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Post by Frederic Bourgault-Christie on Nov 7, 2006 21:39:06 GMT -5
Name: Gunnar Santiago Helmukson Player Name: Fred Physical Description: Gunnar is a Nordic Ubermensch with Latin in him. Tall, broad-shouldered, blond-haired, blue eyed, tanned like a bronze statue, Gunnar is the perfect cross between Dolph Lundgren and Ricky Martin. He has magnetism and a philosophy of physical superiority, an almost volk or Teutonic belief in the supremacy of the simple: archery, physical combat, etc.
ATTRIBUTES Initiative: 2 Dodge: 2 Movement: 2 Size: 8 Willpower: 2
SKILLS Brawling: 12 Crowd Appeal: 6 Stealth: 2 First aid: 2 Intimidate: 2 Technical: 2 Melee Weapons: 6 Perception: 2 Pistol: 2 Rifle: 2 Archery: 6 Throwing Weapons: 4
ARMOR Head: Chest: L.Arm: R.Arm: L.Leg: R.Leg:
WEAPONS:
Composite crossbow Laser rifle Stun pistol Power gloves Machete
EQUIPMENT:
Battle armor Ballistic helmet Archery scope
DRUGS:
2 shots of Stud - only drug he will consider using, and that only in emergencies
How do I do the rest?
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Post by DUNCE on Nov 7, 2006 23:03:59 GMT -5
uh, now you gotta look up all the other things...
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Post by Frederic Bourgault-Christie on Nov 8, 2006 0:32:30 GMT -5
Added equipment.
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Post by DUNCE on Nov 11, 2006 16:02:19 GMT -5
now i need you to calculate your armor... and having two in all those skills seems like a bad idea to me, for you see... if you have 2 in those, you'd need to roll a 2d6 and get a 2... in order for that to be of any use, so that would be a HUGE chance of whatever you were trying to do to be a waste of time, while if you rearranged some things and made some 0, while some better, you'd be a little more effective, check out my char sheet for an example
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Post by Frederic Bourgault-Christie on Nov 19, 2006 5:21:31 GMT -5
...I understand the nuances, dude. But any skill that has no 2 in it can NEVER be improved. Over time, your character can't ever re-acquire those skills. The marginal utility of having at character creation a slightly better skill is less than having all the skills available.
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