Post by songstress on Nov 10, 2006 1:22:33 GMT -5
Stage 1
Oil Slick
Requirements:Control=2, Intelligence =2
Description: This jutsu turns a puddle of water into an oil slick. The size of the water that is converted to oil is equal to a two-meter diameter for every two control. The oil is about one inch thick and can not be walked over by water or wall walking techniques. This ninjutsu can also be used through the use of Rain Pebbles. The maximum diameter of this jutsu is 16 feet.
Oil Walking
Requirements: Power =3, Willpower =2
Description: This jutsu is pretty self-explanatory; it simply allows the Rain-nin to walk on oil. While this may not seem useful, when used in combination with any of the other oil techniques, this allows the Rain-nin a certain level of movement not available to the others on the battlefield.
Acid Spit
Requirements: Control=3, Tactics =2
Description: Pretty plain and simple here, this jutsu merely makes the spit of a person acidic. It will cause first-degree burns to any skin it comes into contact with, eat away any piece of paper, eat through leaves, and smell really foul but that’s about it.
Lesser Oil Clone
Requirements: Willpower =3, Reserves =3
One clone for every four power may be made. The clone has 1/2 the character's speed (with bonuses) but only five percent (1/20) of his/her stamina and strength without bonuses. The clone may perform no jutsu and all physical attacks do no more damage that splashing oil. The clones’ primary purpose is as a distraction, nothing more. They may not perform any jutsu.
Oil Moat
Requirements: Control=4, Power =4
A mote of oil is created around the user. The oil is very slick and difficult to stand on. Only those with the oil walking ability may stand on it securely. The radius of the mote is 6 feet. The depth is equal to one inch for every 2 power. Only the ground beneath the Rain-nin’s feet remains solid, all else is converted into black crude oil.
Stage 2
Oil Skin
Requirements: Control=5, Power =4, Reserves =4
Through the use of this ninjutsu the shinobi covers his/her skin in a fine layer of refined oil. The causes the shinobi to become very slick and has helped many to escape from a tight grip or being tied up.
Acid Edge
Requirements: Willpower =5, Intelligence =4, Tactics =4
Through the use of this ninjutsu the shinobi may imbue any weapon with an acidic edge. The acid does not damage the weapon, but if it comes into contact with anyone it will burn skin and cause it to blister after two posts. It will also burn through any paper, and eat through leaves.
Tar Missiles
Requirements: Control=6, Power =6, Willpower =4
Small golf ball sized projectiles may be launched from the earth toward a single target. The tar missiles do no other significant damage other than from the impact, though they usually splash over the target and cause a general sticky and unpleasant mess. A tar missile is created for every 3 control.
Tar Holding Bombs
Requirements: Willpower =6, Intelligence =5, Power =5
The Rain-nin uses this jutsu in conjunction with a Rain Pebble. The Rain Pebble is thrown and then explodes as the Rain-nin flashes chakra through it. When the Rain Pebble explodes it shoots out shrapnel of tar. If the tar lands on anyone, then it immediately increases in weight through chakra so that it weighs ten pounds. It is very difficult to wash off so that this becomes a great technique to use in slowing down an enemy or rambunctious genin. The blast radius is equal to one foot for every three power. The power of the blast itself is nothing more powerful than a slight breeze, this technique is about the tar, not the explosion. The tar will lose its chakra charge and added weight after three posts.
Acid Kawarimi
Requiremnts: Control =7, Power = 7, Willpower =6
This is similar to the academy body replacement technique in every way save in what replaces the shinobi. When a Rain-nin uses this technique a small explosion of acidic vapor will replace his/her body. The acid explosion is in the shape of the Rain-nin’s body. The acid is strong enough to eat through clothing in two posts, give first-degree burns after one post and second degree burns after three posts. The acid will also cause metal and wood to become more brittle and easier to break. Please note that regardless of which kawarimi you use, it may only be used twice a thread. The acid only continues to have effect if you stay in the area of the acid (pretty foolish if you ask me, though occassionaly unavoidable).
Stage 3
Acid Bomb
Requirements: Control =8, Power =8, Reserves =6
The Rain-nin can turn a Rain Pebble into an explosion of acid. The Rain Pebble simply blows up when the shinobi completes the final seal of the technique. The seal may be completed at any time he/she chooses. The diameter of the explosion is equal to one foot for ever two control of the Rain-nin. The acid is strong enough to eat through a one foot tree limb in four posts, one inch of metal in five posts, skin in two posts, and bone in three posts.
Cannon Ball of Tar
Requirements: Willpower =8, Intelligence =6, Tactics =8
The Rain-nin covers his arms in oil, water, or mud and then through the use of chakra changes the liquid into tar. The tar is launched off of the arms at speed [15+control stat] in the shape of two cannon balls. Once the cannon balls strike, they melt again into liquid tar.
Tar Bats
Requirements: Control =9, Power =9, Willpower =7
A horde of bats is created out of tar. The bats swarm around a group fluttering in and out. The bats do have claws, but they can only cut about two millimeters at the most. The bats last for three posts. When the end of those three posts comes, they lose their shape and become annoying blobs of sticky tar. [power stat] amount of bats may be made. The bats have physical stats of 1 plus a speed bonus of [1/2 control stat], strength bonus of [1/2 power stat], and stamina bonus of [1/2 reserves stat]. Strength and stamina are capped at 8 while speed is capped at 15. Only one of the tar monster jutsu may be used at a time.
Kuro Suiton: Kokuu no Jutsu (Black Water Element: Black Rain Technique)
Requirements: Willpower =9, Intelligence =9, Power =7
Description: A technique that causes oil to rain down from the skies in a circle with a diameter of fifty feet, the user in the middle. After the jutsu has been performed, the rain will continue for two posts, and an additional post for each additional five points in Power. *This jutsu must be active in order to perform ANY of the Rain/Storm jutsu from this list*
Greater Oil Clone
Requirements: Control =10, Power =10, Tactics =8
One clone for every 10 power may be made. The mental and chakra stats of the Greater Oil Clone are equal to 1/3 the stats of the creator. The stamina and strength of the clone are equal to 1/6 of the creator’s stats with bonuses while the speed is equal to the speed with bonuses. Each clone may perform one jutsu from the oil list that the user knows and it has the stats for. Once the clone has used a jutsu, it splashes into an oil puddle.
Stage 4
Tar Lances
Requirements: Control =12, Power =11, Reserves =10, Willpower =12
Lances from tar are created and may be shot toward a single target. The lances are five feet long and once they penetrate two feet their hardened, sharpened form fades and they melt into liquid tar. One lance for every two power may be made. The lances travel at [10+control stat] speed.
Raining Spears of Tar
Requirements: Willpower =12, Intelligence =11, Tactics =10, Control =12
A Rain Pebble is thrown into the air and tar begins to rain down over an area with a radius of [1/4 power stat] feet. As the tar rains down it stretches into four-foot long spears. The tips of the spears harden and while not particularly sharp, they rain down fast enough to be able to penetrate through three inches of stone. Once the spears penetrate they melt into molten, sticky tar once again.
Acid Cloud
Requirements: Willpower =14, Intelligence =13, Tactics =11, Power =10
A rain pebble is converted into an acid gas bomb. The bomb explodes upon impact. The acidic gas extends into a dangerous cloud with a diameter of ten feet and five additional feet for every 3 power above the requirements of this technique. It deals a degree of burns for every 10 power (5 and lower is rounded down). The acid also burns through leaves, paper, and clothing in two posts. If inhaled it will burn the lungs and cause the individual to cough blood.
Napalm Kunai
Requirements: Control =15, Power =15, Reserves =13, Willpower =14
Napalm is what you get when you mix flammable refined oil with a gelatin. The gelatin makes the gas sticky and slows the rate it is consumed. This does not mean that the fire is any less intense; it merely means that the napalm burns longer than the pure gas and may actually cause the fire to stick to you. One Rain Pebble for every 7 control may be made into a kunai formed from napalm. These are not ignited upon creation, they merely can be ignited.
