Post by songstress on Nov 10, 2006 1:51:02 GMT -5
Stage One
Moku Seiha (Wood Mastery)
Requirements: Control 2, Intelligence 2
Description: Although Mokuton users usually fight within the forest, near trees, able to use Mokuton Ninjutsu at least a mile in the vicinity of trees, there are certain situations where shinobi must leave their village, and fight in more desolate areas, such as the desert of the Wind Country or the snow of the Snow Country. Because of such difficulty in missions for Mokuton users, this technique was developed. By honing mental skills and developing a bond with the wood element, the user can perform a few handseals, put his hand to the ground, and cause an oak tree to rapidly grow from the ground. As the process is sped up with chakra, it only takes about a minute for it to grow, and it stays alive as long as the user uses chakra around it. This way, Mokuton techniques may still be used.
Moku Tama no Jutsu (Wood Sphere Technique)
Requirements: Power 3, Willpower 2
Description: This technique is very basic and usually fundamental for genin to use whenever they want to utilize distance combat with their ninjutsu. After performing a couple of handseals, the left hand grabs the right-hand wrist and holds it tightly, the right hand forming a cup. Molding chakra, a large wooden sphere appears in their hand, coated in chakra. This is usually used to toss at an enemy to slow them down or hurt them from afar. When thrown, it has the feeling of someone being hit with a blunt object, usually hurting a bit, but not something that could win a battle, by any means. All in all, it's a good technique if the user wants to hurt the enemy fro afar or trip them by aiming at the legs.
Moku Meutsuri no Jutsu (Wood Distraction Technique)
Requirements: Conrol 3, Tactics 2
Description: This technique isn't really offensive or defensive, but it's true to it's name, causing a distraction for the opponent, usually causing their attention to wave and an opening for an attack. The user must be near trees for this to work, and it's usually done behind the opponent. The user channels chakra into the nearby trees, and by choosing a batch of trees, he forces the top of them to shake, as if a powerful wind was forcing them to sway rapidly, but only in one area. As it seems abnormal, many think a more offensive power will rise from the trees, but in reality, all they do is shake, causing a distraction for the opponent.
Moku Benso (Wood Defense)
Requirements: Willpower 3, Reserves 3
Description: As Mokuton techniques can be weakened by some elements, being flammable and able to absorb too much weight in water, a sort of protection is needed from such attacks. By passively coating defensive chakra over each technique, Moku Benso allows all Mokuton techniques to develop a sort of resistance. Although they can be burned by Katon jutsu, they will be as easy to burn as flesh is, and won't catch on fire as easily as normal logs. When attacked by a Suiton, they will absorb water, but only half of the amount they usually would, not weighing down as much as it regularly would. Taking this technique is usually fundamental for Mokuton users.
Stage Two
Moku Shuriken no Jutsu (Wood Shuriken Technique)
Requirements: Control 5, Power 4, Reserves 4
Description: By performing a small set of handseals and putting the index finger outwards in midair, shuriken made of wood appear ringed around that one finger, three can be conjured up at one time. Usually used when the Mokuton user is short of projectiles, these are equal to shuriken in power, edges sharpened enough to cleanly stab and sometimes rip through flesh, depending on how skilled the user is at throwing projectiles.
Moku Chuuseki no Jutsu (Wood Pillar Technique)
Requirements: Willpower 5, Intelligence 4, Tactics 4
Description: This is only used to catch the opponent off guard, but it usually does it in an efficient way, using a great amount of surprise. Like all techniques, this does require a few quick handseals to perform, but only a few, as it's still low-level. A circular platform of ground below the directed opponent is changed into wood, aand raised upwards in about a second, up to only four inches off of the ground, and then instantly dissipates. Because it's such a quick force, it usually lifts the opponent into the air, often flying backwards, but no real harm can be done with this jutsu. It's excellent for opening the chance for more attacks, though.
Moku Baindo no Jutsu (Wood Bind Technique)
Requirements: Control 6, Power 6, Willpower 4
Description: This technique causes roots to rise up under an opponent, although these roots are in a wooden shape instead of it's natural shape, due to the nature of the Mokuton Ninjusu style. It tightly wraps around the ankles of the enemy, binding them to the ground so they can't move for a set duration. This technique lasts 2 posts, unless the opponent's strength is above that of the user's power; in that situation it's reduced to being only one post in duration. If someone has a taijutsu stage of 3 or above, they can break free of this technique with ease.
Moku Kabe no Jutsu (Wood Wall Technique)
Requirements: Willpowerl 6, Intelligence 5, Power 5
Description: Probably the most useful defensive Mokuton technique for genin to use, by performing a set of six specific handseals, a large wall rises above the ground in front of the user. It's a fairly sturdy, large wooden wall, spanning six feet in width and eight in height. Although it can easily be blown over by many upper-level taijutsu and ninjutsu, it can endure stage 2 ninjutsu and taijutsu without falling. It rises the second the technique is performed, usually reacting quickly enough to block attacks of the level it can stand.
