Post by クインӥ on Oct 8, 2006 2:03:53 GMT -5
Name: Nara Kotetsu
Age: 12
Sex: male
Height: 4'10
Country/Village: konohagakure
Rank: genin
Physical Description: Has short balck hair and Bright green eyes. He has tan skin from laying outside and watching the clouds.
Clothing: black pants with a long sleeved black shirt with a light brown vest.
Personality: lazy and likes to read, watch clouds, and sleep.
Nindo; "Way of the Ninja": to have a simple life have a average ninja career, marry a large breasted women who is neither uigly nor beautiful, have 2 children, the first would be a girl the second a boy, I would retire after the girl got married and the boy got a job, and I would play shogi until I die before my wife.
Clan/Bloodline: Nara
Primary Archetype: ninjutsu specialist
Secondary Archetype: cavilier
Statistics
Physical
Strength: 6
Speed: 7
Stamina: 6
Mental
Intelligence: 4
Tactics: 2
Willpower: 2
Chakra
Power: 8
Control: 8
Reserves: 6
Jutsus and Techniques
Kirin Hando, Shu fito
Stage 1
Stat Requirements: 4 Speed, 4 Strength
Stat Bonuses: +2 Speed, +2 Strength (+2 Speed Saved)(+2 Strength Saved)(+1 Stamina Saved)
Fluidity: At this level, the user is an eyesore to look at. Speed may be higher, but movements are jerky, at best. Weak points are practically everywhere.
Kicks: Kicks have the ability to bruise the target slightly,but in most cases no pain is inflicted. The damage is nothing more than an annoyance.
Directional Changes: The user here is unable to change the direction of the kick once initiated.
Regular Techniques: None
Special Techniques: None
Nara Clan Ninjutsu
stage 1
Name: Kage Mane (Shadow Bind)
Requirements: Power 2, Willpower 2
Continuer: The essential Nara technique, the Kage Mane is a move that commands your own shadow to stretch out and reach for an enemy’s shadow and while the shadow’s actual movement can’t be termed fast, should the two connect, the Nara is then capable of making his opponent mimic all of his actions. This technique lasts for three posts and you may not use other jutsu unless they are stated continuer techniques.
The user is also capable of capturing more than one person in the shadow bind - the limits of which are 1 additional person for every rank above gennin. Its maximum range is limited to how much shadow is in an area – you are limited to your shadow’s total surface area (and the shadows you can connect to) and no more. Also, if the enemy’s power is higher than the user’s power or the enemy's strength (including tai bonuses) is twice the user's power then the duration assigned to him is cut in half (two posts becomes 1). And should the enemy's strength be 3 times the user's power then the kage mane is too weak to restrain them. The Kage Mane itself moves fairly slowly when compared to ninja of a similar level to the user and thus needs to be employed tactically.
Name: Kage Genko (Shadow Fist)
Requirements: Control 3, Intelligence 2
Continuer: The Shadow Fist technique is usually used as a simple extension of the Kage Mane though it can be used alone. When an enemy becomes captured by the above technique, the user form a fist from the shadows at his enemy’s feet and cause it to punch his opponent once. This attack has a strength score equal to the user’s strength and may target everyone captured by the Shadow Bind.
Name: Kage Maku (Shadow Film)
Requirements: Power 3, Tactics 2
This technique is a simple little jutsu used for “getting the upper hand” on someone – quite literally. The user’s shadow becomes a non-conductive surface, the same as if you were standing on an area with nothing on it, a fresh area so to speak. Useful when you’re in an enemies battlefield (surrounded by water and mist-nin, grassy planes and grass-nin for example) this technique could give you the small yet helpful edge you need.
Curiously, when this technique is active the user can walk without their own shadow moving with them though once you step off the shadow the technique is cancelled. It's defence is somewhat limited though and it can only protect the user to a stage of technique they themself have attained (if you have stage 4, you can block stage 4).
stage 2
Name: Kage Yuukai (Shadow Fusion)
Requirements: Power 5, Control 4, Reserves 4
Simple in theory, but slightly harder in execution than the previous level of techniques: effectively when this jutsu is activated the user slinks into the shadows around him and becomes neigh indistinguishable from the darkness he has blended with – the user has literall sunk into his own shadow for this technique. Capable of moving at his normal movement pace, but unable to go where his shadow cannot reach (the operation range is identical to the Kage Mane), the user is afforded with an excellent technique as long as the terrain proves cooperative.
Name: Kage Tansetsu (Shadow Forge)
Requirements: Power 6, Control 6, Intelligence 4
At first glance the Shadow Forge appears identical to the kage Mane in every respect. It is started with the same handseal and travels in the same manner and with the same speed. However, with a second hand seal the user causes the Kage Tansetsu to accelerate quickly to a combat pace and as it approaches it's target the shadow lifts off the ground and attempts to impale the target with a blade of raw shadow stuff.
stage 3
Name: Kage Ori (Shadow Weave)
Requirements: Power 8, Control 8, Reserves 6
Initiator: An easy technique to explain, the user takes a projectile of some sort and attunes it with their shadow. This projectile now acts as a sort of homing device and when the user throws it his shadow follows up to its maximum length. While this does mean the user’s shadow isn’t as manoeuvrable as it usually is, it is possible that the user’s shadow can be made to go faster than it usually would if they’re good at throwing.
Leaf Katon Jutsu
stage 1
Katon: Shuriken no Jutsu (Fire Element: Shuriken Technique)
Type: Ninjutsu
Requirements: Power 2, Tactics 2
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.
stage 2
Katon Housenka no Jutsu (Fire Element: Mythical Fire Flower Technique)
Type: Ninjutsu
Requirements: Power 6, Control 6, Intelligence 4
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
stage 3
Katon Ryuuka no Jutsu (Fire Element: Dragon Fire Technique)
Type: Ninjutsu
Requirements: Power 8, Control 8, Reserves 6
Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
Inventory
shuriken
kunai
shin guards
foot spikes
strings
flashbang (*3)
Biography:
Other Info:
Age: 12
Sex: male
Height: 4'10
Country/Village: konohagakure
Rank: genin
Physical Description: Has short balck hair and Bright green eyes. He has tan skin from laying outside and watching the clouds.
Clothing: black pants with a long sleeved black shirt with a light brown vest.
Personality: lazy and likes to read, watch clouds, and sleep.
Nindo; "Way of the Ninja": to have a simple life have a average ninja career, marry a large breasted women who is neither uigly nor beautiful, have 2 children, the first would be a girl the second a boy, I would retire after the girl got married and the boy got a job, and I would play shogi until I die before my wife.
Clan/Bloodline: Nara
Primary Archetype: ninjutsu specialist
Secondary Archetype: cavilier
Statistics
Physical
Strength: 6
Speed: 7
Stamina: 6
Mental
Intelligence: 4
Tactics: 2
Willpower: 2
Chakra
Power: 8
Control: 8
Reserves: 6
Jutsus and Techniques
Kirin Hando, Shu fito
Stage 1
Stat Requirements: 4 Speed, 4 Strength
Stat Bonuses: +2 Speed, +2 Strength (+2 Speed Saved)(+2 Strength Saved)(+1 Stamina Saved)
Fluidity: At this level, the user is an eyesore to look at. Speed may be higher, but movements are jerky, at best. Weak points are practically everywhere.
Kicks: Kicks have the ability to bruise the target slightly,but in most cases no pain is inflicted. The damage is nothing more than an annoyance.
Directional Changes: The user here is unable to change the direction of the kick once initiated.
Regular Techniques: None
Special Techniques: None
Nara Clan Ninjutsu
stage 1
Name: Kage Mane (Shadow Bind)
Requirements: Power 2, Willpower 2
Continuer: The essential Nara technique, the Kage Mane is a move that commands your own shadow to stretch out and reach for an enemy’s shadow and while the shadow’s actual movement can’t be termed fast, should the two connect, the Nara is then capable of making his opponent mimic all of his actions. This technique lasts for three posts and you may not use other jutsu unless they are stated continuer techniques.
The user is also capable of capturing more than one person in the shadow bind - the limits of which are 1 additional person for every rank above gennin. Its maximum range is limited to how much shadow is in an area – you are limited to your shadow’s total surface area (and the shadows you can connect to) and no more. Also, if the enemy’s power is higher than the user’s power or the enemy's strength (including tai bonuses) is twice the user's power then the duration assigned to him is cut in half (two posts becomes 1). And should the enemy's strength be 3 times the user's power then the kage mane is too weak to restrain them. The Kage Mane itself moves fairly slowly when compared to ninja of a similar level to the user and thus needs to be employed tactically.
Name: Kage Genko (Shadow Fist)
Requirements: Control 3, Intelligence 2
Continuer: The Shadow Fist technique is usually used as a simple extension of the Kage Mane though it can be used alone. When an enemy becomes captured by the above technique, the user form a fist from the shadows at his enemy’s feet and cause it to punch his opponent once. This attack has a strength score equal to the user’s strength and may target everyone captured by the Shadow Bind.
Name: Kage Maku (Shadow Film)
Requirements: Power 3, Tactics 2
This technique is a simple little jutsu used for “getting the upper hand” on someone – quite literally. The user’s shadow becomes a non-conductive surface, the same as if you were standing on an area with nothing on it, a fresh area so to speak. Useful when you’re in an enemies battlefield (surrounded by water and mist-nin, grassy planes and grass-nin for example) this technique could give you the small yet helpful edge you need.
Curiously, when this technique is active the user can walk without their own shadow moving with them though once you step off the shadow the technique is cancelled. It's defence is somewhat limited though and it can only protect the user to a stage of technique they themself have attained (if you have stage 4, you can block stage 4).
stage 2
Name: Kage Yuukai (Shadow Fusion)
Requirements: Power 5, Control 4, Reserves 4
Simple in theory, but slightly harder in execution than the previous level of techniques: effectively when this jutsu is activated the user slinks into the shadows around him and becomes neigh indistinguishable from the darkness he has blended with – the user has literall sunk into his own shadow for this technique. Capable of moving at his normal movement pace, but unable to go where his shadow cannot reach (the operation range is identical to the Kage Mane), the user is afforded with an excellent technique as long as the terrain proves cooperative.
Name: Kage Tansetsu (Shadow Forge)
Requirements: Power 6, Control 6, Intelligence 4
At first glance the Shadow Forge appears identical to the kage Mane in every respect. It is started with the same handseal and travels in the same manner and with the same speed. However, with a second hand seal the user causes the Kage Tansetsu to accelerate quickly to a combat pace and as it approaches it's target the shadow lifts off the ground and attempts to impale the target with a blade of raw shadow stuff.
stage 3
Name: Kage Ori (Shadow Weave)
Requirements: Power 8, Control 8, Reserves 6
Initiator: An easy technique to explain, the user takes a projectile of some sort and attunes it with their shadow. This projectile now acts as a sort of homing device and when the user throws it his shadow follows up to its maximum length. While this does mean the user’s shadow isn’t as manoeuvrable as it usually is, it is possible that the user’s shadow can be made to go faster than it usually would if they’re good at throwing.
Leaf Katon Jutsu
stage 1
Katon: Shuriken no Jutsu (Fire Element: Shuriken Technique)
Type: Ninjutsu
Requirements: Power 2, Tactics 2
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.
stage 2
Katon Housenka no Jutsu (Fire Element: Mythical Fire Flower Technique)
Type: Ninjutsu
Requirements: Power 6, Control 6, Intelligence 4
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
stage 3
Katon Ryuuka no Jutsu (Fire Element: Dragon Fire Technique)
Type: Ninjutsu
Requirements: Power 8, Control 8, Reserves 6
Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
Inventory
shuriken
kunai
shin guards
foot spikes
strings
flashbang (*3)
Biography:
Other Info: