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Post by Frederic Bourgault-Christie on May 18, 2006 22:57:07 GMT -5
Blister Burn:
Fusillade III:
Grand Flux: By moving fast enough, the character can move faster than the universal flux (i.e. things aren't solid, there's a lot of space and things oscillate instead of being actually there), and thus slip through solid objects and even energy forms!
Light Carving Wave: By moving very fast, the person with Forbidden Reflex can generate high-intensity radiation, especially in arc forms by swinging their arms or in fist shapes by punching.
Negative Speed: This is VERY difficult to do, and requires more than even very high Forbidden Reflex (usually Forbidden Keen as well), but one can literally move NEGATIVELY fast with this move! What does this move? One can go forward in time, create "negative friction" (i.e. cold), do a strange reversing shimmy of one's motions, etc.
Still Motion: Through control of the incredible speed at this level, one can appear to be staying still while in fact moving!
Speed Clones:
Test Step:
Thermodynamic Velocity Resistance: Imagine playing a game of hot potato. How do you avoid harm? You bounce it up, you move your hand across its surface, you toss it to someone else. Even though the MASS of the heat is very high, its ability to flow is limited temporally. Now, if one could move quickly enough across the hot potato, one could hold it in the air without tossing it. This works for cold too, since heat flow goes from the hot to the cold.
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