Post by blacktothefuture on Nov 26, 2006 22:33:28 GMT -5
Name: Namedah Koji
Age:17
Sex: Male
Height: 5’ 8”
Country/Village: Kirigakure “The village of the Bloody Mist”
Rank: Chunnin
Physical Description: Beneath his almost all-ecompasing clothing lie powerful muscles for someone his age, easily qualifying him as buff. He bears jet black hair with that slicked back, just out of the shower look to it. Dark green eyes and a somewhat angular face complete whatever you can see of him through the mystifying persona that surrounds all hidden mist shinobi.
Clothing: A stormy ocean-blue mantle encompases his body. Once he goes into "tank mode" or so his freinds call it the mantle is immediately discarded to reveal a black sleevless coverall garment. A kirigakure headband around his neck, emerging from the darkness like its master.
Personality: Namedah is a mystery wrapped in an enigma to say the very least. Somehow managing to be one of those physical types while still remaining steeped within the all too familiar veil that shrouds all mist shinobi.
Nindo; "Way of the Ninja": "Fight the mist and become lost, dwell within the mist it will accept you, move with the mist and it will guide you down the hidden path you seek"
Clan/Bloodline: None (?)
Primary Archetype: Elemental specialist
Secondary Archetype: Taijutsu specialist
Statistics
Chakra (primary)
Power: 11
Control: 10
Reserves: 9
Physical (secondary)
Strength: 8 (+4)
Speed: 8 (+4)
Stamina: 9 (+1)
Mental (teritary)
Intelligence: 8
Tactics: 7
Willpower: 8
Tree one: Mist Ninjutsu
Stage one (Academy):
Mizu Soujuu (Water Manipulation)
Requirements: Power 4, Control 4
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone.
Name: Mizu Bunshin no Jutsu (Water Clone Technique)
Requirements: Intelligence 3, Reserves 3
Description: Creates one or multiple identical copies of the original out of water. For every 5 points in Reserves, you can create another mizu bunshin. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. This means that each clone has Physical and Chakra stats equal to 1/10th (rounded up, a minimum of 1 in each stat) the user's own stats. Taijutsu stats are 1/10th the original including taijutsu bonuses. The water clone can perform one jutsu that the user also knows once a thread. It must have the required stats to use the jutsu, and the jutsu must be a water elemental jutsu. One solid hit will destroy the clone.
Stage two: (Basic Genin)
Name: Mizutamari no Jutsu (Water Puddle Technique)
Requirements: Intelligence 5, Tactics 4, Willpower 4
Description: By altering personal body shape, the user can melt into a puddle of water on the ground, and remain in that form for a number of posts equal to half his Stamina rating (round up.) This allows the user to hide and set up an ambush, or lose inexperienced trackers.
Suiton: Mizu Shuriken no Jutsu (Water Element: Water Shuriken Technique)
Requirements: Power 6, Control 6, Intelligence 4
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. The user creates one shuriken, plus an additional one for every 2 points of Power above the requirement. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.
Stage three (advanced genin):
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Requirements: Power 9, Control 9, Intelligence 7
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Mental, and Physical stats equivalent to 1/3 the user's stats (rounded up and including taijutsu bonuses). One clone can be created for every 7 Reserves and each one can be destroyed with a solid blow. The Water Reflection Clones can perform one water elemental jutsu that the user knows once a thread. It must have the required stats for the jutsu.
Mizu no Yaiba (Water Sword)
Requirements: Power 8, Control 8, Reserves 6
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Tree two: Koketsu Kenbu (Jaws of Death Sword Dance)
Stage One
Stat Requirements: Strength 5, Speed 3
Stage Bonuses: +4 Strength, +4 Speed, +1 Stamina
Regular Techniques:
N/A
Special Techniques:
N/A
Stage Two
Stat Requirements: Strength 8, Speed 6, Willpower 6
Stage Bonuses: +3 Strength, +3 Speed, +1 Stamina
Regular Techniques:
N/A
Special Techniques:
Same Geigeki (Shark Ambush Attack)
Description: The user concentrates his chakra into the sword and slashes down, hitting the ground and stirring up particles of dust, grass, and dirt. It rises up in a murky cloud shaped like the head of a shark, jaws open and flying towards the enemy. The shinobi hides behind this cloud and uses it to confuse his opponent or make him hesitate. Once close enough, the swordsman is able to execute an attack that has a much higher chance of success. If done on top of water, a cloud of mist is formed instead.
Tree three: Global ninjutsu
Kawarimi No Jutsu (Body Switch Technique)
Type: Ninjutsu
Requirements: Intelligence 3, Reserves 3
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies. Kawarimi may be used twice per battle.
Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
*Note: Unable to be taken by Genin at Character Creation
Requirements: Power 6, Control 6, Intelligence 4
Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.
Suimen Hokou no Gyou (The Art of Water Walking)
Type: Ninjutsu
Requirements: Power 10, Control 10, Willpower 8
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.
Tree four: Only time will tell.
Tree five: Yet to be determined.
