Post by daymond0pearl on Oct 22, 2007 1:59:43 GMT -5
Since there has been a huge lack of interest in gaming lately I'm going to use my space to tell the tale of the Notorious Thug, Craftsmen, Musician, Strongman and Genuine Hero Daven Blackspur and his adventures as seen by the view of Moradin the man with the biggest interest in what happens to our crude hero.
Here is a posting of his character using a lot of option rules and the level in which things start to get really interesting real fast.
Name: Daven Blackspur Race: Arctic Dwarf of the Earth Height: 5’2” Weight: 265lbs.
Age: 82 Hair: White Skin: Pale White Eyes: Blue Alignment: Lawful Neutral
Deity: Moridan Lord of the Earth Class: Simple Druid Avenger lvl 3/ Fighter 2
HP: 70 Non-Lethal Soak: 11
Speed: 40ft.
AC: 24 =10+9 Armor +1 Axe+0 Dexterity+2 Shield+3 Monk-like Ability-1Agressive T: 12 FF: 21
DR: 5/Bludgeoning
Initiative: +6=+0+4+2 Aggressive
Str 22 +6 +1Muscle Bound
Dex 10+0 -2 Muscle Bound
Con 22 +6 +5 For HP
Int 14 +2
Wis 16 +3
Cha 6 -2
Fort +10=+6+4
Ref +3=+1+2 Use Int Instead
Will +6=+3+3
Base Attack: +4
Skills
Concentration (Con) +8 =+6+2
Craft (Int) (Weapon Smith) +10 =+2+2+6
Craft (Int) (Metalworking) +10 =+2+2+6
Diplomacy (Cha) -3 =-2+0-1Uncivilized-1Abrasive
Handle Animal (Cha) +12 =-2+8+2+2+1Uncivil -1Saddleborn
Heal (Wis) +4 =+3+1
Intimidate (Cha) -1 =-2+1Abrasive
Knowledge (nature) (Int) +11 =+2+5+2+2Nature Sense
Listen (Wis) +6 =3+3
Profession (Wis) (Musician) +4=3+1
Ride (Dex) +13 =+0+8+2+2+1Saddleborn
Spellcraft (Int) +4 =+2+2
Spot (Wis) +6 =+3+3
Survival (Wis) +13 =+3+6+2+2Nature Sense
Swim (Str) +8 =+6+0+1+1Muscle Bound
Bluff (Cha) -3 =-2+0-1Uncivilized-1Abrasive
Sense Motive (Wis) +2 =+3+0-1Uncivilized
Escape Artist (Dex) -1 =+0+0-1Stout
Climb (Str) +9 =+6+1+1+1Muscle Bound
Jump (Str) +9 =+6+1+1+1Muscle Bound
Abilities
Rage 3/day
Nature Sense
Favored Enemy (Evil Outsiders +2)
Wild Empathy -2 =-2+3+1-4Avenger
Improved Stonecunning/Ice Cunning (+6)
Woodland Stride
Trackless Step
Traits
Uncivilized
Saddleborn
Stout
Muscle Bound
Abrasive
Quick (-1 HP)
Spell Gifted (Conjuration)
Aggressive
Flaws
x2 Pathetic (Dex)
x3 Pathetic (CHA)
x2 Shaky (-2 RGD CMBT)
Vulnerable (-1 HP)
Feats
Track Avenger
Improved Initiative
Mounted Combat Flaw
Extra Rage Flaw
Brutal Throw Flaw
Weapon Focus (Dwarven Waraxe) Flaw
Dodge Flaw
Agile Riposte Flaw
Insightful Reflexes Flaw
Animal Affinity Flaw
Power Attack
Monkey Grip Bonus
Improved Toughness Bonus
Spells
3/2-1/1-1 DC 10+Spell Level+3 CL 2, 4 Conjuration
0 Lvl
Create Water (4 gal.)
Purify Food & Drink
Cure Minor Wounds (+1 Hp)
1st Lvl
Summon Ice Beast I (4 rds.)
(Ice Wolf HP 30 AC 16 FF 14 T 12 Int: +2 Construct Attk +3 D6+D6 Cold+1 on hit Trip +1)
Jump (+30 on Jump Checks For 2 min)
Wood Wose (4 hrs. Unseen Servant except only nature stuff)
2nd Lvl
Regenerate Moderate Wounds (2 HP per Round for 14 Rounds Totaling 28 HP)
Summon Dire Hawk (Summons a Dire Hawk for 4 Rounds)
Weapons:
+2 Defending Evil Outsider Bane Large Size Dwarven WarAxe +11 2D8+11 19-20 x4 8 lbs. Power Attk +6 2D8 +19
Mtwk. Lance +11 d8+6 x3 10ft Reach, Free with Region Charge 2D8+12/+20 with Power Attk
Mtwk. Flail +11 d8+6 x2
Ranged Attack Bonus: -0 Thrown: Mtwk. Javelin +11 D6+6 x2 30ft. x12 Two Quivers
Armor:
+1 Iron Oak Chainmail +6 AC +4 Max Dex -1 Armor Check Weight 20lbs. Free with Region/With Gas Mask
+1 Armored Great Coat +3 AC Max Dex +5 -0 Armor Check 15lbs.Fur Lined +4 vs. Cold Env.
Mtwk. H. Shield +2 -1 Armor Check
Attacks:
+1 Attk Vs Air Type, -2 on Saves vs Air Type
Bull Rush: +7
Charge: Standard
Trip: +11
Disarm: +11
Defenses:
+4 AC vs Giants
Counter Bull Rush: +13
Counter Charge: Standard
Counter Trip: +17
Counter Disarm: +11
Rage Modifiers:
HP: 80 AC: 16 T: 9 FF: 12 Will +7 Attack: Waraxe +13 D10+14 19-20 x4 Rounds: 9
Gear:
Falconer’s Glove & Lure
Military Saddle with Lance Holster and Flail Crook, Twin Javelin Quivers
Bit & Bridle, and Miscellaneous Horse Tack
Saddlebacks with Outer Storage Pockets, and 4 Sacks
Bedroll and Winter Blanket
Water Skin and 8 Day’s Rations, 2 Hip Flasks of Dwarven Whiskey
Flint & Steel, Tinder Box, Box of 20 Tinder Twigs
Small Steel Mirror and Razor
8 Torches on Outer Side of Saddle Bags, 4 Sunrods slid in Pommel Pockets
Thread and Needle, Buttons, Twine, Yarn and Crochet Hook
Fishing Net, Four 20ft lines and 8 Hooks
Sledge, Framing Hammer, Hatchet, Saw, Hacksaw and 4 Spare Blades
Pouch of Nails, 4 Bags of Caltrops
Rope Hemp Two 50ft. Coils, Two Grappling Hooks and a Block and Tackle
x2 Manacles
Craftsmen’s Tools
Lap Harp
Wooden Holy Symbol and Holly
Signet Ring, 3 Silver Earrings on Left Ear and a Centered Lip Spike
x4 Tanglefoot Bags, x3 Alchemist’s Fire, x4 Vial of Acid
Wealth:
Cp: 133
Sp: 87
Gp: 137
Pp: 31
Gems:
x3 Ruby 50gp.
x4 Pearl 20gp.
Other Misc.:
3 Silver Earrings 30 gp Each
Silver Lip Spike 10gp
Gold Thumb Ring with Onyx Gem 120gp
Jade Medallion of a Giant Hawk over a Setting Sun on a Dragon Hide Thong 95 gp.
