Post by songstress on Nov 10, 2006 3:15:02 GMT -5
Stage Two
Shiiru Ninpou: Koji Aratameru (Force Ninja Arts: Fact Change)
Type: Genjutsu
Replacing:
Requirements:
Description: One of the main things going against a spy is facts. With this jutsu however, that is no longer a factor. The user is capable of changing very small facts in history for a target, but only for a small amount of time. Small facts would include what year it is, how long two people have known each other (this includes the user and the target), or how many times something has happened; basically, numerical facts. Only one fact may be changed per use, and it may not be changed by more than three numbers.
Base Duration: 3 posts
Shiiru Ninpou: Hoshou (Force Art: Assurance)
Type: Genjutsu
Replacing:
Requirements:
Description: When telling a story or explaining oneself, it is crucial to create a believable story in the espionage world. Even when this is done, though, lies can be seen through. This jutsu aids the user in this area. By using this genjutsu, the target is overcome with a feeling of trust towards the user, as if they were life-long friends. If the target is in any doubt about whether or not to take the user’s words for truth, he will lean more towards ‘yes’ than ‘no’.
Base Duration: 3 posts
Museibutsu Henge no Jutsu (Object Transformation Technique)
Type: Ninjutsu
Replacing:
Requirements:
Description: It is well known that one can change their own appearance, but what about objects’ appearances? Well, this technique now allows this to be done. By simply touching the target with both hands, the user is capable of changing its appearance and texture. There are limits though, such as the item cannot be any larger than a scroll, and it may not be used during battle. The transformation lasts five posts.
Stage Three
Oborerujo no Aitou (Lament of the Drowned Woman)
Type: Genjutsu
Replacing:
Requirements:
Description: The intended target will hear a sudden loud cry for help from his side or behind him. When he looks, he will see a female precious to him, such as a mother, sister, wife, daughter, or friend drowning in water. If there is no water on the battlefield to begin with, he will not wonder how that body of water suddenly came into existence; for some reason, that discrepancy does not fasten to his thoughts. If the person is known to be an excellent swimmer or a shinobi, he will see dozens of chains wrapped around her that prevents her from keeping afloat. The genjutsu is meant to distract the target, hopefully lure him to the image where a trap or a teammate is waiting. If the victim ignores the woman’s cries, she will continue to drown: flailing limbs, face turning colors, eyes bulging out of her sockets, dreadful gagging noises... When used against female opponents, the vision is still of a beloved female close to that person.
Base Duration: 3 posts
Botabota (Drip Drip)
Type: Genjutsu
Replacing:
Requirements:
Description: Heaven knows how annoying the sound of incessant dripping can be when one is trying to sleep. The constant pattern burns into the person's mind, keeping him from precious rest, rewiring his thoughts so that he finds himself waiting for that next inevitable drip, over and over no matter how hard he tries not to. Now imagine if someone had that problem on the battlefield. This genjutsu puts the sound of dripping water into the target's mind. It echoes so loudly inside his head he can’t hear himself think. It brings about that same problem of maintaining concentration because the victim catches himself constantly waiting for that next drip instead of focusing on the battle. Even more frustrating is that the dripping pattern will arbitrarily speed up and slow down.
Base Duration: 3 posts
Roukai Tsurishi (Crafty Angler)
Type: Ninjutsu
Replacing:
Requirements:
Description: A kawarimi type jutsu, this replaces the user with a pillow-sized glob of mud. When it touches a surface, whether that surface is the ground or a person, the mud quickly hardens into a shell that prevents movement of whatever limb or other body part it landed on (cannot be the head). The mud shell requires Strength 15 or Stage Three offensive ninjutsu to break, or crumbles after one post. It is more of a nasty surprise than a true binding technique. Like other kawarimi jutsu, this technique is subject to the 'two kawarimi per thread' rule.
Stage Four
Namimakura (Falling Asleep to the Sound of the Ocean)
Type: Genjutsu
Replacing:
Requirements:
Description: A sleeping genjutsu powerful enough to be employed in combat. When executed, one target will hear the gentle splashing of waves on the beach and fall into a deep sleep. Physically harming the victim will wake him up before the duration finishes, but he will be left with a groggy feeling that will interfere with his performance in combat for another two posts.
