Post by GM on Apr 21, 2007 5:13:29 GMT -5
1) I am still trying to find a balance for this game since all the different charecter types work differently in some way or another it is being a little difficult to set up rules that apply to every charecter without taking too many liberties with the series canon (however like in any anime inspired RP there will be a few).
2) any referance to canon things and your charecter gets killed by a tap-dancing demon on the forehead... seriously though this takes place in a different time to the manga so do not try to do realations to charecters or more inportantly rip offs of people in the manga! I am using kido spells from the manga and a few other general techniques but for things like zanpakto (especially them) everything about them should be unique.
Now for a few clarifications on the actual game rules.
1) each archtype will be explained in a corisponding thread for them.
2) alot of archtypes share abilties from similar "pools" this is especially true in some things like shunpo (feet combat) even though for some archtypes names of certain abilties are changed.
3) you will notice that a lot of abilty lists are left lacking (such as kido) this is because when you register a charecter you can register your own kido spells which will be added to the list cool eh?
4) everyone starts with 3 charecter slots however no more than one of your charecters may be used in any given thread (no controlling 2 charecters in one thread)
5) on another kido note I have added healing as having its own group of spells (instead of just being a single ability) healing spells usually include healing and strengthening (buff) spells I hope this change is for the better.
2) any referance to canon things and your charecter gets killed by a tap-dancing demon on the forehead... seriously though this takes place in a different time to the manga so do not try to do realations to charecters or more inportantly rip offs of people in the manga! I am using kido spells from the manga and a few other general techniques but for things like zanpakto (especially them) everything about them should be unique.
Now for a few clarifications on the actual game rules.
1) each archtype will be explained in a corisponding thread for them.
2) alot of archtypes share abilties from similar "pools" this is especially true in some things like shunpo (feet combat) even though for some archtypes names of certain abilties are changed.
3) you will notice that a lot of abilty lists are left lacking (such as kido) this is because when you register a charecter you can register your own kido spells which will be added to the list cool eh?
4) everyone starts with 3 charecter slots however no more than one of your charecters may be used in any given thread (no controlling 2 charecters in one thread)
5) on another kido note I have added healing as having its own group of spells (instead of just being a single ability) healing spells usually include healing and strengthening (buff) spells I hope this change is for the better.