Signet Ring Hawk over a Setting Sun, House of Falconine Reach
Magic Items:
x2 Cure Moderate Wounds Potion
x2 Barkskin Potion
Strength Belt
Light Wand 47 charges
Animals:
Type: Magebred Light Warhorse Free with Region Upgraded
Name: Witchfire
Large Animal
Hit Dice: 5d8+9 (44 hp) Initiative: +1
Speed: 110 ft. (12 squares)
Armor Class: 18 (–1 size, +1 Dex, +4 natural, +1 Armor ), touch 10, flat-footed 13
Base Attack/Grapple: +3/+10 Attack: Hoof +5 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite -0 melee (1d3+1)
Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +3
Abilities: Str 16, Dex 13, Con 18, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +5
Feats: Endurance, Run
A lanky Horse that has unnaturally long legs with black, yellow and white patches streamed across an other wise brown horse of overly large proportions. His size while daunting beguiles a speed like that only of the finest thoroughbreds, yet he is most definitely a paint from his markings, which while a hardy horse know for survival and stamina, is not a horse known or desired for the breeding he definitely possesses.
Obviously trained for war with a spike on his forelock and leather armor studded with rivets over his mane down to the saddle and continuing over his upper legs ending on his rump, The saddle of an foreign design made of a mottled leather, very similar to the armor, has a white fur lined seat and a rapped edge and pommel seems to be made of a plant or fungus of some sort, yet leaves a bronzed look that is most intriguing.
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.
Gear:
Horse Shoes of Sprinting
Type: Peregrine Falcon Name: Wasp Upgraded
Tiny Animal
Hit Dice: 3d8 (21 hp) Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +2/–8 Attack: Talons +8 melee (1d4–2)
Full Attack: Talons +8 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft.
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +5, Spot +17 Feats: Alertness, Weapon FinesseB Weapon Focus (Talons)
Gear:
Pouch and Tethers of Holding
A classic example of the Notorious Emperor of Falcons she is obviously well bred and groomed with Tethers of Walrus Hide dangling from her talons.
Now as the story unfolds you see the true depths to which a man will go to find great rewards, fulfill debts owed, help those wronged by the groups and beings who seek to wrong those who are innocent of any crime.
So Now Begans the Chronicled Tale of Daven Blackspur A Man With No Bindings
Here is a posting of his character using a lot of option rules and the level in which things start to get really interesting real fast.
Name: Daven Blackspur Race: Arctic Dwarf of the Earth Height: 5’2” Weight: 265lbs.
Age: 82 Hair: White Skin: Pale White Eyes: Blue Alignment: Lawful Neutral