Base Duration: 3 posts
Fuyu Shimodoke (Winter Thaw)
Type: Ninjutsu
Replacing:
Requirements:
Description: This jutsu was developed after decades of Snow missing-nin killing Mist hunters in an effort to combat the Snow-nins' ability to turn a Mist shinobi's jutsu against them. Winter Thaw lasts for one post for every 4 points in Reserves, and causes all the water or ice within a varying radius to heat up to approximately 80 degrees centigrade. The now-heated water can, of course, be used for water jutsu, naturally making them more damaging. This obviously would melt any ice, however it is not a defense against fast-moving ice jutsu, but it would prevent any snow or ice user from freezing any water within the set radius. In RP terms, an opposing Snow-nin is unable to claim a monopoly on water in the surrounding area by freezing it all. The effective radius is five feet for every point in Control.
Mokumoku Satsugai no Jutsu (Silent Killing Technique)
Type: Ninjutsu
Replacing:
Requirements:
Description: The Swordsman-turned-traitor Momochi Zabuza was well known for his mastery of this technique. When employed, it silences every movement the user makes: the smallest step, the shallowest breath, the slightest rustle of clothing. In addition to this, every trace of the user’s scent is masked by employing chakra to cover up the Warden’s scent with those of his surroundings. It becomes extremely difficult to detect the user, allowing him to sneak about for up to four posts and slit throats before the victim knows what hit him. Using another jutsu will immediately dispel this technique.
Suiton: Mizuame Nabara (Water Element: Syrup Capture Field)
Type: Ninjutsu
Replacing:
Requirements:
Description: In a manner similar to a katon jutsu, the user can form a single, one-handed tiger seal close to their mouth. Again, alike a katon, the user will inhale, and then spit out their attack. Unlike a katon, however, the user will not spit out fire, and will instead spew out a rather large field of extremely sticky syrup, that will harden over the course of one post, trapping anyone inside it. There is a rather simple, if not well-known way, of escaping this jutsu's binding effects, and that is using the Water Walking jutsu to walk on top of the field. Anyone wishing to escape this way, though, must do so before the syrup hardens. The syrup will dissipate after one post, plus another post for every 10 Power the user has. A Strength rating higher than the user’s Power is needed to break free.
Ryouki (Hunting Season)
Type: Ninjutsu
Replacing:
Requirements:
Description: If they hoped to be successful hunters, the Wardens needed a way to track down fleeing missing-nin, so this jutsu was created. By executing the correct handseals and focusing on a target, the user can ‘color’ the target’s chakra aura a vivid silver. After the target uses Shunshin to escape, the hunter moves to the place where he disappeared and tests the air for that silver chakra aura to find where he fled. One post later, the user may Shunshin to the exact location the target Shunshin-ed to. This technique may be performed twice per thread.
Stage Five
Enkouseki Shibari (Salt Crystal Bind)
Type: Genjutsu
Replacing:
Requirements:
Description: An illusionary binding technique in which the target envisions arms of thick salt crystallizing around his legs, rapidly growing up his torso, encasing his arms, and creeping up his neck to finally close off over his head, cutting off all sound and sight. The first post of the genjutsu will only see the salt crystals reach his waist, allowing the victim one chance to attempt Kai (however, he must recognize it as a genjutsu). For the rest of the duration, the target is rendered blind, deaf, and immobile, but any pain caused to the victim from an outside source will end the technique. Requires opponent permission.
Base Duration: 2 posts
Fugu Tate no Jutsu (Blowfish Shield Technique)
Type: Ninjutsu
Replacing:
Requirements:
Description: A dual purpose jutsu that, when executed, quickly forms a strong shield of swirling water around the user in the shape of a sphere. It is big enough to protect up to four people (size of a sedan), and sturdy enough to halt Stage Four ninjutsu as well as attacks of Strength 21. When the shield is broken or the technique ends (after up to two posts), the water violently explodes outwards in all directions as a hail of solidified water daggers. One should be careful not to let the shield burst when there are allies nearby.
