Post by songstress on Nov 10, 2006 1:16:25 GMT -5
Style Description: Rikiddo-Ken is a very unique style in its self, this style has a very odd way of fighting, many don’t even think of it as being a taijutsu style. The users always carries around two or more pouches that they usually ware on their belt, which carry water. The user would simply open the pouches, place his hands into them, and use his or her chakra to make the water attach to his or her hands. This style was built on being very fluid and calm, it mainly consists of the water hitting the opponent more then the fists of the user. In the lower stages of this tree the water stays in a liquid stage, however in the higher stages it becomes solid as steel and even sharp as a blade. The legs are used, however not as much as the fists, but it is possible to use the feet as they do the fist but the style does not focus on feet. The user could also enable the water to move all over his body. This would enable him or her to strike from many different angles and open up my different attacks.
Style History: This odd type of taijutsu was originated in a small
Village near the Rain Village. A group of missing Nins from the Rain where spotted practicing this style by some Rain jounin on a mission. The Rain jounin went and capture the missing Nins and took them back to the village, they took the capture ninja to the Amekage. They told him about the taijutsu they were doing when they found them, however the missing Nins refused to teach it to anyone unless they where pardoned of all their crimes. The Amekage agreed to this, however if they did one more thing that was against the Rain Villages law they would face executed.
Style Basis: Ninjutsu.
Training Methods: This style is not the most complicated thing in the world nor is it the simplest, however its methods of training have a lot to do with chakra control and staying calm. The main thing is to get the water to stay on your hand, also to learn how to control it and manipulate it to full extent. After learning the basics of this you then move on to control and staying calm in a battle, this is simulated in training by having to focus on keeping the water on there hand while doing other hard tasks. This would include balancing of a slender pole, running from wild animals unarmed, and of course sparing with other people studying this style and many, many more.
A: Speed
B: Strength
C: Stamina
D: Control
E: Power
Stage one
Stage requirements: Speed 4, Strength 4.
Stage bonus: Speed + 5, Strength +4. (Sacrificing all three special techniques to get all nine points in this stage.)
Stance: None
Speed: At this point they are just beginners at this and are just learning the basics of this styles speed. There attacks are medium speed at best and there ability to counter attack has not developed. They could maybe avoid two to three kunai, however it would be very hard for them to do it at this stage. It is not only there hand speed that has not developed it is every thing, they are still quick, however they are very uncoordinated and clumsy.
Flexibility: They are just learning the beginner stretches and cannot do any unbelievable tasks yet. Their kicks and punches are louse, however they cannot bring their feet up higher that normal. Their arms have a little more flexibility than the legs for they are the focus of this style.
Stamina: Stamina is poor at best at this stage, it is not until later when the users learn how to pace them self’s. They could run or fight for extended periods of time but not as much as other taijutsu styles. If facing a non-taijutsu fighter the stamina of the user would be somewhat higher depending on the opponent.
Water Movement: Their ability to use the water is weak and usable, they can only hold a little on each hand. There strikes with the water at this stage would mainly be for small stinging or distraction purposes. They can hold about a finger worth of water on each hand, and cannot move it throughout their arms at this stage.
Stage Two
Stage requirements: Speed 7, Strength 7, and Control 6.
Stage Bonus: Speed + 3, Strength + 2, Stamina + 4. (Total Speed 8, Strength 6, Stamina 4.)(Sacrificing all special techniques to get all nine bonus points.)
Stance: None
Speed: The speed now has had an increase, but is not too noticeable is not too much different from the last stage but there was an increase. The running speed has had the least impact; the legs are still not being focused on at this stage. The arms however have gained the most speed they can now attack faster and a little more accurately than the last stage. However, they cannot pinpoint attacks and still have a hard time getting direct hits. Counter attacking is begging to rise up, but they cannot use it in battle for it would be too difficult.
Flexibility: Flexibility has turned up a knot or two they can move there legs better now, and kick higher. The arms have had a bigger increase than the legs by a big jump; the range in which the user can block is much wider and with increased flexibility. The user is a bit more fluid in his movements now able to doge well.
Stamina: There stamina has gotten better, however they would still be easily out done in this categorize by many other taijutsu styles. They could most likely run for about forty-five minutes striate, however they would be worn out and tired and at the point of clasping.
Water Movement: Their abilities now are much better than before, they can hold about a half of a hand full of water on each hand. They are begging to learn the proper way to move it around and strike with while still concentrating on the battle. They can still not move the water around their arms nor can they manipulate it in any other way except to do simple strikes. Their attacks now are not powerful but they do hurt when struck with it, it is now a lot more of pain than stinging.
