Post by songstress on Nov 10, 2006 3:07:16 GMT -5
Stage One (Academy Skills)
Name: Suna Bunshin no Jutsu (Sand Clone Technique)
Requirements: Power 2, Willpower 2
Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them. For every five reserves the user has he may make one clone.
Name: Doujou Kirikae (Soil Conversion Technique)
Requirements: Control 3, Intelligence 2
Description: After mastering the appropriate stages, the user is able to use sand techniques by converting soil into sand for the duration of the technique.
Stage 3 – Once all jutsu at stage three and below are taken, the user may use all of those techniques in conjunction with the soil conversion technique, but stage four and higher cannot be used without sand where indicated.
Stage 5 – This is the same as above, except for stage five and below, allowing the use of those techniques in conjunction with the soil conversion technique
Stage 7 – The same as above, except for stage seven and below.
Name: Suna Yadama Ooikakusu (Sand Projectile Coat)
Requirements: Power 3, Tactics 2
Description: Before releasing a projectile such as a kunai or shuriken, the user first coats it with a thin layer of sand. The main purpose of this is to get sand within a wound when the projectile strikes, inflicting extra pain to distract the enemy.
Name: Suna Jishaku (Sand Magnet)
Requirements: Intelligence 3, Reserves 3
Description: As the name of this jutsu implies, this technique allows the user to draw sand towards them. The user simply forms one hand into a seal, and holds their other hand out, attracting the sand towards their outstretched hand. They can attract any sand in the area towards them, providing that they can see it, and that the sand is not currently under another persons control. The amount of sand they can draw towards them is dependant on the users control. At low levels only a bare few handfuls of sand can be drawn towards them at one time, while with much higher control (nearing 40) the user can draw vast amounts of sand, enough for five to ten sand clones.
Stage Two (Beginner Genin)
Name: Suna Shuriken (Sand Shuriken Technique)
Requirements: Power 5, Control 4, Reserves 4
Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.
Name: Suna Nawa (Sand Rope)
Requirements: Intelligence 5, Willpower 4, Tactics 4
Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. The targets ability to break out of this jutsu forcefully is based on their strength. For every five control the user has, the jutsu takes one more post to break out of, while for every five strength the target has, one post is deducted from the time needed to break out of it. Of course as the sand rope has the same durability as a normal rope, if the rope does not bind the targets hand, then it may be possible for them to cut themselves free.
Name: Suna Same (Sand Shark)
Requirements: Power 6, Control 6, Intelligence 4
Description: Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique, the number determined by the users power. For every 6 power the user has, the user may create one shark.
Name: Suna Tsume (Sand Claws)
Requirements: Intelligence 6, Willpower 5, Control 5
Description: Coating their hands and forearms with sand, the user expels chakra to harden and lengthen the sand to create claw like gauntlets on each arm. They make good offensive weapons as they allow the user to make swiping attacks towards an enemy, or try and disarm a weapon wielding foe, while at the same time providing excellent protection for the hands and upper arm against bladed weaponry. The gloves can last up to two posts though the user can dispel them any time they wish by simply releasing the chakra holding the sand together. Additionally the length of the claws may be extended based on the users control. For every 10 control, one foot may be added to the length of the claws, which may be extended and retracted at will.
Stage Three (Advanced Genin)
Name: Suna Taihou (Sand Cannon Technique)
Requirements: Power 8, Control 8, Reserves 6
Description: Channelling chakra up their throat, the user forms a great deal of chakra in their mouth that they can then expel forcibly from their mouth at a target. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch.
Name: Suna Shigure (Sand Shower)
Requirements: Intelligence 8, Willpower 6, Tactics 8
Description: The user lifts a considerable amount of sand into the air and rains it down upon his enemy. However the sand will clump together, resulting in each drop being about the size of an average hailstone. If the enemy does not get out of the area affected the bombarding hailstone shaped sand can cause serious bruising and be quite painful. The speed at which the sand drops will fall is based on the users control. For every 10 control the user possesses, the sand will fall faster, as such at 10 control the sand drops will move only fast enough to bruise a target, while at 40 control, the sand drops would fall with such speed that they could penetrate the targets skin, though not much further than that.
Name: Sunamuchi (Sand Whip Technique)
Requirements: Power 9, Control 9, Intelligence 7
Description: The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child’s arm. This jutsu creates something that is more of a feisty rope than a true, flexible whip. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, constricting his victim enough to break a bone or two. However, most taijutsu users of Chuunin level or above can break free if bound. Additionally small spikes can rise out of the sand whip for more damage potential.
