Post by songstress on Nov 10, 2006 1:32:00 GMT -5
Stage 1
Zankyou (Echo)
Requirements: Power 2, Intelligence 2
With slight chakra manipulation, the user is able to cause his or her voice (or other nearby sounds) to bounce off solid surfaces. This can be put to use to mask the user’s exact location, or to confuse an opponent. However, such a simple trick is likely not to work on someone of significantly higher intelligence.
Fusenmei (Blur)
Requirements: Control 3, Tactics 2
The user, by releasing chakra around himself, is able to slightly blur his own form. This can have several effects. If the user is wearing clothing of the proper color, he may hide himself effectively against a certain background. Secondly, this may make the user slightly more difficult to hit, especially when he or she moves. This jutsu may be held up as long as the user has the chakra to do so, but genin may not use any other jutsu while this is active.
Shizumaru (Quiet)
Requirements: Power 3, Willpower 2
By releasing a small amount of chakra in the area about himself, the user is able to slightly dampen any sounds given off in that area. This jutsu is highly effective for sneaking up on an unaware enemy. However, this jutsu does far from block out all sound. If an enemy is alert, he will most likely still hear the user’s movement.
Otokakimazeru (Sound Scramble)
Requirements: Tactics 3, Reserves 3
This is a rather interesting jutsu that can potentially wreak havoc with an unprepared enemy. Much like as in Quiet, the user releases chakra all about himself, but instead he allows it to become erratic. The effect is that all sounds in the area of effect (about a 20 foot radius) have their volume randomized. There is a limit to this, however. Sounds will not rise above 120 decibels, (not enough to cause physical pain) nor fall below 30 (the volume of breathing).
Stage 2
Fukuwajutsu (Ventriloquism)
Requirements: Zankyou, Power 5, Control 4, Reserves 4
This technique allows the user to transmit sound to a specific location. Through proper use of this jutsu, one would be able to cause changes in their own voice tone, or allow a message to travel a distance without distortion of the weakening of sound. For example, the user of his jutsu would be able to send a message to a hidden teammate’s ear, or similarly confuse an opponent by relaying an order to him in the voice of his team’s commander.
Jigoku no Mimi (Hell’s Ears)
Requirements: Tactics 5, Intelligence 4, Willpower 4
By concentrating chakra into the ears, the user is able to detect exact details of movement by the means of sound. This requires extreme concentration, therefore and all users must close their eyes in order for this jutsu to be properly performed. (including Jounin).
Onchou: Boutou (Harmony: Boom)
Requirements: Power 6, Control 6, Tactics 4
This jutsu gathers chakra in the vocal cords, and subsequently releases it in a ball of sound. The ball is roughly the size of a baseball, and consequently is also as devastating. However, the ball loses cohesion over distance, and subsequently loses the ability to do harm to a target after twenty feet of travel.
Fukyouwaon: Unari (Dissonance: Howl)
Requirements: Tactics 6, Intelligence 5, Control 5
This jutsu concentrates on pushing out as much air as possible from the vocal cords of the user, therefore creating a blast of sound. The sound then spreads out from the mouth of the user in the shape of a cone of roughly 10 feet in length. The jutsu may target the upper or lower body of the foe. If it strikes the upper body, it knocks the wind from the victim, forcing him or her to double over as they attempt to regain their composure. Should it strike the lower body, the victim’s legs are swept out from under him, sending him to the ground.
Stage 3
Fukyouwaon: Wamekigoe (Dissonance: Yell)
Requirements: Fukyouwaon: Unari, Power 8, Control 8, Reserves 6
Wamekigoe is much higher pitched then Unari, and is also sung in a minor key to give it a sense of discord. All beings within 10 feet of the user are affected by the force of this attack, whether it is friend or foe. The scream that is emitted is just below the human threshold for sound tolerance, and extreme discomfort is felt by all those who fall within the radius of affect. Those who hear this scream often cringe as they are stunned by the magnitude of the sound, and more often than not seek to find a way to block the noise from their ears.
Kaku no Sen’you (Enhance Sense)
Requirements: Tactics 8, Intelligence 6, Willpower 8
By focusing chakra to a certain part of the body, the user may choose one of his five senses to enhance. Enhancing sight allows one to see clearly for around 100 yards further than the norm. Hearing allows one a broader range of detection and an enhanced range of roughly 50 feet. Smell allows one to detect familiar scents at distances 500 yards. Taste gives one a snake-like ability to ‘taste’ the air, giving one the ability to detect the presence, but not location, of a certain object within a radius of 100 yards. Touch gives one’s nerves a heightened sense of awareness, making dodging slightly easier in battle. However, one will also feel a greater degree of pain when enhancing touch. The effects last for up to three posts.
Onsei: Tenshi (Voice: Angel)
Requirements: Power 9, Control 9, Tactics 7
Tenshi focuses on using the voice to cause vibrations. The user creates a vibration that is sustained by holding out a long, tremulous note. The voice that comes forth is heavenly, and therefore soothes all that hear it. However, the sound of this jutsu must be directed towards one person, for if it is let out in too wide an area, the power will weaken and it will not have its full effect. The soothing affect of this jutsu lowers the reaction time of the person who hears it, sending them into a mentally relaxed state not dissimilar to being drunk for the duration of one post.
Onchou: Yasurau (Harmony: Relaxation)
Requirement: Onchou: Boutou, Tactics 9, Intelligence 9, Control 7
This jutsu takes some of the traits from Tenshi and amplifies them with Onchou’s strength of voice. This is a song that is directed to one person instead of many because unless the song is focused, it will not be performed to its proper effect. What this does is soothe the enemy with such a pleasing song that it lulls them to sleep. Closing your ears help dampen the sound but waking the person hit up involves something a little drastic unless the enemy is of higher rank. To wake up genin, closing their nose off so they don’t breathe can work, while chuunin (If the user is a genin) can just get a good punch in the face. Jounin are unaffected unless the user is a Jounin.
Stage 4
Onsei: Atsureki (Voice: Discord)
Requirements: Onsei: Tenshi, Power 12, Control 11, Reserves 10, Tactics 12
This is one of the more popular choices for genin who follow this path. Combing the aura of majesty from Onsei: Tenshi with the ear ripping pain from Hebi-Metaru: Unari, Onsei: Atsureki is a potent deterrent against enemies. This releases an odd squeal of sorts. However, the sound that comes forth is simply horrifying to the human ear. As a result of the hearing of this terrifying sound, one is stricken with a sudden fear so powerful they are rendered utterly motionless for as long as they hear the sound. Chuunin are able to resist this with some difficulty unless the user is a Jounin, while jounin remain unaffected.
Onchou: Aijou (Harmony: Sadness)
Requirements: Onchou: Yasurau, Tactics 12, Intelligence 11, Willpower 10, Power 12
While this jutsu does not make the victim crawl on the floor in sadness, it does succeed in recreating that motion by emitting a sound that alters the center of gravity on all those who hear it. The sound is very low, and as a result paralyzes everyone within a 10 feet radius. The affects of this just feel as if someone is pulling on your insides in an attempt to drag you to the floor. Jounin have more physical strength then chuunins and are therefore able to escape this unless the user is also of jounin level. The paralysis of this song lasts for a single post, and an additional two posts is needed for the feel affect of this technique to subside.
Fukyouwaon: Kujiku (Dissonance: Crush)
Requirements: Fukyouwaon: Wamekigoe, Power 14, Control 13, Reserves 11, Intelligence 10
Chakra control has moved a great deal since the genin levels. Now the user is able to control to a rather decent amount where the sound is traveling too. With this new power comes bold and painful new jutsu at their disposal. This sound is low pitched, and is controlled with chakra by the user. The sound waves target the abdomen of the opponent in an effort to bring about a sudden compression on the stomach of the foe. While the damage of this attack is only external, even the strongest of men will be brought to their knees by the sudden impact of this technique.
