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Post by Evil Ash on May 17, 2006 12:57:13 GMT -5
the skills that you need and what they do... (note can only pick three at level 1, unless said otherwise)
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Post by Evil Ash on May 17, 2006 13:10:35 GMT -5
Aim: improves acc; -5 to acc
Improved Aim: greatly improves acc;-15. requirements: aim
Pot shot: dramatically improves acc;-30. gunshot does x2 damage. can only be done with handguns. requirements: improved aim
Hack: gives the ability to hack. requirements: 150+ int
Improved Hack: increases the ability to hack. requirements: 180+ int, Hack
combo kick: allows kicking at any time. when a monster falls on to its knees, can brake neck with a kick.
wall run: gives the ability to run on walls at 1/2 run distance. requirements: 40 speed
concentration: can attack, use abilities even when panicked.
balance: +10 focus
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Post by Evil Ash on May 17, 2006 13:19:41 GMT -5
traits (only one)
gunslinger: bullets bounce off walls, gun damage 1.5 times normal, can hold two guns more Effectively
knife master: can aim at body parts with throwing knifes, throwing knife damage 1.5 times normal, can hold two T.knifes more effectively
melee master: can aim at body parts, melee weapon damage 1.5 times normal, can hold two melee weapons more effectively
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Post by Evil Ash on May 17, 2006 13:23:16 GMT -5
super powers
RESIDENT EVIL SENSES: can detect exact location of all B.O.W.s with in two rooms. requirements: take and pass test
SILENT HILL SENSES: can detect exact location of all darkness with in two rooms. requirements: take and pass test
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Post by Evil Ash on May 19, 2006 14:38:30 GMT -5
evasion skills (only one)
duck: during an attack of opportunity can evade side-to-side and strait hits side-step: during an attack of opportunity can evade verticle and strait hits dive: during an attack of opportunity can evade all types of attacks by diving in any direction (not where the attack will land) at a cost of 10pts. every time you do it
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Post by Evil Ash on May 22, 2006 10:11:09 GMT -5
Kenesis (note: if you have all the links, you get that type EX: if you have pyro, aqua, terra you get aero) also: if you make a new type of attack, the first time you use it you need to discribe what it does exactly (under line it on your sheet)
Aero (wind/air) links: pyro, aqua, terra weak; necrosis (A bolt of electricity stuns and poisons target)
average; necrosis plasma(A burst of energy in all directions knocks down those nearby)
strong; necrosis plasma Apobiosis(Massive electrical damage and stuns for quite a while)
Pyro (fire) links: aqua, aero weak; fireball (Standard fireball spell)
average; fireball Combustion (Launches a stream of fire)
strong; fireball Combustion Inferno (all atoms in the area, out side a 5ft radius around you, burst into flames causing all enemies and allies out side of the safety zone to liquefy)
Aqua (water) links: pyro, aero weak; heal (restore hp to a target)
average; heal ice spike (cause a spike of ice to shoot up)
strong; heal ice spike wall/ground spikes (cause a line of ice spikes to shoot out)
Terra (earth) links: aero, aqua weak; one to another (turn rock to mud or mud to rock)
average; one to another earth wall (make a wall of earth rise up)
strong; one to another earth wall energy ball (make balls of energy that damage enemies on contact)
Psi (mind) links: psycho weak; object vision (touch something and see the next thing that will happen)
average; object vision implant thought (make someone think something that you are thinking)
strong; object vision implant thought rehabilitate/ kill mind (restore a zombie's mind, or distroy it) control weak minded (gain control of a weak minded person for 5 posts for every 100int you have)
psycho (dark mind) links: none weak; limb splitter (brutally rip off a enemy's limb)
average; limb splitter organ shredder (rupture enemy's organs)
strong; limb splitter organ shredder disembowel/ evisorate (enemy's body explodes in a bloody mess)
Electro (thunder) links: lapsus weak; spark (make an electric charge that can do various things)
average; spark super charge object (charge any object with a powerful current)
strong; spark super charge object bolt (multiple thunder bolts smite enemies)
umbre (darkness) links: psycho weak; dark to light/light to dark (control the darkness in a 10ft radius)
average; dark to light/light to dark shadow trick (shadow attacks enemy)
strong; dark to light/light to dark shadow trick shadow jump (transport between shadows by stepping into one other than your own)
lapsus (movement) links: none weak; slide (disappear then reappear up to 40ft away as long as you can see where you'll reappear)
average; slide (can now slide with others up to 40 ft. alone up to 80ft ) slide flurry (slide and attack enemies 5 times as long as the next enemy is with in 40ft of the last)
strong; slide (others: 80ft, yourself: 160ft) slide flurry (10 attacks and up to 80ft) Master of chaos (slide and attack up to 25 times for extreme to deathblow damage)
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Post by Evil Ash on May 26, 2006 10:16:05 GMT -5
acrobatics: able to move, jump, evade, ect. with ease.
acrobatic fighting: can now fight with nightcrawler's grace
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