Stage Three
Stage requirements: Speed 10, Strength 10, Control 8.
Stage Bonus: Speed + 4, Strength + 3, Stamina + 2. (Total Speed 12 , Strength 9 , Stamina 6 .)(Sacrificing all special techniques to get all nine bonus points.)
Stance: None
Speed: At this stage the speed is really being focused on, they now can attack faster with the arms and legs. However, their attacks are still inaccurate, they can run a whole lot faster; this does not affect their dogging skills though. Even though their dogging has improved, the speed has little to do with it.
Flexibility: Now they can kick high however they cannot kick much higher than the last stage. Their kick can now be used to block some what, however they could easily lose there balance if they where used to block. The arms now are pretty flexible they can hit from a wide variety of angles and places, also the user can now dodge a lot better due to the flexibility of his or her body.
Stamina: Their stamina has got a good boost at level; they now can probably fight with another taijutsu user pretty well for a long period. At this level, the cardio vascular training has increased as so they do not fall behind in long fights.
Water Movement: The water movement has gotten better and now they can move the water all around there hands. In each hand the user can hold a whole hand full of water, and can attack with it very well. There attacks are much more fluid and effective at this point, if the user hit a ninja his same level it could knock then over and leave a good sized bruise. As well as confuse the opponent by throwing the water on them and attacking with the other hand.
Stage Four
Stage Requirements: Speed 15, Strength 14, Stamina 14, and Control 14.
Stage Bonus: Speed +3 , Strength +2 , Stamina +4 . (Total Speed 15, Strength 11 , Stamina 10 .)(Sacrificing all special techniques to get all nine bonus points.)
Stance: None
Speed: The speed has gotten much better and the user can now attack a lot more accurately, their hits land a lot more and where they want them to about forty percent of the time. Counter attacking is now possible in battle, however it is still very difficult for them to do it correctly. They punch about twenty times every three seconds but as speed increases, accuracy decrees. Kick are slower however their speed is still somewhat high.
Flexibility: The user of this is now very flexible and there leg and arm movements are very smooth and nice looking. Although there technique is not perfect at this stage it looks very nice, they can kick well above their heads now. Since their arms are now so flexible they can use a wide variety of different blocks not only with there arms but their legs as well. Their ability to dodge has also increased due to the enhanced flexibility; they can bend their bodies into odd way in battle to get out of the way of many attacks.
Stamina: Stamina is very high now and they can run probably for about two hours with minimal problems. Their fighting endurance has also increased they could keep up with any one on there level of skill in a fight.
Water Movement: The users can now hold about three of four large cups of water on each hand now, and can move it through out his or her hand and some of the wrist easily. The attacking with the water has gotten much more powerful and now can leave bruise and welts. The user can also begin to manipulate it do get harder and shaper to increase damage, however this takes a lot of chakra to do at this stage.
Stage Five
Stage Requirements: Speed 20, Strength 18, Stamina 18, and Control 16.
Stage Bonus: Speed +4 , Strength + 3, Stamina + 2. (Total Speed 19 , Strength 14 , Stamina 12 .)(Sacrificing all special techniques to get all nine bonus points.)
Stance: None
Speed: At this level the speed is really kicked in to high gear the user can use his speed to doge numerous kunai and other projectiles. This speed with his hands in becoming very fast almost to fast to see. Kicks are almost as fast as the legs, however if kicking at their arm speed they could be hit of balance very fast counter attacking is getting very good due to there speed, however the accuracy of counter attack is still a bit bad.
Flexibility: The flexibility at this stage has not changed much from the last stage although it has increased. The part that would have increased the most would have to be the fluidness of there body. The other aspects that their flexibility has change, however not very much.
Stamina: The user can now very easily keep up with most to all taijutsu styles. They can endure many attacks if the attack are on their or a lower level. Higher stage jutsu can still do serious damage to the user; the user does not have very high tolerance for jutus attacks. Even if the jutsu were just one stage above him or her, it would still cause worse damage than normal.
Water Movement: The water movement has taken another big jump; the users can move the water all around their arms with a mild ease. The amount of water they can hold around each would be the equivalent to ten medium cups of water for each hand. Manipulation of the water to make it shaper or harder has increased as well; they could make it as sharp as a pocketknife of as hard as a hammer.
Stage Six
Stage requirements: Speed 25, Strength 25, Stamina 25. Control 18 , and power 18 .