Gokan no Sen’you (Five Senses Enhancement)
Requirements: Kaku no Sen’you, Tactics 14, Intelligence 13, Willpower 11, Control 10
This jutsu simply gives one the ability to perform all the feats listed in Kaku no Sen’you, although the user is free to pick and choose which abilities he or she wishes to employ.
Stage 5
Fukyouwaon: Doukoku (Dissonance: Wailing)
Requirements: Fukyouwaon: Kujiku, Power 17, Control 16, Reserves 16, Tactics 15
This jutsu creates a blast of sound that is enforced with enough chakra to bring about the minor cutting of flesh. The sound waves of this skill spread out to a cone of 18 feet in length and 10 feet in height. Obviously, the closer one is to the vortex of the sound, the more severe the rending of the flesh.
Shikon no Jutsu (Dead Soul Technique)
Requirements: Ninjutsu Speciality, Tactics 17, Intelligence 16, Willpower 16, Power 15
This technique uses their to temporarily bring life back into the hearts of the deceased, creating the illusion that they are still alive while their bodies are controlled like puppets. An excellent jutsu when used as a distraction, and with the proper skills, it can make for an incredible escape plan.
Onchou: Oshi (Harmony: Push)
Requirement: Onchou: Aijou, Power 18, Control 17, Reserves 17, Intelligence 14
This jutsu expels a large blast of sound to push back everyone within the maximum range of the blast. It flows forth from the mouth of the user, and hits all within ten feet of the user. The force sung out is enough to break boulders into pebbles. However, this is all external damage, and a living being struck by this attack would simply feel as if he had been hit by a heavy blunt object over the entirety of his body.
Onsei: Yure (Voice: Vibration)
Requirements: Onsei: Atsureki, Tactics 18, Intelligence 17, Willpower 17, Control 14
This jutsu sends forth a force of sound from of the mouth of the user, and then directs the course of the sound towards the abdomen of the foe. Upon impact, it causes all of the internal organs to vibrate. Obviously, this brings about great pain, and those afflicted are often brought to their knees as agony overcomes their body. The sound travels in a straight line, and its path cannot be altered. Jounin have the innate sense to dodge against this attack more easily then chuunin.
Stage 6
Onchou: Chikara (Harmony: Force)
Requirements: Onchou: Oshi, Power 21, Control 20, Reserves 19, Tactics 17, Intelligence 15
This jutsu sends force a ball of sound energy roughly three feet in diameter at the foe. The affects of getting hit with this attack are two fold. The first, and most obvious, is the external damage of the attack, which is quite devastating to say the least. The impact of this attack is tremendous, and is the equivalent of a powerful blunt force striking the entirety of the body of the target. Furthermore, this attack resonates throughout the body, causing jolting in the body’s muscles. As a result of this, a victim struck by this jutsu is incapacitated for one post.
Sabaki no Rokkan (Six Senses Drain)
Requirements: Tactics 21, Intelligence 20, Willpower 19, Power 17, Control 15
This technique, with a little touch of direct bodily contact, (anything organic, hair, skin... etc) drains the target’s ability in all five senses. Senses will continue diminish throughout the fight every time the target is touched by this jutsu. Some rest and a good night’s sleep, a soldier pill, or a medical nin’s healing hands can fix this. Hearing is duller, eye sight is less sharp, touch is less noticed, taste is practically horrible, smell is less strong; chakra sense is weaker… etc, etc.
Onsei: Tanoshimi (Voice: Pleasure)
Requirement: Onsei: Yure, Power 23, Control 23, Reserves 22, Intelligence 16, Willpower 15
This jutsu creates a certain frequency and pitch of sound that is concentrated on a single target. This sound of this technique goes directly into the pleasure center of the brain, and then activates it through the vibration of the voice. This quickly debilitates the ninja, forcing him into blissful thoughts. This cannot be Kai’ed due to the fact it is not a genjutsu, but harming the afflicted ninja will cancel its affects. This technique lasts for two posts.