Stage Three
Moku Yoroi (Wood Armor)
Requirements: Control 8, Power 8, Reserves 6
Description: This is a passive ability that requires no handseals, but does waste a good amount of chakra and takes a long time to learn, compared to other regular jutsu. In an instant, the user can form a sall coating of wood on their body, able to reach two feet in height and width, but they can manipulate the size to their liking. It's usually used to lessen the the blow of any sudden attacks that they lack any other defense to block it. Although this can only lessen the blow of stage 2 taijutsu and ninjutsu attacks, if it's taijutsu, the user is striking hard wood, so it may hurt their hands when attacking.
Moku Yakuin no Jutsu (Wood Staff Technique)
Requirements: Willpower 8, Intelligence 6, Tactics 8
Description: With this jutsu, only a couple handseals are performed, allowing the user to materialize a sturdy, six foot staff to materialize on the ground in front of them. If they lack a sort of defense and are fighting someone else with a weapon, this may be useful, especially due to the reach advantage such a weapon has. It's still made of just a weak ninjutsu, so it can take less damage than an actual staff, snapping easier, but it's handy for varied situations. The user can also take a tree-branch and harden, straighten it so it's just like a staff, and doing this, much less chakra is used.
Moku Ensoku no Jutsu (Wood Trip Technique)
Requirements: Control 9, Power 9, Willpower 7
Description: Like the Wood Pillar technique, this Mokuton jutsu allows the user to change a part of the ground into wood, but this time, a sort of sidewalk is formed, directly under the directed opponent. It extends horizontally to the left and the right of the opponent, becoming a sort of wooden sidewalk of about six feet. Suddenly, acting as a conveyer belt, the wood moves to either the left or the right at a much swifter speed than the rising of the wood pillar, tripping the opponent if it's successful, unless they actually expect what's going to happen. Useful for openings.
Moku Nottori no Jutsu (Wood Capture Technique)
Requirements: Willpower 9, Intelligence 9, Power 7
Description: A technique used to immobilize the user by capturing them in a way that they cannot move, this involves being bound to the trunk of a tree. The opponent must be near a tree, within seven feet of one for this to work, as a prerequesite. By performing a couple of handseals, bark from each side of the tree shoots outwards, extending to the opponent and curving around him/her. The bark become thickened and extremely stable, and is brought back in attempting to slam the enemy up against the tree, binding them, incapable to movement. Although this technique does no actual damage, it keeps a sturdy hold on the opponent, leaving an opening for an attack. The tree version of Stone Countries' Inner Decapitation technique, in the sense of stopping the enemy from further attacks. This technique lasts for 2 posts, and can be broken if the opponent's strength is higher than the user's control.
Stage Four
Moku Bunshin no Jutsu (Wood Clone Technique)
Requirements: Control 12, Power 11, Reserves 10, Willpower 12
Description: One of the most useful and widely-practiced techniques of the style, this technique, after performing on handseal(rabbit), creates a wooden clone of the user. When done, a wooden sculpture appears to step to the side, coming out of the user's body, and then adopts the actual look of the user, looking like a human instead of just a sculpture. As it's very sturdy and made of wood, yet very light due to the property, it has great stamina and moves very quickly, like that of a stage 3 agile-based taijutsu user. It cannot do any physical harm to the opponent, but it can block at most 3 physical taijutsu attacks and 3 ninjutsu attacks of stage 4 and below before it dissipates. Used for attacking with projectiles from afar or defense only. For every 10 reserves the user has, an additional clone can be created.
Clone Speed: 15
Clone Stamina: 12
Moku Horimono no Jutsu (Wood Sculpture Technique)
Requirements: Willpower 12, Intelligence 11, Tactics 10, Control 12
Description: By performing a string of four specefic handseals, a wooden sculpture can be made, very miniature, only a little taller than ones foot. These sculptures must resemble a four-legged animal, but the user's imagination can form whatever kind they like. These sculptures are actually alive, although made of wood, and can be commanded to go forwards by the user. They aren't very quick, so this technique is usually used in secret, the animals sneaking around before they approach the opponent. These sculptures have the ability to implode, exploding, causing sharp shards of wood to fly in every direction for about five feet until they drop. They have the ability to painfully stab someone, but are nowhere near as destructive as typical bladed weapons. The most these shards do is painfully splinter the enemy, slowing them down.
Soshi-Ronshou no Jutsu (Element-Proof Technique)
Requirements: Control 14, Power 13, Reserves 11, Intelligence 10
Moku Benso (Wood Defense)
Description: This passive ability is essentially a more powerful version of Moku Benso, heightening the Mokuton's resistance to more overpowering elements. With more and more defensive chakra used into the techniques, if a katon or suiton technique is used against a Mokuton jutsu a level higher than it or more, the wood is unaffected. It may be knocked back a great amount depending on the power, but it will not catch on fire, nor will it be dampened by water. If a katon or suiton is used a the same level or higher, Moku Benso will come into play.
Moku Enchou no Jutsu (Wood Dome Technique)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10
Description: This technique is a powerful, and progressive one. By performing a set of handseals and slamming both hands to the ground, a large wooden dome, about ten feet in height and eight feet in width rapidly rises from the ground, above the opponent. This requires a great amount of chakra to use, and is usually only performed if the user is in dire trouble and wants to elongate the time of the battle. They can't rest while they're inside, they have to keep their hands on the ground for the duration, or else the dome will weaken. However, this dome has the ability to block attacks from most strength-oriented taijutsu at stage four and a great amount of ninjutsu at stage five. This has it's disadvantages, as chakra seeps away while it's up and they can't see a thing, but it's usually used to wait for additional help to arrive. If the user has reached at least stage 6 Mokuton, though, this technique requires little chakra and they have the ability to rest inside. Lasts 4 posts, unless demolished earlier.
Moku Panpan no Jutsu (Wood Slap Technique)
Requirements: Control 15, Power 15, Reserves 13, Willpower 14
Description: Another form of sculpting, this Mokuton technique is the most offensive from this stage and below. By performing a string of five handseals, a giant wooden hand sculpture, fingers facing upwards, rises out of the ground. It's about as large as the wall in Moku Kabu no Jutsu, save a difference in shape due to the hand fashioning. This technique is true to it's name, and directly after it's above the ground, the wooden hand, as if an arm was controlling it from below the soil, moves forwards quickly, and ends in a large slap to the ground, intent on crushing the opponent. Although at this stage it's a little slow, it speeds up when one gets stronger and learns techniques from advancing stages. The hand moves very, very quickly at the point of stage 6, allowing little time to react. The hand can move 3 feet forward for every 5 control.
Stage Five
Name: Moku Ryokou no Jutsu (Wood Travel Technique)
Requirements: Control 17, Power 16, Reserves 16, Willpower 15
Description: This is entirely a passive technique, not meant to defend from attacks nor act offensively, but only to get someone places. Although usually used to get around trees and travel high up in a forest, if the user is able to use Mokuton elsewhere, they can. A wooden platform is formed below their feet, and they usually get into a surfing-like standing position. The wooden platform then extends off of the ground, carrying the user wherever they want to go, acting as a sort of extending wooden slide. The user can direct it, allowing the wood to travel in basically any direction as quick as they would be able to run. This wastes little chakra, as it's used to travel large distances, and is mainly to preserve physical energy. Once the user is off this moving platform of wood, it dissipates. Someone could chop the 'slide' down, but the user would most likely just resume it in seconds.
Moku Hoko (Wood Protection)
Requirements: Willpower 17, Intelligence 16, Tactics 16, Control 15
Description: A nearby tree is required for this technique. The user is able to virtually step inside a tree and out of it, and when they emerge, they look quite different. Their bodies are covered in an encasing armor of wood, forming a sculpture of themselves around them, leaving only holes for eyes to see. The armor is very tough and they can move easily in it, although movements may be slowed due to the extra weight. Can protect against a few slashes from stage 4 sword taijutsu or other bladed weaponry due to chakra coating.
Can withstand at least two attacks from stage 5 taijutsu and ninjutsu
At least three for stage four
Three for stage three as well
At least four for stage two
Four for stage one as well
Moku Heki no Jutsu (Wood Pierce Technique)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
Description: By performing a few handseals, the user can cause very large wooden, yet sharpened spikes to rise out of the ground, with the potential to murder someone if connected. Although they are only slightly quick at this stage and can be avoided, once advanced to the next stage, they are highly dangerous in speed. Because the edges of the spikes arent smoothed at all, just by being scraped at the side can cause very painful splinters in the skin, and if one connects to a part of the body that isn't fatal, with wood, it'll hurt a great amount. Only one spike can be created at a time.There is a 25-foot range for these spikes to be performed in, although it spends a great deal of chakra to perform them so far away.
Moku Sajiki no Jutsu (Wood Box Technique)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
Description: Exactly how it sounds, by performing a string of handseals, a gigantic wooden cube rises above the opponent rapidly. There is nothing offensive about this technique at all, it's a very durable box, and even stage 6 ninjutsu and taijutsu have difficulty breaking out, and due to chakra coating, stage 5 bladed taijutsu, for quite a while, fails to chop the wood. It's ten feet in height and twelve in width, and it usually just traps the opponent for the duration of the technique. This only restricts the opponent, and it's best used as a team strategy, allowing others to rest while one uses this technique to hold the enemy back for the time being. If the opponent's willpower and strength or control is higher than the user's willpower and control, they can easily break free. Otherwise, the user spends chakra while he/she performs the technique.
Stage Six
Moku Tonogata no Jutsu (Wood Men Technique)
Requirements: Control 21, Power 20, Reserves 19, Willpower 17, Intelligence 15
Description: Basically a more advanced version of Moku Bunshin, but instead of cloning the user's self, they simply make soldiers made out of wood, devoid of faces appear before them. These look very simple, like a naked body out of wood, save the anatomical status, no physical features show up, other than sculpted feet and hands. They increase in the Wood Clone's abilities of stamina and speed, and improve on physical power, able to strike with effectivity. These clones mimic the physical abilities of the user, having the same physical statistics of them, including taijutsu bonuses. Although they aren't as powerful as the user may be, they make a great defense and are wonderful to use in addition to the user's own attacks. Extremely useful. For every 15 reserves, an additional clone can be created.
Ukiyo Ki (Life Tree)
Requirements: Willpower 21, Intelligence 20, Tactics 19, Control 17, Power 15
Description: One of the most astounding techniques in the entire Mokuton list, this summons a gigantic, outstanding tree from the ground, directly in front of the user. This tree is chakra-enhanced, giving it the ability to be used as a haven of safety. In the shade of the tree, all life is protected. Ninjutsu and genjutsu is nullified, and physical attacks are significantly weakened, to the point that powerful strikes feel like soft pats on the cheek. Chakra-powered items will be nullified, as well as harmful gases, which will still appear, but no poisonlike affects will take place in the tree's vicinity. Bladed items will be dulled under the tree. It's used as an area of rest and solemnity, something a Mokuton will use when they are in trouble. As they cannot attack from the area, it's purely defensive. This technique takes a full post to grow, and it is not complete until the beginning of the next post. While the tree is still growing, it can be destroyed by ninjutsu or taijutsu means. This technique 3 posts as a base duration, and for every 10 control the user has, an additional post is added.
Moku Tosu no Jutsu (Wood Toss Technique)
Requirements: Control 23, Power 23, Reserves 22, Inelligence16, Tactics 15
Moku Chuuseki no Jutsu (Wood Pillar Technique)
Description: Like it's predecessor, this technique changes a circle of dirt below the opponent into wood, yet the circle is enlarged to a great degree, spanning six more feet in all directions. Once it's turned into wood, the wood rapidly lifts the opponent upwards, like in Moku Chuuseki, but much quicker. This time it lifts the opponent about ten feet in the air and quickly dissipates at that point, usually making the opponent fly upwards a great deal. Although it's usually used for an opening, the fall has the potential to cause great damage if the victim cannot somehow save themselves from the impact.
Mokuzai! (Timber!)
Requirements: Willpower 23, Intelligence 23, Tactics 22, Power 16, Reserves 15
Description: This technique requires the Mokuton user to be in the vicinity of a forest, and the victim to be near many trees. With a couple of handseals, trees can be cut with chakra and collapse onto the opponent. For every 6 Power the user has, 2 trees may fall. They are all directed to the opponent with chakra, and it all occurs quickly. A very destructive technique.
Stage Seven (Requires Admin Approval)
Maruki Atsuen no Jutsu (Log Rolling Technique)
Requirements: Control 30, Power 27, Reserves 26, Willpower 22, Intelligence 20
Description: After about twenty handseal, the user slams both of his hands on the ground, and a gigantic log appears in front of them in a cloud of smoke, appearing to be two-hundred feet wide and fifty feet tall. It is propelled with chakra, rolling quite fast, honing the ability to destroy practically everything in it's path, until it's stopped by force. Can only be used once per thread. When summoned, all trees in the area of the log are absorbed into it, making a large clearing. Before the log is created, the user makes the trees shake wildly, in attempt to frighten all animals away that it may harm.
Horimono Shuujuku no Jutsu(Sculpture Mastery Technique)
Requirements: Willpower 30, Intelligence 27, Tactics 26, Control 22, Power 20
Moku Horimono no Jutsu (Wood Sculpture Technique)
Description: Truly a mastery of sculpting items out of wood, the user can now summon whole buildings from out of the ground. Once they've memorized a certain establishment architecturally, they can mimic the building with this technique, and create anything from a bath house to a normal home to sleep in. Extremely useful for those that enjoy luxuries while travelling. Can only be used once per thread(Even though there would be no need for it to be used any more). This technique lasts for ten hours, as, although a massive technique, is neither offensive nor defensive in action. That time is usually used for relaxation.
Moku Toride no Jutsu (Wood Fortress Technique)
Requirements: Control 32, Power 30, Reserves 28, Willpower 24, Intelligence 22
Description: The ultimate defense for a Mokuton user, when this is performed, a square, 100 foot wall made up of nothing but sturdy logs raises from the ground, protecting those inside, usually used to protect an area of the village against a fearsome attack. It can defend against all stage 6 ninjutsu and strength 70 and below, but higher levels will begin to break through the barriers. Chakra is coated over the walls, hardening it to an extremity, giving it the ability to block all bladed weaponry, the weapon usually breaking before any damage is doe. If the weapon is indesctructible, they need 60 strength and below to break through, and they must be a specialist of the weapon to do so. Even then, it's sturdy and can withstand a fair amount of power, but can eventually fall. It's fifty feet in diamater, but with every 30 Reserves and 27 Control, 50 more feet can be added. Can be used once a thread. This technique lasts seven posts.
Moku Seiha (Wood Mastery)
Requirements: Control 2, Intelligence 2
Description: Although Mokuton users usually fight within the forest, near trees, able to use Mokuton Ninjutsu at least a mile in the vicinity of trees, there are certain situations where shinobi must leave their village, and fight in more desolate areas, such as the desert of the Wind Country or the snow of the Snow Country. Because of such difficulty in missions for Mokuton users, this technique was developed. By honing mental skills and developing a bond with the wood element, the user can perform a few handseals, put his hand to the ground, and cause an oak tree to rapidly grow from the ground. As the process is sped up with chakra, it only takes about a minute for it to grow, and it stays alive as long as the user uses chakra around it. This way, Mokuton techniques may still be used.
Moku Tama no Jutsu (Wood Sphere Technique)
Requirements: Power 3, Willpower 2
Description: This technique is very basic and usually fundamental for genin to use whenever they want to utilize distance combat with their ninjutsu. After performing a couple of handseals, the left hand grabs the right-hand wrist and holds it tightly, the right hand forming a cup. Molding chakra, a large wooden sphere appears in their hand, coated in chakra. This is usually used to toss at an enemy to slow them down or hurt them from afar. When thrown, it has the feeling of someone being hit with a blunt object, usually hurting a bit, but not something that could win a battle, by any means. All in all, it's a good technique if the user wants to hurt the enemy fro afar or trip them by aiming at the legs.
Moku Meutsuri no Jutsu (Wood Distraction Technique)
Requirements: Conrol 3, Tactics 2
Description: This technique isn't really offensive or defensive, but it's true to it's name, causing a distraction for the opponent, usually causing their attention to wave and an opening for an attack. The user must be near trees for this to work, and it's usually done behind the opponent. The user channels chakra into the nearby trees, and by choosing a batch of trees, he forces the top of them to shake, as if a powerful wind was forcing them to sway rapidly, but only in one area. As it seems abnormal, many think a more offensive power will rise from the trees, but in reality, all they do is shake, causing a distraction for the opponent.
Moku Benso (Wood Defense)
Requirements: Willpower 3, Reserves 3
Description: As Mokuton techniques can be weakened by some elements, being flammable and able to absorb too much weight in water, a sort of protection is needed from such attacks. By passively coating defensive chakra over each technique, Moku Benso allows all Mokuton techniques to develop a sort of resistance. Although they can be burned by Katon jutsu, they will be as easy to burn as flesh is, and won't catch on fire as easily as normal logs. When attacked by a Suiton, they will absorb water, but only half of the amount they usually would, not weighing down as much as it regularly would. Taking this technique is usually fundamental for Mokuton users.
Stage Two
Moku Shuriken no Jutsu (Wood Shuriken Technique)
Requirements: Control 5, Power 4, Reserves 4
Description: By performing a small set of handseals and putting the index finger outwards in midair, shuriken made of wood appear ringed around that one finger, three can be conjured up at one time. Usually used when the Mokuton user is short of projectiles, these are equal to shuriken in power, edges sharpened enough to cleanly stab and sometimes rip through flesh, depending on how skilled the user is at throwing projectiles.
Moku Chuuseki no Jutsu (Wood Pillar Technique)
Requirements: Willpower 5, Intelligence 4, Tactics 4
Description: This is only used to catch the opponent off guard, but it usually does it in an efficient way, using a great amount of surprise. Like all techniques, this does require a few quick handseals to perform, but only a few, as it's still low-level. A circular platform of ground below the directed opponent is changed into wood, aand raised upwards in about a second, up to only four inches off of the ground, and then instantly dissipates. Because it's such a quick force, it usually lifts the opponent into the air, often flying backwards, but no real harm can be done with this jutsu. It's excellent for opening the chance for more attacks, though.
Moku Baindo no Jutsu (Wood Bind Technique)
Requirements: Control 6, Power 6, Willpower 4
Description: This technique causes roots to rise up under an opponent, although these roots are in a wooden shape instead of it's natural shape, due to the nature of the Mokuton Ninjusu style. It tightly wraps around the ankles of the enemy, binding them to the ground so they can't move for a set duration. This technique lasts 2 posts, unless the opponent's strength is above that of the user's power; in that situation it's reduced to being only one post in duration. If someone has a taijutsu stage of 3 or above, they can break free of this technique with ease.
Moku Kabe no Jutsu (Wood Wall Technique)
Requirements: Willpowerl 6, Intelligence 5, Power 5
Description: Probably the most useful defensive Mokuton technique for genin to use, by performing a set of six specific handseals, a large wall rises above the ground in front of the user. It's a fairly sturdy, large wooden wall, spanning six feet in width and eight in height. Although it can easily be blown over by many upper-level taijutsu and ninjutsu, it can endure stage 2 ninjutsu and taijutsu without falling. It rises the second the technique is performed, usually reacting quickly enough to block attacks of the level it can stand.
Stage Three
Moku Yoroi (Wood Armor)
Requirements: Control 8, Power 8, Reserves 6
Description: This is a passive ability that requires no handseals, but does waste a good amount of chakra and takes a long time to learn, compared to other regular jutsu. In an instant, the user can form a sall coating of wood on their body, able to reach two feet in height and width, but they can manipulate the size to their liking. It's usually used to lessen the the blow of any sudden attacks that they lack any other defense to block it. Although this can only lessen the blow of stage 2 taijutsu and ninjutsu attacks, if it's taijutsu, the user is striking hard wood, so it may hurt their hands when attacking.
Moku Yakuin no Jutsu (Wood Staff Technique)
Requirements: Willpower 8, Intelligence 6, Tactics 8
Description: With this jutsu, only a couple handseals are performed, allowing the user to materialize a sturdy, six foot staff to materialize on the ground in front of them. If they lack a sort of defense and are fighting someone else with a weapon, this may be useful, especially due to the reach advantage such a weapon has. It's still made of just a weak ninjutsu, so it can take less damage than an actual staff, snapping easier, but it's handy for varied situations. The user can also take a tree-branch and harden, straighten it so it's just like a staff, and doing this, much less chakra is used.
Moku Ensoku no Jutsu (Wood Trip Technique)
Requirements: Control 9, Power 9, Willpower 7
Description: Like the Wood Pillar technique, this Mokuton jutsu allows the user to change a part of the ground into wood, but this time, a sort of sidewalk is formed, directly under the directed opponent. It extends horizontally to the left and the right of the opponent, becoming a sort of wooden sidewalk of about six feet. Suddenly, acting as a conveyer belt, the wood moves to either the left or the right at a much swifter speed than the rising of the wood pillar, tripping the opponent if it's successful, unless they actually expect what's going to happen. Useful for openings.
Moku Nottori no Jutsu (Wood Capture Technique)
Requirements: Willpower 9, Intelligence 9, Power 7
Description: A technique used to immobilize the user by capturing them in a way that they cannot move, this involves being bound to the trunk of a tree. The opponent must be near a tree, within seven feet of one for this to work, as a prerequesite. By performing a couple of handseals, bark from each side of the tree shoots outwards, extending to the opponent and curving around him/her. The bark become thickened and extremely stable, and is brought back in attempting to slam the enemy up against the tree, binding them, incapable to movement. Although this technique does no actual damage, it keeps a sturdy hold on the opponent, leaving an opening for an attack. The tree version of Stone Countries' Inner Decapitation technique, in the sense of stopping the enemy from further attacks. This technique lasts for 2 posts, and can be broken if the opponent's strength is higher than the user's control.
Stage Four
Moku Bunshin no Jutsu (Wood Clone Technique)
Requirements: Control 12, Power 11, Reserves 10, Willpower 12
Description: One of the most useful and widely-practiced techniques of the style, this technique, after performing on handseal(rabbit), creates a wooden clone of the user. When done, a wooden sculpture appears to step to the side, coming out of the user's body, and then adopts the actual look of the user, looking like a human instead of just a sculpture. As it's very sturdy and made of wood, yet very light due to the property, it has great stamina and moves very quickly, like that of a stage 3 agile-based taijutsu user. It cannot do any physical harm to the opponent, but it can block at most 3 physical taijutsu attacks and 3 ninjutsu attacks of stage 4 and below before it dissipates. Used for attacking with projectiles from afar or defense only. For every 10 reserves the user has, an additional clone can be created.
Clone Speed: 15
Clone Stamina: 12
Moku Horimono no Jutsu (Wood Sculpture Technique)
Requirements: Willpower 12, Intelligence 11, Tactics 10, Control 12
Description: By performing a string of four specefic handseals, a wooden sculpture can be made, very miniature, only a little taller than ones foot. These sculptures must resemble a four-legged animal, but the user's imagination can form whatever kind they like. These sculptures are actually alive, although made of wood, and can be commanded to go forwards by the user. They aren't very quick, so this technique is usually used in secret, the animals sneaking around before they approach the opponent. These sculptures have the ability to implode, exploding, causing sharp shards of wood to fly in every direction for about five feet until they drop. They have the ability to painfully stab someone, but are nowhere near as destructive as typical bladed weapons. The most these shards do is painfully splinter the enemy, slowing them down.
Soshi-Ronshou no Jutsu (Element-Proof Technique)
Requirements: Control 14, Power 13, Reserves 11, Intelligence 10
Moku Benso (Wood Defense)
Description: This passive ability is essentially a more powerful version of Moku Benso, heightening the Mokuton's resistance to more overpowering elements. With more and more defensive chakra used into the techniques, if a katon or suiton technique is used against a Mokuton jutsu a level higher than it or more, the wood is unaffected. It may be knocked back a great amount depending on the power, but it will not catch on fire, nor will it be dampened by water. If a katon or suiton is used a the same level or higher, Moku Benso will come into play.
