimited. These details will be added to character sheets and removed when appropriate.
Katon: Daikonran (Fire Element: Pandemonium)
Type: Ninjutsu
Requirements: To be announced; NPC only
Description: Very few people have seen this technique in action and even less have ever spoken of it. And yet as cliché as that sounds, it is most definitely a truth that cannot be denied. During the course of a battle, the user carefully sets different parts of the battlefield on fire and then sets this very special technique to use. Drawing upon the heat energy from all the surrounding flames, the user transforms them into spheres of purely charged heat through the use of very particular seals. Then, as the seals are completed, the balls begin to surround the opponent. Finally, they close in on the enemy at incredible speeds and the heat is completely absorbed into their bodies… causing them to explode from all the internal pressures and other biological processes which have failed due to the intense rise in temperature. The user can, also, delay this process by mentally dragging each sphere through the air and disabling an opponent’s appendages one by one before finishing them off.