xenocide
Superhuman
umm.. can I borrow some paper.
Posts: 41
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Post by xenocide on May 13, 2006 20:44:45 GMT -5
umm I was reading and it said that there is only one charecter from each village what theres no villages left so get back to me on that.
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Post by songstress on May 13, 2006 20:58:19 GMT -5
you can make a charecter from any village I really wasnt expecting this many people playing actually.
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xenocide
Superhuman
umm.. can I borrow some paper.
Posts: 41
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Post by xenocide on May 13, 2006 21:25:45 GMT -5
cool
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xenocide
Superhuman
umm.. can I borrow some paper.
Posts: 41
|
Post by xenocide on May 17, 2006 20:49:10 GMT -5
Name: Fudo Hiro Age: 14 Sex: male Height: 5'5
Country/Village: Fire country-konoha Rank: genin
Physical Description: taller mucled boy with longish blond hair and blue eyes that seem to almost shine with a zealous light.
Clothing: Hiro wears a red shirt and pants with a white longcoat over his coat is tied by a red belt.
Personality: useually pretty happy and energetic towards people he is generally trusting to people who deserve it Nindo; "Way of the Ninja": if it works... Clan/Bloodline: none Primary Archetype: taijutsu specialist Secondary Archetype: elemental specialist (fire)
Statistics
Physical (primary)
Strength:14 Speed: 18 Stamina:14
Chakra (secondary)
Power: 6 Control: 6 Reserves:3
Mental (tertiary)
Intelligence:1 Tactics: 1 Willpower: 8
Jutsus and Techniques
tree1:sen sutaffu dageki
stage 3 the user is now starting flow with the staff well and is starting to show significant signs of speedy attacks are hard to follow for the genin eye.
honoo no dageki (flame blow) this technique is used so that when an opponent is struck with an end of the staff there cloathing and skin ignites burning them slightly still its only a small burning sensation.
tree2:flame ninjutsu
Katon: Ichi (Fire Element: One) Type: Ninjutsu Requirements: Power 4, Control 4 Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.
Katon: Fukumen no Jutsu (Fire Element: Veil Technique) Type: Ninjutsu Requirements: Power 3, Willpower 2 Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again. Note: Both the effect and the recovery from this technique can be overcome in one post.
Katon Housenka no Jutsu (Fire Element: Mythical Fire Flower Technique) Type: Ninjutsu Requirements: Power 6, Control 6 Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.
tree3: universal ninjutsu Henge No Jutsu (Transformation Technique) Type: Ninjutsu Requirements: Power 3, Willpower 2 Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert. System: The Transformation will last for a number of posts equal to the user's Control.
Kawarimi No Jutsu (Body Switch Technique) Type: Ninjutsu Requirements: Reserves 3 Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies. Kawarimi may be used twice per battle.
Anrokku no Jutsu (Unlocking Technique) Type: Ninjutsu Requirements: Power 4, Control 4 Description: A relatively easy-to-perform jutsu used mostly on stealth missions and when stealing. By concentrating chakra on a basic lock such as a door lock or on a safe, the user can force the mechanism to unlock even without the key or knowing the code. Nothing about the lock will have changed other than it will open once before it locks up again. This skill leaves no signs of tampering.
Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) Requirements: Power 6, Control 6 Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.
Inventory hi no sutaffu shuriken *2 Soldier Pills Scroll containing lesson on common remedies for poisions
Biography:
Other Info:
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Post by seraphina on May 17, 2006 20:51:08 GMT -5
approved nice job im likin this charecter.
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