Acid Spout
Requirements: Control =14, Power =13, Reserves =11, Intelligence =10
A rain-nin places a Rain Pebble in his/her mouth and then spits it out. Once the pebble has traveled three inches it turns into a stream of liquid acid. The dangerous liquid shoots out like water through a garden hose. The spout of water is only 2 inches in diamter but has a range of [2*power stat] meters. It deals a degree of burns for every 10 power (5 and lower is rounded down so second degree burns are given with 16 power). The acid also burns through leaves, paper, and clothing in two posts.
Stage 5
Boiling Oil Downpour
Requirements: Control =17, Power =16, Reserves =16, Willpower =15
A Rain Pebble is thrown into the air and acts as a catalyst for this jutsu. Oil rains down on an area with a diameter of [1/2 power stat]. The oil raining down is so hot that when it lands it continues to boil. This is no mere sprinkle it is a severe downpour. Four inches of oil pour down every post. This lasts for two posts.
Tar Swamp
Requirements: Willpower =17, Intelligence =16, Tactics =16, Control =15
A large area is suddenly converted into a swamp of tar. The tar is a foot and a half thick and cannot be walked upon by anyone but the user of this technique. This is an excellent way to slow down enemies that are either fleeing or attacking. The area converted to the tar swamp has a length of [control stat] feet and a width of [power stat] feet. The tar is rather annoyingly sticky.
Acid Rain
Requirements: Willpower =18, Intelligence =17, Tactics =17, Power =14
A rain pebble is thrown into the air and acid droplets begin to rain down on an area of [control stat]meters in diameter. The rain lasts for 3 posts. The acid will completely eat away the flesh after three posts (constant exposure is needed to do this); it weakens metal to make it become more brittle, leaves and paper catch fire, clothes are eaten away after the first post, small bits of metal are actually completely dissolved (like senbon). The acid will also catch any tar it touches on fire.
Superior Oil Clone
Requirements: Control =19, Power =19, Reserves =18, Willpower =16
One clone for every 10 control may be made. The Superior Oil Clone has the complete stats of the user (with 1/3 taijutsu bonuses) and may perform one of the jutsu that its creator knows from this list (though it may not create another Superior Oil Clone). The clone still "lives" after performing the jutsu unless the jutsu is over stage 3, at which point it reacts as if hit mortally. After receiving a mortal blow, the clone splashes into a puddle of oil.
Stage 6
Boiling Oil Tsunami
Requirements: Willpower =21, Intelligence =20, Tactics =19, Control =17, Power =15
If you have ever seen a fifteen-foot towering wall of water rushing toward you, you will know terror. If you ever see a fifteen-foot towering wall of boiling oil charging toward you, you will taste of death. –Journal of a Mist-nin
The Rain-nin causes a tsunami of oil to rise up fifteen feet into the air and charge forward. The oil is heated through chakra so that it boils from within the tsunami. The width of the wave is [1/2 control stat] feet.
Napalm Rain
Requirements: Control =21, Power =20, Reserves =19, Willpower =17, Intelligence =15
Then the Lord rained upon Sodom and Gomorrah brimstone and fire.
Deadly and dangerous napalm rains down upon an area with a [control stat] foot diameter. The flaming rain lasts for 2 posts.
Eagle’s Wings
Requirements: Oil Skin, Control =23, Power =23, Reserves =22, Intelligence =16, Tactics =15
They shall mount up with wings as eagles; they shall run and not be weary; and they shall walk, and not faint.
The Rain-nin must be using Oil Skin. While using Oil Skin, the rain-nin converts part of the oil into wings of tar. The wings are each fifteen feet long and very lightweight. What do they do? You guessed it, they allow the rain-nin to soar through the sky. Be careful though, because if you fly too high you will [2*power stat in meters], like Icarus, fall to the earth and die. The wings last for a total of [1/4 control stats] posts.
Stage 7 Rain GM approval
Acid Tsunami
Requirements: Willpower =30, Intelligence =27, Tactics =26, Control =22, Power =20
Thirty feet high, and [power stat] feet wide, you do not want to be caught in the path of the Acid Tsunami. The acid will melt the flesh off of your bones in two posts. Skin, what skin? It only takes one post for the acid to completely eat away at your skin. Metal, you mean that used to be a sword? This acid will eat through an inch of metal per post. That tree had leaves? Leafy plant life is completely destroyed almost instantly. After traveling [2*control stat] feet, the acid evaporates into a harmless vapor.