Name: Suna Tsue (Sand Staff)
Requirements: Intelligence 9, Willpower 9, Control 7
Description: A technique handy when the user is left defenceless against an opponent. Performing a series of seals and holding their hand above the ground, large amounts of sand will fly towards the user as if being drawn by a magnet. The sand will clump and stick together in an elongated shape that will take the form of a bo staff. It can be used in the exact same fashion as that of a normal staff, that is to deliver and defend attacks to or from the enemy, though due to it’s nature it can only take so much punishment before crumbling. Additionally the user can cause the entire length of the staff to be covered in sand spikes which can rip and tear skin if a direct hit is given.
Stage Four (Beginner Chuunin)
Name: Sunagakure (Hidden Sand)
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
Description: The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to move around underneath the sand undetected and able to breath. Additionally this same jutsu may be used to move beneath normal earth, but the user will not be able to move as fast as if they were underground.
Name: Suna Shunshin (Sand Instantaneous Body Skill)
Requirements: Intelligence 12, Willpower 11, Tactics 10, Power 12
Description: An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
Name: Suna Tsuka (Sand Mound)
Requirements: Power 14, Control 13, Reserves 11, Willpower 10
Description: Forming a single seal, the user changes their body into a pool of sand which is quite small in mass, smaller than the user originally was. While in this form, the user may move, albeit very slowly, as such it is not a good technique for a heated battle. The user may maintain this form for a considerable length of time, though any direct attacks at the sand puddle will result in the jutsu dispelling, and the user potentially suffering injuries as a result.
Name: Suna Futoiude (Great Arm of Sand)
Requirements: Intelligence 14, Willpower 13, Tactics 11, Control 10
Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.
Stage Five (Advanced Chuunin)
Name: Suna Shoryu (Sand Dragon)
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
Description: Creates a dragon from the swirling of sand fired from the user's mouth or surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. The dragon has large wings to give them flight, though they can move around on all four legs as well. It like a lizard of sorts and it may use the Sand Cannon jutsu as long as it is standing on sand. The dragon can be dispelled at any time the user wishes.
Name: Gakidou Sabaku (Hungry Desert)
Requirements: Intelligence 17, Willpower 16, Tactics 16, Power 15
Description: Basically quicksand, it will slowly draw the opponent into the sand under the ground. Takes a considerable amount of time to pull them under, around five minutes to pull the full body underneath. It may take another five minutes until they suffocate. This jutsu is mostly used to immobilize the target, since it takes a lot of chakra to continue to pull the opponent under. This jutsu starts by pulling all the sand around the opponents feet and then slowly begins swirling, pulling them gradually into the sand. It is large enough to easily consume up to 3 people, and due to its nature as quicksand, movements such as attempting to jump or wade out of it will only serve to force those caught in it down further. The only sure way to escape is via the user of an anchor attached to something not caught in the sand, such as a kunai with a string tied to it embedded in a tree. As such this can be quite a dangerous jutsu in the right hands.
Name: Chiisai Bunshin Yamada (Small Clone Projectiles)
Requirements: Power 18, Control 17, Reserves 17, Willpower 14
Description: Stamping their foot down into the sand, the user causes a barrage of small sand projectiles to blast forward, each projectile about twice the size of a fist, and packing a power equivalent to a regular punch as well. One on its own obviously isn’t that harmful, but this technique creates over thirty at once, as such people unable to defend themselves may receive a great deal of damage before the technique ends, however, the barrage of sand projectiles is just the beginning. Upon striking, the sand from each of the projectiles quickly forms itself into what amounts to a miniature sand clone. Though they of course are not as physically strong as the user, they can still be quite dangerous, especially as they all carry the same equipment as the user possessed, albeit in miniaturized form, causing items the user carried such as explosion notes, to have effects similar to explosive pouches. These clones are typically used for surprise attacks, either by inflicting further damage on an injured opponent, or penetrating whatever defences the target used to defend themselves from the barrage and leaving them open for further attack.
Name: Sabaku Kyuu (Desert Coffin)
Requirements: Intelligence 18, Willpower 17, Tactics 17, Power 14
Description: A jutsu first seen when used by Gaara of the Sand. Chakra controls sand so that it surrounds the opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. When the opponent is captured, they may be lifted into the air and may even be attached to something. Breaking out of this is incredibly difficult, even for taijutsu specialists, pure avoidance is best when faced with this jutsu.