Deity: Moridan Lord of the Earth Class: Simple Druid Avenger lvl 3/ Fighter 2
HP: 70 Non-Lethal Soak: 11
Speed: 40ft.
AC: 24 =10+9 Armor +1 Axe+0 Dexterity+2 Shield+3 Monk-like Ability-1Agressive T: 12 FF: 21
DR: 5/Bludgeoning
Initiative: +6=+0+4+2 Aggressive
Str 22 +6 +1Muscle Bound
Dex 10+0 -2 Muscle Bound
Con 22 +6 +5 For HP
Int 14 +2
Wis 16 +3
Cha 6 -2
Fort +10=+6+4
Ref +3=+1+2 Use Int Instead
Will +6=+3+3
Base Attack: +4
Skills
Concentration (Con) +8 =+6+2
Craft (Int) (Weapon Smith) +10 =+2+2+6
Craft (Int) (Metalworking) +10 =+2+2+6
Diplomacy (Cha) -3 =-2+0-1Uncivilized-1Abrasive
Handle Animal (Cha) +12 =-2+8+2+2+1Uncivil -1Saddleborn
Heal (Wis) +4 =+3+1
Intimidate (Cha) -1 =-2+1Abrasive
Knowledge (nature) (Int) +11 =+2+5+2+2Nature Sense
Listen (Wis) +6 =3+3
Profession (Wis) (Musician) +4=3+1
Ride (Dex) +13 =+0+8+2+2+1Saddleborn
Spellcraft (Int) +4 =+2+2
Spot (Wis) +6 =+3+3
Survival (Wis) +13 =+3+6+2+2Nature Sense
Swim (Str) +8 =+6+0+1+1Muscle Bound
Bluff (Cha) -3 =-2+0-1Uncivilized-1Abrasive
Sense Motive (Wis) +2 =+3+0-1Uncivilized
Escape Artist (Dex) -1 =+0+0-1Stout
Climb (Str) +9 =+6+1+1+1Muscle Bound
Jump (Str) +9 =+6+1+1+1Muscle Bound
Abilities
Rage 3/day
Nature Sense
Favored Enemy (Evil Outsiders +2)
Wild Empathy -2 =-2+3+1-4Avenger
Improved Stonecunning/Ice Cunning (+6)
Woodland Stride
Trackless Step
Traits
Uncivilized
Saddleborn
Stout
Muscle Bound
Abrasive
Quick (-1 HP)
Spell Gifted (Conjuration)
Aggressive
Flaws
x2 Pathetic (Dex)
x3 Pathetic (CHA)
x2 Shaky (-2 RGD CMBT)
Vulnerable (-1 HP)
Feats
Track Avenger
Improved Initiative
Mounted Combat Flaw
Extra Rage Flaw
Brutal Throw Flaw
Weapon Focus (Dwarven Waraxe) Flaw
Dodge Flaw
Agile Riposte Flaw
Insightful Reflexes Flaw
Animal Affinity Flaw
Power Attack
Monkey Grip Bonus
Improved Toughness Bonus
Spells
3/2-1/1-1 DC 10+Spell Level+3 CL 2, 4 Conjuration
0 Lvl
Create Water (4 gal.)
Purify Food & Drink
Cure Minor Wounds (+1 Hp)
1st Lvl
Summon Ice Beast I (4 rds.)
(Ice Wolf HP 30 AC 16 FF 14 T 12 Int: +2 Construct Attk +3 D6+D6 Cold+1 on hit Trip +1)
Jump (+30 on Jump Checks For 2 min)
Wood Wose (4 hrs. Unseen Servant except only nature stuff)
2nd Lvl
Regenerate Moderate Wounds (2 HP per Round for 14 Rounds Totaling 28 HP)
Summon Dire Hawk (Summons a Dire Hawk for 4 Rounds)
Weapons:
+2 Defending Evil Outsider Bane Large Size Dwarven WarAxe +11 2D8+11 19-20 x4 8 lbs. Power Attk +6 2D8 +19
Mtwk. Lance +11 d8+6 x3 10ft Reach, Free with Region Charge 2D8+12/+20 with Power Attk
Mtwk. Flail +11 d8+6 x2
Ranged Attack Bonus: -0 Thrown: Mtwk. Javelin +11 D6+6 x2 30ft. x12 Two Quivers
Armor:
+1 Iron Oak Chainmail +6 AC +4 Max Dex -1 Armor Check Weight 20lbs. Free with Region/With Gas Mask
+1 Armored Great Coat +3 AC Max Dex +5 -0 Armor Check 15lbs.Fur Lined +4 vs. Cold Env.