Napalm Dragon Typhoon
Requirements: Control =30, Power =27, Reserves =26, Willpower =22, Intelligence =20 and Napalm Rain must have been active for at least one post.
The jutsu Napalm Rain is amplified through this jutsu. What started out as a steady rain is quickly transformed into a vortex of terror rotating around a peaceful eye where the rain-nin performing this jutsu stands. All around him/her for a radius of [control stat] meters napalm lashes out upon the ground. The napalm not only burns, it flies so fast that it leaves thin gashes in the skin. Trees are uprooted and destroyed. Things seem to disintegrate before the very vengeful eyes of the rain-nin. All throughout this storm, there seems to be heard the deep, malicious, and contemptuous roar of The Dragon.
Tar Clone Admin Approval
Requirements: Control =32, Power =30, Reserves =28, Willpower = 24, Intelligence =22
One tar clone may be made at a time. The tar clone has the exact stats of the creator, including the taijutsu bonuses. The tar clone knows 2 jutsu from each stage of this list (excluding stage 7), and is able to perform it as long as it has the stats for it. The creator must specify upon its creation which jutsu it knows (spoiler tags please). The Tar Clone lasts until it receives a mortal blow. The tar clone cannot create a Tar Monster or be used at the same time as a Tar Monster tech.
Acid Lake
Requirements: Willpower =32, Intelligence =30, Tactics =28, Control =24, Power =22
A lake of acid with a radius of [power stat] feet is created. Only land not being stood upon by a person is converted into the liquid acid (just the ground directly beneath their feet). This makes it so that enemy shinobi can be trapped onto small bits of land, but does not drown them immediately in acid. The acid lake is waist deep and cannot be walked upon by water walking. The acid will completely eat away the flesh after three posts; it weakens metal to make it become more brittle, leaves and paper catch fire, clothes are eaten away after the first post, small bits of metal are actually completely dissolved (like senbon).
Oil Slick
Requirements:Control=2, Intelligence =2
Description: This jutsu turns a puddle of water into an oil slick. The size of the water that is converted to oil is equal to a two-meter diameter for every two control. The oil is about one inch thick and can not be walked over by water or wall walking techniques. This ninjutsu can also be used through the use of Rain Pebbles. The maximum diameter of this jutsu is 16 feet.
Oil Walking
Requirements: Power =3, Willpower =2
Description: This jutsu is pretty self-explanatory; it simply allows the Rain-nin to walk on oil. While this may not seem useful, when used in combination with any of the other oil techniques, this allows the Rain-nin a certain level of movement not available to the others on the battlefield.
Acid Spit
Requirements: Control=3, Tactics =2
Description: Pretty plain and simple here, this jutsu merely makes the spit of a person acidic. It will cause first-degree burns to any skin it comes into contact with, eat away any piece of paper, eat through leaves, and smell really foul but that’s about it.
Lesser Oil Clone
Requirements: Willpower =3, Reserves =3
One clone for every four power may be made. The clone has 1/2 the character's speed (with bonuses) but only five percent (1/20) of his/her stamina and strength without bonuses. The clone may perform no jutsu and all physical attacks do no more damage that splashing oil. The clones’ primary purpose is as a distraction, nothing more. They may not perform any jutsu.
Oil Moat
Requirements: Control=4, Power =4
A mote of oil is created around the user. The oil is very slick and difficult to stand on. Only those with the oil walking ability may stand on it securely. The radius of the mote is 6 feet. The depth is equal to one inch for every 2 power. Only the ground beneath the Rain-nin’s feet remains solid, all else is converted into black crude oil.
Stage 2
Oil Skin
Requirements: Control=5, Power =4, Reserves =4
Through the use of this ninjutsu the shinobi covers his/her skin in a fine layer of refined oil. The causes the shinobi to become very slick and has helped many to escape from a tight grip or being tied up.