Stage Six (Beginner Jounin)
Name: Kyoubou Suna Arashi (Raging Sandstorm)
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Willpower 15
Description: By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. Not only can this jutsu erode skin and strip large amounts of flesh all over the opponent’s body, the sand will remain in the wounds, heightening the stinging pain and making it hard to clean the wounds afterwards.
Name: Sabaku Sousou (Desert Funeral)
Requirements: Intelligence 21, Willpower 20, Tactics 19, Power 17, Control 15
Description: A follow up technique after the Sabaku Kyuu. This technique is usually a kill technique that uses the sand trapping the person to either utterly crush them, or rip them apart. To use this on a RPC you require the character owners approval or a death enabled thread.
Name: Sabaku Bakuhatsu (Desert Explosion),
Requirements: Power 23, Control 23, Reserves 22, Willpower 16, Tactics 15
Description: After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent. Once the force has reached the desired place, the ninja can make it explode. Even if the hit does not connect, the flying streams of sand in the air afterwards can make for a good distraction for a different attack. The range of the blast is comparable to that of an exploding note.
Name: Suna Arashi Bunshin (Sandstorm Clone)
Requirements: Intelligence 23, Willpower 23, Tactics 22, Control 16, Reserves 15, Admin Approval
Description: A special sand clone on par with the famed kage bunshin technique from leaf, in which the user draws elements from both the sand beneath them and the wind in the air with chakra to form a clone of themselves. The sand keeps the bunshin solid while the absorbed wind creates a chakra circulatory system, which allows these bunshins to attack and use jutsus. Essentially they have the same power and durability as a normal kage bunshin clone and can be defeated in the same way.
Stage Seven (Advanced Jounin)
Name: Ryuusa Bakuryuu (Quicksand Avalanche)
Requirements: Power 30, Control 27, Reserves 26, Intelligence 22, Willpower 20
Description: By grinding the rock and minerals underground into more sand, the user can create a gigantic wave of sand that completely consumes the opponent. Due to the nature of this skill it if the user is standing amid a desert the wave can grow to massive heights from the crushed rock and minerals mixing with the already present sand.
Name: Sabaku Taisou (Desert Imperial Funeral)
Requirements: Intelligence 30, Willpower 27, Tactics 26, Power 22, Control 20
Description: After the opponent is literally buried in sand or is caught in quicksand, the user may use this. He gives up half of his chakra to bring over 80% of the sand in the present area towards the victim and it all compacts over and around him. This jutsu is basically an instant death. It solidifies the sand into relative rock, suffocates the victim and crushes his body completely.
Name: Sabaku Kousenchitai no Jutsu (Desert Warzone),
Requirements: Power 32, Control 30, Reserves 28, Intelligence 24, Willpower 22
Description: Much like the Sabaku Bakuhatsu (Desert Explosion), the user punches the ground and sends a wave of chakra through it, resulting in an explosion of sand at a location desired by the user. Where this technique differs is what occurs after the explosion. Instead of the technique simply ending, the wave of chakra sent beneath the ground instead forks, causing two more explosions with even greater intensity than the previous one, and each of those fork once again, resulting in four more even larger explosions, for a total of seven explosions.
Name: Sabaku Kyodaikaibutsu Nezame (Desert Behemoth Awakening)
Requirements: Intelligence 32, Willpower 30, Tactics 28, Power 24, Control 22, Admin Approval
Description: Sand and destruction have never met together in a jutsu quite like this. After performing a very long line of hand seals, the user offers a blood sacrifice by biting his thumb (or other method), then slams both palms on the ground. An enormous beast rises from the sand, looking like the top half of a human being that is slowly melting sand off its body. The face is two eye holes, an indentation for a nose, and a large, gaping mouth that continually moans. Its size and power is not to be underestimated; it is just a little smaller than Gama Bunta, and one swipe from its thick arms can send a man flying hundreds of yards away. If not that, the behemoth will simply drag itself over to an opponent, then collapse on top of him, effectively crushing him under its weight. Absolutely grotesque to look at, it is even more frightening to fight. Even worse, it has no sense of allegiance to its summoner, and will eagerly wreck havoc upon enemies and allies alike until it falls apart, around three posts. Small wonder the Kazekage has made this technique highly forbidden.... This jutsu MUST be done in a desert.