Seion Kado (Vocal Immoderation)
Requirements: Tactics 23, Intelligence 23, Willpower 22, Control 16, Reserves 15
This diabolical technique targets the victim's ability to control his own voice. This technique renders the target unable to control the volume of his own voice, and in turn forces them to loudly shout all things they say. Also, as the victim speaks, his voice will continue to grow louder and louder, eventually placing great strain on the vocal cords of the afflicted. Due to this, the victim usually chooses to silence himself rather than continue speaking, as the pain from the stretching of the cords can be quite excruciating. This is likely a wise choice, as continual speech while under the power of this jutsu can cause the victim's vocal cords to snap. This technique lasts for 8 posts.
Stage 7
Onsei: Shuukyouku (Voice: Finale)
Requirements: Onsei: Tanoshimi, Power 30, Control 27, Reserves 26, Tactics 22, Intelligence 20
This jutsu releases a certain sound that travel to one person. When the person is hit with the sound he or she is suddenly rendered immobile, as the sounds first target the nervous system of the body. Then, the technique proceeds to send forth a sound akin to a spear of sound through the temple. However, this does not cause any permanent damage. Other wise the shock to the brain throws off all of the synapses, thus confusing the body in how it can move. This jutsu lasts for three posts unless a jounin medical nin cures the victim.
Kyuushuu no Rokkan (Six Senses Absorption)
Requirements: Sabaki no Rokkan, Tactics 30, Intelligence 27, Willpower 26, Power 22, Control 20
This technique is simply an incarnation of the Sabaki no Rokkan. It’s faster, stronger and quite a bit more effective. Instead of simply draining the person of their ability at these senses, the user absorbs them to add to their own. The effect is only temporary, lasting only for three posts before the effects diminish in the user, forcing the user to repeatedly have to drain a target for the heightened sense of awareness. However, beware of overusing this technique. It has been known to lead to an almost drug like addiction in a user to the heightened sense effect. To heal the target's diminished senses, a Medical Nin of stage 4 or higher is required.
Onsei: Musubi (Voice: Ending)
Requirements: Onsei: Shuukyouku, Power 32, Control 30, Reserves 28, Tactics 24, Intelligence 22
Description: This jutsu sends forth a wave of sound designed to stimulate the brain of the target. When afflicted by the waves of sound, the brain of the user is prompted to generate blissful images, tricking the target into believing the battle is over, and a happy ending has come. Due to this, all attempts at battle by the target will cease. However, this jutsu may be broken by any physical contact by either friend or foe, or until the duration of three posts has passed.
Shinkeigakomakai (Sensitive Touch)
Requirements: Shikon no Jutsu, Tactics 32, Intelligence 30, Willpower 28, Power 24, Control 22
This technique is a rather insidious one. By focusing and pouring chakra into a target, the user increases the sensitivity of the target’s nerve endings by a hundred-fold. This requires a direct line of sight, and a relatively short distance. (No more than 20 feet.) Even the softest touch becomes excruciating when under the effects of this jutsu. Targets that are standing experience a great amount of pain in the soles of their feet. Often times, they cast themselves upon the ground, only to writhe in greater agony. Some targets will try to tear off their clothing, finding the touch of their outer garments too much to bear. After experiencing only a few seconds of this torture, all but the toughest individuals will pass out. This jutsu lasts for one post. On the target’s next post, they will be incapacitated as their overloaded nervous system regains control. It should be noted that this is not a genjutsu and should not be treated as such.
Stage 8
Zenchi (Omniscience)
Requirements: Kyuushuu no Rokkan, Sonou rank, Tactics 41, Intelligence 35, Willpower 33, Power 29, Control 27, Reserves 24
Only a handful of shinobi ever attain the level of chakra control necessary to perform this complex jutsu. However, the effects can be very potent. Similar to the Gokan no Sen’you, the user first enhances his five physical senses, only to a much greater degree. At this level, the user is even able to control his nervous system minutely enough to avoid the side effect of increased pain. However, far more useful is the second effect. The user concentrates chakra about his brain, greatly increasing perception, reaction time, and memory. The user is able to analyze an opponent’s movements and discern how, where, and when he will attack next, and respond accordingly. It becomes very difficult to land a hit, and next to impossible to lie to a user of this technique. The effects last for up to four posts. Due to the mental strain this technique causes, it is only usable once per thread.