Seinaru Funsen no Megumi (Blessing of the Sacred Fountain)
Type: Ninjutsu
Replacing:
Requirements:
Description: This jutsu, developed by Mist’s medical division specifically for the OnT, staves off the effects of all poisons for a number of posts equal to Power + Control divided by 10. It allows the shinobi to continually cleanse his biological systems and purify any foreign agents that might harm his body. The jutsu must be performed before being poisoned to be effective and may only be performed once per battle.
Dassuishou (Dehydration)
Type: Ninjutsu
Replacing:
Requirements:
Description: Activated by a mere touch against the target’s skin or clothing, the victim starts to sweat very heavily, quickly accumulating so much liquid on his body it looks as if it’s raining on him. The jutsu effectively drains him of bodily fluids, weakening him over a period of three posts and leaving him with a terrible thirst. Any drink consumed during the jutsu's duration won't be absorbed by the body.
Mizu Himaku Hitokiri (Water Film Assassination)
Type: Ninjutsu
Replacing:
Requirements:
Description: Coats the OnT's fingers on one hand with an extremely thin film of "sharp water" that is difficult to see. Running the coated fingers over clothing or skin will cut it as deeply as a dagger. The harder the user presses, the deeper the cut; it is theoretically possible to sever someone’s thumb with this jutsu alone. Once activated, the film lasts a number of posts equal to Power/6. The user can safely put his own hands together without cutting his own skin, but cannot use other jutsu without dispelling this technique first.
Stage Six
Muma Nagi no Sairen (Siren’s Nightmare Lull)
Type: Genjutsu
Replacing:
Requirements:
Description: This illusionary technique produces an image of beautiful mermaid women atop wave-washed rocks, singing tragic stories of love between mortals and sea gods. Their enchanted songs attempt to persuade the listener(s) to stop fighting and draw them into their sweetly haunting melodies. The genjutsu acts so powerfully here that it might even cause some opponents to shed tears while they fight (or not). In the second post, if it lasts that long, the Sirens flock to the listener(s) and mercilessly shred him to the bone with their claws. Try fighting with five or so furious, screeching Sirens stripping flesh away in all glorious imitation of kids unwrapping a Christmas present. If the genjutsu happens to continue longer, and the target tries to move away, the Sirens will follow, clinging to his body, slashing him, trying to drag him to the ground.
Base Duration: 3 posts
Suiton Kuukijuu (Water Element Air Rifle)
Type: Ninjutsu
Replacing:
Requirements:
Description: The user positions his index and middle finger together, forming a spiked two-inch cap of water over his fingertips. This water can be released simply by pointing and aiming and is launched at a speed incredible enough to carry the water bullet for up to a mile. While in flight, the bullet is spinning to maintain accuracy and also to cause greater damage to the target. Due to the concentration needed to perform this jutsu, it cannot be done in combat unless there is at least 100 feet of space between the user and the target.
Kaishi no Mizu (Water of Mysterious Death)
Type: Ninjutsu
Replacing:
Requirements:
Description: A technique that allows the user to create a special poison and mix it into a liquid. In a non-combat situation, the poison can be put into someone’s drink without detection. In a combat situation, it takes one post of preparation to imbue a regular offensive Mist ninjutsu of Stage Three or lower with the poison's effects. The Mist ninjutsu will be performed in the next post in hopes of delivering the poison either by creating a fresh, bleeding wound or splashing the poisoned water onto an already opened wound. Alternatively, the user can also mix the poison into his own sweat after the one post of preparation and smear the poisoned sweat onto a weapon. The poison gradually numbs all sensation in the victim’s limbs over the course of two to five minutes depending on the severity of the wound (not translatable to post counts, use your own judgment), before forcing the heart to stop pumping. Requires opponent permission.
Kuchiyose Sawa no Jutsu (Summon: Marsh Technique)
Type: Ninjutsu
Replacing:
Requirements:
Description: On the off-chance the OnT is caught in a battle with limited amounts of water, he can harness a great deal of chakra to transform the surroundings into a marsh that extends 300 feet in every direction. The area becomes quite treeless, flooded with deep pools and populated by wild grasses, and most importantly provides a source of water for the OnT’s suiton. Plus, Mist’s crocodile summons love this environment.