Stage Bonus: Speed + 2, Strength + 3, Stamina + 4 . (Total Speed 21 , Strength 17 , Stamina 16 .)
(Sacrificing all special techniques to get all nine bonus points.)
Stance: None
Speed: Speed at this level is very hard to keep up with; their hand and leg movement is unbelievably fast. Their speed is so hard to keep up with that unless your trained in a very fast taijutsu style or a higher rank than the user your in trouble. Since this style focuses on speed for the most part, the user may be a bit faster than most ninja using taijutsu at this stage. However going at this speed would negate any ability for the user to counter attack other attack coming at him or her. If the id fighting at a normal speed, which is still very fast, their counter attacking would be precise and painful.
Flexibility: At this stage the user has mastered all of their stretches and can now even use them in battle to doge almost any physical attack. If the attacks are of a higher level the user is hit a lot easier, with this level of flexibility the user can move in very odd angles and increase the rate of counter attacks hitting.
Stamina: Physical endurance has had the biggest increase in stamina; the amount of hit that the user can take now is definitely grown bigger. If fighting a person on their level of skill the user could take quite a few attacks depending on what the attack was, they can take more attacks that are physical that jutsu.
Water Movement: The ability to move the water is almost mastered, they can move the water all around their torso and a little to their feet. They can make the water hard as steel and sharp as a sword, although when manipulating the water like that it makes it harder to move around their bodies. The speed that the water can strike is somewhat hard to believe, a normal strike would knock over a good-sized man and put him on the floor.
Stage Seven
Stage Requirements: Speed 33, Strength 33, Stamina 33, Power 22, and Control 22.
Stage Bonus: Speed + 3 , Strength + 2, Stamina +2 .(Total Speed 24 , Strength 19 , Stamina 18 .)(Sacrificing two special techniques to get Seven of the overall nine bonus points.)
Stance: None.
Speed: At this stage in the style the user is at his or her peak in speed. There hand movements of precise fast and painful. The user will never mess up unless an outside force intervenes and it has to be at his level or higher. The untrained eye could not even think about following their hands at this stage, they are to fast to keep up with. The legs have also gained a lot although they are not used as much as the hands the legs still can be helpful in certain situations. Their counter attacking has his also at its peak they can avoid attacks very well and strike back extremely fast.
Flexibility: The users muscles and bones cannot bend any farther than at this stage. This newfound flexibility can give them many good advantages in battle; they can avoid attacks much better. They can also get in to good positions for counter attack, and also with flexibility at this level their block with hand and legs has particle tripled since last stage.
Stamina: Stamina has also reached its peak of performance their ability to fight and run for an extended period is unbelievable. They can run faster harder and better, and for a longer period of time. Their Physical endurance has reached it peak as well. Jutsu attack still hurt worst than thy should, however at this point it would have to be a pretty strong attack to do any serious damage.
Water Movement: The water movement has, like the others, reached its best. The user can now hold as much water as he wants, although the more water the user hold the slower he gets. The user has fully mastered the manipulation of the water, and can make it extremely hard and sharp at the same time. The user can make the water into a lot of different shapes, such as sword kunai or other weapons. They can also move the water to any part of their body and attack with it there. Therefore, over all they have mastered how to move and manipulate the water.
Special Techniques
Technique Name: Mizu Goremu (Water Golem)
Requirements: Admin Approval.
Description: The only special technique in this taijutsu style and an extremely powerful attack. The user needs a lot of water, a lake, ocean, or a bunch of rain. What the user does is use his or her chakra to pull up the water on to their bodies, a lot of water. The water continues to form around them until there is a one hundred foot tall water golem, and he or she is in the chest of it. Now the golem dose anything the user does, not many projectile can get through all of the water in to the user. Some more powerful jutsu(Stage Five and up) may be able to get though, sound can reach the user as well due to the water amplifying the sound. Other jutsu such as Lighting or ice will also have a greater effect on the user, if a lighting jutsu was used on it this would prove fatal for the user if there it were a high stage jutsu(Stage Four and up). They way the user gets air is the golem allows some air bubbles to come though and give the user air, this also gives an opponent an opportunity to attack through the air bubble. The golem has the ability to heal it self as long as the damage is not to bad, if the golems arm was severed it could not heal that, however anything below that it could heal. Since it puts so much strain of the user it can be out for eleven posts, however if it is kept up that long, the user will die from all the stress of keeping this thing up. This technique can be dispersed by the user at any time. The chart below explains the fatigue of the user after using this jutsu.
Used one post: Recover in one posts.
