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Post by daymond0pearl on Dec 20, 2007 2:19:20 GMT -5
Name: Grimwald “The Kobold Smuggler” Race: Kobold Height: 3'4" Weight: 37lbs. Skin: Red mixed with a Mottled Green Hair: N/A Eye Color: Blue Age: 47
Attitude- A suave and stately kobold with a serious case of the shysties.
Appearance- A kobold of intermediate size wearing a Indian Jones style outfit carrying a satchel and a plasma carbine.
Stat- Str Low Human End High Human Willpower Very High Human Cha Low Super-Human Int High Human Ref Very High Human Keen Low Super-Human Paranormal Very High Crippled Human Psi -5 Ki -5 Tech 10 Magic 5
Cybernetics- Cyber-Synth Implant
Abilities- In Combat Repair Smuggler’s Dodge Pauche Shot
Traits-
Negative- Poverty -1 Bounty -1 Felon -1 Addiction Syth-Spice -2
Positive- Blessed x3 Cyber Synth Compatable
Neutral-
Merits- Dark-vision Kobold Armor Kobold Claws Speed Burst Kobold Mining Sharp Eyesight (Distance) Sharp Eyesight (Detail) Dare Devil
Class Points- Smuggler 7 Jury Rigger 3 Miner 2 Skills- Micro-Weapons 45% Heavy Energy Pistol 45% Piloting (Light Freighter) 60% Piloting (Hover Bike) 70% Concealment 70% Palming 50% Prowl 60% Smuggling 70% Customs 40% Gambling 60% Jury Rigging 50% Mining 40% Deceit 40% Appraise 20% Perception 40%
Gear- Entrée Level Light Freighter "HMS Star Runner" Modified Mid Level Hover Bike Several Renn-Mitte Modified Micro Energy Derringers One Naruni Modified Plasma Carbine Pistol Combat Knife Field Kit Five Suits of Formal Attire Five Suits of Casual Wear Micro Communicator QP of Synth-Spice
Gear Gained In Game- Diamond Ring (Provides a shimmer and shine to skin and makes your skin have the feeling of being stronger and more Durable)
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Post by daymond0pearl on Dec 29, 2007 3:23:49 GMT -5
Description- Grimwald at age 47 is an experienced and well acomplished being of his trade. Discribed by many as a child sized lizard man with dark red scales mottled with dark green splotches, horny ridges for eyebrows and short and well filed talons extendind from four fingured hands. He most commonly dresses in dark brown docker like pants featuring a blood red stripe down the outer seam. With a White open necked shirt frilled at the cuffes and the V necked collar that features tie up laces to hold its neck together. Over this he wears a brown leather coat that sports renforced armored plates that guard the vital points of the body, in addition it features many pockets including six bullet pouches on each shoulder. Toping this outfit off he wears a working mans version of black wingtips and a leather lined canvas floppy style top hat, that has a red band at the base with bullet pockets lining the band. Weaponry- His main weapon an Naruti Plasma Carbine Pistol, has the sleek elegance of a Desert Eagle thats been rounded down and stretched out so it has a star trek Phaser look compounded in with a large stock and a come down clip it also has a scope and micro targeting computer. With four Renn-Mitte Modified Micro Energy Derringers to complete his ranged arsanal, the Derringers have the look and feel of the clasic Gunpowder Age weapon but has replaced the shells with super coiled laser blasts that do great damage but lack any real range. Lastly he has a bowie knife in his boot that serves the role of an emergency last ditch effort before sudden death. Personality- A being of many words and with a flamboyant almost piraty Debonare, Grimwald is almost always cheerful and seems to float with energy. The one exception being that when the Drak hits the fan he has a tendance to continuesly swear and gains a tunnel vision that focuses all his energy on to the dire problem at hand. Nature- Jester/Religious Demenor- Thrillseeker/Daredevil Resent History-Grimwald a was a fairly successful Free Trader, specializing in small cargos, delivered safely to any destination, with no questions asked. He built a reputaion as being descrite and extremely lucky. He was the guy that if the custom experts boarded and desided to look around. Right before they found the cargo the agent would be called to an emergency assinment that needed top priority and would be let go. Unfortunately a gambler at heart he entered a game of Rolled Sabbac and while he played a good game the other player was blantantly cheating. Yet do to an unfortunate set of circumstances he was unable to call him on it. And in the process lost his cargo and all but his ship and 10,000 credits in cash; this much only do to a transfer error. (When the Crimelord's Son plays cards with you in the Lords home casino there isn't much you can do). Desprate for a cargo and a job Grimwald signed on with a group mercenary do gooders. The had a capital ship the option for individual cargos and private enterprises. With the only requirements being that you help any member of the consortium and that any mission undertaken by the Company all members must make first priority; though all members get equal share of commision and mission loot. Last Mission- Completed in unusual circumstances the Company broke up a slavers ring in the neighboring star system. Using a mixture of brute force and other specialty skills. Yet by no means would have been successful if not for Grimwald and his companion Borax's efforts in framing up the slavers for possession and intent to sell; and in the process cheat their fellow slavers. Which started an inter-group power struggle that destablized their power base allowing the jedi and team to take down the ring itself.