Acid Edge
Requirements: Willpower =5, Intelligence =4, Tactics =4
Through the use of this ninjutsu the shinobi may imbue any weapon with an acidic edge. The acid does not damage the weapon, but if it comes into contact with anyone it will burn skin and cause it to blister after two posts. It will also burn through any paper, and eat through leaves.
Tar Missiles
Requirements: Control=6, Power =6, Willpower =4
Small golf ball sized projectiles may be launched from the earth toward a single target. The tar missiles do no other significant damage other than from the impact, though they usually splash over the target and cause a general sticky and unpleasant mess. A tar missile is created for every 3 control.
Tar Holding Bombs
Requirements: Willpower =6, Intelligence =5, Power =5
The Rain-nin uses this jutsu in conjunction with a Rain Pebble. The Rain Pebble is thrown and then explodes as the Rain-nin flashes chakra through it. When the Rain Pebble explodes it shoots out shrapnel of tar. If the tar lands on anyone, then it immediately increases in weight through chakra so that it weighs ten pounds. It is very difficult to wash off so that this becomes a great technique to use in slowing down an enemy or rambunctious genin. The blast radius is equal to one foot for every three power. The power of the blast itself is nothing more powerful than a slight breeze, this technique is about the tar, not the explosion. The tar will lose its chakra charge and added weight after three posts.
Acid Kawarimi
Requiremnts: Control =7, Power = 7, Willpower =6
This is similar to the academy body replacement technique in every way save in what replaces the shinobi. When a Rain-nin uses this technique a small explosion of acidic vapor will replace his/her body. The acid explosion is in the shape of the Rain-nin’s body. The acid is strong enough to eat through clothing in two posts, give first-degree burns after one post and second degree burns after three posts. The acid will also cause metal and wood to become more brittle and easier to break. Please note that regardless of which kawarimi you use, it may only be used twice a thread. The acid only continues to have effect if you stay in the area of the acid (pretty foolish if you ask me, though occassionaly unavoidable).
Stage 3
Acid Bomb
Requirements: Control =8, Power =8, Reserves =6
The Rain-nin can turn a Rain Pebble into an explosion of acid. The Rain Pebble simply blows up when the shinobi completes the final seal of the technique. The seal may be completed at any time he/she chooses. The diameter of the explosion is equal to one foot for ever two control of the Rain-nin. The acid is strong enough to eat through a one foot tree limb in four posts, one inch of metal in five posts, skin in two posts, and bone in three posts.
Cannon Ball of Tar
Requirements: Willpower =8, Intelligence =6, Tactics =8
The Rain-nin covers his arms in oil, water, or mud and then through the use of chakra changes the liquid into tar. The tar is launched off of the arms at speed [15+control stat] in the shape of two cannon balls. Once the cannon balls strike, they melt again into liquid tar.
Tar Bats
Requirements: Control =9, Power =9, Willpower =7
A horde of bats is created out of tar. The bats swarm around a group fluttering in and out. The bats do have claws, but they can only cut about two millimeters at the most. The bats last for three posts. When the end of those three posts comes, they lose their shape and become annoying blobs of sticky tar. [power stat] amount of bats may be made. The bats have physical stats of 1 plus a speed bonus of [1/2 control stat], strength bonus of [1/2 power stat], and stamina bonus of [1/2 reserves stat]. Strength and stamina are capped at 8 while speed is capped at 15. Only one of the tar monster jutsu may be used at a time.
Kuro Suiton: Kokuu no Jutsu (Black Water Element: Black Rain Technique)
Requirements: Willpower =9, Intelligence =9, Power =7
Description: A technique that causes oil to rain down from the skies in a circle with a diameter of fifty feet, the user in the middle. After the jutsu has been performed, the rain will continue for two posts, and an additional post for each additional five points in Power. *This jutsu must be active in order to perform ANY of the Rain/Storm jutsu from this list*
Greater Oil Clone
Requirements: Control =10, Power =10, Tactics =8
One clone for every 10 power may be made. The mental and chakra stats of the Greater Oil Clone are equal to 1/3 the stats of the creator. The stamina and strength of the clone are equal to 1/6 of the creator’s stats with bonuses while the speed is equal to the speed with bonuses. Each clone may perform one jutsu from the oil list that the user knows and it has the stats for. Once the clone has used a jutsu, it splashes into an oil puddle.