Zankyou (Echo)
Requirements: Power 2, Intelligence 2
With slight chakra manipulation, the user is able to cause his or her voice (or other nearby sounds) to bounce off solid surfaces. This can be put to use to mask the user’s exact location, or to confuse an opponent. However, such a simple trick is likely not to work on someone of significantly higher intelligence.
Fusenmei (Blur)
Requirements: Control 3, Tactics 2
The user, by releasing chakra around himself, is able to slightly blur his own form. This can have several effects. If the user is wearing clothing of the proper color, he may hide himself effectively against a certain background. Secondly, this may make the user slightly more difficult to hit, especially when he or she moves. This jutsu may be held up as long as the user has the chakra to do so, but genin may not use any other jutsu while this is active.
Shizumaru (Quiet)
Requirements: Power 3, Willpower 2
By releasing a small amount of chakra in the area about himself, the user is able to slightly dampen any sounds given off in that area. This jutsu is highly effective for sneaking up on an unaware enemy. However, this jutsu does far from block out all sound. If an enemy is alert, he will most likely still hear the user’s movement.
Otokakimazeru (Sound Scramble)
Requirements: Tactics 3, Reserves 3
This is a rather interesting jutsu that can potentially wreak havoc with an unprepared enemy. Much like as in Quiet, the user releases chakra all about himself, but instead he allows it to become erratic. The effect is that all sounds in the area of effect (about a 20 foot radius) have their volume randomized. There is a limit to this, however. Sounds will not rise above 120 decibels, (not enough to cause physical pain) nor fall below 30 (the volume of breathing).
Stage 2
Fukuwajutsu (Ventriloquism)
Requirements: Zankyou, Power 5, Control 4, Reserves 4
This technique allows the user to transmit sound to a specific location. Through proper use of this jutsu, one would be able to cause changes in their own voice tone, or allow a message to travel a distance without distortion of the weakening of sound. For example, the user of his jutsu would be able to send a message to a hidden teammate’s ear, or similarly confuse an opponent by relaying an order to him in the voice of his team’s commander.
Jigoku no Mimi (Hell’s Ears)
Requirements: Tactics 5, Intelligence 4, Willpower 4
By concentrating chakra into the ears, the user is able to detect exact details of movement by the means of sound. This requires extreme concentration, therefore and all users must close their eyes in order for this jutsu to be properly performed. (including Jounin).
Onchou: Boutou (Harmony: Boom)
Requirements: Power 6, Control 6, Tactics 4
This jutsu gathers chakra in the vocal cords, and subsequently releases it in a ball of sound. The ball is roughly the size of a baseball, and consequently is also as devastating. However, the ball loses cohesion over distance, and subsequently loses the ability to do harm to a target after twenty feet of travel.
Fukyouwaon: Unari (Dissonance: Howl)
Requirements: Tactics 6, Intelligence 5, Control 5
This jutsu concentrates on pushing out as much air as possible from the vocal cords of the user, therefore creating a blast of sound. The sound then spreads out from the mouth of the user in the shape of a cone of roughly 10 feet in length. The jutsu may target the upper or lower body of the foe. If it strikes the upper body, it knocks the wind from the victim, forcing him or her to double over as they attempt to regain their composure. Should it strike the lower body, the victim’s legs are swept out from under him, sending him to the ground.
Stage 3
Fukyouwaon: Wamekigoe (Dissonance: Yell)
Requirements: Fukyouwaon: Unari, Power 8, Control 8, Reserves 6
Wamekigoe is much higher pitched then Unari, and is also sung in a minor key to give it a sense of discord. All beings within 10 feet of the user are affected by the force of this attack, whether it is friend or foe. The scream that is emitted is just below the human threshold for sound tolerance, and extreme discomfort is felt by all those who fall within the radius of affect. Those who hear this scream often cringe as they are stunned by the magnitude of the sound, and more often than not seek to find a way to block the noise from their ears.