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Post by daymond0pearl on Dec 29, 2007 4:29:51 GMT -5
Background- The HMS Star Runner started its career as a Citadel-47D Series Light Frieghter designed in mind for the Diletant with the need for an armed and well provisioned transport. Aquired by Grimwald about 20 years ago during a game of Bantha Sticks where he bet a frigate belonging to the military against a Pampered Trust Fund Gambler's Citadel. Winning with a twenty-two point advantage he gained the ship once named Lady Luck's Revenge, and 20,000 credits in prepaid shipyard modifications. Since that fateful day Grimwald has managed to hold on to Star Runner and turn a profit without running up a major record. The Ships Description- A slender F-18 resembled hull though its more than tripple the size. Has two vertical facing fins at 90 degrees to the central hull. These fins are appoximently 40ft tall from bottom to top, and feature a Turret Mounted Twin Heavy Ion Cannon at the center of each fin. The Center of the hull has a fin extending from the bottom at the middle of the main hull. This fin reaches down 20ft and is curved in a obtuse triangle shape with the point facing the aft of the ship just like the two main stablizing fins. When landing the underside of the fore deck folds out aa forward facing landing gear, and from central stabilizing fin folds out to either side in a reversed wing car door style folds down two duplicate landing gear with each gear on its outer edge sporting automatic lazer machine plazma rifles for landside point defense. From the Fore Deck landing gear down its front is a widening staircase that escalates down or up at the controls discrecion and can fold down into a ramp. Ship Features- In Addition to the side turreted heavy ion cannons, at the bottom of this central fin is Two Turret Mounted Tractor Beams one on each side of the fin located at the base. The Fore Deck of the Ship is an open Duraglass window that looks into the flight deck. Directly beneath this pane is two front mount Tri-Lasers and between them is a recessed curve that houses a concealed concussion missle tube that holds four missles. Mounted on the aft of the ship is the FTL Drive that is actually fairly slow for a transport of this type sporting only a x4 drive. Though what takes up the space is a massive sublight drive system that can pull up to 30 Gravities and has a top speed of 2,395 Kph in atmosphere and a 100 Gravities and 223,600 Kph top speed in Non-FTL space flight. The Ship has around 45 thruster ports to help guide the ship and to help with turning allowing it a space fighters manuverability. The Interior- The Ship's Lower fin is actually bigger than it seems being quite wide and hollow all the way down with a tractor lift the fin holds twenty tons of cargo. In addition the rear drop plate that allows landside delivery has a fourty square feet floor space with ten foot ceilings allowing another thirty tons of cargo. For passanger and crew space the Star Runner has four state rooms and two crew rooms that rap around the center of the hull, these state rooms have the same level of luxery as a penthouse rooom at a five star hotel, the one exception is the furnature and equipment is fairly old and there for quite worn, Though the terminal and fresher unit are only about five years out of date. (The Terminal is not linked to the FTL Internet and only allows on-board terminal axcess.) The Captian's Quarters are in a level of luxery equal to a playboy bunny club mixed with a penthouse sweet at the five crowns. All of the furnature, besides two tables in the office, is designed for use by a kobold and is built accordingly. The Terminal in these quarters has axcess to the FTL Internet, and also features a drop down repair ladder that lets a small person climb up into a ten by ten by five workshop for all kinds of repair work as well as simple buildings for basic items. The First Mate's Quarters has about the luxery of steerage on the Titanic, the reason for this is immediately apparent on glancing into the room the whole quarters minus a cot put in the walkin Closet is set up with towers, black boxes, portable hard drives, Program uploaders, power boosting units a split set keyboard, as well as many other strange and complex computer units and set ups, (Reminse of Lane the Anime) the whole thing is wired into a six fourty inche flat screen display that can seperate into six differant terminals or work together in a multi screen display. Scattered around the room are mannuels and an assortment of electronic tools and a vast array of cooling fans for all the differant devices. Hanging from the ten foot ceiling is a set of weights and other miscellanious items that would normally fill a persons room. In the center area between the rooms is a lounge that has a circular array of red velvet couches and a holo chess table in the center of the ring. On closer inspection the Holo Board also has neural link options that allow for a virtual video experiance there are ten ports for this entertainment option. On the outside of the couch ring is a Free Drink and Food vending machine that makes to order any of a hunderd human recipes as well as sixty kolbold specialities and the same number of nero-troll delicacies. At the back of the room leading away from the main deck there is a gravity lift that goes either down to the engine room for which you need a key to activate or up to an observation deck that looks out onto the stars from a straight up view port and a series of ten lay down attomons. To the fore deck of the ship from the main deck there is a stairwell down to the cargo hold and exit ramp and continuing straight on leads to a retinal and DNA scanner guarding the flight deck and armed with automatic plasma stunners. The Flight Deck- The Flight Deck is unusual compared to the average flight control setup with only three terminals on the flight deck, one of which is the On-Ship Security Terminal that controls all the security devices. The other two terminals are a simple computer terminal with nerual link axcess that appears to be a senser, diagnostic, and fire and damage control system controler. The Captians Terminal on the other hand is setup with a six screen display with four of the screens set on a hover display, with the other two, one being the basic flight control and navigation screen, mounted into the terminal. The other one though is set to a nobular button that when pressed releases a joystick and activates the sixth screen that has a three dimension battle map and has a wired in battle grid for ship verses ship combat. With the lack of instrumentation the ship shouldn't be fully operational. Yet if inspected closely the inspector will realise that it is a cybersynth. Most obviously disconcernable by the nerual headset mounted above the captians seat. When linked up with a cybersynth pilot and apropriately equiped ship the cybersyth team functions as if they had a maxiumed crew with skill equal to twice the pilots regular skill bonuses. This is because a cybersynth is an Highly Intelegent and Advanced AI that is designed to assist and amplify a pilots abilities and at the same time drasticly reduce the the needed crew. In addition all Cybersynths have a large team of servo bots to complete repairs and act as the ships arms and legs aboard itself. Accessory Craft- Instead of the Standard to Escape Pods the HMS Star Runner mounts two Micro Lamda Type Shuttles devoid of their standard armorments they each possess a single tractor beam and two Assulat Plasma Rifles Turret Mounted for Ground Defense. They each hold six people and five tons of cargo, with the option to with an hours work per seat removed add five tons to the cargo capacity. Maxing out at either one pilot and five passangers with five tons of cargo or a single pilot and thirty tons of cargo with the capability to drag with the tracter beam an additional fifty tons of cargo in atmosheric.
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Post by Frederic Bourgault-Christie on Mar 12, 2008 1:51:54 GMT -5
Spellcheck issues:
"Access", not "axcess". "Recent", not "resent". "Furniture", not "furnature". "Armaments", not "armorments". "Atmospheric", not "atmosheric".
And such. A little cleaning up in that regard would be nice.
Is the ship really 180 feet long? Or is it only three times in certain dimensions?
Other than that, this seems fine.
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