Yuge Bakudan (Steam Bomb)
Type: Ninjutsu
Replacing:
Requirements:
Description: The shinobi gathers a baseball sized sphere of water in his hand. This water can be launched at the opponent or applied with direct physical contact. Once it makes contact with the enemy, the sphere breaks open and the water sticks to the body. The user can then ‘activate’ the special effect at will: the water’s temperature immediately jumps sky-high, turning it into very, very hot steam. It takes one full post for all the water to evaporate, during which it will cause the victim 2nd degree burns. This jutsu is favored both in combat and torture.
Stage Seven
Kisokuen’en (At One’s Last Gasp)
Type: Ninjutsu
Replacing:
Requirements:
Description: The OnT forms a small orb of water in his palm and launches it at the target. If the hit connects, regardless of which part of the target’s body it hit, the water will splash and scatter, then swiftly climb onto the victim’s head and reform as a layer of water that is incredibly difficult to remove. It prevents him from breathing unless he wants to drown, and can be broken by base Strength 36 or a Stage Seven offensive ninjutsu. If the water is not removed, the victim drowns within four posts. If the victim has an underwater breathing jutsu/item, he is safe from this jutsu, but in the case of an item, if the item is not already on his face when he is caught, then it's too late to put it on. Opponent permission required.
Kyouatsu Sourou (Pressure Chamber Prison)
Type: Ninjutsu
Replacing:
Requirements:
Description: Similar to Suirou (Water Prison), the user traps a target inside a spherical prison of water. The jutsu can be maintained as long as the user keeps one hand inside the prison, and the victim is unable to escape once inside. At the same time, however, the user cannot use any other jutsu with his single free hand. This advanced version of Suirou acts as if the person inside was being sent deep underwater: the amount of force pressing against his body increases the longer the jutsu is held. Eventually, his bones will begin to break, one by one, not to mention the immense discomfort… It is a favorite for extracting information from an unwilling target because this technique cannot kill; the effects always stop at the point just before it would cause death.
Shiiru Ninpou: Koji Aratameru (Force Ninja Arts: Fact Change)
Type: Genjutsu
Replacing:
Requirements:
Description: One of the main things going against a spy is facts. With this jutsu however, that is no longer a factor. The user is capable of changing very small facts in history for a target, but only for a small amount of time. Small facts would include what year it is, how long two people have known each other (this includes the user and the target), or how many times something has happened; basically, numerical facts. Only one fact may be changed per use, and it may not be changed by more than three numbers.
Base Duration: 3 posts
Shiiru Ninpou: Hoshou (Force Art: Assurance)
Type: Genjutsu
Replacing:
Requirements:
Description: When telling a story or explaining oneself, it is crucial to create a believable story in the espionage world. Even when this is done, though, lies can be seen through. This jutsu aids the user in this area. By using this genjutsu, the target is overcome with a feeling of trust towards the user, as if they were life-long friends. If the target is in any doubt about whether or not to take the user’s words for truth, he will lean more towards ‘yes’ than ‘no’.
Base Duration: 3 posts
Museibutsu Henge no Jutsu (Object Transformation Technique)
Type: Ninjutsu
Replacing:
Requirements:
Description: It is well known that one can change their own appearance, but what about objects’ appearances? Well, this technique now allows this to be done. By simply touching the target with both hands, the user is capable of changing its appearance and texture. There are limits though, such as the item cannot be any larger than a scroll, and it may not be used during battle. The transformation lasts five posts.
Stage Three
Oborerujo no Aitou (Lament of the Drowned Woman)
Type: Genjutsu
Replacing:
Requirements:
Description: The intended target will hear a sudden loud cry for help from his side or behind him. When he looks, he will see a female precious to him, such as a mother, sister, wife, daughter, or friend drowning in water. If there is no water on the battlefield to begin with, he will not wonder how that body of water suddenly came into existence; for some reason, that discrepancy does not fasten to his thoughts. If the person is known to be an excellent swimmer or a shinobi, he will see dozens of chains wrapped around her that prevents her from keeping afloat. The genjutsu is meant to distract the target, hopefully lure him to the image where a trap or a teammate is waiting. If the victim ignores the woman’s cries, she will continue to drown: flailing limbs, face turning colors, eyes bulging out of her sockets, dreadful gagging noises... When used against female opponents, the vision is still of a beloved female close to that person.
