Post by songstress on Nov 10, 2006 1:32:50 GMT -5
Stage 1
Shihouhapou (All Directions)
Requirements: Reserves 2, Tactics 2
This jutsu distorts the hearing of the opponent, causing the sounds of the user to appear to be coming from every direction. Commonly used to confuse the target concerning his foe’s location, or used to intimidate the one’s adversary by convincing him that he is surrounded.
Base Duration: 2 posts
Okuyuki Katawa (Depth Distortion)
Requirements: Control 3, Intelligence 2
This jutsu adversely affects the depth perception of a target, making them unable to accurately judge the distance between themselves and an object. For example, an opponent under the influence of this technique would have trouble determining the speed of an incoming projectile, or may misjudge a quarry’s position as being further away.
Base Duration: 1 post
Kuuden (Static)
Requirements: Reserves 3, Willpower 2
Description: This jutsu targets the sense of hearing of a foe. While under the affect of this skill, the victim constantly hears the sound of static in his ears, making it difficult for one suffering from this affliction to hear sounds over the annoying noise. Often used to hamper communication between foes, as well as a distraction.
Base Duration: 2 posts
Shimaru Shikaku (Closed Sight)
Requirements: Intelligence 3, Power 3
This jutsu targets the peripheral vision of the target. While under the affects of this jutsu, the victim's range of vision will be reduced from roughly 160 to 60 degrees; essentially causing them to see only what is directly in front of their eyes. Due to this, the afflicted will find themselves unable to register attacks coming from either flank, and will in turn also find targeting foes for attack more difficult than normal.
Base Duration: 1 post
Stage 2
Kugurinukeru Meikyou (Through the Looking Glass)
Requirements: Reserves 5, Control 4, Power 4
With a few hand seals the user shatters their opponent's vision. For the next 4 posts the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else it is extremely annoying but it isn't inherently dangerous.
Base Duration: 2 posts
Youma Tacchi: Ghost Touch
Requirements: Intelligence 5, Tactics 4, Willpower 4
This simple genjutsu shifts the target's perceptions of the world two feet forwards and two feet to the left. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world. This jutsu works best if people just ignore the target and any sort of forceful contact will snap the target out of this state.
Base Duration: 2 posts
Kenbou no Jutsu (Forgetfulness Technique)
Requirements: Reserves 6, Control 6, Intelligence 4
This advanced genjutsu affects the portion of the victim's brain that governs memory and recollection. When invoked, this jutsu allows the user to cause the afflicted forget one ninjutsu or genjutsu of the users choice for a certain duration. However, for the user to force the jutsu to be forgotten, he must have seen him perform the skill in the past, either earlier in the current thread, or in a previous encounter. The victim's memory returns to normal following the end of the thread. This jutsu can only be used once per thread.
Base Duration: 4 posts
Suzu Senbon no Genkaku (Illusion Bell Needles)
Requirements: Intelligence 6, Tactics 5, Control 5
A technique that uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create minor illusions.
Base Duration: 1 post
Stage 3
Mokugeki (Pantomime)
Requirements: Reserves 8, Control 8, Power 6
For the next 3 posts, the target will believe they are trapped in a small, invisible and soundproof box. They will be granted the full abilities of a mime and as such they can trace the walls, bang on the sides, and scream without making a sound and with perfect accuracy. The jutsu is also dispelled if anything enters the box.
Base Duration: 3 posts
Atama Kusari No Jutsu (Chained Mind Technique)
Requirements: Intelligence 8, Tactics 6, Willpower 8
This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement. However, if the target cannot see the shinobi's hands, the technique will not take hold. This effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
Base Duration: 3 posts
Mimiuchi no Jutsu (Whisper Technique)
Requirements: Shinkan no Jutsu, Reserves 9, Control 9, Intelligence 7
Description: The user can create a sound or a word (not a full sentence) and direct it to the target, so only the target can hear it, inside his mind, while thinking the sound comes from right next to him.