Name: Suna Bunshin no Jutsu (Sand Clone Technique)
Requirements: Power 2, Willpower 2
Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them. For every five reserves the user has he may make one clone.
Name: Doujou Kirikae (Soil Conversion Technique)
Requirements: Control 3, Intelligence 2
Description: After mastering the appropriate stages, the user is able to use sand techniques by converting soil into sand for the duration of the technique.
Stage 3 – Once all jutsu at stage three and below are taken, the user may use all of those techniques in conjunction with the soil conversion technique, but stage four and higher cannot be used without sand where indicated.
Stage 5 – This is the same as above, except for stage five and below, allowing the use of those techniques in conjunction with the soil conversion technique
Stage 7 – The same as above, except for stage seven and below.
Name: Suna Yadama Ooikakusu (Sand Projectile Coat)
Requirements: Power 3, Tactics 2
Description: Before releasing a projectile such as a kunai or shuriken, the user first coats it with a thin layer of sand. The main purpose of this is to get sand within a wound when the projectile strikes, inflicting extra pain to distract the enemy.
Name: Suna Jishaku (Sand Magnet)
Requirements: Intelligence 3, Reserves 3
Description: As the name of this jutsu implies, this technique allows the user to draw sand towards them. The user simply forms one hand into a seal, and holds their other hand out, attracting the sand towards their outstretched hand. They can attract any sand in the area towards them, providing that they can see it, and that the sand is not currently under another persons control. The amount of sand they can draw towards them is dependant on the users control. At low levels only a bare few handfuls of sand can be drawn towards them at one time, while with much higher control (nearing 40) the user can draw vast amounts of sand, enough for five to ten sand clones.
Stage Two (Beginner Genin)
Name: Suna Shuriken (Sand Shuriken Technique)
Requirements: Power 5, Control 4, Reserves 4
Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.
Name: Suna Nawa (Sand Rope)
Requirements: Intelligence 5, Willpower 4, Tactics 4
Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. The targets ability to break out of this jutsu forcefully is based on their strength. For every five control the user has, the jutsu takes one more post to break out of, while for every five strength the target has, one post is deducted from the time needed to break out of it. Of course as the sand rope has the same durability as a normal rope, if the rope does not bind the targets hand, then it may be possible for them to cut themselves free.
Name: Suna Same (Sand Shark)
Requirements: Power 6, Control 6, Intelligence 4
Description: Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique, the number determined by the users power. For every 6 power the user has, the user may create one shark.
Name: Suna Tsume (Sand Claws)
Requirements: Intelligence 6, Willpower 5, Control 5
Description: Coating their hands and forearms with sand, the user expels chakra to harden and lengthen the sand to create claw like gauntlets on each arm. They make good offensive weapons as they allow the user to make swiping attacks towards an enemy, or try and disarm a weapon wielding foe, while at the same time providing excellent protection for the hands and upper arm against bladed weaponry. The gloves can last up to two posts though the user can dispel them any time they wish by simply releasing the chakra holding the sand together. Additionally the length of the claws may be extended based on the users control. For every 10 control, one foot may be added to the length of the claws, which may be extended and retracted at will.
Stage Three (Advanced Genin)
Name: Suna Taihou (Sand Cannon Technique)
Requirements: Power 8, Control 8, Reserves 6
Description: Channelling chakra up their throat, the user forms a great deal of chakra in their mouth that they can then expel forcibly from their mouth at a target. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch.
Name: Suna Shigure (Sand Shower)
Requirements: Intelligence 8, Willpower 6, Tactics 8
Description: The user lifts a considerable amount of sand into the air and rains it down upon his enemy. However the sand will clump together, resulting in each drop being about the size of an average hailstone. If the enemy does not get out of the area affected the bombarding hailstone shaped sand can cause serious bruising and be quite painful. The speed at which the sand drops will fall is based on the users control. For every 10 control the user possesses, the sand will fall faster, as such at 10 control the sand drops will move only fast enough to bruise a target, while at 40 control, the sand drops would fall with such speed that they could penetrate the targets skin, though not much further than that.
Name: Sunamuchi (Sand Whip Technique)
Requirements: Power 9, Control 9, Intelligence 7
Description: The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child’s arm. This jutsu creates something that is more of a feisty rope than a true, flexible whip. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, constricting his victim enough to break a bone or two. However, most taijutsu users of Chuunin level or above can break free if bound. Additionally small spikes can rise out of the sand whip for more damage potential.