Used two posts: Recover in two posts.
Used three posts: Recover in four posts
Used four posts: Recover in six posts
Used five posts: Recover in nine posts
Used six posts: Recover in ten posts.
Used seven posts: Recover in eleven posts.
Used eight posts: Recover in thirteen posts.
Used nine posts: Recover in fourteen posts.
Used ten posts: Recover in next thread.
Used eleven posts: Dead.
Style History: This odd type of taijutsu was originated in a small
Village near the Rain Village. A group of missing Nins from the Rain where spotted practicing this style by some Rain jounin on a mission. The Rain jounin went and capture the missing Nins and took them back to the village, they took the capture ninja to the Amekage. They told him about the taijutsu they were doing when they found them, however the missing Nins refused to teach it to anyone unless they where pardoned of all their crimes. The Amekage agreed to this, however if they did one more thing that was against the Rain Villages law they would face executed.
Style Basis: Ninjutsu.
Training Methods: This style is not the most complicated thing in the world nor is it the simplest, however its methods of training have a lot to do with chakra control and staying calm. The main thing is to get the water to stay on your hand, also to learn how to control it and manipulate it to full extent. After learning the basics of this you then move on to control and staying calm in a battle, this is simulated in training by having to focus on keeping the water on there hand while doing other hard tasks. This would include balancing of a slender pole, running from wild animals unarmed, and of course sparing with other people studying this style and many, many more.
A: Speed
B: Strength
C: Stamina
D: Control
E: Power
Stage one
Stage requirements: Speed 4, Strength 4.
Stage bonus: Speed + 5, Strength +4. (Sacrificing all three special techniques to get all nine points in this stage.)
Stance: None
Speed: At this point they are just beginners at this and are just learning the basics of this styles speed. There attacks are medium speed at best and there ability to counter attack has not developed. They could maybe avoid two to three kunai, however it would be very hard for them to do it at this stage. It is not only there hand speed that has not developed it is every thing, they are still quick, however they are very uncoordinated and clumsy.
Flexibility: They are just learning the beginner stretches and cannot do any unbelievable tasks yet. Their kicks and punches are louse, however they cannot bring their feet up higher that normal. Their arms have a little more flexibility than the legs for they are the focus of this style.
Stamina: Stamina is poor at best at this stage, it is not until later when the users learn how to pace them self’s. They could run or fight for extended periods of time but not as much as other taijutsu styles. If facing a non-taijutsu fighter the stamina of the user would be somewhat higher depending on the opponent.
Water Movement: Their ability to use the water is weak and usable, they can only hold a little on each hand. There strikes with the water at this stage would mainly be for small stinging or distraction purposes. They can hold about a finger worth of water on each hand, and cannot move it throughout their arms at this stage.
Stage Two
Stage requirements: Speed 7, Strength 7, and Control 6.
Stage Bonus: Speed + 3, Strength + 2, Stamina + 4. (Total Speed 8, Strength 6, Stamina 4.)(Sacrificing all special techniques to get all nine bonus points.)
Stance: None
Speed: The speed now has had an increase, but is not too noticeable is not too much different from the last stage but there was an increase. The running speed has had the least impact; the legs are still not being focused on at this stage. The arms however have gained the most speed they can now attack faster and a little more accurately than the last stage. However, they cannot pinpoint attacks and still have a hard time getting direct hits. Counter attacking is begging to rise up, but they cannot use it in battle for it would be too difficult.
Flexibility: Flexibility has turned up a knot or two they can move there legs better now, and kick higher. The arms have had a bigger increase than the legs by a big jump; the range in which the user can block is much wider and with increased flexibility. The user is a bit more fluid in his movements now able to doge well.
Stamina: There stamina has gotten better, however they would still be easily out done in this categorize by many other taijutsu styles. They could most likely run for about forty-five minutes striate, however they would be worn out and tired and at the point of clasping.
Water Movement: Their abilities now are much better than before, they can hold about a half of a hand full of water on each hand. They are begging to learn the proper way to move it around and strike with while still concentrating on the battle. They can still not move the water around their arms nor can they manipulate it in any other way except to do simple strikes. Their attacks now are not powerful but they do hurt when struck with it, it is now a lot more of pain than stinging.
Stage Three
Stage requirements: Speed 10, Strength 10, Control 8.
Stage Bonus: Speed + 4, Strength + 3, Stamina + 2. (Total Speed 12 , Strength 9 , Stamina 6 .)(Sacrificing all special techniques to get all nine bonus points.)