Base Duration: 1 post
Jouho no Koe (Voice of Compromise)
Requirements: Intelligence 9, Tactics 9, Control 7
The user focuses a small amount of chakra into his vocal chords as he speaks, allowing it to escape with his voice. This technique does not affect the sound of the user’s voice directly, but rather affects how any listeners hear the message. While using this technique, anything the user says will be perceived by listeners as a positive message. It can have numerous effects, such as endearing the speaker to his audience. The power of this jutsu is quite limited, however. It tends to have very little effect on established enemies, or people in a high state of emotion, although it has been known to calm down agitated people.
Base Duration: 2 posts (After user has ceased speaking.)
Stage 4
Itai Kanetsuki no Jutsu (Painful Ringing Technique)
Requirements: Suzu Senbon no Genkaku, Reserves 12, Control 11, Power 10, Intelligence 12
This genjutsu is performed in exactly the same way as the Suzu Senbon no Genkaku. However, instead of causing nausea and vertigo, it progressively causes more pain as long as the target listens to the sounds of the bells. On the first post, the pain is nothing more than an annoying headache; the second post is on par with a serious migraine; the third post is incredibly, throbbingly painful; and the fourth is nigh-unbearable. On the fifth post and up the target is usually unconscious. To stop this genjutsu the target must either disrupt the use's concentration or destroy the bells - their choice.
Base Duration: 5 posts (see description for special rules)
Ataeru Kanjoo no Jutsu (Inflict Emotion Technique)
Requirements: Intelligence 12, Tactics 11, Willpower 10, Reserves 12
This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.
Base Duration: 4 posts
Nouzui Momiryouji (Brain Massage)
Requirements: Reserves 14, Control 13, Power 11, Tactics 10
Through sound hypnosis and a form of Himei no jutsu, the user can make the opponent see some form of images and is able to bind him/her in place. Although the opponent is not actually bound, it is usually because the opponent’s body feels numb and is under genjutsu that he feels he is numb.
Base Duration: 2 posts
Tokitsukeru no Koe (Voice of Persuasion)
Requirements: Jouho, Intelligence 14, Tactics 13, Willpower 11, Control 10
This jutsu applies all the effects of Jouho at a heightened level. In addition, the user can now make requests of his listeners and, assuming they are not too unreasonable, they will be favorably considered. However, this technique is still limited in its level of influence. For example, someone using this technique may be able to convince an enemy to retreat, but probably not to surrender. Also, the jutsu remains much less effective against impassioned people, especially if the anger is directed at the user.
Base Duration: 4 posts (After user has ceased speaking.)
Stage 5
Kodou Dousa (Beat Motion)
Requirements: Reserves 17, Control 16, Power 16, Intelligence 15
By subtly altering the way the target's brain interprets sound a ninja who uses this technique can cause their opponents to twitch or convulse at every sound they hear. Most sound at normal volume levels - footsteps, someone coughing - will cause slight and nearly unnoticeable twitches in the target. Louder sounds like clashing steel or someone shouting will cause a momentary spasm in usually the arm or leg muscles. Extremely loud sounds like an explosion or someone raking their nails down a chalkboard will cause the target to collapse and shudder momentarily. Anything in the upper echelons of human hearing - say 150 decibles - would cause violent and nearly bone breaking convulsions and if anything this loud was maintained for more than two posts the target would surely break their own back.
Base Duration: 4 posts
Kin'atsu no Shujouteki (Emotional Suppression)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Reserves 15
Description: This genjutsu affects the mind of the target, rendering them numb of feeling and void of emotion. This skill is typically used to calm ones own emotional panic, or to play havoc on the minds of a foe's allies. However, this skill has also been known to be used an effective tool against emotionally driven opponents.
Base Duration: 3 posts.
Kurayami no Oii (Shroud of Darkness)
Requirements: Ataeru Kanjoo no Jutsu, Reserves 18, Control 17, Power 17, Tactics 14
Description: This jutsu calls into being a sheet of inky darkness over an area of roughly five hundred square yards in length and 40 yards in height. This mass of darkness cancels all forms of natural light, causing the area to become a perfect inky black. While inside the shroud, individuals are essentially rendered blind by the complete lack of light. However, the creator of the shroud is able to see clearly and unhindered. An active doujutsu can see through the darkness of the shroud, and the shroud is dispelled if any form of attack strikes the user.