Moku Enchou no Jutsu (Wood Dome Technique)
Requirements: Willpower 14, Intelligence 13, Tactics 11, Power 10
Description: This technique is a powerful, and progressive one. By performing a set of handseals and slamming both hands to the ground, a large wooden dome, about ten feet in height and eight feet in width rapidly rises from the ground, above the opponent. This requires a great amount of chakra to use, and is usually only performed if the user is in dire trouble and wants to elongate the time of the battle. They can't rest while they're inside, they have to keep their hands on the ground for the duration, or else the dome will weaken. However, this dome has the ability to block attacks from most strength-oriented taijutsu at stage four and a great amount of ninjutsu at stage five. This has it's disadvantages, as chakra seeps away while it's up and they can't see a thing, but it's usually used to wait for additional help to arrive. If the user has reached at least stage 6 Mokuton, though, this technique requires little chakra and they have the ability to rest inside. Lasts 4 posts, unless demolished earlier.
Moku Panpan no Jutsu (Wood Slap Technique)
Requirements: Control 15, Power 15, Reserves 13, Willpower 14
Description: Another form of sculpting, this Mokuton technique is the most offensive from this stage and below. By performing a string of five handseals, a giant wooden hand sculpture, fingers facing upwards, rises out of the ground. It's about as large as the wall in Moku Kabu no Jutsu, save a difference in shape due to the hand fashioning. This technique is true to it's name, and directly after it's above the ground, the wooden hand, as if an arm was controlling it from below the soil, moves forwards quickly, and ends in a large slap to the ground, intent on crushing the opponent. Although at this stage it's a little slow, it speeds up when one gets stronger and learns techniques from advancing stages. The hand moves very, very quickly at the point of stage 6, allowing little time to react. The hand can move 3 feet forward for every 5 control.
Stage Five
Name: Moku Ryokou no Jutsu (Wood Travel Technique)
Requirements: Control 17, Power 16, Reserves 16, Willpower 15
Description: This is entirely a passive technique, not meant to defend from attacks nor act offensively, but only to get someone places. Although usually used to get around trees and travel high up in a forest, if the user is able to use Mokuton elsewhere, they can. A wooden platform is formed below their feet, and they usually get into a surfing-like standing position. The wooden platform then extends off of the ground, carrying the user wherever they want to go, acting as a sort of extending wooden slide. The user can direct it, allowing the wood to travel in basically any direction as quick as they would be able to run. This wastes little chakra, as it's used to travel large distances, and is mainly to preserve physical energy. Once the user is off this moving platform of wood, it dissipates. Someone could chop the 'slide' down, but the user would most likely just resume it in seconds.
Moku Hoko (Wood Protection)
Requirements: Willpower 17, Intelligence 16, Tactics 16, Control 15
Description: A nearby tree is required for this technique. The user is able to virtually step inside a tree and out of it, and when they emerge, they look quite different. Their bodies are covered in an encasing armor of wood, forming a sculpture of themselves around them, leaving only holes for eyes to see. The armor is very tough and they can move easily in it, although movements may be slowed due to the extra weight. Can protect against a few slashes from stage 4 sword taijutsu or other bladed weaponry due to chakra coating.
Can withstand at least two attacks from stage 5 taijutsu and ninjutsu
At least three for stage four
Three for stage three as well
At least four for stage two
Four for stage one as well
Moku Heki no Jutsu (Wood Pierce Technique)
Requirements: Control 18, Power 17, Reserves 17, Intelligence 14
Description: By performing a few handseals, the user can cause very large wooden, yet sharpened spikes to rise out of the ground, with the potential to murder someone if connected. Although they are only slightly quick at this stage and can be avoided, once advanced to the next stage, they are highly dangerous in speed. Because the edges of the spikes arent smoothed at all, just by being scraped at the side can cause very painful splinters in the skin, and if one connects to a part of the body that isn't fatal, with wood, it'll hurt a great amount. Only one spike can be created at a time.There is a 25-foot range for these spikes to be performed in, although it spends a great deal of chakra to perform them so far away.
Moku Sajiki no Jutsu (Wood Box Technique)
Requirements: Willpower 18, Intelligence 17, Tactics 17, Power 14
Description: Exactly how it sounds, by performing a string of handseals, a gigantic wooden cube rises above the opponent rapidly. There is nothing offensive about this technique at all, it's a very durable box, and even stage 6 ninjutsu and taijutsu have difficulty breaking out, and due to chakra coating, stage 5 bladed taijutsu, for quite a while, fails to chop the wood. It's ten feet in height and twelve in width, and it usually just traps the opponent for the duration of the technique. This only restricts the opponent, and it's best used as a team strategy, allowing others to rest while one uses this technique to hold the enemy back for the time being. If the opponent's willpower and strength or control is higher than the user's willpower and control, they can easily break free. Otherwise, the user spends chakra while he/she performs the technique.
