Post by songstress on Nov 10, 2006 3:04:00 GMT -5
This style is for utilizing the power of sand for something other than Ninjutsu. One of the rare Taijutsu of the Sand Village, this uses sand to increase the hits of the user, and at one point, allows the user the ability to create a double-hit combo with every strike. Normal users of this style have weights filled with sand, and the sand is attached to their chakra signature, following them everywhere when not in the weights. Many practitioners of this style are said to be as fearsome as the Shukaku himself with their sand-powered movements.
Style Basis: Elemental Taijutsu
Training Methods
To train for the Sabaku-kenfu, the user must first wear the sand, whether in the weights or with Suna no Yoroi. Once getting used to the weight, the user must then learn the basics of the style in the weights. Once the level of knowledge is gained, the sand is able to be used, which is trained to attempt control of the sand. Only then is the level really learned.
Rules:
-Sand shinobi only. Requires GM Approval otherwise, even with missing-nin.
-The discipline is provided as the sand can be either carried two ways: onto their body like the Suna no Yoroi (in that case the technique is needed) or in special weights on the legs and/or arms (requires Sagan Omori). Those using Suna no Yoroi must carry a large gourd to have access to levels 3 and above.
Notes:
-Wearing the weights disables the stat boosts.
-The sand is incapable of any action without initiation of the Taijutsu.
-This sand cannot be used for anything other than this Taijutsu style.
-The sand cannot be used as a projectile of any kind. (In other words, there is no Gaara in this style)
=====
Stage One - [Amount of Sand: 1.5 Gallons] [Weight: 30 pounds each set (60 with both arm and leg weights)]
Stat Requirements: Speed 4, Strength 4
Stage Bonus: Speed +2, Strength +4, Stamina +3
The sand is unable to move much on its own, seeing that the user's "control" of it is not very skilled. The sand instead covers the limbs for extra power. The sand cannot leave the user's body.
The user must be like sand to be able to control it properly, so the user must learn to be as flexible as the sand, for without the flexibility, they cannot control the actual flexibility of the sand itself, and is also the reasoning behind their poor ability with sand. For the moment, the user can only bend their back to the point in which they are nearly level with their waist.
---
Stage Two - [Amount of Sand: 3 Gallons] [Weight: 60 pounds each set (120 with both arm and leg weights)]
Stat Requirements: Speed 7, Strength 7, Control 6
Stage Bonus: Speed +2, Strength +4, Stamina +3
The user's control over the sand increases only a small bit, but enough for a piece of the style's original purpose is made. The sand is able to separate from the user's body, but only for about an inch, which isn't enough for the desired effect. The user's attack would be executed in a fashion that would give extra damage, and more of a stinging sensation with the hit as the sand's physical properties apply to attacks at this point.
The practitioner gains a little something at this stage. With more control over the sand, the flexibility is something that the user now quickly catches onto. The level that they have reached is rather superb, especially for a Genin-level practitionists. With this, they have been able to move their back all the way until their head reaches the ground and pull themselves back up. This comes in handy when using the Taijutsu as a practitioner can easily perform maneuvers that would help them dodge.
---
Stage Three - [Amount of Sand: 4 Gallons][Weight: 80 pounds (160 pounds total for both arms and legs)]
Stat Requirements: Speed 10, Strength 10, Control 8
Stage Bonus: Speed +2, Strength +4, Stamina +3
The "control" over the sand is what is focused in this stage, the reason why the amount of sand carried in the weight didn't increase at the same rate as before. The sand ability has been developed well here, as the user of this style can now separate the sand from their body for up to 3 inches, enough for the first AND second hits to occur beautifully in cooperation. The sand's stinging sensation becomes multiplied once the user gets their hit off.
The practitioners of this style now can perform on the streets like it was nearly nothing. Their flexibility training is to dance, to tell the truth. The user can easily perform a stationary backhand spring, and can spin their body on their heel while changing the body's position, such as leaning back. This is preparation for the next level.
---
Stage Four - [Amount of Sand: 5 Gallons][Weight: 100 pounds (200 pounds total for both arms and legs)]
Stat Requirements: Speed 15, Strength 14, Stamina 14, Control 14
Stage Bonus: Speed +2, Strength +4, Stamina +3
The "control" of the sand has increased further, but not too much. There is another focus in this stage of the style. However, the sand can now move during it's attack, and change form. Unable to take something sharp, though, the sand spread and be used as a shield from most attacks, but only when the user makes a defensive action. In a nutshell, defense is now a factor to practitioners. Also, the sand is now charged with more chakra when in the weights causing it to have the Strength of 1/4th the user's Strength.