Base Duration: 3 posts
Eikyou no Koe (Voice of Influence)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
By now, the user has gone far beyond the limits of normal persuasive speech. The scope of commands or requests that the user can make has broadened considerably. For example, team members that have not worked together for long could easily be made to fight each other. It takes quite a high amount of resistance on the part of the victim to overcome the effects of the jutsu. The jutsu can last as long as the user remains speaking, however, due to the high level of concentration required, the user cannot effectively keep the jutsu up for more than 3 posts.
Base Duration: 5 posts (After user has ceased speaking.)
Stage 6
Sameru (Dampen)
Requirements: Reserves 21, Control 20, Power 19, Intelligence 17, Tactics 15
A rather unique genjutsu, that focuses the illusion on the user rather than an opponent. This jutsu disrupts the user’s brain signals, causing the nerve endings of the user to become less effective. As a result, the user is able to block out pain much easier. However, this dampening of the nerve endings is a double edged sword, as it can make discerning the amount of damage one has taken very difficult, and also greatly hampers the user’s ability to grip his own weapon.
Base Duration: 3 posts
Kokuangyo No Jutsu (Bringer of Darkness Technique)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Reserves 17, Control 15
This Genjutsu adversely affects the portion of the victim's brain that regulates vision. While the brain is disrupted, the victim is effectively rendered blind. Also, due to the fact that the darkness is brought about through an affliction of the user's own mind, rather than eyes, doujutsu users are not immune to this particular form of blindness.
Base Duration: 3 posts
Shibirekan (Numbness)
Requirements: Reserves 23, Control 23, Power 22, Tactics 16, Willpower 15
Similar to the skill Sameru, this jutsu weakens the brain’s connection with nerve endings. Unlike Dampen, this skill may target others. As a result, the victim finds himself unable to grip his weapons well, and the act of running can become difficult. However, the victim’s own sense of pain is also hampered, therefore allowing them to concentrate through wounds that would normally make rational thought difficult; though this also can cause the victim to misjudge the severity of his own wounds.
Base Duration: 3 posts
Kamei no Koe (Voice of Command)
Requirements: Intelligence 23, Tactics 23, Willpower 22, Control 16, Power 15
Users of this jutsu are, by now, quite skilled at manipulation. Using the same process as in lower levels, they may make requests, or even give orders to their listeners. These listeners hear the user’s voice as a pleasant, well-spoken voice. Any that speak against the user sound harsh and crude. The listeners may even begin to feel hostility toward such people. However powerful the effects, though, they will still wear off after a period of time.
Base Duration: 6 posts (After user has ceased speaking.)
Stage 7
Hakike (Nausea)
Requirements: Reserves 30, Control 27, Power 26, Intelligence 22, Tactics 20
This jutsu affects the target's sense of smell. By shutting down all but the most unpleasant of the nose's regions of scent, this technique effectively overloads the foe's brain with rancid, rotting, and unbearable smells. Due to the utter strength of the smells that are being perceived, it is not uncommon for even those with the strongest of stomachs to begin vomiting uncontrollably, and combat is in all cases greatly hampered by the overwhelming feeling of sickness that now dominates their body.
Base Duration: 4 posts
Kyoufu no Koe (Voice of Terror)
Requirements: Intelligence 30, Tactics 27, Willpower 26, Reserves 22, Control 20
The user begins to take his vocalization skills down a different path to use this jutsu. The jutsu employs a combination of the concepts of Kamei no Koe and many other visual genjutsu. The user begins to tell a story, while keeping eye contact with the target. As long as the contact is held, the victim sees and feels himself acting out the events of the story. This jutsu may also be used on someone who is asleep, not requiring eye contact in this case. While asleep, the victim begins to dream the scenerio that the user plays out. This jutsu can be Kai’d if the victim is awake.
Base Duration: Ends when user ceases speaking or if successfully Kai'd.
Fuyasu (Amplify)
Requirements: Reserves 32, Control 30, Power 28, Intelligence 24, Tactics 22
This rather insidious Genjutsu greatly distorts the hearing of the target, causing them to hear all noises to be roughly 150 decibels. When under the affects of this technique, even the most simple of sounds, such as the scrapping of your finger against a kunai, can become unbearably painful. The affects of this technique last for three posts, and the victim is then left disoriented and hard of hearing for an additional three posts.
Base Duration: 6 posts (See description for special rules.)
Seiha no Koe (Voice of Domination)
Requirements: Intelligence 32, Tactics 30, Willpower 28, Reserves 24, Control 22
At this level, the user is incredibly skilled in the art of vocal manipulation, as well as persuasive speech. Anyone listening to him while using this technique would instantly feel that whatever the user says is true, and that they absolutely agree with him. A charging enemy will stop dead in his tracks, just to listen to the wonderful sound of the speaker’s voice. Oddly enough, it is more difficult to make an enemy retreat than to make him join your cause. Enemies ordered to retreat will often begin to weep and beg the user to let them stay. However, a listener will carry out nearly any request short of killing himself, or harming something very dear to him. The effect of this jutsu is slightly longer.
Base Duration: 7 posts (After user has ceased speaking.)
Stage 8
Gyokuon (The Emperor’s Voice)
Requirements: Seiha no Koe, Sonou Rank, Intelligence 42, Tactics 39, Willpower 37, Reserves 32, Control 30, Power 27
Gyokuon is the ultimate realization of vocal jutsu potential. The user, by appealing to logic, emotions, morals, or any other mental filters of the victim, can weave complete fantasies and force the victim to accept them as true. A user could convince someone that the sky is yellow. The happiest man on earth could be made to detest his life, or the most worthless being made to think that his life had great meaning. The most frightening aspect of this jutsu is its permanency. The victim typically goes on believing what he was told for several months or years. It could even last until the end of one’s life.
Base Duration: 2 threads, including the one in which it is used. May last longer (possibly permanently), by victim's permission. The post count determines how long into the second thread the genjutsu lasts. For second thread purposes, the base duration is 4 posts.
Shihouhapou (All Directions)
Requirements: Reserves 2, Tactics 2
This jutsu distorts the hearing of the opponent, causing the sounds of the user to appear to be coming from every direction. Commonly used to confuse the target concerning his foe’s location, or used to intimidate the one’s adversary by convincing him that he is surrounded.
Base Duration: 2 posts
Okuyuki Katawa (Depth Distortion)
Requirements: Control 3, Intelligence 2
This jutsu adversely affects the depth perception of a target, making them unable to accurately judge the distance between themselves and an object. For example, an opponent under the influence of this technique would have trouble determining the speed of an incoming projectile, or may misjudge a quarry’s position as being further away.
Base Duration: 1 post
Kuuden (Static)
Requirements: Reserves 3, Willpower 2
Description: This jutsu targets the sense of hearing of a foe. While under the affect of this skill, the victim constantly hears the sound of static in his ears, making it difficult for one suffering from this affliction to hear sounds over the annoying noise. Often used to hamper communication between foes, as well as a distraction.
Base Duration: 2 posts
Shimaru Shikaku (Closed Sight)
Requirements: Intelligence 3, Power 3
This jutsu targets the peripheral vision of the target. While under the affects of this jutsu, the victim's range of vision will be reduced from roughly 160 to 60 degrees; essentially causing them to see only what is directly in front of their eyes. Due to this, the afflicted will find themselves unable to register attacks coming from either flank, and will in turn also find targeting foes for attack more difficult than normal.
Base Duration: 1 post
Stage 2
Kugurinukeru Meikyou (Through the Looking Glass)
Requirements: Reserves 5, Control 4, Power 4
With a few hand seals the user shatters their opponent's vision. For the next 4 posts the target will see the world as if they were looking through a pane of broken glass. This type of compound vision tends to make it a lot harder to decide exactly where something is by presenting a multitude of images and if nothing else it is extremely annoying but it isn't inherently dangerous.
Base Duration: 2 posts
Youma Tacchi: Ghost Touch
Requirements: Intelligence 5, Tactics 4, Willpower 4
This simple genjutsu shifts the target's perceptions of the world two feet forwards and two feet to the left. While they are affected they will believe that they just pass right through whatever they try to touch like a ghost trying to make contact with the real world. This jutsu works best if people just ignore the target and any sort of forceful contact will snap the target out of this state.
