Post by songstress on Nov 10, 2006 1:28:12 GMT -5
Style Description: By using chakra to concentrate energy within their hands the user of this taijutsu can transfer the energy from their hand into their target, creating violent vibrations. This involves a slight bit of chakra control, but this is not the focus of the style. Instead the focus is on speed in movement and striking, which helps to create stable sound waves. These vibrations can damage soft tissue of internal organs but the primary function of this style is to damage bones and create numbness in nerves.
Style Basis: Taijutsu (Speed)
Stage One:
Requirements: Speed 4, Strength 4
Stage Bonus: +3 Speed, +3 Strength, +3 Stamina
Palm Strikes – At this level the user is just learning the proper motions of the style and has yet to study the methods used to create vibrations in a targets body. Palm strikes, while certainly painful cause only normal external injury.
Kicks – Kicks at this level are slow and awkward, and thus they connect poorly and do minimal damage. Most users of this style have problems effectively using kicks in combat and tend to avoid doing so. If a kick does connect, it is painful but not focused enough to do real damage.
Defense – Defense is poor at this stage, as the user has not yet learned to properly anticipate attacks. Blocks, dodges, and other defensive gestures are effective if the attack is slow enough for the user to respond. Attempting to deflect thrown objects at this level will almost always result in failure.
Special Techniques:
Hakike no Tsuki (Nausea Thrust)
This technique uses the very basis of the style, the vibrating of the palm, as the principle for this elementary but potentially devastating attack. By first striking an open handed attack to the stomach of the foe, the user then vibrates his palm. These vibrations adversely affect the digestive system of the target, therefore causing severe nausea and all the associated ramifications. The sickness caused by this technique lasts for three posts.
Level Two:
Requirements: Speed 8, Strength 6, Intelligence 6
Stage Bonus: +4 Speed, +3 Strength, +2 Stamina
Palm Strikes – The user has now begun to learn the basics of what makes this style truly dangerous. The user is now able to transfer the energy in to a target to create minor painful vibrations. The damage is not significant from an individual attack but multiple attacks and the pain associated with them will begin to wear at a target. The primary difference between this level and the previous level is that attacks are slightly more focused and obviously more painful.
Kicks – The kicks at this stage have become more fluid as the user has learned to perform them more gracefully. Kicks are now effective combat moves that can now be used properly in a fight, resulting in a painful and damaging addition to the user’s arsenal.
Defense – At this stage the user has begun to learn to anticipate and deal with attacks provided they do not come in rapid succession. Blocks, dodges, and other defensive gestures are now more effective and allow the user the opportunity to counter attack if one is possible. A user has a reasonable chance of deflecting a single thrown weapon.
Special Techniques:
Daidoumyaku – Mimi Senshi (Ear Stab)
Description: This is not actually a direct attack to the ear. Instead, the user makes an attack, missing on purpose and uses external force and chakra to send a sound wave directly into the ear. This attack must be done at close range. This blow disrupts the center of gravity of the person hit causing them to lose their balance for a short time. (1 post)
Level Three:
Requirements: Speed 12, Strength 8, Intelligence 8
Stage Bonus: +4 Speed, +3 Strength, +2 Stamina
Palm Strikes – Power has become an important factor now. The palm strike can now crack the bark of trees and leave a real sense of pain. If a target is struck by a direct attack they will feel severe pain in the immediate area and repeated attacks to the same area will cause minor hemorrhaging of tissues resulting in severe bruising and pain that will last several days unless treated.
Kicks – At this stage the user has mastered the proper motion of the kick and all that remains is finding the proper balance and power. The kicks snapping motion creates a quick wind gust sufficient enough to extinguish a candle at three feet. Aside from the kick being able to inflict the normal physical damage when it connects, the ‘air’ created by the kick now actually lashes against the target like a whip, creating a stinging sensation.
Defense – The user has learned not only to block and dodge attacks but to sometimes use blocks or dodges to set themselves in proper position for an attack. The user is now able to block or dodge single thrown projectiles and can sometimes even accomplish this feat against faster moving projectiles such as arrows.
Special Techniques:
Daidoumyaku – Saidan Assaiki (Altar Crusher)
Description: This taijutsu attack is aimed at either of the two collarbones. Using the principle of the Daidoumyaku, this causes the nerves to overload. This sudden strike also drags the opponent’s torso down with it. At the end of the attack that whichever half of the body the user struck is more difficult to use due to the tremendous numbness brought about by the impact.