Stage Six
Moku Tonogata no Jutsu (Wood Men Technique)
Requirements: Control 21, Power 20, Reserves 19, Willpower 17, Intelligence 15
Description: Basically a more advanced version of Moku Bunshin, but instead of cloning the user's self, they simply make soldiers made out of wood, devoid of faces appear before them. These look very simple, like a naked body out of wood, save the anatomical status, no physical features show up, other than sculpted feet and hands. They increase in the Wood Clone's abilities of stamina and speed, and improve on physical power, able to strike with effectivity. These clones mimic the physical abilities of the user, having the same physical statistics of them, including taijutsu bonuses. Although they aren't as powerful as the user may be, they make a great defense and are wonderful to use in addition to the user's own attacks. Extremely useful. For every 15 reserves, an additional clone can be created.
Ukiyo Ki (Life Tree)
Requirements: Willpower 21, Intelligence 20, Tactics 19, Control 17, Power 15
Description: One of the most astounding techniques in the entire Mokuton list, this summons a gigantic, outstanding tree from the ground, directly in front of the user. This tree is chakra-enhanced, giving it the ability to be used as a haven of safety. In the shade of the tree, all life is protected. Ninjutsu and genjutsu is nullified, and physical attacks are significantly weakened, to the point that powerful strikes feel like soft pats on the cheek. Chakra-powered items will be nullified, as well as harmful gases, which will still appear, but no poisonlike affects will take place in the tree's vicinity. Bladed items will be dulled under the tree. It's used as an area of rest and solemnity, something a Mokuton will use when they are in trouble. As they cannot attack from the area, it's purely defensive. This technique takes a full post to grow, and it is not complete until the beginning of the next post. While the tree is still growing, it can be destroyed by ninjutsu or taijutsu means. This technique 3 posts as a base duration, and for every 10 control the user has, an additional post is added.
Moku Tosu no Jutsu (Wood Toss Technique)
Requirements: Control 23, Power 23, Reserves 22, Inelligence16, Tactics 15
Moku Chuuseki no Jutsu (Wood Pillar Technique)
Description: Like it's predecessor, this technique changes a circle of dirt below the opponent into wood, yet the circle is enlarged to a great degree, spanning six more feet in all directions. Once it's turned into wood, the wood rapidly lifts the opponent upwards, like in Moku Chuuseki, but much quicker. This time it lifts the opponent about ten feet in the air and quickly dissipates at that point, usually making the opponent fly upwards a great deal. Although it's usually used for an opening, the fall has the potential to cause great damage if the victim cannot somehow save themselves from the impact.
Mokuzai! (Timber!)
Requirements: Willpower 23, Intelligence 23, Tactics 22, Power 16, Reserves 15
Description: This technique requires the Mokuton user to be in the vicinity of a forest, and the victim to be near many trees. With a couple of handseals, trees can be cut with chakra and collapse onto the opponent. For every 6 Power the user has, 2 trees may fall. They are all directed to the opponent with chakra, and it all occurs quickly. A very destructive technique.
Stage Seven (Requires Admin Approval)
Maruki Atsuen no Jutsu (Log Rolling Technique)
Requirements: Control 30, Power 27, Reserves 26, Willpower 22, Intelligence 20
Description: After about twenty handseal, the user slams both of his hands on the ground, and a gigantic log appears in front of them in a cloud of smoke, appearing to be two-hundred feet wide and fifty feet tall. It is propelled with chakra, rolling quite fast, honing the ability to destroy practically everything in it's path, until it's stopped by force. Can only be used once per thread. When summoned, all trees in the area of the log are absorbed into it, making a large clearing. Before the log is created, the user makes the trees shake wildly, in attempt to frighten all animals away that it may harm.
Horimono Shuujuku no Jutsu(Sculpture Mastery Technique)
Requirements: Willpower 30, Intelligence 27, Tactics 26, Control 22, Power 20
Moku Horimono no Jutsu (Wood Sculpture Technique)
Description: Truly a mastery of sculpting items out of wood, the user can now summon whole buildings from out of the ground. Once they've memorized a certain establishment architecturally, they can mimic the building with this technique, and create anything from a bath house to a normal home to sleep in. Extremely useful for those that enjoy luxuries while travelling. Can only be used once per thread(Even though there would be no need for it to be used any more). This technique lasts for ten hours, as, although a massive technique, is neither offensive nor defensive in action. That time is usually used for relaxation.
Moku Toride no Jutsu (Wood Fortress Technique)
Requirements: Control 32, Power 30, Reserves 28, Willpower 24, Intelligence 22
Description: The ultimate defense for a Mokuton user, when this is performed, a square, 100 foot wall made up of nothing but sturdy logs raises from the ground, protecting those inside, usually used to protect an area of the village against a fearsome attack. It can defend against all stage 6 ninjutsu and strength 70 and below, but higher levels will begin to break through the barriers. Chakra is coated over the walls, hardening it to an extremity, giving it the ability to block all bladed weaponry, the weapon usually breaking before any damage is doe. If the weapon is indesctructible, they need 60 strength and below to break through, and they must be a specialist of the weapon to do so. Even then, it's sturdy and can withstand a fair amount of power, but can eventually fall. It's fifty feet in diamater, but with every 30 Reserves and 27 Control, 50 more feet can be added. Can be used once a thread. This technique lasts seven posts.