Base Duration: 2 posts
Kenbou no Jutsu (Forgetfulness Technique)
Requirements: Reserves 6, Control 6, Intelligence 4
This advanced genjutsu affects the portion of the victim's brain that governs memory and recollection. When invoked, this jutsu allows the user to cause the afflicted forget one ninjutsu or genjutsu of the users choice for a certain duration. However, for the user to force the jutsu to be forgotten, he must have seen him perform the skill in the past, either earlier in the current thread, or in a previous encounter. The victim's memory returns to normal following the end of the thread. This jutsu can only be used once per thread.
Base Duration: 4 posts
Suzu Senbon no Genkaku (Illusion Bell Needles)
Requirements: Intelligence 6, Tactics 5, Control 5
A technique that uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create minor illusions.
Base Duration: 1 post
Stage 3
Mokugeki (Pantomime)
Requirements: Reserves 8, Control 8, Power 6
For the next 3 posts, the target will believe they are trapped in a small, invisible and soundproof box. They will be granted the full abilities of a mime and as such they can trace the walls, bang on the sides, and scream without making a sound and with perfect accuracy. The jutsu is also dispelled if anything enters the box.
Base Duration: 3 posts
Atama Kusari No Jutsu (Chained Mind Technique)
Requirements: Intelligence 8, Tactics 6, Willpower 8
This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement. However, if the target cannot see the shinobi's hands, the technique will not take hold. This effect will only last as long as the shinobi continues to perform the technique and the target can see the shinobi's hands. In other words, while performing this jutsu, you are helpless, but so is your target. (Similar to the Shadow Bind technique, but this genjutsu uses far less chakra). Ideally, this technique would be used as part of a team strategy.
Base Duration: 3 posts
Mimiuchi no Jutsu (Whisper Technique)
Requirements: Shinkan no Jutsu, Reserves 9, Control 9, Intelligence 7
Description: The user can create a sound or a word (not a full sentence) and direct it to the target, so only the target can hear it, inside his mind, while thinking the sound comes from right next to him.
Base Duration: 1 post
Jouho no Koe (Voice of Compromise)
Requirements: Intelligence 9, Tactics 9, Control 7
The user focuses a small amount of chakra into his vocal chords as he speaks, allowing it to escape with his voice. This technique does not affect the sound of the user’s voice directly, but rather affects how any listeners hear the message. While using this technique, anything the user says will be perceived by listeners as a positive message. It can have numerous effects, such as endearing the speaker to his audience. The power of this jutsu is quite limited, however. It tends to have very little effect on established enemies, or people in a high state of emotion, although it has been known to calm down agitated people.
Base Duration: 2 posts (After user has ceased speaking.)
Stage 4
Itai Kanetsuki no Jutsu (Painful Ringing Technique)
Requirements: Suzu Senbon no Genkaku, Reserves 12, Control 11, Power 10, Intelligence 12
This genjutsu is performed in exactly the same way as the Suzu Senbon no Genkaku. However, instead of causing nausea and vertigo, it progressively causes more pain as long as the target listens to the sounds of the bells. On the first post, the pain is nothing more than an annoying headache; the second post is on par with a serious migraine; the third post is incredibly, throbbingly painful; and the fourth is nigh-unbearable. On the fifth post and up the target is usually unconscious. To stop this genjutsu the target must either disrupt the use's concentration or destroy the bells - their choice.
Base Duration: 5 posts (see description for special rules)
Ataeru Kanjoo no Jutsu (Inflict Emotion Technique)
Requirements: Intelligence 12, Tactics 11, Willpower 10, Reserves 12
This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc. One would be advised against using this technique on teammates, however. After the effect has passed, the victim remembers the one who used the technique, and almost always with hostility.
Base Duration: 4 posts
Nouzui Momiryouji (Brain Massage)
Requirements: Reserves 14, Control 13, Power 11, Tactics 10
Through sound hypnosis and a form of Himei no jutsu, the user can make the opponent see some form of images and is able to bind him/her in place. Although the opponent is not actually bound, it is usually because the opponent’s body feels numb and is under genjutsu that he feels he is numb.
Base Duration: 2 posts
Tokitsukeru no Koe (Voice of Persuasion)
Requirements: Jouho, Intelligence 14, Tactics 13, Willpower 11, Control 10
This jutsu applies all the effects of Jouho at a heightened level. In addition, the user can now make requests of his listeners and, assuming they are not too unreasonable, they will be favorably considered. However, this technique is still limited in its level of influence. For example, someone using this technique may be able to convince an enemy to retreat, but probably not to surrender. Also, the jutsu remains much less effective against impassioned people, especially if the anger is directed at the user.
Base Duration: 4 posts (After user has ceased speaking.)
Stage 5
Kodou Dousa (Beat Motion)
Requirements: Reserves 17, Control 16, Power 16, Intelligence 15
By subtly altering the way the target's brain interprets sound a ninja who uses this technique can cause their opponents to twitch or convulse at every sound they hear. Most sound at normal volume levels - footsteps, someone coughing - will cause slight and nearly unnoticeable twitches in the target. Louder sounds like clashing steel or someone shouting will cause a momentary spasm in usually the arm or leg muscles. Extremely loud sounds like an explosion or someone raking their nails down a chalkboard will cause the target to collapse and shudder momentarily. Anything in the upper echelons of human hearing - say 150 decibles - would cause violent and nearly bone breaking convulsions and if anything this loud was maintained for more than two posts the target would surely break their own back.
Base Duration: 4 posts
Kin'atsu no Shujouteki (Emotional Suppression)
Requirements: Intelligence 17, Tactics 16, Willpower 16, Reserves 15
Description: This genjutsu affects the mind of the target, rendering them numb of feeling and void of emotion. This skill is typically used to calm ones own emotional panic, or to play havoc on the minds of a foe's allies. However, this skill has also been known to be used an effective tool against emotionally driven opponents.
Base Duration: 3 posts.
Kurayami no Oii (Shroud of Darkness)
Requirements: Ataeru Kanjoo no Jutsu, Reserves 18, Control 17, Power 17, Tactics 14
Description: This jutsu calls into being a sheet of inky darkness over an area of roughly five hundred square yards in length and 40 yards in height. This mass of darkness cancels all forms of natural light, causing the area to become a perfect inky black. While inside the shroud, individuals are essentially rendered blind by the complete lack of light. However, the creator of the shroud is able to see clearly and unhindered. An active doujutsu can see through the darkness of the shroud, and the shroud is dispelled if any form of attack strikes the user.
Base Duration: 3 posts
Eikyou no Koe (Voice of Influence)
Requirements: Intelligence 18, Tactics 17, Willpower 17, Control 14
By now, the user has gone far beyond the limits of normal persuasive speech. The scope of commands or requests that the user can make has broadened considerably. For example, team members that have not worked together for long could easily be made to fight each other. It takes quite a high amount of resistance on the part of the victim to overcome the effects of the jutsu. The jutsu can last as long as the user remains speaking, however, due to the high level of concentration required, the user cannot effectively keep the jutsu up for more than 3 posts.
Base Duration: 5 posts (After user has ceased speaking.)
Stage 6
Sameru (Dampen)
Requirements: Reserves 21, Control 20, Power 19, Intelligence 17, Tactics 15
A rather unique genjutsu, that focuses the illusion on the user rather than an opponent. This jutsu disrupts the user’s brain signals, causing the nerve endings of the user to become less effective. As a result, the user is able to block out pain much easier. However, this dampening of the nerve endings is a double edged sword, as it can make discerning the amount of damage one has taken very difficult, and also greatly hampers the user’s ability to grip his own weapon.
Base Duration: 3 posts
Kokuangyo No Jutsu (Bringer of Darkness Technique)
Requirements: Intelligence 21, Tactics 20, Willpower 19, Reserves 17, Control 15
This Genjutsu adversely affects the portion of the victim's brain that regulates vision. While the brain is disrupted, the victim is effectively rendered blind. Also, due to the fact that the darkness is brought about through an affliction of the user's own mind, rather than eyes, doujutsu users are not immune to this particular form of blindness.
Base Duration: 3 posts
Shibirekan (Numbness)
Requirements: Reserves 23, Control 23, Power 22, Tactics 16, Willpower 15
Similar to the skill Sameru, this jutsu weakens the brain’s connection with nerve endings. Unlike Dampen, this skill may target others. As a result, the victim finds himself unable to grip his weapons well, and the act of running can become difficult. However, the victim’s own sense of pain is also hampered, therefore allowing them to concentrate through wounds that would normally make rational thought difficult; though this also can cause the victim to misjudge the severity of his own wounds.
