Post by songstress on Nov 10, 2006 2:54:06 GMT -5
Type: Limited to Stone shinobi only
Description: Tokusen Iwa Saiwan: Sougakari Houshou, also known as the Special Stone Skill: Concentrated Force Jewels. The jewels come out of Stone's mountain mines in Sumibi no Sato, the Coal Village, in the Kinzan pass. The jewels used are incredibly rare, of the most purest kind that has the brightest inner "fire".
It was the Godaime Tsuchikage of Iwagakure that first discovered the use of the powerful jewels. The jewels, when exposed to chakra, showed strange and magnificent properties, albeit uncontrollable and rather random. It took the Godaime a decade to experiment with the jewels until he finally found a way to harness the potential energy and power inside each jewel. However, to have complete control over the jewel, the precious stone must be imbedded into the shinobi's body.
The reason for imbedding the jewel into the body is that the jewel must be literally touching the source of chakra. Only the source of chakra has enough concentration of chakra to reach deep into the jewel to access the abilities that the jewels can give. To have a jewel imbedded into the body, there is a complex ritual and jutsu that requires four jounin. The ritual itself can be incredibly painful, as the jewel is literally boring itself into the body. But for those who can stand the pain, the rewards can be great.
OOC Note: These jutsu can be swapped, but elemental jutsu can only be swapped with the same element. So no Red jewel jutsu swapped into Blue jewel slot and the like.
Avatars of the Jewels
Each jewel color has its own separate avatar, which each has its personality. It is unknown how exactly these personalities came to be in each jewel, or why different colors correspond to different avatars, but they are there in any case. The Shodaime Tsuchikage, when he first encountered an avatar, was more than a little shocked to find one. The medical records of Stone indicate that the Shodaime went through incredible mental and physical breakdowns during the time period he studied the avatars, but he recovered from them all and learned to harness them.
Each avatar has its own personality. The way that the jewel jutsu users can use a certain is that the personality of the character must match or closely resemble that of a jewel avatar. This is done during the incredibly long and intense ritual jutsu in which the jewels are embedded into the user.
There is a side effect to each of these avatars. The user of the jewel begins to be influenced by the avatars in one way or another psychologically. Some have conversations with their avatar. Others take on the more extreme aspects of the avatar. And even others slowly begin to think of themselves as the avatars. It is different for each person. While it has been known that some people go literally insane because of the avatars, it is more common to find a person who is sane, albeit a bit strange. This is awful curse that is bestowed upon those who take the blessings of the jewels.
(Many thanks to Lazy for giving me the idea of the Avatars)
Red
The red jewel contains an avatar that is a young teenage boy about the age of 13, who is incredibly passionate. He is quick to anger, quick to joy, and quick sadness. He is enthusiastic in all that he does, and is willing to die for his beliefs. An example from the show Naruto would be that of Rock Lee.
Green
The green jewel contains an avatar of a 50-year-old man, who is wise and cunning beyond his years. He is able to manipulate things to his advantage, and he uses his superior intellect to outwit his opponents. He lives for strategy and intellectual games, and he considers everyone that is not as cunning, wise, or intelligent as him to be idiots. An example from the show Naruto would be that of Yakushi Kabuto.
Blue
The blue jewel contains an avatar of a young noblewoman at the age of 21. She is incredibly proud and arrogant. She is cocksure of herself, confident in her own abilities, and easily insulted. She has the grace, manners, and behavior of genteel, and there are few that she considers her true equal. An example from the show Naruto would be that of Hyuuga Hiashi.
Yellow
The yellow jewel contains an avatar of a 17-year-old teenage boy who is reckless in everything he does. He is also a bit dense and inconsiderate of others. He knows no fears, and is willing to try anything once. He does more then laugh at the sight of danger, he dances and is overjoyed. Nothing is too great, nothing too small for him to try. He is also impetuous, often doing things without thinking first. An example from the show Naruto would be that of Uzumaki Naruto.
Brown
The brown jewel contains an avatar of a 25-year-old man. He is loyal to the extreme, always ready to do what would benefit those that he has loyalty to. Betrayal and falsehood are two words that he does not know, at least when applied to his friends, family, and allies. While not incredibly intelligent, he capable of processing information at a slow, but surprisingly smart, rate. He isn’t very creative, but more then capable of getting the job done in his own way.
White
The white jewel contains an avatar of a 25-year-old woman who is gentle and loving to all. She has no hate, no dislike, nearly no negative feelings except that of sorrow, pity and regret. She helps all, refuses none, and is always willing to sacrifice herself for others. She believes that no one is better then anyone else, and she will do anything to keep things like that.
Black
The black jewel contains an avatar of a person of unknown age or sex. The person is literally insane. All forms of insanity are evident in the avatar, but it seems that within each carrier of a jewel, the insanity of the avatar is different. There is one thing that remains constant, however. The black jewel avatar is always bloodthirsty, who will kill for pleasure, and an evil person.
Notes: This cannot be taken at character creation unless you have the approval of Meno. Also, jewels are weapons and will cost weapon points. The jewels can be imbedded into any body part, including the head, but the top of the jewel is always showing. Meaning the top of the jewel is out in open air, but the rest is inside the body. Only one jewel at a time can be imbedded into a body, and once it is, it cannot be replaced or taken out.
Stage 1
Activate Jewel
Type: Ninjutsu
Requirements: Jewel imbedded into the body; Control 2, Intellligence 2
Description: This jutsu is the requirement for every other jutsu in the tree, and must be done before the user can use any other jutsu in the tree. The user goes through five seals: dragon, tiger, bird, boar, and ram. After the last seal, the user concentrates all of his chakra into the jewel, which causes its inner fire to flare brightly. Veins the color of the jewel begin to branch out and cover the rest of the body. As soon as the veins cover the entire body, the jutsu is complete, the jewel's fire goes back to normal, and the user can now use the jutsu in the rest of the tree. This jutsu takes one post. The veins indicate that the user is using the jewel, and when they disappears it means the user is no longer using the jewel. The veins disappear in either 20 posts, when the user wants the veins to disappear or when the user runs out of chakra.
Influence of the Jewel
Type: Ninjutsu
Requirements: Activate Jewel; Power 3, Tactics 2
Description: After using the Activate Jewel jutsu, the user then performs another series of seals. This takes one post. Now, everything the user touches begins to be covered by the same veins of color that covers the user's body. The veins lasts for five posts before disappearing from the object or body. Ninjutsu attacks are affected by this jutsu as well, meaning that any ninjutsu the user performs outside of this tree is covered by the veins of color as well. If the user touches another person, then that person is covered by the veins as well. The greatest distance the veins can reach is a 3 ft. radius. For example, if the user touches the ground, then only a circle with a 3 ft. radius will be affected by the veins. However, when it touches a body, it usually covers the entire body, only not covering an entire body if the person is unusually large (ie. Human Tank archetype characters).
Inner Fire of the Jewel
Type: Ninjutsu
Requirements: Activate Jewel, Control 3, Willpower 2
Description: The inner fire of the jewel flares up. As this takes a relatively small amount of chakra, in can last indefinitely. The fire can light dark places and to signal to other silently to others.
Fingertip Scorch
Type: Ninjutsu
Requirement: Red Jewel; Influence of the Jewel, Control 4, Power 4
Description: The veins that cover the hands of the user gather at the fingertips of both hands. The veins merge together, turning the fingertips a bright red color. Anything that the fingertips touch will heat up at the place where the fingertips are touching, just like an iron brand. When the fingers touch a person, first degree burns can occur, although if held long enough, second degree burns can happen. The jutsu lasts for 2 posts. While using this jutsu, the user can use other jutsu if the user is a chuunin or jounin. Otherwise, the user cannot use any other jutsu.
Wind Prick
Type: Ninjutsu
Requirement: Green Jewel; Influence of the Jewel, Control 4, Power 4
Description: The veins surrounding the user’s body turn into small needles about 1 inch long. The needles then turn into wind and are launched outward toward the opponent. Only fifteen can be made at a time. They are not capable of drawing blood, but are incredibly annoying
Water Slingshot
Type: Ninjutsu
Requirement: Blue Jewel; Influence of the Jewel, Control 4, Power 4
Description: Veins gather at one hand and transform into a ball of water the size of a golf ball. The user launches it forward, with a throwing motion and chakra. The speed and distance the balls have is that of a thrown shuriken. The damage is equal to a powerful slingshot hit. It can severely bruise a person. The user can create five balls at a time, but can only launch two at a time, one in each hand.
Opposite Polar Hands
Type: Ninjutsu
Requirement: Yellow Jewel; Influence of the Jewel, Control 4, Power 4
Description: The veins gather at both hands. Through chakra, the polarity of the left hand goes negative, and the right hand goes positive. The charges build up so high that a bolt of lightning flashes between the two hands. Using chakra, that bolt of lightning is channeled and can be used for close-combat shocks.
Deadly Small Blades
Type: Ninjutsu
Requirement: Brown Jewel; Influence of the Jewel, Control 4, Power 4
Description: The veins gather at both hands. The user channels chakra into the veins, and then transform into either a metal kunai or shuriken. The user can create one weapon in each hand at a time. The user can also either create three senbon needles made of metal in each hand.
Basic Memorization
Type: Ninjutsu
Requirement: White Jewel; Influence of the Jewel, Control 4, Power 4
Description: The white veins spread to the eyes of the user, and then cover the eyes in small, spindly veins. The user can look at a single object once and then remember every small detail about it. This can be done only once per thread.
Eye Black – Enhance Senses
Type: Ninjutsu
Requirement: Black Jewel; Influence of the Jewel, Control 4, Power 4
Description: The black veins spread to the eyes of the user, and then cover the eyes completely, giving the user a strange, sinister look with totally black eyes (Basically, the opposite of a Hyuuga with completely white eyes). The user goes blind. The senses of sound, smell, and touch increase dramatically for the user, making it possible for the user to maneuver according to the information he receives from the enhanced senses. This jutsu is required before any of the other Black Jewel jutsu can be used.
Stage 2
Requirements: Activate Jewel, Influence of the Jewel
Jewel Shards
Type: Ninjutsu
Requirements: Control 5, Power 4, Reserves 4
Description: Sharp pieces, or shards, of jewels appears between the users hands after a short series of seals. The shards then fly out in the direction the user indicates. Each shard is the equivalent of a thrown kunai. Only five shards can be created at a time.
Jewel Fingernails
Type: Ninjutsu
Requirements: Tactics 5, Intelligence 4, Strength 4
Description: Each fingernail turns a precious stone and extends up to two inches each. These fingernails are as strong and sharp as kunai.
Jewel Explosion
Type: Ninjutsu
Requirements: Control 6, Power 6, Tactics 4
Description: The user can cause the veins created by Influence of the Jewel to explode. The veins glow briefly before exploding. The explosion is equivalent to an explosion pouch. The veins disappear after the jutsu.
Jewel Flare
Type: Ninjutsu
Requirements: Tactics 6, Intelligence 5, Power 5
Description: The user can cause the veins of color created by Influence of the Jewel to flare up in color and light. When this happens, the veins rise in intense heat and can cause first degree burns. The veins disappear afterward. The jutsu only lasts for a brief moment.
Burning Fingertips
Type: Ninjutsu
Requirement: Fingertip Scorch, Control 7, Power 7, Tactics 6
Description: The veins that cover the hands of the user gather at the fingertips of both hands. The veins merge together, turning the fingertips a bright red color. Anything that the fingertips touch will heat up at the place where the fingertips are touching, just like an iron brand. When the fingers touch a person, second degree burns can occur, although if held long enough, third degree burns can happen. The jutsu lasts for 5 posts. While using this jutsu, the user can use other jutsu if the user is a jounin. Otherwise, the user cannot use any other jutsu.
Wind Prick Swarm
Type: Ninjutsu
Requirement: Wind Prick, Control 7, Power 7, Tactics 6
Description: The veins turn into wind needles, similar to the Wind Prick. But instead, 50 needles are made and launched. Does considerable more damage then the Wind Prick, and small amounts of blood are drawn.
Accurate Water Shot
Type: Ninjutsu
Requirement: Water Slingshot, Control 7, Power 7, Tactics 6
Description: The water balls created by Water Slingshot are thrown forward like normal. However, chakra is added to the balls, and the balls become attracted to chakra producing bodies and items. The balls can curve in mid air to follow a chakra producing object, but it is not perfect. If the balls miss the first time, then it will continue forward and either dissipate or hit something else.
Electric Polar Charge
Type: Ninjutsu
Requirement: Opposite Polar Hands, Control 7, Power 7, Tactics 6
Description: The user touches something. Yellow veins will spread on the object/person to a circle of a foot diameter. The polarity of the circle goes positive, while the user’s hands go negative. Now, as long as the user and object/person is 5 feet or close, and there is a direct line of sight between the hands and the circle, lightning bolts will be created between the object and hands. Both sides will not get injured, because both are grounded on the earth. However, anyone who gets between will be blasted with the lightning bolt.
Basic Melee Weapons
Type: Ninjutsu
Requirement: Deadly Small Blades, Control 7, Power 7, Tactics 6
Description: The veins gather at both hands. The user channels chakra into the veins, and then transform into a tanto, a wakizashi, a mutaru muchi, a pair of sai, a fuuma shuriken, a pair of tonfa, a katana, a spear, a three sectioned staff, a kusarigama, a chigiriki, a shoge, a nunchaku, or an oobaga,. The user can create one weapon at a time.
Area Memorization
Type: Ninjutsu
Requirement: Basic Memorization, Control 7, Power 7, Tactics 6
Description: The white veins spread to the eyes of the user, and then cover the eyes in small, spindly veins. The user can look at the surrounding setting and remember every small detail about it. This is useful in missions and fights. This can be done only once a thread.
Shadow Mist
Type: Ninjutsu
Requirement: Eye Cover- Enhance Senses, Control 7, Power 7, Tactics 6
Description: After using Eye Cover, the black veins of the user begin to emit a dark, shadowy mist. It is like a fog as it surrounds the area and cuts visibility down to only a few feet, but it cannot be felt. It can be dispelled by a jutsu or item that emits a bright light. The area it covers is a circle of 20 feet diameter and it lasts for 5 posts.
Stage 3
Jewel Armor
Type: Ninjutsu
Requirements: Tactics 9, Strength 9, Power 7
Description: A layer of transparent jewels cover the user's body. This can protect the user from jutsu of Stage 3 and lower. The armor is destroyed after one hit.
Jewel Kunai
Type: Ninjutsu
Requirements: Jewel Fingernails, Control 8, Power 8, Strength 6
Description: The middle and index fingernails of both hands become jewel daggers the length of kunai. These can block most weapons except cleaver swords. They are also used like kunai, to slash and stab.
Jewel Flashbang
Type: Ninjutsu
Requirements: Inner Fire of the Jewel, Tactics 8, Intelligence 6, Willpower 8
Description: The inner fire of the jewel flares up so brightly that anyone looking at it will be blinded for one post.
Jewel Shards Controlled Flight
Type: Ninjutsu
Requirements: Jewel Shards, Control 9, Power 9, Tactics 7
Description: Sharp pieces, or shards, of jewels appears between the users hands after a short series of seals. The shards then fly out in the direction the user indicates. Each shard is the equivalent of a thrown kunai. Only five shards can be created at a time. The user can also control the flight of the shards as long as he has his eyes on the shards. The shards cannot fly seperately of their own accord, but all follow the same general flight path.
Web of Flames – One
Type: Ninjutsu
Requirement: Burning Fingertips, Control 10, Power 10, Willpower 8
Description: For three posts, whenever the user touches something, veins will spread from the place that the user touched, making a circle with a diameter of 1 foot. Wherever the veins are touching, flames erupt. If this is done on a person, the damage done is second degree burns. The circle of veins disappears after 2 posts. The user cannot use any other jutsu while using this one.
Fuuma Wind Shuriken
Type: Ninjutsu
Requirement: Wind Prick Swarm, Control 10, Power 10, Willpower 8
Description: The veins gather at one hand and transform into a Fuuma shuriken. Then, the shuriken turns into wind. The shuriken is exactly like a normal Fuuma, but is invisible since it is made of wind.
Controlled Water Shot
Type: Ninjutsu
Requirement: Accurate Water Shot, Control 10, Power 10, Willpower 8
Description: The water balls created by Water Slingshot are thrown forward like normal. However, chakra is added to the balls, and the balls are controlled by the user. The balls can curve in mid air according to the will of the user, but it is not perfect. If the balls miss the first time, then it will continue forward and either dissipate or hit something else.
Lightning Attraction
Type: Ninjutsu
Requirement: Electric Polar Charge, Control 10, Power 10, Willpower 8
Description: The user touches something. Then, lightning begins crackling between the hands via Opposite Polar Hands. Whenever the user is within 5 feet of the touched item/person, lightning will shoot out from between the hands and hit that item/person.
Advanced Melee Weapons
Type: Ninjutsu
Requirement: Basic Melee Weapons, Control 10, Power 10, Willpower 8
Description: The veins gather at both hands. The user channels chakra into the veins, and then transform into a nodachi, a naginata, an ono, or a cleaver sword. The user can create one weapon at a time.
Event Memorization
Type: Ninjutsu
Requirement: Area Memorization, Control 10, Power 10, Willpower 8
Description: The white veins spread to the eyes of the user, and then cover the eyes in small, spindly veins. The user can watch an even for 10 seconds and remember every small detail about it. This is useful in missions and fights. This can be done only once per thread.
Dark Side of the Moon
Type: Ninjutsu
Requirement: Shadow Mist, Control 10, Power 10, Willpower 8
Description: During the night, and if the user already activated Eye Cover, the user’s veins spread upward toward the user’s head. A dark mist will arise from those veins, similar to the ones from the Shadow Mist jutsu. This mist will travel up to the sky and cover the light of the moon and stars, removing all visibility gained from those heavenly light sources. The jutsu can be dispelled by a bright light from a jutsu or item. It only lasts for 3 posts. The area it covers is a circle of 20 feet diameter.
Stage 4
Powerful Jewel Explosion
Type: Ninjutsu
Requirement: Jewel Explosion, Control 14, Power 13, Reserves 11, Intelligence 10
Description: The user can cause the veins created by Influence of the Jewel to explode. The veins glow briefly before exploding. The explosion is equivalent to an explosion tag. The veins disappear after the jutsu.
Jewel Katana
Type: Ninjutsu
Requirement: Jewel Kunai, Tactics 12, Intelligence 11, Strength 10, Control 12
Description: The fingernails of both hands become jewel swords the length of katana. These can block weapons, including cleaver swords. They are also used like katana, to slash and stab.
Wind of Shards - Stream
Type: Ninjutsu
Requirement: Jewel Shards Controlled Flight, Control 12, Power 11, Reserves 10, Tactics 12
Description: A stream of shards comes out. The diameter of the stream is 3 feet. The damage done is the equivalent of many, many thrown kunai.
Jewel Movement Interference
Type: Ninjutsu
Requirements: Jewel Flare, Tactics 14, Intelligence 13, Willpower 11, Power 10
Description: If the opponent is covered with veins from Influence of the Jewel, the user can cause the veins to enter the opponents muscles and constrict them. This effectively slows the opponent's movements by half for two posts.
Web of Flames – Two
Type: Ninjutsu
Requirement: Web of Flames - One, Control 15, Power 15, Reserves 13, Tactics 14
Description: For three posts, whenever the user touches something, veins will spread from the place that the user touched, making a circle with a diameter of 1 foot. Wherever the veins are touching, flames erupt. If this is done on a person, the damage done is third degree burns. The circle of veins disappears after 2 posts. The user cannot use any other jutsu while using this one.
Wind Melee Fuuma Shuriken
Type: Ninjutsu
Requirement: Fuuma Wind Shuriken, Control 15, Power 15, Reserves 13, Tactics 14
Description: The veins gather at both hands and transform into two Fuuma shuriken in each hand. The shuriken turn into winds, and the user can launch all four Fuuma, although he may choose to hold some back.
Freezing Impact Water
Type: Ninjutsu
Requirement: Controlled Water Shot, Control 15, Power 15, Reserves 13, Tactics 14
Description: When the water balls hit something, the water freezes instantly on contact. Regular damage from the speed of the ball is also included. The freezing can create extreme pain and frostbite.
Dormant Static Electricity
Type: Ninjutsu
Requirement: Lightning Attraction, Control 15, Power 15, Reserves 13, Tactics 14
Description: The user does a series of seals for one post. During this post, static electricity builds in the user. On the next post, the static electricity of the user is so high that a few thousand volts of electricity next will shock anything he touches next. In terms of amps, there is enough that anyone touching the user will recieve first degree burns, slight paralysis, and involuntary jerking movements for 2 posts.
Metal Ambush Spikes
Type: Ninjutsu
Requirement: Advanced Melee Weapons, Control 15, Power 15, Reserves 13, Tactics 14
Description: Using Influence of the Jewel, the user spreads veins that are in the environment. As long as these veins are together, one circle of veins can transform into a five foot spike of metal. The spike has a diameter of 1 foot at the base and tapers into a sharp point that can impale unsuspecting victims.
Style Memorization
Type: Ninjutsu
Requirement: Event Memorization, Control 15, Power 15, Reserves 13, Tactics 14
Description: The white veins spread to the eyes of the user, and then cover the eyes in small, spindly veins. The user can watch one person fight and then remember every small detail about it. The user can then remember everything about that person’s style. However, this only works on things that the user has seen before. So, if the person does something different, the user will not remember it. This can only be done once a thread on only one character.
Dark Side of the Sun
Type: Ninjutsu
Requirement: Dark Side of the Moon, Control 15, Power 15, Reserves 13, Tactics 14
Description: If the user already activated Eye Cover, the user’s veins spread upward toward the user’s head. A dark mist will arise from those veins, similar to the ones from the Shadow Mist jutsu. This mist will travel up to the sky and cover the light of the all light sources except the sun, cutting down the visibility significantly if the user is fighting in a room or a cave or etc. This can be dispelled with a jutsu or item that has a bright flash of light. This jutsu lasts for only three posts. The area it covers is a circle of 20 feet diameter.
Description: Tokusen Iwa Saiwan: Sougakari Houshou, also known as the Special Stone Skill: Concentrated Force Jewels. The jewels come out of Stone's mountain mines in Sumibi no Sato, the Coal Village, in the Kinzan pass. The jewels used are incredibly rare, of the most purest kind that has the brightest inner "fire".
It was the Godaime Tsuchikage of Iwagakure that first discovered the use of the powerful jewels. The jewels, when exposed to chakra, showed strange and magnificent properties, albeit uncontrollable and rather random. It took the Godaime a decade to experiment with the jewels until he finally found a way to harness the potential energy and power inside each jewel. However, to have complete control over the jewel, the precious stone must be imbedded into the shinobi's body.
The reason for imbedding the jewel into the body is that the jewel must be literally touching the source of chakra. Only the source of chakra has enough concentration of chakra to reach deep into the jewel to access the abilities that the jewels can give. To have a jewel imbedded into the body, there is a complex ritual and jutsu that requires four jounin. The ritual itself can be incredibly painful, as the jewel is literally boring itself into the body. But for those who can stand the pain, the rewards can be great.
OOC Note: These jutsu can be swapped, but elemental jutsu can only be swapped with the same element. So no Red jewel jutsu swapped into Blue jewel slot and the like.
Avatars of the Jewels
Each jewel color has its own separate avatar, which each has its personality. It is unknown how exactly these personalities came to be in each jewel, or why different colors correspond to different avatars, but they are there in any case. The Shodaime Tsuchikage, when he first encountered an avatar, was more than a little shocked to find one. The medical records of Stone indicate that the Shodaime went through incredible mental and physical breakdowns during the time period he studied the avatars, but he recovered from them all and learned to harness them.
Each avatar has its own personality. The way that the jewel jutsu users can use a certain is that the personality of the character must match or closely resemble that of a jewel avatar. This is done during the incredibly long and intense ritual jutsu in which the jewels are embedded into the user.
There is a side effect to each of these avatars. The user of the jewel begins to be influenced by the avatars in one way or another psychologically. Some have conversations with their avatar. Others take on the more extreme aspects of the avatar. And even others slowly begin to think of themselves as the avatars. It is different for each person. While it has been known that some people go literally insane because of the avatars, it is more common to find a person who is sane, albeit a bit strange. This is awful curse that is bestowed upon those who take the blessings of the jewels.
(Many thanks to Lazy for giving me the idea of the Avatars)
Red
The red jewel contains an avatar that is a young teenage boy about the age of 13, who is incredibly passionate. He is quick to anger, quick to joy, and quick sadness. He is enthusiastic in all that he does, and is willing to die for his beliefs. An example from the show Naruto would be that of Rock Lee.
Green
The green jewel contains an avatar of a 50-year-old man, who is wise and cunning beyond his years. He is able to manipulate things to his advantage, and he uses his superior intellect to outwit his opponents. He lives for strategy and intellectual games, and he considers everyone that is not as cunning, wise, or intelligent as him to be idiots. An example from the show Naruto would be that of Yakushi Kabuto.
Blue
The blue jewel contains an avatar of a young noblewoman at the age of 21. She is incredibly proud and arrogant. She is cocksure of herself, confident in her own abilities, and easily insulted. She has the grace, manners, and behavior of genteel, and there are few that she considers her true equal. An example from the show Naruto would be that of Hyuuga Hiashi.
Yellow
The yellow jewel contains an avatar of a 17-year-old teenage boy who is reckless in everything he does. He is also a bit dense and inconsiderate of others. He knows no fears, and is willing to try anything once. He does more then laugh at the sight of danger, he dances and is overjoyed. Nothing is too great, nothing too small for him to try. He is also impetuous, often doing things without thinking first. An example from the show Naruto would be that of Uzumaki Naruto.
Brown
The brown jewel contains an avatar of a 25-year-old man. He is loyal to the extreme, always ready to do what would benefit those that he has loyalty to. Betrayal and falsehood are two words that he does not know, at least when applied to his friends, family, and allies. While not incredibly intelligent, he capable of processing information at a slow, but surprisingly smart, rate. He isn’t very creative, but more then capable of getting the job done in his own way.
White
The white jewel contains an avatar of a 25-year-old woman who is gentle and loving to all. She has no hate, no dislike, nearly no negative feelings except that of sorrow, pity and regret. She helps all, refuses none, and is always willing to sacrifice herself for others. She believes that no one is better then anyone else, and she will do anything to keep things like that.
Black
The black jewel contains an avatar of a person of unknown age or sex. The person is literally insane. All forms of insanity are evident in the avatar, but it seems that within each carrier of a jewel, the insanity of the avatar is different. There is one thing that remains constant, however. The black jewel avatar is always bloodthirsty, who will kill for pleasure, and an evil person.
Notes: This cannot be taken at character creation unless you have the approval of Meno. Also, jewels are weapons and will cost weapon points. The jewels can be imbedded into any body part, including the head, but the top of the jewel is always showing. Meaning the top of the jewel is out in open air, but the rest is inside the body. Only one jewel at a time can be imbedded into a body, and once it is, it cannot be replaced or taken out.
Stage 1
Activate Jewel
Type: Ninjutsu
Requirements: Jewel imbedded into the body; Control 2, Intellligence 2
Description: This jutsu is the requirement for every other jutsu in the tree, and must be done before the user can use any other jutsu in the tree. The user goes through five seals: dragon, tiger, bird, boar, and ram. After the last seal, the user concentrates all of his chakra into the jewel, which causes its inner fire to flare brightly. Veins the color of the jewel begin to branch out and cover the rest of the body. As soon as the veins cover the entire body, the jutsu is complete, the jewel's fire goes back to normal, and the user can now use the jutsu in the rest of the tree. This jutsu takes one post. The veins indicate that the user is using the jewel, and when they disappears it means the user is no longer using the jewel. The veins disappear in either 20 posts, when the user wants the veins to disappear or when the user runs out of chakra.
Influence of the Jewel
Type: Ninjutsu
Requirements: Activate Jewel; Power 3, Tactics 2
Description: After using the Activate Jewel jutsu, the user then performs another series of seals. This takes one post. Now, everything the user touches begins to be covered by the same veins of color that covers the user's body. The veins lasts for five posts before disappearing from the object or body. Ninjutsu attacks are affected by this jutsu as well, meaning that any ninjutsu the user performs outside of this tree is covered by the veins of color as well. If the user touches another person, then that person is covered by the veins as well. The greatest distance the veins can reach is a 3 ft. radius. For example, if the user touches the ground, then only a circle with a 3 ft. radius will be affected by the veins. However, when it touches a body, it usually covers the entire body, only not covering an entire body if the person is unusually large (ie. Human Tank archetype characters).
Inner Fire of the Jewel
Type: Ninjutsu
Requirements: Activate Jewel, Control 3, Willpower 2
Description: The inner fire of the jewel flares up. As this takes a relatively small amount of chakra, in can last indefinitely. The fire can light dark places and to signal to other silently to others.
Fingertip Scorch
Type: Ninjutsu
Requirement: Red Jewel; Influence of the Jewel, Control 4, Power 4
Description: The veins that cover the hands of the user gather at the fingertips of both hands. The veins merge together, turning the fingertips a bright red color. Anything that the fingertips touch will heat up at the place where the fingertips are touching, just like an iron brand. When the fingers touch a person, first degree burns can occur, although if held long enough, second degree burns can happen. The jutsu lasts for 2 posts. While using this jutsu, the user can use other jutsu if the user is a chuunin or jounin. Otherwise, the user cannot use any other jutsu.
Wind Prick
Type: Ninjutsu
Requirement: Green Jewel; Influence of the Jewel, Control 4, Power 4
Description: The veins surrounding the user’s body turn into small needles about 1 inch long. The needles then turn into wind and are launched outward toward the opponent. Only fifteen can be made at a time. They are not capable of drawing blood, but are incredibly annoying
Water Slingshot
Type: Ninjutsu
Requirement: Blue Jewel; Influence of the Jewel, Control 4, Power 4
Description: Veins gather at one hand and transform into a ball of water the size of a golf ball. The user launches it forward, with a throwing motion and chakra. The speed and distance the balls have is that of a thrown shuriken. The damage is equal to a powerful slingshot hit. It can severely bruise a person. The user can create five balls at a time, but can only launch two at a time, one in each hand.
Opposite Polar Hands
Type: Ninjutsu
Requirement: Yellow Jewel; Influence of the Jewel, Control 4, Power 4
Description: The veins gather at both hands. Through chakra, the polarity of the left hand goes negative, and the right hand goes positive. The charges build up so high that a bolt of lightning flashes between the two hands. Using chakra, that bolt of lightning is channeled and can be used for close-combat shocks.
Deadly Small Blades
Type: Ninjutsu
Requirement: Brown Jewel; Influence of the Jewel, Control 4, Power 4
Description: The veins gather at both hands. The user channels chakra into the veins, and then transform into either a metal kunai or shuriken. The user can create one weapon in each hand at a time. The user can also either create three senbon needles made of metal in each hand.
Basic Memorization
Type: Ninjutsu
Requirement: White Jewel; Influence of the Jewel, Control 4, Power 4
Description: The white veins spread to the eyes of the user, and then cover the eyes in small, spindly veins. The user can look at a single object once and then remember every small detail about it. This can be done only once per thread.
Eye Black – Enhance Senses
Type: Ninjutsu
Requirement: Black Jewel; Influence of the Jewel, Control 4, Power 4
Description: The black veins spread to the eyes of the user, and then cover the eyes completely, giving the user a strange, sinister look with totally black eyes (Basically, the opposite of a Hyuuga with completely white eyes). The user goes blind. The senses of sound, smell, and touch increase dramatically for the user, making it possible for the user to maneuver according to the information he receives from the enhanced senses. This jutsu is required before any of the other Black Jewel jutsu can be used.
Stage 2
Requirements: Activate Jewel, Influence of the Jewel
Jewel Shards
Type: Ninjutsu
Requirements: Control 5, Power 4, Reserves 4
Description: Sharp pieces, or shards, of jewels appears between the users hands after a short series of seals. The shards then fly out in the direction the user indicates. Each shard is the equivalent of a thrown kunai. Only five shards can be created at a time.
Jewel Fingernails
Type: Ninjutsu
Requirements: Tactics 5, Intelligence 4, Strength 4
Description: Each fingernail turns a precious stone and extends up to two inches each. These fingernails are as strong and sharp as kunai.
Jewel Explosion
Type: Ninjutsu
Requirements: Control 6, Power 6, Tactics 4
Description: The user can cause the veins created by Influence of the Jewel to explode. The veins glow briefly before exploding. The explosion is equivalent to an explosion pouch. The veins disappear after the jutsu.
Jewel Flare
Type: Ninjutsu
Requirements: Tactics 6, Intelligence 5, Power 5
Description: The user can cause the veins of color created by Influence of the Jewel to flare up in color and light. When this happens, the veins rise in intense heat and can cause first degree burns. The veins disappear afterward. The jutsu only lasts for a brief moment.
Burning Fingertips
Type: Ninjutsu
Requirement: Fingertip Scorch, Control 7, Power 7, Tactics 6
Description: The veins that cover the hands of the user gather at the fingertips of both hands. The veins merge together, turning the fingertips a bright red color. Anything that the fingertips touch will heat up at the place where the fingertips are touching, just like an iron brand. When the fingers touch a person, second degree burns can occur, although if held long enough, third degree burns can happen. The jutsu lasts for 5 posts. While using this jutsu, the user can use other jutsu if the user is a jounin. Otherwise, the user cannot use any other jutsu.
Wind Prick Swarm
Type: Ninjutsu
Requirement: Wind Prick, Control 7, Power 7, Tactics 6
Description: The veins turn into wind needles, similar to the Wind Prick. But instead, 50 needles are made and launched. Does considerable more damage then the Wind Prick, and small amounts of blood are drawn.
Accurate Water Shot
Type: Ninjutsu
Requirement: Water Slingshot, Control 7, Power 7, Tactics 6
Description: The water balls created by Water Slingshot are thrown forward like normal. However, chakra is added to the balls, and the balls become attracted to chakra producing bodies and items. The balls can curve in mid air to follow a chakra producing object, but it is not perfect. If the balls miss the first time, then it will continue forward and either dissipate or hit something else.
Electric Polar Charge
Type: Ninjutsu
Requirement: Opposite Polar Hands, Control 7, Power 7, Tactics 6
Description: The user touches something. Yellow veins will spread on the object/person to a circle of a foot diameter. The polarity of the circle goes positive, while the user’s hands go negative. Now, as long as the user and object/person is 5 feet or close, and there is a direct line of sight between the hands and the circle, lightning bolts will be created between the object and hands. Both sides will not get injured, because both are grounded on the earth. However, anyone who gets between will be blasted with the lightning bolt.
Basic Melee Weapons
Type: Ninjutsu
Requirement: Deadly Small Blades, Control 7, Power 7, Tactics 6
Description: The veins gather at both hands. The user channels chakra into the veins, and then transform into a tanto, a wakizashi, a mutaru muchi, a pair of sai, a fuuma shuriken, a pair of tonfa, a katana, a spear, a three sectioned staff, a kusarigama, a chigiriki, a shoge, a nunchaku, or an oobaga,. The user can create one weapon at a time.
Area Memorization
Type: Ninjutsu
Requirement: Basic Memorization, Control 7, Power 7, Tactics 6
Description: The white veins spread to the eyes of the user, and then cover the eyes in small, spindly veins. The user can look at the surrounding setting and remember every small detail about it. This is useful in missions and fights. This can be done only once a thread.
Shadow Mist
Type: Ninjutsu
Requirement: Eye Cover- Enhance Senses, Control 7, Power 7, Tactics 6
Description: After using Eye Cover, the black veins of the user begin to emit a dark, shadowy mist. It is like a fog as it surrounds the area and cuts visibility down to only a few feet, but it cannot be felt. It can be dispelled by a jutsu or item that emits a bright light. The area it covers is a circle of 20 feet diameter and it lasts for 5 posts.
Stage 3
Jewel Armor
Type: Ninjutsu
Requirements: Tactics 9, Strength 9, Power 7
Description: A layer of transparent jewels cover the user's body. This can protect the user from jutsu of Stage 3 and lower. The armor is destroyed after one hit.
Jewel Kunai
Type: Ninjutsu
Requirements: Jewel Fingernails, Control 8, Power 8, Strength 6
Description: The middle and index fingernails of both hands become jewel daggers the length of kunai. These can block most weapons except cleaver swords. They are also used like kunai, to slash and stab.
Jewel Flashbang
Type: Ninjutsu
Requirements: Inner Fire of the Jewel, Tactics 8, Intelligence 6, Willpower 8
Description: The inner fire of the jewel flares up so brightly that anyone looking at it will be blinded for one post.
Jewel Shards Controlled Flight
Type: Ninjutsu
Requirements: Jewel Shards, Control 9, Power 9, Tactics 7
Description: Sharp pieces, or shards, of jewels appears between the users hands after a short series of seals. The shards then fly out in the direction the user indicates. Each shard is the equivalent of a thrown kunai. Only five shards can be created at a time. The user can also control the flight of the shards as long as he has his eyes on the shards. The shards cannot fly seperately of their own accord, but all follow the same general flight path.
Web of Flames – One
Type: Ninjutsu
Requirement: Burning Fingertips, Control 10, Power 10, Willpower 8
Description: For three posts, whenever the user touches something, veins will spread from the place that the user touched, making a circle with a diameter of 1 foot. Wherever the veins are touching, flames erupt. If this is done on a person, the damage done is second degree burns. The circle of veins disappears after 2 posts. The user cannot use any other jutsu while using this one.
Fuuma Wind Shuriken
Type: Ninjutsu
Requirement: Wind Prick Swarm, Control 10, Power 10, Willpower 8
Description: The veins gather at one hand and transform into a Fuuma shuriken. Then, the shuriken turns into wind. The shuriken is exactly like a normal Fuuma, but is invisible since it is made of wind.
Controlled Water Shot
Type: Ninjutsu
Requirement: Accurate Water Shot, Control 10, Power 10, Willpower 8
Description: The water balls created by Water Slingshot are thrown forward like normal. However, chakra is added to the balls, and the balls are controlled by the user. The balls can curve in mid air according to the will of the user, but it is not perfect. If the balls miss the first time, then it will continue forward and either dissipate or hit something else.