Level Four:
Requirements: Speed 18, Strength 14, Stamina 11, Intelligence 14
Stage Bonus: +4 Speed, +3 Strength, +2 Stamina
Palm Strikes – The Daidoumyaku style takes its true form at this level. Palm strikes here are a true show of power and skill. Even blocking the attacks now is painful unless done properly. Palm strikes have the power here to put out a candle from 3 yards away. When a target is struck vibrations go through their body from the point of contact and out slightly in a cone, with the main damage being at the center of the cone while damage along the outside of the cone is less severe. These attacks now literally rattle bones causing extreme pain and hit nerves, causing both pain and numbness.
Kicks – The power of the kick has made a small jump, able to blow away candles from 5 feet away. The increased control allows for a greater snapping sound when the kick is performed. The snap of the air is now pronounced enough to lash at a target even if the kick does not connect directly and is more severe if the kick does connect directly.
Defense – The user is now highly proficient in the art at blocking or dodging then counter attacking. Single thrown weapons are now completely useless against the user of this style unless the attacker can catch them by surprise. This is the first level where a user is able to turn aside more than one ranged attack at once but the effectiveness of this ability drops significantly as the number of attacks increase.
Special Techniques:
Daidoumyaku – Ibukuro Gusarito (Stomach Thrust)
Description: This powerful palm strike is different then the standard ones taught by the style. The fingers are clenched into the hand to help concentrate the force and the extension of the arm is much longer then normal. The attack is aimed at the sternum, right about where the fifth ribs are. The force goes straight through the bone and reaches the lungs causing the victim to go into spastic coughing. The pain usually keeps other ninja down for a short while (1 post) while they get back their air and bearings.
Level Five:
Requirements: Speed 23, Strength 18, Stamina 15, Intelligence 16
Stage Bonus: +5 Speed, +2 Strength, +2 Stamina
Palm Strikes – Having now begun to reach the early stages of mastery, the palm strikes at this level are dangerous indeed. A targets bone will literally rattle inside them, causing severe pain and possibly lead to minute fractures of the bone along with tears to the surrounding tissues. The nerves in the area are also rattled which has the effect of dulling the severe pain after a few moments but at the same time it also renders the area temporarily useless.
Kicks – The motion of the kick is quick, almost impossible to perceive with the naked eye and the resulting impact is like being snapped with an enormous whip. The air lash created by this attack is sufficient to tear cloth and will cause lacerations to skin, this is in addition to the physical damage that results from the kick itself.
Defense – At this stage even a defensive move can be used as offense. By using their hands to turn attacks aside the user is now actually able to focus their energy while defending, resulting in a block becoming a small attack. Individual blocks do not cause significant damage but an attacker will soon feel their arms growing sore and numb after prolonged combat. The user is also now able to turn aside several ranged weapon attacks in rapid succession.
Special Techniques:
Daidoumyaku – Juushin Tomosen (Brutal Heart Stopper)
Description: This dangerous jutsu is dangerous to say the least. Striking the opponent where the heart would be, the force goes inside and causes a sudden jump in the heart stopping it for just one second where it all of a sudden kicks back. The sudden pain of death stuns opponents and leaves one all of a sudden short of breath and exhausted.
Level Six:
Requirements: Speed 30, Strength 25, Stamina 20, Intelligence 21, Tactics 15
Stage Bonus: +5 Speed, +2 Strength, +2 Stamina
Palm Strikes – A direct hit at this stage will almost always result in a broken or fractured bone where as a glancing blow will result in severe tissue damage and bruises. Having almost reached the pinnacle of perfection in their art, users at this level are dangerous and deadly opponents that few wish to contend with.
Kicks – Striking with almost unperceivable speed and landing like the sting of a thousand whips, the kicks at this level are sufficient to cause severe injury to any portion of the body they strike. In addition to the damage from the kick the airwave created by this kick will cause severe lacerations and air burns to skin.
Defense – At this stage the defenses of the target grow to a stage of startling skill. The user is capable of using their superior speed to block long flurries of attacks, as well as using their own chakra to deflect stronger, more concentrated blows. Furthermore, at this stage the user is quite proficient at channeling his own energy into a kind of defensive weapon, therefore allowing them to hasten the pace of the numbing of the foe’s striking limbs. Finally, the user is able to deflect an even greater number of projectiles, making all but the largest and most accurate of volleys to deviate from their course.
Special Techniques:
Daidoumyaku – Parusuha Saiganki (Pulse Rock Crusher)
Description: This dangerous attack is difficult to use but when used properly it can deal enough damage to render men useless. Starting from the chest, a double palm strike is done, this sends force all across the body, crushing capillaries and causing damage other minor internal injuries.
Level Seven:
Requirements: Speed 37, Strength 34, Stamina 28, Intelligence 26, Tactics 18
Stage Bonus: +5 Speed, +2 Strength, +2 Stamina
Palm Strikes – At this level, the user of this style achieves a frightening level of power. Here, a direct blow from an attack will not only result in broken bones, but brutal, crushing blows. Often is the time when the limb of a shinobi struck by one of these blows is rendered limp and useless; a victim of compound fractures as well as chipped fragments of bone caused by the vibrations of the user’s palm. Furthermore, the tissue damage caused at this stage is intensive, as the blows now strikes harder and deeper than ever before, rending and bruising muscle tissue with an almost unspeakable ferocity, a fact that further adds to the sheer devastation of each landed strike.
Kicks- The kicks of a user at this level are now at their peak, capable of inflicting severe damage to any part of the target’s body at unprecedented speeds. Furthermore, the airwaves created by the kick now create messy gashes, painful bleeding wounds, and devastating burns to the flesh of the target. The wounds caused by this tend to cause excruciating pain to the victim, and thus tend to hamper the combat ability of the afflicted greatly.
Defense- The user has learned to block attacks purely by instinct and react to them almost before they are launched. Unless an attacker is careful, the results of their attack could leave them worse off than their opponent as the user can now inflict severe injury just by blocking. Without the aid of some type of jutsu technique, throwing weapons are virtually useless against the user now and can be turned aside in almost unlimited numbers.
Special Techniques:
Daidoumyaku – Manako Oshi (Eye Push)
Description: Only truly despicable and horrendous people use this technique against their enemies. This technique first requires that the user place his hand over the eye of an enemy. He then uses a palm strike to thrust it forward. However, the reciprocal force will break the user’s wrist and fingers. The forward force actually pushes the victim’s eyeball into his head, tearing the muscles that hold it in place. The pain caused by this usually renders the victim unconscious. However, far more debilitating is the second effect. The impulse that forces the eye back also damages it considerably, blinding the victim in that eye until he is treated by a jounin-level medical nin.
Style Basis: Taijutsu (Speed)
Stage One:
Requirements: Speed 4, Strength 4
Stage Bonus: +3 Speed, +3 Strength, +3 Stamina
Palm Strikes – At this level the user is just learning the proper motions of the style and has yet to study the methods used to create vibrations in a targets body. Palm strikes, while certainly painful cause only normal external injury.
Kicks – Kicks at this level are slow and awkward, and thus they connect poorly and do minimal damage. Most users of this style have problems effectively using kicks in combat and tend to avoid doing so. If a kick does connect, it is painful but not focused enough to do real damage.
Defense – Defense is poor at this stage, as the user has not yet learned to properly anticipate attacks. Blocks, dodges, and other defensive gestures are effective if the attack is slow enough for the user to respond. Attempting to deflect thrown objects at this level will almost always result in failure.
Special Techniques:
Hakike no Tsuki (Nausea Thrust)
This technique uses the very basis of the style, the vibrating of the palm, as the principle for this elementary but potentially devastating attack. By first striking an open handed attack to the stomach of the foe, the user then vibrates his palm. These vibrations adversely affect the digestive system of the target, therefore causing severe nausea and all the associated ramifications. The sickness caused by this technique lasts for three posts.
Level Two:
Requirements: Speed 8, Strength 6, Intelligence 6
Stage Bonus: +4 Speed, +3 Strength, +2 Stamina
Palm Strikes – The user has now begun to learn the basics of what makes this style truly dangerous. The user is now able to transfer the energy in to a target to create minor painful vibrations. The damage is not significant from an individual attack but multiple attacks and the pain associated with them will begin to wear at a target. The primary difference between this level and the previous level is that attacks are slightly more focused and obviously more painful.
Kicks – The kicks at this stage have become more fluid as the user has learned to perform them more gracefully. Kicks are now effective combat moves that can now be used properly in a fight, resulting in a painful and damaging addition to the user’s arsenal.