Mtwk. H. Shield +2 -1 Armor Check
Attacks:
+1 Attk Vs Air Type, -2 on Saves vs Air Type
Bull Rush: +7
Charge: Standard
Trip: +11
Disarm: +11
Defenses:
+4 AC vs Giants
Counter Bull Rush: +13
Counter Charge: Standard
Counter Trip: +17
Counter Disarm: +11
Rage Modifiers:
HP: 80 AC: 16 T: 9 FF: 12 Will +7 Attack: Waraxe +13 D10+14 19-20 x4 Rounds: 9
Gear:
Falconer’s Glove & Lure
Military Saddle with Lance Holster and Flail Crook, Twin Javelin Quivers
Bit & Bridle, and Miscellaneous Horse Tack
Saddlebacks with Outer Storage Pockets, and 4 Sacks
Bedroll and Winter Blanket
Water Skin and 8 Day’s Rations, 2 Hip Flasks of Dwarven Whiskey
Flint & Steel, Tinder Box, Box of 20 Tinder Twigs
Small Steel Mirror and Razor
8 Torches on Outer Side of Saddle Bags, 4 Sunrods slid in Pommel Pockets
Thread and Needle, Buttons, Twine, Yarn and Crochet Hook
Fishing Net, Four 20ft lines and 8 Hooks
Sledge, Framing Hammer, Hatchet, Saw, Hacksaw and 4 Spare Blades
Pouch of Nails, 4 Bags of Caltrops
Rope Hemp Two 50ft. Coils, Two Grappling Hooks and a Block and Tackle
x2 Manacles
Craftsmen’s Tools
Lap Harp
Wooden Holy Symbol and Holly
Signet Ring, 3 Silver Earrings on Left Ear and a Centered Lip Spike
x4 Tanglefoot Bags, x3 Alchemist’s Fire, x4 Vial of Acid
Wealth:
Cp: 133
Sp: 87
Gp: 137
Pp: 31
Gems:
x3 Ruby 50gp.
x4 Pearl 20gp.
Other Misc.:
3 Silver Earrings 30 gp Each
Silver Lip Spike 10gp
Gold Thumb Ring with Onyx Gem 120gp
Jade Medallion of a Giant Hawk over a Setting Sun on a Dragon Hide Thong 95 gp.
Signet Ring Hawk over a Setting Sun, House of Falconine Reach
Magic Items:
x2 Cure Moderate Wounds Potion
x2 Barkskin Potion
Strength Belt
Light Wand 47 charges
Animals:
Type: Magebred Light Warhorse Free with Region Upgraded
Name: Witchfire
Large Animal
Hit Dice: 5d8+9 (44 hp) Initiative: +1
Speed: 110 ft. (12 squares)
Armor Class: 18 (–1 size, +1 Dex, +4 natural, +1 Armor ), touch 10, flat-footed 13
Base Attack/Grapple: +3/+10 Attack: Hoof +5 melee (1d4+3)
Full Attack: 2 hooves +4 melee (1d4+3) and bite -0 melee (1d3+1)
Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +3
Abilities: Str 16, Dex 13, Con 18, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +5
Feats: Endurance, Run
A lanky Horse that has unnaturally long legs with black, yellow and white patches streamed across an other wise brown horse of overly large proportions. His size while daunting beguiles a speed like that only of the finest thoroughbreds, yet he is most definitely a paint from his markings, which while a hardy horse know for survival and stamina, is not a horse known or desired for the breeding he definitely possesses.
Obviously trained for war with a spike on his forelock and leather armor studded with rivets over his mane down to the saddle and continuing over his upper legs ending on his rump, The saddle of an foreign design made of a mottled leather, very similar to the armor, has a white fur lined seat and a rapped edge and pommel seems to be made of a plant or fungus of some sort, yet leaves a bronzed look that is most intriguing.
Carrying Capacity: A light load for a light warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.
Gear:
Horse Shoes of Sprinting
Type: Peregrine Falcon Name: Wasp Upgraded
Tiny Animal
Hit Dice: 3d8 (21 hp) Initiative: +3
Speed: 10 ft. (2 squares), fly 60 ft. (average)
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Base Attack/Grapple: +2/–8 Attack: Talons +8 melee (1d4–2)
Full Attack: Talons +8 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft.
Special Qualities: Low-light vision
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +5, Spot +17 Feats: Alertness, Weapon FinesseB Weapon Focus (Talons)
Gear:
Pouch and Tethers of Holding
A classic example of the Notorious Emperor of Falcons she is obviously well bred and groomed with Tethers of Walrus Hide dangling from her talons.
Now as the story unfolds you see the true depths to which a man will go to find great rewards, fulfill debts owed, help those wronged by the groups and beings who seek to wrong those who are innocent of any crime.
So Now Begans the Chronicled Tale of Daven Blackspur A Man With No Bindings