Stage 4
Tar Lances
Requirements: Control =12, Power =11, Reserves =10, Willpower =12
Lances from tar are created and may be shot toward a single target. The lances are five feet long and once they penetrate two feet their hardened, sharpened form fades and they melt into liquid tar. One lance for every two power may be made. The lances travel at [10+control stat] speed.
Raining Spears of Tar
Requirements: Willpower =12, Intelligence =11, Tactics =10, Control =12
A Rain Pebble is thrown into the air and tar begins to rain down over an area with a radius of [1/4 power stat] feet. As the tar rains down it stretches into four-foot long spears. The tips of the spears harden and while not particularly sharp, they rain down fast enough to be able to penetrate through three inches of stone. Once the spears penetrate they melt into molten, sticky tar once again.
Acid Cloud
Requirements: Willpower =14, Intelligence =13, Tactics =11, Power =10
A rain pebble is converted into an acid gas bomb. The bomb explodes upon impact. The acidic gas extends into a dangerous cloud with a diameter of ten feet and five additional feet for every 3 power above the requirements of this technique. It deals a degree of burns for every 10 power (5 and lower is rounded down). The acid also burns through leaves, paper, and clothing in two posts. If inhaled it will burn the lungs and cause the individual to cough blood.
Napalm Kunai
Requirements: Control =15, Power =15, Reserves =13, Willpower =14
Napalm is what you get when you mix flammable refined oil with a gelatin. The gelatin makes the gas sticky and slows the rate it is consumed. This does not mean that the fire is any less intense; it merely means that the napalm burns longer than the pure gas and may actually cause the fire to stick to you. One Rain Pebble for every 7 control may be made into a kunai formed from napalm. These are not ignited upon creation, they merely can be ignited.
Acid Spout
Requirements: Control =14, Power =13, Reserves =11, Intelligence =10
A rain-nin places a Rain Pebble in his/her mouth and then spits it out. Once the pebble has traveled three inches it turns into a stream of liquid acid. The dangerous liquid shoots out like water through a garden hose. The spout of water is only 2 inches in diamter but has a range of [2*power stat] meters. It deals a degree of burns for every 10 power (5 and lower is rounded down so second degree burns are given with 16 power). The acid also burns through leaves, paper, and clothing in two posts.
Stage 5
Boiling Oil Downpour
Requirements: Control =17, Power =16, Reserves =16, Willpower =15
A Rain Pebble is thrown into the air and acts as a catalyst for this jutsu. Oil rains down on an area with a diameter of [1/2 power stat]. The oil raining down is so hot that when it lands it continues to boil. This is no mere sprinkle it is a severe downpour. Four inches of oil pour down every post. This lasts for two posts.
Tar Swamp
Requirements: Willpower =17, Intelligence =16, Tactics =16, Control =15
A large area is suddenly converted into a swamp of tar. The tar is a foot and a half thick and cannot be walked upon by anyone but the user of this technique. This is an excellent way to slow down enemies that are either fleeing or attacking. The area converted to the tar swamp has a length of [control stat] feet and a width of [power stat] feet. The tar is rather annoyingly sticky.
Acid Rain
Requirements: Willpower =18, Intelligence =17, Tactics =17, Power =14
A rain pebble is thrown into the air and acid droplets begin to rain down on an area of [control stat]meters in diameter. The rain lasts for 3 posts. The acid will completely eat away the flesh after three posts (constant exposure is needed to do this); it weakens metal to make it become more brittle, leaves and paper catch fire, clothes are eaten away after the first post, small bits of metal are actually completely dissolved (like senbon). The acid will also catch any tar it touches on fire.
Superior Oil Clone
Requirements: Control =19, Power =19, Reserves =18, Willpower =16
One clone for every 10 control may be made. The Superior Oil Clone has the complete stats of the user (with 1/3 taijutsu bonuses) and may perform one of the jutsu that its creator knows from this list (though it may not create another Superior Oil Clone). The clone still "lives" after performing the jutsu unless the jutsu is over stage 3, at which point it reacts as if hit mortally. After receiving a mortal blow, the clone splashes into a puddle of oil.
