Post by jesus on Oct 4, 2006 20:34:43 GMT -5
Name: Kyoko Reiko
Age: 14
Sex: female
Height: 5'2
Country/Village: sunagakure
Rank: genin
Physical Description: like most girls from the village of sand she as an exotic beauty to her, deep black eyes, deep olive skin, and long sandy colored hair give her a less formal beauty and a more natural one.
Clothing:
Personality: immensly easy going doesnt really seem to care about anything
Nindo; "Way of the Ninja":
Clan/Bloodline: none
Primary Archetype: ninjutsu specialist
Secondary Archetype: elemental specialist (wind)
Statistics
Physical (tetirary)
Strength: 1
Speed: 3
Stamina: 4
Mental (secondary)
Intelligence: 2
Tactics: 2
Willpower: 7
Chakra (primary)
Power: 9
Control: 9
Reserves: 7
Jutsus and Techniques
Stage One (Academy Skills)
wind ninjutsu
Name: Kaze Bunshin (Wind Clone)
Requirements: Control 2, Intelligence 2
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
Name: Kaze Fuuchuufuyuu (Wind Levitation)
Requirements: Power 3, Willpower 2
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.
Name: Yadama Furooseigyo (Projectile Control Skill)
Requirements: Control 3, Tactics 2
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.
Name: Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Requirements: Willpower 3, Reserves 3
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.
Stage Two (Beginner Genin)
Name: Boufuu Kyouzuu no Jutsu (Gale Surge)
Requirements: Control 5, Power 4, Reserves 4
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
Name: Yadama Henshin Bakuha (Projectile Deflection Blast)
Requirements: Control 6, Power 6, Willpower 4
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.
Stage Three (Advanced Genin)
Name: Kamaitachi no Jutsu (Slashing Wind Skill)
Requirements: Weapon, usually a fan, Control 8, Power 8, Reserves 6
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.
Name: Bouseki Tate no Kaze (Spinning Shield of Winds)
Requirements: Control 9, Power 9, Willpower 7
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.
universal ninjutsu
stage 1
Kawarimi No Jutsu (Body Switch Technique)
Type: Ninjutsu
Requirements: Intelligence 3, Reserves 3
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies. Kawarimi may be used twice per battle.
sand ninjutsu
Stage One
Name: Suna Bunshin no Jutsu (Sand Clone Technique)
Requirements: Power 2, Willpower 2
Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them. For every two reserves the user possesses, the max number of clones that can be created at any one time is increased by one. E.g. With a control of 17, the user could create 8 sand clones at a time.
Inventory
tessen
kunai
shuriken
exploding tag (*2)
needle shooter (right arm)
Biography:
Other Info:
Age: 14
Sex: female
Height: 5'2
Country/Village: sunagakure
Rank: genin
Physical Description: like most girls from the village of sand she as an exotic beauty to her, deep black eyes, deep olive skin, and long sandy colored hair give her a less formal beauty and a more natural one.
Clothing:
Personality: immensly easy going doesnt really seem to care about anything
Nindo; "Way of the Ninja":
Clan/Bloodline: none
Primary Archetype: ninjutsu specialist
Secondary Archetype: elemental specialist (wind)
Statistics
Physical (tetirary)
Strength: 1
Speed: 3
Stamina: 4
Mental (secondary)
Intelligence: 2
Tactics: 2
Willpower: 7
Chakra (primary)
Power: 9
Control: 9
Reserves: 7
Jutsus and Techniques
Stage One (Academy Skills)
wind ninjutsu
Name: Kaze Bunshin (Wind Clone)
Requirements: Control 2, Intelligence 2
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.
Name: Kaze Fuuchuufuyuu (Wind Levitation)
Requirements: Power 3, Willpower 2
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.
Name: Yadama Furooseigyo (Projectile Control Skill)
Requirements: Control 3, Tactics 2
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.
Name: Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Requirements: Willpower 3, Reserves 3
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.
Stage Two (Beginner Genin)
Name: Boufuu Kyouzuu no Jutsu (Gale Surge)
Requirements: Control 5, Power 4, Reserves 4
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
Name: Yadama Henshin Bakuha (Projectile Deflection Blast)
Requirements: Control 6, Power 6, Willpower 4
Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.
Stage Three (Advanced Genin)
Name: Kamaitachi no Jutsu (Slashing Wind Skill)
Requirements: Weapon, usually a fan, Control 8, Power 8, Reserves 6
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.
Name: Bouseki Tate no Kaze (Spinning Shield of Winds)
Requirements: Control 9, Power 9, Willpower 7
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques.
universal ninjutsu
stage 1
Kawarimi No Jutsu (Body Switch Technique)
Type: Ninjutsu
Requirements: Intelligence 3, Reserves 3
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies. Kawarimi may be used twice per battle.
sand ninjutsu
Stage One
Name: Suna Bunshin no Jutsu (Sand Clone Technique)
Requirements: Power 2, Willpower 2
Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them. For every two reserves the user possesses, the max number of clones that can be created at any one time is increased by one. E.g. With a control of 17, the user could create 8 sand clones at a time.
Inventory
tessen
kunai
shuriken
exploding tag (*2)
needle shooter (right arm)
Biography:
Other Info: