Post by Frederic Bourgault-Christie on May 18, 2006 20:18:06 GMT -5
Name: Ohblorx
Alignment: Lawful Neutral
Race: Gelatinous Athach
Level: 1 Monk (Level Adjust: +5)
Eye Color: No eyes – the patches that function as “eyes” on the three-armed
Hair Color: No skin
Skin Color: Red gelatinous exterior
Hit Points: 32
Armor Class: 14 (+5 or 19 if unencumbered and unarmored)
Size: Medium (will become Large, Huge)
Attributes:
Strength – 24 (+7)
Dexterity – 17 (+3)
Wisdom – 20 (+5)
Charisma – 13 (+1)
Int – 8 (-1)
Constitution – 23 (+6)
Attacks: 3 arm attacks: Acid attack (1D6 + 1D3 + 7)
Improved grab
Slam attack: 1D6
Poison bite (1D3 acid + 1D6 + ½ Strength bonus + save vs. DC 10 + Con modifier [6] + Hit Dice [equal to level] or 17 total, does 1D4 Strength damage twice)
Quarterstaff + Kama
Stunning Fist
Flurry of Blows
Special: Bite Pummel (bite enemy, let poison weaken them, keep doing the bite damage and Flurry of Blows to get five attacks each with a D3 acid; total possible of 8 Strength damage and 68 regular damage)
Attack Bonus: +5 (+12)
Ranged Attack Bonus:
Grapple Bonus: +7
Abilities:
60 foot dark vision
20 foot land speed
Blindsight: 60 feet
Acid damage: +1D3
Resilient: Cannot be flanked, -1D6 from sneak attacks, ½ additional damage from a critical hit
Immunities: Polymorph, stunning
Flurry of Blows: One extra attack but each attack is -2 (for a grand total of 4 attacks)
Saving Throws:
+4 Hide
Fort - +8
Will - +5
Reflex - +5
Feats:
Improved Unarmed Fight Special: Unarmed damage can be lethal or nonlethal, considered natural or manufactured, no offhand penalty (meaning all those strikes are normal)
Sort of Blindfight
Stunning Fist
Power Attack
Cleave
Skills:
Tumble – 4
Concentrate - 2
Alignment: Lawful Neutral
Race: Gelatinous Athach
Level: 1 Monk (Level Adjust: +5)
Eye Color: No eyes – the patches that function as “eyes” on the three-armed
Hair Color: No skin
Skin Color: Red gelatinous exterior
Hit Points: 32
Armor Class: 14 (+5 or 19 if unencumbered and unarmored)
Size: Medium (will become Large, Huge)
Attributes:
Strength – 24 (+7)
Dexterity – 17 (+3)
Wisdom – 20 (+5)
Charisma – 13 (+1)
Int – 8 (-1)
Constitution – 23 (+6)
Attacks: 3 arm attacks: Acid attack (1D6 + 1D3 + 7)
Improved grab
Slam attack: 1D6
Poison bite (1D3 acid + 1D6 + ½ Strength bonus + save vs. DC 10 + Con modifier [6] + Hit Dice [equal to level] or 17 total, does 1D4 Strength damage twice)
Quarterstaff + Kama
Stunning Fist
Flurry of Blows
Special: Bite Pummel (bite enemy, let poison weaken them, keep doing the bite damage and Flurry of Blows to get five attacks each with a D3 acid; total possible of 8 Strength damage and 68 regular damage)
Attack Bonus: +5 (+12)
Ranged Attack Bonus:
Grapple Bonus: +7
Abilities:
60 foot dark vision
20 foot land speed
Blindsight: 60 feet
Acid damage: +1D3
Resilient: Cannot be flanked, -1D6 from sneak attacks, ½ additional damage from a critical hit
Immunities: Polymorph, stunning
Flurry of Blows: One extra attack but each attack is -2 (for a grand total of 4 attacks)
Saving Throws:
+4 Hide
Fort - +8
Will - +5
Reflex - +5
Feats:
Improved Unarmed Fight Special: Unarmed damage can be lethal or nonlethal, considered natural or manufactured, no offhand penalty (meaning all those strikes are normal)
Sort of Blindfight
Stunning Fist
Power Attack
Cleave
Skills:
Tumble – 4
Concentrate - 2