Kaku no Sen’you (Enhance Sense)
Requirements: Tactics 8, Intelligence 6, Willpower 8
By focusing chakra to a certain part of the body, the user may choose one of his five senses to enhance. Enhancing sight allows one to see clearly for around 100 yards further than the norm. Hearing allows one a broader range of detection and an enhanced range of roughly 50 feet. Smell allows one to detect familiar scents at distances 500 yards. Taste gives one a snake-like ability to ‘taste’ the air, giving one the ability to detect the presence, but not location, of a certain object within a radius of 100 yards. Touch gives one’s nerves a heightened sense of awareness, making dodging slightly easier in battle. However, one will also feel a greater degree of pain when enhancing touch. The effects last for up to three posts.
Onsei: Tenshi (Voice: Angel)
Requirements: Power 9, Control 9, Tactics 7
Tenshi focuses on using the voice to cause vibrations. The user creates a vibration that is sustained by holding out a long, tremulous note. The voice that comes forth is heavenly, and therefore soothes all that hear it. However, the sound of this jutsu must be directed towards one person, for if it is let out in too wide an area, the power will weaken and it will not have its full effect. The soothing affect of this jutsu lowers the reaction time of the person who hears it, sending them into a mentally relaxed state not dissimilar to being drunk for the duration of one post.
Onchou: Yasurau (Harmony: Relaxation)
Requirement: Onchou: Boutou, Tactics 9, Intelligence 9, Control 7
This jutsu takes some of the traits from Tenshi and amplifies them with Onchou’s strength of voice. This is a song that is directed to one person instead of many because unless the song is focused, it will not be performed to its proper effect. What this does is soothe the enemy with such a pleasing song that it lulls them to sleep. Closing your ears help dampen the sound but waking the person hit up involves something a little drastic unless the enemy is of higher rank. To wake up genin, closing their nose off so they don’t breathe can work, while chuunin (If the user is a genin) can just get a good punch in the face. Jounin are unaffected unless the user is a Jounin.
Stage 4
Onsei: Atsureki (Voice: Discord)
Requirements: Onsei: Tenshi, Power 12, Control 11, Reserves 10, Tactics 12
This is one of the more popular choices for genin who follow this path. Combing the aura of majesty from Onsei: Tenshi with the ear ripping pain from Hebi-Metaru: Unari, Onsei: Atsureki is a potent deterrent against enemies. This releases an odd squeal of sorts. However, the sound that comes forth is simply horrifying to the human ear. As a result of the hearing of this terrifying sound, one is stricken with a sudden fear so powerful they are rendered utterly motionless for as long as they hear the sound. Chuunin are able to resist this with some difficulty unless the user is a Jounin, while jounin remain unaffected.
Onchou: Aijou (Harmony: Sadness)
Requirements: Onchou: Yasurau, Tactics 12, Intelligence 11, Willpower 10, Power 12
While this jutsu does not make the victim crawl on the floor in sadness, it does succeed in recreating that motion by emitting a sound that alters the center of gravity on all those who hear it. The sound is very low, and as a result paralyzes everyone within a 10 feet radius. The affects of this just feel as if someone is pulling on your insides in an attempt to drag you to the floor. Jounin have more physical strength then chuunins and are therefore able to escape this unless the user is also of jounin level. The paralysis of this song lasts for a single post, and an additional two posts is needed for the feel affect of this technique to subside.
Fukyouwaon: Kujiku (Dissonance: Crush)
Requirements: Fukyouwaon: Wamekigoe, Power 14, Control 13, Reserves 11, Intelligence 10
Chakra control has moved a great deal since the genin levels. Now the user is able to control to a rather decent amount where the sound is traveling too. With this new power comes bold and painful new jutsu at their disposal. This sound is low pitched, and is controlled with chakra by the user. The sound waves target the abdomen of the opponent in an effort to bring about a sudden compression on the stomach of the foe. While the damage of this attack is only external, even the strongest of men will be brought to their knees by the sudden impact of this technique.
Gokan no Sen’you (Five Senses Enhancement)
Requirements: Kaku no Sen’you, Tactics 14, Intelligence 13, Willpower 11, Control 10
This jutsu simply gives one the ability to perform all the feats listed in Kaku no Sen’you, although the user is free to pick and choose which abilities he or she wishes to employ.