Inventory:
Senbon x 6
False Death Pill x1
Katana x1
Age:17
Sex: Male
Height: 5’ 8”
Country/Village: Kirigakure “The village of the Bloody Mist”
Rank: Chunnin
Physical Description: Beneath his almost all-ecompasing clothing lie powerful muscles for someone his age, easily qualifying him as buff. He bears jet black hair with that slicked back, just out of the shower look to it. Dark green eyes and a somewhat angular face complete whatever you can see of him through the mystifying persona that surrounds all hidden mist shinobi.
Clothing: A stormy ocean-blue mantle encompases his body. Once he goes into "tank mode" or so his freinds call it the mantle is immediately discarded to reveal a black sleevless coverall garment. A kirigakure headband around his neck, emerging from the darkness like its master.
Personality: Namedah is a mystery wrapped in an enigma to say the very least. Somehow managing to be one of those physical types while still remaining steeped within the all too familiar veil that shrouds all mist shinobi.
Nindo; "Way of the Ninja": "Fight the mist and become lost, dwell within the mist it will accept you, move with the mist and it will guide you down the hidden path you seek"
Clan/Bloodline: None (?)
Primary Archetype: Elemental specialist
Secondary Archetype: Taijutsu specialist
Statistics
Chakra (primary)
Power: 11
Control: 10
Reserves: 9
Physical (secondary)
Strength: 8 (+4)
Speed: 8 (+4)
Stamina: 9 (+1)
Mental (teritary)
Intelligence: 8
Tactics: 7
Willpower: 8
Tree one: Mist Ninjutsu
Stage one (Academy):
Mizu Soujuu (Water Manipulation)
Requirements: Power 4, Control 4
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone.
Name: Mizu Bunshin no Jutsu (Water Clone Technique)
Requirements: Intelligence 3, Reserves 3
Description: Creates one or multiple identical copies of the original out of water. For every 5 points in Reserves, you can create another mizu bunshin. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. This means that each clone has Physical and Chakra stats equal to 1/10th (rounded up, a minimum of 1 in each stat) the user's own stats. Taijutsu stats are 1/10th the original including taijutsu bonuses. The water clone can perform one jutsu that the user also knows once a thread. It must have the required stats to use the jutsu, and the jutsu must be a water elemental jutsu. One solid hit will destroy the clone.
Stage two: (Basic Genin)
Name: Mizutamari no Jutsu (Water Puddle Technique)
Requirements: Intelligence 5, Tactics 4, Willpower 4
Description: By altering personal body shape, the user can melt into a puddle of water on the ground, and remain in that form for a number of posts equal to half his Stamina rating (round up.) This allows the user to hide and set up an ambush, or lose inexperienced trackers.
Suiton: Mizu Shuriken no Jutsu (Water Element: Water Shuriken Technique)
Requirements: Power 6, Control 6, Intelligence 4
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. The user creates one shuriken, plus an additional one for every 2 points of Power above the requirement. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.
Stage three (advanced genin):
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Requirements: Power 9, Control 9, Intelligence 7
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Mental, and Physical stats equivalent to 1/3 the user's stats (rounded up and including taijutsu bonuses). One clone can be created for every 7 Reserves and each one can be destroyed with a solid blow. The Water Reflection Clones can perform one water elemental jutsu that the user knows once a thread. It must have the required stats for the jutsu.
Mizu no Yaiba (Water Sword)
Requirements: Power 8, Control 8, Reserves 6
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Tree two: Koketsu Kenbu (Jaws of Death Sword Dance)
Stage One
Stat Requirements: Strength 5, Speed 3
Stage Bonuses: +4 Strength, +4 Speed, +1 Stamina
Regular Techniques:
N/A
Special Techniques:
N/A
Stage Two
Stat Requirements: Strength 8, Speed 6, Willpower 6
Stage Bonuses: +3 Strength, +3 Speed, +1 Stamina
Regular Techniques:
N/A
Special Techniques:
Same Geigeki (Shark Ambush Attack)
Description: The user concentrates his chakra into the sword and slashes down, hitting the ground and stirring up particles of dust, grass, and dirt. It rises up in a murky cloud shaped like the head of a shark, jaws open and flying towards the enemy. The shinobi hides behind this cloud and uses it to confuse his opponent or make him hesitate. Once close enough, the swordsman is able to execute an attack that has a much higher chance of success. If done on top of water, a cloud of mist is formed instead.
Tree three: Global ninjutsu
Kawarimi No Jutsu (Body Switch Technique)
Type: Ninjutsu
Requirements: Intelligence 3, Reserves 3
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies. Kawarimi may be used twice per battle.
Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
*Note: Unable to be taken by Genin at Character Creation
Requirements: Power 6, Control 6, Intelligence 4
Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.
Suimen Hokou no Gyou (The Art of Water Walking)
Type: Ninjutsu
Requirements: Power 10, Control 10, Willpower 8
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.
Tree four: Only time will tell.
Tree five: Yet to be determined.
Inventory:
Senbon x 6
False Death Pill x1
Katana x1