The dance training continues, and now, the user has enough balance and flexibility to perform dances like as the windmil and such, basically become a break dancer. The user can move their waist to twist and turn for defense and offensive situations.
---
Stage Five - [Amount of Sand: 7 Gallons][Weight: 140 pounds (280 pounds total for both arms and legs)]
Stat Requirements: Speed 20, Strength 18, Stamina 18, Control 16
Stage Bonus: Speed +2, Strength +4, Stamina +3
The sand moves with the user better then before as it follows the user's every movement to the point where if the user were to turn his body a certain way, the sand would turn with the user instinctively. Whether it hit the opponent doesn't matter, it just does it. But there's a part about this that makes things interesting. Since the sand had finally reached a stage in which the shape can be changed, the sand can now be controlled so that it spins when landing punches, thus creating more pain with each attack.
The flexibility is now used in conjunction with the defense. Now being able to turn their body nearly in any direction while grounded, the user turns the body so that the sand moves with them and with the counterattack, put more power into the hit.
---
Stage Six - [Amount of Sand: 8.5 Gallons][Weight: 160 (320 pounds total for both arms and legs)]
Stat Requirements: Speed 25, Strength 25, Stamina 25, Control 20, Power 16
Stage Bonus: Speed +2, Strength +4, Stamina +3
The sand is now at the stage where the power has increased to Strength equal to 1/2 the user's strength. Also, with the amount of sand available to the user, this is when it has some use. The sand creates two layers: One ahead the punch, one covering the fist of the user. This creates quite a strange level for those who wish to become serious with their opponent. It is nearly impossible for the user to not cause damage with this level of growth.
The air is the practitioner's best friend. The user can now create manuevers in the air as if the air was their friend. Some perform dance moves in the air as if they could fly. Many of the practitioners gain money from dancing on the streets with the sand, creating dynamic moves and motions.
---
Stage Seven - [Amount of Sand: 10 Gallons][Weight: 200 pounds (400 pounds total for both arms and legs)]
Stat Requirements: Speed 34, Strength 34, Stamina 31, Control 24, Power 20
Stage Bonus: Speed +2, Strength +4, Stamina +3
At this near-forbidden level, the sand has become something immensely wrong. The sand not only increases the space from the fist from 3 inches to 6 inches, but in the middle of that gap another layer of sand is created, so there's two layers of sand 3 inches apart. On top of that, one layer spins one way, and the other spins the other way, with the fist to do damage on top of that.
Style Basis: Elemental Taijutsu
Training Methods
To train for the Sabaku-kenfu, the user must first wear the sand, whether in the weights or with Suna no Yoroi. Once getting used to the weight, the user must then learn the basics of the style in the weights. Once the level of knowledge is gained, the sand is able to be used, which is trained to attempt control of the sand. Only then is the level really learned.
Rules:
-Sand shinobi only. Requires GM Approval otherwise, even with missing-nin.
-The discipline is provided as the sand can be either carried two ways: onto their body like the Suna no Yoroi (in that case the technique is needed) or in special weights on the legs and/or arms (requires Sagan Omori). Those using Suna no Yoroi must carry a large gourd to have access to levels 3 and above.
Notes:
-Wearing the weights disables the stat boosts.
-The sand is incapable of any action without initiation of the Taijutsu.
-This sand cannot be used for anything other than this Taijutsu style.
-The sand cannot be used as a projectile of any kind. (In other words, there is no Gaara in this style)
=====
Stage One - [Amount of Sand: 1.5 Gallons] [Weight: 30 pounds each set (60 with both arm and leg weights)]
Stat Requirements: Speed 4, Strength 4
Stage Bonus: Speed +2, Strength +4, Stamina +3
The sand is unable to move much on its own, seeing that the user's "control" of it is not very skilled. The sand instead covers the limbs for extra power. The sand cannot leave the user's body.
The user must be like sand to be able to control it properly, so the user must learn to be as flexible as the sand, for without the flexibility, they cannot control the actual flexibility of the sand itself, and is also the reasoning behind their poor ability with sand. For the moment, the user can only bend their back to the point in which they are nearly level with their waist.
---
Stage Two - [Amount of Sand: 3 Gallons] [Weight: 60 pounds each set (120 with both arm and leg weights)]
Stat Requirements: Speed 7, Strength 7, Control 6
Stage Bonus: Speed +2, Strength +4, Stamina +3
The user's control over the sand increases only a small bit, but enough for a piece of the style's original purpose is made. The sand is able to separate from the user's body, but only for about an inch, which isn't enough for the desired effect. The user's attack would be executed in a fashion that would give extra damage, and more of a stinging sensation with the hit as the sand's physical properties apply to attacks at this point.
The practitioner gains a little something at this stage. With more control over the sand, the flexibility is something that the user now quickly catches onto. The level that they have reached is rather superb, especially for a Genin-level practitionists. With this, they have been able to move their back all the way until their head reaches the ground and pull themselves back up. This comes in handy when using the Taijutsu as a practitioner can easily perform maneuvers that would help them dodge.
---
Stage Three - [Amount of Sand: 4 Gallons][Weight: 80 pounds (160 pounds total for both arms and legs)]
Stat Requirements: Speed 10, Strength 10, Control 8
Stage Bonus: Speed +2, Strength +4, Stamina +3
The "control" over the sand is what is focused in this stage, the reason why the amount of sand carried in the weight didn't increase at the same rate as before. The sand ability has been developed well here, as the user of this style can now separate the sand from their body for up to 3 inches, enough for the first AND second hits to occur beautifully in cooperation. The sand's stinging sensation becomes multiplied once the user gets their hit off.
The practitioners of this style now can perform on the streets like it was nearly nothing. Their flexibility training is to dance, to tell the truth. The user can easily perform a stationary backhand spring, and can spin their body on their heel while changing the body's position, such as leaning back. This is preparation for the next level.
---
Stage Four - [Amount of Sand: 5 Gallons][Weight: 100 pounds (200 pounds total for both arms and legs)]
Stat Requirements: Speed 15, Strength 14, Stamina 14, Control 14
Stage Bonus: Speed +2, Strength +4, Stamina +3
The "control" of the sand has increased further, but not too much. There is another focus in this stage of the style. However, the sand can now move during it's attack, and change form. Unable to take something sharp, though, the sand spread and be used as a shield from most attacks, but only when the user makes a defensive action. In a nutshell, defense is now a factor to practitioners. Also, the sand is now charged with more chakra when in the weights causing it to have the Strength of 1/4th the user's Strength.
The dance training continues, and now, the user has enough balance and flexibility to perform dances like as the windmil and such, basically become a break dancer. The user can move their waist to twist and turn for defense and offensive situations.
---
Stage Five - [Amount of Sand: 7 Gallons][Weight: 140 pounds (280 pounds total for both arms and legs)]
Stat Requirements: Speed 20, Strength 18, Stamina 18, Control 16
Stage Bonus: Speed +2, Strength +4, Stamina +3
The sand moves with the user better then before as it follows the user's every movement to the point where if the user were to turn his body a certain way, the sand would turn with the user instinctively. Whether it hit the opponent doesn't matter, it just does it. But there's a part about this that makes things interesting. Since the sand had finally reached a stage in which the shape can be changed, the sand can now be controlled so that it spins when landing punches, thus creating more pain with each attack.
The flexibility is now used in conjunction with the defense. Now being able to turn their body nearly in any direction while grounded, the user turns the body so that the sand moves with them and with the counterattack, put more power into the hit.
---
Stage Six - [Amount of Sand: 8.5 Gallons][Weight: 160 (320 pounds total for both arms and legs)]
Stat Requirements: Speed 25, Strength 25, Stamina 25, Control 20, Power 16
Stage Bonus: Speed +2, Strength +4, Stamina +3
The sand is now at the stage where the power has increased to Strength equal to 1/2 the user's strength. Also, with the amount of sand available to the user, this is when it has some use. The sand creates two layers: One ahead the punch, one covering the fist of the user. This creates quite a strange level for those who wish to become serious with their opponent. It is nearly impossible for the user to not cause damage with this level of growth.
The air is the practitioner's best friend. The user can now create manuevers in the air as if the air was their friend. Some perform dance moves in the air as if they could fly. Many of the practitioners gain money from dancing on the streets with the sand, creating dynamic moves and motions.
---
Stage Seven - [Amount of Sand: 10 Gallons][Weight: 200 pounds (400 pounds total for both arms and legs)]
Stat Requirements: Speed 34, Strength 34, Stamina 31, Control 24, Power 20
Stage Bonus: Speed +2, Strength +4, Stamina +3
At this near-forbidden level, the sand has become something immensely wrong. The sand not only increases the space from the fist from 3 inches to 6 inches, but in the middle of that gap another layer of sand is created, so there's two layers of sand 3 inches apart. On top of that, one layer spins one way, and the other spins the other way, with the fist to do damage on top of that.