Stage 5
Fukyouwaon: Doukoku (Dissonance: Wailing)
Requirements: Fukyouwaon: Kujiku, Power 17, Control 16, Reserves 16, Tactics 15
This jutsu creates a blast of sound that is enforced with enough chakra to bring about the minor cutting of flesh. The sound waves of this skill spread out to a cone of 18 feet in length and 10 feet in height. Obviously, the closer one is to the vortex of the sound, the more severe the rending of the flesh.
Shikon no Jutsu (Dead Soul Technique)
Requirements: Ninjutsu Speciality, Tactics 17, Intelligence 16, Willpower 16, Power 15
This technique uses their to temporarily bring life back into the hearts of the deceased, creating the illusion that they are still alive while their bodies are controlled like puppets. An excellent jutsu when used as a distraction, and with the proper skills, it can make for an incredible escape plan.
Onchou: Oshi (Harmony: Push)
Requirement: Onchou: Aijou, Power 18, Control 17, Reserves 17, Intelligence 14
This jutsu expels a large blast of sound to push back everyone within the maximum range of the blast. It flows forth from the mouth of the user, and hits all within ten feet of the user. The force sung out is enough to break boulders into pebbles. However, this is all external damage, and a living being struck by this attack would simply feel as if he had been hit by a heavy blunt object over the entirety of his body.
Onsei: Yure (Voice: Vibration)
Requirements: Onsei: Atsureki, Tactics 18, Intelligence 17, Willpower 17, Control 14
This jutsu sends forth a force of sound from of the mouth of the user, and then directs the course of the sound towards the abdomen of the foe. Upon impact, it causes all of the internal organs to vibrate. Obviously, this brings about great pain, and those afflicted are often brought to their knees as agony overcomes their body. The sound travels in a straight line, and its path cannot be altered. Jounin have the innate sense to dodge against this attack more easily then chuunin.
Stage 6
Onchou: Chikara (Harmony: Force)
Requirements: Onchou: Oshi, Power 21, Control 20, Reserves 19, Tactics 17, Intelligence 15
This jutsu sends force a ball of sound energy roughly three feet in diameter at the foe. The affects of getting hit with this attack are two fold. The first, and most obvious, is the external damage of the attack, which is quite devastating to say the least. The impact of this attack is tremendous, and is the equivalent of a powerful blunt force striking the entirety of the body of the target. Furthermore, this attack resonates throughout the body, causing jolting in the body’s muscles. As a result of this, a victim struck by this jutsu is incapacitated for one post.
Sabaki no Rokkan (Six Senses Drain)
Requirements: Tactics 21, Intelligence 20, Willpower 19, Power 17, Control 15
This technique, with a little touch of direct bodily contact, (anything organic, hair, skin... etc) drains the target’s ability in all five senses. Senses will continue diminish throughout the fight every time the target is touched by this jutsu. Some rest and a good night’s sleep, a soldier pill, or a medical nin’s healing hands can fix this. Hearing is duller, eye sight is less sharp, touch is less noticed, taste is practically horrible, smell is less strong; chakra sense is weaker… etc, etc.
Onsei: Tanoshimi (Voice: Pleasure)
Requirement: Onsei: Yure, Power 23, Control 23, Reserves 22, Intelligence 16, Willpower 15
This jutsu creates a certain frequency and pitch of sound that is concentrated on a single target. This sound of this technique goes directly into the pleasure center of the brain, and then activates it through the vibration of the voice. This quickly debilitates the ninja, forcing him into blissful thoughts. This cannot be Kai’ed due to the fact it is not a genjutsu, but harming the afflicted ninja will cancel its affects. This technique lasts for two posts.