Base Duration: 3 posts
Kamei no Koe (Voice of Command)
Requirements: Intelligence 23, Tactics 23, Willpower 22, Control 16, Power 15
Users of this jutsu are, by now, quite skilled at manipulation. Using the same process as in lower levels, they may make requests, or even give orders to their listeners. These listeners hear the user’s voice as a pleasant, well-spoken voice. Any that speak against the user sound harsh and crude. The listeners may even begin to feel hostility toward such people. However powerful the effects, though, they will still wear off after a period of time.
Base Duration: 6 posts (After user has ceased speaking.)
Stage 7
Hakike (Nausea)
Requirements: Reserves 30, Control 27, Power 26, Intelligence 22, Tactics 20
This jutsu affects the target's sense of smell. By shutting down all but the most unpleasant of the nose's regions of scent, this technique effectively overloads the foe's brain with rancid, rotting, and unbearable smells. Due to the utter strength of the smells that are being perceived, it is not uncommon for even those with the strongest of stomachs to begin vomiting uncontrollably, and combat is in all cases greatly hampered by the overwhelming feeling of sickness that now dominates their body.
Base Duration: 4 posts
Kyoufu no Koe (Voice of Terror)
Requirements: Intelligence 30, Tactics 27, Willpower 26, Reserves 22, Control 20
The user begins to take his vocalization skills down a different path to use this jutsu. The jutsu employs a combination of the concepts of Kamei no Koe and many other visual genjutsu. The user begins to tell a story, while keeping eye contact with the target. As long as the contact is held, the victim sees and feels himself acting out the events of the story. This jutsu may also be used on someone who is asleep, not requiring eye contact in this case. While asleep, the victim begins to dream the scenerio that the user plays out. This jutsu can be Kai’d if the victim is awake.
Base Duration: Ends when user ceases speaking or if successfully Kai'd.
Fuyasu (Amplify)
Requirements: Reserves 32, Control 30, Power 28, Intelligence 24, Tactics 22
This rather insidious Genjutsu greatly distorts the hearing of the target, causing them to hear all noises to be roughly 150 decibels. When under the affects of this technique, even the most simple of sounds, such as the scrapping of your finger against a kunai, can become unbearably painful. The affects of this technique last for three posts, and the victim is then left disoriented and hard of hearing for an additional three posts.
Base Duration: 6 posts (See description for special rules.)
Seiha no Koe (Voice of Domination)
Requirements: Intelligence 32, Tactics 30, Willpower 28, Reserves 24, Control 22
At this level, the user is incredibly skilled in the art of vocal manipulation, as well as persuasive speech. Anyone listening to him while using this technique would instantly feel that whatever the user says is true, and that they absolutely agree with him. A charging enemy will stop dead in his tracks, just to listen to the wonderful sound of the speaker’s voice. Oddly enough, it is more difficult to make an enemy retreat than to make him join your cause. Enemies ordered to retreat will often begin to weep and beg the user to let them stay. However, a listener will carry out nearly any request short of killing himself, or harming something very dear to him. The effect of this jutsu is slightly longer.
Base Duration: 7 posts (After user has ceased speaking.)
Stage 8
Gyokuon (The Emperor’s Voice)
Requirements: Seiha no Koe, Sonou Rank, Intelligence 42, Tactics 39, Willpower 37, Reserves 32, Control 30, Power 27
Gyokuon is the ultimate realization of vocal jutsu potential. The user, by appealing to logic, emotions, morals, or any other mental filters of the victim, can weave complete fantasies and force the victim to accept them as true. A user could convince someone that the sky is yellow. The happiest man on earth could be made to detest his life, or the most worthless being made to think that his life had great meaning. The most frightening aspect of this jutsu is its permanency. The victim typically goes on believing what he was told for several months or years. It could even last until the end of one’s life.
Base Duration: 2 threads, including the one in which it is used. May last longer (possibly permanently), by victim's permission. The post count determines how long into the second thread the genjutsu lasts. For second thread purposes, the base duration is 4 posts.