Lightning Attraction
Type: Ninjutsu
Requirement: Electric Polar Charge, Control 10, Power 10, Willpower 8
Description: The user touches something. Then, lightning begins crackling between the hands via Opposite Polar Hands. Whenever the user is within 5 feet of the touched item/person, lightning will shoot out from between the hands and hit that item/person.
Advanced Melee Weapons
Type: Ninjutsu
Requirement: Basic Melee Weapons, Control 10, Power 10, Willpower 8
Description: The veins gather at both hands. The user channels chakra into the veins, and then transform into a nodachi, a naginata, an ono, or a cleaver sword. The user can create one weapon at a time.
Event Memorization
Type: Ninjutsu
Requirement: Area Memorization, Control 10, Power 10, Willpower 8
Description: The white veins spread to the eyes of the user, and then cover the eyes in small, spindly veins. The user can watch an even for 10 seconds and remember every small detail about it. This is useful in missions and fights. This can be done only once per thread.
Dark Side of the Moon
Type: Ninjutsu
Requirement: Shadow Mist, Control 10, Power 10, Willpower 8
Description: During the night, and if the user already activated Eye Cover, the user’s veins spread upward toward the user’s head. A dark mist will arise from those veins, similar to the ones from the Shadow Mist jutsu. This mist will travel up to the sky and cover the light of the moon and stars, removing all visibility gained from those heavenly light sources. The jutsu can be dispelled by a bright light from a jutsu or item. It only lasts for 3 posts. The area it covers is a circle of 20 feet diameter.
Stage 4
Powerful Jewel Explosion
Type: Ninjutsu
Requirement: Jewel Explosion, Control 14, Power 13, Reserves 11, Intelligence 10
Description: The user can cause the veins created by Influence of the Jewel to explode. The veins glow briefly before exploding. The explosion is equivalent to an explosion tag. The veins disappear after the jutsu.
Jewel Katana
Type: Ninjutsu
Requirement: Jewel Kunai, Tactics 12, Intelligence 11, Strength 10, Control 12
Description: The fingernails of both hands become jewel swords the length of katana. These can block weapons, including cleaver swords. They are also used like katana, to slash and stab.
Wind of Shards - Stream
Type: Ninjutsu
Requirement: Jewel Shards Controlled Flight, Control 12, Power 11, Reserves 10, Tactics 12
Description: A stream of shards comes out. The diameter of the stream is 3 feet. The damage done is the equivalent of many, many thrown kunai.
Jewel Movement Interference
Type: Ninjutsu
Requirements: Jewel Flare, Tactics 14, Intelligence 13, Willpower 11, Power 10
Description: If the opponent is covered with veins from Influence of the Jewel, the user can cause the veins to enter the opponents muscles and constrict them. This effectively slows the opponent's movements by half for two posts.
Web of Flames – Two
Type: Ninjutsu
Requirement: Web of Flames - One, Control 15, Power 15, Reserves 13, Tactics 14
Description: For three posts, whenever the user touches something, veins will spread from the place that the user touched, making a circle with a diameter of 1 foot. Wherever the veins are touching, flames erupt. If this is done on a person, the damage done is third degree burns. The circle of veins disappears after 2 posts. The user cannot use any other jutsu while using this one.
Wind Melee Fuuma Shuriken
Type: Ninjutsu
Requirement: Fuuma Wind Shuriken, Control 15, Power 15, Reserves 13, Tactics 14
Description: The veins gather at both hands and transform into two Fuuma shuriken in each hand. The shuriken turn into winds, and the user can launch all four Fuuma, although he may choose to hold some back.
Freezing Impact Water
Type: Ninjutsu
Requirement: Controlled Water Shot, Control 15, Power 15, Reserves 13, Tactics 14
Description: When the water balls hit something, the water freezes instantly on contact. Regular damage from the speed of the ball is also included. The freezing can create extreme pain and frostbite.
Dormant Static Electricity
Type: Ninjutsu
Requirement: Lightning Attraction, Control 15, Power 15, Reserves 13, Tactics 14
Description: The user does a series of seals for one post. During this post, static electricity builds in the user. On the next post, the static electricity of the user is so high that a few thousand volts of electricity next will shock anything he touches next. In terms of amps, there is enough that anyone touching the user will recieve first degree burns, slight paralysis, and involuntary jerking movements for 2 posts.
Metal Ambush Spikes
Type: Ninjutsu
Requirement: Advanced Melee Weapons, Control 15, Power 15, Reserves 13, Tactics 14
Description: Using Influence of the Jewel, the user spreads veins that are in the environment. As long as these veins are together, one circle of veins can transform into a five foot spike of metal. The spike has a diameter of 1 foot at the base and tapers into a sharp point that can impale unsuspecting victims.
Style Memorization
Type: Ninjutsu
Requirement: Event Memorization, Control 15, Power 15, Reserves 13, Tactics 14
Description: The white veins spread to the eyes of the user, and then cover the eyes in small, spindly veins. The user can watch one person fight and then remember every small detail about it. The user can then remember everything about that person’s style. However, this only works on things that the user has seen before. So, if the person does something different, the user will not remember it. This can only be done once a thread on only one character.
Dark Side of the Sun
Type: Ninjutsu
Requirement: Dark Side of the Moon, Control 15, Power 15, Reserves 13, Tactics 14
Description: If the user already activated Eye Cover, the user’s veins spread upward toward the user’s head. A dark mist will arise from those veins, similar to the ones from the Shadow Mist jutsu. This mist will travel up to the sky and cover the light of the all light sources except the sun, cutting down the visibility significantly if the user is fighting in a room or a cave or etc. This can be dispelled with a jutsu or item that has a bright flash of light. This jutsu lasts for only three posts. The area it covers is a circle of 20 feet diameter.