Base Duration: 3 posts
Botabota (Drip Drip)
Type: Genjutsu
Replacing:
Requirements:
Description: Heaven knows how annoying the sound of incessant dripping can be when one is trying to sleep. The constant pattern burns into the person's mind, keeping him from precious rest, rewiring his thoughts so that he finds himself waiting for that next inevitable drip, over and over no matter how hard he tries not to. Now imagine if someone had that problem on the battlefield. This genjutsu puts the sound of dripping water into the target's mind. It echoes so loudly inside his head he can’t hear himself think. It brings about that same problem of maintaining concentration because the victim catches himself constantly waiting for that next drip instead of focusing on the battle. Even more frustrating is that the dripping pattern will arbitrarily speed up and slow down.
Base Duration: 3 posts
Roukai Tsurishi (Crafty Angler)
Type: Ninjutsu
Replacing:
Requirements:
Description: A kawarimi type jutsu, this replaces the user with a pillow-sized glob of mud. When it touches a surface, whether that surface is the ground or a person, the mud quickly hardens into a shell that prevents movement of whatever limb or other body part it landed on (cannot be the head). The mud shell requires Strength 15 or Stage Three offensive ninjutsu to break, or crumbles after one post. It is more of a nasty surprise than a true binding technique. Like other kawarimi jutsu, this technique is subject to the 'two kawarimi per thread' rule.
Stage Four
Namimakura (Falling Asleep to the Sound of the Ocean)
Type: Genjutsu
Replacing:
Requirements:
Description: A sleeping genjutsu powerful enough to be employed in combat. When executed, one target will hear the gentle splashing of waves on the beach and fall into a deep sleep. Physically harming the victim will wake him up before the duration finishes, but he will be left with a groggy feeling that will interfere with his performance in combat for another two posts.
Base Duration: 3 posts
Fuyu Shimodoke (Winter Thaw)
Type: Ninjutsu
Replacing:
Requirements:
Description: This jutsu was developed after decades of Snow missing-nin killing Mist hunters in an effort to combat the Snow-nins' ability to turn a Mist shinobi's jutsu against them. Winter Thaw lasts for one post for every 4 points in Reserves, and causes all the water or ice within a varying radius to heat up to approximately 80 degrees centigrade. The now-heated water can, of course, be used for water jutsu, naturally making them more damaging. This obviously would melt any ice, however it is not a defense against fast-moving ice jutsu, but it would prevent any snow or ice user from freezing any water within the set radius. In RP terms, an opposing Snow-nin is unable to claim a monopoly on water in the surrounding area by freezing it all. The effective radius is five feet for every point in Control.
Mokumoku Satsugai no Jutsu (Silent Killing Technique)
Type: Ninjutsu
Replacing:
Requirements:
Description: The Swordsman-turned-traitor Momochi Zabuza was well known for his mastery of this technique. When employed, it silences every movement the user makes: the smallest step, the shallowest breath, the slightest rustle of clothing. In addition to this, every trace of the user’s scent is masked by employing chakra to cover up the Warden’s scent with those of his surroundings. It becomes extremely difficult to detect the user, allowing him to sneak about for up to four posts and slit throats before the victim knows what hit him. Using another jutsu will immediately dispel this technique.
Suiton: Mizuame Nabara (Water Element: Syrup Capture Field)
Type: Ninjutsu
Replacing:
Requirements:
Description: In a manner similar to a katon jutsu, the user can form a single, one-handed tiger seal close to their mouth. Again, alike a katon, the user will inhale, and then spit out their attack. Unlike a katon, however, the user will not spit out fire, and will instead spew out a rather large field of extremely sticky syrup, that will harden over the course of one post, trapping anyone inside it. There is a rather simple, if not well-known way, of escaping this jutsu's binding effects, and that is using the Water Walking jutsu to walk on top of the field. Anyone wishing to escape this way, though, must do so before the syrup hardens. The syrup will dissipate after one post, plus another post for every 10 Power the user has. A Strength rating higher than the user’s Power is needed to break free.