Defense – At this stage the user has begun to learn to anticipate and deal with attacks provided they do not come in rapid succession. Blocks, dodges, and other defensive gestures are now more effective and allow the user the opportunity to counter attack if one is possible. A user has a reasonable chance of deflecting a single thrown weapon.
Special Techniques:
Daidoumyaku – Mimi Senshi (Ear Stab)
Description: This is not actually a direct attack to the ear. Instead, the user makes an attack, missing on purpose and uses external force and chakra to send a sound wave directly into the ear. This attack must be done at close range. This blow disrupts the center of gravity of the person hit causing them to lose their balance for a short time. (1 post)
Level Three:
Requirements: Speed 12, Strength 8, Intelligence 8
Stage Bonus: +4 Speed, +3 Strength, +2 Stamina
Palm Strikes – Power has become an important factor now. The palm strike can now crack the bark of trees and leave a real sense of pain. If a target is struck by a direct attack they will feel severe pain in the immediate area and repeated attacks to the same area will cause minor hemorrhaging of tissues resulting in severe bruising and pain that will last several days unless treated.
Kicks – At this stage the user has mastered the proper motion of the kick and all that remains is finding the proper balance and power. The kicks snapping motion creates a quick wind gust sufficient enough to extinguish a candle at three feet. Aside from the kick being able to inflict the normal physical damage when it connects, the ‘air’ created by the kick now actually lashes against the target like a whip, creating a stinging sensation.
Defense – The user has learned not only to block and dodge attacks but to sometimes use blocks or dodges to set themselves in proper position for an attack. The user is now able to block or dodge single thrown projectiles and can sometimes even accomplish this feat against faster moving projectiles such as arrows.
Special Techniques:
Daidoumyaku – Saidan Assaiki (Altar Crusher)
Description: This taijutsu attack is aimed at either of the two collarbones. Using the principle of the Daidoumyaku, this causes the nerves to overload. This sudden strike also drags the opponent’s torso down with it. At the end of the attack that whichever half of the body the user struck is more difficult to use due to the tremendous numbness brought about by the impact.
Level Four:
Requirements: Speed 18, Strength 14, Stamina 11, Intelligence 14
Stage Bonus: +4 Speed, +3 Strength, +2 Stamina
Palm Strikes – The Daidoumyaku style takes its true form at this level. Palm strikes here are a true show of power and skill. Even blocking the attacks now is painful unless done properly. Palm strikes have the power here to put out a candle from 3 yards away. When a target is struck vibrations go through their body from the point of contact and out slightly in a cone, with the main damage being at the center of the cone while damage along the outside of the cone is less severe. These attacks now literally rattle bones causing extreme pain and hit nerves, causing both pain and numbness.
Kicks – The power of the kick has made a small jump, able to blow away candles from 5 feet away. The increased control allows for a greater snapping sound when the kick is performed. The snap of the air is now pronounced enough to lash at a target even if the kick does not connect directly and is more severe if the kick does connect directly.
Defense – The user is now highly proficient in the art at blocking or dodging then counter attacking. Single thrown weapons are now completely useless against the user of this style unless the attacker can catch them by surprise. This is the first level where a user is able to turn aside more than one ranged attack at once but the effectiveness of this ability drops significantly as the number of attacks increase.
Special Techniques:
Daidoumyaku – Ibukuro Gusarito (Stomach Thrust)
Description: This powerful palm strike is different then the standard ones taught by the style. The fingers are clenched into the hand to help concentrate the force and the extension of the arm is much longer then normal. The attack is aimed at the sternum, right about where the fifth ribs are. The force goes straight through the bone and reaches the lungs causing the victim to go into spastic coughing. The pain usually keeps other ninja down for a short while (1 post) while they get back their air and bearings.
Level Five:
Requirements: Speed 23, Strength 18, Stamina 15, Intelligence 16
Stage Bonus: +5 Speed, +2 Strength, +2 Stamina
Palm Strikes – Having now begun to reach the early stages of mastery, the palm strikes at this level are dangerous indeed. A targets bone will literally rattle inside them, causing severe pain and possibly lead to minute fractures of the bone along with tears to the surrounding tissues. The nerves in the area are also rattled which has the effect of dulling the severe pain after a few moments but at the same time it also renders the area temporarily useless.
Kicks – The motion of the kick is quick, almost impossible to perceive with the naked eye and the resulting impact is like being snapped with an enormous whip. The air lash created by this attack is sufficient to tear cloth and will cause lacerations to skin, this is in addition to the physical damage that results from the kick itself.