Name: Suna Tsue (Sand Staff)
Requirements: Intelligence 9, Willpower 9, Control 7
Description: A technique handy when the user is left defenceless against an opponent. Performing a series of seals and holding their hand above the ground, large amounts of sand will fly towards the user as if being drawn by a magnet. The sand will clump and stick together in an elongated shape that will take the form of a bo staff. It can be used in the exact same fashion as that of a normal staff, that is to deliver and defend attacks to or from the enemy, though due to it’s nature it can only take so much punishment before crumbling. Additionally the user can cause the entire length of the staff to be covered in sand spikes which can rip and tear skin if a direct hit is given.
Stage Four (Beginner Chuunin)
Name: Sunagakure (Hidden Sand)
Requirements: Power 12, Control 11, Reserves 10, Intelligence 12
Description: The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to move around underneath the sand undetected and able to breath. Additionally this same jutsu may be used to move beneath normal earth, but the user will not be able to move as fast as if they were underground.
Name: Suna Shunshin (Sand Instantaneous Body Skill)
Requirements: Intelligence 12, Willpower 11, Tactics 10, Power 12
Description: An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
Name: Suna Tsuka (Sand Mound)
Requirements: Power 14, Control 13, Reserves 11, Willpower 10
Description: Forming a single seal, the user changes their body into a pool of sand which is quite small in mass, smaller than the user originally was. While in this form, the user may move, albeit very slowly, as such it is not a good technique for a heated battle. The user may maintain this form for a considerable length of time, though any direct attacks at the sand puddle will result in the jutsu dispelling, and the user potentially suffering injuries as a result.
Name: Suna Futoiude (Great Arm of Sand)
Requirements: Intelligence 14, Willpower 13, Tactics 11, Control 10
Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.
Stage Five (Advanced Chuunin)
Name: Suna Shoryu (Sand Dragon)
Requirements: Power 17, Control 16, Reserves 16, Intelligence 15
Description: Creates a dragon from the swirling of sand fired from the user's mouth or surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. The dragon has large wings to give them flight, though they can move around on all four legs as well. It like a lizard of sorts and it may use the Sand Cannon jutsu as long as it is standing on sand. The dragon can be dispelled at any time the user wishes.
Name: Gakidou Sabaku (Hungry Desert)
Requirements: Intelligence 17, Willpower 16, Tactics 16, Power 15
Description: Basically quicksand, it will slowly draw the opponent into the sand under the ground. Takes a considerable amount of time to pull them under, around five minutes to pull the full body underneath. It may take another five minutes until they suffocate. This jutsu is mostly used to immobilize the target, since it takes a lot of chakra to continue to pull the opponent under. This jutsu starts by pulling all the sand around the opponents feet and then slowly begins swirling, pulling them gradually into the sand. It is large enough to easily consume up to 3 people, and due to its nature as quicksand, movements such as attempting to jump or wade out of it will only serve to force those caught in it down further. The only sure way to escape is via the user of an anchor attached to something not caught in the sand, such as a kunai with a string tied to it embedded in a tree. As such this can be quite a dangerous jutsu in the right hands.
Name: Chiisai Bunshin Yamada (Small Clone Projectiles)
Requirements: Power 18, Control 17, Reserves 17, Willpower 14
Description: Stamping their foot down into the sand, the user causes a barrage of small sand projectiles to blast forward, each projectile about twice the size of a fist, and packing a power equivalent to a regular punch as well. One on its own obviously isn’t that harmful, but this technique creates over thirty at once, as such people unable to defend themselves may receive a great deal of damage before the technique ends, however, the barrage of sand projectiles is just the beginning. Upon striking, the sand from each of the projectiles quickly forms itself into what amounts to a miniature sand clone. Though they of course are not as physically strong as the user, they can still be quite dangerous, especially as they all carry the same equipment as the user possessed, albeit in miniaturized form, causing items the user carried such as explosion notes, to have effects similar to explosive pouches. These clones are typically used for surprise attacks, either by inflicting further damage on an injured opponent, or penetrating whatever defences the target used to defend themselves from the barrage and leaving them open for further attack.
Name: Sabaku Kyuu (Desert Coffin)
Requirements: Intelligence 18, Willpower 17, Tactics 17, Power 14
Description: A jutsu first seen when used by Gaara of the Sand. Chakra controls sand so that it surrounds the opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. When the opponent is captured, they may be lifted into the air and may even be attached to something. Breaking out of this is incredibly difficult, even for taijutsu specialists, pure avoidance is best when faced with this jutsu.
Stage Six (Beginner Jounin)
Name: Kyoubou Suna Arashi (Raging Sandstorm)
Requirements: Power 21, Control 20, Reserves 19, Intelligence 17, Willpower 15
Description: By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. Not only can this jutsu erode skin and strip large amounts of flesh all over the opponent’s body, the sand will remain in the wounds, heightening the stinging pain and making it hard to clean the wounds afterwards.
Name: Sabaku Sousou (Desert Funeral)
Requirements: Intelligence 21, Willpower 20, Tactics 19, Power 17, Control 15
Description: A follow up technique after the Sabaku Kyuu. This technique is usually a kill technique that uses the sand trapping the person to either utterly crush them, or rip them apart. To use this on a RPC you require the character owners approval or a death enabled thread.
Name: Sabaku Bakuhatsu (Desert Explosion),
Requirements: Power 23, Control 23, Reserves 22, Willpower 16, Tactics 15
Description: After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent. Once the force has reached the desired place, the ninja can make it explode. Even if the hit does not connect, the flying streams of sand in the air afterwards can make for a good distraction for a different attack. The range of the blast is comparable to that of an exploding note.
Name: Suna Arashi Bunshin (Sandstorm Clone)
Requirements: Intelligence 23, Willpower 23, Tactics 22, Control 16, Reserves 15, Admin Approval
Description: A special sand clone on par with the famed kage bunshin technique from leaf, in which the user draws elements from both the sand beneath them and the wind in the air with chakra to form a clone of themselves. The sand keeps the bunshin solid while the absorbed wind creates a chakra circulatory system, which allows these bunshins to attack and use jutsus. Essentially they have the same power and durability as a normal kage bunshin clone and can be defeated in the same way.
Stage Seven (Advanced Jounin)
Name: Ryuusa Bakuryuu (Quicksand Avalanche)
Requirements: Power 30, Control 27, Reserves 26, Intelligence 22, Willpower 20
Description: By grinding the rock and minerals underground into more sand, the user can create a gigantic wave of sand that completely consumes the opponent. Due to the nature of this skill it if the user is standing amid a desert the wave can grow to massive heights from the crushed rock and minerals mixing with the already present sand.
Name: Sabaku Taisou (Desert Imperial Funeral)
Requirements: Intelligence 30, Willpower 27, Tactics 26, Power 22, Control 20
Description: After the opponent is literally buried in sand or is caught in quicksand, the user may use this. He gives up half of his chakra to bring over 80% of the sand in the present area towards the victim and it all compacts over and around him. This jutsu is basically an instant death. It solidifies the sand into relative rock, suffocates the victim and crushes his body completely.
Name: Sabaku Kousenchitai no Jutsu (Desert Warzone),
Requirements: Power 32, Control 30, Reserves 28, Intelligence 24, Willpower 22
Description: Much like the Sabaku Bakuhatsu (Desert Explosion), the user punches the ground and sends a wave of chakra through it, resulting in an explosion of sand at a location desired by the user. Where this technique differs is what occurs after the explosion. Instead of the technique simply ending, the wave of chakra sent beneath the ground instead forks, causing two more explosions with even greater intensity than the previous one, and each of those fork once again, resulting in four more even larger explosions, for a total of seven explosions.
Name: Sabaku Kyodaikaibutsu Nezame (Desert Behemoth Awakening)
Requirements: Intelligence 32, Willpower 30, Tactics 28, Power 24, Control 22, Admin Approval
Description: Sand and destruction have never met together in a jutsu quite like this. After performing a very long line of hand seals, the user offers a blood sacrifice by biting his thumb (or other method), then slams both palms on the ground. An enormous beast rises from the sand, looking like the top half of a human being that is slowly melting sand off its body. The face is two eye holes, an indentation for a nose, and a large, gaping mouth that continually moans. Its size and power is not to be underestimated; it is just a little smaller than Gama Bunta, and one swipe from its thick arms can send a man flying hundreds of yards away. If not that, the behemoth will simply drag itself over to an opponent, then collapse on top of him, effectively crushing him under its weight. Absolutely grotesque to look at, it is even more frightening to fight. Even worse, it has no sense of allegiance to its summoner, and will eagerly wreck havoc upon enemies and allies alike until it falls apart, around three posts. Small wonder the Kazekage has made this technique highly forbidden.... This jutsu MUST be done in a desert.