Ryouki (Hunting Season)
Type: Ninjutsu
Replacing:
Requirements:
Description: If they hoped to be successful hunters, the Wardens needed a way to track down fleeing missing-nin, so this jutsu was created. By executing the correct handseals and focusing on a target, the user can ‘color’ the target’s chakra aura a vivid silver. After the target uses Shunshin to escape, the hunter moves to the place where he disappeared and tests the air for that silver chakra aura to find where he fled. One post later, the user may Shunshin to the exact location the target Shunshin-ed to. This technique may be performed twice per thread.
Stage Five
Enkouseki Shibari (Salt Crystal Bind)
Type: Genjutsu
Replacing:
Requirements:
Description: An illusionary binding technique in which the target envisions arms of thick salt crystallizing around his legs, rapidly growing up his torso, encasing his arms, and creeping up his neck to finally close off over his head, cutting off all sound and sight. The first post of the genjutsu will only see the salt crystals reach his waist, allowing the victim one chance to attempt Kai (however, he must recognize it as a genjutsu). For the rest of the duration, the target is rendered blind, deaf, and immobile, but any pain caused to the victim from an outside source will end the technique. Requires opponent permission.
Base Duration: 2 posts
Fugu Tate no Jutsu (Blowfish Shield Technique)
Type: Ninjutsu
Replacing:
Requirements:
Description: A dual purpose jutsu that, when executed, quickly forms a strong shield of swirling water around the user in the shape of a sphere. It is big enough to protect up to four people (size of a sedan), and sturdy enough to halt Stage Four ninjutsu as well as attacks of Strength 21. When the shield is broken or the technique ends (after up to two posts), the water violently explodes outwards in all directions as a hail of solidified water daggers. One should be careful not to let the shield burst when there are allies nearby.
Seinaru Funsen no Megumi (Blessing of the Sacred Fountain)
Type: Ninjutsu
Replacing:
Requirements:
Description: This jutsu, developed by Mist’s medical division specifically for the OnT, staves off the effects of all poisons for a number of posts equal to Power + Control divided by 10. It allows the shinobi to continually cleanse his biological systems and purify any foreign agents that might harm his body. The jutsu must be performed before being poisoned to be effective and may only be performed once per battle.
Dassuishou (Dehydration)
Type: Ninjutsu
Replacing:
Requirements:
Description: Activated by a mere touch against the target’s skin or clothing, the victim starts to sweat very heavily, quickly accumulating so much liquid on his body it looks as if it’s raining on him. The jutsu effectively drains him of bodily fluids, weakening him over a period of three posts and leaving him with a terrible thirst. Any drink consumed during the jutsu's duration won't be absorbed by the body.
Mizu Himaku Hitokiri (Water Film Assassination)
Type: Ninjutsu
Replacing:
Requirements:
Description: Coats the OnT's fingers on one hand with an extremely thin film of "sharp water" that is difficult to see. Running the coated fingers over clothing or skin will cut it as deeply as a dagger. The harder the user presses, the deeper the cut; it is theoretically possible to sever someone’s thumb with this jutsu alone. Once activated, the film lasts a number of posts equal to Power/6. The user can safely put his own hands together without cutting his own skin, but cannot use other jutsu without dispelling this technique first.
Stage Six
Muma Nagi no Sairen (Siren’s Nightmare Lull)
Type: Genjutsu
Replacing:
Requirements:
Description: This illusionary technique produces an image of beautiful mermaid women atop wave-washed rocks, singing tragic stories of love between mortals and sea gods. Their enchanted songs attempt to persuade the listener(s) to stop fighting and draw them into their sweetly haunting melodies. The genjutsu acts so powerfully here that it might even cause some opponents to shed tears while they fight (or not). In the second post, if it lasts that long, the Sirens flock to the listener(s) and mercilessly shred him to the bone with their claws. Try fighting with five or so furious, screeching Sirens stripping flesh away in all glorious imitation of kids unwrapping a Christmas present. If the genjutsu happens to continue longer, and the target tries to move away, the Sirens will follow, clinging to his body, slashing him, trying to drag him to the ground.