Seion Kado (Vocal Immoderation)
Requirements: Tactics 23, Intelligence 23, Willpower 22, Control 16, Reserves 15
This diabolical technique targets the victim's ability to control his own voice. This technique renders the target unable to control the volume of his own voice, and in turn forces them to loudly shout all things they say. Also, as the victim speaks, his voice will continue to grow louder and louder, eventually placing great strain on the vocal cords of the afflicted. Due to this, the victim usually chooses to silence himself rather than continue speaking, as the pain from the stretching of the cords can be quite excruciating. This is likely a wise choice, as continual speech while under the power of this jutsu can cause the victim's vocal cords to snap. This technique lasts for 8 posts.
Stage 7
Onsei: Shuukyouku (Voice: Finale)
Requirements: Onsei: Tanoshimi, Power 30, Control 27, Reserves 26, Tactics 22, Intelligence 20
This jutsu releases a certain sound that travel to one person. When the person is hit with the sound he or she is suddenly rendered immobile, as the sounds first target the nervous system of the body. Then, the technique proceeds to send forth a sound akin to a spear of sound through the temple. However, this does not cause any permanent damage. Other wise the shock to the brain throws off all of the synapses, thus confusing the body in how it can move. This jutsu lasts for three posts unless a jounin medical nin cures the victim.
Kyuushuu no Rokkan (Six Senses Absorption)
Requirements: Sabaki no Rokkan, Tactics 30, Intelligence 27, Willpower 26, Power 22, Control 20
This technique is simply an incarnation of the Sabaki no Rokkan. It’s faster, stronger and quite a bit more effective. Instead of simply draining the person of their ability at these senses, the user absorbs them to add to their own. The effect is only temporary, lasting only for three posts before the effects diminish in the user, forcing the user to repeatedly have to drain a target for the heightened sense of awareness. However, beware of overusing this technique. It has been known to lead to an almost drug like addiction in a user to the heightened sense effect. To heal the target's diminished senses, a Medical Nin of stage 4 or higher is required.
Onsei: Musubi (Voice: Ending)
Requirements: Onsei: Shuukyouku, Power 32, Control 30, Reserves 28, Tactics 24, Intelligence 22
Description: This jutsu sends forth a wave of sound designed to stimulate the brain of the target. When afflicted by the waves of sound, the brain of the user is prompted to generate blissful images, tricking the target into believing the battle is over, and a happy ending has come. Due to this, all attempts at battle by the target will cease. However, this jutsu may be broken by any physical contact by either friend or foe, or until the duration of three posts has passed.
Shinkeigakomakai (Sensitive Touch)
Requirements: Shikon no Jutsu, Tactics 32, Intelligence 30, Willpower 28, Power 24, Control 22
This technique is a rather insidious one. By focusing and pouring chakra into a target, the user increases the sensitivity of the target’s nerve endings by a hundred-fold. This requires a direct line of sight, and a relatively short distance. (No more than 20 feet.) Even the softest touch becomes excruciating when under the effects of this jutsu. Targets that are standing experience a great amount of pain in the soles of their feet. Often times, they cast themselves upon the ground, only to writhe in greater agony. Some targets will try to tear off their clothing, finding the touch of their outer garments too much to bear. After experiencing only a few seconds of this torture, all but the toughest individuals will pass out. This jutsu lasts for one post. On the target’s next post, they will be incapacitated as their overloaded nervous system regains control. It should be noted that this is not a genjutsu and should not be treated as such.
Stage 8
Zenchi (Omniscience)
Requirements: Kyuushuu no Rokkan, Sonou rank, Tactics 41, Intelligence 35, Willpower 33, Power 29, Control 27, Reserves 24
Only a handful of shinobi ever attain the level of chakra control necessary to perform this complex jutsu. However, the effects can be very potent. Similar to the Gokan no Sen’you, the user first enhances his five physical senses, only to a much greater degree. At this level, the user is even able to control his nervous system minutely enough to avoid the side effect of increased pain. However, far more useful is the second effect. The user concentrates chakra about his brain, greatly increasing perception, reaction time, and memory. The user is able to analyze an opponent’s movements and discern how, where, and when he will attack next, and respond accordingly. It becomes very difficult to land a hit, and next to impossible to lie to a user of this technique. The effects last for up to four posts. Due to the mental strain this technique causes, it is only usable once per thread.