Stage 6
Boiling Oil Tsunami
Requirements: Willpower =21, Intelligence =20, Tactics =19, Control =17, Power =15
If you have ever seen a fifteen-foot towering wall of water rushing toward you, you will know terror. If you ever see a fifteen-foot towering wall of boiling oil charging toward you, you will taste of death. –Journal of a Mist-nin
The Rain-nin causes a tsunami of oil to rise up fifteen feet into the air and charge forward. The oil is heated through chakra so that it boils from within the tsunami. The width of the wave is [1/2 control stat] feet.
Napalm Rain
Requirements: Control =21, Power =20, Reserves =19, Willpower =17, Intelligence =15
Then the Lord rained upon Sodom and Gomorrah brimstone and fire.
Deadly and dangerous napalm rains down upon an area with a [control stat] foot diameter. The flaming rain lasts for 2 posts.
Eagle’s Wings
Requirements: Oil Skin, Control =23, Power =23, Reserves =22, Intelligence =16, Tactics =15
They shall mount up with wings as eagles; they shall run and not be weary; and they shall walk, and not faint.
The Rain-nin must be using Oil Skin. While using Oil Skin, the rain-nin converts part of the oil into wings of tar. The wings are each fifteen feet long and very lightweight. What do they do? You guessed it, they allow the rain-nin to soar through the sky. Be careful though, because if you fly too high you will [2*power stat in meters], like Icarus, fall to the earth and die. The wings last for a total of [1/4 control stats] posts.
Stage 7 Rain GM approval
Acid Tsunami
Requirements: Willpower =30, Intelligence =27, Tactics =26, Control =22, Power =20
Thirty feet high, and [power stat] feet wide, you do not want to be caught in the path of the Acid Tsunami. The acid will melt the flesh off of your bones in two posts. Skin, what skin? It only takes one post for the acid to completely eat away at your skin. Metal, you mean that used to be a sword? This acid will eat through an inch of metal per post. That tree had leaves? Leafy plant life is completely destroyed almost instantly. After traveling [2*control stat] feet, the acid evaporates into a harmless vapor.
Napalm Dragon Typhoon
Requirements: Control =30, Power =27, Reserves =26, Willpower =22, Intelligence =20 and Napalm Rain must have been active for at least one post.
The jutsu Napalm Rain is amplified through this jutsu. What started out as a steady rain is quickly transformed into a vortex of terror rotating around a peaceful eye where the rain-nin performing this jutsu stands. All around him/her for a radius of [control stat] meters napalm lashes out upon the ground. The napalm not only burns, it flies so fast that it leaves thin gashes in the skin. Trees are uprooted and destroyed. Things seem to disintegrate before the very vengeful eyes of the rain-nin. All throughout this storm, there seems to be heard the deep, malicious, and contemptuous roar of The Dragon.
Tar Clone Admin Approval
Requirements: Control =32, Power =30, Reserves =28, Willpower = 24, Intelligence =22
One tar clone may be made at a time. The tar clone has the exact stats of the creator, including the taijutsu bonuses. The tar clone knows 2 jutsu from each stage of this list (excluding stage 7), and is able to perform it as long as it has the stats for it. The creator must specify upon its creation which jutsu it knows (spoiler tags please). The Tar Clone lasts until it receives a mortal blow. The tar clone cannot create a Tar Monster or be used at the same time as a Tar Monster tech.
Acid Lake
Requirements: Willpower =32, Intelligence =30, Tactics =28, Control =24, Power =22
A lake of acid with a radius of [power stat] feet is created. Only land not being stood upon by a person is converted into the liquid acid (just the ground directly beneath their feet). This makes it so that enemy shinobi can be trapped onto small bits of land, but does not drown them immediately in acid. The acid lake is waist deep and cannot be walked upon by water walking. The acid will completely eat away the flesh after three posts; it weakens metal to make it become more brittle, leaves and paper catch fire, clothes are eaten away after the first post, small bits of metal are actually completely dissolved (like senbon).