Stance: None
Speed: At this stage the speed is really being focused on, they now can attack faster with the arms and legs. However, their attacks are still inaccurate, they can run a whole lot faster; this does not affect their dogging skills though. Even though their dogging has improved, the speed has little to do with it.
Flexibility: Now they can kick high however they cannot kick much higher than the last stage. Their kick can now be used to block some what, however they could easily lose there balance if they where used to block. The arms now are pretty flexible they can hit from a wide variety of angles and places, also the user can now dodge a lot better due to the flexibility of his or her body.
Stamina: Their stamina has got a good boost at level; they now can probably fight with another taijutsu user pretty well for a long period. At this level, the cardio vascular training has increased as so they do not fall behind in long fights.
Water Movement: The water movement has gotten better and now they can move the water all around there hands. In each hand the user can hold a whole hand full of water, and can attack with it very well. There attacks are much more fluid and effective at this point, if the user hit a ninja his same level it could knock then over and leave a good sized bruise. As well as confuse the opponent by throwing the water on them and attacking with the other hand.
Stage Four
Stage Requirements: Speed 15, Strength 14, Stamina 14, and Control 14.
Stage Bonus: Speed +3 , Strength +2 , Stamina +4 . (Total Speed 15, Strength 11 , Stamina 10 .)(Sacrificing all special techniques to get all nine bonus points.)
Stance: None
Speed: The speed has gotten much better and the user can now attack a lot more accurately, their hits land a lot more and where they want them to about forty percent of the time. Counter attacking is now possible in battle, however it is still very difficult for them to do it correctly. They punch about twenty times every three seconds but as speed increases, accuracy decrees. Kick are slower however their speed is still somewhat high.
Flexibility: The user of this is now very flexible and there leg and arm movements are very smooth and nice looking. Although there technique is not perfect at this stage it looks very nice, they can kick well above their heads now. Since their arms are now so flexible they can use a wide variety of different blocks not only with there arms but their legs as well. Their ability to dodge has also increased due to the enhanced flexibility; they can bend their bodies into odd way in battle to get out of the way of many attacks.
Stamina: Stamina is very high now and they can run probably for about two hours with minimal problems. Their fighting endurance has also increased they could keep up with any one on there level of skill in a fight.
Water Movement: The users can now hold about three of four large cups of water on each hand now, and can move it through out his or her hand and some of the wrist easily. The attacking with the water has gotten much more powerful and now can leave bruise and welts. The user can also begin to manipulate it do get harder and shaper to increase damage, however this takes a lot of chakra to do at this stage.
Stage Five
Stage Requirements: Speed 20, Strength 18, Stamina 18, and Control 16.
Stage Bonus: Speed +4 , Strength + 3, Stamina + 2. (Total Speed 19 , Strength 14 , Stamina 12 .)(Sacrificing all special techniques to get all nine bonus points.)
Stance: None
Speed: At this level the speed is really kicked in to high gear the user can use his speed to doge numerous kunai and other projectiles. This speed with his hands in becoming very fast almost to fast to see. Kicks are almost as fast as the legs, however if kicking at their arm speed they could be hit of balance very fast counter attacking is getting very good due to there speed, however the accuracy of counter attack is still a bit bad.
Flexibility: The flexibility at this stage has not changed much from the last stage although it has increased. The part that would have increased the most would have to be the fluidness of there body. The other aspects that their flexibility has change, however not very much.
Stamina: The user can now very easily keep up with most to all taijutsu styles. They can endure many attacks if the attack are on their or a lower level. Higher stage jutsu can still do serious damage to the user; the user does not have very high tolerance for jutus attacks. Even if the jutsu were just one stage above him or her, it would still cause worse damage than normal.
Water Movement: The water movement has taken another big jump; the users can move the water all around their arms with a mild ease. The amount of water they can hold around each would be the equivalent to ten medium cups of water for each hand. Manipulation of the water to make it shaper or harder has increased as well; they could make it as sharp as a pocketknife of as hard as a hammer.
Stage Six
Stage requirements: Speed 25, Strength 25, Stamina 25. Control 18 , and power 18 .
Stage Bonus: Speed + 2, Strength + 3, Stamina + 4 . (Total Speed 21 , Strength 17 , Stamina 16 .)
(Sacrificing all special techniques to get all nine bonus points.)