Base Duration: 3 posts
Suiton Kuukijuu (Water Element Air Rifle)
Type: Ninjutsu
Replacing:
Requirements:
Description: The user positions his index and middle finger together, forming a spiked two-inch cap of water over his fingertips. This water can be released simply by pointing and aiming and is launched at a speed incredible enough to carry the water bullet for up to a mile. While in flight, the bullet is spinning to maintain accuracy and also to cause greater damage to the target. Due to the concentration needed to perform this jutsu, it cannot be done in combat unless there is at least 100 feet of space between the user and the target.
Kaishi no Mizu (Water of Mysterious Death)
Type: Ninjutsu
Replacing:
Requirements:
Description: A technique that allows the user to create a special poison and mix it into a liquid. In a non-combat situation, the poison can be put into someone’s drink without detection. In a combat situation, it takes one post of preparation to imbue a regular offensive Mist ninjutsu of Stage Three or lower with the poison's effects. The Mist ninjutsu will be performed in the next post in hopes of delivering the poison either by creating a fresh, bleeding wound or splashing the poisoned water onto an already opened wound. Alternatively, the user can also mix the poison into his own sweat after the one post of preparation and smear the poisoned sweat onto a weapon. The poison gradually numbs all sensation in the victim’s limbs over the course of two to five minutes depending on the severity of the wound (not translatable to post counts, use your own judgment), before forcing the heart to stop pumping. Requires opponent permission.
Kuchiyose Sawa no Jutsu (Summon: Marsh Technique)
Type: Ninjutsu
Replacing:
Requirements:
Description: On the off-chance the OnT is caught in a battle with limited amounts of water, he can harness a great deal of chakra to transform the surroundings into a marsh that extends 300 feet in every direction. The area becomes quite treeless, flooded with deep pools and populated by wild grasses, and most importantly provides a source of water for the OnT’s suiton. Plus, Mist’s crocodile summons love this environment.
Yuge Bakudan (Steam Bomb)
Type: Ninjutsu
Replacing:
Requirements:
Description: The shinobi gathers a baseball sized sphere of water in his hand. This water can be launched at the opponent or applied with direct physical contact. Once it makes contact with the enemy, the sphere breaks open and the water sticks to the body. The user can then ‘activate’ the special effect at will: the water’s temperature immediately jumps sky-high, turning it into very, very hot steam. It takes one full post for all the water to evaporate, during which it will cause the victim 2nd degree burns. This jutsu is favored both in combat and torture.
Stage Seven
Kisokuen’en (At One’s Last Gasp)
Type: Ninjutsu
Replacing:
Requirements:
Description: The OnT forms a small orb of water in his palm and launches it at the target. If the hit connects, regardless of which part of the target’s body it hit, the water will splash and scatter, then swiftly climb onto the victim’s head and reform as a layer of water that is incredibly difficult to remove. It prevents him from breathing unless he wants to drown, and can be broken by base Strength 36 or a Stage Seven offensive ninjutsu. If the water is not removed, the victim drowns within four posts. If the victim has an underwater breathing jutsu/item, he is safe from this jutsu, but in the case of an item, if the item is not already on his face when he is caught, then it's too late to put it on. Opponent permission required.
Kyouatsu Sourou (Pressure Chamber Prison)
Type: Ninjutsu
Replacing:
Requirements:
Description: Similar to Suirou (Water Prison), the user traps a target inside a spherical prison of water. The jutsu can be maintained as long as the user keeps one hand inside the prison, and the victim is unable to escape once inside. At the same time, however, the user cannot use any other jutsu with his single free hand. This advanced version of Suirou acts as if the person inside was being sent deep underwater: the amount of force pressing against his body increases the longer the jutsu is held. Eventually, his bones will begin to break, one by one, not to mention the immense discomfort… It is a favorite for extracting information from an unwilling target because this technique cannot kill; the effects always stop at the point just before it would cause death.