Defense – At this stage even a defensive move can be used as offense. By using their hands to turn attacks aside the user is now actually able to focus their energy while defending, resulting in a block becoming a small attack. Individual blocks do not cause significant damage but an attacker will soon feel their arms growing sore and numb after prolonged combat. The user is also now able to turn aside several ranged weapon attacks in rapid succession.
Special Techniques:
Daidoumyaku – Juushin Tomosen (Brutal Heart Stopper)
Description: This dangerous jutsu is dangerous to say the least. Striking the opponent where the heart would be, the force goes inside and causes a sudden jump in the heart stopping it for just one second where it all of a sudden kicks back. The sudden pain of death stuns opponents and leaves one all of a sudden short of breath and exhausted.
Level Six:
Requirements: Speed 30, Strength 25, Stamina 20, Intelligence 21, Tactics 15
Stage Bonus: +5 Speed, +2 Strength, +2 Stamina
Palm Strikes – A direct hit at this stage will almost always result in a broken or fractured bone where as a glancing blow will result in severe tissue damage and bruises. Having almost reached the pinnacle of perfection in their art, users at this level are dangerous and deadly opponents that few wish to contend with.
Kicks – Striking with almost unperceivable speed and landing like the sting of a thousand whips, the kicks at this level are sufficient to cause severe injury to any portion of the body they strike. In addition to the damage from the kick the airwave created by this kick will cause severe lacerations and air burns to skin.
Defense – At this stage the defenses of the target grow to a stage of startling skill. The user is capable of using their superior speed to block long flurries of attacks, as well as using their own chakra to deflect stronger, more concentrated blows. Furthermore, at this stage the user is quite proficient at channeling his own energy into a kind of defensive weapon, therefore allowing them to hasten the pace of the numbing of the foe’s striking limbs. Finally, the user is able to deflect an even greater number of projectiles, making all but the largest and most accurate of volleys to deviate from their course.
Special Techniques:
Daidoumyaku – Parusuha Saiganki (Pulse Rock Crusher)
Description: This dangerous attack is difficult to use but when used properly it can deal enough damage to render men useless. Starting from the chest, a double palm strike is done, this sends force all across the body, crushing capillaries and causing damage other minor internal injuries.
Level Seven:
Requirements: Speed 37, Strength 34, Stamina 28, Intelligence 26, Tactics 18
Stage Bonus: +5 Speed, +2 Strength, +2 Stamina
Palm Strikes – At this level, the user of this style achieves a frightening level of power. Here, a direct blow from an attack will not only result in broken bones, but brutal, crushing blows. Often is the time when the limb of a shinobi struck by one of these blows is rendered limp and useless; a victim of compound fractures as well as chipped fragments of bone caused by the vibrations of the user’s palm. Furthermore, the tissue damage caused at this stage is intensive, as the blows now strikes harder and deeper than ever before, rending and bruising muscle tissue with an almost unspeakable ferocity, a fact that further adds to the sheer devastation of each landed strike.
Kicks- The kicks of a user at this level are now at their peak, capable of inflicting severe damage to any part of the target’s body at unprecedented speeds. Furthermore, the airwaves created by the kick now create messy gashes, painful bleeding wounds, and devastating burns to the flesh of the target. The wounds caused by this tend to cause excruciating pain to the victim, and thus tend to hamper the combat ability of the afflicted greatly.
Defense- The user has learned to block attacks purely by instinct and react to them almost before they are launched. Unless an attacker is careful, the results of their attack could leave them worse off than their opponent as the user can now inflict severe injury just by blocking. Without the aid of some type of jutsu technique, throwing weapons are virtually useless against the user now and can be turned aside in almost unlimited numbers.
Special Techniques:
Daidoumyaku – Manako Oshi (Eye Push)
Description: Only truly despicable and horrendous people use this technique against their enemies. This technique first requires that the user place his hand over the eye of an enemy. He then uses a palm strike to thrust it forward. However, the reciprocal force will break the user’s wrist and fingers. The forward force actually pushes the victim’s eyeball into his head, tearing the muscles that hold it in place. The pain caused by this usually renders the victim unconscious. However, far more debilitating is the second effect. The impulse that forces the eye back also damages it considerably, blinding the victim in that eye until he is treated by a jounin-level medical nin.