Stance: None
Speed: Speed at this level is very hard to keep up with; their hand and leg movement is unbelievably fast. Their speed is so hard to keep up with that unless your trained in a very fast taijutsu style or a higher rank than the user your in trouble. Since this style focuses on speed for the most part, the user may be a bit faster than most ninja using taijutsu at this stage. However going at this speed would negate any ability for the user to counter attack other attack coming at him or her. If the id fighting at a normal speed, which is still very fast, their counter attacking would be precise and painful.
Flexibility: At this stage the user has mastered all of their stretches and can now even use them in battle to doge almost any physical attack. If the attacks are of a higher level the user is hit a lot easier, with this level of flexibility the user can move in very odd angles and increase the rate of counter attacks hitting.
Stamina: Physical endurance has had the biggest increase in stamina; the amount of hit that the user can take now is definitely grown bigger. If fighting a person on their level of skill the user could take quite a few attacks depending on what the attack was, they can take more attacks that are physical that jutsu.
Water Movement: The ability to move the water is almost mastered, they can move the water all around their torso and a little to their feet. They can make the water hard as steel and sharp as a sword, although when manipulating the water like that it makes it harder to move around their bodies. The speed that the water can strike is somewhat hard to believe, a normal strike would knock over a good-sized man and put him on the floor.
Stage Seven
Stage Requirements: Speed 33, Strength 33, Stamina 33, Power 22, and Control 22.
Stage Bonus: Speed + 3 , Strength + 2, Stamina +2 .(Total Speed 24 , Strength 19 , Stamina 18 .)(Sacrificing two special techniques to get Seven of the overall nine bonus points.)
Stance: None.
Speed: At this stage in the style the user is at his or her peak in speed. There hand movements of precise fast and painful. The user will never mess up unless an outside force intervenes and it has to be at his level or higher. The untrained eye could not even think about following their hands at this stage, they are to fast to keep up with. The legs have also gained a lot although they are not used as much as the hands the legs still can be helpful in certain situations. Their counter attacking has his also at its peak they can avoid attacks very well and strike back extremely fast.
Flexibility: The users muscles and bones cannot bend any farther than at this stage. This newfound flexibility can give them many good advantages in battle; they can avoid attacks much better. They can also get in to good positions for counter attack, and also with flexibility at this level their block with hand and legs has particle tripled since last stage.
Stamina: Stamina has also reached its peak of performance their ability to fight and run for an extended period is unbelievable. They can run faster harder and better, and for a longer period of time. Their Physical endurance has reached it peak as well. Jutsu attack still hurt worst than thy should, however at this point it would have to be a pretty strong attack to do any serious damage.
Water Movement: The water movement has, like the others, reached its best. The user can now hold as much water as he wants, although the more water the user hold the slower he gets. The user has fully mastered the manipulation of the water, and can make it extremely hard and sharp at the same time. The user can make the water into a lot of different shapes, such as sword kunai or other weapons. They can also move the water to any part of their body and attack with it there. Therefore, over all they have mastered how to move and manipulate the water.
Special Techniques
Technique Name: Mizu Goremu (Water Golem)
Requirements: Admin Approval.
Description: The only special technique in this taijutsu style and an extremely powerful attack. The user needs a lot of water, a lake, ocean, or a bunch of rain. What the user does is use his or her chakra to pull up the water on to their bodies, a lot of water. The water continues to form around them until there is a one hundred foot tall water golem, and he or she is in the chest of it. Now the golem dose anything the user does, not many projectile can get through all of the water in to the user. Some more powerful jutsu(Stage Five and up) may be able to get though, sound can reach the user as well due to the water amplifying the sound. Other jutsu such as Lighting or ice will also have a greater effect on the user, if a lighting jutsu was used on it this would prove fatal for the user if there it were a high stage jutsu(Stage Four and up). They way the user gets air is the golem allows some air bubbles to come though and give the user air, this also gives an opponent an opportunity to attack through the air bubble. The golem has the ability to heal it self as long as the damage is not to bad, if the golems arm was severed it could not heal that, however anything below that it could heal. Since it puts so much strain of the user it can be out for eleven posts, however if it is kept up that long, the user will die from all the stress of keeping this thing up. This technique can be dispersed by the user at any time. The chart below explains the fatigue of the user after using this jutsu.
Used one post: Recover in one posts.
Used two posts: Recover in two posts.
Used three posts: Recover in four posts
Used four posts: Recover in six posts
Used five posts: Recover in nine posts
Used six posts: Recover in ten posts.
Used seven posts: Recover in eleven posts.
Used eight posts: Recover in thirteen posts.
Used nine posts: Recover in fourteen posts.
Used ten posts: Recover in next thread.
Used eleven posts: Dead.